[Tai] Prblms

Vayne

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Pretty nice, especially the lack of a chakra cost, which allows me to do something else at the same time. I'll most likely work this into a single motion attack, with the punch opening up, after the initial hit, to the palm strike. Countering by using Viper's fang, disabling the arm as a result as well.

Situational usage I guess. I'd use it after Dynamic Entry, surprising the target with the change of flow I guess. Hammer kicking is a bit of driving it home z.z Puns, puns for days. Countering by not countering .-. Imma avoid it. Or just jump on them while they're vulnerable as they rotate, probably towards their leg, then working it into a leg lock of some sort, or even moving into Dancing Hurricane, so a handstand into some kicks of my own could work.

Nothing to add to it honestly. Can be combined with tiger crane paired form fist, so thats some wicked stuff happening. Thats my lit combo btw z.z The techniques dont flow well together to a certain extent, at least not to the point of having any great combos that arent really generic.
 

Jokey

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Yeah, I get you. I have a feeling you'll like these ones.
Heru Tenma Zetsumei Nigiri ) - Hell Demon Death Grip
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user begins by feigning a kick and then redirecting the momentum of the kick into a powerful stomp that pins the target by the ankle. Then, putting more weight on the leg that is pinning the target, the user jerks forwards before delivering a bone-shattering punch aimed to slam them into the ground.

( Itami Tsuijuu no Jutsu ) - Pain Compliance Technique
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user will dive into a forward roll towards the enemy, rolling behind them to grab both of their arms by the wrist and, at the same time, pressing a foot into their back. By applying pressure to the target’s back and yanking their arms upwards the user is able to break their arms.

( Fenikkusu Boshi Genkotsu ) - Phoenix Eye Fist
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The Phoenix Eye Fist is from the Bak Mei Kung Fu fighting style. The user carefully controls their breathing to maximize the power of their attacks and then delivers a triple knuckle-shot to the throat, aiming to crush the target’s windpipe.
 

Vayne

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Three chakra-less, bone crushing techniques, wew. You're damn right xD I'd combine them with some general elemental stuff to maximise damage. The first and last are straightforward, nothing much can be said. Countering the first by not falling for the trap z.z But generally trying to be quicker with my evasive movement, or going straight to the offensive by closing the distance between us and attacking with something that would make use of their low level of balance. Viper fang for the third.

As for the second tech Im getting a vibe from some anime or manga, cant remember which, but I feel that ive seen this on some panel, pretty gruesome stuff. I feel I'd bootleg this and have both my feet on their back, using them as a platform and doing the same process. Countering it through diving forwards and delivering a reverse drop kick from wwe. Creativity at its peak.
 

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Same lineage of techniques, so go at them with picking favourites. And the last one is there as its the last on the A rank list.
Gosai Ryuu Yajuu Sora Tsuppari ) - Yellow Dragon Beast Sky Thrusts
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with lightning chakra the user is able to deliver a flurry of fast and precise attacks mimicking lightning strikes, each one discharging a measure of electricity directly into the target’s body. The attacks contain enough voltage to cause electrical burns and temporary paralysis in the areas that are struck, this lasting for one turn.

( Kasshoku Ryuu Yajuu Iwa Hakaisha ) - Brown Dragon Beast Earth Destroyer
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with earth chakra the user is able to deliver a variety of heavy, but powerful attacks mimicking falling rocks, each one capable of breaking steel. In addition to its offensive capabilities this technique also strengthens the durability of the user’s limbs considerably, granting them the toughness of metal.

( Aoi Ryuu Yajuu Suraisu Kichigai ) - Green Dragon Beast Slicing Madness
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with wind chakra the user is able to deliver a storm of numerous light, but enhanced attacks mimicking the changing winds, each one capable of both cutting and pushing the target. The coat of wind chakra extends a few centimeters beyond the user’s limbs, thus making actual physical contact unnecessary for the attacks to affect the target.

( Aoiro Ryuu Yajuu Shinseki Makai Rakka ) - Blue Dragon Beast Drenching Hell Drop
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with water chakra the user is able to perform a wave of flowing and ebbing movements in response to physical attacks, absorbing and redirecting the momentum of the target’s maneuver. By guarding against a strike using their water-enhanced limbs the user is able to transfer the energy of said attack through his body, using it to deliver whip-like counterattacks mimicking a crashing wave.

( Akai Ryuu Yajuu Hyaku Nenshou Renda ) - Red Dragon Beast Hundred Burning Barrage
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with fire chakra the user is able to deliver a blaze of fast and unpredictable attacks mimicking a raging fire, each one capable of inflicting severe burns on an unprotected target. In case of multiple successful strikes the technique has been known to simply burn through flesh.

( Kamakiri Kata: Yaiba Kiwa ) - Mantis Style: Sword Edge
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60e.
Description: By positioning their arms to mimic those of a praying mantis, their arms bent and their hands pointed downwards, the user is able to deliver spear hand strikes with considerable cutting ability by extending their arms fully so that they mimic a sword's edge. By using the springing action of the extension and their body weight to their advantage the user is able to inflict lethal damage
 

Vayne

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Fire and earth versions are meh, granting us with benefits that are somewhat generic and unappealing. So those two are obviously my least favourite. The other three are better, with the lightning coming at third place, due to the ability to cause paralysis. Second would be wind as it grants you an easier and faster way to strike your target up close. Water is first because it allows you to redirect attacks back, so thats cool. All four besides water can be performed/countered in a dozen of ways, so not really much to say except thats its situational. The water variant can only be performed in response to an attack, so its a bit tricker, but still simple. I made a bootleg version of this for shadows without even realising it z.z The last technique is pretty straightforward, counter-able by a simple dooodgggeee. Although relying on ones body weight can be lead to some peculiar situations. As for the combo, peep my eig test, imma use it there, as it provides the opportunity to hit on multiple points i mentioned.
 

