Pervys Downfall ._.

Hell Autarch

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kicked open the coffin, and came out like the badass he was. Turning his attention to the Pervy Sage, he spoke out..

"You failed as a student to Hiruzen Sarutobi. You failed to raise Nagato as your student properly. You failed to bring Orochimaru back to the Village.. It is time to end this tale of the gallant Jiraiya"

Rules:


  • hav mercy, no Impure Seal thing :|
  • Rei's Rules & Regulations
  • The Terrain is somewhere inbetween Sahara Desert

 

Pervyy

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kicked open the coffin, and came out like the badass he was. Turning his attention to the Pervy Sage, he spoke out..

"You failed as a student to Hiruzen Sarutobi. You failed to raise Nagato as your student properly. You failed to bring Orochimaru back to the Village.. It is time to end this tale of the gallant Jiraiya"

Rules:


  • hav mercy, no Impure Seal thing :|
  • Rei's Rules & Regulations
  • The Terrain is somewhere inbetween Sahara Desert

Jiraiya walks up to his opponent in the desert, it was barrogan himself. He listened as he spoke, smiling all the while as he walked forwards stopping 7m infront of him. As he spoke of Nagato, Jiraiya began to laugh but it wasn't like his normal laugh it was almost of of insanity, after a bit he stopped but had a menacing grin on his face.

You fool, Jiraiya wont be joining us today, but it seems my plan worked to get you here out in the open, self proclaimed king, there can be only one ruler of death....

With that the man releases his transformation jutsu revealing Lucifer Uchiha, the man himself who dealt with demons and death his entire life.

Let me introduce myself, i am Lucifer Uchiha, the one that shall be taking your head...

With that he drew a basic Katana off his back and began to walk towards Barrogan...

Any last words...
 

Hell Autarch

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Jiraiya walks up to his opponent in the desert, it was barrogan himself. He listened as he spoke, smiling all the while as he walked forwards stopping 7m infront of him. As he spoke of Nagato, Jiraiya began to laugh but it wasn't like his normal laugh it was almost of of insanity, after a bit he stopped but had a menacing grin on his face.

You fool, Jiraiya wont be joining us today, but it seems my plan worked to get you here out in the open, self proclaimed king, there can be only one ruler of death....

With that the man releases his transformation jutsu revealing Lucifer Uchiha, the man himself who dealt with demons and death his entire life.

Let me introduce myself, i am Lucifer Uchiha, the one that shall be taking your head...

With that he drew a basic Katana off his back and began to walk towards Barrogan...

Any last words...
I suppose we're mid range, ok? I'll try to stay in character xd


"..Lucifer...Uchiha...?"

It was the same man who had previously tried to overthrow the Hokage in an unsuccessful coup d'etat. Baraggan had not expected to encounter this man ever since his defection, yet it seemed as though fate had brought them together.

"Hmph... The rotten Uchiha clan, huh?"


Listening to Lucifers words whilst simultaneously observing him, it was indeed the same man. Knowing quite well that Lucifer was no push-over, Barragan cautiously kept his eye on the shinobi; not loosing any focus.

"How unfortunate that a shinobi of your stature would dare to stand up against me.. I had expected you to be smart enough to not do so.. Yet, little can be expected from the insects that make up this 'Clan' of yours.."

With Lucifer grabbing his katana, and moving towards him, Barragan simply opened his mouth to expel out a spear of lightning that would proceed to multiple into three, aiming at Lucifers torso, feet and neck. Once done, Barrgan reached out with his left arm to his pocket, grabbing three explosive tags. By utilizing the Kekkei Genkai that he possessed, Barragan sent the explosive tags away and then proceeded to call them back, almost instantly; making them appear directly behind Lucifer. These explosive tags would explode upon touching the sand or any other surface, considerably injuring Lucifer.

(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.

(Nykyujutsu: Oshi) - Paw Arts: Repel x2
Rank: B
Type: Attack/Supplementary/Defense
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are replled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 10 times the users mass.
Note: Calling forth the object counts as a move and the user needs to spend additional chakra
Note: Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc)
Note: While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object
Note: Object can be called forth inbetween 5 turns after the technique was used"
Note: This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such

"The ruler of death, you say..? An ant like you cannot even comprehend death"
 

Pervyy

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I suppose we're mid range, ok? I'll try to stay in character xd


"..Lucifer...Uchiha...?"

It was the same man who had previously tried to overthrow the Hokage in an unsuccessful coup d'etat. Baraggan had not expected to encounter this man ever since his defection, yet it seemed as though fate had brought them together.

"Hmph... The rotten Uchiha clan, huh?"


Listening to Lucifers words whilst simultaneously observing him, it was indeed the same man. Knowing quite well that Lucifer was no push-over, Barragan cautiously kept his eye on the shinobi; not loosing any focus.

"How unfortunate that a shinobi of your stature would dare to stand up against me.. I had expected you to be smart enough to not do so.. Yet, little can be expected from the insects that make up this 'Clan' of yours.."

With Lucifer grabbing his katana, and moving towards him, Barragan simply opened his mouth to expel out a spear of lightning that would proceed to multiple into three, aiming at Lucifers torso, feet and neck. Once done, Barrgan reached out with his left arm to his pocket, grabbing three explosive tags. By utilizing the Kekkei Genkai that he possessed, Barragan sent the explosive tags away and then proceeded to call them back, almost instantly; making them appear directly behind Lucifer. These explosive tags would explode upon touching the sand or any other surface, considerably injuring Lucifer.

(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.

(Nykyujutsu: Oshi) - Paw Arts: Repel x2
Rank: B
Type: Attack/Supplementary/Defense
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are replled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 10 times the users mass.
Note: Calling forth the object counts as a move and the user needs to spend additional chakra
Note: Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc)
Note: While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object
Note: Object can be called forth inbetween 5 turns after the technique was used"
Note: This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such

"The ruler of death, you say..? An ant like you cannot even comprehend death"
As Lucifer walked forwards he heard how he Barrogan reffered to his clan as mere insects, how dare he. After their last encounter, Lucifer thought he would have learnt his lesson.

Watch your tongue, maggot, or i'd be forced to cut it out of that sinful mouth of yours...

As he walks forwards, Barrogan releases the lightning from his mouth, Lucifer doesn't flinch but keeps walking forwards, as the lightning is about to hit him he releases a surge of charka into his his katana in his right hand, in doing so he releases a tornado of wind all around him pushing the lightning away with ease (B rank wind elemental advantage over B rank Lightning leaves C rank power of wind), this stays around him as he walks forwards so that when barrogan repels the Kunai they are blown away from Lucifer getting pushed 7m behind him exploding having no effect on him as he ends his wall of wind.

Now, if that's the best you've got i wont have any problems taking your head....

(Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation

Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique utilizes wind chakra into the users sword and then they release a vortex of wind that surrounds the users body and can push away materials covering the users body.

Maybe i should start things off?

With a quick swing of his sword as he ends his wind jutsu, Lucifer does a downward slash going from level with his left shoulder down to his right hip infront of him, swinging towards Barrogan releasing a blade of pure black chakra from his sword. By now Lucifer would be about 5m away in short range from Barrogan.

(Suraisu Shinku no Nami) - Slicing Crimson Wave
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.
 

Hell Autarch

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"I won't have any problems taking your head..."

