(pO_O)p q(O_Oq)

Gobi Gobletsson

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Cheers.

I start by forming two hand seals and expells a fireball at you.
(Katon: Goenkyu) - Fire Style: Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.
I then throw a kunai behind it and makes it multiple into several kunais.
(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu

Rank:A
Type:Attack
Range:Short-Mid
Chakra Cost:N/A
Damage Points:N/A
Description: Projectile Kage Bunshin no Jutsu is a Ninjutsu technique that uses Kage Bunshin to create multiple physical clone copies from one thrown projectile.
EDIT: @Yulyn, thankies. ^^
 
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Axle

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Cheers.

I start by forming two hand seals and expells a fireball at you.


I then throw a kunai behind it and makes it multiple into several kunais.


EDIT: @Yulyn, thankies. ^^
Neji Hyuga

As I see the fireball coming towards me, I focus pure katon chakra into my hand and release a red blast formed from pure Katon chakra. It meets your fireball and cancels out, making your fireball dye out in mid-air. I then send a wind strike your way. It cuts your shurikens and pushes them back your way, along with the wind. I then begin jogging in place...

(Ushiro Honoo) Back Flame
Rank: S-rank
Type: Defensive
Chakra Cost: 40
Damage Points : N/A
Description: The user focuses fire chakra in one arm, then a flame appears around the users hands, the user can shoot out pure fire chakra to cancel out any fire jutsu
Note: can only be taught by Axle

Fuuton: Juuha Reppou Shou (Wind Style: Beast Wave Violent Wind Strike)
Type:Attack
Rank: B
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: A combo of a wind gut shaped like a claw with cutting wind that push and
slice at the same time.

Atsui-Appu: Warm-up
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A
Damage: (Taijutsu +10)(Ninjutsu +5)
Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster.
Note: Can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: must be done at beginning of battle
Note: it only has 3 shots
Note: except Forbidden
 

Gobi Gobletsson

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Neji Hyuga

As I see the fireball coming towards me, I focus pure katon chakra into my hand and release a red blast formed from pure Katon chakra. It meets your fireball and cancels out, making your fireball dye out in mid-air. I then send a wind strike your way. It cuts your shurikens and pushes them back your way, along with the wind. I then begin jogging in place...

(Ushiro Honoo) Back Flame
Rank: S-rank
Type: Defensive
Chakra Cost: 40
Damage Points : N/A
Description: The user focuses fire chakra in one arm, then a flame appears around the users hands, the user can shoot out pure fire chakra to cancel out any fire jutsu
Note: can only be taught by Axle

Fuuton: Juuha Reppou Shou (Wind Style: Beast Wave Violent Wind Strike)
Type:Attack
Rank: B
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: A combo of a wind gut shaped like a claw with cutting wind that push and
slice at the same time.

Atsui-Appu: Warm-up
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A
Damage: (Taijutsu +10)(Ninjutsu +5)
Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster.
Note: Can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: must be done at beginning of battle
Note: it only has 3 shots
Note: except Forbidden
Barbossa bio.

Upon seeing you easily and without any further trouble defends against my jutsus I tip up my hat. ''Ye' little rat, it ain't time for jogging.'' As I ended the sentence I began on a few hand seals and leap back as I expelled a stream of water from my mouth straight at you, though upon sending out the stream of water I continued by making further hand seal inserting lightning into the water creating a 'shocking combo' (lol).

(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
 

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Barbossa bio.

Upon seeing you easily and without any further trouble defends against my jutsus I tip up my hat. ''Ye' little rat, it ain't time for jogging.'' As I ended the sentence I began on a few hand seals and leap back as I expelled a stream of water from my mouth straight at you, though upon sending out the stream of water I continued by making further hand seal inserting lightning into the water creating a 'shocking combo' (lol).

(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
"Hm....it looks like it's time for a dentist check up>_>"

I disperse into pure wind right before your attack reaches me, but it was in your view so you cannot see me and thus expect my death and utter demise O^O. I appear a few meters to the right from your attack and begin praying. After doing so, I finish by summoning one of my favorite turtles....Bubba. He's summoned right behind me.

