[CE] Phosphorous with Teno

Mudo

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It's a Phosphorous element :)


Phosphorus is a highly reactive element that exists in multiple states, the two most common being a white or red variant that carry different properties (the CE submission doesn't really detail exactly what color variation of Phosphorus it is, only that it's a waxy solid, so I assume it patents all of them, meaning that we're able to update and create techniques that have different effects according to which color Phosphorus we create since the color of the element depends on how much heat and pressure is applied). It's neutral against wind and earth, and strong against water and other CE variants; along with this, the ignition of the element causes grey/black smoke to be produced, which is capable of causing eye and respiratory irritation.
 

Mudo

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Hmmmm. Go a bit deeper.. Whats ur fav jutsu for the ce and why
Grace of the Exploding King is my favorite since it supplements close quarters combat. How big is the explosion caused by the technique? Will I have to move out of short range before detonating the applied patch, or is the explosion small enough so that it only goes off in the immediate area of the body part it was applied to? If I had to choose a second favorite, it'd be The Lost Tomb; just an overall great concept for a technique.
 

BusinessManTeno

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Coool. Now I want you to start gathering chakra.. similar to a KG.. if you have one.. I want u to touch that tree and turn a patch of it into phosphorus.. also lets discuss

what customs do u feel need to be reworked in the custom element.. also if u could make a phosphorus custom what would it do
 

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Focusing my earth and fire chakra, I combine the two with a certain ratio in order to produce Phosphorus chakra. Once this is done, I approach a nearby tree and perform an open palm strike, producing rinton chakra on my palm as I make contact with the tree. This effectively applies a patch of Phosphorus 12 inches in both width and height on the point of contact. After, I quickly form the seal of confrontation, causing the patch of Phosphorus to explode, blowing a significant portion of the tree off.​



The basic creation technique for sure needs to be updated, along with removing the part of any other techniques that say that igniting it with fire chakra costs an extra move slot. Wall Extermination can be updated to do more than what it currently does. Its effect is similar to Hell's Inferno in that they both create an enclosure that can be ignited afterward (I'd also consider bumping up the rank of Hell's Inferno to A-rank). Like I mentioned earlier about the varying effects of colored Phosphorus, techniques that trap the target can be stated to be created with white phosphorus which is chemiluminescent in darkness, meaning it glows; maybe this can be enhanced to blind the person trapped inside (this application would fit best with the Heaven's Cocoon technique I think, thematically). As for new techniques, I'll have to get back to you on that since I can't really think of anything noteworthy at the moment. The only thing that comes to mind is something that converts a section of the earth mid range around the target to Phosphorus, releasing a barrage of spikes that shoot toward them from all sides; this would act as a distraction while the section below the target rapidly descends following the release of the spikes, similar to moving earth core, then shoots back upward as the target is falling down into the ground and explodes.
 

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Ok, ignore the above. I was testing something. But anyways, nice mindset. I was thinking about fusing hells inferno and wall extermination... unless you don't think it would be feasible...



Also to kill this all In one go, you can post all of the jutsus at once and give simple feedback on them. That will be ur way of finishing training.. I only say this because I truly struggle with submitting customs and don't want to write up anything.. I put faith in thee
 

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Combining the two would be a better idea, yeah. Will start writing the updates and PM them to you after I finish writing up some other customs I've been meaning to make.



Phosphorus Release: Craft technique (Rinton shugi no jutsu)
Type: Offense/Defense/supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user focuses his phosphorus (earth+fire) chakra and creates phosphorus from the existing earth or from the user's body to create spikes, pillars, shield, tools, wall or weapons. The user can also spit or shoot balls or spikes of phosphorus from his mouth and hands with good accuracy. This a versatile jutsu and is only limited by the user's imagination. The created structures can be ignited using the user's fire chakra by performing a confrontation hand seal and the ignition counts as a move.
Note(s): Can only be used 5 times per battle.


The basic creation technique, providing the most versatility; structures can be ignited with the confrontation hand seal. Like we talked about earlier, should be updated to span from D to S rank, among other things.

Phosphorus release: Hell's inferno (Rinton: Jigoku no inferuno)
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40
Description: The user places his hands on the ground and creates a compete dome of phosphorus around the opponent and the circular ground area over which the dome is created also turns into phosphorus to few centimeters. Once the dome is erected, the user can ignite it with explosive tag or fire jutsu which produces a massive explosion causing severe third degree burns along with the release of dark gray-black chemical smoke from the reaction of burning phosphorus with air causing chemical irritation to eyes, throat, mucus membranes, lungs, etc upon contact.
If the smoke comes in contact with the eye it will produce intense irritation, burning sensation, blurring of vision along with watering until it has been cleared from the eye. If the fumes are inhaled, it causes difficulty in breathing making the enemies unable to use jutsus via their mouth (which requires inhalation & exhalation) for one turn.
Note(s): Can only be used 3 times per battle.


