Practice Makes Perfect(Closed)

Alyx

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Ryusuke Katsuryoku
CW, Seals etc in signature - will post when relevant/in use.

As silent and stoic as ever; Ryusuke’s gaze into the distance allowed for the view of a wondrous maiden to be sighted. A small huff under his breath, having traveled far to meet with her - he worried that he was ‘late’ to the fun. “Karma” he acknowledged her presence; the serene nature of her soul was quite something unique to others. However, Ryu already was told why he was summoned to this place. “Normally I wouldn’t be too thrilled with combating a woman…but perhaps you might be the exception” he smiled - allowing the palm of his hands to glow a bright orangish yellow. He would start things himself, quickly burning his own spiritual energy in order to draw upon his inner Atavisim. With that, the man slammed his palm against the terrain - allowing an omnidirectional wave of flames to quickly be summoned to wash over the location.

(Kaen Kakkusei Iden: Ōkan Hi) – Atavistic Flame: Crown Fire
Type: Offensive, Defensive, Supplementary
Rank: A – S
Range: Short – Long
Chakra: N/A
Damage: 60 – 80 (90 – 110) (80)
Description: Crown Fire is an advanced application of the Human Principle available to Masters and Grandmasters. It possesses intrinsic Anti-Divinity, a property that allows it to damage Divine beings in the same way that the God-Slaying Tools can. The technique is activated by focusing Atavistic Flame and drawing upon the user’s spirit, focusing it throughout their body. Unlike Human Principle, which can only be used from the user’s hands, Crown Fire can be released anywhere from the user’s body and in significantly greater quantities. This fire can be shaped to the user’s will and inflicts combustible physical damage to anything it strikes. Activating the technique requires the user expend 20 spiritual Health Points. The user regenerates 10 spiritual Health Points per turn for the following two turns. Grandmasters are able to use Crown Fire with an additional 30 damage to each rank, not counting as a boost. S-Rank applications can be used four times per battle, once every two turns.

He wasn’t finished; as he would proceed to also instantly burn his soul once more - allowing him to enhance his speed, reaching for Shiroyuki, his serengeti katana. “Ready?” he asked, but not to Karma - but to Merla, his personal spirit. “Any time, Ryu-sama” the spirit answered gleefully as Ryu immediately launched, buckling down his weight against the earth as he sprints at high speeds towards his intended target but making sure to keep behind of his flames.

(Kaen Kakkusei Iden: Jinsei no Suiryoku) – Atavistic Flame: Thrust of Life
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Thrust of Life is an Atavistic technique used to enhance the user’s speed, considered the opposite of Ancient Insight. The technique is activated the cost of a move, visually appearing as flames bursting from the user’s body to increase their movement speed by x3. A Grandmaster's speed is increased by 4x. The technique lasts for a maximum of four turns and consumes 5 spiritual Health Points per turn it is active. The user regenerates 5 every other turn while active. It can be stacked with Ancient Insight and is usable three times per battle.

Tracking: 50
Speed: 30
HP: 200 (Physical) | 175 (Spiritual)
 

The_Empire

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Karma is standing around and is missing her business and sensed two different types of energies approaching her. She can tell the difference in the two energies. She waits and notices the person before her.

You don’t really have to if you don’t want to.

The man’s hand glow a familiar color. It wasn’t fire based on the energy can sense. It was Atavistic Flame something she has learned also. She was a shinobi and knows every shinobis uses whatever is in their arsenal but she tries to stay way from the monk’s teachings but if she has to she will use it same as the monks that came and recruited her from her village. Those teachings is what she learned and use on a normal bases because it has become part of her daily routine.

She instantly activates a technique that has her hands and feet glow as a teal color signifies the technique is active. She holds up her left hand and causes a wall of teal energy to form. This wall completely protects her from flames. The two cancels each other out.


(Shin Konki Myaku)- Greater Energy Pulse
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: Depends
Description: Usable by only Kiyoshi Masters, this technique employs the skill of one who has truly mastered philosophy and the Kiyoshi art. They are able to greatly enhance their ability, causing their hands and feet to glow constantly and more brightly with a more explosive or implosive effect when attacks connect. Also, they will be able to control and manipulate much larger amounts of pure chakra and energy, such as creating a large wall to block some attacks and things of that nature.
~Last for rest of match, as it is the signature technique of the Kiyoshi Clan Masters.

The wasn’t letting up and Karma wasn’t afraid and stands up straight as the man burst towards her. She didn’t want to copy him but to increase her speed so she aims to do another method instead. She releases a pulse of energy directly from her body. She releases it out in a pulse directed at the man.

I haven’t even got your name yet or why we are here. You are somewhat a hot head.

(Kiyoshipou: Fuhenteki Kanshou)- Kiyoshi Art: Universal Song
Type: Supplementary
Rank: N/A (D-A) A
Range: Long-Short
Chakra Cost: 30
Damage: Depends 60
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.

