[Suiton] Prefix says it all.

Kirikoe

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Huehuehue

of course I do .-.

Suiton is one of the 5 basic nature transformations within our roleplay, it allows us to use a pre-existing pool of water or create our own in order to attack, defend or be used supplementary, its is one of the most versatile of the elements and can be used in many ways and forms, the water element is often given the characteristics of being calm and tranquil as well as flexible.

Figured ide start of basic .-.
 

Kirikoe

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*sits on waters surface whiles channelling chakra steadily into buttox as a way not to drown .-., begins to meditate on said water surface and steadily becomes one with water"

I shall become a puddle U_U
 

Kirikoe

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*Kirikoe waits patiently, deep within meditation connecting his senses to the nature around him and the water he was upon, he would feel the tranquillity of the area around him as well as the steady transitioning of the calm waters that was beneath him causing him to have to adjust his chakra to match, Kirikoe would become deeply intune with this feeling as time passed*
 

Gobi Gobletsson

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Okay, transcend to the higher plains of water manipulation, and start to exert your chakra into the waters in such a manner to forcefully manipulate the flow beneath you, into either bolts of water, or currents. Minor ones, that is.
 

Kirikoe

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Kirikoe begins focusing his chakra into the water beneath him, moulding his chakra Kirikoe creates a current of water beneath him, enough to slowly move himself forwards.. in his own mind Kirikoe was thoroughly enjoying himself... *weeeee* he would wisper to himself..
 

Gobi Gobletsson

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Beautiful. Let's get a ome move on. Analyze these, and perform them. Pros and cons.

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.

(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.

( Suiton: Junsai no Jutsu ) - Water Release: Water Shield Technique
Rank: D
Type: Supplementary, Defence
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.
 

Kirikoe

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Beautiful. Let's get a ome move on. Analyze these, and perform them. Pros and cons.

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.

(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.

( Suiton: Junsai no Jutsu ) - Water Release: Water Shield Technique
Rank: D
Type: Supplementary, Defence
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.
(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

Kirikoe begins to mould his chakra, allowing it to flow fluidly and gently through his body, using nature manipulation he channels it into his palm and by using shape manipulation he creates a sheild of water in front of him as he holds out his right arm displaying the sheild proudly

pros - useful for quick usage of existing water and good for creating equipment out of water, even a small amount of water is useful if you use if correctly so the fact this is a D rank and allows you to control existing water sources for large amounts of water is good.

Cons - only a D rank jutsu meaning most things will go right through this water and it won't be much of a defence

(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.

Kirikoe channels his water chakra into his mouth and spews out a large thick fog in front of him, effectively hiding his presence as it spreads forth across the grounds and the air.

Pro's - Great technique for hiding from dojutsu users as the technique says, especially if you have an effective way of tracking and fighting it allows for good stealth attacks

Cons - cannot block the sight of the byakugan

(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.

Kirikoe channels his water chakra into his right hand and by using shape manipulation creates a large katana like sword, wielding it as if it were any other the sword performed as it should.

Pro's - good technique for creating a sword .-. possibly good for creating surprise attacks by using this technique to create a sword extending your reach at the last second.

Con's - at the end of the day it is just a sword which most can carry around anyways, it doesn't seem to possess any special qualities despite the name saying "sword of draining".

( Suiton: Junsai no Jutsu ) - Water Release: Water Shield Technique
Rank: D
Type: Supplementary, Defence
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.
Kirikoe channels his water chakra into his arm, using shape manipulation he forms the body of water that he emits into a shield which he holds out in front of him.

Pro's - .... lets you create a shield .-. to defend against projectiles...

Con's - from my point of view this technique doesn't really have much of a use.. its purely defensive unless utilised with taijutsu and it does not seem to have much of a difference from the very first tech which allows you to create sheilds as it is and is able to do some damage as well.. imo this is quite a useless technique as the first tech can do everything this can .-.
 

Gobi Gobletsson

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Tihihih O^O We should get a move on, ya?
Lehgo!


(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.
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It was never witnessed this needed a water source or not, but I guess it doesnt. It's also proved this can be sustained while i.e using lightning to enhance the damage. Fun fact, three Hunter-Nins was using this to restrain a Jinchuuriki - One of the used the lightning, which shocked the Jinch, but it didn't traverse into the water and damage the other Hunter-Nins. lulu.

(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
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I think we all have seen this technique used before, against Hidan/Kakuzu. Now, you can traverse the field itself, as can your allies by using water walking technique. Other than that, it's hard to hit the opponent, as they always knock it away! May use this while he is airborne so he would eventually land in it. z.z


(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires a water source.

Similiar to the mud clone. Nothing special, quite dull. You should stick to Kage Bunshins instead.

(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.
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Basically you manipulate a condensed amount of water into a spinning current which emerges from the water as a drilling tendril capable of dealing lethal damage.

Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active)
Damage Points: N/A
Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu

Bending the mist in question, you forcefully manipulate it in such a way that it will reflect the incoming light, which will in turn blind your opponent.


(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.
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One of my favourites due the complete verstaility of the state and movement. This was originally used by Tobirama in conjunction with his Space/Time to summon water to where no water was available. Yet, we adapted it into our own version, where we materialize the volume of water. Looking at the mini pictures, you can witness the amount that can be summoned with this.
I have used to, simualtaneously moving me around the field, it can also attack. It can be created mid-air, beneath your feet for your to 'surf' another direction, etc. PRos, cons on this! O^O



Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

Originally used by Pain in Amegakure. Fullfilling the hand signs the user throws both hands at the sky, calling forth clouds and rain. These are linked to your senses, but only allows you to detect chakra. Please elaborate on this for me to be certain you understand what you can sense, and what you can't, give several examples.

