( Doton: Jōshō Iwa ) - Earth Release: Rising Rocks
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user claps their hands together and then unleashes two huge rocks from the ground on either side of the enemy to send the opponent flying backwards.
( Doton: Gizagiza no Iwajin ) - Earth Release: Jagged Rock Formation
Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate their chakra and stomps the ground. By doing so, he causes small fractures to rip through the ground, which will then force fragments of earth and rock to rise up from the ground like protruding rock formations to then deal blunt force damage to the opponent and can raise them up into the air.
*Shows hand signs* Perform these and put your palm onto the ground. Channeling your chakra throughout your body and into the ground, cause the desired area of your choice, to spiral in on itself causing rigid and earth cracks to occur. You opponent will loose balance and eventually fall into one of the cracks where they will be crushed.
Performing the necessary hand-seals Kirikoe places his right hand onto the ground below, channelling his chakra throughout his body, through his right hand and into the ground, this caused an area of Kirikoe's choice to begin to spiral in on itself which caused rigid fissures throughout the ground around it, the opponent or in this case the dummy would lose its balance and fall into the opening cracks causing them to be crushed by the weight of the earth.
Pro's - This technique can be placed anywhere of your choice meaning it can open up a lot of opportunities to attack, this could be used to disrupt already existing earth techniques also.
Con's - Direct contact with the ground is needed as well as the use of hand-seals, this in turn makes the opponent aware of an attack from the ground and will in turn make it harder to catch them off guard.
(Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm
Rank: B-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
I will shift in a bit in our teaching method. Considering my lack of activity, I'll post a row of techniques much akin to how we did in your wind training. I want pro and cons, and performance. Should you have any questions, do not fret. We would rather have the session take longer than you end up missusing certain techniques in question.
( Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.
Pretty simple. Used to either pierce or trap the target inbetween these pointy shaped pillars. I would call this a better version of the earth spikes. Well, more costly, but you get it.
(Doton: Iwa Bunshin) - Earth Release: Rock Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates their clone out of stone that he spits from his mouth. Unlike other types of clones the rock clones don’t disappear after being defeated but rather crumble like rubble. These clones can also be used to create a clone of other people than themselves but do not take on the abilities of the copied person. They can use up to C-Rank Earth techniques and are very resistant to physical damage such as that from Taijutsu which they can endure up to B-Rank.
A basic elemental clone. Only in rare cases you will end up using elemental clones, I'll assure you of that. Once you are taught the basic Kage Bunshin no Jutsu, it will be your favorite. Unless if it's out of principle. z.z...
(Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so, seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals as seen when Ittan used this technique. The user can also manipulate the resulting shelter to have openings in it so as to be able to observe outside, as demonstrated when used by Kitsuchi.
(Doton: Iwa Enchou no Jutsu) - Earth Release: Earth Dome Technique
Rank: B
Type: Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:The user slams his hands on the ground and creates a 1/4 dome of earth, which protects them from frontal external attacks. The domes shape is in a similar fashion to wood release: wood locking walls.
These are very similiar to one another. One is created by making a 'thin' layered sort of barricade infront of you with a look-out hole for you to view. This was used by the Mountain Smash guy during the Ninja War, against the Gedo statue.
The second one was used close to the former. This is as it describes, similiar to Hashirama/Yamato's dome.
Kirikoe channels his chakra into the earth below, condensing the soil and rock in his area of choice he causes 4 large spikes which appear from 4 different locations around a wooden dummy, attacking the wooden dummy from 4 different angles making this technique much harder to evade.
Pro's - A Much stronger version and larger scale of the earth spikes technique, Also if used correctly this jutsu can be used to trap rather that skewer.
Con's - takes more chakra for a technique which practically already exists so unless using on big summons or perhaps someone that is jumping in the air or trying to capture then I would avoid using this technique.
Focusing Doton chakra throughout his system and in his gullet, Kirikoe throws up a large quantity of mud which hardens immediately taking on the form of the user, this clone being made of earth was much stronger than other clones to the point that it could resist a solid punch of great strength.
Pro's - Unlike other clones this clone has much more resistance towards taijutsu which could come in handy against a well known taijutsu user, not only that but the fact that it crumbles when defeated rather than simply going 'poof' can easily be put to your advantage if used in a specific way, Can also take on other forms rather than just the users form, being able to possibly fool opponents.
Con's - The clone is very limited in what it can actually do being stuck with only C Rank earth.
Questions - Unlike the regula Kage bunshin no jutsu which now takes half your chakra like in the manga, does this technique also cost half your chakra or just the amount stated on the technique since its much more limited.
Channelling Doton chakra into the earth below Kirikoe surrounds himself with nearby earth within his vicinity which causes a wall of earth to surround him as well as others if they were nearby, leaving the surrounding terrain unaltered in the process.
Pro's - A nice large defence for protecting more than one person against a large scale attack if necessary, seemingly much more versatile a defence, giving the different shapes and openings which can be made
Con's - "Earth taken from the immediate vicinity" meaning if there is no earth in your immediate vicinity this makes this technique worthless, such as a fight on water.
Kirikoe slams his hands onto the ground below channelling his chakra into the earth, creating a 1/4 dome of earth
Pro's - Nice and quick, A nice solid defence, whats more to say.
Con's - Less versatile a defence compared to the one above.
Kirikoe channels his chakra into the earth below, condensing the soil and rock in his area of choice he causes 4 large spikes which appear from 4 different locations around a wooden dummy, attacking the wooden dummy from 4 different angles making this technique much harder to evade.
Pro's - A Much stronger version and larger scale of the earth spikes technique, Also if used correctly this jutsu can be used to trap rather that skewer.
Con's - takes more chakra for a technique which practically already exists so unless using on big summons or perhaps someone that is jumping in the air or trying to capture then I would avoid using this technique.
Focusing Doton chakra throughout his system and in his gullet, Kirikoe throws up a large quantity of mud which hardens immediately taking on the form of the user, this clone being made of earth was much stronger than other clones to the point that it could resist a solid punch of great strength.
