Takeno would dash at his opponent. He would create a clone, which would bury underground as they got closer to their target
(Doton: Ton'neru chika no Jutsu) - Earth Release: Tunneling Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The user after performing the required hand seals Ram → Dog → Rat → Bird is able to create a wide tunnel in the ground, this cannot travel through rock though or anything with a high density. The large tunnel that is created allows the user to transport others without detection.
Note: The initial entry of the technique is short range.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
As Takeno gets closer to his enemy he would stop. and proceed to slam his clenched fist and release a mist of thick poison. It would mimic Poison Release: Vicious Mockery. In an instant the clone would then pop out of the earth, kicking the opponent in the back of his neck, pushing him into the thick smog. This would destroy some mobility, seeing how the clone just dug the heel of his foot into the opponents spinal column.
(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.
And then?Alright then bigboi, show me a combo you can do with it.
How are you going to use this in a fight? What would happen if someone used wind on it?
Can they blow it away? Will it reform? What about the -5 chakra, does that sustain it and keep it reforming?
If you have no questions answer mine.