[Power of Human Sacrifice] Mirabelle vs Hei

Alyx

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LoK's Rules and Regulations (Unofficial)
Mid Range (15 Meters)
Terrain: Snowy Tundra
Bio: Mirabelle Blackthorn in signature.
Post bio and I'll start things off.
 
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Serpent

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A lone figure walks from a distance. His light gray hair flowing in the wind. Cloaked in white robes and matching white pale skin seemingly blending with the snowy environment makes his silhouette blend with the background. His appearance almost haunting like a phantom as he gets closer and enters mid range.

"In a sea of dull stars. Your stand out like a Becon of blue flame."

Hei speaks out softly yet firm enough for Mirabelle to clearly hear him. Removing his hood; Hei's horns, shaped almost like a crown upon his head will become clearly apparent as well as his skin tone and Byakugan eyes. To anyone familiar with Otsutsuki his lineage would be clear.

"Tell me, what is your name?"
 
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Alyx

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Trenching through the snowy tundra, the harsh winter cold seeping into her lungs, the maiden was…quite literally lost. It wasn’t intentional, as her trip was destined to reach the heart of the Lightning Mountains. “****…” she uttered in pure frustration as she used a little bit of her fiery chakra to cooldown - but as she did, a voice whispered into the air. She immediately shot a glance towards the direction, watching as someone came into her field of view. “A stranger…” she thought, but his light flirting and then asking of her name caused the maiden to muse slightly.

Ya know, it would make more sense to try and get my name in a much more…casual setting, not in the middle of nowhere buddy” she mused, though upon further inspection - she realized some key details. “He’s features…it reminds me of my father…!” Matatabi mentally commented, though these aren’t new to Mirabelle. “But if you insist, name’s Mirabelle, Mira for short…” she answered, though a strange feeling in her gut tells her she won’t be walking away so easily, of course depending on his intentions.

Now, if you’ll excuse meeee…I got to find town…” she said, though if he can sense it - Mirabelle’s body was already naturally shrouded with thousands of tiny microscopic blades of chakra - as she also enhanced her legs as she kneaded chakra into them. “You…have any ideas?”

She asked the stranger, though she wasn’t sure what to expect.

(Tabi no Katana nashi) Journey of the Swordless (Passively Active)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-15 per turn)
Damage: +20 to All Kenjutsu/Taijutsu based Techniques.
Description: Journey of the Swordless is a technique which is always active for those who practice the art of Kyotoryu. Being active from the very beginning of battle, Journey of the Swordless is classified as a passive technique to all those who wish to utilize it. While most Kyotoryu techniques do not require this, Journey of the Swordless is meant to enhance the users Kyotoryu techniques to their maximum, by sacrificing a real sword in the process.

To start, the user coats their entire body in a tiny, razor sharp layer of chakra, which looks very similar to the Medical Scalpel technique, to activate this technique. Once active, the user become a human blade, as all their strikes carry the same cutting potential as any regular sword, by being enhanced by their razor sharp chakra. Another benefit to this technique, is that the razor sharp chakra around the users body allows them to bypass wind resistances, allowing their strikes to also be much faster than when performing techniques with an actual sword. Another benefit of this, is that due to the wind resistance being removed from their strikes, while also gaining speed, all the users kenjutsu gain additional damage, by having any wind resistance removed, the strikes carry more weight, striking much harder and with more maneuverability than one could perform with a regular sword. However, the damage bonus is further increased when utilized with Kyotoryu techniques, as these techniques are specifically created for the fight style, adding Journey of the Swordless on top further empowers them, allowing the unique movements of Kyotoryu fighting style to be even more deadly than usual.

However, while this technique seems strong, the largest drawback is the user loses their ability to hold a sword. The chakra around the users body will destroy any sword hilt it comes into contact with. Even with indestructible blades, the hilt of the sword will be rejected, forcefully pushed out of the users hand if he tried to wield a bladed weapon. This is only the case for swords however, other objects, like Staffs, can be wielded, but any techniques requiring a Staff will Not gain any benefits from this technique.