The use of such insulting words by Lucifer infuriated Baraggan.. He would not longer show any mercy to this ant. Wasting little time, in response to the black chakra wave that was expelled out of Lucifers sword, Barragan simply raised his right arm; pointing his palm towards the wave of chakra and proceeded to absorb it. He would now wait for his enemy to make his move

(Nykyu Nykyu no Mi: Inpakuto Daiaru) - Paw Paw Arts: Impact Dial
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: Varies(Depends on the rank of the absorbed technique. When the absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank, 80 damage if used to absorbed s-rank force)
Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique. The absorbed force can be released also as a focused blast of air pressure from the paw that aborbed it. While the paw instantenously absorb the impact, the momentum of the jutsu or technique in question stops totally and either falls as a dormant entity or deforms while proceeding no further. The user can at the same instance, release the absorbed force instead of choosing to store it for a while. Alternatively, the user can use the paw in form of a suction through reverse repel action to stop a surrounding force be it push or pull by absorbing the closely embracing kinetic energy (only if they are close to the user) like any remote force, encapsulating the user. Also after absorption, he can release the absorbed force immediately.
Note: The user can simultaneously perform a Paw Paw technique to add damage
Note: Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns. This means it can absorb an impact from upto S-rank jutsu, if it is normal chakra, force, energy, tangible matter/entity, earth, water, wind or elements technique related to them but can only absorb upto A-rank impact from lightning and fire or elements similar or related to them, leaving the paw useless for 2 turns.
Note: Can only be used once every 2 turns for normal members why Legends can use this with no turn rest except when their paw receives damage
Note: Normal members can use this only 4 times, using it on an S-Rank allows only 1 additional use
Note: Bartholomew legends can use it 5 times per battle, regardless of what rank is used on
"Is this the power of the Uchiha..?" he mocked



I'll be honest, I don't even know if this counter works. Priest has yet to answer my 16 questions I asked him regarding this CCJ :|
 

Pervyy

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"I won't have any problems taking your head..."

The use of such insulting words by Lucifer infuriated Baraggan.. He would not longer show any mercy to this ant. Wasting little time, in response to the black chakra wave that was expelled out of Lucifers sword, Barragan simply raised his right arm; pointing his palm towards the wave of chakra and proceeded to absorb it. He would now wait for his enemy to make his move

(Nykyu Nykyu no Mi: Inpakuto Daiaru) - Paw Paw Arts: Impact Dial
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: Varies(Depends on the rank of the absorbed technique. When the absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank, 80 damage if used to absorbed s-rank force)
Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique. The absorbed force can be released also as a focused blast of air pressure from the paw that aborbed it. While the paw instantenously absorb the impact, the momentum of the jutsu or technique in question stops totally and either falls as a dormant entity or deforms while proceeding no further. The user can at the same instance, release the absorbed force instead of choosing to store it for a while. Alternatively, the user can use the paw in form of a suction through reverse repel action to stop a surrounding force be it push or pull by absorbing the closely embracing kinetic energy (only if they are close to the user) like any remote force, encapsulating the user. Also after absorption, he can release the absorbed force immediately.
Note: The user can simultaneously perform a Paw Paw technique to add damage
Note: Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns. This means it can absorb an impact from upto S-rank jutsu, if it is normal chakra, force, energy, tangible matter/entity, earth, water, wind or elements technique related to them but can only absorb upto A-rank impact from lightning and fire or elements similar or related to them, leaving the paw useless for 2 turns.
Note: Can only be used once every 2 turns for normal members why Legends can use this with no turn rest except when their paw receives damage
Note: Normal members can use this only 4 times, using it on an S-Rank allows only 1 additional use
Note: Bartholomew legends can use it 5 times per battle, regardless of what rank is used on
"Is this the power of the Uchiha..?" he mocked



I'll be honest, I don't even know if this counter works. Priest has yet to answer my 16 questions I asked him regarding this CCJ :|
Lucifer had taken note of every single minor detail of his opponents movements from the sending Kunai behind him to absorb the attacks the way he did, all through his hands. So it would seem that was was where Barrogan's power lied, through waves in his hands to either absorb or repel as it would seem.

What a fool you are Barrogan. You really think i'd come at you without first seeing where your powers lied? You were so confident that you've just shown me how your powers work thinking that i was weak. Now i see it revolves around those hands of yours, but now let me show you where my powers lie!!

As he says the last of his sentense he passively activates his three tomoe sharingan looking Barrogan in the eye as he does so binding him in an illusion. He casts the illusion that puts Barrogan to sleep but in the illusion Lucifer has stopped and just activated his sharingan. Now in reality, Lucifer throws a kunai with an explosive tag into Barrogan's chest, into his heart. The kunai would stab his heart and be enough to kill him slowly, breaking him out of the illusion, but as he is broken out of the illusion the tag explodes, killing him where he lies.

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
- Passive
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Doujutsu: Chouetsu no Shunmin) – Eye Technique: Transcend to Deep Slumber technique
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: The user will use their Sharingan to cast an illusion upon the opponent by looking them into their eyes; this illusion makes the enemy fall asleep but makes them think they are still watching the opponent without realizing they have fallen asleep.
Note: Requires direct eye contact with tomoe 3 Sharingan.
 

Hell Autarch

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Finally, I myself, all alone without any help from Pervy via PMs... found out how to counter that Genjutsu of yours U_U


As Baraggan was observing Lucifer, he noticed those dreaded eyes as Lucifer activated the Sharingan. Not wanting to be face off against an adept and experienced Sharingan user in close range, Baraggan instantly released surge of lightning throughout his body; directed towards Lucifer which would unintentionally break Lucifers Genjutsu.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offensive/Defensive
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if successful but is ineffective against bios who have a primary Lightning Specialty


Upon breaking the Genjutsu, Baraggan noticed the kunai moving towards him and swiftly moved his left palm forwards to teleport away the kunai whilst Baraggan simultaneously jumped backwards in order to maintain more distance between himself and Lucifer.. say mid-range.

(Nykyujutsu: Oshi) - Paw Arts: Repel
Rank: B
Type: Attack/Supplementary/Defense
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are replled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 10 times the users mass.
Note: Calling forth the object counts as a move and the user needs to spend additional chakra
Note: Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc)
Note: While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object
Note: Object can be called forth inbetween 5 turns after the technique was used"
Note: This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such

"Is this all that you've got?"
 
Last edited:

Pervyy

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Finally, I myself, all alone without any help from Pervy via PMs... found out how to counter that Genjutsu of yours U_U


As Baraggan was observing Lucifer, he noticed those dreaded eyes as Lucifer activated the Sharingan. Not wanting to be face off against an adept and experienced Sharingan user in close range, Baraggan instantly released surge of lightning throughout his body; directed towards Lucifer which would unintentionally break Lucifers Genjutsu.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offensive/Defensive
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if successful but is ineffective against bios who have a primary Lightning Specialty


Upon breaking the Genjutsu, Baraggan noticed the kunai moving towards him and swiftly moved his left palm forwards to teleport away the kunai whilst Baraggan simultaneously jumped backwards in order to maintain more distance between himself and Lucifer.. say mid-range.

(Nykyujutsu: Oshi) - Paw Arts: Repel
Rank: B
Type: Attack/Supplementary/Defense
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are replled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 10 times the users mass.
Note: Calling forth the object counts as a move and the user needs to spend additional chakra
Note: Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc)
Note: While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object
Note: Object can be called forth inbetween 5 turns after the technique was used"
Note: This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such

"Is this all that you've got?"
Aha, good times.