Speed: 10
Tracking: 54
Chakra: 1600 -40 -30 =1530
 

Alyx

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Huh? You’re the one who invited me here…” the swordsman announced, clear confusion coiling around his knitted brows. Perhaps some…Divine tomfoolery was a work here - but alas he didn’t care now. Her abilities peaked his interest immediately as he came closer and saw the teal energy coming directly towards him. “I go by many names and titles…” he said, before snapping his hand out - sacrificing a portion of chakra into the Pure Lands. Merla would heed to her master’s command - as she quickly took the form of a semi circular barrier around him. It was silverish blue in coloration - as it completely took the force of the energy wave; though Merla’s manipulated form was weakened. He would have stopped movement altogether while within the barrier of Kuki no Yona.

(Shojun no Hel) Δ Hel's Alignment
Rank: C-S (S)
Type: Supplementary
Range: Short-Long
Chakra Cost: 15-40 (40)
Damage Points: 30-80 (80)
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the convinction of the user, and a sacrifical portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain colour of Kūki no Yōna depending on the user, upon materilizing in the desired area of the user's choice. Ontop of that, the contructs are either flame-like or solid in the appearence, thus adding for verstality. Once the sacrfice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.

But you may call me Ryusuke” he finished - relinquishing his control over Merla, returning her to the Pure Land momentarily as he passively drew a wireframe katana from the unique printing device located on his wrist as he continued forward, moving in a zig - zag motion, he would have kneaded chakra along the edges of the swords, quickly performing a Kido movement.

This caused the ring of chakra to expand outwards into the edge of short range. Of course, he controlled it not to multiply - insisting on barraging her with the full force of his strikes. “Any other unique tricks up your sleeve?” he asked with a light smile on his face, curious. As he danced, the flames of the Atavistic danced around him in unison, crafting a wonderful display.

(Anesidora) - Anesidora (Passive)
Type: Technology
Rank: S
Range: Short - Long
Chakra: (Varies)
Damage: N/A
Description:
Anesidora is a Camera that comes with two Bangles that are worn on each of the user’s wrists. The Bangles act like “printers” for the user, capable of creating light copies (colour custom to user, cannot be invisible) of solid chakra Tools and Weapons that the user has photographed previously. The user can passively create freeform standard tools and weapons in their hands from the Bangles and they always look like solid chakra “wireframes” of the weapons or tools they’re mimicking; the user can substitute tools in techniques with this version of the weapons. If they’re Kunai, Shuriken, Metal Cards or small thrown tools like that any amount can be created around the user - larger weapons like swords are created in the hand. Even though they’re “wireframe” chakra copies, they act like the standard weapon they’re mimicking. Anesidora can mimic weapons needed for the user's custom fighting styles and create them in their hands or on their person at will without the user needing to carry them around. These tools can have seals placed or already placed on them recorded in the camera, the kanji or pattern take a wireframe look as well.

The real usage of this technique however is that this Camera stores the memory of Jutsu as well. The User can look through the Camera lense and can take a picture of a shape manipulated technique, examining the taken Jutsu and it’s structure in a Three-Dimensional shape and what abilities/strength it possesses and will store or print a copy for the user whether it be projected out from the bracelets or from the front of the Camera itself until formed and performs/sustains on it’s own - a Chakra deduction is made from the user's chakrapool which reflects the amount of chakra inputted into the taken technique. The created constructs will also have a Wireframe effect made purely of Chakra that is neutral to everything, the Wireframe construct can do what it’s original could do but instead of an “Earth Entity” firing “Earth spikes” it would be a Wireframe entity with a similar appearance firing “Wireframe Spikes” that can stab targets. If the printed entity can perform elemental jutsu up to a certain rank, this is replaced with Wireframe Constructs from the ground or their own body (Which are down to the user’s imagination) up to that certain rank, relevant chakra for the chosen rank construct much be deducted still (30 for A-Rank, 40 for S-Rank). The Construct lasts until a new Construct is made, sustained by the Camera which stores 150 Chakra Points, deducting -40 per turn that a construct is active. The user can passively give the camera 10 chakra a turn when there isn't a construct active.

Note: The user can have one of their own jutsu chosen to be “stored” in Anesidora. Posted with this technique in the relevant Technology and Artefact section or posted at the beginning of a Fight.
Note: The Copied Jutsu can be from the user or the opponent, they can be summons, entities or creations. Their strength is the same and their abilities are mimicked through Wireframe meshes (Within reason) which are neutral to everything. Unless they have unique abilities which cannot be copied as it's impossible for a Wireframe construct to use Yin parasites for example or to utilise absorption in any way.
Note: The user can take a Picture three times per battle, but only have one Construct on a field active at a time. When a Construct is destroyed it cannot be used again unless taken a Picture of again.
(Magirawashī kenbu: Arago no katamuki) Misleading Sword Dance: Arago's Tilt
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The signature move of Magirawashi kenbu techniques, this jutsu is triggered while the user is twirling at high speeds and performs kidō. After performing kidō the ring of chakra almost instantly expands outwards from the user up to the edge of short range at a very swift pace. Using their ability to manipulate the chakra ring created while the ring traverses outwards, the user can manipulate the ring to multiply upwards and/or downwards creating an additional copy of itself, broadening its field of attack within the mere moments of expansion. The chakra ring slices through anything within its path as it traverses even being able to cut and sheer through wind techniques of the same rank with ease, and when choosing to create an additional ring, the damage of the jutsu will split accordingly. Unlike normal these rings are not connected when multiplied, and the additional ring created can have a distance of up to 4ms from the original. In the case that the user's swords aren't already drawn, they are allowed to twirl first then draw the swords in order to perform this technique, but its starting process will be slower than if the swords were already drawn.
NOTES
►Can only be used Once per turn
►Can be used 6x per battle
►Non-specialists experience a mild vertigo which results in -1 from base speed in the following turn due to uneasy movements