Restrictions:
Must be posted in the users bio if they wish have it passive from the start of battle. Chakra cost can be paid to activate it during battle.
Once activated, the users Arms, Legs, Head, and even torso become a replacement for any Technique that requires a sword.
Due to the nature of the chakra, the user cannot wear any armor, nor can the user wield a sword of any description. However the user is able to wield non bladed weapons, but those weapons will gain no bonus' from this technique.
Any jutsu the user users, such as Earth Armor, will have its defenses Reduced by -20 if used over top of this technique. However, this only applies to techniques that attach to the users body, techniques such as Susanoo, will be unaffected.
This technique can be used by Samurai, following all the same restrictions as regular uses. However, as the user cannot wear armor with this technique active, it cannot be used with Bushido, however SSS and Iaido can be used in conjunction.
( Kuro-Ashi Taijutsu: Kikku Kōsu ) - Black-Leg Taijutsu: Kick Course
Rank: C
Type: Supplementary
Range: Self
Charka cost: 15 ( - 5 per turn )
Damage points: N/A ( + 10 to leg taijutsu )
Description: Simple technique that's used by Black-Leg Taijutsu experts. Idea of this jutsu is constant chakra circulation to user's feet, allowing user to deal attacks with feet faster and harder. While having this activated user loses ability to use hand taijutsu but user's hands can still be used for Kenjutsu/Handstanding and other stuff like that.
Note:
- Stays with user whole battle
- Consumes chakra every turn
- No hand taijutsu can be used while this jutsu is activated.

Mind: 7 | Body: 5 | Spirit: 6 | Agility: 5 | Dexterity: 5 | Vitality: 1 (Chakra: 0 | Health: 1)
 

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"There's a town about 12 clicks north north-east from here. However I have more questions for you."

Taking note of the shards of chakra encasing Mira's body via his sensory abilities. His expression changes from a plain stair to a more stern gaze. His protruding veins of his Byakugan becoming more distinct as he peers deeper into Mira's being.

"Your chakra is not of natural levels of this realm.. how did you acquire it?"

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills. To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

Health: 440
Chakra: 3000
Speed: 16
Tracking: 20 x 5 = 100

AP can be found in Bio.
 

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Great, thank you…” she said, finally getting some directions - until she heard the man asking about her unusually high chakra. A wave of paranoia washed over her, but she attempted to mask it as she turned back to him with a smile. It was passively triggered, but her hair coloration would change to the deep red color known to the Uzumaki Clan. “I am a descendant of the Uzumaki Clan. High chakra reserves just come natural to me and my people, kay’?” she said finally. It wasn’t a lie, considering she was in fact a descendant of them. Nevertheless, she would be on higher alert. “Maybe he knows…” she asked Matatabi.

( Yoton: Jaaku Amu ) Yang Release: Wicked Weaves (Passive)
Type: Offensive, Defensive, Supplementary
Rank: B
Range: Short (Hair Reach), Short - Long (Releasing Ranged Techniques)
Chakra: 40 (-20 per turn)
Damage: 80
Description: Wicked Weaves is a unique technique; based on the concept of kunochi infusing chakra into their hair in order to weaponize it in combat. What makes this different from other techniques including Wild Lion's Mane Technique is through the infusion of Yang energy into the hair, it allows them to weaponize it to an even higher degree. Once active, the user’s hair harden’s enough to become more akin to a sword’s durability, but can be shaped into any form the user desires without costing a move, ranging from fists or legs to form Taijutsu, or even other weapons to perform Bukijutsu or Kenjutsu. One thing however is that it cannot be detached from the user, or else the chakra supplying it will be stripped from it and simply fall useless on the ground. The user also at the cost of a move directly strikes with the empowered hair, allowing them to deal 80 physical damage to the opponent. Due to the Yang energy flowing through the user’s hair, the constructs exhibit a level of sentience, allowing it to strike freely on behalf of its user without them needing to command it. And last but not least, Wicked Weaves also has a passive usage for half its chakra cost, but allows the user to lengthen, shorten or even change the color of their hair and its style aesthetically. Wicked Weaves can be posted within a user's biography allowing them to apply the passive application of this technique without taking up a technique usage. This can only be used thrice per battle, lasting three turns, to which once deactivated cannot be used for two turns afterwards. Can only be used by kunoichi (Female Shinobi).

If he does…we’re in trouble…” the flaming cat responded, but Mirabelle sighed as she placed her hand out in front of her. As she did, a red flame would be ignited - releasing a powerful familiar in the shape of a djinn directed towards her right, as she also infused an additional amount of chakra into it, gifting it sentience but also with the use of a special seal, allowed it to gain a even further deeply rooted personality of its own.