As Lucifer is walking forwards with his sharingan now active he can track and perceive your every movement. He can see the Nagashi coming towards him but this is no big deal, he holds out his sword drawing in the lightning and discharging it into the ground while he continues to walk forwards nonchalantly and begins to spin he sword in a bored like manor. He watches barrogan jump back, was he trying to avoid Lucifer?

How come you're running away like that? Was it something i said? But don't think you're any safer back there than you are infront of me!

( Kenjutsu: Hirashin ) - Sword Technique: Lightning Rod

Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user by use of a sword can use it as a rod to attract lightning currents that are channeled into the user from opponents attacks and by pointing the tip of the blade into the ground the user is then able to dispel the lightning charge nullifing the effects of paralysis. However this only works on free flowing lightning based techniques such as the Chidori current and not on focused lightning based techniques

As he says the last of his sentence he swings his sword towards you in a quick slash releasing a wave of charka at you as he continues to walk towards you.

(Suraisu Shinku no Nami) - Slicing Crimson Wave
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.
 

Hell Autarch

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By establishing some distance between himself and the Uchiha, Baraggan felt much more safe and secure; well aware of the Uchihas prowess in Taijutsu. As the Uchiha waved his sword to release a crescent-shaped wave of chakra, Baraggan didn't flinch. He merely positioned his left arm in such a way in order to intercept the chakra wave, and simultaneously started weaving a set of handseals. The first three handseals would create a considerably large lightning-dome thing in the sky, roughly 5m from Lucifer [Short-Range] and 10m from Baraggan [Mid-Range]. This dome of lightning would begin to descend towards the ground, and upon contact; would result in a massive explosion destroying almost everything nearby. The fourth handseal was for Baraggans Fire Jutsu, one that Lucifer surely must've known of; a technique created by Uchiha Madara. Baraggan would spew out a massive inferno of flames that would viciously move towards Lucifer in hopes of burning him to the crisp.

"I must admit that you're quite amusing.. nonetheless, ants like you will always suffer the same fate before God... DEATH!"

(Zōfuku Gurōbu) - Amplification Gloves
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40 (-10 per turn passively)
Damage Points: 80
Description: The Amplification Gloves were first developed by members of the Bartholomew Clan, designed to enhance their Clan Kekkei Genkai, which was the ability to 'push' and 'pull'. Although referred to as the Amplification Gloves, they reach up to and including the shoulders of the user, covered completely with an near indestructible metal; and multiple suction cups all over the arms and a single one present between the palm and the middle finger. These gloves are worn on both arms, distinctively only leaving out the paws of the user, who in this case is a member of the Bartholomew Clan. Once worn by the user, the Amplification Gloves are active each turn, and passively absorb chakra from the user regardless of whether the Gloves are at use or not.

There are multiple abilities limited only to the Amplification Gloves. The first ability of the Amplification Gloves is simply unique to its design, as it allows the user to store multiple weapons inside 'pockets' present in the glove. The user can stockpile a definite number of weapons, smoke bombs, scrolls inside the Amplification Gloves; remaining inside the laws of nature. Logically, the Amplification Gloves cannot store massive objects inside it; and can store a maximum number of 10 items, regardless of whether they're all kunai, shuriken or scrolls. These weapons that are stored inside the gloves can be shot out as projectiles and count as one of the three techniques per turn.

The second ability of the Amplification Gloves is its ability to be used for defensive purposes, by exploiting the near impenetrable quality of the metal from which the Gloves have been constructed. This makes the glove completely impervious to any C Rank or below techniques, regardless of the nature of the technique. The Amplification Gloves individually can also be used to defend against A Rank techniques once although jointly, they can defend against an S Rank once as well. Utilizing the Amplification Gloves to defend after the said limit against any A Rank or below/above technique would not only be futile, it would render the Gloves useless for the rest of the match. Utilizing this ability of the Amplification Gloves to defend against A Rank techniques costs extra chakra (40), much more than the passive absorption of chakra by the Gloves each turn and also counts as one of the three techniques per turn.

The third and final ability of the Amplification Gloves revolves around its original development as an aid for the Bartholomew clansmen. The first variation involves utilizing the suction cups that surround the Amplification Gloves, which absorb the air from their surroundings, pulling them inside the glove. This pressurized air is channeled to the palm of the user and concentrated at one point before being released either as a massive burst of wind or as a penetrative beam of wind (S Rank). By concentrating the chakra at a single point, the released Fuuton jutsu gains a more violent and deadly nature. Alternatively, the second variation of this involves the user pulling in a Fuuton jutsu (S Rank or below) of the opponent through the suction cup present in palm region before redistributing it to the various suction cups in the arms and releasing it out in a docile form. The second variation acts as a vacuum, pulling in anything within Short Range of the user, and can hence also be used to pull in the target towards the user.

Note: The second ability of the Amplification Gloves can only be used to defend against attacks targeting the arm, or if the user uses his arm to defend the specific region being attacked. Otherwise, the Gloves cannot defend the user by themselves.
Note: A single glove can individually perform the third ability.
Note: The third ability of the Amplification Gloves can only be used twice per battle, regardless of which variation is used. It counts as move per turn and can't use A rank or above wind in the next two turns
Note: When wielding the Amplification Gloves, the Gloves are surrounded by the chakra of the user and have a specific color. Alternatively, if another person wields or his chakra comes into contact with the Gloves; the color of the chakra surrounding the Gloves would change.
Note: The user does not necessarily have to be part of the Bartholomew Clan to wield the Amplification Gloves. His gloves would naturally be designed differently to cover up the 'paw' region.
Note: Can only be wielded by Hell Autarch, and those he allows.


(Raiton: Tsuyoi Mentsu) - Lightning Release: Mighty Visage
Rank: Forbidden
Type: Offensive
Range: Mid - Long
Chakra Cost: 50
Damage Points: 90 (-50 if used mid range from an opponent, -20 if used long range)
Description: Manipulating a large amount of Raiton chakra the user will perform three handseals and channel their built Raiton chakra into the sky creating the image of what looks to be a masked face in the sky about the size of the Earth Dropping lid. After they complete this using the immense amount of chakra the user will then send the visage crashing down upon the enemy with a great impact destroying everything mid-long range. The force at which the attack exerts, damages the user a little bit, along with the immense strain of using such a powerful and chakra taxing attack. The user must make sure they are not within the range of the core of this attack less they be caught in the destruction. After the attack is created a giant crater 15 meters deep can be seen at the area of attack. If the user uses this mid range from the opponent the user will be blown back to long range due to the force of the attack.
Note: Only usable 1 time
Note: No lightning above A rank during the turn this is used
Note: No lightning above A rank the next turn this is used
Note: No F-rank jutsu can be used during the turn this is used
Note: Can only use up to two techniques next turn due to chakra exhaustion
Note: Can only be taught by Omega

(Katon: Gōka Mekkyaku) - Fire Release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

I'm using we're 7-8m away from each other, not even sure.
The dome forms behind you. As it begins to descend, I perform Goka Mekkyaku
 
Last edited:

Pervyy

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By establishing some distance between himself and the Uchiha, Baraggan felt much more safe and secure; well aware of the Uchihas prowess in Taijutsu. As the Uchiha waved his sword to release a crescent-shaped wave of chakra, Baraggan didn't flinch. He merely positioned his left arm in such a way in order to intercept the chakra wave, and simultaneously started weaving a set of handseals. The first three handseals would create a considerably large lightning-dome thing in the sky, roughly 5m from Lucifer [Short-Range] and 10m from Baraggan [Mid-Range]. This dome of lightning would begin to descend towards the ground, and upon contact; would result in a massive explosion destroying almost everything nearby. The fourth handseal was for Baraggans Fire Jutsu, one that Lucifer surely must've known of; a technique created by Uchiha Madara. Baraggan would spew out a massive inferno of flames that would viciously move towards Lucifer in hopes of burning him to the crisp.

