[Tai] Prblms

Vayne

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Pretty simple, it incorporates infusing both raw and elemental chakra into taijutsu in order to obtain more devastating results. Depending on the element that results vary. It was given by Nirvana to the base, similar to NB gen, um, wait, nevermind that. So yeah, Nirvana based it around different types of fighting styles and martial arts. He basically made the techniques that I keep being told 'Can be accomplished via freeform' in my cj submissions z.z But nah, its pretty expansive and good, though the elemental aspect makes it harder to combine with normal techniques, as we are using chakra. So an aspect is lost but the gainnnns are aight.
 

Jokey

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Aight good, and no I'm not giving you them auto like you asked -.-

So we gonna go three at a time, every nine techniques you will give me a lit combo. Analyse and counter the techniques too.

( Toppyoushimonai Okane ) - Crazy Monkey
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: Crazy monkey is a form of Chinese martial arts. It is an aerial attack where the user jumps to head height and double kicks the target in the chest with enough strength to break bones, reminiscent of a monkey.

( Akurobachikku Sanjuu Rakka Ashige ) - Acrobatic Triple Drop Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air and performs a front flip, kicking the target three times during the maneuver. Each successive kick is lower than its predecessor, but equally powerful.

( Kyuuki Ashige ) - Crane Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user positions themselves in the crane stance, lifting one knee to its maximum height while holding both arms parallel to the ground. In this stance the user is able to deliver powerful kicks with their raised leg.
 

Vayne

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I aint say nutting doe z.z

Crazy ur mama
So you jump and deliver a kick to the chest. The kick has enough strength to break bones which is wicked. Imma just duck to counter it. But nah, I'd move closer, grab their leg, then strike with my free hand or slam them to the ground, prolly turn it into a submission manoeuvre if I'm feeling gassed.

Acropapi
Pretty self explained, though it needs some ninja in the blood to do. Three kicks to the target, best option would be head, chest, then balls. I would counter like before, maybe even during the flip to move beneath them and smash from the back, like I do with these hoes.

Kray kray
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It looks like it about to beat your ass, steal yo girl, then crash your car, fym?
First thing though, I aint getting into that position. Heck I aint even need to counter that, someone use that on me he already held an L for that flamboyant shit. I'd attack the other leg though, knocking them off their balance.
 

Jokey

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Chill yo ass, and channel your inner description ugly ass.

Marui Sumai Ashige ) - Round House Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user pivots on one foot and swings their leg, delivering a powerful roundhouse kick to the target. The power of the kick is enough to send most opponents flying.

( Tora Tsume Hiza Sumasshu ) - Tiger Claw Knee Smash
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user pounces on the target, forming tiger claws with their hands and clasping them by the neck or shoulder region. Using great strength the user then pulls the target towards them while simultaneously delivering a devastating knee strike.

( Hiji Ken Hiza Konbo ) - Elbow and Knee Combo
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps towards the target, raising both arms up while baring their elbows down towards the opponent’s head. At the same time they bring their knees up towards the target’s jaw, resulting in a pincer-like strike.
 

Vayne

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z.z

Round house kick is like you know, a roundhouse kick >_> I aint got nothing to add. I'll counter with a swift nagashi.

Tiger is also pretty self explanatory, you pull the target in with your hands then deliver a knee smash. I lowkey use nb tai in rl. To counter this I'd probably use my hands to smash his face in. Id use the momentum and whatnot, sure I'll take the damage from the attack, but I'd put out more than I take in.

Elbow and knee is reminding me of something but I cant put a finger on what it is. Its pretty simple as well. To counter it I'd move out of the way .-. Maybe id jump and deliver a kick to their face if im feeling frisky.
 

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Intersection method?

( Tetsu Kashira ) - Iron Head
Type: Offensive/Defensive
Rank: C
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will concentrate earth chakra into a layer around their head, which enhances their durability and gives them an iron-like head, then they head-butt their target causing major damage. This technique is, alternatively, capable of breaking though C-rank earth techniques.

( Fuujinken ) - Wind God Fist
Type: Offensive
Rank: C
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user focuses wind chakra into their feet and then, crouching and dashing at the target with great speed, the user coats their arm in wind chakra. Utilizing this to enhance their attack the user then thrusts upwards into the stomach of the target, releasing the accumulated wind to send them flying upwards several feet.

( Shouryuken ) - Rising Uppercut
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: This attack is a jumping uppercut in which the user utilizes a spin to increase the reach and speed of their jump. This attack is an excellent anti-air move capable of sending a target flying several feet.
 

Vayne

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No, its INTERSECTION METHOD X2!!!!!!!!

Not the first thing that comes to mind when I hear iron head, though its pretty neat. Through earth chakra you coat your head with a layer that allows you to smash the target or low ranked earth techs. I'd counter by avoiding the head and attacking the body, like the chest. Id counter through a sidestep then a knee strike, or even use the elbow and knee attack with B rank earth tech for safe measure.