Tracking: 50
Speed: 30
HP: 200 (Physical) | 180 (Spiritual)
 

The_Empire

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I did? I must have forgot but either way we are here now.

Ryusuke created a semi barrier via some unknown means. Its color was very beautiful. It reminds her of a lake. The barrier dissipates and right then she throws five kunais which each have a chili pepper bomb on them. She directs them directly towards Ryusuke. Once they explode they would cause a cloud of chili pepper that would get in his eyes. Once in his eyes it would cause a burning sensation in his eyes that would cause him not able to use his eyes during that moment once he gets it out of his eyes.

She moves to the left while also activating a technique that would increase her potency of her energy but still keeping it pure.

(Chiripeppā no Bakudan Danmaku) - Chili Pepper Bomb Barrage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user takes out five kunai, each with a single Chili Pepper Bomb attached. Next, the kunai are flung at various angles in general direction. While the kunai are in motion, the user will perform the handseal associated with Shadow Clones, and multiple the kunai until dozens are made. The result is a barrage of kunai, with even cloned kunai retaining the originals' Chili Pepper Bombs. On contact, the bombs will explode and release the their contents, which'll greatly irritate the eyes of those caught within the release. In addition, any cuts sustained from the kunai will begin to have a burning sensation due to the chili pepper entering the wound.

Note: Can only be performed thrice per battle.
Note: Courtesy of Gutsy Jiraiya

(Haru no Nori: Gojiki)- Ride of Spring: Five Seasons
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage: (+10 to energy techniques)
Description: The user focuses elemental chakra into their energy and pure chakra, while at the same time keeping it pure. This causes their energy to be stronger and also have an effect based on the 5 elements (fire, water, earth, lightning, wind). The user can only focus one chakra at a time and needs a 1 turn period in-between without using energy related attacks to shift energy elements.
Fire- Energy will be able to burn things
Water- Energy will be able to douse out fires as well as possibly drown (if one can)
Earth- Energy will have a tough, solid composition.
Lightning- Energy will be able to shock and electrocute
Wind- Energy can slice/cut or blow away
~Must be at least a Kiyoshi Warrior
 
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Alyx

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Merla” he uttered while releasing an ample amount of chakra into the Pure Lands once more. His personal genki would have in turn accepted it and immediately become under his control willingly and forcefully took control over the kunai. Around them, the shroud of Merla’s energy would be seen as he used the Genki to redirect towards the opponent. Due to overpowering the opposing chakra within - it would be much stronger and yet still carry the properties of the original, with the exploding on contact and causing irritation to Karma’s eyes.

In his other hand, Ryusuke reached for a specialized ninja tool and at the same time threw it in such a way that not only does it carry the iconic chakraless winds - it would have been aimed directly at the woman, aimed to pierce into vitals. “Give it up Karma, you’re no match for me” he announced with a stern look in his eyes.

He would halt his movement just outside of short range (six meters), in order to perform his combination but also give her one last chance to surrender.

(Keshin no Jorth) Δ Jorth's Personification
Rank: C-S (S)
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-60 (-10 per turn to sustain)
Damage points: 30-80 (80)
Description:Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessable by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inaminate objects infused. This however is not only limited to solids, per say, aslong as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.
Note: Infusion lasts while sustained.
Note: S-Rank can be used three times per battle and not in consecutive turns.
( Ouryuujin Yarijutsu: Nan'a Tanken ) Serengeti Spears: Ivory Mambele
Type: Supplementary/Offensive
Rank: D
Range: Short-Mid
Chakra Cost: N/A
Damage Points: 20 + 10 via AP = 30
Descritpion: Ivory Mambele is a form of projectile throwing that allows one to throw honed projectiles such as spears, kunai and shuriken. The user will pick up the projectiles and, with a flick of their wrist, they will throw the projectile at a slightly spiral rotation, which will pick up wind drag and strengthen the sharpness and steadiness of the projectile with a sheen of wind that will give the projectile a slightly white ivory hue as it flies towards the target.
Note: This also allows the practitioner to passively throw carved kunai without allowing them to pick up wind. This is a passive technique when used in that way, but also has none of the bonus that come with the style.
Note: Can throw up to 4 projectiles per usage.
Note: Can only be used once per turn.