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Nicely done, looking forward to what you'll respond with to Priest.
( Ikazuchi Raikou Hirameki Dageki ) - Thunder Lightning Flash Strike
Type: Offensive
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: A technique inspired by a form of southern style Chinese martial arts. The user charges their body with chakra and discharges it through their feet to give them a speed boost towards the enemy. Then the user charges their fists with lightning chakra, hitting the enemy eight times around the shoulders, chest, and stomach while discharging the electrical chakra to numb the points of contact. This causes temporary paralysis and makes the enemy's movements slow from the electrical currents retracting the muscles. This effect lasts for one turn.

( Gekiha NagareBoshi Zenshin ) - Crushing Meteor Drive
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80
Description: By charging one leg with earth chakra the user is able deliver a devastatingly powerful kick, one that is almost comparable to kicks augmented by Chakra Enhanced Strength, to the target’s crotch. The strike can send even larger animals flying.

( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.
 

Vayne

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I already have the counter in mind, just too lazy to write it up now. Same for our fight z.z

It's alright. Allowing you to dodge attacks through the cosmetic speed boost and movement, then granting you the ability to strike down targets with augmented lightning fist that would paralyse all but lightning specialists. Defending is really situational, but generally it isnt inherently complex nor challenging. The lightning is somewhat a danger, but nothing major.

Yup. Chakra enhanced kick.

Better, no chakra cost allowing it to be used with boosters, so thats nice. Similar case to the fist in defending.
 

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And you complain about my replies z.z
Za Danshingu Shiro Tora ) - The Dancing White Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.

( Za Saru Suingingu Tsuuijite Za Ueki ) - The Monkey Swinging Through the Trees
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user charges their legs with lightning chakra to enhance their striking speed and to discharge the electricity when making contact with the target to cause temporary paralysis in the areas that are struck, this effect lasting for one turn. The user then launches themselves at the target, dealing rotating kicks to knock them off balance in addition to sweeping kicks and roundhouse kicks to further knock the opponent into the air. The user finishes off with dealing a final hammer kick to the target to send them crashing into the ground.

( Go Ryuu Assai Fungeki ) - Five Dragon Crushing Fury
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80
Description: By charging their elbows and knees with fire chakra this technique enables the user to deliver a wide range of blazing knee and elbow strikes. The attacks themselves are able to break bones and when enhanced with fire chakra they become truly powerful.
 

Vayne

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With reason u.u

First is pretty basic and self contained. The second is the leg version of the previous technique minus the speed boost and movement dodge. This one is okay, as it gives you some manoeuvrability in regards to attack patterns. Yeah short reply, not my fault >_>
 

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Work your lazy ass
( Tsuin Ikazuchi Tajuu ) - Twin Thunder Beast
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user will concentrate their chakra into their arms in a rotational sequence to act like a spring, increasing the power of the concentrated lightning chakra that envelops their arm in a spiral. Then the user will rotate their arms with their fists clenched to strike the enemy target in the stomach. The rotational effect of the punches helps to deliver the lightning with extra power and speed, dealing a strong amount of damage whilst paralyzing the target through the stomach, preventing them from properly moving and drastically restricting their speed for one turn.

( Banrai Itoguruma ) - Heavy Thunder Spinning Wheel
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user concentrates their lightning chakra into their limbs and strikes the opponent with a upper cut to send them into a roll within the air. Then by thrusting themselves up above the target, the user grabs hold the target's limbs face down, dropping them to the ground. Then right as they are about to strike the ground, the user surges their lightning chakra into their right ankle, releasing the energy on point of contact to smash the opponent downwards and causing a giant crater to appear from the release of the immense energy.
Note: Can only be performed twice per battle.

( Go Animaru Go Soshi Genkotsu ) - Five Animal Five Element Fist
Type: Offensive
Rank: S
Range: Mid
Chakra cost: 40
Damage points: 80
Description: This is based upon the Hung Ga style of Chinese martial arts and the five animals representing the five basic elements. The user strikes the opponent with five punches, each charged with one of the five basic elements. This is a highly advanced skill that adds the effects from the elemental additions of the chakra being added to the punches. Lightning will causing numbing for one turn, fire will cause burning, wind will cause shredding and slicing, earth will cause tremendous bone-breaking power and water will soak in a high density causing irregular breathing.
Note: Can only be used twice
 

Vayne

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Okay this ones neat, I can see myself combining it with my soften body modification in the form of a custom punch, perhaps literally having my arm fully rotate. The fact that it reduces the targets speed back to base, I assume, is a nice bonus as well. Countering by sidestepping and striking from the side. Second is really meh, countered by dealing with the first strike through a plethora of methods. Third is neat, probably starting with lightning to have an easier shot on the remaining strikes. In a pure tai fight getting hit with this, starting with lightning, is pretty dangerous. So, yup, neat.
 
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