Kind of a early version of NAD, so yeah thats nice. Allows you to use wind to move then strike with a thrust to the stomach, releasing wind. The wind would send them flying back a few. Id counter with my signature pew pew strike, knocking them off balance, perhaps even redirecting their hand to themselves, potentially causing them to hit themselves.

Yeah, what the description says z.z Since im in the air Id be limited in counters a bit, strictly tai speaking, but I'd prolly grab onto his wrist and pull myself down to deliver a nice knee to the head.

As for the combo, I guess I would use one the techniques that send the target back/flying, like wind god fist, then go with rising uppercut.
 

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Alright, next set.

( Hiza Sumasshu ) - Knee Smash
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage: 40
Description: The user, after using an attack to strike the enemy into the air, will then appear above them in a burst of speed and deliver a double knee strike that sends the target crashing into the ground.

( Ryuu Handou ) - Dragon Kick
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage: 40
Description: An attack where the user quickly appears behind the enemy in a burst of speed, delivering a powerful kick to their side that sends them flying.

( Izuna Rakka ) - Izuna Drop
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will jump into the target grabbing onto their arms and thrust both feet into their stomach to wind them and cause them to fall forwards. In doing so, the user flips backwards lifting the target into their air whilst using the motion of the target to then slam them onto their shoulders on the ground. The user will then finish by kicking off them and flipping backwards a few feet
 

Vayne

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A little late, but just on time.

Pretty simple and straightforward, allowing the user to deliver a dual knee strike to the target. To counter I'd use both our falling momentums and their positioning to try to have an improvised version of Lees falling attack, or just to flip them and have myself on top instead of the other way around.

Pretty basic and generic, I would counter with intersection method.

Pretty neat technique, reminds me of some acrobatics videos. Essentially it allows you to deliver multiple shots that can be pretty effective, like thrusting the feet into their stomach and balls, the slamming of the shoulders can be changed to their head/neck, and the finale is pretty neat as well as you regain some distance. To counter I'd go for something unorthodox, like jumping/bending backwards so that my back would be parallel-ish with the ground, allowing their kick to have less impact and simultaneously attacking their feet/lower body with my own.
 
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Jokey

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Well done son

( Kamakiri Kaedama Dageki ) - Mantis Double Strike
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user holds their arms in such a way that they resemble blades. By covering their arms in a layer of wind chakra the user is then able to deliver knifehand strikes that possess considerable cutting ability.

( Testsu Sen Genkotsu ) - Iron Wire Fist
Type: Offensive
Rank: B
Range: Mid
Chakra cost: N/A
Damage points: 40
Description: By wrapping ninja wire around their fists and controlling their breathing the user is able to deliver precise and deadly strikes that are able to knock targets back several meters.

( Chouyaku Kage Dageki ) - Jumping Shadow Strike
Type: Offensive
Rank: B
Range: Short
chakra cost: N/A
Damage points: 40
Description: The user appears below a target in a low stance, striking at the pressure points in their inner thighs. A successful strike should cause an opponent to collapse, allowing the user to deliver a series of rising punches.
 

Vayne

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Go get milk from the store if you're my dad, fym

Bootleg chakra scalpel? Pretty cut and dry. Countering through something similar rank wise, either from NB tai or elemental stuff, like the techs that coat hands in wind chakra.

Self explanatory, could be combined with the D rank Nin tech to have some sick combos. Countering depends on the method of attack mostly, but generally having some elemental defence would help.

Pretty nice, as it can cause them to collapse. Countering would be a bit annoying as the opponent would be occupying less space, BUT, I would have the high ground and thats all that really matters. But nah, I guess drunken fist into falling/leaping forwards, striking their head, balancing with my other hand or some shiz.
 

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LOL

Danshingu Senpu ) - Dancing Hurricane
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage points: 40
Description: By executing a handstand and keeping their legs horizontal to the ground the user is able to deliver a series of spinning kicks to the target’s midsection.

( Assai Kuma Kobushi ) - Crushing Bear Fist
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By snapping one leg backwards and using the resulting torque to push their body forwards and increase the force of their strike the user is able to deliver a devastating superman punch to their target.

( Sanmai Ashige ) - Absorption Kick
Type: Defensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower
 

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Nothing much can be added to the basic description of the first two really, except that ROMAN REIGNS IS THE BIG DOG.

Absorption kick is pretty neat though, allowing you to counter and attack in the same instance. Countering it with absorption kick is the way to go, sending us into an endless loop of chocolate.

As for a lit combo, I guess countering someones attack with absorption kick, sending them flying, then following it up with crushing bear fist, then ending it with an izuna drop.
 

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Your definition of lit and mine are a bit different/
Ikazuchi Ono Handou ) - Thunder Axe Kick
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges one leg with lightning chakra and then jumps into the air, positioning themselves to deliver a powerful flying kick to their target. Due to the infusion of lightning chakra the kick is able to partially paralyze the area whereupon it connects for one turn.