Tracking: 50
Speed: 30
HP: 185
 
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The_Empire

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Karma senses the spirit again and the man’s energy. She thought to herself

Another attack is coming.

She witness the creation of the kunais being controlled. They were redirected back towards her. Raising her right hand up. She directs a large amount of energy at the kunais which she can sense the spirit and the man’s energy surrounding the energy of the kunais. The energy is teal color and large enough to cover her.

At the same time she sensed another form of energy that was inanimate. She can tell from her intense training to be able to sense all forms of energy so can the difference between animated and inanimate energies. Everything has some form of energy. She throws a barrage of shurikens that are following the large teal colored energy. They are additional two speeds above they normally would be with added damage thanks to her speciality in bukijutsus. She can sense the inanimate object and it being behind the ghostly kunais coming back at her.


To think you can just do me any kind of way is funny.

(Yuuen Konki Shuuha)- Grand Energy Wave
Type: Attack
Rank: S
Range: Long
Chakra Cost: 40
Damage: 80
Description: The upgraded version of the original energy wave. The user charges a great amount of pure chakra and releases it in a gargantuan burst of energy that has the force to violently scatter an entire army and the power to shatter an entire rock that is as big as a house into pieces. Kiyoshi Masters can use this technique more extensively and even shoot it out through two hands. When used by a Master, this particular technique carries enough Energy to vaporize a large hill and toss a large summon a considerable distance (while only resulting in a few bruises and scratches).
~Must be at least a Kiyoshi Captain.

(Danmaku) - Barrage
Type: Offensive
Rank: C - A
Range: Short-Mid
Chakra: N/A
Damage: 30 - 60 (+20 speciality =80)
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed. Unlike the lower ranked variation of this, the user throws a tremendous amount of weapons using this ability, enough to cover entire ranges with weapons and as such requires a sufficient amount of ammunition.

She immediately activates a special technique that enhances her energy with the effects of wind nature. The color is still in teal color. She rushes to the left at an arc that every step gets her closer to the man.

(Haru no Nori: Gojiki)- Ride of Spring: Five Seasons
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage: (+10 to energy techniques)
Description: The user focuses elemental chakra into their energy and pure chakra, while at the same time keeping it pure. This causes their energy to be stronger and also have an effect based on the 5 elements (fire, water, earth, lightning, wind). The user can only focus one chakra at a time and needs a 1 turn period in-between without using energy related attacks to shift energy elements.
Fire- Energy will be able to burn things
Water- Energy will be able to douse out fires as well as possibly drown (if one can)
Earth- Energy will have a tough, solid composition.
Lightning- Energy will be able to shock and electrocute
Wind- Energy can slice/cut or blow away
~Must be at least a Kiyoshi Warrior
 
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Alyx

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Perhaps we can take things a little more seriously now, right Karma?” the man smiled- something he rarely did. This was a shock even to Merla, who had known Ryu almost his entire life. Without wasting any time, Ryusuke dug his feet in as per usual and quickly dashed in an arc to meet with Karma. The difference was he was much faster than she was, enough so that he can easily measure how to handle things potentially. Once again, he wasn’t quite ready to draw his main sword - opting to keep the wireframe sword and Shiroyuki in hand as he approached. He would slow down slightly as he dashes to her left (his right side)- while within now two meters of her as he quickly dashes in a straight line - with Shiroyuki. He raises his right hand wielding the sword, and performing a quick overhead slash that swiftly moves in a descending vertical cut into Karma’s mid lower face and slashing into her chest and stomach.

The strike was enhanced, becoming akin to the Serengeti Spears style, as it gathered the chakraless winds around it, also making the sword technique neutral to opposing techniques. Originally before he dashes however - Ryusuke released the wireframe sword and reached for a special case on his back as he tossed it into the air and dashing. With his own knowledge of the swords, they was tossed in a such a way none of the blades would actually hit him nor Karma, but would provide an endless amount of blades all scattered across the terrain.

(Kenjutsu: Ichimonji) - Sword Technique: Straight-line
Type: Offensive
Rank: B-S (S)
Range: Short
Chakra Cost: N/A
Damage: 40-80 (80+ 10 via AP = 90)
Description: A simple blow delivered with one's sword in a straight line, usually an overhead strike. Capable of shattering stone and severing trees with one strike, mastery of this simple technique is necessary on the path of becoming a master swordsman, and variations of it exist in almost any school of swordsmanship.
Note: S Rank version is usable three times; A rank version is usable 6 times.
As a Master of this style, one is capable of, once per turn at max, execute a known Kenjutsu technique, canon or custom, while applying the necessary grace as to activate the drag and air accumulation, essentially turning a normal Kenjutsu technique into this particular form of Kenjutsu.
Sentoryuu| Mugen Ittōryū - Infinite Sword Style | Infinite Sword Attack
Type:Supplementary/Attack
Rank:A
Range: Short-Long
Chakra:30
Damage: 60
Description: The initializing technique for practitioners of the Infinite Sword Style, this technique varies among the practitioners of the style. Each user carries a special case of that contains a countless number of katanas in a storage unit on the back of the hips. Every katana within this storage unit is tied to the user by his chakra. Depending on the needs, the user can spread any number of swords among the battlefield or can offensively launch these swords at the opponent using their chakra to have them home in on the opponent. Once on the battlefield the blades will only move if the user chooses and each sword is also placed in such a way that the user always has access to a sword. Those who attempt to touch any of the blades are instantly sensed by the user. These blades however are not indestructible as the user sacrifices the quality of the blade for the sheer quantity they bring into battle with them. However, when the blades are directly being used in the various techniques for the fighting style they are strengthened by the user's chakra so the blades do not break in normal circumstances or direct confrontation allowing them to be used for defensive purposes.

