[Nin] Poison Ninjutsu

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Right. Tell me about Poison and its usages.
Poison Ninjutsu is the ability to create harmful or toxic bio-hazardous substance from one's chakra. Because one is forming them from one's chakra, one is able to shape it, use it to coat objects and use them for attacks.
We have liquid and gaseous forms of poison and as far as I know, only medical ninjas are able to create custom poison or coat their weapons in poisons.

Depending on how poison are used, they can be distracting, hindering and fatal. Any which way, it is hazardous.
 

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Indeed, what about strengths and weaknesses of Poisons? There's even a way to make the weaknesses work for you, if you know how to play it. Sorry for the late reply, by the way.
Well to my best of knowledge, Liquid Poison is strong to Fire but once it's overcome by the fire, it becomes a poison gas that is even more dangerous when inhaled.
Q: I believe we can control the gaseous form too?

Gaseous poison is strong to lightning as lightning ionizes them and make them spread while wak to wind which can disperse them.

Liquid poision is weak to water and earth which are both able to dilute it.

Q: So tell me more through which we can use its weakness as an advantage.
 

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Poison has the two states, Liquid and Gaseous state. In Liquid state it is weak to Water and Earth and strong to Fire, and Gaseous state is weak to Wind since it can be blown away and strong to Lightning. Anyway, yes, it can be controlled in its gaseous state, and you answered your own question there, that it becomes gas when heated from its liquid state, meaning you can still control it somewhat. Nonetheless, Poison is pretty straightforward. I will briefly explain the technique, and I just want you to analyze it, and ask questions if you have any.

(Dokuton: Doku Kemuri Kasui) - Poison Release: Poison Smoke Stream Technique
Rank: C-Rank
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: A technique where the user breathes forth a stream of poison. The poison itself wont do any outside damage, but when hitting against a body it flows into the opponents pores or lungs. The smoke itself is a slight paralysis, hindering speed and agility for two turn by 3 ranks.

A stream of poison is breathed out, in smoke like form (so gaseous). It enters through pores and orifices on the opponent's body, and causes slight paralysis and hinders speed for a turn, by 3 ranks. So its pretty damn useful.
 

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Very useful technique as you have pointed out. The reason been that the smoke can be used to hinder sight, likewise also cause movement hindrance until cured. However, the poison is not detrimentally harmful to the body.
 

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Indeed, moving on.

(Dokuton: Hei no Doku Jutsu) - Dokuton: Wall of Poison Technique
Rank: B-Rank
Type: Defensive
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: A technique used when an opponent is rushing towards the user, bringing forth a veil of poison mist in which the opponent will end up running through. When passing through the poison, the opponent will experience no sensation at all. However, once the enemy passes through it he will be poisoned. The effects are a mild numbness to the targets senses (blurred vision, hissing sound, skin numbness, etc) and momentary disorientation for 2 turns.

Again, a mist based one. Where you will bring forth a veil of Poison mist, which the opponent will pass through. This poisons them, causing numbness, blurred vision, etc. For about 2 turns. Great for close range stuff.
 

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Its as you mentioned however, I must not that the effects are not precise and is open to any interpretation by the opponent. If distraction means no A-rank jutsu then that's on point. The opponent may say something else since the jutsu does not mention. The blurred vision could make one's tracking speed diminish but since it's not mentioned, the opponent may interprete it the way he likes. Nice technique but ain't useful until the effects are less vague.
 

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Yeah, if its vague, don't go too far with descriptions tbh.

(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.

An interesting technique, and actually based off the Mist technique, where you will first form a weird hand seal, and focus your chakra into the atmosphere. This allows you to create a large amount of Poison mist which fills up the area, and surrounds the opponent. If absorbed through their skin, or inhaled, it can drain both the opponent's chakra and health. Good for WSE tbh.
 

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Yeah, if its vague, don't go too far with descriptions tbh.

(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.

An interesting technique, and actually based off the Mist technique, where you will first form a weird hand seal, and focus your chakra into the atmosphere. This allows you to create a large amount of Poison mist which fills up the area, and surrounds the opponent. If absorbed through their skin, or inhaled, it can drain both the opponent's chakra and health. Good for WSE tbh.
Now this is the deal. I like the technique. Though its typically mist which can be blown off. Or does the mist regenerate after being blown off? It says it copies personal poison, so the opponent suffers the side effect of the personal poison instead. What if the effect say it causes death in 3 turns? What's WSE? Warring State Era? What do you mean by Good for it? Is it because of the health system being implemented?
 

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It will be blown off, and yes, it takes on the effects of a personal poison (a cool perk for those who have it from before Poison was moved) and yeah, cause of the health being implemented.

(Dokuton: Kurote no Jutsu) - Poison Release: Black Hand Skill
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A technique where the user can transmit a special poison through an open wound. This jutsu is normally used close range, where the user shoves their hand forward and shove it into an opponents open wound. The opponents hands will turn black and become stiff and unable to perform Jutsu while the technique is active (lasts 2 turns if its not deactivated). The users chakra will infect the enemy with a poison which will instantly paralyze him. The effects can only be reversed by a medical ninja by removing the poison and administering the antidote. However, the technique is useless unless the user can target an open wound.

A weird technique, where poison is transmitted through an open wound. The hand is literally shoved into the wound. The opponent's hands turn black (a form of necrosis I believe) and becomes stiff, making them unable to perform jutsu (which require hand seals, I guess) whilst this is active for two turns. This also paralyzes the opponent, and only a med nin can stop this technique, technically.
 

