[Power of Human Sacrifice] Mirabelle vs Kiko

Kirikoe

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I will be using my Kiko bio
Leraje already in weapon form upon Kiko's back
Splash Sword also held by Kiko

Type: Weapon
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: Wielded by Munashi Jinpachi, the blade utilizes various exploding tags, contained within a substantial self replenishing scroll, in order to incorporate explosions into the user's own swordsmanship, earning it the title of "Blastsword". The sword itself features two distinct sides, with a narrow cutting edge located down the entirety of one length and a wide platform section on the other. The aforementioned scroll unrolls along this latter side, sliding downwards and resting atop its surface to form an individual segment comprised from numerous exploding tags, which separates from the remainder upon detonation (compare it to a toilet paper scroll where you rip a segment of to use). Only once the desired opponent comes into contact with the platform, do the exploding tags finally ignite and then detach, providing a small opportunity for the user to escape the devastating blast radius, while simultaneously compensating for any resultant recoil. The sword is seemingly able to reload another segment of tags onto the platform, automatically after each strike. The blasts are strong enough to blow at least three people away in front of the user. The sword itself is very resilient to damage to the point of being nearly indestructible.
Note: The power of the explosion is B-Rank and counts as a move.
Note: The user doesn't, apparently, suffer any damage or is otherwise affected by the explosions.
Note: Can only be used Munashi Jinpachi, Mangetsu Hozuki and Ichirōta Oniyuzu

Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: Leraje transforms into a scythe/hammer which is characterized by the hardness of diamond and its at-will extensibility. When Leraje is transformed into the Adamantine Scythe/Hammer , it is possible for her to have her ears, eyes, mouth and limbs appear anywhere along the weapons metallic length. A highly magnificent weapon, its at-will transformation-based attack and defence go beyond the scope of proficiency, to attain immense solidarity and great lethality for great use in taijutsu combat. In addition, the Scythe/Hammer has the capacity to generate modest quantities of Wind for certain, offensive moves when in combat. Lastly, it's durability is of such a high caliber, that it is widely considered indestructible.

The following moves are possible Wind-based attacks via the Scythe/Hammer. When using the Scythe side of the weapon the user can coat the blade in a shining wind aura which increases its cutting potential greatly being able to cut through solid earth and metal, when swung the user can choose to release the focused wind inside it to create swift slashes of wind that are capable of travelling from short - mid range. The wind stored in the blade lasts up to 3 turns greatly increasing cutting potential in that period of time and ends when the user releases the wind inside, by spending one of the users 3 move slots the user can counter an incoming jutsu with a slash of the scythe whiles it contains the wind inside allowing it to defend from other jutsu

The Hammer side can be used to apply great pressure to a certain region, the wind will be of such great pressure that it will leave an imprint within the ground if swung in the shape of the hammers flat surface which easily encompasses short range slightly extending into mid range, when used against someone, that pressure acts as a strong bludgeoning force much like being hit by an actual large hammer ,this technique can reach from short - long range

- This may only be used by Leraje of the monkeys, and she may not use other techniques throughout it.
- The Scythe/Hammer can extend as far and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
- Entire turns in which Leraje maintains this form will not count towards the turns she can stay on the field.
- All of the wind based moves generated by the Weapon are B-Rank, and each counts as an allotted move.
Approved
 

Alyx

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Well aren’t you the cute one” Mirabelle said, a sly smile began to form. She was sitting in the treeline, having heard of this woman - but only bits and pieces. Whatever was facts or rumor, she will come to find out today. She jumped from the branches, landing ten meters in front of Kiko though as she righted herself up, she started to crack her knuckles. “It’s sad I might have to dent it up a little bit” were her last words, as she started her first string of attacks right afterwards. She would have performed a unique hand gesture - as she prompted a herd of what would normally be blue flames to erupt from her being. This would include a mixture of cougars, tigers, lions etc quickly all being crafted and descending on the target at a rapid pace.

Mirabelle however would have included a unique infusion, utilized to augment the power of energy based techniques. This infused her Solar Wind chakra into the flames, allowing them to gain an emerald green coloration as they became superheated akin to the surface of the celestial sun. They would chase the woman, even if she tried to avoid it initially; all the while Mirabelle would have passively summoned her bow into her free hand, as she infused chakra into them as she prepared for combat to come.

What’s your name, young lady?” she asked, as she slowly started to approach her intended pry - she said quickly infusing chakra into her bow, enhancing it further to make her sniping a bit more faster than normal.

(Mayonaka ) Midnight (Passive/Reference)
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: Mayonaka is a powerful bow that was handcrafted by Mirabelle Nariyuki. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration, having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Against the Fleeing Light (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow or even turning into other types of bows for other styles if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.

Stellar Predator (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Bolts of Downfall (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Stellar Predator's damage increase doesn’t apply to this ability. These arrows are fired up to long range, with the coatings being applied at a short range.

Gaze of the Deep (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns.
( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S (S)
Range: Short – Long
Chakra: 20 - 40 (40)
Damage: 40 - 80 (80 + 20 + 15 via AP = 115)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.
(Taiyofuuton: Beratorikkusu) Solar Wind Release: Bellatrix
Type: Supplementary
Rank: B – Rank
Range: Short – Long
Chakra: 20 (+10 Chakra)
Damage: N/A
Description: Bellatrix is an infusion technique that weaponizes Solar Wind Release. Once the user utilizes any sort of energy-based technique, be it basic elemental natures (Fire, Wind or Lightning) or advanced elemental natures (CE/Adv Element) – the user will utilize a sole hand seal. This is done in the sequence of original hand seals, immediately infusing the target technique with the infusion. As it occurs, the technique in question becomes superheated to higher degrees, a gift granted by Solar Wind’s naturally higher temperatures. The technique in question loses it original coloration, instead becoming a bright emerald coloration however it’s power is increased immensely, gaining an additional +20 DMG increase. It doesn’t change the elemental nature of the technique into that of Solar Wind, as all it simply does is increase the temperature and explosive nature of the infused technique. This can be used four times per battle, with a cool down of one turn between each use. Bellatrix is activated in the same time frame as the original technique, though the hand seal is only performed if the original technique has hand seals required.
(Sogeki no Geijutsu: Shushō)- Sniper Art: Prime
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: N/A
Description: The user enhances his bow with chakra so it may shoot arrows faster and more accurately. Only doujutsu can follow the speed of the arrows and the effect of this jutsu can be increased if used more than once.
-Lasts for 3 turns