Creates a dome of Phosphorus that can be ignited and explode with heat. Causes a secondary effect as a result of the application of heat that releases smoke which inflicts respiratory damage.

Phosphorus release: Wall Extermination (Rinton: kabe bokumetsu)
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user performs 2 hand seals and creates a circular wall made of phosphorus to erupt out of earth around the opponent trapping him within. The circular wall is 3 meters tall and 1.5 feet thick and can span up to short range all around the opponent.
Once created, the user can channel his fire chakra to ignite the wall from inside out which then violently erupts with the opponent inside, causing massive burn damage to him. Alternatively the user can use an explosive tag or fire jutsu to ignite it.
Note(s):
Can only be used twice per battle.
Must wait 2 turns before using again.
The user can't use any other A rank or above phosphorus in the same turn.
Channeling fire chakra to ignite the wall counts as a move.


Creates a circular wall of phosphorus that can be ignited to explode within the circle.

Phosphorus release: Land of Hades (Rinton: Rando Yomi)
Type: Supplementary/Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user performs a set of 3 hand seals and slams his hand on the ground and spreads his Phosphorus chakra into the ground turning the regular earth into phosphorus up to a maximum of 8 meters radius around the target. As the ground turns to phosphorus the user will then use an explosive tags or fire jutsus or channel his fire chakra over the created phosphorus to ignite it.
When the opponents comes directly in contact with the ignited phosphorus covered ground, they'll suffer severe third degree burns.
Further the combustion releases a large amount of dark gray-black chemical smoke from the reaction of burning phosphorus with air causing chemical irritation to eyes, throat, mucus membranes, lungs, etc upon contact.
If the smoke comes in contact with the opponent's eyes it will produce intense irritation, burning sensation, blurring of vision along with watering until it has been cleared from the eye. If the fumes are inhaled, it causes intense burning pain inside the chest and results in difficulty in breathing leaving the opponents unable to use jutsus via their mouth (which requires inhalation & exhalation) for one turn.
Note(s):
Can transform any patch of natural earth into phosphorus within the range with the exception of patches being used or used by other techniques.
Can be used 3 times per battle with at least one turn apart.
The user can't perform any other S rank phosphorus jutsus in the same turn and the next turn.
Channeling fire chakra to ignite counts as a move.
Converts the ground in an eight meter radius around the target into phosphorus which can be ignited, causing severe burn and respiratory damage.

Phosphorus release: Kamikaze beasts (Rinton: Kamikaze kemono)
Type: Attack/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user takes 2 explosive tags, one in each hand and places them on the ground and creates two monsters made of phosphorus out of earth while simultaneously inserting the explosive tags into the monsters. The monsters are created in the short range of user and can reach up to long range.
The monsters are shaped like Chinese stone lions about 1 meter in length and height and proceeds running towards the target with the speed of ninja hounds and they can jump up to 3 meters into air or on the ground.
Once near the target, the user will perform a confrontation seal and ignites the explosive tag which was embedded within the monsters making them explode creating a crater of 3 meters each (each produces B-Rank damage).
Note(s):
Can only be used 2 times per battle and the monsters can stay for 3 turns.
The beasts' movements can be controlled by the user to avoid or jump small obstacles/pits within logic and reasoning.
Performing confrontation hand seal to ignite the explosive tags counts as a move


Creates two constructs in the form of Chinese stone lions after inserting a single explosive tag into each of them. They can be detonated with the formation of the seal of confrontation, and controlled to evade attacks within reason through the user's control over them.

Phosphorus release: Domino Effect (Rinton:Domino Sawaru)
Type: Attack
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user channels their phosphorus chakra into the ground and creates very fine granules of phosphorus over the ground surface (up to mid range around the opponent) out of existing earth particles.
Once created, the user stomps their feet on the ground which causes the fine phosphorus powder to quickly rise above the ground forming a transparent, yet visible, cloud of phosphorus dust around the opponent.
This will cause small phosphorus particles to linger in the air and be deposited on the opponent's clothing and over his body surfaces like skin, eyes, nose, etc.
Once the phosphorus particles are shot up in the air forming dust cloud around the opponents, the user can perform the confrontation hand seal channeling fire into one of the phosphorus particles that is closest to him from his place and can ignite it creating a fire spark which will ignite the particles next to it thus growing larger in near instant time producing a violent cascading explosion. This is similar to the domino affect. Due to one of them got ignited, the rest did as well. The explosion reaches up to extent of the phosphorus dust.
Notes:
Can only be used twice per battle at least 2 turns apart. Igniting the cloud counts as a move.
The user can't use any S rank and above Phosphorus jutsu in the same turn.


