Azriel looked on seeing the scales protect his foe from the spikes. An interesting technique to say the least. Well if he can't pierce his foe, he'd bind them instead. Using his steel affinity he would make a beckoning motion at his foe, this was medium to use his apex hand seal skill for his steel release. This would cause shackles of steel to shoot up all around him binding him in several ways. One would bind each of his foe's ankles, one each would bind his wrists, the last around his foe's neck. He would then clap his hands together causing the chains to pull the man down, binding him to the ground. The shackles on his wrists prevent him from doing handseals and moving.Noticing the incoming spikes, Buddha would summon a defensive layer of skin on his body, allowing him to tank the attack with ease, albeit somewhat stuck in place due to the multiple spikes. As chance would have it, the incoming wind blast would serve as the perfect means to weaken the front pillars, allowing Buddha to get free and charge onwards, unharmed due to the protective layer from both attacks.
(Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales
Type: Defensive/Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 (-5 per turn to the user)
Damage: N/A
Description: The user will channel their chakra throughout their entire body. By being able to summon Manda, the user will summon a layer of Manda's scales that covers their entire body, giving their body the strength of Manda's scales. The scales will be able to take up to A-rank jutsus and are able to take one S-rank jutsu, but the user will have to shed the scales off their skin to survive it. The user will be able to get rid of scales anytime they choose, but then won't be able to use this jutsu again for two turns.
Note: Last for 2 turns
Note: Only usable by Snake users
Note: Can't have Manda on the field at the same time
Note: Usable twice per a match with a two turn cool down
Note: Courtesy of Korra
Buddha would charge towards Azriel, performing several hand seals to create a 6 meters big peacock of solid Osmium behind him. The peacock would move on a wide counter-clockwise arc, aiming to reach to 7 meters to Azriel's left. Buddha himself would charge directly forwards, aiming to enter short range and strike Azriel with a simple left hook from a southpaw stance, before saying with a grin:
Your little attacks there destroyed my lollipop.(Ōsmuton: Kurota no Supōn) – Osmium Release: Spawn of Crota
(Kodzuku) PunchType: Offensive / Defensive
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: Spawn of Crota involves the creation of familiars which can possess the wispy, mist-like form of Blood of Oryx, or the condensed, solid shape characteristic of the constructs in Grasp of Nokris. The familiars are manipulated via mental command, and are able to use Osmium Release techniques up to their own rank on the level of an Apex Handseal specialist. Additionally, they can passively their form to create appendages which serve a purpose based on the nature of said appendage, e.g. bladed weapons can slice and stab, wings will allow for flight etc. The size of the familiars may range from that of an ordinary human to as large as the Great Stone Golem at maximum size, and any usage of above B-Rank can be maintained for up to 4 turns(3 for S-rank). Upon expiration of an S-Rank application, this technique cannot be used again for one turn. S-Rank usages can be performed thrice per battle. B-rank version requires one handseal, increasing by one handseal per rank.
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.
(Hairihhi Bōgun) - Holy BowDragon Fang is a Dragon Blade that can take any other held weapon form and can boost an element it is applied to by +25 and can seal any Jutsu up to S rank without chakra cost by the user as long as the technique uses less than 60 chakra. Does not count as a Custom Weapon.
Well, it seemed his foe could negate his shackles with ease, absorbing them into a unique weapon as he ran towards him. Azriel was ready for his attack, but his foe stopped 4m away from him after jesting about close combat. Was this guy for real? There was only one way to solve these issues was to spin to win. As his foe ran at him entering short range, Azriel would push forwards rapidly rotating releasing chakra from his entire body at once knocking his foe back in the process, the chakra burning them, aiming to knock his foe back into the water off the platform due to the size of the rotation:As the shackles shoot up, using his superior speed (free dodge), Buddha would swiftly move his hands out of the way of the shackles and reach for Dragon Fang on his hip and swing it about with a simple swipe, making contact with the steel and having it be sealed away without any future hindrance. Due to the scales still being in play, he would not have taken damage from the shackles on his feet. With the attack being handled and his whip now in hand, Buddha would continue his charge towards Azriel, aiming to enter short range. Additionally, as he broke free from the shackles, Buddha would utilise his weapon to absorb the remanent Gunpowder on the terrain via Deathdealing, adding it's lethality to his existing Yumeton.
I thought members of the Hyuga were keen on close quarter combat.Buddha would bait as he moves closer, aiming to engage in a more intimate battle. He would stop 4 meters away from Azriel if he was not interrupted.