"I must admit that you're quite amusing.. nonetheless, ants like you will always suffer the same fate before God... DEATH!"

(Zōfuku Gurōbu) - Amplification Gloves
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40 (-10 per turn passively)
Damage Points: 80
Description: The Amplification Gloves were first developed by members of the Bartholomew Clan, designed to enhance their Clan Kekkei Genkai, which was the ability to 'push' and 'pull'. Although referred to as the Amplification Gloves, they reach up to and including the shoulders of the user, covered completely with an near indestructible metal; and multiple suction cups all over the arms and a single one present between the palm and the middle finger. These gloves are worn on both arms, distinctively only leaving out the paws of the user, who in this case is a member of the Bartholomew Clan. Once worn by the user, the Amplification Gloves are active each turn, and passively absorb chakra from the user regardless of whether the Gloves are at use or not.

There are multiple abilities limited only to the Amplification Gloves. The first ability of the Amplification Gloves is simply unique to its design, as it allows the user to store multiple weapons inside 'pockets' present in the glove. The user can stockpile a definite number of weapons, smoke bombs, scrolls inside the Amplification Gloves; remaining inside the laws of nature. Logically, the Amplification Gloves cannot store massive objects inside it; and can store a maximum number of 10 items, regardless of whether they're all kunai, shuriken or scrolls. These weapons that are stored inside the gloves can be shot out as projectiles and count as one of the three techniques per turn.

The second ability of the Amplification Gloves is its ability to be used for defensive purposes, by exploiting the near impenetrable quality of the metal from which the Gloves have been constructed. This makes the glove completely impervious to any C Rank or below techniques, regardless of the nature of the technique. The Amplification Gloves individually can also be used to defend against A Rank techniques once although jointly, they can defend against an S Rank once as well. Utilizing the Amplification Gloves to defend after the said limit against any A Rank or below/above technique would not only be futile, it would render the Gloves useless for the rest of the match. Utilizing this ability of the Amplification Gloves to defend against A Rank techniques costs extra chakra (40), much more than the passive absorption of chakra by the Gloves each turn and also counts as one of the three techniques per turn.

The third and final ability of the Amplification Gloves revolves around its original development as an aid for the Bartholomew clansmen. The first variation involves utilizing the suction cups that surround the Amplification Gloves, which absorb the air from their surroundings, pulling them inside the glove. This pressurized air is channeled to the palm of the user and concentrated at one point before being released either as a massive burst of wind or as a penetrative beam of wind (S Rank). By concentrating the chakra at a single point, the released Fuuton jutsu gains a more violent and deadly nature. Alternatively, the second variation of this involves the user pulling in a Fuuton jutsu (S Rank or below) of the opponent through the suction cup present in palm region before redistributing it to the various suction cups in the arms and releasing it out in a docile form. The second variation acts as a vacuum, pulling in anything within Short Range of the user, and can hence also be used to pull in the target towards the user.

Note: The second ability of the Amplification Gloves can only be used to defend against attacks targeting the arm, or if the user uses his arm to defend the specific region being attacked. Otherwise, the Gloves cannot defend the user by themselves.
Note: A single glove can individually perform the third ability.
Note: The third ability of the Amplification Gloves can only be used twice per battle, regardless of which variation is used. It counts as move per turn and can't use A rank or above wind in the next two turns
Note: When wielding the Amplification Gloves, the Gloves are surrounded by the chakra of the user and have a specific color. Alternatively, if another person wields or his chakra comes into contact with the Gloves; the color of the chakra surrounding the Gloves would change.
Note: The user does not necessarily have to be part of the Bartholomew Clan to wield the Amplification Gloves. His gloves would naturally be designed differently to cover up the 'paw' region.
Note: Can only be wielded by Hell Autarch, and those he allows.


(Raiton: Tsuyoi Mentsu) - Lightning Release: Mighty Visage
Rank: Forbidden
Type: Offensive
Range: Mid - Long
Chakra Cost: 50
Damage Points: 90 (-50 if used mid range from an opponent, -20 if used long range)
Description: Manipulating a large amount of Raiton chakra the user will perform three handseals and channel their built Raiton chakra into the sky creating the image of what looks to be a masked face in the sky about the size of the Earth Dropping lid. After they complete this using the immense amount of chakra the user will then send the visage crashing down upon the enemy with a great impact destroying everything mid-long range. The force at which the attack exerts, damages the user a little bit, along with the immense strain of using such a powerful and chakra taxing attack. The user must make sure they are not within the range of the core of this attack less they be caught in the destruction. After the attack is created a giant crater 15 meters deep can be seen at the area of attack. If the user uses this mid range from the opponent the user will be blown back to long range due to the force of the attack.
Note: Only usable 1 time
Note: No lightning above A rank during the turn this is used
Note: No lightning above A rank the next turn this is used
Note: No F-rank jutsu can be used during the turn this is used
Note: Can only use up to two techniques next turn due to chakra exhaustion
Note: Can only be taught by Omega

(Katon: Gōka Mekkyaku) - Fire Release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

I'm using we're 7-8m away from each other, not even sure.
The dome forms behind you. As it begins to descend, I perform Goka Mekkyaku
Just want to clear something up for you for the future, to save you from making a mistake:
Short range - up to 5m
Mid range - 5 - 15m
Long range 15+

By using that dome 5m behind me, well, you'd be caught in the blast radius as it goes up to long rnage. so if you continued with your fire the blast would hit it anyway. But that's not the only problem. A jutsu isn't just about handseals it's about chakra control and shape manipulation. While you're controlling the lightning to come down from above, you wouldn't be able to start the fire jutsu until it makes contract. As you don't have yin yang. Now, the jutsu also starts in the sky so it would take a few seconds to come down, so doing that extra handseal at that time wouldn't help you. But i'll counter as though it's all legit xd

With his sharingan now active Lucifer could see the chakra in the sky, read the handseals that pertain to lightning release and perceive the attack itself. Now he could use this as a chance to show off his fancy elements like shining water (strong to fire and lightning) or he could simply go on the offensive himself, catching his opponent by surprise, fight fire with fire if you will. As the lightning comes down and the giant fire blast is released forwards, using his skills in perfect timing, Lucifer uses his fire affinity along with 1 handseal, so that as you lose sight of him, he turns into 10 flaming condors that shoot forwards in a surge. All 10 shoot forwards through your fire like a trained flock of crows (being stronger they go unharmed by your own fire really) and out of your own fire right infront of you then explode as soon as you see them while you're streaming your fire. 1 condor went off to the right around to long range and while in the fire form is uneffected by your lightning. The power of the other 9 condors explode killing barrogan.

Oh my dear boy, if you're going to try and use your power, use it right...

