Ryker briefly glances at the scenery before turning his attention back to his opponent. Ryker molds his charka throughout his body. Once he has enough charka he makes a signal hand sign. This occurs just as his opponent makes his own hand seal. However Ryker proceeds to release his charka into his opponents mind. This causes everything Zeref sees to go dark as if he went blind. This occurs just as Zeref starts to form the tornado of water up.
Ryker proceeds to mold his charka again and jumps to his left (away from the water source) and away from you. Ryker than proceed to change the nature of his charka into wind style. With that he inhales and before he exhales Ryker combines his wind charka with his breath. As Ryker exhales he release his charka as well allowing him to evade the tornado of water because the wind stream coming out of his mouth would send him far enough away from the tornado of water when it hits the ground.
Once the Zeref's water technique finishes and Ryker finishes his wind stream. Ryker molds his charka into his feet. This time Ryker changes his charka nature to earth style. Ryker than focuses his mind on creating four earth spears two directly under Zeref's feet, one right into his lower spine region, and the last one right into his left knee from behind. Once Ryker has enough charka he releases it into the ground directly beneath Zeref. Ryker's charka mixes with the earth causing four earth spears to form two directly under Zeref's feet, one right into his lower spine region, and the last one right into his left knee from behind.
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For me 1400-55= 1345