The wyvern, now named Kasha, would have stood near its creator to the right side. “What’s your true agenda, Otstsuki?” she asked. She waited now, preparing to actually fight if needed, as the beast on her side would silently watch. Due to her techniques being triggered, she would have gained one Void Infusion as well.

(Katon: Kage no Nidhoggr ) - Fire Release: Ifrit; The Aspect of Fire
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The rapid expenditure of masses of fire chakra from all over the body and the performance of three handseals will facilitate the creation of a large (up to ten meters tall), chiseled humanoid figure - complete with arcing rams horns that adorn its head and a flowing mane, comprised purely of fire chakra. This figure will be created around the user, completely surrounding him not at all unlike Suasono'; unlike the Uchiha technique however, this Djinn of chakra will lack any corporeal properties and, as a result, will have no inherent ability to defend the user from attacks or cause damage. The purpose of this humanoid is to instead interact with the users fire techniques. Firstly, this technique will passively apply the effects of 'The Phoenix Feathered' Muffler to both itself, the user, and any being that the users indicates to be part of Ifrit's protection - thus affording immunity tothe users own fire techniques, and that which is created by a spawn of their chakra such as a familiar, clone or creation(not enemies). In line with this ability comes Ifrit's capability to directly interact with fire techniques. The user will be capable of directing Ifrit to 'grab' a fire technique produced either by himself, or by his creations, with either it's main body, Ifrit's four arms, or by producing tendril like offshoots from his main body to latch onto the technique in question (tendrils can extend up to long range). Once Ifrit comes into contact with a fire technique, he will be capable of establishing governance over it - freely manipulating its form, shape, size and direction according to the users directions. The only restriction to this being that the overall quantity of flame cannot change, but a ball of flames could be stretched into a thin wall of flames. For instance, if the user were to spew a fireball while Ifrit is active, Ifrit would be capable of taking hold over the fireball with it's body and forcing it to stay in place, or orbit around the user instead of continuing linearly towards the opponent - alternatively, by attaching a tendril to the fireball, Ifrit could direct it to travel in an arc towards the opponent. Essentially, Ifrit increases the flexibility that the user has in regards to his usages of Fire Release - opening up new avenues and levels of versatility to an ability that is traditionally indiscriminate and linear. Finally, Ifrit can absorb the chakra of a fire technique of the users (thereby extinguishing its existence) and, through it's sacrifice, extend its stay on the field. A ranks and below will add two turns, while S ranks can add three.

Notes:
Ifrit can be created up to two times, with a two turn cooldown between uses (from when it ends.) He can stay on the field for four turns and, on the turn after he ends the user will be incapable of using Fire techniques A rank or above.
Ifrit's abilities also apply to advanced forms of fire such as Fire based KG/CE (Scorch, Blaze etc)
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.
( Fuinjutsu: Sutāku kōka ) Sealing Technique: Starrk Effect (Passive)
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20 (+10 to technique)
Damage: N/A
Description: The Starrk effect is a unique sealing technique crafted by a man that was alone for many years, only to find a way to gain companions by creating things. He was blessed with the ability to give things life, but these things still didn't keep him company. They had no motive. No personality. No sense of uniqueness to them at all. They were just drones that reacted and acted on his whims. Then he finally found a way to give them everything they were missing, with a simple seal. The seal simply takes a part of the user's personality and seals it into an object, technique or weapon that has sentience or life. With this, the host that the personality is sealed within becomes much more unique depending on what sort of personality the user chose to gift the host; Gaining speech, deeper thinking and other things connected with actually thinking for ones self and having a personality to make unique decisions. Though this does give things a uniqueness, it would also strip the one it is used on of part of his/her personality. Meaning if they sealed the happy part of their personality into another host, that host would be happy and outgoing, while the one the happiness came from in the first place would most likely be an unhappy personality when interacting with them. This works especially well with people whom have multiple personality disorder. One could potentially strip themselves or others of those personalities specifically and place them into a different host. This seal can be used passively next to the creation of anything sentient, or can be pre placed on things such as custom weapons and such, though would need to be placed in the user's bio or stated before a fight/event.
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (Passive)
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns.
 

Serpent

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Mira's ability to deceive was indeed impressive, It was indeed quite the performance. However every micro fluctuation in her muscles, the tightening of her skin, however so small was all to easy for Hei's Byakugan to detect. To him her deceit was as clear as the coloration changes in her hair. Mira would create her familiar and seemingly prepared for battle as she openly admits to understanding her situation and calling Hei out of his heritage. Displaying her true knowledge she had previously attempted to hide.