(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water by waving the Snake → Ram → Horse → Hare → Ram → Horse → Hare → Hands spread in front palms out. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water.
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Expelling an amount of water while sustaining a half-hand sign you manipulate the water around you target to encase them, and then condense the water to the point of moving within is impossible. To maintain this, you must have a hand within the bubble as well. This can prove dangerous due various reasons, elaborate on these.



(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

This is simple. But do elaborate on, why this is extremely dangerous, and can prove advantageous.

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Cutter
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After waving the Tiger hand seal the user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.
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It's rather self-explanatory, and the picture describe it wells how it travels. It's a linear attack, you may not change the direction, once fired.

(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.

This was originally used by one of the smaller kids of Gamabunta. It's basically a compressed wave of water, which is expelled. <_>

(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger → Dog → Monkey → Snake → Boar → Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.
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This basically allows you to use the moisture that surrounds us, to do... Whatever. It's a really verstile tech, and can be dangerous put to the right use. Give examples.


(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.

I imagine this as a motor on a boat. Manipulating the water at the feet, you propel you forward. The partial masking, don't really account that for anything, unless the water is blurry.

(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.

Use by Yamato by expelling a jet of water from your palm. It can be widespread and, less condensed, and dense and thin.

(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After waving the Boar → Dog → Horse → Tiger hand seals, the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
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Note: Requires a nearby water source.

Much akin to water fang bullet, rather than several, this is one condensed tendril - And bigger.


(Suiton: Daibakuryuu) - Water Release: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source

Used originally by Kisame. By causing an whirl of the water surface you cause the opponent to be sucked down under the water.

(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram → Snake → Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.
This is rather special, since it - Rather than producing normal water, it produces oil-like liquid which is capable of being set aflame. Good, for hindering the opponent from using Fire techniques.

(Suiton: Takitsubo) - Water Release: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand seals Boar → Dog → Ram the user creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.

Originally use by Yamato, and can be proved extremely useful. It was originally use to create a waterfall during Naruto's Wind training, to cut the flow. Anyway, I used this myself back in the days, alot. By causing the earth beneath the opponent the erupt in a flow of water, you can imbalance them, soak while setting up for a follow up attack.


(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.

While you don't necesarily have to do the first part of the jutsu, imagine swaying your arm sideways, you unleash a crescent shaped dense water, which can prove lethal by slicing the vital areas.

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

Well. Rises a pillar of water, to forcefully launch somebody airborne. Can be used beneath yourself, structures, etc - To avoid incoming attacks.

( Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.
Similiar to the Water Palm Blade, you rather than crescent formed waves, you can do a direct punch enhanced with a forward punching water drill.


( Suiton: Seisuiryū ) - Water Release: Azure Water Stream
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.

Similiar to Tobirama's Water Surf technique, you create a forward moving body of water, which you surf upon, used to avoid techniques, etc.

( Suiton: Nagareru no Muchi ) - Water Release: Flowing Whip
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user first kneads chakra in their mouth and then, placing their hand on their mouth expels water in the form of a whip which they use to lash their opponent, sending them flying backwards.

I believe this is an ingame technique. So, follow the description. Elaborate on uses.

( Suiton: Shawā ) - Water Release: Showers
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

Can be used in conjunction with Hidden Mist technique, for example. Elaborate on other uses. Situations, etc.

( Suiton: Kuchi Dangan) - Water Release: Mouth Shot
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: A technique where the user spits out a single senbon-shaped droplet of water with high velocity which is hard to avoid. Once the droplet hits anything, it forcefully bursts and hurts the target. While the technique lacks the force to seriously endanger somebody, it can be used to weaken enemies while they are distracted.

WELL. Give me some examples when you would use this, why is it better than other certain kill techniques as well. z.z
 

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(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.
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Kirikoe performs 3 heandseals, as he does this he channels his water chakra into his palm and by using shape manipulation he forms a whip out of water starting from the handle and finishing its form with the tip of the whip, Kirikoe lashes it around playfully for a while.

Pro's - Lightning techniques can be channelled through this technique making it nice and versatile to have without it getting in the way of other techniques, can be used to grab the opponent or cut by lashing the opponent.

Con's - despite it being a nice technique unfortunately 3 handseal for a tech of this calibre seems bothersome, not like hand-seals a re a big deal but i dont like it..

(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
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Kirikoe moulds water chakra deep within his mouth and performs 2 handseals, he proceeds by spewing up a stricky source of liquid which spreads on the floor, anyone walking in it would be caught immediately

pro's - as you said i feel this technique would be better when used in co-ordination with other techniques, you could drop the opponent into a hole and then use this technique on top of them, or as you said have them land in it whiles they are jumping.

Con's - as you said this seems like a technique that is easy to knock away and avoid or counter.


(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires a water source.

Kirikoe channels his water chakra whiles performing the tiger handseal, he generates a clone of water next to him that appears identical to Kirikoe.

Pro's - it makes for a nice distraction...

Con's - quite unimpressive.. cannot go too far, nor can it use anything above C rank water.. as you said best sticking with the kage bunshin.