Pro's - Unlike other clones this clone has much more resistance towards taijutsu which could come in handy against a well known taijutsu user, not only that but the fact that it crumbles when defeated rather than simply going 'poof' can easily be put to your advantage if used in a specific way, Can also take on other forms rather than just the users form, being able to possibly fool opponents.
Con's - The clone is very limited in what it can actually do being stuck with only C Rank earth.
Questions - Unlike the regula Kage bunshin no jutsu which now takes half your chakra like in the manga, does this technique also cost half your chakra or just the amount stated on the technique since its much more limited.
Channelling Doton chakra into the earth below Kirikoe surrounds himself with nearby earth within his vicinity which causes a wall of earth to surround him as well as others if they were nearby, leaving the surrounding terrain unaltered in the process.
Pro's - A nice large defence for protecting more than one person against a large scale attack if necessary, seemingly much more versatile a defence, giving the different shapes and openings which can be made
Con's - "Earth taken from the immediate vicinity" meaning if there is no earth in your immediate vicinity this makes this technique worthless, such as a fight on water.
Kirikoe slams his hands onto the ground below channelling his chakra into the earth, creating a 1/4 dome of earth
Pro's - Nice and quick, A nice solid defence, whats more to say.
Con's - Less versatile a defence compared to the one above.
Q-wise; I was not aware that the Kage Bunshin had been altered? As far as I am aware, it still only costs 20 points of chakra. Same goes for this one. I believe we should porceed, should you prove it actually costs the half amount, we will discuss it by then.
Next batch;
(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.
Much akin to the first mud technique, you merely fire a barrage in, its stead.
(Doton: Doryūha) - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving
Through the earth manipulation you convert the ground into a soft substance, using it for your own desire such as entrapping the ankle of your combatant. Or, you can use the application to ride on the wave itself. Only one application can be used at a time.
(Doton: Doro Ookami) - Earth Release: Mud Wolves
Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20 (+10 per reformed wolf)
Damage points: 10 damage per wolf attack
Description: A trap technique in which the user will place somewhere and is activated upon contact with the opponent's chakra. The user uses a scroll to lay the trap in which releases mud that forms into the shape of wolves that will attack the enemy target/s. Despite being damaged the wolves can reform which can keep the enemy occupied to allow the enemy make a getaway. (Can only create a maximum of 3 mud wolves)
Note: Takes one turn to set the trap up and wolves only last two turns
Put a scroll across the floor, and enhance it with your earthen chakra for it, to in order upon coming in contact with your target, to trigger. The trigger is the activation of the technique. Upon activation your earth enhanced scroll with make an explusion of and up to three mud wolves that will trap/damage and keep your target busy.
Q-wise; I was not aware that the Kage Bunshin had been altered? As far as I am aware, it still only costs 20 points of chakra. Same goes for this one. I believe we should porceed, should you prove it actually costs the half amount, we will discuss it by then.
Next batch;
(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.
Much akin to the first mud technique, you merely fire a barrage in, its stead.
(Doton: Doryūha) - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving
Through the earth manipulation you convert the ground into a soft substance, using it for your own desire such as entrapping the ankle of your combatant. Or, you can use the application to ride on the wave itself. Only one application can be used at a time.
(Doton: Doro Ookami) - Earth Release: Mud Wolves
Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20 (+10 per reformed wolf)
Damage points: 10 damage per wolf attack
Description: A trap technique in which the user will place somewhere and is activated upon contact with the opponent's chakra. The user uses a scroll to lay the trap in which releases mud that forms into the shape of wolves that will attack the enemy target/s. Despite being damaged the wolves can reform which can keep the enemy occupied to allow the enemy make a getaway. (Can only create a maximum of 3 mud wolves)
Note: Takes one turn to set the trap up and wolves only last two turns
Put a scroll across the floor, and enhance it with your earthen chakra for it, to in order upon coming in contact with your target, to trigger. The trigger is the activation of the technique. Upon activation your earth enhanced scroll with make an explusion of and up to three mud wolves that will trap/damage and keep your target busy.
I believe it was changed with the revamp, I will go and ask a mod just to be sure though.
anyways moving on..
Focusing earthen chakra into his gullet Kirikoe expels with high velocity several globules of mud which hurdles towards his target with great speed, striking the target in several different places.
Pro's - Allows me to shoot several globules of mud instead of just the one, Can be used to blind opponents as well as disrupt movement.
Con's - Pretty much the same as the C rank version except its a rank higher and you can use more of them.. However using more of them would decrease its rank among them anyways...
Performing the necessary hand-seals Rat → Snake → Tiger, Kirikoe creates a wave of earth which he rides towards his opponent, performing the necessary hand-seals again Kirikoe manipulating the terrain traps the opponents legs by wrapping earth around them
Pro's - This is good for simple movements in order to evade techniques, good for closing distances, Ide imagine the wave of earth could be made large enough for a fairly decent defence as well as allow you to ride and close the distance, so two birds with one stone?
Con's - Only one application can be used at a time, which means its a shame you cannot ride the wave and get the wave to trap your opponent also.. other than this there isn't much wrong with this technique, Oh the fact it cannot be created in short range is a bit of an annoyance.. would it not make it hard to ride on if it has to be made mid - long range?
Kirikoe taking out a scroll places it underneath the dummy, coming into contact with the dummy, the scroll then releases mud in the shape of wolves which attack, distract and hassle thy enemy, despite the dummys attacks towards them the wolves soon reform and continue there assault.
Pro's - I quite like this technique, although the use of a scroll is a bit annoying.. anyways, Can distract and assault my enemy allowing me ample time to follow up with an attack or escape.
Con's - Use of a scroll is a pain.. No enemy is going to let me throw my scroll at them, No enemy is stupid enough to step on a hidden scroll they would just meta game away from it, unless I physically try to touch them myself holding the scroll giving them less time to react would this work imo
We will proceed onto the next batch. The two first, are quite similiar.
(Doton no Yoroi) - Earth Release Armor
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to B rank ninjutsu techniques but is vulnerable to Lightning Techniques.