(Futon: Taisan) Wind Style : Disperse
Type : Defense/Supplementary
Rank : A
Range : N/A
Chakra cost : 30
Damage points N/A
Description : The user is able to disperse his body into the wind, making the user one with the wind. The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks.
Note : Takes time to reform back into user's original state.
Note : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air.
Note : Can only be used Once per battle
Note : Only used/taught by ~Yondaime~

Suiton Bunshi: Water Molecules
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 80
Damage : (15 damage per turn )
Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15
Note: can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: after this technique is done the user can't user any A-rank and above water jutsus for 3 turns
Note: can be used as a water source

Summoning Jutsu: (Kame) Turtle Summoning: Bubba
Rank: A
Type: Supplementary
Range Short-Long
Chakra Cost: 30
Damage: 60
Description: Bubba is the most artistic turtle, he has been with user so long that they have good chemisty and by stomping his foot he can perform A-rank and lower earth jutsus from anywhere on the field. He's 5 stories tall. Can only be pierced by A-rank and above jutsus.
Note: can only be pierced by A-rank and above jutsus
Note: Must have signed the turtle contract
Note: Must be taught by Axle
 

Gobi Gobletsson

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"Hm....it looks like it's time for a dentist check up>_>"

I disperse into pure wind right before your attack reaches me, but it was in your view so you cannot see me and thus expect my death and utter demise O^O. I appear a few meters to the right from your attack and begin praying. After doing so, I finish by summoning one of my favorite turtles....Bubba. He's summoned right behind me.

(Futon: Taisan) Wind Style : Disperse
Type : Defense/Supplementary
Rank : A
Range : N/A
Chakra cost : 30
Damage points N/A
Description : The user is able to disperse his body into the wind, making the user one with the wind. The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks.
Note : Takes time to reform back into user's original state.
Note : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air.
Note : Can only be used Once per battle
Note : Only used/taught by ~Yondaime~

Suiton Bunshi: Water Molecules
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 80
Damage : (15 damage per turn )
Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15
Note: can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: after this technique is done the user can't user any A-rank and above water jutsus for 3 turns
Note: can be used as a water source

Summoning Jutsu: (Kame) Turtle Summoning: Bubba
Rank: A
Type: Supplementary
Range Short-Long
Chakra Cost: 30
Damage: 60
Description: Bubba is the most artistic turtle, he has been with user so long that they have good chemisty and by stomping his foot he can perform A-rank and lower earth jutsus from anywhere on the field. He's 5 stories tall. Can only be pierced by A-rank and above jutsus.
Note: can only be pierced by A-rank and above jutsus
Note: Must have signed the turtle contract
Note: Must be taught by Axle
As I land and haven't heard a scream of pain, w.e. I quickly take a look around noticing you to my right forming a praying motion. Without thinking further about I quickly form a single hand seal forcing earth spikes up underneath you as you're about to summon your beast. I quickly follow up by dashing at you and the moment I reach you I draw my sword whilist inserting lightning chakra into it, my dash ends as I land pass you with my sword swung in and upwards motion resulting in cutting you in half.

(Doton: Ganchuusou) - Earth Style: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: The user creates spikes of earth that come up from the ground to stab the enemy.This jutsu can be made in a short or mid distace but the jutsu its self is made of a 6 foot radius of spikes.

(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+15 to kenjutsu and standard attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.
 

Axle

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As I land and haven't heard a scream of pain, w.e. I quickly take a look around noticing you to my right forming a praying motion. Without thinking further about I quickly form a single hand seal forcing earth spikes up underneath you as you're about to summon your beast. I quickly follow up by dashing at you and the moment I reach you I draw my sword whilist inserting lightning chakra into it, my dash ends as I land pass you with my sword swung in and upwards motion resulting in cutting you in half.

(Doton: Ganchuusou) - Earth Style: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: The user creates spikes of earth that come up from the ground to stab the enemy.This jutsu can be made in a short or mid distace but the jutsu its self is made of a 6 foot radius of spikes.