These were also honed and designed to be used with Serengeti Spears. Depending on his opponent’s intentions, by now the swords would have landed he would have held the hilt of Shiroyuki in his left hand - quickly stepping forward at the opponent now and performing a powerful thrusting motion, attempting to pierce the blade into Karma’s chest even more but now aimed at her heart.

(Kosen) - Iori's Teachings: Tiger Drill
Type: Attack
Rank: S
Range: Short
Chakra Cost: N/A
Damage: 80
Description: The tiger drill is an Ogame school technique in which the swordsman amplifies the piercing power of their thrust through body movement. They will hold the sword at the very end of the hilt in one hand and step forward while thrusting the tip of the blade forward. As they do this they twist the arm holding the sword while simultaneously twisting their body and back leg in unison, creating incredible piercing power similar to a drill. The strength generated from this is capable of piercing through armor such as chain mail or even another sword. This can also be preformed using the the hand in a claw position creating a rasengan-like blow that sends the opponent rotating through the air backwards.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice times per battle.

Tracking: 50
Speed: 30
HP: 180

 

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Karma is hit by an attack that she could track but not react to movement wise. She takes a full 90 damage. She loses a little over half of her health but this was fine. She knew of an ability that her opponent was using but on a lower level of it to heal her and enhances her body. Her body burst into flames as her opponent rains down swords around her. The sensing energy from they don’t seem like they are aimed to harm her even her opponent.

(Ishi no Ikinobiru: Chūkū Hi) – Will to Survive: Hollow Flame
Type: Mode
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A (+20)
Description: Will to Survive is an empowered state of spirit and soul, strengthening the user on multiple combat dimensions. The potency of the mode is divided between three different levels depending on the user’s mastery over their Atavistic Flame. Entering this form is comparatively complicated to Sage Mode even though the modes are similar in functionality. Atavistic Flame is recognized as humanity’s collective will to persevere; because of this it is actually optimal to activate the Will to Survive when the user is at their weakest, rather than at their strongest as is with Sage Mode. Upon activation Hollow Flame will take the user’s missing Health Points from their maximum and multiply that value by 4.5. This value represents the user’s total reserves for use of Atavistic Flame techniques and the mode’s sustainment. The mode is deactivated once the user has expended these reserves. The user becomes resistant to all sources of damage, reducing them by 20 points. The user becomes able to passively sense sources of life around their position with enhanced tracking, reflexes, and perception by x2. Their usage of Atavistic Flame techniques is enhanced further, strengthening them by an additional 20 damage. The user’s body will glow with a faint yellow aura and embers dancing off their skin; their sclera will shift toward a dim yellow. While active the user regenerates their missing Health Points at a rate of 30 per turn, applying to both physical and spiritual damage.
Note: Atavistic techniques used in this mode still inflict recoil damage if they do by default. Atavistic effective Chakra value is reduced from the total mode's resources while in use.
Note: While active the user does not suffer from Health Fatigue, spiritual or physical, at all.
Note: Initiates can use Will to Survive twice per battle. Masters and Grandmasters can make use of the mode three times per battle, but can only use their advanced forms twice.
Note: The activation of Will to Survive is not restricted by Combat Fatigue.

She stands looking at her opponent not moving a muscle at all. The real battle is starting.

Health Pool: 160 -90 =70 +30 =100
Atavistic Flame Pool: 90 x4.5 =405 -10 =395
Reduced All Damage: 20
Strengthen All Atavistic Flame Techniques: 20
 

Alyx

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Mirabelle Blackthorn

Ryusuke’s initial strike was a success - allowing him to easily cut down the woman; but in response- it seemed something triggered. She would soon become wrapped neatly within the Atavistic Flames. Him being a master of it recognized it and smiled, but realized someone else was quickly approaching the battlezone. “Who's there?!” he yelled out, only to see a young woman appearing from treelines and landing nearby. “Aren’t you being a little too rough on her?” Mirabelle said as she landed, a smile becoming seen on her face. The shaman scowled a bit - but without answering he would disappear away leaving nothing but his swords behind.