(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.
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Kirikoe channels his water chakra into a nearby water source, by using shape manipulation he shapes water from a nearby water source to appear above water in the shape of a pressurised water tendril which he uses to pierce a nearby tree, he adds power by making the tendril spin.

Pro's - when fighting on water it can come from all angles making it hard too predict and will constantly keep your opponent on there toes without having to expend to much chakra

con's - its very rare that fights happen on the water and actually getting to use the full use of this technique might not come very often.

Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active)
Damage Points: N/A
Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu

Kirikoe first uses the hidden mist technique, after which he reflect the light using the mist in such a way that temporarily blinds his opponent.

Pro's - this is good against byakugan users who can see through the mist as it is, by using natural light you can temporarily blind them allowing you to catch them off guard

Con's - must have the hidden mist technique active, this means that you have to prevent the opponent from blowing away the technique in order to use this one.


(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.
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Kirikoe claps his hand together while exerting his water chakra, upon clapping a giant vortext of water begins to spiral rapidly around him which is then directed at his opponent in a giant wave that cascades towards the opponent.

Pro's - allows you to bring forth a water source in a place where no water would be avaible due to the amount of water produced by this technique, can be used in close range to attack the opponent using the vortext which is created which can push them up allowing you to follow up with another technique.

con's - the only con which i can see.. and it is hardly a con is that the clapping of the hands often indicates the use of a jutsu.. but imagine if you were to use the clapping of the hands in a taijutsu manner whiles simultaneously using the technique.. you would give the hand clapping a meaning as well as assault the opponent unexpectedly using the water vortect =P

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

Kirikoe performs the required handseals calling forth a downpour, this downpour is directly connected to Kirikoes senses allowing him to sense his opponents and there techniques.

Pro's - good for those who need a form of detection when there other senses are taken away, it allows the user to sense anything that has chakra within it.. this includes the opponent and there techniques however judging by the description a regular tool that possesses no chakra cannot be sensed not until the user channels chakra through it.

con's - can easily be fooled if the opponent is smart enough to use these senses against you, sunagakure members have a method of completely wiping out rain or moisture based techniques .-.

(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water by waving the Snake → Ram → Horse → Hare → Ram → Horse → Hare → Hands spread in front palms out. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water.
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Kirikoe performs the required handseals and creates a sphere made out of water almost inescapable, Kirikoe keeps one handinside the water prison at all times in order to keep the sphere from breaking.

Pro's - anyone actually caught cannot move and will eventually drown.

Con's - user must keep a hand inside at all times, even though the opponent cannot move it does not say that the user cannot harness there chakra and if a technique is available that does not require any movement it means it can be broken out of and it can catch the users hand at the same time crippling them depending on the technique.. for example i have a blast technique that require zero movement and can cause an explosion that encompasses short range entirely.. this would destroy the sphere, catch my opponent in the blast at the same time and give them very very little time to react due to how fast an explosion really is...


(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

Kirikoe channels his water chakra all throughout his body, by doing so he transforms his body into liquid which would allow him to avoid taking damage to physical attacks

Pro's - this is good for close range combat, if you were about to be struck down by a physical technique or tool such as a sword you could essentially phase through the sword get behind the opponent, deactivate the technique and attack quickly from behind it could be an earth spike about to pierce you but you turn into water and phase through it instead.

con's - you cannot attack in this form and depending on the speed for this technique will depend on its usages in a battle, if the transformation in and out of liquid form are quick or not.

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Cutter
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After waving the Tiger hand seal the user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.
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Kirikoe weaves the tiger hand-seal whiles channelling water chakra into his foot, he slams his foot to the ground and with this he causes water to rise up like a slicing blade travelling along the ground in a linear attack.

Pro's - quite a nice basic attack, the jet seems to move quite quickly if i recall.

Con's - cannot change its direction and it is made obvious by the hand-seal and stamp action

(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.

Kirikoe channels water chakra into his mouth and spews it at a tree in a high pressure powered stream that causes the tree to break away.

Pro's - can be used to push back the opponent and can cause a strong bludgeoning impact, can be used in various ways such as aimed at the floor or wall in order to propel yourself

Con's - just a stream.. leaves littles versatility

(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger → Dog → Monkey → Snake → Boar → Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.
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Kirikoe performs the required hand-seals and summons water from below his opponent and causes it to spin wildly like a whirlpool dragging the opponent in towards its centre making it hard to break free, he then controls the water to produce several blades of water in the whirlpool creating a blender like effect.

Pro's - as said pretty much anything imaginable with water can be done here.

Con's - no matter what you imagine it will always be C rank meaning easy to break free of and counter and the string of hand-seals allows for a lot of time.


(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.

Kirikoe dives into a nearby deep water source and begins to act like a speed boat making brum noises deep in the water, if Kirikoe could speak whiles in the water he would be shouting "im a motor boat!" but alas.. he cannot..

Pro's - good for movement if it ever ever comes down to an underwater fight..

Con's - when ever has there been underwater fights .-.

(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.

Kirikoe channels water chakra into the palm of his right hand, he extends his right hand forwards and lets look a thing pressured powerful jet of water.

Pro's - can be used in co-ordance with tai, by utilising palm strikes and then by releasing the pressured water you could do some real unexpected damage..