(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+15 to kenjutsu and standard attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.
As I feel the earth below me begin to shake I understand that it's being manipulated and my best bet is to get the F*** out of there. I stop my summoning and quickly and swiftly rotate. So as the spikes rise, they are also immediately crushed. The attack leaves a small crater. I end the rotation facing you. I see you running towards me, and I slam my hands on the ground causing an earth prison to rise all around you thus imprisoning you. As soon as it imprisons you, I manipulate the prison further so that the walls turn into earth spikes which impale you from all sides...

(Chou Hakkeshou Kaiten) - 8 Trigrams Giant Rotation
Rank: C
Type: Defence/Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: A rotation on a bigger scale that leaves behind a huge crater.

(Doton: Enchou kangoku) – Earth Style: Dome Prison
Rank: S
Type: Supplementary/Defense
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density.
*Note: Can only be used 3 times per battle.
*Note: No S rank earth techniques the following turn.
*Can only be taught by McKnockout
 

Gobi Gobletsson

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As I feel the earth below me begin to shake I understand that it's being manipulated and my best bet is to get the F*** out of there. I stop my summoning and quickly and swiftly rotate. So as the spikes rise, they are also immediately crushed. The attack leaves a small crater. I end the rotation facing you. I see you running towards me, and I slam my hands on the ground causing an earth prison to rise all around you thus imprisoning you. As soon as it imprisons you, I manipulate the prison further so that the walls turn into earth spikes which impale you from all sides...

(Chou Hakkeshou Kaiten) - 8 Trigrams Giant Rotation
Rank: C
Type: Defence/Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: A rotation on a bigger scale that leaves behind a huge crater.

(Doton: Enchou kangoku) – Earth Style: Dome Prison
Rank: S
Type: Supplementary/Defense
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density.
*Note: Can only be used 3 times per battle.
*Note: No S rank earth techniques the following turn.
*Can only be taught by McKnockout
Immediatly as the pillars starts rising I expell a wind stream from my mouth firing me in a upward, forward motion so I go airborne above you where I expell a horizental line of mud from my mouth which then solidfies in the air and lands upon you, as I land behind you a few feet. I quickly fetch up a pair of shrooms and eats them. ''I hope you're ready, 'cause Kraken is about to be released.''

(Futon: Kaze Ogawa) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth.

(Doton: Doryuheki) - Earth Style: Mud Wall Jutsu
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user spits out mud from their mouth onto the ground. The mud then solidifies into a large, protective wall of earth.
 

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Immediatly as the pillars starts rising I expell a wind stream from my mouth firing me in a upward, forward motion so I go airborne above you where I expell a horizental line of mud from my mouth which then solidfies in the air and lands upon you, as I land behind you a few feet. I quickly fetch up a pair of shrooms and eats them. ''I hope you're ready, 'cause Kraken is about to be released.''

(Futon: Kaze Ogawa) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth.

(Doton: Doryuheki) - Earth Style: Mud Wall Jutsu
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user spits out mud from their mouth onto the ground. The mud then solidifies into a large, protective wall of earth.
I make a giant water hand which pushes the water wall up towards you at high speeds. And at an angle so that when I stop the water hand, it won't fall back ontop of me. I also wipe blood on the tattoo on my arm and slam my hands on the aluminum pillar which summons Bubba again right beside my pillar. Bubba then stomps on the ground and a giant fissure opens up under the ground. This fissure is extremely deep

Water: Giant Hand (suiton:kyojin hando)
Type:Attack/Supplemantry
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points:60(+5 with lightning)
Description:The user creates a giant hand out of water that can be hard for a punch or sharp to act as a claw it can also be used to grab the enemy. Can be mixed with lightning tecniuqes to make it stronger.
*Can only be used by burakyilan or if thought by burakyilan

Summoning Jutsu: (Kame) Turtle Summoning: Bubba
Rank: A
Type: Supplementary
Range Short-Long
Chakra Cost: 30
Damage: 60
Description: Bubba is the most artistic turtle, he has been with user so long that they have good chemisty and by stomping his foot he can perform A-rank and lower earth jutsus from anywhere on the field. He's 5 stories tall. Can only be pierced by A-rank and above jutsus.
Note: can only be pierced by A-rank and above jutsus
Note: Must have signed the turtle contract
Note: Must be taught by Axle

(Doton: Doryuu Kekai) - Earth Style: Earth Fissure
Rank: C
Type: Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: This jutsu splits the earth apart to make a fissure. The size of the fissure is proportioned to the amount of chakra of the user.
 