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Weird indeed. It says active for two turns, then say it can't be reversed unless healed. Which is which? I see the latter as the most logical, since once you are effected with poison and your cells are dead, how would they return to normal if not healed or new cells are produced.

Also quite difficult to carry out, seeing you need an open wound. This makes the application of this poison very diffcult to execute.
 

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I'd go for the latter too.

(Dokuton: Shinkei Douin no Jutsu) - Poison Release: Nerve Agent Technique
Rank: B-Rank
Type: Supplementary
Range: Short-mid
Chakra Cost: 20
Damage Points: N/A
Description: The user performs the needed handseal (Clap hands), while inhaling, and releases out a yellow fog from mouth. The special poison is a nerve agent designed to affect the motor nerves and muscles which is achieved by altering the users own saliva and respiratory secretions and giving it the needed qualities. As the poison touches the pores of an opponent that particular area of the body will begin to experience random and severe muscle spasms. The spams progress and make it rather hard to perform handseals, using projectiles, taijutsu, etc. The symptons increase for 3 turns, at the end of which the target will be almost in a seizure-like state. After that, the effect wears off instantly and the target regains control over their musculatory system.

A technique where you will clap your hands together, and inhale. You will then exhale and release a yellow fog from your mouth which is a nerve agent, designed to affect the motor nerves and muscles of the opponent. Once it touches the opponent's skin, that area will be affected in the form of severe muscle spams, which make it difficult to perform techniques or hand seals, and increase over three turns, which puts the opponent in a seizure like state.
 

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Again open to hundreds of interpretation. Especially the "difficult to perform" part. How difficult? Does this means they won't be able to do them at all. Like they can't throw projectiles even if its a ninjutsu projectile, nor can they do any form of taijutsu. What happened in the "almost siesure-like state"? Unable to use any jutsu at all?

I liked the execution of the poison though and with the right skillful usage or making a custom to supplement this, one could bring the best out of it.
 

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I'd just go with not at all, if it follows the trends of real nerve agents.

(Dokuton: Mahi Doku Bakuha no Jutsu)- Poison Release: Paralysis Poison Blast Technique
Rank: B-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A technique that is based off somewhat on the Phoenix Flower Jutsu. The user exhales five blasts of poison after inhaling and doing the Hare handseal. In the center of these blasts of guey poison are poison smoke bombs that the user threw at the same time, both aspects of the technique containing the same poison, albeit in different forms (liquid and mist). Upon impact, the liquid poison will enter the targets pores, being absorbed through the skin, causing high levels of physical pain (albeit no damage) while the poison bombs will detonate the mist, which, if inhaled, will cause motor paralyzation (1 turn).

A technique where you will combine poison and smoke bombs, where you will inhale and form the Hare hand seal. You will then exhale and unleash 5 blasts of Poison and within them, are smoke bombs, which also contain poison. Both forms, liquid and mist. Each with their effects.
 

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Very useful technique albeit short lived. Kinda contradicting statements. High level physical pain and its no damage nor is it an illusionary pain. Even some illusionary pAin causes mental damage. Very useful as you fight from 2 forms. Gas and liquid, making it harder to escape. The paralysis last a turn, how about the induced pain?
 

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Possibly the same duration. It can be perceived pain, doesn't mean it needs a damage rating (similar to Lili's Box summons, which has toxic venom and the like which causes similar pain, without damage).

(Doku Sōzō) Poison Creation
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A (60 possible physical damage on impact, rest depends on the poison)
Description:
The user is able to take an existing sample of a given poison and manipulate it with his chakra, increasing is quantity and replicating it. Basically, much like one does with water release an a water source, the user is able to use a small sample of poison to, from it, create waves, projectiles, etc if the poison is liquid or a dust, clouds, gusts, mists, etc if the poison is a gas. This technique, however, cannot create poison out of nothing, only manipulate existing poison from a sample or source.
Note: the original sample or source needs to be within short range of the user.

An interesting technique, where you will take a sample of Poison you have, and manipulate it. This allows you to replicate its quantity, and replicate it. Basically using it as a source of Poison for more expansive usages.
 

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Very nice technique, basic manipulation but useful. Requires one to have a sample of the poison on hands but once the sample is depleted, that is all. Since one can replicate it, expanding it, though I don't believe one is able to make a colossal construct from such a little source, can they?
 

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Not too big, yeah. Keep it within logical limits, I'd say.

(Dokuton: Soeki no Jutsu) - Poison Release: The Plague Technique
Rank: A-Rank
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: N/A (20*X per turn for 3 turns, X being the number of the turn in question)
Description: A technique which is a very deadly dokuton skill which can render even the strongest shinobi helpless with an extreme pain. By infusing highly concentrated poison chakra into one part of the persons body through direct contact, the poison begins to spread causing purple dots to appear all over the body. As they spread over the body, they constantly cause more and more pain as time goes on (lasts 3 turns). The effect is achieved by using the users chakra to create poison inside the enemy's cells through direct contact and using only the normal toxins and byproducts of the enemy's metabolism as source. The chakra will potentiate these toxins and multiply them, creating a cascading effect of increasing toxicity which can culminate in the enemy's death if he doesn't stop the spreading of the technique or receives treatment.
Note: Usable once every 4 turns

A technique where you will through direct contact, infuse a high amount of Poison into the opponent. This causes it to spread, causing more and more pain, and using the opponent's metabolism as a source. Of course, the opponent dies after the three turns.
 
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