[Premium Tournament Round #1] Ace. vs sagemode jinchuuriki

Edward

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Reis R&R
No Killing, Unofficial
No stealing
No Customs: CE, CW, CFS, CJ
Everyone starts at Mid-range
You have 5 days to complete each fight.
The person that makes the thread makes first move.
Terrain:

Once you post, i will make my move.
 

sagemode jinchuuriki

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That's my bio and thanks for the link
 

Edward

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Zeref biography in my signature. Also, i take it we are at the bottom of the waterfall, where the small hills are.




Zeref smiled at the wonderful scenery, then looked back to his opponent. He grunted, recalling that he had to fight this man and possibly result in killing him. With the waterfall releasing a continuous stream of water, Zeref kept that in mind, making sure to use that to his advantage whenever he can. Noticing that their was a sufficient amount of water present in the battlefield, Zeref performs a single handseal and creates a sizeable tornado made of water from the water source. With a single hand motion, he easily manipulates the tornado to travel towards his opponent and attack.


Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

 

sagemode jinchuuriki

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Ryker briefly glances at the scenery before turning his attention back to his opponent. Ryker molds his charka throughout his body. Once he has enough charka he makes a signal hand sign. This occurs just as his opponent makes his own hand seal. However Ryker proceeds to release his charka into his opponents mind. This causes everything Zeref sees to go dark as if he went blind. This occurs just as Zeref starts to form the tornado of water up.

Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.



Ryker proceeds to mold his charka again and jumps to his left (away from the water source) and away from you. Ryker than proceed to change the nature of his charka into wind style. With that he inhales and before he exhales Ryker combines his wind charka with his breath. As Ryker exhales he release his charka as well allowing him to evade the tornado of water because the wind stream coming out of his mouth would send him far enough away from the tornado of water when it hits the ground.

Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.



Once the Zeref's water technique finishes and Ryker finishes his wind stream. Ryker molds his charka into his feet. This time Ryker changes his charka nature to earth style. Ryker than focuses his mind on creating four earth spears two directly under Zeref's feet, one right into his lower spine region, and the last one right into his left knee from behind. Once Ryker has enough charka he releases it into the ground directly beneath Zeref. Ryker's charka mixes with the earth causing four earth spears to form two directly under Zeref's feet, one right into his lower spine region, and the last one right into his left knee from behind.

Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target


_____________________
For me 1400-55= 1345
 
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The_Empire

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Okay I was called to this thread. Let check this situation out real quick.

Okay SMJ you have broke the time frame. You can't do a jutsu at the same time as someone else does a jutsu, that is what we all call "A Time Freak Brake". Now if he had done the genjutsu a few seconds after the water start turning and spinning in an unusual way then that would have been okay since the jutsu did start but never at the same time as the water starts to turn and spin.

Another thing is Wind Stream. You must already be in mid air to use but the way you used it could be okay since you was using it to avoid a jutsu that is coming at you from the the front. Just keep in mind use Wind Stream only in mid air and/or when a jutsu is coming towards you from the front with in reason which as this is in reason. Never use it like this

"A here the ground shaking and I jump up noticing the spikes coming up. I blow out a focus amount of wind to avoid the spikes"

Now that is the wrong way to use it. What I basically did was just avoid the jutsu which is breaking a rule about avoiding jutsus without a jutsu

So Ace. is the winner because his opponent braking the time frame(if you like talk to one of our wonderful senseis and they could give you some advice on how to approach the time frame in the correct manner. We have all had the same problem but thanks to out senseis we all have learned to approach it the correct way. It is nothing to get over or anything it is just something that can be learned from for the future.

If like you can get a sensei input on this.
 
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Lord Snow

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Okay, you on to the next round.
 
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