(Hairihhi Bōgun) - Holy Bow
( Yumeton | Dākutaimuzu) - Dream Sand: Dark TimesType: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Curated for marksmen, the Holy Bow is composed of a highly malleable and adaptive unknown material, labeled Reishi, granting the bow a unique set of abilities that work to both protect and enhance a marksmen's combat capabilities, severely improving the lethality of those who properly wield it. Holy Bow has three forms, but throughout all of them multiple sealing scripts appear on it, relating to the bow's functions. In it's default state, the Holy Bow is in the form of 3 collared layers of Reishi in silver coloring with a tint of purple. In it's partial release, it assumes the shape of silver coloured bow that can also be used in close quarter combat in place of a bladed weapon. The user can also form the Bow. In it's full release, it's shape undergoes another drastic change, now taking on the shape of numerous molecular sequenced purple Reishi that appear on the majority of the marksmen's upper body in the form of belts, bracelets, wings, and other basic shapes up the user's discretion. In this form, the user would not need to physically act to fire off arrows, but would simply pay 5 additional chakra to fire off of his arrows, with them being released from the circular portions. Up to ten circles can be made, with the user gaining the ability to fire off multiple arrows at a single go, but naturally splitting the power between them.
(Za Desudīringu) - The Deathdealing
The Bow's first and passive ability, present in all of it's forms, it is the Bow's inane function of detecting and absorbing toxins, poisons, and other inhibiting chemical/biological substances that enter short range of it through an invisible barrier. Through The Deathdealing, the user is able to absorb said substances and infuse them into the Holy Bow at increased potency, allowing attacks performed through the Holy Bow to carry said traits. In regards to the increased potency aspect, the substances would either have their offensive capabilities increased by a rank/next level if applicable, or have their defensive capabilities increased, making them more resistant to cures or attacks that seek to destroy it. This comes at the cost of decreasing the time the substances would have lasted by a turn, with the infusions themselves lasting that duration. Notably, each substance can only be enhanced by one quality of the two. In it's passive usage, The Deathdealing is capable of taking in any unranked substance from an opposition, whereas it can take in any of the user's own regardless of it's rank, consuming 5 chakra points. Should the user wish to absorb ranked substances from the opponent, they can up to three times per battle, at a cost of fourty chakra, separated by a turn interval. While The Deathdealing serves no offensive purpose in the Bow's default state, in it's partial and full releases, the infusion's add an overall lethality to the user's attacks through the traits they may add upon the bow. Notably, the DeathDealings cap for absorbed substances is five, with only two substances being absorbable per turn.
(Hairihhi Pufairu) - Sacred Destruction Arrows
Only usable in the Bow's partial and full releases, Hairihhi Pufairu is the Bow's main combat function, enabling the user to release arrows up to long range away, at varying strength levels, starting at freeform, and capping at fourty chakra points, wherein A ranks levels can be used thrice, and S rank levels can be used twice, but separated by a turn interval. Through the sealing scripts on the weapon, the user is capable of summoning arrows from their personal armoury, negating the need to carry arrows on their person. Alternatively, the user can fire off chakra based arrows, carrying the traits of the used chakra type, but costing an additional 10 chakra to utilise. In the Bow's full release, the fired off arrows would emerge from the circular points of the Reishi, functioning without any impediment to range and power. Naturally, the summoning of arrows itself does not take up a move slot. The arrows, be it physical or chakra based, carry a detonation function, having the arrows explode either on contact or through the user's will, with physical arrows having the infused substances released in a short range raduis, whereas chakra based ones would release both the chakra and infusions. This means physical arrows would not cause pure damage to the afflicted area, whereas chakra based ones would depending on it's used rank.
(Hasuhain) - God's Posion Taster
Only accessible in the bow's full release, Hasuhain is the Bow's final supplementary function, relating to manipulating the Reishi into various different forms, such as a a staff, or other simple manipulations, enabling the user to shape the Reishi into other weapon forms that would be capable of firing off Hairihhi Pufairu through the circular portions. What makes this function dangerous is the user's ability to remotely control the Reishi, somewhat akin to the Lightning Blades Levitation technique, but on a more specific level wherein the user can control each individual Reishi up to long range, allowing the user to potentially fire off attacks from the opponents blindspots. Notably, this costs five chakra per turn per each individual Reishi the user chooses to manipulate. Due to the interconnected nature of the bow and the seals on it, the effects of Deathdealing would not be restricted to around the user, but around each Resihi circle, with the effects being shared across the different Reishi points through one of the intricate Fuin seals that serve as gateways for the Reishi to one another.