“Sorry sweetie, he’s not really a ladies man…but I’m afraid we needed to swap out as he takes care of some…things” she smirked as she knew the real reason but it was of no concern to her. She breathed in and out; quickly and passively summoning her bow into the palm of her hand as she quickly coated it in flames - as she drew the bow string back and released the arrow. (Bolts of Downfall, A Ranked with Algae Release Nature infused)

I promise I’ll be a lot nicer than the meanie. Name’s Mirabelle, and I can assume you’re Karma. What the idiot probably didn’t tell you is that you’re wanted by a very powerful nation for your power. He was tasked with bringing you back, alive but knowing him…he would have killed you out of spite, so they sent me instead to clean up. Sorry for the misunderstanding” she said with a straight forward look in her eyes. The arrow was aimed to pierce directly into the center of her opponent's right leg, as it was filled with Algae based chakra flowing around it.


(Mayonaka ) Midnight
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A (30)
Damage: N/A (60)
Description: Mayonaka is a powerful bow that was handcrafted by Mirabelle Nariyuki. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration, having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Against the Fleeing Light (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow or even turning into other types of bows for other styles if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.

Stellar Predator (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Bolts of Downfall (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Stellar Predator's damage increase doesn’t apply to this ability. These arrows are fired up to long range, with the coatings being applied at a short range.

Gaze of the Deep (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns.
 

The_Empire

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Karma had sensed another energy approaching. It was unknown to her. The lady landed.

Now what is going on here. Who is this very beautiful strong energy. Wait there is something else, there’s a large amount of energy inside of hers’.

Karma is puzzled for a few moments while the tow switches places and it clicks. The lady could be a holder of one of the few beast in the world she heard about. She had to find out and see. The lady introduce her and drew a bow and Karma takes her right arm and holds it forward. The lady released an arrow and Karma releases a snake. The snake takes a large size enough size to swallow the arrow. The snake disappears taking the arrow with it.

So my power is what someone is after but why not your power. You have two energies. What exactly are you.

(Hebi no Shukuen) Snake Feasting
Type: Defense
Rank: A-S
Range: Short-Mid
Chakra Cost: 30-40
Damage Points: N/A
Description: The user manifest a snake from one or both of their sleeves. This snake or these snakes are from Ryuchi Cave which can defend against A-S rank and below attacks being it elemental or normal ninjutsu and even inanimate objects. The snake(s) eat the attack they are defending from inanimate objects and jutsu. At this moment after eating the attack/inanimate object they disperse(no smoke but as if it just got burned). The attack is sent to a disclosed location in Ryuchi Cave that seals the attack inanimate to be never seen again. The size of the snakes grows depending on the situation. When the snake comes out is like the size of a snake from the "Hidden Shadow Snake Technique". The snake(s) can grow up to a large size(see spoiler for highest size). This technique can create multiple snakes that grow into different sizes depending on the situation.
Note: A rank can be used four times per battle/arc with a one turn cool down and S rank can be used three times per battle arc with a two turn cool down

As she say her peace her hands start to glow even more activating another technique to increase her damage even more.

(Kaen Kakkusei Iden: Kagayaku Ken) – Atavistic Flame: Glowing Fists
Type: Offensive, Supplementary
Rank: B
Range: Self
Chakra: N/A
Damage: N/A (+20 damage to chakra-less fist-based Taijutsu)
Description: Glowing Fists is a Taijutsu centered Atavistic Flame technique developed to supplement the user’s Taijutsu with their fists. The user will accumulate Atavistic Flame around each of their hands causing them to glow with a dim orange aura that emits small embers. They become searing to the touch to anyone who interacts with them, causing the user’s Taijutsu strikes with their fists to do an increased 20 damage. Once activated it lasts for four turns.

Health Pool: 160 -90=70 +30 =100
Atavistic Flame Pool: 90 x4.5 =405 -10 =395
Reduced All Damage: 20
Strengthen All Atavistic Flame Techniques: 20
Strengthen Non Chakra Hand Based Taijutsu: 20
 

Alyx

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Watching the series of events occurring; Mirabelle smiled and without giving an answer she stood there with a piercing look in her eyes. “None of your business; just come along quietly and I just might convince them to spare you…otherwise…well…” she pondered for a moment for next choice of words but she didn’t care to indulge more in this pointless conversation. She had a mission, and will see it through as much as she can. She will however, grant the woman a bit of a hint as to what she really is. As quickly, Mira would have tapped into the chakra of her partner - allowing her physical form to start to ‘peel’. The immediate response conjured Mirabelle into her Incomplete State - as two tails danced behind her.

Additionally; she would have triggered her other technique; allowing her hair to shift her physical form to more akin to a harpy - as she gained wings, talons and the likes. She truly became a monster - which despite her technique triggering - she was still shrouded in the chakra of the tailed beast.