"I'm simply and Observer of Knowledge... no that's not right. More accurate to say a collector. I'm researching this land as Its rather new to me. I find it's history to be.. appealing."

Hei clasps his hands together as he continues to talk

"I have become quite versed in the Uzumaki clan as they seem to be descendants of Otsutsuki. Their "high" levels of chakra are a diluted result of that, nothing more."

Hei continued, as a casket rises next to him

"Your chakra however.. is something more and in fact, could be a key piece of knowledge to better my understanding. I can see your very reserved about it. Good thing I have ways of acquiring what I desire."

As Hei finishes speaking a man would walk out from the casket, it's lid falling to the floor as he steps out. Cloaked in white and wearing his anbu styled mask the mans identity would unknown. Simply taking a battle stance and ready to engage in combat at any moment, Hei would step back a few meters as if to observe Mira's ability.

(Kuchiyose Kinjutsu: Edo Tensei) – Forbidden Summoning Technique: Impure World Reincarnation
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra: 60 (-20 per resurrection per turn)
Damage: N/A
Description: A technique developed by Tobirama Senju used to revive the dead. To perform this technique the user must first acquire DNA of the person they intend to revive, be it hair, blood samples, or limbs. The soul of the revived target must also reside within Irkalla or the Pure World, not those who have been consumed by the Death God or previously sealed by means that would otherwise make it impossible to be resurrected, like their soul being destroyed. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and activated. This forms a special seal with the living sacrifice n the center. Then dust and ash encase the sacrifice’s body, giving them the same appearance that the revived target had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user performing the Tiger → Snake → Dog → Dragon → Clap hand seal combination. When the user summons the revived soul, a casket first appears before revealing the revived target. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. The summoned soul is able to resist control through a Breakout Chance, see Edo Tensei rules for specifics regarding this per turn event. In the event of Breakout a summoner can seal their Edo Tensei, unless Breakout occurs through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner. Edo Tensei are typically summoned with a Talisman installed in their head, applying special sealing script to modify and adjust their Breakout Chance and abilities. By default, meaning without a Talisman, an Edo Tensei can only access techniques two ranks lower than the maximum its biography allows, its base speed is reduced by four levels, all its damage is reduced by 20 points, and Chakra present in techniques it uses is reduced by 10. These do not count as debuffs; they are modifiers present on the biography from the moment it is summoned.
Note: A biography can have up to a total of three souls for revival, abiding by all Edo Tensei rules.
Note: Users of this technique can have up to three souls prepared for revival, but only 1 present on the battlefield at any time. Orochimaru, Kabuto, and Tobirama biographies or Necromancer specialists can have up to two on the battlefield.
Note: Biographies are able to use the user’s customs. Captured biographies can only use customs for advanced fields, not basic customs.
Note: Captured biographies for vessels and DNA material must be done through official battle, approved by a Moderator.
Note: Edo Tensei can be used twice per battle.

Hei:
Health: 440
Chakra: 3000
Speed: 16
Tracking: 20 x 5 = 100

Edo:
Health: 240
Chakra: 4000
Speed: 16
Tracking: 20`
 
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Alyx

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Listen, I could care less what research you're looking into. I’ve answered you truthfully, so if you’d be so kind as to leave - that would be nice” she said, watching as a coffin surfaced from the terrain. Her eyes were narrowing inward when she noticed the appearance of someone coming from the coffin. “So he can raise the dead…” Mirabelle noted as she sighed. Looks like getting to town won’t be as easy as she’d like it to be. “Well…if you insist…” she said in a serious tone, as Kasha understood the object. Immediately, as the Edo Tensai had fully surfaced, the maiden would have tapped into the unique powers of the Nibi as a result.

Let’s even out the playing field” she commanded, as she immediately released the spiritual blue flames into the surface of the terrain. As it occurs, the flames would have found its target - as five corpses from within the terrain started to pierce through the surface, each flaming in the iconic blue fires of the Hellblaze. Kasha would have started his own offense exactly at the same time as well - release fiery chakra to erupt from directly behind the opponents.