2550 > 2,470
240 HP
Tracking: 45
Speed: 10
 

Kirikoe

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Kiko was simply minding her own business, she was picking herbs for her master back on Mt Heng Luo, this had been a rather longer mission than she hoped for but it was necessary, the voice of an individual would reach her ears, it seemed as if her reputation had spread far, 'Cute?' A small smirk appeared over Kiko's face, she passively activated her chakra sensing abilities, she did not like being surprised, she had a rather playful personality and didn't mind such compliments, of course it would have been better if she was not met with a parade of fire beasts.. it was clear for her too feel this chakra and its nature before it was released of course.

Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

Kiko channelled her chakra through her body and drew in the natures energy around her, she gained a Vizard like mask and chakra markings spread across her body as a cloak of chakra enveloped her figure, incredible power spread through her body as she felt the power of her chakra and natural energy flow through her, she held her sword in her right hand as she looked onwards toward her adversary, a small teasing smile on her face, before the fire reached her she disappeared from where she stood, in a flash of speed she would appear behind her opponent, she avoided the flame beasts for the time being, even if they could chase her, it wasn't like they could catch her.

Type: Mode
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: N/A ( +30/40 to Kenjutsu/Taijutsu )
Description: By taking a stance and channeling copious amounts of chakra while drawing in natural energy into their blade, the user enters a swordsmen state known as Dokkodo or the Alone Way. The chakra creates several markings across the user's lower jaw and neck, extending down both arms to fully cover the forearms and arms in scale-like platings as a chakra shroud that grants a large Vizard-like mask across their faces. The general appearance differs from user to user but these traits are shared. After activation, the user gains access to the exclusive art of Senjutsu utilized via Kenjutsu in two unique forms. The first form allows the user's techniques to carry the ability to cause a foe to become petrified 3 turns after being cut, the wound drawing in natural energy and prevents passive healing until healed by outside sources or the target is petrified, whichever comes sooner. The second form allows for techniques to carry the ability to corrode techniques and targets resistances, eating away at natural defenses when striking targets to weaken and prevent natural damage resistances. Should targets be hit by the corrosive Senkenjutsu, they will take the listed damage of the technique. In addition to this, when techniques land, the amount of chakra spent will be deducted from the object's damage resistance capabilities to cause it to plummet ( i.e. if an A rank Kenjutsu was used and lands and the target can shave 20 damage, 15 ( half of 30 chakra ) of it will be removed to leave 5 Damage Shaving ). Should their damage resistance drop to 0, it will remain there until being healed by outside sources.

Note: Can only be used 3 times each battle, each use lasting up to 8 turns. After ending, the user cannot use A rank and above physical techniques ( Tai/Ken, Jutsu with extended/detailed physical movements, etc ) for two turns and the effects of the 20% Torso Health drawbacks trigger. Each subsequent use adds 10% to the Torso Health drawbacks.

Note: Samurai and Ronin are capable of using Dokkodo techniques without entering the state though if they do, they experience a 10 damage increase compared to shinobi using the mode.

Type: Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all Dokkodo users to move at high speeds to dodge, attack, or defend from techniques. The ability pertains to movement on the battlefield, meaning running, walking, jumping, dashing, etc. This allows the user to move at max speed to avoid obstacles or to attack with great speed.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode but once per turn.

Her sword slashed straight across her opponents back with great force, the natural energy within her blade spreading through her opponents wound, her opponent might not be aware but this would prevent passive healing and would make it hard for her opponent, if she didn't do something however, this poor girl would be nothing but stone..

Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 + 30 = 90
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.




HP - 160
Speed - 48
Tracking - 54
Chakra - 1600 - 40 = 1560
 

Alyx

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It’s always people like you” she uttered in sheer annoyance, as the moment the opponent disappeared from her sight, she knew immediately what to expect. Having experienced these kinds of combatants time and time again, she wasted no time passively triggering two Void Artifacts - while also triggering another technique as a result. This allowed for a unique zone composed of combustive gas and the likes to form short range around her, as she also infused an additional amount of chakra into it passively via her unique medical techniques.

To the normal eye this would seem like a rather pointless technique, but in reality - she would have planted one of her most dangerous. If Kiko decided to follow through with her technique as intended - she would be met with an explosion that not only rivals her size, but would explode as quickly as she was moving into the zone itself. She wasn’t finished, however, as she had also infused into the zone with her Perfume Release chakra nature, which as the explosions occur - pinkish flames danced within it, carrying a unique scent of lilacs and lilies…which if inhaled causes an illusion to trigger, placing the target to sleep. The beautiful and majestic angels would ease the mind of Kiko, as their gentle hands soothed away her worries.

How about we actually not try that again, hm?” she said out loud - preparing for the battle to continue.