( Nibi Fukanzen Henji no Justu ) - Two Tailed Initial Transformation Technique
Type: Mode
Rank: S
Range: Short
Chakra: 50 ( +600 Chakra, -20 per turn )
Damage: N/A ( +30 to Fire, Bijuu Techniques and Taijutsu )
Description: When the incomplete form is activated, the user borrows chakra from Matatabi before a dark red, nearly black layer of chakra envelops them. The Jinchuriki's muscle mass increases as cat ears and large nails as well as two distinctive tails are created. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 40 damage per attack and can ignore the drawbacks of the Health System while in this form.
Note: This form only lasts a maximum of 10 turns.
Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.
(Gurimu Tategami: Akui no Aru Yokubō) Grimm Mane: Malignant Desires
Rank: S Rank
Type: Offensive
Range: Short
Chakra: 50 ( -20 Per Turn)
Damage: 100
Description: Malignant Desires is a Grimm Mane technique created based on the horrors known as Harpies. By kneading chakra into her hair, the user lengthens it and runs it down their bodies. Upon doing so, the hair applies an application of Ring of Hell to the user as it manipulates their anatomy. This completely converts the user's likeness into that of a harpy, an avian - human hybrid equipped with talons, the hair morphing into the arms and become wings - as well as feathery tails. The look the user wishes to attain is of aesthetic choice though functions as real, allowing them to easily fly (equal to their current speed) and physically assault opponents with the talons. In terms of actual powers, the transformation doesn't increase the user's speed nor power - but rather constantly heals physical damage the user sustains. In doing so, the user immediately upon impact will begin to heal passively at a rate of 30 HP per turn. In tandem to this, when striking an opponent either with a physical strike via the user's mutated features (100 DMG, Costing a Moveslot) or through another taijutsu based technique, they are inflicted with Yang Energy which immediately starts to harm the target. Upon doing so, the Yang energy would violently start to mutate the target's limbs, making bulging boils and feather like appendages to appear. This causes an extreme itching on the areas as well, akin to an allergic reaction - forcefully causing them to scratch, though with their mutated fingers nails as well becoming akin to claws. The itching is hard to ignore, but is possible - as those who are weaker willed (lower ranked) will start to scratch violently, causing cuts and open slits in the skin. It also makes doing hand seals quite harder unable to do more than three without forcefully stopping. This transformations lasts four turns before naturally ending, leading the user to be unable to use Grimme Mane nor Yang Release techniques A Rank and Above for two turns after deactivation. The Yang mutation naturally fades away after three turns of infection, though can be preemptively removed with a surge of chakra either through Yin - Yang, Suen, or Natural Energy of 50. In the case of Yin Release and Utu surges, a surge of 60 is required instead due to needing to properly stabilizing their chakra balance.
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Now, perish” she said as she quickly flew off into the direction of the opponent - with her talons extended, attempting tolaunch three near simultaneous roundhouse kicks toward the enemy's throat , chest and stomach - as she tries to inflict the passive nature of Malignant Desires, with Karma’s skin forcefully getting boils, feathers and the likes, causing a high amount of itching sensation to her body.

Black Leg Taijutsu - Three Point Division Cut - (Kuro-Ashi Taijutsu - Santen Decoupage )
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40 + 30 = 70
Description:A very fast attack used by a black leg user , they will stand almost calm and will then launch three near simultaneous roundhouse kicks toward the enemy's throat , chest and stomach striking with as much of the leg they possibly can.
 

The_Empire

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Karma notices the lady changing forms. She is one of those beast in the world. She smirks a little bite. She has never seen any of the beast but has heard of them before. These are to said to get their host a large amount of power so she could be well over her head but what is life without having some obstacles to go through. Karma hands and feet still glowing so she notice the lady was fast. Nothing in her arsenal can protect her against her opponent speed. She is hit by all three kicks feeling lime she got hit by all three at the same time.

Karma is knocked back feeling all the affects of the health system. Her tracking, ninjutsu, and Genjutsu suffer from here(forgot earlier I was already suffering). She gets up slowly after she hits the ground. She is dripping blood. She whips the blood and still have the will to continue on.

This is starting to be fun.

Her spirit is still high and showing around her body with her fiery glow. She reaches into her ninja pouch and tosses a barrage of shurikens with her left while with her right she unleashes a fireball that is in the shape of a snake.

(Kaen Kakkusei Iden: Ningen no Genri) – Atavistic Flame: Human Principle
Type: Offensive, Defensive, Supplementary
Rank: C – A
Range: Short – Mid
Chakra: N/A
Damage: 30 – 60 (+20 =80)
Description: The Human Principle is the basic offensive technique of Atavistic Flame. It possesses intrinsic Anti-Divinity, a property that allows it to damage Divine beings in the same way that the God-Slaying Tools can. This technique is activated by focusing Atavistic Flame and drawing upon the user’s spirit, focusing it in their hands to form yellow fire in either or both of their palms. The technique can be launched as fire balls and other projectiles, shaped to the user’s will, and inflict combustible physical damage to anything they strike. Activating the technique requires the user expend 10 spiritual Health Points. The user regenerates 5 spiritual Health Points in the following two turns.