(Katon: Hagetaka kaen) Fire Release: Condor Blaze
Type: Supplementary/Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.
-If the user has signed the condor contract then this jutsu will only require 5 handseals.
-No Katon for the next 2 turns.
-Can only use this jutsu once per battle.
-Can only use 2 jutsu on the next turn.
-No Katon jutsu before this jutsu.
-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.
-If the user is caught in the explosion then he/she will die.
-Can only be taught by ~Yard~
 

Hell Autarch

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When the Lightning Dome made contact with the earth, it created a massive explosion which sent a gust of wind throughout the battlefield. Realizing that Lucifer had been defeated, Baraggan deactivated his Katon technique and silently observed the chaotic mess. To his surprise however, Baraggan could scarcely make out figures moving towards him from within the flames.. fiery beasts it seemed. Not sure exactly what it was, but to be on the safe side, Baraggan immediately bit his lip; drawing blood and wiped it on his palm before slamming it on the ground, summoning the Serval Lord of Lightning, Bastet.

(Kuchiyose no Jutsu: Bastet) - Summoning Technique: Bastet
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user sheds blood, wipes it on his palm and slams his hands on the ground to summon Bastet, the Serval Lord of Lightning. Bastet is an extremely large Serval, equal in size to Gamahiro and is capable of carrying a maximum of 4 people on himself. He wields two swords and is entirely clad in gold Samurai armor, which is strong enough to protect him against basic projectiles as well as C Ranked Taijutsu. Bastet has an affinity of the Lightning element, having mastered the element of Lightning which allows him to utilize all Lightning Techniques upto and including S Rank. Due to his mastery over the element, Bastet does not need to weave handseals to perform a Lightning Technique, which count to the users move set. Alongside his ability to perform Lightning techniques, Bastet also carries the natural smelling senses of a Serval, which allow him to keep track of an opponents position upto and including mid-range even if the opponent is not visible. Being a Serval, Bastet is naturally much faster than other summons and can leap as high as other Toad Summons.
Note: Can only be summoned once per battle
Note: Stays on the battlefield for 4 turns
Note: All moves performed by the summon count towards the users jutsu per turn.
Note: Must have signed Serval Contract

Quickly making out the appearance of Condors, Bastet wasted little time as it used its tail to strike Baraggan. Acting swiftly, Baraggan raised both of his arms to defend himself and as such, the brunt of the attack would most or less be absorbed by his Amplification Gloves; however the overall force would send Baraggan flying multiple meters away. With the arrival of the Fiery Condors and their subsequent explosion, Bastet sacrificed itself for the protection of his Master. Any portion of the fiery blaze that however managed to spread towards Baraggan was quickly absorbed by him using his Paws.

(Zōfuku Gurōbu) - Amplification Gloves
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40 (-10 per turn passively)
Damage Points: 80
Description: The Amplification Gloves were first developed by members of the Bartholomew Clan, designed to enhance their Clan Kekkei Genkai, which was the ability to 'push' and 'pull'. Although referred to as the Amplification Gloves, they reach up to and including the shoulders of the user, covered completely with an near indestructible metal; and multiple suction cups all over the arms and a single one present between the palm and the middle finger. These gloves are worn on both arms, distinctively only leaving out the paws of the user, who in this case is a member of the Bartholomew Clan. Once worn by the user, the Amplification Gloves are active each turn, and passively absorb chakra from the user regardless of whether the Gloves are at use or not.

There are multiple abilities limited only to the Amplification Gloves. The first ability of the Amplification Gloves is simply unique to its design, as it allows the user to store multiple weapons inside 'pockets' present in the glove. The user can stockpile a definite number of weapons, smoke bombs, scrolls inside the Amplification Gloves; remaining inside the laws of nature. Logically, the Amplification Gloves cannot store massive objects inside it; and can store a maximum number of 10 items, regardless of whether they're all kunai, shuriken or scrolls. These weapons that are stored inside the gloves can be shot out as projectiles and count as one of the three techniques per turn.

The second ability of the Amplification Gloves is its ability to be used for defensive purposes, by exploiting the near impenetrable quality of the metal from which the Gloves have been constructed. This makes the glove completely impervious to any C Rank or below techniques, regardless of the nature of the technique. The Amplification Gloves individually can also be used to defend against A Rank techniques once although jointly, they can defend against an S Rank once as well. Utilizing the Amplification Gloves to defend after the said limit against any A Rank or below/above technique would not only be futile, it would render the Gloves useless for the rest of the match. Utilizing this ability of the Amplification Gloves to defend against A Rank techniques costs extra chakra (40), much more than the passive absorption of chakra by the Gloves each turn and also counts as one of the three techniques per turn.

The third and final ability of the Amplification Gloves revolves around its original development as an aid for the Bartholomew clansmen. The first variation involves utilizing the suction cups that surround the Amplification Gloves, which absorb the air from their surroundings, pulling them inside the glove. This pressurized air is channeled to the palm of the user and concentrated at one point before being released either as a massive burst of wind or as a penetrative beam of wind (S Rank). By concentrating the chakra at a single point, the released Fuuton jutsu gains a more violent and deadly nature. Alternatively, the second variation of this involves the user pulling in a Fuuton jutsu (S Rank or below) of the opponent through the suction cup present in palm region before redistributing it to the various suction cups in the arms and releasing it out in a docile form. The second variation acts as a vacuum, pulling in anything within Short Range of the user, and can hence also be used to pull in the target towards the user.

Note: The second ability of the Amplification Gloves can only be used to defend against attacks targeting the arm, or if the user uses his arm to defend the specific region being attacked. Otherwise, the Gloves cannot defend the user by themselves.
Note: A single glove can individually perform the third ability.
Note: The third ability of the Amplification Gloves can only be used twice per battle, regardless of which variation is used. It counts as move per turn and can't use A rank or above wind in the next two turns
Note: When wielding the Amplification Gloves, the Gloves are surrounded by the chakra of the user and have a specific color. Alternatively, if another person wields or his chakra comes into contact with the Gloves; the color of the chakra surrounding the Gloves would change.
Note: The user does not necessarily have to be part of the Bartholomew Clan to wield the Amplification Gloves. His gloves would naturally be designed differently to cover up the 'paw' region.
Note: Can only be wielded by Hell Autarch, and those he allows.

(Nykyu Nykyu no Mi: Inpakuto Daiaru) - Paw Paw Arts: Impact Dial
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: Varies(Depends on the rank of the absorbed technique. When the absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank, 80 damage if used to absorbed s-rank force)
Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique. The absorbed force can be released also as a focused blast of air pressure from the paw that aborbed it. While the paw instantenously absorb the impact, the momentum of the jutsu or technique in question stops totally and either falls as a dormant entity or deforms while proceeding no further. The user can at the same instance, release the absorbed force instead of choosing to store it for a while. Alternatively, the user can use the paw in form of a suction through reverse repel action to stop a surrounding force be it push or pull by absorbing the closely embracing kinetic energy (only if they are close to the user) like any remote force, encapsulating the user. Also after absorption, he can release the absorbed force immediately.
Note: The user can simultaneously perform a Paw Paw technique to add damage
Note: Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns. This means it can absorb an impact from upto S-rank jutsu, if it is normal chakra, force, energy, tangible matter/entity, earth, water, wind or elements technique related to them but can only absorb upto A-rank impact from lightning and fire or elements similar or related to them, leaving the paw useless for 2 turns.
Note: Can only be used once every 2 turns for normal members why Legends can use this with no turn rest except when their paw receives damage
Note: Normal members can use this only 4 times, using it on an S-Rank allows only 1 additional use
Note: Bartholomew legends can use it 5 times per battle, regardless of what rank is used on

 

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When the Lightning Dome made contact with the earth, it created a massive explosion which sent a gust of wind throughout the battlefield. Realizing that Lucifer had been defeated, Baraggan deactivated his Katon technique and silently observed the chaotic mess. To his surprise however, Baraggan could scarcely make out figures moving towards him from within the flames.. fiery beasts it seemed. Not sure exactly what it was, but to be on the safe side, Baraggan immediately bit his lip; drawing blood and wiped it on his palm before slamming it on the ground, summoning the Serval Lord of Lightning, Bastet.