This techniques actually creates stone on your entity in the shape of an armour, or another look entirely should you wish to infiltrate another region without showing off your own identity. Now, the armour itself, adds to physical damage.
(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals
Similiar to the first, this simply increases the user's skin quality to the 'maximum' for proper attack and defense. It adds to physical damage. Visible activations would cause your desired limb or body to turn dark'ish.
We will proceed onto the next batch. The two first, are quite similiar.
(Doton no Yoroi) - Earth Release Armor
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to B rank ninjutsu techniques but is vulnerable to Lightning Techniques.
This techniques actually creates stone on your entity in the shape of an armour, or another look entirely should you wish to infiltrate another region without showing off your own identity. Now, the armour itself, adds to physical damage.
(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals
Similiar to the first, this simply increases the user's skin quality to the 'maximum' for proper attack and defense. It adds to physical damage. Visible activations would cause your desired limb or body to turn dark'ish.
Focusing earth chakra around his body, Kirikoe begins to coat himself in an earthen armour created from the focused earth chakra, This earthen armour is strong and hefty adding to his physical damage and defence against techniques, however the sheer weight from the stone armour makes it harder to move around and slows him down considerably.
Pro's - Good strong armour, Resistance to B rank nin apart from lightning as well as resistance from taijutsu whiles adding to my own physical abilities, this can only be a good thing.
Con's - It slows you down considerably, whiles the strengths of this technique are great the weaknesses make it harder to utilise, first of the the decrease in speed makes it so you can't move around effectively which would hinder taijutsu in the process, I personally think the best use of this technique would be quick instant uses, only using it when about to strike or needing to take through a technique, Leaving the technique active is probably not the wisest idea as it would just encourage the use of lightning techniques.. Oh. this would be incredibly prone to nagashi I believe
Focusing his earth chakra around his body and performing the snake hand-seal, Kirikoe's skin turns dark as his defensive properties are brought to the utmost limits, turning his skin to a steel like armour thus increasing his physical prowess at the same time, showing off his prowess he punches a nearby dummy in the face.
Pro's - Strong defensive capabilities as well as attack without the loss of speed, this is essentially the same as the first technique shown except without a few of the con's,
Con's - vulnerable to lightning techniques, needs a hand-seal which is not actually a big deal.
(Doton: Iwa Keiro) – Earth Style: Rock Trail
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.
Sort of self-explanatory, is it not? By arising the two small sections of rock at the sides of the combatant to clasps around their legs and crush them.
(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
By opening a portal, or rift if you would in the sky, you will via your earth chakra make an explusion of a massive amount of sticky mud similiar to that of the swamp of the underworld.
(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.
Much akin to Sticky Earth Drop, this opens the very same portal, but rather than dropping mud ontop of the target, you will expell an humongous earthen lid whichs is capable of either crushing or trapping targets beneath it depending on the size of your various targets.
(Doton: Iwa Keiro) – Earth Style: Rock Trail
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.
Sort of self-explanatory, is it not? By arising the two small sections of rock at the sides of the combatant to clasps around their legs and crush them.
(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
By opening a portal, or rift if you would in the sky, you will via your earth chakra make an explusion of a massive amount of sticky mud similiar to that of the swamp of the underworld.
(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.
Much akin to Sticky Earth Drop, this opens the very same portal, but rather than dropping mud ontop of the target, you will expell an humongous earthen lid whichs is capable of either crushing or trapping targets beneath it depending on the size of your various targets.
Slamming his hands onto the ground, Kirikoe focuses his chakra into the ground to cause giant rocks to rise up and clasp around the opponent which holds them in place and crushes them.
Pro's - Fairly fast and simple technique, not really much to say here.. it crushes my opponent? thats a pro.. right?
Con's - the slamming the hands on the ground makes it fairly obvious an earth jutsu is about to occur.
Performing 2 hand-seals Ram → Snake, Kirikoe causes an opening within the sky which drops a large amount of sticky mud, this mud is heavy and incredibly thick causing movement almost impossible along with its adhesive effect, the sheer weight of the mud crushes the opponent.
Pro's - This technique allows for a lot of follow up techniques, a fire tech utilised with this jutsu would make molten like mud and cause it to solidify also.
Con's - Honestly there are not many cons to this technique imo apart from the short range - mid range. depending on the scale of the technique its possible to catch yourself along with your opponent.
After performing the snake hand-seal Kirikoe slams his hands onto the ground creating a portal from the sky above the target dropping a giant boar shaped earthen lid to trap or crush the target, the lid being completely solid all the way through completely crushes the dummy which is mid range away from Kirikoe.
Pro's - Can be used in all ranges and can either be solid or hollow to cause damage or trap, The size is incredibly large making it incredibly hard to avoid.
Con's - Possible to catch yourself within the jutsu also if not used carefully.
Good. Enjoy this batch, you! Get to work. Remember questions need be.
(Doton Kage Bunshin) – Earth Release Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique creates a clone made of mud. Since its made of mud, it can continue to reform and mold itself back to its original shape even after taking physical damage (up to C-Rank). An unique use is that after reverting to mud, it can hold the opponent in place as a binding technique. They can also use up to C rank earth techniques.
Similiar to your rock clone, this is but a mudclone. Should it sustain more damage than above mentioned, it won't regenerate. Pretty self-explanatory, I won't go in depth. This was used by Sarutobi against Orochimaru
(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them. The size of the jaws can be adjusted to fit the size of the opponent or other uses.
This was used by Hiruko, against Hidden Leaf Shinobis. It technically cracks up two sections of earth which will then crush the target between. It can be the earth beneath your target that shoots up, which throws them off-balance as shown in the Anime, whereafter the two sections clasps around the target. Much akin to how a animal throws its prey up only to swallow it.
(Doton: Tsuchi Kairō) - Earth Release: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.
This is basically a circular formation. A sphere that encloses around your target in an uprising manner creating a full hemi-sphere. There usually would be a hole atop, as used in the anime.