(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
(Katon: Doragonburesu) | Fire Release: Dragon Breath
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 + 10 = 50
Damage: 80 + 20 via SotV + 15 via AP + 20 via Flamme = 135
Description: This technique deviates from the primarily offensive usages of Fire release in that it is, uncharacteristically of the element, used for defence. This technique involves the release of chakra into the users surroundings so as to saturate the environment surrounding the user with fire chakra (Its creation is initially visible as a subtle soft gold glowing pulse) The released fire chakra then settles into a defence that is thereafter undetectable to anyone but Doujutsu users or those with some kind of sensing until triggered. When an enemy attack enters into the area of effect of the fire chakra, the conditions for the activation of this technique will be met. The first condition is oxygen - essentially the surrounding air, which is easily met - the second is an opposing force which, when it enters into the atmosphere that the fire chakra occupies will act as a firestarter - triggering a violent combustion that'll rapidly expand outwards, consuming the intruder and neutralizing the threat. (This is visually represented by the initial soft glow returning to the trigger area that then immediately gives way to a fiery explosion.) Naturally, as a defensive technique, this technique is highly specialised in that the explosions can never harm the user, instead they are always angled away from the user, thus preventing their harm. This essentially mimics the tetrahedron of fire, oxygen from the air, with the fire chakra acting as fuel and, when an opposing object enters its field of influence it greatly amplifies the thermal energy created by the friction, vibration, air resistance and also heat of the intruder, thus creating a combustion with sufficient power to neutralize the invading object. Naturally the strength and size of combustion will increase proportionally to the speed, size and power of the incoming object, thus in response to a Kunai invading, an explosion the strength of say, an explosive tag will be created - just strong enough to destroy the kunai, likewise an S ranked burst of fire will form for the invasion of an S ranked earth boulder. Naturally this technique will not interfere with the actions of the user or their technique as it is their own chakra, similarly the actions of allies can be permitted so that they can perform as usual without triggering the defence so long as the user is aware of, and permits their actions. (Unknown or unwanted actions by an ally may result in their termination).
Notes:
- This jutsu can be be used twice, last for four turns, during which time this defense will be capable of producing 80 damage points worth of force each turn - essentially allowing it to neutralize the equivalent of one S ranked attack per turn (Respects elemental weaknesses/strengths/boosts and infusions), during turns that the combustion activates to neutralize an enemy jutsu the user can only utilise two other techniques, and this technique can only be used twice. During this time the user is incapable of using wind, lightning, earth or water techniques above S rank, this technique saps 30 chakra per turn for maintenance, and once it ends the user will be incapable of using it again for three turns, similarly they won't be able to use fire techniques above A rank for that same and the next turn. The created 'barrier' of fire chakra extends short range from the user, and moves along with them - with the soft glow that signifies the borders of this defence returning each time the barrier moves, so if they move to a new area so will the fire chakra, centering on their position - unless the user wishes for it to stay in a certain position in which case they can make it go there
( Katon/Meromeroton: Mera ღ Mera ) Fire/Perfume Release: Tituba's Plea ღ Flamme de Salem
Type: Supplementary/Offensive/Defensive
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40 ( +10 per turn )
Damage Points: 20-80
Description: Flamme de Salem is a bright and scented flame, usually in pink shades. It takes advantage of Perfume's resistance to fire to burn off the Genjutsu-carrying scent of the element and intensify it. The Flamme de Salem can be manipulated like Fire Ninjutsu, creating flames and maelstroms or burning constructs, which can be bigger and more powerful depending on the chakra used. The Genjutsu carried by the Flamme de Salem induces the illusionary effects described in any approved Perfume technique, like the ravaging rose thorns of Cleopatra's Piercing Adoration or the alluring pheromones of Bonny's Seduction.

This technique can also be combined with an equal ranked Fire Ninjutsu in order to induce the same scent-based Illusiosory effects with other fire techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger or +20 damage in case of S rank. This can be done in the same time-frame as another Fire technique but counts as 2 jutsu. Either variant of Flamme de Salem is ruled by the fire aspect of the technique, and is bound to any Fire-related specialities of the user, likewise, when clashing the Perfume takes a supplementary role whereas Fire carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. Despite the underlying Genjutsu being the same rank it will still be damageless. Any method of dealing with Genjutsu can be used after the source has been removed, otherwise it is continuously recast without change. The scent exuded by this technique extends in a short range radius around the flame source, casting the illusionary effects in this area.

Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Fire techniques.
Note: Can't perform other Fire or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank.
Note: A single Perfume Genjutsu effect can be applied per Flamme, without stacking.

(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.

(Meromeroton: Tanpopo Oooku ღ Nemuri Teiketsu ) Perfume Release: Teresa's Kindness ღ Slumberous Gates (Reference)
Rank: A
Type: Defense/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: After 3 handseals, the user is able to materialize a very clear and translucent liquid perfume, which quickly takes the shape of magnificent walls around a target, beautifully carved with countless of seed filled dandelions. From the gates, the seeds seemingly detach from the stem, softly spreading out through the area short range around the gate, allowing the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns. The gates can be created all around a target, including a translucent glass-house ceiling of perfume, but only to a maximum of short range from the target, and a minimum of 1 meter. The target, though, can be up to long range from the user.
After materialized, the gates can't move. They last up to 3 turns, after which they fall on the ground as scent-less puddles of perfume.