Gobi Gobletsson

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I make a giant water hand which pushes the water wall up towards you at high speeds. And at an angle so that when I stop the water hand, it won't fall back ontop of me. I also wipe blood on the tattoo on my arm and slam my hands on the aluminum pillar which summons Bubba again right beside my pillar. Bubba then stomps on the ground and a giant fissure opens up under the ground. This fissure is extremely deep

Water: Giant Hand (suiton:kyojin hando)
Type:Attack/Supplemantry
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points:60(+5 with lightning)
Description:The user creates a giant hand out of water that can be hard for a punch or sharp to act as a claw it can also be used to grab the enemy. Can be mixed with lightning tecniuqes to make it stronger.
*Can only be used by burakyilan or if thought by burakyilan

Summoning Jutsu: (Kame) Turtle Summoning: Bubba
Rank: A
Type: Supplementary
Range Short-Long
Chakra Cost: 30
Damage: 60
Description: Bubba is the most artistic turtle, he has been with user so long that they have good chemisty and by stomping his foot he can perform A-rank and lower earth jutsus from anywhere on the field. He's 5 stories tall. Can only be pierced by A-rank and above jutsus.
Note: can only be pierced by A-rank and above jutsus
Note: Must have signed the turtle contract
Note: Must be taught by Axle

(Doton: Doryuu Kekai) - Earth Style: Earth Fissure
Rank: C
Type: Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: This jutsu splits the earth apart to make a fissure. The size of the fissure is proportioned to the amount of chakra of the user.
Upon the mud wall getting flipped back at me sweat begins to drop from my head as a wild rage goes through my body, further called berserkergang. Completly blinded in rage and my muscles and powers are now pushed to the very limit I appear infront of you as you're summoning bubba with a fist englufed in water, and as my affinity is water, it's just pure awesome. Hitting you in the face launching you across the field and due my new found and enourmous strength and speed you will fly to long range, near death also because of your Water technique earlier you woulda taken damage and my fist have gained damage. ''DIE!!!''

(Baikingusutairu: Bāsākāreiji) - Viking Style – Berserkergang
Rank: A
Type: Supplementary
Range: Self
Chakra cost: N/A
Damage points: N/A
Description: This technique requires for the user to eat a special mix of mushrooms which act like a drug and, paralyze his Nerves/senses and will enable him to enter a state of mind called the berserker rage. The effect of the mushrooms takes a turn to kick in, but when they do, the user will be put under a nearly uncontrollable, trance-like fury, speed up his neutral synapses to react faster to danger and push his physical prowess to it's maximum limits, allowing him to gain tremendous raw speed and monstrous power and completly removes all sense of pain from the body, and allows him to ignore any strain on the body. The effects of the mushrooms lasts for a while, though as they wear off the side effects will be a heavy headache.
~ The effect lasts for three turns after the effect kicks in.
~ Can only be used once and pushes the user's limits to Tsunade's strenght and Raikage's speed in his Lightning armour.

(Go Animaru Go Soshi Genkotsu) � 5 Animal 5 Element fist
Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: This is based upon the Hung Ga style of Chinese martial arts and the five animals representing the 5 basic elements. The user strikes the opponent with 5 punches each one is charged with one of the 5 basic elements. This is a highly advanced skill that adds the affects from the elemental additions of the chakra being added to the punches. Lightning will causing numbing for one turn, fire will cause burning, wind will cause shredding and slicing, earth will cause tremendous bone breaking power and water will soak in a high density causing irregular breathing.
Note: Can only be used twice
 

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Upon the mud wall getting flipped back at me sweat begins to drop from my head as a wild rage goes through my body, further called berserkergang. Completly blinded in rage and my muscles and powers are now pushed to the very limit I appear infront of you as you're summoning bubba with a fist englufed in water, and as my affinity is water, it's just pure awesome. Hitting you in the face launching you across the field and due my new found and enourmous strength and speed you will fly to long range, near death also because of your Water technique earlier you woulda taken damage and my fist have gained damage. ''DIE!!!''