(Kuchiyose no Jutsu: Bastet) - Summoning Technique: Bastet
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user sheds blood, wipes it on his palm and slams his hands on the ground to summon Bastet, the Serval Lord of Lightning. Bastet is an extremely large Serval, equal in size to Gamahiro and is capable of carrying a maximum of 4 people on himself. He wields two swords and is entirely clad in gold Samurai armor, which is strong enough to protect him against basic projectiles as well as C Ranked Taijutsu. Bastet has an affinity of the Lightning element, having mastered the element of Lightning which allows him to utilize all Lightning Techniques upto and including S Rank. Due to his mastery over the element, Bastet does not need to weave handseals to perform a Lightning Technique, which count to the users move set. Alongside his ability to perform Lightning techniques, Bastet also carries the natural smelling senses of a Serval, which allow him to keep track of an opponents position upto and including mid-range even if the opponent is not visible. Being a Serval, Bastet is naturally much faster than other summons and can leap as high as other Toad Summons.
Note: Can only be summoned once per battle
Note: Stays on the battlefield for 4 turns
Note: All moves performed by the summon count towards the users jutsu per turn.
Note: Must have signed Serval Contract

Quickly making out the appearance of Condors, Bastet wasted little time as it used its tail to strike Baraggan. Acting swiftly, Baraggan raised both of his arms to defend himself and as such, the brunt of the attack would most or less be absorbed by his Amplification Gloves; however the overall force would send Baraggan flying multiple meters away. With the arrival of the Fiery Condors and their subsequent explosion, Bastet sacrificed itself for the protection of his Master. Any portion of the fiery blaze that however managed to spread towards Baraggan was quickly absorbed by him using his Paws.

(Zōfuku Gurōbu) - Amplification Gloves
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40 (-10 per turn passively)
Damage Points: 80
Description: The Amplification Gloves were first developed by members of the Bartholomew Clan, designed to enhance their Clan Kekkei Genkai, which was the ability to 'push' and 'pull'. Although referred to as the Amplification Gloves, they reach up to and including the shoulders of the user, covered completely with an near indestructible metal; and multiple suction cups all over the arms and a single one present between the palm and the middle finger. These gloves are worn on both arms, distinctively only leaving out the paws of the user, who in this case is a member of the Bartholomew Clan. Once worn by the user, the Amplification Gloves are active each turn, and passively absorb chakra from the user regardless of whether the Gloves are at use or not.

There are multiple abilities limited only to the Amplification Gloves. The first ability of the Amplification Gloves is simply unique to its design, as it allows the user to store multiple weapons inside 'pockets' present in the glove. The user can stockpile a definite number of weapons, smoke bombs, scrolls inside the Amplification Gloves; remaining inside the laws of nature. Logically, the Amplification Gloves cannot store massive objects inside it; and can store a maximum number of 10 items, regardless of whether they're all kunai, shuriken or scrolls. These weapons that are stored inside the gloves can be shot out as projectiles and count as one of the three techniques per turn.

The second ability of the Amplification Gloves is its ability to be used for defensive purposes, by exploiting the near impenetrable quality of the metal from which the Gloves have been constructed. This makes the glove completely impervious to any C Rank or below techniques, regardless of the nature of the technique. The Amplification Gloves individually can also be used to defend against A Rank techniques once although jointly, they can defend against an S Rank once as well. Utilizing the Amplification Gloves to defend after the said limit against any A Rank or below/above technique would not only be futile, it would render the Gloves useless for the rest of the match. Utilizing this ability of the Amplification Gloves to defend against A Rank techniques costs extra chakra (40), much more than the passive absorption of chakra by the Gloves each turn and also counts as one of the three techniques per turn.

The third and final ability of the Amplification Gloves revolves around its original development as an aid for the Bartholomew clansmen. The first variation involves utilizing the suction cups that surround the Amplification Gloves, which absorb the air from their surroundings, pulling them inside the glove. This pressurized air is channeled to the palm of the user and concentrated at one point before being released either as a massive burst of wind or as a penetrative beam of wind (S Rank). By concentrating the chakra at a single point, the released Fuuton jutsu gains a more violent and deadly nature. Alternatively, the second variation of this involves the user pulling in a Fuuton jutsu (S Rank or below) of the opponent through the suction cup present in palm region before redistributing it to the various suction cups in the arms and releasing it out in a docile form. The second variation acts as a vacuum, pulling in anything within Short Range of the user, and can hence also be used to pull in the target towards the user.

Note: The second ability of the Amplification Gloves can only be used to defend against attacks targeting the arm, or if the user uses his arm to defend the specific region being attacked. Otherwise, the Gloves cannot defend the user by themselves.
Note: A single glove can individually perform the third ability.
Note: The third ability of the Amplification Gloves can only be used twice per battle, regardless of which variation is used. It counts as move per turn and can't use A rank or above wind in the next two turns
Note: When wielding the Amplification Gloves, the Gloves are surrounded by the chakra of the user and have a specific color. Alternatively, if another person wields or his chakra comes into contact with the Gloves; the color of the chakra surrounding the Gloves would change.
Note: The user does not necessarily have to be part of the Bartholomew Clan to wield the Amplification Gloves. His gloves would naturally be designed differently to cover up the 'paw' region.
Note: Can only be wielded by Hell Autarch, and those he allows.

(Nykyu Nykyu no Mi: Inpakuto Daiaru) - Paw Paw Arts: Impact Dial
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: Varies(Depends on the rank of the absorbed technique. When the absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank, 80 damage if used to absorbed s-rank force)
Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique. The absorbed force can be released also as a focused blast of air pressure from the paw that aborbed it. While the paw instantenously absorb the impact, the momentum of the jutsu or technique in question stops totally and either falls as a dormant entity or deforms while proceeding no further. The user can at the same instance, release the absorbed force instead of choosing to store it for a while. Alternatively, the user can use the paw in form of a suction through reverse repel action to stop a surrounding force be it push or pull by absorbing the closely embracing kinetic energy (only if they are close to the user) like any remote force, encapsulating the user. Also after absorption, he can release the absorbed force immediately.
Note: The user can simultaneously perform a Paw Paw technique to add damage
Note: Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns. This means it can absorb an impact from upto S-rank jutsu, if it is normal chakra, force, energy, tangible matter/entity, earth, water, wind or elements technique related to them but can only absorb upto A-rank impact from lightning and fire or elements similar or related to them, leaving the paw useless for 2 turns.
Note: Can only be used once every 2 turns for normal members why Legends can use this with no turn rest except when their paw receives damage
Note: Normal members can use this only 4 times, using it on an S-Rank allows only 1 additional use
Note: Bartholomew legends can use it 5 times per battle, regardless of what rank is used on

So buddy, this is what we refer to as metagaming. You fully intended to do the fire jutsu to make sure i was dead, otherwise why would you of done it after an F rank in the first place:

" This dome of lightning would begin to descend towards the ground, and upon contact; would result in a massive explosion destroying almost everything nearby. The fourth handseal was for Baraggans Fire Jutsu, one that Lucifer surely must've known of; a technique created by Uchiha Madara. Baraggan would spew out a massive inferno of flames that would viciously move towards Lucifer in hopes of burning him to the crisp. "

Be careful with how you word things in the future. Next is a timeframe issue, we were 7m away from each other, and that's not very far, so as you use your lightning i turn into the condors to attack you, shooting at you pretty fast, you wouldn't have time to summon your basset like that, and if you did you'd still be hit by the F ranked blast.