Charred Resurrection - Using the highly spiritual nature of their flames, the user is capable of targeting the dead and reanimating them with spiritual flames. This creates up to 5 soldiers with a physical body composed of flickering blue fire and a spiritual mask resembling Matatabi. They are immune to 80 damage and lower and move at the same speed of a Sage ranked Ninja. These soldiers are capable of shaping Blue Fire for generic fire attacks and as Spiritual Flames.
The giant fiery vortex would have generated enough suction that it would forcefully drag the enemy duo into it. Kasha would have then rushed ahead, as the other undead followed closely behind, leaving their master to her devices. “You’re sure about this…?” Matatabi asked her. “No, but no matter what happens - as long as we’re together…we can do this

She attempted to assure her partner.


(Katon: Barioria no Unmei) | Fire Release: Doom of Valyria
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: An extremely powerful jutsu, Doom of Valyria allows the user to (after making 4 handseals) flood immense amounts of fire chakra into the ground, and through it raise gigantic pillar(s) of fire. These pillars will spiral ferociously as they rise which, is not just a cosmetic effect, but rather serves to imbue the rising flame with the effects of ‘Aggravate’. That is, the rotating columns of fire will, through use of convection, create shifting high to low, and low to high airflows that will serve to exert a powerful suction effect. The suction effect will span out up to short range away from the pillars, and can neutralise propulsion forces of B rank and below. The scale of this technique can be such that it would be capable of affecting large swathes of land, each pillar affecting up to a short ranged radius area and towering up to 15 meters into the sky

Note:
This technique can only be used twice, with a two turn cooldown in between uses. Once used, the user will be barred from utilising fire techniques above B rank for the rest of the turn, and cannot use fire above S rank next turn. Because of its effects, this technique is potentially fatal if used within short range of the user, unless they have some kind of countermeasure

Kasha: 250
 

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As the fire swirled and started generating a suction, Kumo, the Edo summoning would turn to face it, releasing a torrent of dense water enhanced by the very scripted written within the Edo Tensei itself. This water acting as a barricade that easily snuffs the flames before they can cause any harm. As Kumo preforms his technique. Hei would simply place his hand upon Kumo's creating a simple yet effective seal that will link their chakra's together through a uniqu chakra bond.

"I conjure forth a guide to lead you to the nearest town. Applying my method of hospitality to gain the knowledge you withhold and you attack me? No.. I cannot allow for such hostilities. Now I will simply take if from you by force."

(Suiton: Suijinchū) - Water Release: Water Encampment Pillar
Type: Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.
(Fuuinjutsu: Rinku Sankaku) Sealing Technique: Triangle Link
Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (-5 per message sent)
Damage: N/A
Description: The user will place their hand on a target while focusing chakra and create dual markings on the target and themselves. This Fuuinjutsu script takes the form of small triangle tattoo. These markings link the users and targets chakra networks together creating a chakra bond. This bond fluctuate at a steady frequency to one another alerting the other in the bond if their chakra becomes irregular. While this directly doesn't allow another to know the exact happenings on a given situation, meaning that they will logically need to figure out if something is wrong. They can use this chakra bond to passively transmit signals to each other by creating chakra fluctuations to one another, even over vast distances providing a useful form of communication by using a coded similar to that of Morse code. (does not transmit across ocean landmarks) This technique can only be applied to a single target at a time, and placing it upon another target will disperse any previous marking and sever the previous link created. Though the user's chakra networks are linked, techniques that would otherwise be harmful, such as Genjutsu or Senjutsu, like that of Sage Mode does not transfer through the Triangle Link nor does it harm another in the chakra link.
Notes:
-Requires Fuuinjutsu and Advanced Fuuinjutsu
-Fuuinjutsu seal only lasts for one Arc
-Can only be taught by Serpent
With the Kasha and the rather rudimentary undead rushing forth. Kumo will then simply throw one of his unique kunai forward and preform a simple technique causing the kunai to multiply into hundreds that will rain down upon Kasha and the undead

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
Hei:
Health: 440
Chakra: 2900 - 70 = 2830
Speed: 16
Tracking: 100

Kumo:
Health: 240
Chakra: Unlimited
Speed: 16
Tracking: 20`
 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
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Kin
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Kumi
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A guide? You must take me for some kind of idiot. I know what the Edo Tensai is like, no normal person just casually raises the dead as a ‘guide’. Cut the crap already, it’s unbecoming of you…” she snarled at the opponent as she watched the undead put out the flames. She was annoyed that this lunar lunatic wasn’t taking the hint. It honestly peeved her off though she was prepared anyway. The undead of her control and Kasha made note of the approaching storm of kunai heading towards them, which prompted Mirabelle to handle it for them as they continued to march. With the needed hand seals, she immediately caused a ‘blanket’ to form overhead of everyone - which caught all the kunai and immediately melted them down into nothing more than liquid metal. The high temperatures of Solar Wind was more than enough to achieve this feat, leaving nothing behind to manipulate.