(Danmaku) - Barrage
Type: Offensive
Rank: C - A
Range: Short-Mid
Chakra: N/A
Damage: 30 - 60 (+20 =80)
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed. Unlike the lower ranked variation of this, the user throws a tremendous amount of weapons using this ability, enough to cover entire ranges with weapons and as such requires a sufficient amount of ammunition.


Health Pool: 100 +30 =130 -50 =80
Atavistic Flame Pool: 395 -10 -10 =375
Reduced All Damage: 20
Strengthen All Atavistic Flame Techniques: 20
Strengthen Non Chakra Hand Based Taijutsu: 20
Strengthen Energy Techniques: Wind Nature and +10
12 x4.5 (2+2.5) =54
 

Alyx

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I couldn't agree more!” Mirabelle laughed in agreement to her statement. It was starting to get fun; but within her mind - Matatabi sighed. “Don’t get too cocky now…” she mused, causing Mirabelle to smirk. As the barrage of techniques are unleashed, she slapped her wings and used her increased speed in order to dodge out the way of the incoming techniques. With her bow still in hand; the Jinchuriki would have took aim with it - which as she took an arrow and knocked it in place - she would have released it. As it soared through the air - though only mere moments into it’s flight a barrier would spread into the area up to mid range instantly.

The arrow would then lock onto the opponent - as it quickly soared through the air into their direction. If contact is made, the mystic code would trigger while also causing physical damage to the opponent as a result as well. “Come on, is that all you got?” she toyed with her opponent some more.

(Magiruti Sensu/Fuinjutsu: Shinobiyoru Kyouki ) Maguilty Sense/Sealing Technique: Creeping Madness
Type: Offensive, Defensive
Rank: S - Rank
Range: Short to Mid
Chakra: 50
Damage: 80 (Physical) + 20 = 100
Description: A practitioner of Maguilty Sense will swiftly take hold of an arrow. This arrow is composed of a modified version of the “Boundary Barrier Technique”. Upon release, the sealing script within it will automatically release a barrier that spans up to mid-range instantly. It’s invisible to the naked eye, but what it does is create a zone of sensory for the arrow. It immediately causes the arrow to lock onto the largest source of chakra within the barrier. However, alongside the modified nature of the seal, comes in with the mystic code. Upon the arrow making either physical contact with the opponent, the spiritual parasite will be released. Upon the parasite coming into physical contact with the opponent, it will immediately begin to cause spiritual degrading of the target. As it does this, the target slowly begins to lose the ability to properly utilize chakra, Upon the first turn of exposure, the target loses the ability to utilize F ranks, which in the second turn cannot utilize S ranks and above etc. This lasts four turns before the parasite naturally dies out however, for however amount of turns the target remained, will require equal amounts for their ability to utilize said ability to return. Upon physical contact with the opponent 40 chakra is robbed and sealed into the mystic code. The arrow itself however deals 80 physical damage. Barrier naturally ends after two turns but requires a move slot after initial turn of activation to sustain. Simply dodging the arrow also will cause it to redirect towards the opponent, needing to get rid of the arrow. Can be used twice per battle, with a cool down of three turns between each use. No Yin or Fuinjutsu above A rank can be used in the same and next turns.
Stellar Predator (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.
 

The_Empire

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Karma notices the smirk on her opponent’s face. Maybe this lady is taking things serious and as she does she dodged her barrage of shurikens. Her bow still in her Karma takes note of this. Her opponent has to be some form of bukijutsu user. She released an arrow that Karma uses her boots which she uses to dodge her opponent arrow with ease. She dodges to right leaving after images of herself. She rushes forward.

(ZX Basuta: Hienkyaku) ZX Buster: Flying Swallow Feet
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage” while moving at doubled speed; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate but lasts a turn.

Karma with her right hand seals channels her pure energy around it. She creates a swirl of energy and tosses it. The swirl once toss expands into a large tornado that has the added bonus of damage and wind to it thanks to the season technique she activated earlier. It roars its self directly at her large amount. The tornado rivals that of her opponent size.

(Shin Konki Myaku)- Greater Energy Pulse
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: Depends 80 +10 =90
Description: Usable by only Kiyoshi Masters, this technique employs the skill of one who has truly mastered philosophy and the Kiyoshi art. They are able to greatly enhance their ability, causing their hands and feet to glow constantly and more brightly with a more explosive or implosive effect when attacks connect. Also, they will be able to control and manipulate much larger amounts of pure chakra and energy, such as creating a large wall to block some attacks and things of that nature.
~Last for rest of match, as it is the signature technique of the Kiyoshi Clan Masters.


Health Pool: 80 +30 =110
Atavistic Flame Pool: 375 -10
Reduced All Damage: 20
Strengthen All Atavistic Flame Techniques: 20
Strengthen Non Chakra Hand Based Taijutsu: 20
Strengthen Energy Techniques: Wind Nature and +10
Can’t use more than three hand seals
Tracking: 54
Speed: 10
Chakra: 1530 -30 -20 -40 -30 =1410 -20 -40 =1350
 
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