*Physical Effects: Powerful Soporific and Tranquilizer*
*Illusionary Effects: Angelical Maidens*
*Requires a cooldown of 3 turns after usage, starting after the technique ends*
*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*

2,490 > 2,400
240 HP
Tracking: 45
Speed: 10

SotV: 1/5
Dragon Breath: 1/4
 
Last edited:

Kirikoe

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Kiko approached her opponent at an incredible pace, however before reaching her opponent she noted the change in chakra and the gas that now encompassed the area, it was clear by this feeling of chakra it was a powerful technique, Kiko would in fact channel her own chakra whiles staying on the move, she would channel her chakra underneath the opponent, she created condensed spikes of gunpowder beneath her opponent which immediately pierced her opponents feet, Kiko would also passively cause the gunpowder to explode, targeting the explosion upwards to encompass her enemy, the explosion itself was chakraless and a natural explosion making it a deadly weapon, due to the fact that the enemies feet was in contact with the floor the likelihood of her enemies technique helping him was slim. Even if it was possible for the attack to be countered due to the 2 attacks happening in the same time frame it would be unlikely that the area could defend both the stabbing and neutral explosion

Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15/40
Damage: 30/80 + 20 = 100
Description: The most rudimentary technique of the element. By focusing Gunpowder chakra throughout their body, into the surrounding ground, the user is able to create tools and constructs made of Gunpowder. These can range from kunais to full length swords and spears for close combat. It may also include different traps such as rising gunpowder from beneath the enemy similarly to the water imprisonment technique. This also includes pillars, walls and other complex constructs. Whenever the user is in physical contact with his creations, he can at will make it change its shape and form; from a sword to a spear or a pillar to an orb etc. (this does not include rank of the jutsu which remains the same no matter what the technique morphs into). The techniques vary in size and power depending on the amount of chakra utilized, where the S-rank version of this technique allows someone to make jutsus as big as the canon ‘Destructive Earth Rising Pillars’. However when these constructs come into contact with any form of fire or an element that can create heat or a flame, these constructs explode immediately. The user can at will cause a weapon in his hand or any construct on the field, which he has made through this jutsu, to immediately explode (costing 5 chakra). The user can make multiple objects but the power is divided between them, for example if the user makes two swords with the A rank use, each sword will be B rank in power.

When these constructs explode, with the explosive power of gunpowder, the release shockwaves around proportional to the size of the technique that was detonated. These shockwaves contain no chakra and are just a result of the detonation, carrying the same rank as the jutsu used. Techniques B rank and below release a shockwave 5m around the gunpowder. A ranks release an shockwave up to 10m around the blast. S ranks and above release a blast 15m around the explosion.Should the user create an A rank construct, when it's detonated but the user or another means, the blast will release a shockwave 10m around, which is a double edge blade, as the user will be struck if within range.

Note:
- S-rank versions can be used 3 times per match. With 2 turns between uses. No gunpowder above A rank in the following turn. A-rank can be used 4 times per battle.
- C-rank can be done with hand gestures. B-ranks require a single hand seal. A-ranks require 2 hand seals. S-ranks require 3 handseals.

Approved: https://animebase.me/threads/custom-element-jutsu-submission.764501/post-22117341

Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A ( 20 Damage/+1 Rank to Explosion )
Description: This is a jutsu that is used alongside a Gunpowder technique. This can be used in the same timeframe as a Gunpowder technique being forced to explode or when an outside source causes it to explode. What this technique does is it allows the user to use precise chakra control to control the detonation of the Gunpowder, using their chakra to create their own form of a "gun-like barrel," to channel the explosion and the shockwave itself. Due to using this to focus the explosion, it will increase the damage of the detonation by 1 rank or 20 damage. This technique is used purely to control the blast, allowing the user to focus it in any direction he wishes, be it an 180° angle from where the blast occurred, upwards, etc. This technique can be used to force the denotation through a spark and control the blast and the resulting shockwave in this manor. This technique is usable four times per battle.

Approved: https://animebase.me/threads/custom-element-jutsu-submission.764501/post-22117341
 
Last edited:

Alyx

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Mirabelle’s sight of her opponent’s current location was quite shallow - their increased speed proving to be a valid issue. The Jinchuriki pressed on however, realizing that her opponent didn’t set the explosive nature of her zone off meaning her warding her away proved to be effective. However, while one would assume it would be easier to attack from far, Mirabelle’s dynamic arsenal allowed her a vast array of ways to deal with opponent’s. Nevertheless, within the surface of the terrain - the opponent would have started to utilize a technique, unknown to Mirabelle of course. This would however not be undetected completely, as the Mystic Code located on one of her arrows would trigger - releasing a specialized spiritual parasite.

(Magiruti Sensu: Meigasuāchā no shinzō-bu) Maguilty Sense: Heart of the Magus Archer
Type: Defensive
Rank: S - Rank
Range: Short
Chakra: 50
Damage: N/A
Description: A practitioner of Maguilty Sense would have a unique arrow prepared before battle, labeled with a seal labeled “protection”, mixed together with a mystic code. This in turn causes the seal to remain dormant until foreign chakra is within five meters of the user. Once this occurs, the mystic code infused seal will break open, unleashing a spiritual parasite. This parasite, black in coloration and with the appearance of a spider immediately latches onto the foreign chakra source, as it utilizes its Yin Energy to siphon the chakra. This acts as a means of protection to user, capable of triggering outside of their control though if the user is aware of the incoming technique can mentally control the seal to not trigger or trigger it willingly. The spider parasite then is sealed back into the mystic code, going into a rest period after consumption. This parasite is capable of absorbing any technique of 40 chakra and below. Can only be used twice per battle, with a cool down of three turns between each use while no Maguilty Sense Techniques of S Rank and above can be used for one turn.

It would quickly detect the opposing threat - and with it, absorb the chakra of the opposing technique and cause it to remain inert, no longer being a threat. With that done, it would simply prevent the Gun Powder technique from striking the zone nor any explosions occurring. Mira would have sensed her spiritual parasite going off, allowing her to gain a bit of insight.

Alright then, allow me” she said as her skin began to quite literally rip apart - ascending into her Incomplete Transformation, resulting in her gaining the increased power. “Ehehehe…bringing out the beast within…now that’s a feat…” she said, now tracking her target down, and without a word Mirabelle roared, unleashing an omnidirectional burst of energy across the terrain, with its aim to completely overwhelm the enemy. She would of course control her zone from triggering, allowing her techniques to be unleashed as needed.