Con's - quite honestly there isn't really any cons here.. its fast and can be used in various situations.. i suppose if any it would be the fact that at the end of the day its just a stream coming from the hand.. versatility level 1

(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After waving the Boar → Dog → Horse → Tiger hand seals, the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
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Note: Requires a nearby water source.

Kirikoe weaves the required hand-seals at blinding speed, he gathers a large amount of water from the nearby water source he was just swimming in and causes it to spiral and condense before guiding it at a nearby tree which is completely obliterated by its pressure.

Pro's - nice strong technique, can be guided meaning its direction can be changed..

Con's - Water source is required and the amount of hand-seals formed


(Suiton: Daibakuryuu) - Water Release: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source

Kirikoe creates a whirlpool on the watersource he was swimming in which sucks down a little floating leaf... poor leaf...

Pro's - easily could drown people using this technique. there is no indication of when this tech is used it can happen from out of knowhere with no warning meaning its a nice surprise attack.

Con's - has to be used on top of a water source.

(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram → Snake → Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.

Kirikoe performs the required hand-seals generating a cloud of flammable black liquid which Kirikoe moves on top of his opponent making it dangerous to use fire techniques.

Pro's - by using this technique you can cripple the opponents fire techniques making it dangerous to use them.

Con's - it can also make it dangerous for you if your too close, the opponent can use this against you by using a fire tech whiles the oil is close to yourself unless you can conjure it above and around your opponent

(Suiton: Takitsubo) - Water Release: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand seals Boar → Dog → Ram the user creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.

Kirikoe performs the required hand-seals which upon finishing creates a waterfall by creating water where there wouldnt be any water, he further manipulates it to create a water current resulting in a wave.

Pro's - can be used to confuse the enemy by hiding your location, can be used to unbalance the opponent

Cons - doesnt seem massively versatile if im honest..


(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.

Kirikoe channels water chakra into his palm where he then moves his palm in an arc shape in front of him releasing a cresent shaped blade of water that cuts down several tree's

Pro's - i like this technique.. mainly because i can use the arc shape movement of the hand as a block in taijutsu whiles blocking a strike i can release the crescent shaped water blade killing two birds with one stone. =]

Con's - does not seem massively versatile and still only a C rank jutsu so i don't expect it to cut massively deep

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

Kirikoe channels his water chakra underneath a tree, he then causes the water chakra to rise up unrooting the tree ( its a very weak tree) and shooting it off into the air

Pro's - no give away signs, good for pushing them into a technique they think they dodged or playing them into an unfavourable position

Con's - not many cons if im honest, it doesn't do damage i suppose thats a bummer..

( Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.
Similiar to the Water Palm Blade, you rather than crescent formed waves, you can do a direct punch enhanced with a forward punching water drill.


( Suiton: Seisuiryū ) - Water Release: Azure Water Stream
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.

Kirikoe creates a body of water below him using his water chakra and skates around on top of it whiles pretending to surf... weeee....

Pro's - good for using to avoid techs as you said.

Con's - not too many cons with this tech really .-.

( Suiton: Nagareru no Muchi ) - Water Release: Flowing Whip
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user first kneads chakra in their mouth and then, placing their hand on their mouth expels water in the form of a whip which they use to lash their opponent, sending them flying backwards.

Kirikoe channels water chakra into his mouth and then pleaces his hand on his mouth, he expels the water and forms a whip which slashes at a nearby tree.

Pro's - good for a suprise attack... pretend to yawn.. cover your mouth and then BOOM! water whip to the face .-.

Con's - seems like the last water whip only from the mouth and the last one was more versatile... oh oh oh this one doesnt require hand-seals at least :D

( Suiton: Shawā ) - Water Release: Showers
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

Kirikoe makes use of the hidden mist jutsu once again.. he condenses the water vapour around him generating multiple projectiles of water which he aims towards a tree, they hit the tree with amazing force and speed.

Pro's - good for use in conjunction with rain jutsu and hidden mist jutsu.. heck this doesnt even need to be set up you can use the natural water in the air..

Con's - nothing... .-. this is a good jutsu but they are just small water needles or projectiles at the end of it .-. versatility lacking perhaps

( Suiton: Kuchi Dangan) - Water Release: Mouth Shot
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: A technique where the user spits out a single senbon-shaped droplet of water with high velocity which is hard to avoid. Once the droplet hits anything, it forcefully bursts and hurts the target. While the technique lacks the force to seriously endanger somebody, it can be used to weaken enemies while they are distracted.

omfg im on the last one... thank thor...

Kirikoe channels his water chakra into his mouth and proceeds to spit out a single senbon made of water that travels at high speeds making it hard to avoid... of course a tree cannot avoid it but meh.. once it hits the tree it bursts creating a small localised explosion creating small damage..

Pro's - to be used in hard to see area's being that these are small and made of water anyways.. using them in the hidden mist jutsu with the speed that they travel should mean unless you can sense it then it should logically land....

Con's - even if the above is the case people would still refuse to let it land .-.
 

Gobi Gobletsson

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Water Replacement; Never use this in Tai even. Leaves you vulnerable. You dodge the palm strike, he would just bend down electricuting you. Yah.

Showers; Stick to actual vapours to avoid misuse.

Rest seems fine. Let's move on.

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

I think everyone is aware which jutsu this is. Exacto! The one used by Zabuza. This can vary in strength depending on the rank you are. It requires a watersource, and alot of hand signs.