Now, you have an easy counter to my move without even straining much. Your paw paw arts. You could of just repelled yourself back away from the entire blast.

Now for the fun part, the killing xd

Lucifer watches as you summon to protect yourself like a coward, he guessed it was time to kill such a weak minded fool. (would be perfect time for a coffin) xd Lucifer times it with his sharingan that as you are hit back, the explosion goes off, so you wont hear his attack, and due to you covering your own face, you wont be able to see it, you'lre completely distracted, and he causes spikes to shoot up into your back diagonally from behind, you're momentum pushes you into them as they form, you can't hear them due to the blast and can't see them as you used your own gloves to cover you face. We now have a barrogan skewer xd

(Doton: Doryūsō) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.
 

Hell Autarch

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As agreed over Skype, I suck :|


As Baraggan was propelled backwards by Bastets tail, he raised his arms to defend himself. Little did he know that there were spikes positioned right behind him, waiting to pierce right through his body. Just as Baraggan felt the pain from the spikes piercing into his back, he transformed his body into liquid; practically negating the attack. After he reformed back to normal, the pain from when the spikes piercing his back could still be felt but the attack itself was no longer 'life-threatening'. As Baraggan now turned his attention over towards Lucifer, he was shocked to see the shinobi alive.

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

"He survived...? URGHH.. THAT PESKY LITTLE ANT!!!"
 

Pervyy

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As agreed over Skype, I suck :|


As Baraggan was propelled backwards by Bastets tail, he raised his arms to defend himself. Little did he know that there were spikes positioned right behind him, waiting to pierce right through his body. Just as Baraggan felt the pain from the spikes piercing into his back, he transformed his body into liquid; practically negating the attack. After he reformed back to normal, the pain from when the spikes piercing his back could still be felt but the attack itself was no longer 'life-threatening'. As Baraggan now turned his attention over towards Lucifer, he was shocked to see the shinobi alive.

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

"He survived...? URGHH.. THAT PESKY LITTLE ANT!!!"
Lucifer watched all the while with his sharingan, there was only one possible counter for the likes of barrogan to avoid this attack, and Lucifer could perceive it, water replacement. Barrogan would splash onto the spikes. In doing so the water that makes up his body would scatter so he wouldn't be able to reform instantly. He was vulnerable. While his body hit the rocks and splashing out, Lucifer stomps his foot down, as he turns to water, causing fire pillars to shoot up all around vapourising Barrogan as his body scatters in water form leaving him defenseless:

( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
 

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Lucifer watched all the while with his sharingan, there was only one possible counter for the likes of barrogan to avoid this attack, and Lucifer could perceive it, water replacement. Barrogan would splash onto the spikes. In doing so the water that makes up his body would scatter so he wouldn't be able to reform instantly. He was vulnerable. While his body hit the rocks and splashing out, Lucifer stomps his foot down, as he turns to water, causing fire pillars to shoot up all around vapourising Barrogan as his body scatters in water form leaving him defenseless:

( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
Ok, being a nice guy.. I'll be generous towards you and I guess this battle is a draw ;)

Now we start over, assuming that I have completed my Basics. Terrain is same. I'll post my turn in a while :|
 

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Meliodas enters the desert with his two swords that make up his bow in and X shape across his back. He stops mid range from the man before him, the one he'd been looking for, though this was a weird place to find him. Meliodas didn't know much about him or how skilled he was but he would need to be on his toes. And so he decided to be ready for battle. He unrolled a cloth off his back revealing 6 spears, as he did they began to raise into the air and float around him, going around him with all the points aimed at you. As he does this, he draws one sword from his bow with his right hand, while holding out his left arm as a shield of carbon formed.

Lets see what you've got.

Kyohaku Kasai | Star Fire
Type: Offensive/Supplementary/Defensive
Rank: S (C-S)
Range: Short-Long
Chakra: (15-40)
Damage: (30-80)
Description: The Noldor, also know as the Elves, have always loved to live within their ancient forest which they felt at one with. Over the years bows were developed but always forged using the holy fire to infuse them with their chakra. They were now made of chakra steel, so as to not drain all the trees of their power. But a few unique traits were added:

Blades: The bow is made out of two, one handed swords that link together to form the bow. They were forged first with the holy fire purifying the steel, and make them so they are more adaptable to the elves element. Each blade is a foot and a half long that curves as it gets towards the point to create the shape need to form the bow. Much like the bow itself, these blades can be infused with the Silmarilis (holy fire) which cause them to glow with bright flames as they are covered in the element. The strength of this light is dependent on the amount of chakra put into the blades. To put chakra into the blades it counts as one of the three moves per turn. This chakra can be released in a wave like the samurai techniques, going in a straight line up to long range. Releasing the wave counts as a move per turn, and will causes the swords to no longer be infused with the silmarilis as all the chakra would have been released from them.

Bow: The swords can be on either side of the waste, or on the users back in an X shape or already locked in their bow form ready to use. This bow has no string but is formed from the users energy when they hold it, flowing out of their body to create the string. This making it useless to all that are not part of the clan. The arrows for the bow are made up of the Silmarilis (holy fire) in a focused form to create an arrow. The more chakra the user puts into the arrow the stronger it will be and the more devastating the impact. The arrows pierce, and hit their targets, then explode outwards into a burst of light, which can leave craters from the release of energy. The user can fire up to 3 arrows at once to hit different targets, but each arrow counts as a move per turn consuming chakra. Can only make one arrow A rank and above per turn.

Note: Can only be held by clan members as the weapon will burn the skin of others
Note: The weapon takes S rank to destroy and if one sword is destroyed the bow can't be formed.
Note: The power behind the abilities corelatates to the chakra. So for a C rank arrow, it costs 15 chakra and does 30 damage. And will be treated as so. Same for covering the swords in chakra and releasing the waves. S rank versions of the abilities can be used 3 times with two turns between each use, this total is for all S rank, both sword and bow.
Note: Combining the swords to make the bow or detaching them counts as a move per turn
Note: Waves and arrows B rank and below can only reach mid range

(Taibu kurokongouseki no jutsu ) Greater Carbon technique
Rank: D-S B
Type: Attack/Defence
Range: short - long
Chakra Cost: 10-40
Damage Points: 20-80
Description: This is the basic application of carbon release where the user will gather carbon in the air, the ground or create it from their own chakra (spitting it out ect) to form structures of carbon. This can be anything from weapons, to walls, to spikes, domes, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of carbon and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank version and higher, the user will need to perform 1 handseal. This can also be used to reshape current carbon the user controls which they can use to attack with again, in a similar way to earth release but on a unique level. Due to the control required, the user is not able to form microscopic carbon, the carbon they gather will be around the same size of a small pebble and so always visible to normal ninja. B rank and below carbon structures can be made with arm movements or a single handseal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no carbon above B rank in following turn.

