[Nin] Poison

Sasori

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Well... From what I know poison comes in two types of forms ranging from a liquid form to a gaseous state.

In gaseous form: Poison is weak to wind because it can be used to easily blow the smoke away and stop it from spreading while it is strong to lightning because just like wind it has the potential to disrupt the lightning's medium which is the air.

In Liquid form: It is weak to earth and water because they can serve as a good wall or deterrent to prevent it from spreading while water focuses more on diluting the poison in its body. While its strength to fire is probably due to it having a high evaporation/boiling point, but even if it does transform to a gas it is still dangerous and lethal due to inhalation.
 

Shinta

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If your liquid poison comes into contact with a Fire Jutsu one rank higher, the poison will turn to gas and it's effects thus will speed up. Most custom poisons will have liquid and gas forms and tend to have quicker effects when in gas form as it's more easily absorbed into the body in that state.

So... this is where I'd post a poison that your bio has. I was pretty certain there was a puppeteers poison but I can't seem to find it.

Regardless, we can still move on. The poison techniques each are there own poison, in a way, that you create using your chakra... or I guess for puppets, the poison is stored in them to use, I don't know puppets aren't my thing :T_T:

We'll start with the only c-rank:

(Dokuton: Doku Kemuri Kasui) - Poison Release: Poison Smoke Stream Technique
Rank: C-Rank
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: A technique where the user breathes forth a stream of poison. The poison itself wont do any outside damage, but when hitting against a body it flows into the opponents pores or lungs. The smoke itself is a slight paralysis, hindering speed and agility for two turn by 3 ranks.

Any contact with bare skin or inhalation is enough for the target to become affected by this poison. Simply slows down your target(s) by three ranks. However, if an S-jounin (Level 3 speed in the speed chart) or lower comes into contact with this, obviously there speed can't go down to negatives and I'd prefer to think of it that there speed can't be lowered below 1. I'm just using base speed levels for that example, but of course multipliers lift the speed ranking up and this jutsu effects the targets total speed (Rank + Multiplier = Total - 3 lvls from poison = hindered speed level)
 

Sasori

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Am I just analyzing it?

If so it is a pretty simple technique, in the sense that the user simply molds their chakra in order to produce a poison that has specific effects and abilities.
 

Shinta

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Oh sorry, my training is kinda... casual in what I want from you xD Generally, you can make your comments about the jutsu or analyse if you wish, though I generally rank enough about the jutsu to cover most of it. I do encourage you to ask questions in order to clarify any misconceptions about the jutsu though.

(Dokuton: Hei no Doku Jutsu) - Dokuton: Wall of Poison Technique
Rank: B-Rank
Type: Defensive
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: A technique used when an opponent is rushing towards the user, bringing forth a veil of poison mist in which the opponent will end up running through. When passing through the poison, the opponent will experience no sensation at all. However, once the enemy passes through it he will be poisoned. The effects are a mild numbness to the targets senses (blurred vision, hissing sound, skin numbness, etc) and momentary disorientation for 2 turns.

I just noticed some wording I don't like in this jutus... a lot actually.

Anyway, this is a defensive wall of poison mist, that once your target runs through it will cause the poisoning described above. It'll basically cause your target, if they run through it, to stagger over with the dizziness that would come from; blurred vision, hissing sound and numbness of the poison.
 

Sasori

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Yeah there's a lot of.... bad wording in that technique, but I understand it nonetheless.

Even though there are no direct effects listed in the technique besides the one mentioned there isn't much use for this technique alone. Simply meaning that it could allow you to perform sneaky techniques such as throwing a kunai at a target from behind and saying they won't be able to hear it due to the "Hissing noises."
 

Shinta

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Here's another Mist-poison tech... I think this one is much better than the last xD

(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.

This one requires you to have your own poison, specifically one that has a gaseous state (will be written in the specific poisons jutsu description). Costs a bit of chakra and has a unique hand seal that can cause it to become recognisable if used multiple times, though the chakra drain per turn may deter multiple uses.
Of course, wind will easily dispel this jutsu so maybe best to set this up in a closed off area?
 