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

Basically you create a blob of water which floats at your desginated location. From the glob of water, tendrils similiar to C-ranked techs, will emerge striking and lashing at the opponent.

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.

Basically the same as the C-ranked version.

(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

Similiar to the Water Dragon, but simply forming a spinning column of a serpent darting at your opponent. Mind you, the bottom of the column is and will always be stationery. So it will at all times be connected to its point of origin.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

The better water prison technique. This can be done ranged, unlike the regular one, ontop of so, you won't have to keep in contact and it can be made without a water source, as the technique itself creates the water surface beneath the target and then envelops.

(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

Similiar fire breathing techs. This is however simply water nature instead. It's condensed jet expelled from your gullet.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

This technique allows you to summon a mass of water anywhere on the field. You will have to be touch with a surface. For it to have a damaging effect on your opponent, it will have to summoned ten meters above for gravity to take its toll.
Now, this have other uses, such as when the opponent is clad in lightning for some reason, you can spawn the water right on their bodice.

(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

<_> WELL. Self-explanatory, not really in depth.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

Kisame's tech. This creates a ocean of water which lay waste to the field, filling up the parameters of the arena - Allowing for a water terrain rather than the generic field. Jumping, simualtaneously using this allows you to direct yourself mid-air, imagine spewing with the power of a jet from your mouth.
Kisame raised a water pillar beneath him while using this, to move him up above the surface. You can send it as a wave down upon your opponent etc.

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.

Drainage. Much annoying. Elaborate on how this could be used.

( Suiton: Suishinshū ) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword intothe ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.

Jump, dive with a sword into the ground - Water arises your desired location launching your enemy airborne.

( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

Well. Imagine you throwing a vortex of water, basically. o_O

( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

Similiar to Dragon whip, the glob is just in your palm rather than floating elsewhere.

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

Similiar to C-ranked tech. z.z

( Suiton: Mizuame Bakujō ) - Water Release: Starch Syrup Binding Rope
Type: Supplementary
Rank: B
Range: Short - Mid range
Chakra: 20
Damage: 40
Description: After kneading chakra in the stomach and converting it to high-viscosity water, the user spits it out, in the form of ropes that restrains the target's movement. Because of the viscosity of the water, it is even more difficult for them to escape its confines.

Similiar to C-ranked water tech. z.z
 

Kirikoe

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Water Replacement; Never use this in Tai even. Leaves you vulnerable. You dodge the palm strike, he would just bend down electricuting you. Yah.

Showers; Stick to actual vapours to avoid misuse.

Rest seems fine. Let's move on.

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

I think everyone is aware which jutsu this is. Exacto! The one used by Zabuza. This can vary in strength depending on the rank you are. It requires a watersource, and alot of hand signs.

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

Basically you create a blob of water which floats at your desginated location. From the glob of water, tendrils similiar to C-ranked techs, will emerge striking and lashing at the opponent.

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.

Basically the same as the C-ranked version.

(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

Similiar to the Water Dragon, but simply forming a spinning column of a serpent darting at your opponent. Mind you, the bottom of the column is and will always be stationery. So it will at all times be connected to its point of origin.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

The better water prison technique. This can be done ranged, unlike the regular one, ontop of so, you won't have to keep in contact and it can be made without a water source, as the technique itself creates the water surface beneath the target and then envelops.

(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

Similiar fire breathing techs. This is however simply water nature instead. It's condensed jet expelled from your gullet.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

This technique allows you to summon a mass of water anywhere on the field. You will have to be touch with a surface. For it to have a damaging effect on your opponent, it will have to summoned ten meters above for gravity to take its toll.
Now, this have other uses, such as when the opponent is clad in lightning for some reason, you can spawn the water right on their bodice.

(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

<_> WELL. Self-explanatory, not really in depth.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

Kisame's tech. This creates a ocean of water which lay waste to the field, filling up the parameters of the arena - Allowing for a water terrain rather than the generic field. Jumping, simualtaneously using this allows you to direct yourself mid-air, imagine spewing with the power of a jet from your mouth.
Kisame raised a water pillar beneath him while using this, to move him up above the surface. You can send it as a wave down upon your opponent etc.

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.

Drainage. Much annoying. Elaborate on how this could be used.

( Suiton: Suishinshū ) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword intothe ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.

Jump, dive with a sword into the ground - Water arises your desired location launching your enemy airborne.

( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

Well. Imagine you throwing a vortex of water, basically. o_O

( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

Similiar to Dragon whip, the glob is just in your palm rather than floating elsewhere.

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

Similiar to C-ranked tech. z.z

( Suiton: Mizuame Bakujō ) - Water Release: Starch Syrup Binding Rope
Type: Supplementary
Rank: B
Range: Short - Mid range
Chakra: 20
Damage: 40
Description: After kneading chakra in the stomach and converting it to high-viscosity water, the user spits it out, in the form of ropes that restrains the target's movement. Because of the viscosity of the water, it is even more difficult for them to escape its confines.

Similiar to C-ranked water tech. z.z

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

Kirikoe weaves the required handseals, after such a vortex of water is created within his right palm, he thrusts his right palm forward as if to strike and releases the powerful vortex creating a wall of spiralling water.

