[Nin] Poison Ninjutsu with Shinta

Shinta

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Well, let's get you started.

Why do you want to learn Poison Release?
What do you know about Poison in the series and in the NBRP?
What are the strength and weaknesses, in terms of elemental interactions, of Poison?
 

Onii Chan

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I want poison to kill all my enemies and those who appose my righteous ruling over the land of Rome. lol

I want poison because i don't really see much people using it or rather the way i plan on using it, by using poison i could use it as a shield which is good and use it as a blinding technique to therefore give me enough time to perform a big attack towards my opponents.. If all that fails i'm sure the poison itself will kill the *****. I don't plan on being a medical shinobi so i'm just gonna use the default unless you like me and you just wanna teach me for free. lol

Poison bad

Poison is just like how it says, literal toxic gas or liquid in some cases that can kill people either immediately or within a certain time frame. Using your chakra you basically transform it into ninjutsu and therefore manipulating your chakra into a deadly substance called poison which is purple. All i know according to the series is that Hanzo used it.

In terms of interaction, i assume anyways, wind would be a big factor as most poison i do believe is a gas and therefore wind would simply force the poison to flow another direction. Fire, i do believe because of its burning properties would kill the toxic bacteria from the poison essentially leaving it useless? That part i'm not sure about.
 

Shinta

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So, a quick reference for elemental interactions is . Within it, you'll find that wind is indeed a weakness of poison but only in its gas form. I'll just copy/paste from that thread:

Strong to: In liquid form, Poison is strong to Fire, requiring one rank higher to turn it into it's gaseous form and causes it's effects to speed up if inhaled. In gas form, it is strong to Lightning.

Weak to: In liquid form, Water and Earth are good counters to contain and dilute the poison. While in gaseous form, Wind is highly effective.

All good on this?
 

Onii Chan

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So, a quick reference for elemental interactions is . Within it, you'll find that wind is indeed a weakness of poison but only in its gas form. I'll just copy/paste from that thread:

Strong to: In liquid form, Poison is strong to Fire, requiring one rank higher to turn it into it's gaseous form and causes it's effects to speed up if inhaled. In gas form, it is strong to Lightning.

Weak to: In liquid form, Water and Earth are good counters to contain and dilute the poison. While in gaseous form, Wind is highly effective.

All good on this?
How is a gas strong against lightning? Wouldn't the lightning just pass through the gas as gas isn't a solid and lightning is a solid gamma? How does this work if you don't mind explaining it.

Thats all my questions to this subject.
 

Shinta

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So, NBRP logic is what we go by here. The thinking is that the gas acts as an insulator in the same way wind jutsu does, thus both wind and gaseous poison are strong against lightning. You have the think of almost all elements as not exactly acting the same way the real-life counterparts would.
 

Onii Chan

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So, NBRP logic is what we go by here. The thinking is that the gas acts as an insulator in the same way wind jutsu does, thus both wind and gaseous poison are strong against lightning. You have the think of almost all elements as not exactly acting the same way the real-life counterparts would.
I understand we go by certain logic here lol just didn't know how gas was strong against lightning as i've never had to utilize gas in battle before.
 

Shinta

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As far as gas goes, the strengths depend on the element. There are some fire release jutsu that create gas, but they are not considered strong against Lightning. You just have to reference the thread I linked in an earlier post to see if the element has a gas form and if it is strong against Lightning. Any Gas-based CE will also let you clearly know if they are strong or not against Lightning.




So, the poison techniques each are there own poison, in a way, that you create using your chakra. The jutsu description will state the effects of each jutsu (or poison as it might be better put) and if one is able to use a custom poison in substitute. Note that only med-nin can create a custom poison at this time.

We'll start with the only c-rank:

(Dokuton: Doku Kemuri Kasui) - Poison Release: Poison Smoke Stream Technique
Rank: C-Rank
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: A technique where the user breathes forth a stream of poison. The poison itself wont do any outside damage, but when hitting against a body it flows into the opponents pores or lungs. The smoke itself is a slight paralysis, hindering speed and agility for two turn by 3 ranks.

Any contact with bare skin or inhalation is enough for the target to become affected by this poison. Simply slows down your target(s) by three ranks. However, if an S-jounin (Level 3 speed in the speed chart) or lower comes into contact with this, obviously there speed can't go down to negatives and I'd prefer to think of it that there speed can't be lowered below 1. I'm just using base speed levels for that example, but of course multipliers lift the speed ranking up and this jutsu effects the targets total speed (Rank + Multiplier = Total - 3 lvls from poison = hindered speed level)
 

Onii Chan

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Alright, nice, reminds me of how poison works in shadow of war, it basically works the same way.