( Nibi Fukanzen Henji no Justu ) - Two Tailed Initial Transformation Technique
Type: Mode
Rank: S
Range: Short
Chakra: 50 ( +600 Chakra, -20 per turn )
Damage: N/A ( +30 to Fire, Bijuu Techniques and Taijutsu )
Description: When the incomplete form is activated, the user borrows chakra from Matatabi before a dark red, nearly black layer of chakra envelops them. The Jinchuriki's muscle mass increases as cat ears and large nails as well as two distinctive tails are created. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 40 damage per attack and can ignore the drawbacks of the Health System while in this form.
Note: This form only lasts a maximum of 10 turns.
Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.
( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank
Range: Short - Long
Chakra: 20 - 40 (40)
Damage: 40 - 80 (80 + 30 + 20 = 130)
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns

2,400 > 2,830
240 HP
Tracking: 55
Speed: 30

SotV: 2/5
Dragon Breath: 2/4
 

Kirikoe

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Kiko was capable of sensing all which was happening on the field, she kept track of all, she could feel that as her technique was striking, a seal activated which absorbed the chakra, while she couldn't sense the seal itself, she was capable of sensing the drain of her own technique, feeling this taking place she would perform a single hand-seal and channel her chakra through the ground once more, she would convert the terrain below and around them into an explosive black powder, a menacing appearance, her opponent would feel the consistency of the land beneath her feet change as she sunk ever so slightly into its surface, the gunpowder itself would react with the opponents gaseous zone, thus causing an explosion to set off around Mirabelle, a reaction merely from her own technique combatting the surface level gunpowder which now existed around her, however this explosion would set off the gunpowder's own inherent explosive capabilities, which Kiko would manipulate the following gunpowder explosion to target her opponent.

Of course with so many explosions going on and the gunpowders own explosive properties being void of chakra, it would take the opponent by surprise, not expecting this explosion to target her specifically.

Of course Kiko made sure to stay on the move during this, making it so that her opponent could not pin down her position properly.


Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + (20 = 80 to chakraless explosion)
Description: The user of this Jutsu will begin by perfroming a single handseal molding their earth and fire chakra together and permeating it in to a preexisting source of land. This land doesn't specifically need to be earth. But does need to be earthen in nature meaning it can work on terrain such as sand or elements composed partially of earthen materials such as some metals such as steel. The technique works by breaking down the material in to gunpowder in a similar method to Gaara grinding earth in to sand while adding the chakra to create the right balance for gunpowder. Due to the nature of this technique it can be used both as a stand-alone and an enhancing technique. The former stand-alone version being used to create pillars and various formations of gunpowder. Due to the somewhat sticky nature of gunpowder the constructs can be quite malleable allowing them to be controlled and shaped further with hand movements and upon striking an object, a spark caused by the friction of the impact will cause the gunpowder to explode violently. Additionally by clapping their hands the user can detonate the gunpowder remotely by causing a spark of fire to form in the powder. The enhancement version can be used to enhance other techniques as the name suggests. With a clap of the hands during another Jutsu the user can cause it to become laced with explosive gunpowder enhancing the Jutsu by +20 when it detonates or strikes something (host technique retains original S/W). Due to the nature of gunpowder it can be combined with a lot of elements of earthen composition or even wind techniques. However it doesn't combine primarily with some elements. . However this technique cannot convert other C.E. terrain into gunpowder, however in that case the technique will create a layer of gunpowder across the landscape. The user can use this to break down earth release jutsu by over powering them, working on the same rank or below.
Note: Usable 4 times
Note: Usable once ever two turns
Note: Can be applied during the creation of a technique acting in the same timeframe
Note: No A-rank or above gunpowder techniques the following turn
Note: Controlling or reshaping the technique costs a move count
Approved:
Re-Approval: https://animebase.me/threads/custom-element-jutsu-submission.764501/#post-21849815

Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A ( 20 Damage/+1 Rank to Explosion )
Description: This is a jutsu that is used alongside a Gunpowder technique. This can be used in the same timeframe as a Gunpowder technique being forced to explode or when an outside source causes it to explode. What this technique does is it allows the user to use precise chakra control to control the detonation of the Gunpowder, using their chakra to create their own form of a "gun-like barrel," to channel the explosion and the shockwave itself. Due to using this to focus the explosion, it will increase the damage of the detonation by 1 rank or 20 damage. This technique is used purely to control the blast, allowing the user to focus it in any direction he wishes, be it an 180° angle from where the blast occurred, upwards, etc. This technique can be used to force the denotation through a spark and control the blast and the resulting shockwave in this manor. This technique is usable four times per battle.

Approved: https://animebase.me/threads/custom-element-jutsu-submission.764501/post-22117341
 

Alyx

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Tactfully wishing to ascend into her next state, Mirabelle was quick to realize what could possibly be occurring. A small smile crept on her face as a result, as she then returned the gesture. As the explosive zone reacted to the initial explosion, she would have in a mere moment quickly utilized a unique technique - as she becamed the ‘Unburnt’ one. This excellent technique issued her unrivaled control over her own fire techniques, but in tandem to it’s activation she would use it to essentially ‘step’ on the aura as if it was a physical platform and also clapped her hands violently.

These actions occurred at the same time, as her clap would have guarded her from the non chakra explosive, both equally strong but with her own violently pushing up to mid range away as well. The end result, however, left Mirabelle gaining a sort of pseudo levitation as the crater crafted by her explosion and stepping on her aura, as the chakra itself filled the very air surrounding them. “Your fast, but not THAT fast that my eyes can’t somewhat keep up with…” she said, monitoring the blur’s movement.