(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
This can be done by a complete hand sign, or half a hand sign as shown in the anime. The user of this technique formed the antlion with half a ram hand sign. Upon activation, you cause an area of your decision to spiral inwards on itself forming a pit which in your targets will be sucked in, and drowned beneath the earth to be suffocated beneath the earth.
(Doton: Doryū Jōheki) - Earth Release: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.
This technique was done by Yamato, when Naruto did his elemental Affinity training. The user is capable of forcing a various shaped Rampart to emerge from the ground. As you may read in the description, it clearly states the limits of the shapes per say. Be realistic and not overexaggerate.
(Doton: Doryuheki) - Earth Release: Earth Style Wall Jutsu
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the Tiger → Hare → Boar → Dog and then creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Hizuren Sarutobi spits mud from his mouth to perform the jutsu whilst Kakashi creates a wall composed of bulldog sculptures to box-in Pain.
Similiar to the above, this can be done two ways. Through the hands on the ground, emerging the wall - Or, you can spew out a portion of mud which you through your hand signs can cause to rapidly expand as shown in his fight against the two previous Hokages.
(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 20
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks, move inside them and then move in and out of other rocks undetected. Despite this, Doujutsu and Sensors can still detect the opponent. The limitation of the technique is that it cannot be used to meld into other types of earth than rock or solid earth and its not a very fast technique, despite being faster than Underground Projection Fish technique.
Note: Can only blend through on C rank and below Earth Techniques
Used by Yamato, in a filler episode. Without the usage of hand signs the allows you to physically merge your body with an earthen object, and 'phase' through it, onto the other side. The restrictions and limits are explained in the technique itself. So pretty self-explanatory.
(Doton: Doryūsō) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.
This was used against Yamato in the same filler as above. Now, the technique differs from previous earth spikes techniques, but only due the fact that this one doesn't erupt spikes out of the ground, but shapes the very surface into a spike. I did personally say it would be more silent, than the others.
(Doton: Iwayado Kuzushi) - Earth Style: Rock Lodging Destruction
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the required hand seals Tiger → Rat → Snake and they then causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique in their pride tactic, luring several enemies into a cave to kill them all at once.
Used in the Kakashi Gaiden. Kakashi kid, Obito and Rin and all that...
So this is rather... Well, I haven't used it before. It is rather well explained wethever or not it can destroy a cave. That we get, but I suppose that you could also use it to destroy the main pillar in any other earthen structure, but nothing that are densed, per say... I guess. Don't use it. *Cough* .-.
(Doton/Katon: Yōdo Ranfunka no Jutsu) - Earth/Fire Release: Molten Earth Wild Eruption Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will stomp the ground to lift of chunks of rock which he will then send at the opponent. Then, by using a fire style technique, he will cause them to ignite into burning rock chunks which explode on contact with the enemy.
Pretty self-explanatory. This was technically used in a game by Deidara and someone else. It's actually a combination jutsu, one spews the fire, while the other sent the rocks flying. In our RPG I have always understood it so, that you just lit them ablaze once they are sent.
(Doton/Raiton: Denki Iwabashira) - Earth/Lightning Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth to rise up from the ground. This pillar is then given a electrical charge that causes electric bolts to be emitted from the pillar up to short range from the pillar, shocking any targets in the vicinity.
This one, I have never seen used. Either Anime or Manga(I don't really follow anime, lol), but alas. It's self-explanatory. Four hand signs, and one palm on the round to create a pillar I guess similiar to any other pillar that we have seen so oft by Yamato. Just... Smaller in width.
(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user focuses his chakra and channels into the earth to create 2 large floating rock cubes 2 meters squared. The cubes rotate around the user to either defend him from incoming attacks (he needs to direct them using hand movements towards the attack and each cube has a C-Rank strength) or, through using the momentum created by the rotation, be flung at the enemy with incredible speed.
Through the manipulation of earth chakra, you forcefully cause two chunks of earth fitting the size as described, to deattach and float around your entity. Through hand movements as Gaara with sand manipulation, this follows the same principle. The rest is already explained.
(Doton: Tetsu Keimusho no Jutsu) - Earth Release: Iron Prison Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After first performing the required hand seals Ram → Dog → Rat the user then places their hand on the ground. This causes a circular arena to surround the target, spanning 15 meters around him and being 4 meters high. The floor, the walls and the ceiling are all chakra reenforced and the user can also lock himself inside if he so pleases. If these prison receives any damage above C-Rank, they disappear in a puff of smoke.
This could have been a summoning technique. Heck, I did classify it as one if I had the power. But I anyway, it's useless as it is. Vanishes if taken damage above C-rank, which... Nah, don't use it. It's a circular arena almost just for cosmetic effects, that is all.
( Doton: Jimen Bunretsu no Jutsu ) - Earth Release: Ground Splitting Technique
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After forming the necessary hand seals Rabbit → Boar → Rat → Horse → Tiger , the user slams their hands into the ground which causes the earth to erupt upwards or downwards below their target's feet. This technique can also effectively create barricades by creating large trenches or linear elevations that would take quite some time for a regular person to surmount.
Well, through the required hand signs and then following my slamming your palms onto the ground you're capable of cracking the earth up. Now, you can either decide to cause it to ascend or descend, in other to cause blunt damage. Now should a target be slightly above ground also known as low-arial, you're still capable of hurting said target should they be hurled up, rather than spiralling down on themselves.
( Doton: Ganseki Shuriken ) - Earth Release: Rock Shuriken
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: Onoki uses his earth chakra to lift a big quantity of debris and rock from the ground nearby. After making it rotate, forming a fast spinning disk of rotating rocks and debris, he flings it at the target with enormous speed.
Using a debris from previously destroyed earthen structures you're capabe of manipulating them and eventually levitating them in such a manner that they're flung at your opponents as spinning disks, ressembling that of shurikens being thrown.
( Doton: Shōnyūseki ) - Earth Release: Stalactite
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage poinnts: 40
Description: The user manipulates their chakra creating three huge rocks infront of them. The user will then unleash the three huge rocks coming from three different angles from infront of the enemy to smash into each other causing segements to start protruding from the collision and damaging the opponent.