Holy Bow carries an S Rank durability, with lower ranked attacks on it not weakening it, but breaking from anything higher, with the user naturally not being able to use that for defensive purposes. When in it's full release form, specifically in Hasuhain, the power of the Reishi would be split amongst each circle of Reishi and it's chosen shape. Changing between the weapons forms is passive, costing five chakra points, with the weapon itself consuming five chakra points to be considered active.
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move
S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.
As Azriel spun, he could see all around him thanks to his byakugan, perceiving his for slicing through his chakra as he spun aiming to strike him. As his charka was being absorbed, he would stop releasing his chakra for rotation switching to use his steel release technique. In the process his body would turn to A ranked steel, as a mass of blades is released all around him pushing out to mid-range, these blades slicing through his foe with ease. This was all a distraction as Aziel used these blades as a method of moving 10m to the right of his foe landing on the platform. These blades would be empowered by his affinity and be rune forged to increase their power further. On top of this each blade would have a core of fire ready to detonate.As beyblade man starts beyblading, Buddha would swing at him with his whip, having Dragon Fang absorb the chakra being sent out while attacking in tandem with a powerful combination. On one end, Azriel would have to deal with whip strikes that come from multiple angles, starting from his right side and switching to the left, for a total of 4 strikes, 2 on each side of his body. On the other, the first whip strike would carry with it an illusion that would make the attack struck with it seemingly feel 1000x stronger, rending use of Azriel's right side of his body/arm neigh on impossible.
(insert dragon fang from above)
(Rasen-jō no kumonokayoiji) - Spiral Cloud Passage
(Hoippu Geijutsu: Esupowaaru Déçus) Whip Arts: Espoirs DéçusType: Offensive
Rank: C - A
Range: Short
Chakra: N/A
Damage: 30 - 60
Description: A slightly more advanced aspect of Bukijutsu, the user will swing their weapon at the opponent in a rapid flurry, striking them very quickly from multiple angles. With such a large volume of attacks, the opponent will be hard pressed to defend.
Type: Offensive
Rank: A -rank
Range: Short - Mid(distance whip can go)
Chakra: 30
Damage: 60
Description: The user will channel chakra into their whips and using the chakra, they will hit the enemy with their whip. If physical contact is made, the target will be induced into a powerful illusion. Instantly after the effect of the illusion takes place, the point of impact with the whip will feel as if it was hit x1000 times harder then they initially thought. The pain is so intense that, as if a giant foot crushed the limb of impact. The target in reality will be unable to move the limb of impact due to the amount of pressure the illusion induces; it seems as if the limb was really crushed.
*Can be used 4 times, each use lasting two turns./spoiler]
With his Byakugan active he could just about perceive his opponent's movement (**** your outdated specs that ain't legit any more). He would release a surge of chakra through his body as his opponent approached releasing a pulse outward in the form of 1000s of steel blades, shooting out to impale his approaching foe. With his foe rushing aiming to slash, should he continue, he would be sliced to pieces, doing enough damage to finish him off due to the last attack landing. This would be empowered by his natural affinity for steel:As the blades are released, Buddha would react quickly by empowering his body, tanking a good portion of the damage while healing most of the remainder with ease. Looking around to find Azriel, Buddha would dash at astounding speeds, momentarily exceeding his own tracking capabilities, but given that Azriel was stationary, it would be of little consequence. Buddha would close the distance and attempt to deliver a strong left to right whip strike upon Azriel, aiming for the neck in hopes of having the whip inflict damage before wrapping around Azriel's neck.
Shoudl the attack be successful, Buddha would then dash behind Azreil in hopes of dragging the man around before stopping at the edge of the platform and yeeting Azriel towards the water through an additional swing.
(Yoton: Ken'i) - Yang Release: Power of The Sun
(Surasshu) - SlashType: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
HP: 160 - 40 + 30 = 150Type: Offensive
Rank: D - B
Range: Short
Chakra: N/A
Damage: 20 - 40 +40 = 80
Description: One of the simplest moves in Bukijutsu, the user will begin by using one of their weapons to deliver a simple attack by swinging the weapon in an arc. The user is free to do variations of angles with this technique, allowing attacks from unpredictable locations. This technique works with weapons of all types including sharp and blunt.
Speed: 42
Tracking: 40