Pro's - reminds me of rasengan.. this is a good jutsu allowing for an effective defence, this can be used in combination with tai whiles up close and using it straight in the opponents face, this would certainly catch them off guard and would either drown them or atleast take there break away allowing for a follow up attack

Con - imo i do not see a con to this technique, seems versatile in its use and can be a nice quick easy defence

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

Kirikoe performs the required hand-seals and channels his water chakra to an existing water source, he then moulds the water as the water spirals up forming the image of a dragon, powerful in nature and powerful and intimidating in its looks, he aims the water dragon at a nearby tree, the dragon hurdles towards its target crashing against the tree and easily knocking it down.

Pro's - powerful and multiranked, can be used as a good defense and offence

Con's - Requires a water source and the amount of hand-seals is stupid... although in all honesty if this is ur first jutsu its not like a ninja can interupt you..

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

Kirikoe performs the tiger hand-seal and generates an orb of floating water by his side, at a moments notice the orb of water releases several sharp whips aimed towards a tree which completely cuts and impales the poor tree on impact completely ruining its majestic nature

Pro's - can be used at a desired location such as behind the opponent creating a surprise attack, requires one hand-seal but if chained together with something else then perhaps this would remove the warning sign.

Con's - doesnt seem to have much of a defence on it however other than that it seems good

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.

Kirikoe performs the tiger hand-seal and creates a fast swift jet of water that runs through the ground easily cutting away a nearby boulder in two.

Pro's - same as the C ranked version

Con's - same as the C ranked version

(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

Kirikoe performs the necessary hand-seals and manipulates his water chakra, he generates a spinning column of water which shoots upwards out of the nearby water source and soon takes a serpents form, the snake rushes towards a tree swallowing it whole carrying it away as it turns into a river

Pro's - similar to water dragon and can swallow the target effectively possibly drowning them

Con's - no damage? does this mean it lacks impact? does it make a good defence if it has no damage? can all it do is drown the opponent?

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Kirikoe channels his water chakra underneath a dummy that just happens to be nearby by some miracle... he manipulates his water chakra underneath his opponents to cause it to rise and swallow the dummy enveloping it within its grasp, this creates a prison of sorts effectively drowning the dummy.

Pro's - nice surprise attack, can be used to make a water source, does this also mean the opponent cannot move once caught inside?

Con's - its only a prison, not a massive amount of versatility on its own..

(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

Kirikoe performs the required hand-seals and channels water into his throat, upon which he expels the water and uses shape manipulation to spew out a long stream of powerful water that can reach short range.

Pro's - Decent for knocking back the enemy and to be used in co-ordination with something

Con's - lacks versatility, its just a stream, you can either push the opponent, or push yourself by aiming at a wall or the ground..

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

Kirikoe channels his water chakra and slams his hands agains tthe ground, by doing this he summons a massive amount of water in the sky that proceeds to crash down.

Pro's - as you said its good against someone clad in lightning, other than that its good against someone thats possibly been lowered by an earth jutsu and using this to block there escape from above

Con's - no real damage unless summoned far above

(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

Kirikoe once again jumps into the nearby water source and through manipulating his water chakra he causes himself to blend in with the water, essentially become a water chameleon that waits for his prey to come before sniping it with his awesome skills.

Pro's - good for hiding in your own water jutsu and sneaking up on them and then performing a surprise attack at close range

Con's - not effective against sensory or doujutsu

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

Kirikoe performs the snake hand-seal and creates a large amount of water from his mouth, aimed towards the ground below him, this water lifts him up and creates a massive water terrain below him easily covering the trees leaving nothing but the leaves at the top visible.

Pro's - Can use this to make it a water terrain if your a good water user then this is a great tech to use since it will source all your other water techs

Con's - not good if you suck with water and like earth instead

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.

Kirikoe performs the dog hand-seal and releases his chakra into the atmosphere, which whiles he does this he creates large storm clouds in the sky which proceeds to produce a large amount of rain falling all over the place, the user then turns this rain into a large wave of water which sweeps up the enemy and wrapping around him like a coiling snake, trapping the opponent in its clutches, this proceeds to weaken the enemy by leaching his chakra

Pro's - Quite versatile and a large amount of water, possible is you have a clone to use the water for another water tech, it says the water can be controlled therefore the possibilities is quite limitless, you could shape it into anything you want.

Con's - dog hand-seal has to be maintained to perform this

( Suiton: Suishinshū ) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword into the ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.

Kirikoe jumps high into the air, as he jumps he draws his sword from its sheath, he clutches tightly around his sword and aims it down, his feet clutches the upper end of the blade, as he drop he stabs the earth, his feet land firmly on the ground and water erupts around him creating large pillars of water which rise up in the air pushing the enemy high above him.

Pro's - good in co-ordance with kenjutsu, the opponent would likely dodge an attack like this instead of combatting it, this would lead them straight into the technique

Con's - requires a sword and is limited to short range

( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

Kirikoe channels water chakra into his hand and then proceeds to launch the water in front of him in the form of a spiralling torrent of water.

Pro's - can be used in taijutsu like the other tech similar to this

Con's - not very versatile

( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

Kirikoe channels water chakra in his right hand forming a blob of water, the blob of water then proceeds to expels multiple streams of water in multiple directions.

Pro's - using this in close range would essentially be like a shot gun in close range, pretty good unlike the other it does not require a hand-seal

Con's - lacks versatility and unike the other its limited to your hand

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

Kirikoe swings his arm in front of him, whiles doing so he releases a water shaped crescent that cuts through a tree in front of him.