Another game technique, which was used by Onoki. By araising three rocks infront of you, similiar to three doors angled before you. Through your mental command, you send them forward one diagonally at your opponenent, the other diagonally from the opposite as well, and the last simply from the front. The three connect with your target as the epicenter - Crushed.
( Doton: Tajū Doryūheki ) - Earth Release: Multiple Mudwall Technique
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.
Self-explanatory. This however can't be used like Sarutobi did. This is only from pre-existing earth sources not including mud. Sadly. ;_; Pwetty simple. Once you've done the hand signs for the original the moment you clasps your hands onto the gorund you're merely capable of forming multiple walls rather than one.
(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: The user will bite his thumb and perform the Boar → Monkey → Bird → Monkey → Ram hand seals, slamming their hand into a scroll on the ground. This technique is a combination of the Summoning Technique and an Earth Release technique. The user summons a large amount of rock from a giant canyon which, during the process of being summoned through this technique, he shapes into a design he outlined previously in a scroll. This allows the user to change the topography of the map and create any earthen feature he needs from pillars to gorges, canyons, mountains or simply plains. If the user wants to or is defeated, the alteration ends as any summon eventually does. Additionally he can use (Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control at any point to change the design and alter the summoned terrain.
Note: can only be used once per battle
(Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description:This jutsu is used after Earth Style: Wheel of Fortune. The user will do the Boar → Monkey hand seals, slamming his hand on the ground and focusing his earth chakra. As he does this, he can change the design of the original technique. He can do this 3 times per battle.
These two belong together. Well, the last one belongs to the first one. The first is a combination of shape manipulation and a summoning technique. *Hands you a scroll* Draw an outline of how you want the terrain to be set. Once done so, I want you to unravel it, and perform the required hand signs and slam your hands on the ground, below the scroll. You will then summon forth an humongous amount of rocks, which in uponsummoning your simualtaneously shape, changing the terrain.
You can re-design the technique as shown on the picture. According the description, however, you do but slam your hands onto the ground and mentally alter the original drawing that was to shape the terrain.
(Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.
Used by Onoki against the Zetsu. Through an explusion of mud from your gullet you form the earth saliva into a solidified stone golem capable of crushing targets with its weight, crushing jaws or rock fists. A string of mud is kept between you and the Stone Golem in order to keep it active and alive.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Swamp of the Underworld. I believe this is widely known by now. IT can be used on any surface, and also mid-air. During the fight between Jiraiya and Pain, in one of the metal tunnels he made the ceiling a sticky swamp in order to trap the three paths. Now this means that it can either be flowing or gel-alike, thus not falling off the roof. Or as shown during the fight against Manda, the mud was shown splashing to the sides as the huge snake fought to escape.
(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.
Look below for description. They're similiar in creation, other that the mud arising simply slide from the wall, which if I'm not mistaken dissolves into that mudslide.
(Doton: Dochūbaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.
Burying your hand into the ground you're capable of causing the earth before you to loose, and forcefully make it shoot up in eruption. Creating this 'illusion' of a landslide as shown on the picture. But its pretty good, I personally like this technique overall.
(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
No hand signs, no stomps, no hands on the ground. You simply cause the ground to forcefully erupt humongous earthen spikes in order to pierce targets, greater than yourself such as summonings. Should you use it against a person, it wouldn't pierce due the tip being on atleast the side of the human itself, it would rather bruise and cracks bones while it impacts the entity and carries it away with blunt force.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
Moving Earth Core is quite simply. You either lower or rise the ground, a square-formation of earth. This occurs at high speeds. The rest is self-explanatory and the rest remains within the description of the technique.
(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: N/A (up to +20 if used to add damage)
Description: The user will perform the Snake handseal and touch a given target (he needs to use his hands in most cases but can release the technique through his whole body if needed) for a small time frame. Upon doing so, he'll use the earth chakra to increase the weight of the target drastically. The technique can increase the targets weight up to 10 times. One interesting side effect of the technique is that when its used on wood based techniques (such as Zetsu's spore clones or normal wood), the infusion of large amounts of earth chakra into it will actually petrify the target in addition to increasing its weight. A similar effect can be achieved in other earthen materials such as mud. The user can also add weight to a given attack (if feasible) to increase both momentum and impact force, effectively adding damage to it.
Note: The weight change lasts 2 turns or until countered.
(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (up to -20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.
These two are the opposites of one another. One increases weight, one decreases weight. By infusing your earth chakra into an object you're capable of changing their properties decreasing weight to the extreme or increasing.While decreasing a certain object it also becomes more brittle, while increasing weight also increases the object's durability. Any questions? I'm an opposer of the fact that you can decrease your own persons weight or increase it.
(Doton: Hanridoryūheki) - Earth Release: Flowing Earth Wall of 10,000 Miles
Rank: A
Type: Defensive
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Damage points: The user and his clones simultaneously perform hand seals Ram - Snake and expel a stream of mud from their mouths, which solidify into multiple columns of earth. These grow from the floor and together form a hardened wall of defence, with great height, extent and length. This technique can be enhanced with the Lava Release: Rubber Wall making it equal to an S rank level defence however Lightning S rank can easily break through the wall.
Note: Can only be used with a minimum of 3 shadow clones.
Much alike to Sarutobi's mud usage of the earth wall - You spew out a stream of mud while simualtaneously causing it to expand rapidly solidfying at the sametime which creates an humongous wall in order to protect oneself. This have to be created with the usage of several other clones however, in order to supplement the multiple walls that are to be created.
( Doton: Iwarin Heiban ) - Earth Release: Rock Scale Slab
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.
This is pretty simple. Akin to how you solidfy and shape the stone golem, you make an explusion of earth chakra from your gullet in order to create a large slab of rock at your target by high speeds. Should it impact an area it will much alike a grenade splinter and shatter in every direction.
Kirikoe utilising his Doton chakra creates a clone made of mud able to utilise up to C rank earth techniques.