(Katon: Sanshō̄o No Kate) | Fire Release: The Phoenix Feathered Muffler
Type: Defensive/Supplementary
Rank: B
Range: Self
Chakra: 20 (-5 per turn)
Damage: N/A
Description: The Phoenix Feathered Muffler is a simple technique that involves the release of fire chakra that will cloak the user. Although this technique fully cloaks the user - as many defensive techniques do, it does not offer the typical defensive properties that a normal armor would, in fact, outside of the fiery golden glow that will emanate from the users visage, and the techniques special interaction with fire techniques, virtually nothing will change as the shroud is almost completely incorporeal. However, when the user is in contact with a flame that is either devoid of chakra, comprised of the users chakra, or comprised of the chakra of one that the user has a blood contract with, such as summons, the shrouds true abilities will be displayed. The user will be capable of interacting with any flame or fire technique that they produce without suffering from harm or adverse effects - such as respiratory problems - not only that but, should they so wish, they will be capable of interacting with fire as if it were a solid, liquid or gas - such as standing on top of a flame despite its incorporeal qualities or floating within a fire. This ability signifies the user as the 'Unburnt', gracing the user with an ability previously believed to be the sole realm of the Dragon and Phoenix. (Does not grant the user immunity to enemy fire techniques).

Notes:
This technique can be used a maximum of twice, will last until cancelled and has a two turn cooldown between usages. Furthermore a rather intriguing and strange effect of this technique is that, no matter how hard the user may try, they will be incapable of using water techniques while this technique is active. Stranger yet, is that the only solid portion of this technique is a feather comprised of golden ash, seemingly immune to anything but water, that will attach itself to the user's chest.
(Taijutsu: Hakushu Shōten) Body Art: Hand Clap Focal Point
Type: Offensive
Rank: A - S
Range: Short - Mid
Chakra: N/A
Damage: 60 - 80 (80 + 20 = 100)
Description: Inspired by his Gathering Clouds sword technique’s ability to create shockwaves of air pressure, Hakushu Shōten is a taijutsu attack created by Kōtetsu Inuzuka that allows the user to slam his hands together with tremendous strength to produce a radial shockwave of air pressure that reaches up to mid-range away from the user’s position and gradually spreads outward to a maximum of 10 meters wide as it travels. In addition to dealing concussive damage to an enemy and being capable of shattering or dispersing techniques of equal strength, this technique is able to push whatever it comes into contact with into mid-range. Due to this technique not being reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to taijutsu will apply to the technique.

Notes:
- The A-ranked version of this technique can be used four times per battle.
- The S ranked can only be used twice and requires a single turn cooldown between uses.
 

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Kiko's movements were a blur, despite what her opponent said it was clear she was struggling to maintain sight on Kiko, Kiko watched as her adversary stepped on what seemed like her own cloud, being able to sense the chakra within her opponent she knew something had taken place for this, meanwhile she clapped, this clap spread out a shockwave that neutralised her technique, whiles it seemed that the wide scale application caused part of it to continue towards Kiko, it was no matter however, she would dodge backwards with great speed into long range, avoiding the shockwave entirely with relative ease (10 Meter Free Form Dodge used), meanwhile as she dodged backwards, she would manipulate the existing gunpowder below her opponent with a mere wave of the hand, she would control the gunpowder around her opponent's dragonbreath technique encompassing both Mirabelle and the entirety of the gaseous form in a large orb of gunpowder, this gunpowder wouldn't immediately touch the threshold of the dragonbreath technique and would form very quickly, once formed gunpowder would begin pouring in from all directions, it would set of the explosion of the dragonbreath technique itself, however would once again set off her own gunpowders explosive qualities, and this time due to the enclosed space would become very hard to avoid, Kiko would further once again manipulate the gunpowder explosion to completely encompass her opponent.

Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + (20 = 80 to chakraless explosion)
Description: The user of this Jutsu will begin by perfroming a single handseal molding their earth and fire chakra together and permeating it in to a preexisting source of land. This land doesn't specifically need to be earth. But does need to be earthen in nature meaning it can work on terrain such as sand or elements composed partially of earthen materials such as some metals such as steel. The technique works by breaking down the material in to gunpowder in a similar method to Gaara grinding earth in to sand while adding the chakra to create the right balance for gunpowder. Due to the nature of this technique it can be used both as a stand-alone and an enhancing technique. The former stand-alone version being used to create pillars and various formations of gunpowder. Due to the somewhat sticky nature of gunpowder the constructs can be quite malleable allowing them to be controlled and shaped further with hand movements and upon striking an object, a spark caused by the friction of the impact will cause the gunpowder to explode violently. Additionally by clapping their hands the user can detonate the gunpowder remotely by causing a spark of fire to form in the powder. The enhancement version can be used to enhance other techniques as the name suggests. With a clap of the hands during another Jutsu the user can cause it to become laced with explosive gunpowder enhancing the Jutsu by +20 when it detonates or strikes something (host technique retains original S/W). Due to the nature of gunpowder it can be combined with a lot of elements of earthen composition or even wind techniques. However it doesn't combine primarily with some elements. . However this technique cannot convert other C.E. terrain into gunpowder, however in that case the technique will create a layer of gunpowder across the landscape. The user can use this to break down earth release jutsu by over powering them, working on the same rank or below.
Note: Usable 4 times
Note: Usable once ever two turns
Note: Can be applied during the creation of a technique acting in the same timeframe
Note: No A-rank or above gunpowder techniques the following turn
Note: Controlling or reshaping the technique costs a move count
Approved:
Re-Approval: https://animebase.me/threads/custom-element-jutsu-submission.764501/#post-21849815

Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A ( 20 Damage/+1 Rank to Explosion )
Description: This is a jutsu that is used alongside a Gunpowder technique. This can be used in the same timeframe as a Gunpowder technique being forced to explode or when an outside source causes it to explode. What this technique does is it allows the user to use precise chakra control to control the detonation of the Gunpowder, using their chakra to create their own form of a "gun-like barrel," to channel the explosion and the shockwave itself. Due to using this to focus the explosion, it will increase the damage of the detonation by 1 rank or 20 damage. This technique is used purely to control the blast, allowing the user to focus it in any direction he wishes, be it an 180° angle from where the blast occurred, upwards, etc. This technique can be used to force the denotation through a spark and control the blast and the resulting shockwave in this manor. This technique is usable four times per battle.