Shinta

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No, if you choose to infuse another poison into the mist, the chakra drain won't be in effect. Likewise, if you don't choose to infuse a custom poison, it will instead just be the chakra drain version.




(Dokuton: Kurote no Jutsu) - Poison Release: Black Hand Skill
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A technique where the user can transmit a special poison through an open wound. This jutsu is normally used close range, where the user shoves their hand forward and shove it into an opponents open wound. The opponents hands will turn black and become stiff and unable to perform Jutsu while the technique is active (lasts 2 turns if its not deactivated). The users chakra will infect the enemy with a poison which will instantly paralyze him. The effects can only be reversed by a medical ninja by removing the poison and administering the antidote. However, the technique is useless unless the user can target an open wound.

A jutsu that requires clone contact, so close that you actually need to insert a part of your hand into an open wound for this to take effect. The poison instantly paralyses as your chakra is directly pumped into the targets cardiovascular system. Your target will remain paralysed until a medical ninja removes the poison and treats them.
 

Shinta

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Picked a good day to respond, I've been feeling active xD




(Dokuton: Shinkei Douin no Jutsu) - Poison Release: Nerve Agent Technique
Rank: B-Rank
Type: Supplementary
Range: Short-mid
Chakra Cost: 20
Damage Points: N/A
Description: The user performs the needed handseal (Clap hands), while inhaling, and releases out a yellow fog from mouth. The special poison is a nerve agent designed to affect the motor nerves and muscles which is achieved by altering the users own saliva and respiratory secretions and giving it the needed qualities. As the poison touches the pores of an opponent that particular area of the body will begin to experience random and severe muscle spasms. The spams progress and make it rather hard to perform handseals, using projectiles, taijutsu, etc. The symptons increase for 3 turns, at the end of which the target will be almost in a seizure-like state. After that, the effect wears off instantly and the target regains control over their musculatory system.

Using your chakra to alter your saliva and chakra into the needed poison, you'll release it in a similar way to any mist/gaseous jutsu. I think the description covers what I need to say, though do ask any questions about it.

(Dokuton: Mahi Doku Bakuha no Jutsu)- Poison Release: Paralysis Poison Blast Technique
Rank: B-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A technique that is based off somewhat on the Phoenix Flower Jutsu. The user exhales five blasts of poison after inhaling and doing the Hare handseal. In the center of these blasts of guey poison are poison smoke bombs that the user threw at the same time, both aspects of the technique containing the same poison, albeit in different forms (liquid and mist). Upon impact, the liquid poison will enter the targets pores, being absorbed through the skin, causing high levels of physical pain (albeit no damage) while the poison bombs will detonate the mist, which, if inhaled, will cause motor paralyzation (1 turn).

For this, you'll throw poison-smoke bombs as you spit out a viscous, poison liquid. Both are forms of the same poison that cause paralysis.
 

Shinta

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That... is a good point xD




(Doku Sōzō) Poison Creation
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A (60 possible physical damage on impact, rest depends on the poison)
Description:
The user is able to take an existing sample of a given poison and manipulate it with his chakra, increasing is quantity and replicating it. Basically, much like one does with water release an a water source, the user is able to use a small sample of poison to, from it, create waves, projectiles, etc if the poison is liquid or a dust, clouds, gusts, mists, etc if the poison is a gas. This technique, however, cannot create poison out of nothing, only manipulate existing poison from a sample or source.
Note: the original sample or source needs to be within short range of the user.

Assuming you have a sample of poison on you, such as what Sasori's puppets might have, you can use this to manipulate it to increase the quantity in order to use like a water jutsu (for example). If your poison sample is a gas, you can use it like any gas-based jutsu to create gusts or walls of poison; or if it is liquid you can use it to form waves or blasts of liquid poison.