Pro's - Reforms even after taking damage and can also be used for binding someone which makes it excel in close combat
Con's - Is limited to C rank earth at the most, B rank or higher attacks causes it to lose its reforming abilities
Kirikoe performs the necessary hand-seals Ram → Horse → Tiger → Rabbit → Snake before finally slamming his hand onto the ground, causing the ground beneath the dummy to fracture open like a beasts jaws which crushes its jaws around the dummy.
Pro's - Quite a large scale technique for a B rank. the opening of the earth can also be used in more than just one way.
Con's - Takes a fair few hand-seals as well as palm contact with the earth making this a fairly obvious jutsu with plenty of time to react to. meaning its not going to be very good as a quick attack or in other situations.
Performing the snake hand-seal Kirikoe causes the earth around the dummy to rise up and over it, creating a dome of earth preventing any sort of escape.
Pro's - Traps opponents and is a fairly quick jutsu to use.
Con's - Does not do any type of damage what so ever meaning it lacks any offensive properties...
Kirikoe performs the 'Ram' hand-seal, causing the ground to cave in on itself sucking everything around it to the centre of the large pit causing the dummy to sink down until completely submerged causing the dummy (if it could breathe) to suffocate.
Pro's - A fast technique, good for causing a distraction and causing instability.
Con's - Cannot be used in close range since the user himself will be dragged in along with the technique also.
Performing the tiger hand-seal, Kirikoe channels his earth chakra into the ground beneath him and makes a gigantic rampart to rise up beneath the his feet, Kirikoe chose to keep this particular rampart smooth however the rampart can also be made jagged very much like a mountain.
Pro's - a large defense for large scale techniques which can easily cover more than one person whiles at the same time gives you a vantage point in which you can use to attack.
Con's - Apart from a defence and platform the technique doesn't really have to much use and doesn't really effect the opponent as the chakra is channelled under your own feet.
Performing the hand-seals Tiger → Hare → Boar → Dog Kirikoe utilising existing earth, creates a solid, sturdy wall of earth to emerge in front of him as a form of defence which is coated in his chakra, making the wall strong against water and fire type attacks specifically.
Pro's - Nice defence with different methods of utilisation.
Con's - without any earth around the use of hand-seals is needed which slows down the technique considerably.
Kirikoe walks up to a nearby rock, places his hand onto it and begins to blend and meld with the rock completely disappearing and moving through the rock.
Pro's - This technique reminds me much of the leech all creation technique however you can still be detected by sensory, judging by the description I am also able to phase through opponents earth techs C rank and under.
Con's - Can still be detected via sensory and slow.
Kirikoe performs the bird hand-seal and causes condensed stone spikes to shoot out from the ground which has been shaped with shape manipulation which skewers the targets.
Pro's - a fast technique technique and much more silent than the others.
Con's - Cannot pierce targets of greater density.
Performing the necessary hand-seals and by utilising his Doton chakra Kirikoe causes a nearby cave to collapse in by targeting the weakest point in the cave, destroying the equilibriem to to speak.
Pro's - Can be used in combination with a lot of earth techniques such as techniques which can create earthen structures around your opponent.
Con's - Fairly situational and weak in most cases.
Stomping the ground to lift chunks of rocks by utilising his Doton chakra he sends them hurdling towards his opponent, which by gaining magical Katon abilities he sets them ablaze causing molten earth pieces to hurdle towards the dummy, which explodes on contact.
Pro's - The rocks explode. how good is that U_U pretty basic technique to be honest. the combination between fire and earth is nice and fairly quick.
Con's - get rid of the katon properties and all you have is hurdling rocks towards an enemy .-.
Performing a set of four hand-seals and by then placing his hands on the ground, Kirikoe causes a pillar of earth to rise upwards, by then Magically utilising Raiton the user gives the pillar of earth an electrical charge which shocks enemies within short range of the pillar.
Pro's - has an electrical charge meaning that lightning techs might have less of an effect? also great to use against water techniques since the water will conduct the electricity with a chance to shock the opponent?
Con's - no real con's to this tech imo. seems to have good strengths.
Kirikoe focuses his earth chakra into the ground below him in order to cause two chunks of earth to float upwards which he can then use to block incoming attacks as well as attack by utilising the power of its rotations
Pro's - nice defence? maybe.. honestly I do not see a massive amount of use for this jutsu. my initial idea was to perhaps use it as a platform in which you could stand on but not sure if its possible.
Con's - fairly week for a B rank jutsu.
Performing the necessary hand-seals Kirikoe then placing his hand onto the ground causing a circular arena to rise about 15 meters wide and 4 meters high.
Pro's - Nah.
Con's - Everything.
Kirikoe performs the required hand-seals 'Rabbit → Boar → Rat → Horse → Tiger' upon completion Kirikoe then slams his hand onto the ground which causes the earth to erupt and break apart in all directions below the targets feet.
Pro's - This reminds me of a C rank technique :| either way has fairly good versatility and destroys the opponents footing at the same time, as you said it can hit low aerial targets also.
Con's - the amount of hand-seals needed followed by the hand on the ground makes the technique a tad long winded but nothing to major. hardly worth mentioning
Kirikoe utilising his earth chakra manipulates existing earth debris from previous earth techniques and lifts them upwards into the air, making the rocks rotate forming a fast spinning disk, he then sends this large amount of rotating debris hurdling at his opponent making it resemble that of shurikens being thrown.
Pro's - Can use existing debris to attack possibly from all different directions making it hard to predict. fast technique
Con's - Fairly easy to defend from if the attack is noticeable.
Kirikoe manipulates the earth and causes three rocks to rise up and hurdle towards the opponent from the front, each aimed at a different angle, the rocks meet and collide causing segments of earth to protrude off the rocks from the collision and damaging the dummy at the same time.
Pro's - the rocks themselves can be used as a nice feint if the opponent does not metagame.
Con's - the rocks come from the front meaning that either way they will erect a front on defence or counter with a larger technique making the feint useless in the first place.
Kirikoe performs the necessary hand-seals before finally slamming his hands onto the ground causing multiple earth walls to protrude upwards from the ground reinforcing his defence, making it much more harder to get through than the original technique.
Pro's - Stronger defence. more walls .-.