(Baikingusutairu: Bāsākāreiji) - Viking Style – Berserkergang
Rank: A
Type: Supplementary
Range: Self
Chakra cost: N/A
Damage points: N/A
Description: This technique requires for the user to eat a special mix of mushrooms which act like a drug and, paralyze his Nerves/senses and will enable him to enter a state of mind called the berserker rage. The effect of the mushrooms takes a turn to kick in, but when they do, the user will be put under a nearly uncontrollable, trance-like fury, speed up his neutral synapses to react faster to danger and push his physical prowess to it's maximum limits, allowing him to gain tremendous raw speed and monstrous power and completly removes all sense of pain from the body, and allows him to ignore any strain on the body. The effects of the mushrooms lasts for a while, though as they wear off the side effects will be a heavy headache.
~ The effect lasts for three turns after the effect kicks in.
~ Can only be used once and pushes the user's limits to Tsunade's strenght and Raikage's speed in his Lightning armour.

(Go Animaru Go Soshi Genkotsu) � 5 Animal 5 Element fist
Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: This is based upon the Hung Ga style of Chinese martial arts and the five animals representing the 5 basic elements. The user strikes the opponent with 5 punches each one is charged with one of the 5 basic elements. This is a highly advanced skill that adds the affects from the elemental additions of the chakra being added to the punches. Lightning will causing numbing for one turn, fire will cause burning, wind will cause shredding and slicing, earth will cause tremendous bone breaking power and water will soak in a high density causing irregular breathing.
Note: Can only be used twice
As I get up from getting knocked back..I hold my broken arm with my left one. With blood dripping from my mouth and my torn up attire. I focus chakra into my legs and push off from the ground, causing me to look as if I disappeared.

Freestyle art Power legs = Furīāto Pawā ashi
Type: Supplementary
Rank: A
Range: Self
Chakra Cost: 30
Damage Points: N/A
Description: The first stage of the leg empowering freestyle tech, the user focuses big amounts of chakra into his legs, this technique allows the user to temporarily increase the strength in his legs, by pumping the muscles and tissue full of concentrated chakra. This technique gives the user 10+ damage to all Taijutsu, which involves using his legs, and a boost of speed, equal to Lee without weights. This technique does have some drawbacks, when it ends, the user will have used a big amount of power in his legs, making them weaker.
Notes:
• Can only be used twice per match.
• Lasts for three turns.
• After it ends, the user has -5 damage to all his Taijutsu, for the rest of the battle.
• No A-ranked or higher techniques in the next turn.
• Can only use two moves in the next turn
• Can only be taught by ZeroGarra.

Tekken | Iron Fist
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.
 

Gobi Gobletsson

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As I get up from getting knocked back..I hold my broken arm with my left one. With blood dripping from my mouth and my torn up attire. I focus chakra into my legs and push off from the ground, causing me to look as if I disappeared.

Freestyle art Power legs = Furīāto Pawā ashi
Type: Supplementary
Rank: A
Range: Self
Chakra Cost: 30
Damage Points: N/A
Description: The first stage of the leg empowering freestyle tech, the user focuses big amounts of chakra into his legs, this technique allows the user to temporarily increase the strength in his legs, by pumping the muscles and tissue full of concentrated chakra. This technique gives the user 10+ damage to all Taijutsu, which involves using his legs, and a boost of speed, equal to Lee without weights. This technique does have some drawbacks, when it ends, the user will have used a big amount of power in his legs, making them weaker.
Notes:
• Can only be used twice per match.
• Lasts for three turns.
• After it ends, the user has -5 damage to all his Taijutsu, for the rest of the battle.
• No A-ranked or higher techniques in the next turn.
• Can only use two moves in the next turn
• Can only be taught by ZeroGarra.