(Dokuton: Soeki no Jutsu) - Poison Release: The Plague Technique
Rank: A-Rank
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: N/A (20*X per turn for 3 turns, X being the number of the turn in question)
Description: A technique which is a very deadly dokuton skill which can render even the strongest shinobi helpless with an extreme pain. By infusing highly concentrated poison chakra into one part of the persons body through direct contact, the poison begins to spread causing purple dots to appear all over the body. As they spread over the body, they constantly cause more and more pain as time goes on (lasts 3 turns). The effect is achieved by using the users chakra to create poison inside the enemy's cells through direct contact and using only the normal toxins and byproducts of the enemy's metabolism as source. The chakra will potentiate these toxins and multiply them, creating a cascading effect of increasing toxicity which can culminate in the enemy's death if he doesn't stop the spreading of the technique or receives treatment.
Note: Usable once every 4 turns

So, the jutsu covers the turn-by-turn effects pretty well. Just note this jutsu requires physical contact in order to work. You'll be using your chakra to target the natural toxins in your opponent to create a deadly poison that rapidly spreads through their body. Once you make the initial contact, your chakra will continue to create the poison in your targets body.
 

Sasori

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Okay, so I think the first one is really cool. I can basically control the poison on one of my puppets swords or a mist of poison and manipulate it as I see fit. The only question I have is how does the user control the poison? Is it just a mental command?
 

Shinta

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It's you infusing your chakra into the poison, then willing your chakra to do whatever it is you want it to do. You want it to be a wave of poison? You will your chakra to shape the poison and move it like a wave. Basically a mental command but each instance of Poison Creation/Control will need you to re-use the jutsu. If you want poison to float as orbs around you but then suddenly form into a protective wall of liquid poison, that would be two uses of Poison Creation.




There is one more jutsu I can teach you, though being Sasori it might not be usable by you xD Regardless, come back when you are S-class, unless you have some more Poison questions in the mean time.
 

Shinta

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(Dokuton: Doku Hebi Rendan no Jutsu) - Poison Release: Poison Hydra Barrage Technique
Rank: S-Rank
Type: Offensive
Range: Short-Long
Chakra Cost: 70 (-20 per turn)
Damage Points:N/A
Description: Using the users blood as a template, this technique creates a gargatuan, 10 meter tall Hydra, completely made of thick poison. The user will draw blood in one of his palms and do 3 handseals (Hare, Ox, Tiger) clapping his hands and opening them. As he does, a thick guey orb of poison falls to the ground. As it touches the ground it expands rapidly and seemingly out of control into a gigantic 3 headed Hydra. This enormous familiar will be entirely made of either a generic poison (which will cause increasingly severe muscular pain, sensory numbness and damage if absorbed through the skin (30 damage per turn, effects last 5 turns after exposure), death if the poison is vaporized and inhaled) or a unique poison of the user (requires the user to have a liquid custom poison approved) and will be able to act and move through the users command. The enormous familiar can regrow body parts (if the user pays 20 chakra points) if attacked by techniques bellow S-Rank, each attack creating a new head. It not only can attack a target physically by making contact with it (it can move, stretch, deform, etc in various ways to attack the enemy in a freeform manner) but can also shoot from each of its heads a C-Rank bullet of the poison its made off (using this ability counts as a single move). The drawback of such a technique is sustaining it which drains the users chakra but also his focus and stamina.
Note: Can only be used once every 5 turns, lasting 4 turns each time

I really like this technique, lets you have a semi-sentient poison beast on the field with you. This is formed by poison and your blood (poison can be the one in the description or your own liquid, custom poison). You can spend chakra to heal this poison beast, that has three heads to take damage at the cost of one head, causing a new one to grow. You can free-form attack targets too, which has the benefit of the poison still being able to do damage, as well as the free-form action.
The Hydra is controlled through mental commands but you are able to use other jutsu while controlling it, so long as you passively pay the chakra. Healing the hydra costs additional chakra and counts as a move but the most effective and probably the best part of this jutsu, if the ability (counts as a move) for each of the heads to release a C-rank poison bullet. As long as they are done in the same time-frame, you can shoot three bullets at the same time and that'll count as one move. If you have had to heal the hydra and thus have more heads, you have and extra poison bullet to shoot... The possibilities of this are up to you of course xD

Since you are a Sasori User, he might not be able to use this jutsu as Sasori is himself a puppet. O__O'
 
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