Con's - Less versatility in its usage such as can only be used on existing earth excluding mud.
Biting his thumb Kirikoe performs the necessary hand-seals and slams his hand upon the grounds surface onto an open scroll, summoning a large amount of rock from a giant canyon which is summoned as a predetermined shape that has already been embedded into the scroll allowing Kirikoe to create any earthen feature he needs from pillars to gorges, canyons, mountains or simply plains.
Pro's - good for creating a battlefield in which you can use to your own advantage much easier.
Con's - Requires a scroll to use and the battlefield can still be used against you.
After using wheel of fortune Kirikoe is able to change the design of the summoned earthen structure at will by perfoming the necessary hand-seals and slamming his hands onto the ground.
Pro's - can constantly change the surroundings in order to really mess with your opponent
Con's - once again this can work against you.
Kirikoe expels a large chunk of rock in the shape of a humanoid golem from his mouth, the rock golem has a fair amount of stamina and brute strength being able to tear flesh seemingly effortlessly and is able to eat its way through other earth styled techniques.
Pro's - strong, fast technique good offence and defence.
Con's - A link must be kept between you and the sentinent creature.
Performing the necessary hand-seals Kirikoe channels his chakra underground and underneath his target causing it to change consistency from a solid earthen footing into a soft slimy flammable swamp, effectively causing any enemy to sink down deep into its depths only to suffocate.
Pro's - Disrupts movement and is somewhat tricky to counter properly
Con's - Not wise to use in such large scale as its possible to get stuck on it yourself as the swamp never disappears.
Performing a sequence of hand-seals Kirikoe creates a small wall to rise upwards from the ground in front of him and causes a mudslide to form from the other side of the wall, directing it towards the enemy to engulf them.
Pro's - Can disrupt the enemies footing before engulfing them completely allowing for enough time to ready another attack, the wall erected for the mudslide could be used as an intial defence.
Con's - not many con's to this technique imo.. the wall blocks off sight I guess but once again no big deal.
Kirikoe manipulates his chakra into the ground causing the ground in front of him and below his opponent to become a loose like quality by slamming his hands onto the ground, creating a landslide effect directed towards the enemy in the form of a giant wave which swallows up the dummy completely.
Pro's - same as above.
Con's - less than the above due to not needing a wall to use this jutsu.
Kirikoe channels his chakra underneath his opponent and causes a large earth spike to rise out of the ground in order to pierce the rather large dummy.
Pro's - Can take out large summons and requires no distinct action to perform.
Con's - Can be used against smaller opponents however will not pierce
Slamming his hands onto the ground Kirikoe channels his chakra throughout the earth and causes a platform of earth around his opponent about 2 meters wide and long to fall about 5 meters deep.
Pro's - This can mess up peoples attacks and is an easy way to box someone in for a trap.
con's - contact with the floor via the hands is needed.
Kirikoe performs the snake hand-seal and by utilising his earth chakra touches a nearby boulder changing its properties and thus increasing its weight drastically to the point that the earth below it cracks slightly, the rock became nearly unmovable and unbreakable due to it durability being greatly increased as an effect of the jutsu.
Pro's - What I like about this technique is actually its ability to petrify wooden and mud techniques making this a very nice technique to use as a combination with mud based techniques in order to trap opponents further. This could also be a great counter if used correctly against 'Swamp of the underworld' or other less dense earth structures it seems, Will also point out that it does not say anything about not being able to use it on yourself meaning that its a possibility and as such could prove to be even more useful if used correctly.
Con's - Requires contact meaning this technique will be hard to utilising against an opponent. However if used correctly could excel in taijutsu use making the opponent much heavier and thus much slower.
Practically the same as the above so instead of performing it I will just jump into pro's and Con's
Pro's - Can be used on self and other people and can increase speed, allows for heavy objects that will normally be unmovable to be moved and used to the users advantage.
Con's - While it does increase speed overall. it decreases power, while this might sound illogical its because less weight results in light blows and thus momentum from weight cannot be added like usual. making this quite the downfall.
Kirikoe creates three shadow clones next to him, upon which simultaneously they perform the hand-seals Ram - Snake and expel a stream of mud from their mouths which soon solidifies into multiple columns of earth which grow from the floor and create a sturdy defensive wall with great height, extension and length.
Pro's - A very large defence capable of block large wide scale techniques, useful for defending more than one person.
Con's - I shouldn't even need to say it but the need of having 3 shadow clones is a bit much and is likely to never happen.
Kirikoe moulds his earth chakra within his stomach when ready he quickly expels the earthly matierial which quickly forms into a slab of earth, which travels with incredible force, as it hits the ground the slab causes the earth to splinter and stab anyone in the nearby vicinity.
Pro's - strong earth structure with a large impact force behind it, not to mention the splintering effect it creates as it collides with the earth below.
Con's - pretty simple technique and honestly I think it lacks the amount of versatility needed.
Beautiful, and no questions, I see. Well, then we shall proceed.
This is the last bundle of earth techniques.
(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
A bigger and perhaps faster use of the MOving Earth Core, you was previously taught.
(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
I did say this requires same maintance as the Stone Golem. Look below for further information.
(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation
Rank: S
Type: Supplementary
Range: Mid-Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground by slamming his hands on the ground and manipulating it to forcefully make whatever is contained in it to be expelled upwards. The result of this technique has the appearance of an erupting volcano and can vary in size depending on the users needs.
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Self-explanatory.
(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
Self-explanatory.
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
A good defense. Grown from skin and body S-rank instant full-body technique, or should you want to expell it from a partial area only, you can also do that. Pretty self-explanatory.
(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.
Greater version of the previously taught Stone Golem. This one forms from the ground, short-range of the user, unlike the previous one which was spewed out from your gullet. Should you wish to use another technique after having summoned this, you loose maintance of the technique and have to re-use it to activate the stone golem. i.e, you form this and fire fire spheres at your combatant = you loose control of the golem. I bolded it out for you.
(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A (up to -40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.