Approved: https://animebase.me/threads/custom-element-jutsu-submission.764501/post-22117341

Further adding to this, using the original source of the gunpowder's neutral explosion, Kiko would focus her own blast chakra around a portion of the explosion, and triggers multiple small chain explosions, this causes a branch of explosions separate from the original, that proceeds to also swallow her opponent whole as it formed into the shape of a large snake, slithering up and around Mirabelle attacking from the other direction and aiming to encompass her once again whiles avoiding clashing with the original chakraless explosion, catching her enemy in a pincer like motion.

Type: Supplementary|Offensive|Defensive
Rank: A
Range: short - long
Chakra: 30
Damage: (60 if the explosion is of a neutral nature such as a random explosive tag) 80
Description:


The user focuses his blast chakra around an existing explosion filled with either his own chakra from a previous technique or a neutral explosion such as one from an explosive tag or some sort of jutsu that creates a fiery explosion, by doing this the user manipulates and controls the explosion into a form of his choice such as a dragon or snake ect, the ideas are endless in what to shape it as and have it attack the opponents, the idea behind this technique was to allow an element of surprise to an attack that the opponents originally thought they had escaped.

More than manipulating fire, the user actually creates small chain explosions using an existing technique or item as a source and shapes it into something he desires via the chain of blasts If manipulating an explosion of a previous jutsu which is of higher level the jutsu will retain its rank, if it is of a lower level then it would gain the power of this technique as would a neutral explosion

- Can only be used 4 times per battle
- Can be used on explosion based jutsu up to long range but the chain reaction from the source can reach up to mid range (15m)
- Can only be used on explosions the user creates.
 

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Hearing the shifting of the black sands below her, Mirabelle would glance at it raising upwards. She smiled, as she simply clapped her hands - generating an immense amount of Yin energy within her as she quickly formed a single Hand of Sloth. The spiritual hand would have been in its physical form, as it quickly batted against the Gun Powder. Even if the explosion occurs - the immense power the hand carries covered her enough to prevent the explosion from making contact. In tandem, the arm flexed outwards - flailing across the terrain out to long range, sweeping the terrain and possibly the opponent with it.

Upon its conception however, the hand of sloth was empowered with an additional infusion from her ninja tool located in her pouch, alongside the Void Artifact as it completely demolishes the area. It was 15x15 in terms of size, allowing it to easily cover a wide area. Sadly, her opponent if they lacked the ability, wouldn’t be able to detect it - leaving them completely at the mercy of the arm least they overpower it.


(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 120 + 20 via VA + 20 via Tool + 5 via Spirit AP = 165
Description: This technique gets its name from one of the deadliest sins, Sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them, creating several chakra arms (up to 8) behind them, each of which is spiritual in nature. The arms themselves are invisible to the naked eye, but they can be sensed by external forms of chakra sensory or Doujutsu. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them intangible if they wish to bypass these physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: All Yin Release users can use the base form of this technique. Yin Release Specialists or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
 

Kirikoe

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Kiko could feel her gunpowder hit a resistance, this resistance of course did set off a spark which triggered another chakraless explosion, however it seemed it was cause within an invisible force, which Kiko was able to clearly observe through sight, although she could not see the hand, she could see the explosion, it was clear an invisible entity was there..

The technique swung out towards Kiko, of course as this happened Kiko channelled her chakra and would manipulate the existing gunpowder in the area once again, swinging her arm outwards, the gunpowder would turn into a sharp spear which shot from behind his foe, the technique would be created just outside of 5 meters, and as it shot forward would near instantly hit the dragon breath zone, once again forcing an explosion, this explosion countered the original gunpowder as per usual however the resulting large explosion from the gunpowder itself would not be, engulfing her opponent entirely, leaving a nasty smell in the air of burnt flesh.

Kiko expected to feel a force hit her, unfortunately nothing ever came, it seemed as if her technique either effected her opponents, or she was simply unable to reach her, regardless Kiko's technique didn't have such issues..


Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15/40
Damage: 30/80
Description: The most rudimentary technique of the element. By focusing Gunpowder chakra throughout their body, into the surrounding ground, the user is able to create tools and constructs made of Gunpowder. These can range from kunais to full length swords and spears for close combat. It may also include different traps such as rising gunpowder from beneath the enemy similarly to the water imprisonment technique. This also includes pillars, walls and other complex constructs. Whenever the user is in physical contact with his creations, he can at will make it change its shape and form; from a sword to a spear or a pillar to an orb etc. (this does not include rank of the jutsu which remains the same no matter what the technique morphs into). The techniques vary in size and power depending on the amount of chakra utilized, where the S-rank version of this technique allows someone to make jutsus as big as the canon ‘Destructive Earth Rising Pillars’. However when these constructs come into contact with any form of fire or an element that can create heat or a flame, these constructs explode immediately. The user can at will cause a weapon in his hand or any construct on the field, which he has made through this jutsu, to immediately explode (costing 5 chakra). The user can make multiple objects but the power is divided between them, for example if the user makes two swords with the A rank use, each sword will be B rank in power.