( Arashi Nageru ) - Tornado Throw
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user grabs ahold of a target by their clothing and then spins them around in a circular motion above their head. Using the momentum of the spin the user then slams the target into the ground.

( Mamushi Kiba ) - Viper's Fang
Type: Defensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By tracking an opponent’s incoming punch the user is able to deliver a spear hand strike to a pressure point in the target’s arm, thus disabling the use of the arm for two turns.

( Nikui Kiwa ) - Hard Edge
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user reinforces their elbows and knees with earth chakra and then charges towards the target in order to deliver a series of knee and elbow strikes with enough force to bend steel.
 

Vayne

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You dont understand genius fam.

Dynamic entry that numbs the area of contact. Countering it by getting the **** outta the way seems nice, or like under the kick and attacking their inner thigh with the jumping shadow strike technique.

Goku's move in PS2 game, the one that you pressed R1(?) and X, only difference is that this one gets a bit higher and slams the target into the ground, and you know, Goku held their legs, we're on the clothes, which can also be legs, but you know, technicalities and shiz. Countering by shoving them away if they're grabbing my upper body section, if I'm already mid spin, I would extend one limb and let them continue to mess themselves up, prolly infusing some chakra into the limb as well.

Wicked.

Can I attack with the chicken dance? Seems like a viable method of attack to me, though the chicken is a bit spastic. This is lowkey the technique that NK fears the most. Countering depends on how I'm attacked, but generally I'd try to avoid getting struck.
 

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So I tell you to be less lazy and give more descriptions then you give me somewhat obscure references... And a one word reply to a technique...

Taba Ryuu Roppou Ashige ) - Coiling Dragon Kick
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user appears below their target in a burst of speed, having assumed a low stance, and then uses their hands to twist their body into a spinning motion in order to deliver a powerful kick meant to send the opponent airborne. This technique can be used to prepare for a variety of other offensive maneuvers.

( Danshingu Kijuuki Kiruma Ashige ) - Dancing Crane Wheel Kick
Type: Offensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: By charging their legs with chakra the user enables themselves to jump high into the air, appearing behind an airborne target in a burst of speed. Utilizing the momentum of their jump the user then delivers a number of spinning kicks, sending the target crashing into the ground.

(Monsu-n Kobushi) – Monsoon Fist
Type: Offensive
Rank: A
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user charges their fists with water chakra and then attacks the opponent with a combo of five strikes. The first two are to the chest, lifting them off the ground slightly and then with a second blow, lifting them up into the air to follow through with a sweeping hi-kick to the chest, sending them through the air. Then the user will above the enemy and then finish them off with a drop-kick into the stomach, sending them crashing into the ground. All the water hits deposit water onto the target's clothes, creating a heaviness pressing on them from the density of the water. The water attacks cause the enemy to suffer heavy breathing.
Set it up.
 

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z.z Plus, that technique is lit, disabling an arm for two turns is simply wicked.

So, coiling dragon kick is self explanatory, countering can be done via intersection method and jumping, though it mostly depends on how I'd be attacked, though generally taking a step back would be the easiest way to avoid it.

Can be used to avoid attacks, though only in case the target is airborne, cause you know, technicalities. Otherwise it's pretty straight forward and clear. Countering it is also based on their attack method, though since I'm in the air I would wind stream myself away, or use NAD instead, any would work.

Although cut and dry, it still got me wet. Ha ha, laugh with me please, ha ha. It's a well rounded technique, and not greatly limited by it's description. So you can work it into various situations. The heavy breathing is alright as well. Another situation dependent counter, though for a one for all counter, the B rank earth tech should work fine. Tanking attacks and shiz.
 

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Next.
Tora Kijuuki Ryousha Katachi Genkotsu ) - Tiger Crane Paired Form Fist
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user carefully controls their breathing and then delivers two very powerful strikes to their target. One blow, a punch, should strike the collarbone with enough force to crack it while the other, a palm strike, should strike the throat and crush the windpipe.

( Wakai Ryuucho Hazumi ) - Young Flowing Spring
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user begins by sending a flying kick straight towards the enemy's upper body, likely causing the target to guard the attack. After hitting the guard, the user then spins 360 degrees and brings their left foot up, breaking the guard and kicking the enemy with the right leg to the chin to send them into the air. Then the user lands on the ground and quickly uses a burst of chakra from their feet to launch themselves above the enemy and finish them off by hammer-kicking them into the ground.

( Ikazuchi Hirate Dageki ) - Thunder Palm Strike
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user charges their hand with an electrical current and then strikes at a target’s shoulder. The electrical current discharges on contact and can numb the arm for a short period of time, thus preventing the enemy from making any seals. The numbing effect lasts for one turn.
 
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