Tekken | Iron Fist
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.
As you begin running around I would have no problems to track your movements as I puffed up so much as I am my reaction time and my eyes and mind would easily be able to follow some which is slower than myself. As you start running I appear infront of you with a rising knee into your stomping making you lift abit off the ground, I use this to send a fist directly into your chest, launching you back again, however this time the assasult doesn't end as I follow you as you're launched back and appears above you as you land making a leg drop.

(Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:A powerful shoulder smash followed by a strong punch.

(Lee without weights is like 1st Gate, which gives you 1.5x your current speed. Due my Technique I can speed on Raikage's level which results in me still having more. =| )
 

Axle

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As you begin running around I would have no problems to track your movements as I puffed up so much as I am my reaction time and my eyes and mind would easily be able to follow some which is slower than myself. As you start running I appear infront of you with a rising knee into your stomping making you lift abit off the ground, I use this to send a fist directly into your chest, launching you back again, however this time the assasult doesn't end as I follow you as you're launched back and appears above you as you land making a leg drop.

(Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:A powerful shoulder smash followed by a strong punch.

(Lee without weights is like 1st Gate, which gives you 1.5x your current speed. Due my Technique I can speed on Raikage's level which results in me still having more. =| )
As you appear in front of me and knee me, I cross my arms against my stomach, lowering the impact, and making me slide back some, and I put both of my hands against my face. So as your other punch comes toward me, I do a quick side step and deliver a 2 jab combo to your face at very high speeds. After my punches connect, I step in some more so that I am in elbow range (meaning we're almost kissing) and I deliver well over 50 punches from your face down to your stomach....After the combo you look at my hands against my face and see them open palmed. Meaning that whole time I was using the gentle fist and that I have shut done most of your chakra points and muscles making you move slower.

(Kentou Sensu) - Boxing Style
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A
Damage: (Taijutsu rules)
Description: The user raises their fists up close to their face and begins jogging in place. By using this style, they must concentrate on their opponent at all times. And it has basically became a reflex to jab and dodge, making the user move a little faster than average (nothing compared to gates speed). The user also is ready to block at will, since his fists are already raised to do so. In this style the user only uses punches and constantly shifts their feet to move at lightning fast speed around the opponent when in elbow range.
Note: Can only be taught/used by Axle
Note: being in this style involves a strong cardio system, so it's very difficult to maintain without getting exhausted.
1- training session let's the user maintain for 2 turns
2:3 - training sessions lets the user maintain for 5 turns
5-training sessions lets the user maintain for 10 turns
Note: takes 3 turns to use this style again in the same match.
 

Gobi Gobletsson

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As you appear in front of me and knee me, I cross my arms against my stomach, lowering the impact, and making me slide back some, and I put both of my hands against my face. So as your other punch comes toward me, I do a quick side step and deliver a 2 jab combo to your face at very high speeds. After my punches connect, I step in some more so that I am in elbow range (meaning we're almost kissing) and I deliver well over 50 punches from your face down to your stomach....After the combo you look at my hands against my face and see them open palmed. Meaning that whole time I was using the gentle fist and that I have shut done most of your chakra points and muscles making you move slower.

(Kentou Sensu) - Boxing Style
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A
Damage: (Taijutsu rules)
Description: The user raises their fists up close to their face and begins jogging in place. By using this style, they must concentrate on their opponent at all times. And it has basically became a reflex to jab and dodge, making the user move a little faster than average (nothing compared to gates speed). The user also is ready to block at will, since his fists are already raised to do so. In this style the user only uses punches and constantly shifts their feet to move at lightning fast speed around the opponent when in elbow range.
Note: Can only be taught/used by Axle
Note: being in this style involves a strong cardio system, so it's very difficult to maintain without getting exhausted.
1- training session let's the user maintain for 2 turns
2:3 - training sessions lets the user maintain for 5 turns
5-training sessions lets the user maintain for 10 turns
Note: takes 3 turns to use this style again in the same match.
Upon my your shifting leg stance and sidesteps, I quickly raise my entire arm up which is starting to get engulfed in chakra which will harm you as you jab into it, simply, expelling you away from hitting me. Also due one of your arms are broken you can do your jabs as fast as you wanted and I quickly leap into the air landing my fist which is engulfed in chakra upon, smashing and crushing you inbetween the fist and the ground as everything ends up in a huge crater due the impact. I then dash back to mid-range as my mode ends and looks around. ''My my, I might overdid it abit for this one.''