(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
These two are much akin to the ones previously learnt. However, these cannot petrify to my knowledge, but solely focus on the weight part. This carries alot of uses, and alas once more I repeat myself. I distress upon the capability to use this on one self. You can use it on your clothing, equipment and so forth sure. But not your own being. You can however use it on other people.
Pretty much exactly like the A rank version except on a much larger and faster scale I do not think there is a need for me to repeat what I did earlier is there ( ._.)
Pro's - Can be used to disrupt enemy movements and can be used to give the user a higher vantage point. On another note it can also be used as a good defence.
Con's - The technique itself cannot be used to attack so rather it needs to be used skillfully
Performing the necessary hand-seals Kirikoe moulds his earth chakra and by focusing it into the ground will cause a dragon to erupt upwards by using shape manipulation, he is then able to direct it in any direction that he wishes which can be used to attack the enemy, the jutsu itself packs a great devastating force.
Pro's - A strong and fairly flexible technique for the most part, can be used for either defence or offence or both at once.
Con's - To remain in complete control the user must continuously fuel the technique and keep in contact with it some way.
Kirikoe channels his chakra into the palms of his hands, he quickly slams his hands against the earth channelling the doton chakra throughout it, by doing so, Kirikoe forces up whatever is hiding within the ground like a volcano.
Pro's - Can be used to bring up someone who is hiding within the ground.
Con's - Its extremely situational and it seems fairly useless. I personally don't like this technique and rather than simply bringing out someone deep within the ground would it not simple be better to turn the earth they are under into a giant swamp and drown them in sticky flammable mud.
Kirikoe performs 3 hand-seals Tiger → Ram → Rat and then quickly slams his hands onto the ground creating two enormous rocks to protrude out of the ground that closes in on the opponent crushing them between the two rocks, these rocks dwarf even the largest of summons and can be
Pro's - incredibly large earth technique making it difficult for anyone to effectively dodge, requires minimal action and can be an instant death if allowed to go through.
Con's - Takes a lot of chakra to use and also has the potential to catch the user within its grasp
Kirikoe focusing his Doton chakra around his body releases a burst of earth chakra from all around, a multitude of rock begins growing from his skin, forming a large, dense armour of rock much bigger and bulkier than his original size, Kirikoe is able to utilise the rock around him to form extendable weapon which can be used to strike with.
Pro's - A strong, fast growing full body armor pretty awesome I must say. Useful and powerful.
Con's - Cannot use any other elements whiles using this technique. only earth techniques.
Question for the above - This technique description often describes a burst of chakra. Does this jutsu count as a chakra burst which can disrupt Genjutsu?
Pretty much the same as the A rank version except on a much larger scale, the technique cannot be brought from the gullet but must be from the earth and contact with the creature must be kept otherwise control will be lost.
Pro's - Larder golem which can be used for attack and defence.
Con's - Cannot use other techniques whiles using this technique and must keep contact with the ground or the golem to feed it chakra.
A much larger scale of the A rank versions once again pretty self explanatory.
Pro's - Much better effects than the A rank versions being able to increase the weight much more and decrease the weight much more.
Con's - Does not gain the petrification effect of the A rank version unfotunatly and cannot be used on ones self.
Pretty much exactly like the A rank version except on a much larger and faster scale I do not think there is a need for me to repeat what I did earlier is there ( ._.)
Pro's - Can be used to disrupt enemy movements and can be used to give the user a higher vantage point. On another note it can also be used as a good defence.
Con's - The technique itself cannot be used to attack so rather it needs to be used skillfully
Performing the necessary hand-seals Kirikoe moulds his earth chakra and by focusing it into the ground will cause a dragon to erupt upwards by using shape manipulation, he is then able to direct it in any direction that he wishes which can be used to attack the enemy, the jutsu itself packs a great devastating force.
Pro's - A strong and fairly flexible technique for the most part, can be used for either defence or offence or both at once.
Con's - To remain in complete control the user must continuously fuel the technique and keep in contact with it some way.
Kirikoe channels his chakra into the palms of his hands, he quickly slams his hands against the earth channelling the doton chakra throughout it, by doing so, Kirikoe forces up whatever is hiding within the ground like a volcano.
Pro's - Can be used to bring up someone who is hiding within the ground.
Con's - Its extremely situational and it seems fairly useless. I personally don't like this technique and rather than simply bringing out someone deep within the ground would it not simple be better to turn the earth they are under into a giant swamp and drown them in sticky flammable mud.
Kirikoe performs 3 hand-seals Tiger → Ram → Rat and then quickly slams his hands onto the ground creating two enormous rocks to protrude out of the ground that closes in on the opponent crushing them between the two rocks, these rocks dwarf even the largest of summons and can be
Pro's - incredibly large earth technique making it difficult for anyone to effectively dodge, requires minimal action and can be an instant death if allowed to go through.
Con's - Takes a lot of chakra to use and also has the potential to catch the user within its grasp
Kirikoe focusing his Doton chakra around his body releases a burst of earth chakra from all around, a multitude of rock begins growing from his skin, forming a large, dense armour of rock much bigger and bulkier than his original size, Kirikoe is able to utilise the rock around him to form extendable weapon which can be used to strike with.
Pro's - A strong, fast growing full body armor pretty awesome I must say. Useful and powerful.
Con's - Cannot use any other elements whiles using this technique. only earth techniques.
Question for the above - This technique description often describes a burst of chakra. Does this jutsu count as a chakra burst which can disrupt Genjutsu?
Pretty much the same as the A rank version except on a much larger scale, the technique cannot be brought from the gullet but must be from the earth and contact with the creature must be kept otherwise control will be lost.
Pro's - Larder golem which can be used for attack and defence.
Con's - Cannot use other techniques whiles using this technique and must keep contact with the ground or the golem to feed it chakra.
A much larger scale of the A rank versions once again pretty self explanatory.
Pro's - Much better effects than the A rank versions being able to increase the weight much more and decrease the weight much more.
Con's - Does not gain the petrification effect of the A rank version unfotunatly and cannot be used on ones self.
This will suffice. For your question, it only counts as a fullbody-burst, should you use it on your entire body, and not just partially. We're done with Earth.