Senpū Gigei : Amatsukei | Whirlwind Arts : Heavenly Command
Rank: B
Type: Defence/Supplementary
Range: Short - Mid
Chakra Cost: 30
Damage: N/A
Description: By using ones chakra, the user can fully control their lances/spears which hover around the user and are connected to the users thoughts. This technique is similar to "(Soushuuha) - Manipulate Advancing Blades" in that the user can control all the lances and they hover around the user. As long as the lances/spears are within short - mid range the user can manipulate them, but they can still be thrown to long range. These spears are tied to the users chakra network and thus as long as they are within short - Mid range they can move and have chakra sent to them for techniques.

-Can control only up to Six Lances/Spears at one time.
-Lasts for the rest of the match
 

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Crocodile noticed a figure in a distance, and soon recognized him as Meliodas. It was obvious now that Meliodas had been assigned to hunt him down on behest of the World Government

"Hmph.. To think that someone like you would stoop so low...The World Governments lapdog now... ehh?"

Nonetheless, Meliodas discarding his pride did not change the fact that he posed a major threat to Crocodile. Indeed, despite spending decades as a Bounty Hunter for the World Government, Crocodile had never witnessed Meliodas's powers and was therefore completely blank in regards to information concerning his opponents abilities. As such, when Crocodile witnessed Meliodas unveiling his spears, he immediately activated his Chakra Sensory technique. Quickly following up, he manipulated the Sand from underneath his opponents feet, manifesting a sphere of Sand that surrounded Meliodas and compressed inwards, completely crushing his body. This would happen directly after Meliodas drew a Holy Fire Sword from his bow but prior to the Carbon Shield.

"Lets see how you respond to this"

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15 (- 5 per turn)
Damage Points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
(Sabaku Rou) - Sand Prison
Type: Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will create a sphere of sand around his target quickly then compress it all inwards crushing his target with great force.
 

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Crocodile noticed a figure in a distance, and soon recognized him as Meliodas. It was obvious now that Meliodas had been assigned to hunt him down on behest of the World Government

"Hmph.. To think that someone like you would stoop so low...The World Governments lapdog now... ehh?"

Nonetheless, Meliodas discarding his pride did not change the fact that he posed a major threat to Crocodile. Indeed, despite spending decades as a Bounty Hunter for the World Government, Crocodile had never witnessed Meliodas's powers and was therefore completely blank in regards to information concerning his opponents abilities. As such, when Crocodile witnessed Meliodas unveiling his spears, he immediately activated his Chakra Sensory technique. Quickly following up, he manipulated the Sand from underneath his opponents feet, manifesting a sphere of Sand that surrounded Meliodas and compressed inwards, completely crushing his body. This would happen directly after Meliodas drew a Holy Fire Sword from his bow but prior to the Carbon Shield.

"Lets see how you respond to this"

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15 (- 5 per turn)
Damage Points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
(Sabaku Rou) - Sand Prison
Type: Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will create a sphere of sand around his target quickly then compress it all inwards crushing his target with great force.
Meliodas released his chakra into the spears, as he drew his sword, but as that moment his intent sensing triggered, he felt the danger of the sand crushing him as soon as you thought about it. He didn't waste any time with his carbon shield, he released a pulse of holy fire short range around him, B rank, almost just looking like a flash of light, but this pulse would wipe out the sand as it's strong to earth like elements. This pulse would instantly blind the man before meliodas, his target, and in that process he would passively fire one of his spears at the man as he's blinded, aiming for his heart as he sends the other 5 into the sky as he dashes forwards with blazing speed, drawing his second sword, he would make quick work of this man.

Junsei Dageki | Holy shock

Type: Offensive/Supplementary/Defensive
Rank: C-S-Rank B
Range: Short-Long
Chakra: 15-40 (15-40 per turn to sustain)
Damage: 30-80
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a small ball of it to a cube. Or getting more creative they can make various weapons, swords, shields, Axes, draggers. WHat ever they can think of that is an innanimate shape they can create from this basic application. This can be also be used to make Waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams

Clense: (supplementary) Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is the offensive part as an energy which comes with it being more focused but the main part is for it to purify. The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "clense", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent damaging based on rank used. This served as a great way for them to protect their borders so they could test all who tried to enter their woods, any wishing harm upon them would be dealt with swiftly.

Shock: (offensive) This is the offensive version of the element, the user will concerntrate alot more chakra into the shapes waves or streams to causes damage and destruction. This is to defend their borders at all costs. The clense method is purely a way to test intents in various ways. This is for pure power. Much like a stream of fire, or chidori remei, i combines the properites of both using basic shape application.

C to B rank can be made without handseals just hand gestures, A rank can be created freely after forming one seal, the size of the object ranging for the user's needs. Being progressively stronger each rank is abe to make larger items starting with the small basic shapes at C rank to the powerful creatures created via A rank. S rank usage can be used 4 times per battle with two turns between. It can also be used to make large shapes up to 3 times the size of the user.
Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enermy
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
 

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The sudden flash of light would momentarily blind Crocodile, but overall, it had no major effect as his Chakra Sensory was not affected. Nonetheless, the fact that his opponent possessed the capability to release bursts of blinding light meant that Crocodile had to be prepared at all times.

"You bastard..!"

As Meliodas launched his spear at Crocodile, and began to close in on him; Crocodile immediately realized that he had to ensure Meliodas remained out of range. As such, he manipulated Sand from the terrain; manifesting spiked-sand projectile that pierced right through the spear (splitting it into two) and continued on towards Meliodas; aiming directly at his heart. Whilst Meliodas survived from that injury or not was none of Crocodile's concern as he continued on, weaving a single handseal and placing his palm upon the ground. This would instantaneously cause multiple lightning bolts to erupt from underneath where Meliodas stood, piercing right through his body and ripping it apart.

"Was that it?"

(Kyosei Suna no Jutsu) - Greater Sand Technique
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The will manipulate sand from either his gourd or call it forth from the ground, using hand gestures if to control it as he shapes it and uses it to his needs. Other Sand users besides Gaara will need to form a handseal. The user can use it to restrain enemies, defend from incoming techniques, produce simple constructs of sand (which lose their shape if control is released), sand waves, etc. If he uses the sand from his gourd, the technique is both faster and stronger, gaining a rank in strength, this only applies to Gaara
(Raiton: Shinme Kyohaku) - Lightning Style: Shooting Stars
Type: Offensive
Rank: S
Range: Mid - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will initiate the technique by doing a set of 3 hand seals, ending with the boar handseal. Slamming their hands on the ground, channeling mass amounts of lightning chakra within the area below the target. The user will then shape and manipulate the lightning underground, causing countless of 10 inch in length lightning bolts to spring up from under the target(s) and the area up to 5 meters around them; resulting in a devastating assault. Ripping through the skin causing lethal damage after several thunderbolts hit the target. The thunderbolts once shot up from the ground spring upwards in such a fast pace they look like shooting stars from a distance. Because of the pace in which they hurl from within the ground and the area they cover, it's dangerous for the user to be six meters or less near the opponent, risking to be caught in the array. Thus, being a technique designed for distances that surpass short range.
Note: Can only be used x2 per battle.
Note: The user cannot use other S rank (or high) lightning in the same and next turn.
Note: Must wait a cooldown of 3 turns before using again.
 
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