Pro's - similar to the C rank

Con's - similar to the C rank

( Suiton: Mizuame Bakujō ) - Water Release: Starch Syrup Binding Rope
Type: Supplementary
Rank: B
Range: Short - Mid range
Chakra: 20
Damage: 40
Description: After kneading chakra in the stomach and converting it to high-viscosity water, the user spits it out, in the form of ropes that restrains the target's movement. Because of the viscosity of the water, it is even more difficult for them to escape its confines.

Kirikoe channels water chakra into his throat, he converts the chakra into high viscosity water, he proceeds to spit it out and whiles doing so he applies shape manipulation to transform the water into the shape of a rope which sticks to the opponent and binds them in place.

Pro's - unlike the C rank version this one is much more precise meaning it could be easier to catch the opponent with.

Con's - same as the C rank version
 

Gobi Gobletsson

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(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.
Note: Can only be used with either a clone or an ally

Create a clone. Combine the destruction Torrent, and the Wind Rasengan. Combine them in a upright vortex which cascades down upon your opponent.
(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.
Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.

Used by Zabuza. Creating a sphere infront of you, you blast out water from the water source at the target. It is very wide spread, and devastating.

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

Tapping your hand at the surface, surge chakra into the water creating four sharks which will attack the oponent in the water, or if hes on the surface of water. They implode on themselves after the attack.
(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

Used by Suigetsu, creating a giant wave to crash into your target delivering heavy damage.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

Originally used by Kakashi I think, creating a wall of water from your gullet. You can manipulate it to cover your angles, creating a full circle water wall.
(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.

Encompass a whirling spiral of water around your arm, in order to drill your opponent.
(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

This is Tornado that spawns around you, which you then direct at the opponent.
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

This is the advanced version of the B-ranked. If you want, you can form it into an orb. If not, you can release it like the weaker version. Tell me some examples why this is better than the lesser version.
(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

Well, self-explanatory. Any questions about this?
( Suiton: Tenkyū ) - Water Release: Heavenly Weeping
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: A technique in which chakra is kneaded in the user's body, transformed into water and then shaped into senbon in the mouth before finally being expelled at a high velocity. The needles are shot in an attempt to catch the enemy off guard, while also aiming at their vitals.

Similiar to one of the C-ranked no?
 

Kirikoe

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Good. Let's move on.

(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.
Note: Can only be used with either a clone or an ally

Create a clone. Combine the destruction Torrent, and the Wind Rasengan. Combine them in a upright vortex which cascades down upon your opponent.
(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.
Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.

Used by Zabuza. Creating a sphere infront of you, you blast out water from the water source at the target. It is very wide spread, and devastating.

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

Tapping your hand at the surface, surge chakra into the water creating four sharks which will attack the oponent in the water, or if hes on the surface of water. They implode on themselves after the attack.
(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

Used by Suigetsu, creating a giant wave to crash into your target delivering heavy damage.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

Originally used by Kakashi I think, creating a wall of water from your gullet. You can manipulate it to cover your angles, creating a full circle water wall.
(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.

Encompass a whirling spiral of water around your arm, in order to drill your opponent.
(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

This is Tornado that spawns around you, which you then direct at the opponent.
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

This is the advanced version of the B-ranked. If you want, you can form it into an orb. If not, you can release it like the weaker version. Tell me some examples why this is better than the lesser version.
(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

Well, self-explanatory. Any questions about this?
( Suiton: Tenkyū ) - Water Release: Heavenly Weeping
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: A technique in which chakra is kneaded in the user's body, transformed into water and then shaped into senbon in the mouth before finally being expelled at a high velocity. The needles are shot in an attempt to catch the enemy off guard, while also aiming at their vitals.

Similiar to one of the C-ranked no?
(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex

Kirikoe creates a close, he performs a wind styled rasengan in one hand whiles his clone performs water style - Destruction Torrent in his hand, as they are both formed the clone and Kirikoe combine the two jutsu creating a large vortex of water to attack the opponent.

Pro's - good against wind+fire combo's

Con's - Requires a second person or clone to perform which means a large amount of chakra is used jutsu to perform this technique, perhaps a summoning would be better to use this with

(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique

Kirikoe channels water chakra in front of him and performs the required hand-seals upon which he would conjure a great rapid ring of water to appear in front of him, the ring facing the opponent, it would expand horizontally towards the opponent like a giant cascade of waves whiles continuing to keeps its ring shape, it would crash down over the battlefield, easily tearing down some tree's in its path

Pro's - nice strong technique, a good wide technique allowing it to cover a lot of ground. doesnt require a water source

Con's - the amount of hand-seals is a pain but not a big deal

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction

Kirikoe slams his hand on the ground which is now a water source due to one of his previous techniques and concentrates his water chakra into the water below him, he would cause 4 sharks made of water to form in the water below which would rush towards his opponent and bludgeon him out of the water into the air, Kirikoe would follow up with a quick jump getting above his opponent and performing a foward somersault extending his right leg as he came round and aiming the heel of his foot into his opponents head causing him to slam back down into the water.

Pro's - good for leading up with another attack and keeping them distracted by the sharks

Con's - requires a water source

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash

Kirikoe channels his water chakra infront of himself and gathers a large amount of water which he then proceeds to use to crash into his opponents with great force and speed, easily taking down a top of a few trees

Pro's - strong pushing force of water .-. good for pushing back large summons and good for using on smaller targets as it can encompass much more of them and the bludgeoning force should do some real damage

Con's - its just a giant force of water bruh .-. and requires a water source

(Suiton: Suijinheki) - Water Style: Water Encampment Wall

Kirikoe performs the required techniques forming a wall of defensive water around himself, this wall acts a defensive for when techniques come in towards the user and can be maintained.