So, when it comes into contact with genin to s-jounins the speed can only decrease to 1?
 

Shinta

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Yeah, no lower than one.




(Dokuton: Hei no Doku Jutsu) - Dokuton: Wall of Poison Technique
Rank: B-Rank
Type: Defensive
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: A technique used when an opponent is rushing towards the user, bringing forth a veil of poison mist in which the opponent will end up running through. When passing through the poison, the opponent will experience no sensation at all. However, once the enemy passes through it he will be poisoned. The effects are a mild numbness to the targets senses (blurred vision, hissing sound, skin numbness, etc) and momentary disorientation for 2 turns.

Don't mind the description... lots of wording I don't like .__.

Anyway, this is a defensive wall of poison mist, that once your target runs through it will cause the poisoning described above. It'll basically cause your target, if they run through it, to stagger over with the dizziness that would come from; blurred vision, hissing sound and numbness of the poison.

I'll throw in a second Poison-Mist jutsu.

(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.

This one requires you to have your own poison, specifically one that has a gaseous state (will be written in the specific poisons jutsu description). Costs a bit of chakra and has a unique hand seal that can cause it to become recognisable if used multiple times, though the chakra drain per turn may deter multiple uses.
Of course, wind will easily dispel this jutsu so maybe best to set this up in a closed off area?
 

Onii Chan

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Yeah, no lower than one.




(Dokuton: Hei no Doku Jutsu) - Dokuton: Wall of Poison Technique
Rank: B-Rank
Type: Defensive
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: A technique used when an opponent is rushing towards the user, bringing forth a veil of poison mist in which the opponent will end up running through. When passing through the poison, the opponent will experience no sensation at all. However, once the enemy passes through it he will be poisoned. The effects are a mild numbness to the targets senses (blurred vision, hissing sound, skin numbness, etc) and momentary disorientation for 2 turns.

Don't mind the description... lots of wording I don't like .__.

Anyway, this is a defensive wall of poison mist, that once your target runs through it will cause the poisoning described above. It'll basically cause your target, if they run through it, to stagger over with the dizziness that would come from; blurred vision, hissing sound and numbness of the poison.

I'll throw in a second Poison-Mist jutsu.

(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.

This one requires you to have your own poison, specifically one that has a gaseous state (will be written in the specific poisons jutsu description). Costs a bit of chakra and has a unique hand seal that can cause it to become recognisable if used multiple times, though the chakra drain per turn may deter multiple uses.
Of course, wind will easily dispel this jutsu so maybe best to set this up in a closed off area?
All understandable, no questions so far lol
 

Shinta

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Okay then.




(Dokuton: Kurote no Jutsu) - Poison Release: Black Hand Skill
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A technique where the user can transmit a special poison through an open wound. This jutsu is normally used close range, where the user shoves their hand forward and shove it into an opponents open wound. The opponents hands will turn black and become stiff and unable to perform Jutsu while the technique is active (lasts 2 turns if its not deactivated). The users chakra will infect the enemy with a poison which will instantly paralyze him. The effects can only be reversed by a medical ninja by removing the poison and administering the antidote. However, the technique is useless unless the user can target an open wound.

A jutsu that requires clone contact, so close that you actually need to insert a part of your hand into an open wound for this to take effect. The poison instantly paralyses as your chakra is directly pumped into the targets cardiovascular system. Your target will remain paralysed until a medical ninja removes the poison and treats them.
 

Onii Chan

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Okay then.




(Dokuton: Kurote no Jutsu) - Poison Release: Black Hand Skill
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A technique where the user can transmit a special poison through an open wound. This jutsu is normally used close range, where the user shoves their hand forward and shove it into an opponents open wound. The opponents hands will turn black and become stiff and unable to perform Jutsu while the technique is active (lasts 2 turns if its not deactivated). The users chakra will infect the enemy with a poison which will instantly paralyze him. The effects can only be reversed by a medical ninja by removing the poison and administering the antidote. However, the technique is useless unless the user can target an open wound.

A jutsu that requires clone contact, so close that you actually need to insert a part of your hand into an open wound for this to take effect. The poison instantly paralyses as your chakra is directly pumped into the targets cardiovascular system. Your target will remain paralysed until a medical ninja removes the poison and treats them.
Cant wait to use that.

Can this technique be combined with a water jutsu? For example if my opponent has a open wound and is currently under water, will i be able to use this jutsu with the water to spread the infection through the water particles and then therefore in the wound of the opponent?
 