At the same time, Kasha would have acted; quickly command hundreds of fiery weapons to be spawned into the battle from ‘portals’, quickly pelting the opponent’s down with them. From behind of him, he would have summoned some as well, though with his unique ability gifted him the power to interact with the weapons as solids, as he mounted it like a surfboard and blasted towards the opponents. The undead would have done so as well, due to the same perk granted as the all drew closer and closer, with the undead unleashing fiery spiritual familiars resembling a variety of different felines, mythical and real. They would be immune also to the damage of the weapons, as they quickly all phased through them in an attempt to completely overwhelm the enemy.


(Taiyofuuton: Hoshi no Jidai) Solar Wind Release: Age of the Stars
Type: Attack, Supplementary, Defensive
Rank: D - S
Range: Short - Long
Chakra: 10 - 40
Damage: 20 - 80 (80)
Description: Age of the Stars allows one the generalized ability to weaponize one’s solar wind chakra. In the process of doing this, the user has the ability to generate basic usages for the element. This can range from solidified solar wind constructs such as weaponry, blasts, tornadoes or anything within the realms of one’s imagination. Due to the nature of solar winds, these creations are superheated to the touch, capable of melting metals, ignite flammable substances, and evaporate water of two ranks below the strength of this technique. The size of which these constructs can reach is five meters for D to C Rank, ten meters for B to A Rank while S rank can reach up to fifteen meters. D – C rank requires no hand seals, while B rank requires one, A requires two and S rank requires three. In the case of A rank use, it can only be used thrice per battle with a cool down of one turn. S rank can only be used twice per battle with a cool down of two turns, but within that cool down, no Solar Wind Techniques above A rank can be used. These techniques can be formed anywhere within the battle field in the air (though must start 5 meters away from the opponent), from the user’s body or can be infused into a weapon in order to give the weapon superheated properties, as it glows a bright green coloration. In this cause however, it will completely melt the object in question after a single turn of use. As said in the CE, the user is immune the damage and effects of Solar Wind.

(Katon: Irikuchi Bieuchi II) ♌ Fire Release: Gate of Babylon II
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: After performing the Tiger → Ox hand seals, the user will release huge amounts of fire chakra into the air within range. The user will open either one-three fiery walls(s) ten by ten meters in dimensions. These ten by ten meter fiery red wall(s) can be created at least ten meters away from the desired target, or three meters behind the user himself to be used as frontal protection. The wall(s) can be created in any direction imaginable, slanted, behind, above, aides etc, as long as they stay "flat" like a wall and not curved. These walls are unable to be created underneath the opponent. As the wall(s) are created, countless ripples can be seen, as fire-based weapons emerge from within each individual ripple, ranging from long double edged swords to spears, maces, and even halberds, retaining their average size. The user has complete control of where the weapons will emerge within the portal, this is to avoid self inflicted damage should he choose to utilize the wall(s) behind him. The fire-based weapons will be seen emerging very slowly as if in slow-motion, however at any moment, the user can release all weapons simultaneously as a wave of projectile attacks by causing the ripples to "burst" sending them at increased speed. The speed in which the projectiles travel can be compared to "Fire Release: Great Dragon Fire Technique". Although tangible, the fire-based projectiles can punch through concrete like other similar fire techniques.

Notes:
- Can be used three times per battle
- No other A ranked or above fire techniques in the same turn
- No other Gate of Babylon techniques in the same turn
- No fire techniques above S rank next turn
- Must be taught by Mathias
( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 - 40
Damage: 40 - 80 (80 + 30 + 10 = 120)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.

Spiritual Flames - The user gains the ability to make use of Spiritual Blue Flames, aimed at causing high damage to the opponent’s spiritual network. This causes half the damage to the opponent’s spirit. When 0 is hit on the spirit, they will be rendered comatose until healed by techniques retrieving the soul. This also allows Burn Heal to cause spiritual burns, aimed at the target's spirit and not body. Requires the user to have first obtained Incomplete Transformation level.

Fortified Flames - The user's Blue Fire has strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation level.

Is that enough of a hint? If not then I’m explaining anymore...” Mirabelle said, finally at least giving the celestial an answer.

Kasha: 240 - 40 = 200
 
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