(Baikingusutairu: Jotunn's Genkotsu) - Viking Style: Jotunn's Fist
Type: Offensive, Defensive
Rank: A
Range: Short-Mid
Chakra Cost: 40
Damage Cost: 80
Description: By using this jutsu the user will release a high amount of pure chakra out on his desired arm forming a giant fist around it. As it's created, takes few seconds, the user forcibly punch it into the ground with a devasting force, tearing the ground up and crushes everything within it's range.
~Useable 2 times.
 

Axle

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Upon my your shifting leg stance and sidesteps, I quickly raise my entire arm up which is starting to get engulfed in chakra which will harm you as you jab into it, simply, expelling you away from hitting me. Also due one of your arms are broken you can do your jabs as fast as you wanted and I quickly leap into the air landing my fist which is engulfed in chakra upon, smashing and crushing you inbetween the fist and the ground as everything ends up in a huge crater due the impact. I then dash back to mid-range as my mode ends and looks around. ''My my, I might overdid it abit for this one.''

(Baikingusutairu: Jotunn's Genkotsu) - Viking Style: Jotunn's Fist
Type: Offensive, Defensive
Rank: A
Range: Short-Mid
Chakra Cost: 40
Damage Cost: 80
Description: By using this jutsu the user will release a high amount of pure chakra out on his desired arm forming a giant fist around it. As it's created, takes few seconds, the user forcibly punch it into the ground with a devasting force, tearing the ground up and crushes everything within it's range.
~Useable 2 times.
As I see your fist coming down ontop of me, I charge Raiton Chakra into my hand (yes water molecules is over) and aim it in the air, so that it cuts through your arm...

(Raiton: Raikiri) - Lightning Release: Lightning Blade
Rank: S
Type: Offense
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: This jutsu is an advanced form of Chidori.
 
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Gobi Gobletsson

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As I see your fist coming down ontop of me, I charge Raiton Chakra into my hand (yes water molecules is over) and aim it in the air, so that it cuts through your arm...

(Raiton: Raikiri) - Lightning Release: Lightning Blade
Rank: S
Type: Offense
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: This jutsu is an advanced form of Chidori.
As I feel restience a seal above my nipple activates sending a burst of chakra through my entire body giving my jutsu extra strenght thus going above yours with 10 points and crushes you.

(Fuuinjutsu: Juin Jutsu) - Sealing Technique: Cursed Seal
Rank :A
Type:Supplementary
Range:Short
Chakra Cost:30
Damage Points:N/A(-5 per turn to target if they us it and target can be self)
Description:This jutsu creates a seal that gives its target more chakra and more strenght.(Curse Mark of Heaven: +10 Nin - +5 Tai. Curse Mark of Earth: +5 Nin - +10 Taijutsu)
Note:Level 2 is double the gain and the damage to the one with the seal)
 

Axle

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As I feel restience a seal above my nipple activates sending a burst of chakra through my entire body giving my jutsu extra strenght thus going above yours with 10 points and crushes you.

(Fuuinjutsu: Juin Jutsu) - Sealing Technique: Cursed Seal
Rank :A
Type:Supplementary
Range:Short
Chakra Cost:30
Damage Points:N/A(-5 per turn to target if they us it and target can be self)
Description:This jutsu creates a seal that gives its target more chakra and more strenght.(Curse Mark of Heaven: +10 Nin - +5 Tai. Curse Mark of Earth: +5 Nin - +10 Taijutsu)
Note:Level 2 is double the gain and the damage to the one with the seal)
X_X damn you...
 
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