z.z Plus, that technique is lit, disabling an arm for two turns is simply wicked.
So, coiling dragon kick is self explanatory, countering can be done via intersection method and jumping, though it mostly depends on how I'd be attacked, though generally taking a step back would be the easiest way to avoid it.
Can be used to avoid attacks, though only in case the target is airborne, cause you know, technicalities. Otherwise it's pretty straight forward and clear. Countering it is also based on their attack method, though since I'm in the air I would wind stream myself away, or use NAD instead, any would work.
Although cut and dry, it still got me wet. Ha ha, laugh with me please, ha ha. It's a well rounded technique, and not greatly limited by it's description. So you can work it into various situations. The heavy breathing is alright as well. Another situation dependent counter, though for a one for all counter, the B rank earth tech should work fine. Tanking attacks and shiz.