Shinta

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No, the poison would dissipate in such a large amount of water. This jutsu creates a concentrated amount of poison, not a large amount, but a very concentrated dose to deal the damage. Thus why it needs to be directly inserted into an open wound.




Unless things have changed, I believe you're S-jounin? In that case, these are the last two jutsu I can teach you for the time being.

(Dokuton: Shinkei Douin no Jutsu) - Poison Release: Nerve Agent Technique
Rank: B-Rank
Type: Supplementary
Range: Short-mid
Chakra Cost: 20
Damage Points: N/A
Description: The user performs the needed handseal (Clap hands), while inhaling, and releases out a yellow fog from mouth. The special poison is a nerve agent designed to affect the motor nerves and muscles which is achieved by altering the users own saliva and respiratory secretions and giving it the needed qualities. As the poison touches the pores of an opponent that particular area of the body will begin to experience random and severe muscle spasms. The spams progress and make it rather hard to perform handseals, using projectiles, taijutsu, etc. The symptons increase for 3 turns, at the end of which the target will be almost in a seizure-like state. After that, the effect wears off instantly and the target regains control over their musculatory system.

Using your chakra to alter your saliva and chakra into the needed poison, you'll release it in a similar way to any mist/gaseous jutsu. I think the description covers what I need to say, though do ask any questions about it.

(Dokuton: Mahi Doku Bakuha no Jutsu)- Poison Release: Paralysis Poison Blast Technique
Rank: B-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A technique that is based off somewhat on the Phoenix Flower Jutsu. The user exhales five blasts of poison after inhaling and doing the Hare handseal. In the center of these blasts of guey poison are poison smoke bombs that the user threw at the same time, both aspects of the technique containing the same poison, albeit in different forms (liquid and mist). Upon impact, the liquid poison will enter the targets pores, being absorbed through the skin, causing high levels of physical pain (albeit no damage) while the poison bombs will detonate the mist, which, if inhaled, will cause motor paralyzation (1 turn).

For this, you'll throw poison-smoke bombs as you spit out a viscous, poison liquid. Both are forms of the same poison that cause paralysis.
 

Onii Chan

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No, the poison would dissipate in such a large amount of water. This jutsu creates a concentrated amount of poison, not a large amount, but a very concentrated dose to deal the damage. Thus why it needs to be directly inserted into an open wound.




Unless things have changed, I believe you're S-jounin? In that case, these are the last two jutsu I can teach you for the time being.

(Dokuton: Shinkei Douin no Jutsu) - Poison Release: Nerve Agent Technique
Rank: B-Rank
Type: Supplementary
Range: Short-mid
Chakra Cost: 20
Damage Points: N/A
Description: The user performs the needed handseal (Clap hands), while inhaling, and releases out a yellow fog from mouth. The special poison is a nerve agent designed to affect the motor nerves and muscles which is achieved by altering the users own saliva and respiratory secretions and giving it the needed qualities. As the poison touches the pores of an opponent that particular area of the body will begin to experience random and severe muscle spasms. The spams progress and make it rather hard to perform handseals, using projectiles, taijutsu, etc. The symptons increase for 3 turns, at the end of which the target will be almost in a seizure-like state. After that, the effect wears off instantly and the target regains control over their musculatory system.

Using your chakra to alter your saliva and chakra into the needed poison, you'll release it in a similar way to any mist/gaseous jutsu. I think the description covers what I need to say, though do ask any questions about it.

(Dokuton: Mahi Doku Bakuha no Jutsu)- Poison Release: Paralysis Poison Blast Technique
Rank: B-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A technique that is based off somewhat on the Phoenix Flower Jutsu. The user exhales five blasts of poison after inhaling and doing the Hare handseal. In the center of these blasts of guey poison are poison smoke bombs that the user threw at the same time, both aspects of the technique containing the same poison, albeit in different forms (liquid and mist). Upon impact, the liquid poison will enter the targets pores, being absorbed through the skin, causing high levels of physical pain (albeit no damage) while the poison bombs will detonate the mist, which, if inhaled, will cause motor paralyzation (1 turn).

For this, you'll throw poison-smoke bombs as you spit out a viscous, poison liquid. Both are forms of the same poison that cause paralysis.
I have no questions for these, everything seems quite understandable except for the word ''guey'' what in the world is that?
 

Shinta

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Guey, or gooey means a thick and sticky liquid. In other words, a viscous liquid as I said previously xD

With this, we'll have to put the training on hold until you rank up.
 
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