When these constructs explode, with the explosive power of gunpowder, the release shockwaves around proportional to the size of the technique that was detonated. These shockwaves contain no chakra and are just a result of the detonation, carrying the same rank as the jutsu used. Techniques B rank and below release a shockwave 5m around the gunpowder. A ranks release an shockwave up to 10m around the blast. S ranks and above release a blast 15m around the explosion. Should the user create an A rank construct, when it's detonated but the user or another means, the blast will release a shockwave 10m around, which is a double edge blade, as the user will be struck if within range.

Note:
- S-rank versions can be used 3 times per match. With 2 turns between uses. No gunpowder above A rank in the following turn. A-rank can be used 4 times per battle.
- C-rank can be done with hand gestures. B-ranks require a single hand seal. A-ranks require 2 hand seals. S-ranks require 3 handseals.

Approved: https://animebase.me/threads/custom-element-jutsu-submission.764501/post-22117341
Upon feeling what seemed like a breeze to pass by, clearly the hand of yin moving past Kiko would simply push out with both hands as she channelled her wind chakra, this wind chakra soon transformed into a large wall of tornadoes which were colossal in size which picked up the gunpowder of her previous technique on the ground, enhancing the wind, whiles Kiko would channel additional chakra into the tornadoes enhancing it even further again, she was determined to end this here and now releasing the wall of devastating winds towards her foe.
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 + 20 (Conversion of the land) + 20 ( Wind expansion) +5 (AP) = 145
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.

Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.

Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost: 30
Damage Points: + 20
Description: At the end of one of their wind jutsu the user will perform 2 handseals in the same time frame as they create the jutsu, and pump more of their wind chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 20 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents. The user can also choose to perform this technique after their wind jutsu has already been created, so that this jutsu occurs in a separate time frame.

Note: Can only use used on wind the user or the users summon has created
Note: can only be used 3 times
Taught

Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user of this Jutsu will begin by perfroming a single handseal molding their earth and fire chakra together and permeating it in to a preexisting source of land. This land doesn't specifically need to be earth. But does need to be earthen in nature meaning it can work on terrain such as sand or elements composed partially of earthen materials such as some metals such as steel. The technique works by breaking down the material in to gunpowder in a similar method to Gaara grinding earth in to sand while adding the chakra to create the right balance for gunpowder. Due to the nature of this technique it can be used both as a stand-alone and an enhancing technique. The former stand-alone version being used to create pillars and various formations of gunpowder. Due to the somewhat sticky nature of gunpowder the constructs can be quite malleable allowing them to be controlled and shaped further with hand movements and upon striking an object, a spark caused by the friction of the impact will cause the gunpowder to explode violently. Additionally by clapping their hands the user can detonate the gunpowder remotely by causing a spark of fire to form in the powder. The enhancement version can be used to enhance other techniques as the name suggests. With a clap of the hands during another Jutsu the user can cause it to become laced with explosive gunpowder enhancing the Jutsu by +20 when it detonates or strikes something (host technique retains original S/W). Due to the nature of gunpowder it can be combined with a lot of elements of earthen composition or even wind techniques. However it doesn't combine primarily with some elements. . However this technique cannot convert other C.E. terrain into gunpowder, however in that case the technique will create a layer of gunpowder across the landscape. The user can use this to break down earth release jutsu by over powering them, working on the same rank or below.
Note: Usable 4 times
Note: Usable once ever two turns
Note: Can be applied during the creation of a technique acting in the same timeframe
Note: No A-rank or above gunpowder techniques the following turn
Note: Controlling or reshaping the technique costs a move count
Approved:
Re-Approval: https://animebase.me/threads/custom-element-jutsu-submission.764501/#post-21849815
 

Vayne

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Simple openers. Tip to Kiri, you can use a dodge upon activating a mode without the need of wasting a slot on the flicker technique. This applies to all modes, like EIG, SM, etc. You only need the flicker after the initial slot, with the activation essentially being a better version of a free dodge. Anyways, past that, Dragon's breathe on coke to counter the blitz followed by Kiri using the gunpowder in an attempt to circumvent that. I would have liked a more clear indiction from you Kiri regarding your moving positioning w.r.t. to Mirai, even though it wasn't a factor in said set of moves.

The following sequence is fine until we reach turn #9. Acknowledging the explosion occurring then countering it with Phoenix seems off to me, but I don't understand the need of the use in the first place. Dragon's Breath already has a built in mechanic to angle the explosions away from the user, so Phoenix's usage is somewhat pointless in countering. However, the use of Focal Hand Clap should not result in the desired outcome from how I see it. If you're inside the Dragon's Breath as it is going off in opposite directions, and we're saying that it is capable of affecting the explosions beneath your feet (which in itself could pose problems), then the blasts that you would be dealing with are all around your body which would logically throw of your balance. This should be the case in both Phoenix's usage or not. Like, let's say for the blast occurring between your legs, it would require multiple blasts from opposing directions around limbs, which would likely clash with one another. I don't believe Dragon's Breathe would be a valid counter for the type of explosion/jutsu that originate from beneath you, as it reads more of zone in the atmosphere to deal with stuff that enters from there.

But let's say that works fine, and somehow the explosions perfectly collide and cancel each other out without disrupting your movement, the Focal Hand Clap would not be capable of overcoming your own blasts to make any significant impact. While your Phoenix Feather technique would allow you to interact, I don't see it extending to a chakraless shockwave that is occurring amidst an explosion. Nevertheless to filter out and target a different explosion. All in all, this is the most glaring move in the fight imo, especially as it was one that was unneeded in the first place to counter.

Following that, the third onslaught of explosion attacks (**** yall) is countered by Hand of Sloth. The technique is of mid range reach, but it was attempted to be used on a long range target. Obviously that fails, so I refuse to read the other explosion move in full from Kiri. So based on that, and the general fight blast boy takes the dub.

tl;dr Kiri wins
 
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