Pro's - good technique, acts as a good defence and as it can be maintained it allows for one to make us of the water by using it as an existing water source it can be used to use other techniques from it, doesnt obstruct vision either

Con's - no offensive capabilities by itself

(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade

Kirikoe channels his water chakra under his opponent and causes an explosion of water to appear from below which forces his opponent in the air, Kirikoe quickly gathers water chakra in the shape of a whirlpool motion around his arm which he batters his opponent with from above sending him crashing as the water technique around his arm explodes

Pro's - good for taking the opponent by surprise from underneath

Con's - requires to be used on a water source, the first part anyways

(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water

Kirikoe performs the required hand-seals, upon there completion a tornado of water shoots upwards around Kirikoe which acts as a barrier, Kirikoe can further manipulate and direct the tornado to attack the opponent

Pro's - acts as a defence as well as an offence. useful for both attacking whiles you block a technique

Con's - Requires a water source

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave

Kirikoe first performs the ram hand seal and then spits out a large amount of water that covers the entire area, with massive waves that crush the opponent and tear down several trees in the process, Kirikoe then forms the water into a giant orb.

Pro's - can create a giant orb of water instead of releasing it like usual, this large orb of water im guessing can be controlled and therefore allows for a bit more versatility in its use, if the orb of water is condensed then i see no reason why i cannot ride on top of the water blob, can act like a defence and can create your own water source, this is good because you can use all water techs from this orb if need be keeping the water localised to yourself

(Suiton: Mizu Shishi) - Water Release: Water Beast

Kirikoe after performing the Dog → Horse → Monkey → Ram and by manipulating the pre-existing water source below him, he transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the opponents.

Pro's - creates a seperate entity which can attack independantly for three turns before it disappears, possibly good to be used with an inuzuka?

Con's - requires a water source

( Suiton: Tenkyū ) - Water Release: Heavenly Weeping

Kirikoe moulds water chakra deep down in his body, as he brings it up into his throat he shapes the water into thing pressured senbon which upon spitting out travel at a high velocity

Pro's - Similar to C ranked

Con's - similar to C ranked
 

Gobi Gobletsson

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Dunno about hte Izunuka part though, LOL.

Either way, let's move on.
(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 70
Damage points: 120
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.
Note: Can only be used by Water Primary Specialists.
Note: Can only be used twice.

Well... You're not a water specialist, but examine the technique anyway. =}

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

A jet current of water expelled from your mouth. You can sway your head about controlling it's path.
(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

Similiar to the above. <_> Don't know why it says bullet, when it's just torrents that are being shot.


( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

Similiar to the above, again. .__.''
 

Kirikoe

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Dunno about hte Izunuka part though, LOL.

Either way, let's move on.
(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 70
Damage points: 120
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.
Note: Can only be used by Water Primary Specialists.
Note: Can only be used twice.

Well... You're not a water specialist, but examine the technique anyway. =}

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

A jet current of water expelled from your mouth. You can sway your head about controlling it's path.
(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

Similiar to the above. <_> Don't know why it says bullet, when it's just torrents that are being shot.


( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

Similiar to the above, again. .__.''
(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion

Kirikoe slams his hands on the ground channelling water chakra into the ground below which swiftly travels towards the opponent and forms a large pool of water beneath him, the pool of water bursts upwards pushing the opponent up into the air, Kirikoe at this point quickly performs the required hand-seals and causes 8 water bullets to rise upwards from the pool of water that strike the opponent with incredible force, further pushing him into the air.

The water bullets pass through him and continue above the opponent where they all converge forming the shape of a water dragon which quickly dives downwards grabbing the opponent in its mouth and crashing against the floor, smashing the opponent into the floor and crushing him from above from the falling water

Pro's - quite a powerful jutsu and i quite like it, quick despite the long process and does not require a water source

Con's - Can only be used twice, most people will react with the first part of the technique making it possibly easy to dodge.

Question - Can the technique be used without the first part, if you already have the opponent in the air, if you were on an existing water source or there was water already around, could you perform the hand-seals and have the part where the 8 bullets strike the opponent and then the water dragon happens without the initial part of pushing him into the air?

(Suiton: Suidanha) Water Release: Severing Wave

Kirikoe performs the tiger hand-seal, after which he expels a fast thin pressured water stream from his mouth which can easily cut rock, Kirikoe sways his head slightly causing the water stream to cut down several tree's in the process.

Pro's - good fast technique.

Con's - doesn't have much versatility

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique

Kirikoe inhales, as he inhales he channels a large amount of water into his chest which as he exhales he spews out in a giant torrent of water, the torrent would easily cover the majority of the battlefield if kirikoe had not already done so..

Pro's - good for changing terrain and attacking the opponent at the same time and covers a good range

Con's - not much of a con here, less versatility here i suppose

(Suiton: Suijinchū) - Water Release: Water Encampment Pillar

Kirikoe expels a large torrent of water which acts as a giant wall of water in an act to defend himself against something deadly .-.

Pro's - good defence .-.

Con's - no attacking value, similar to others which can be used to attack, ect..
 
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