Converts the ground in a mid ranged radius around the target into phosphorus, which then rises up with a stomp of the user's foot in the form of phosphorus dust; the dust surrounding the immediate vicinity of the target is deposited onto them, which is then followed by forming the seal of confrontation to channel fire chakra into one of the phosphorus particles, setting off a chain reaction of explosions mid range around the target.

(Rinton kuchiyose: Rosuto funbo) Phosphorus Release Summoning: The Lost Tomb
Type: Attack
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A (80 when made to explode)
Description: The user will perform the Dragon → Boar→ Tiger hand seals and slam their hands on the ground summoning a huge tomb out of the ground from beneath the opponent that is made of pure solid phosphorus which is infused with the user's chakra. The tomb measures up to 3 meters in width & 6 meters in depth with the walls up to 2 feet in thickness.
The tomb will split open fast as it rises a few feet above the ground causing the opponent to fall into the tomb of phosphorus. The tomb and the surrounding ground will then seal back up encasing the opponent within the tomb and the tomb will rapidly descend up to 8 meters below the ground level.
As the opponent is trapped inside the tomb, the user can perform a confrontation hand seal channeling his fire chakra all throughout the tomb of the phosphorus and make the phosphorus tomb to violently explode, causing a violent underground explosion up to short range on all sides of the phosphorus tomb.
Notes:
- Can be used 2 times per battle, at least 2 turns apart from each use.
- The user can't use any phosphorus jutsus in the following 2 turns after its use.
- The use can't use any jutsus above S rank in the immediate next turn.
- Igniting the tomb using fire chakra counts as a move.


After the formation of three handseals, the user will cause a huge tomb of phosphorus to rise up and close in on the target, encasing them within it. It then travels underground and if the user so wishes, they can form the seal of confrontation to cause the tomb to explode violently.

(Rinton: Onchou Bakuha Kokuou) Phosphorous Release: Grace Of The Exploding King
Type: Supplementary / Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This is a unique type of jutsu, only used when the opponent physically hits the opponent. The user will engage in physical contact with the enemy on any part of the opponents body. Once done the user will channel their phosphorus chakra onto the point of contact causing a small phosphrous patch to grow on said part that is 12 inches in both width and height. The user will then do a conformation handseal causing the phosphorus patch to ignite on said body part. The explosion is strong enough to blow off said body part and can be lethal depending on where it has struck. If the opponent somehow removes the patch from their body, it can no longer be ignited/detonated.

Note: Can use 3 times per battle
Note: Technique can stay lingering for 3 turns before the phosphorus patch fades away
Note: This technique can be chained with a taijutsu technique aswell
Note: Cant use any phosphorus techniques of S rank and above in the next turn


A technique which can be used to supplement taijutsu, causing a patch of phosphorus to form on the target on the point of physical contact with them; the patch can then be detonated with the seal of confrontation.

(Rinton: Tentou Mayu) Phosphorus Style: Heavens Cocoon
Type: Offensive | Supplementary
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: The user will do a set of 3 handseals, following right after palming their hands on the ground This will cause phosphorus from five meters in every angle from the opponent to rise up from the ground around them enclosing them inside what would seem to look like a cocoon that is infused with the users chakra. Inside the cocoon is pitch black due to no sunlight bypassing the phosphorus. This technique can be used in two ways, both initiated by the confirmation handseals sending fire chakra into the phosphorus. The user could send a moderate amount of fire chakra into it, causing the inside of the cocoon to be filled with the fumes from the phosphorus, causing mass irritation not only to the eyes hindering your eye sight, but to the throat, hindering techniques used from the mouth. If the opponent is not out of the cocoon after two turns, the fumes would have settled inside their system causing the opponent to collapse, and require medical attention or the phosphorus will cause lung failure. OR The user can send fire chakra into the phosphorus unrestricted (meaning he sends alot) , this will cause the phosphorus to violently ignite, setting everything inside the cocoon in a a wild blaze of fire inside as it remains contained inside, burning the opponent alive

Note: Can use twice per battle
Note: The user cant use both effects of the phosphorus in one usage
Note: The phosphorus cocoon stays on the field for a max of 2 turns unless destroyed
Note: Cant use phosphorus S rank or above in the next turn
Note No jutsu S rank or above in the following turn


After forming three handseals, the user causes phosphorus to rise up from all angles around the target, encasing them in a tight enclosure which can be ignited from within to either suffocate them with smoke or burn them alive from within with fire.
 
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