(Fuuton: kaze kakujuu) - Wind style: Wind expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: + 25
Description: After releasing a wind jutsu the user will perform 2 handseals as they release there chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 25 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents.
Note: Can only use used on wind the user or the users summon has created
Note: Can only be used once one each wind jutsu creates
Note: can only be used 3 times
I've already asked for this in VM's but I'll try again xD I really love wind and you've witnessed that at least, when we fought in our spar it was the only element I used coupled with some Taijutsu bar one lightning technique that I didn't have to use. And I believe I managed to land a hit in our latest clash because you used Wind Return wrong, you still haven't edited and replied to that yet though <~<
You said you weren't interested in much, but it doesn't hurt to try again
(Hadaka no buki) - Naked Weapon
Type: Defensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: Using their quick reflexes a Shinobi will quickly remove a section of their clothing swiftly and use it as a distraction to throw at the opponent or even to escape from the opponent if they decided to grab onto the Shinobi's clothing. The removal of the clothing is done in a split second because they don't take their clothing off normally and instead rip it off using their own chakra, the piece of clothing can be anything as long as it is visible to the opponent. The shinobi can then follow up by attacking their opponent using a weapon or their Taijutsu from a different angle after the distraction/escape has been made from their piece of clothing. The clothing will basically take the hit or cover up the opponents line of sight and distract them so that the user can dodge around and attack from a different angle.
- Can only be taught by LonelyAssassin
- Can be done to your opponent's clothes
- Doesn't work on Armour
Useful to Close Combat, and the added bonus of stripping
(Futon : Kōha geirufan) - Wind Release : Hardliner Gale Fan
Type: Offense
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Cost: 40
Description:
The user manipulate wind chakra so that it gathers in their legs, they ill then proceed to back flip, the wind in their legs capable of making them faster and higher when they back-flip. When they back-flip they release an arc shaped gust of wind from the back-flip path of their legs that shoots at their opponent.
-Can only be taught by LonelyAssassin
One of my most useful wind techniques that can be used a limitless amount of times and can be used to dodge so much other techniques whilst attacking at the same time. (one spot left)
(Raiton : Kami no waiyā) - Lightning release : Deity's Wire
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Cost: 40
Description:
The user creates a thin but long lightning bolt after taking multiple kunai or shuriken in each hand or any other kind of small tool with a looped handle (these can be even smoke or flash bombs). they will throw the tools up into the air and the lightning wire will catch them all then form a circle with the tools all spaced out around it, by manipulating Deity's Wire can stay behind the user to be used as a close range defense mechanism that with fire the tools from the loop at their target or at multiple targets by spinning around, each tool being aimed separately at different targets or one at a time at a single target.
This technique can also be used as sort of large shuriken, the looped lightning will spin around the user's hand but doesn't touch it so it looks like it's floating off the hand, the tools stretching from where they are connected to the lightning (if they are kunai it'd look like an 8 pointed shuriken or more). The user can throw the shuriken forward at their enemy and can fire the kunai from the wire before the actual lightning hits the target, the actual lightning wire can harm anyone who comes into contact with it.
The last use of this technique is that it can be used a bit like a wire, firing it from their hand towards an object and manipulating it so that the end will become a bit like a small clamp to grab the hilt of a sword or tool of some kind. The user can then retract the lightning so that the tool comes back to their hand or can move his arm so that the lightning wire throws the tool at the opponent from a different angle. The lightning wire can also simply be shot at their target from their hand and clamp onto them, capable of dragging them towards the user if they retract the wire and also doing some damage.
-Can only be taught by LonelyAssassin
-No Paralysis is formed by this lightning technique
Another that can be used a limitless amount of times, can be used as a Grappling Hook, a Swing, catching of weapons and throw it back at le opponent. A Shuriken, a general lightning attack, a Taijutsu helper. Iunno it has many possibilities and it's lightning, which I know you like.
Willing to offer any one of these three or maybe two <_<
What about wind expansion for me? I delicate myself to ice but in the process I've also done the same for wind and water aswell seeing as they're my three most used elements my custom weapon let's me use those three elements and my only customs are all ice jutsu wind and water. if so I'll trade you
Futon kaze hoi-ru : wind style: wind wheel
Type: offensive/supp
Rank: S-Rank
Range: Short-mid
Chakra: 40
Damage: 80
Description: The user will make 3 hand seals and form a wheel of wind around themselves. Using this wheel the user can travel towards their enemy and then get out of it throwing it at their enemy or throw it from a distance. The wind wheel is cable of cutting threw A rank earth and while the user is inside the wheel can defend against weapons.
Note: can only be used 2 times per match
Note: can’t use any jutsu while inside the wheel.
note: Goes fast enough to knock away incoming weapons and doesn't increase the users speed the wheel being able to move the user around does not increase his speed. And throwing it it goes as fast as a normal weapon goes when thrown ( the same speed as lets say a kunai.)
if not wind expansion then how about you teach me the toad contract and some toad summons(or just one)? I'll make a custom bio just for it >.>
Since we are already doing the battle for your blazing lightning aura. I'd offer all the customs I have available to teach as well as a pending custom of mine for the rest of the blazing lightning techniques.
(On phone)
Water Expansion, Elemental Gourd & Slayer Dragon Mouth Seal.
Ill leave a link to my CJ thread.^
You must be registered for see links
You must be registered for see links
^
All of my customs.(My Wind one is full, all others are free)
What I want:
16. (Katon: kasai kakujuu) - Fire style: Fire expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a fire jutsu the user will perform 2 handseals as they release there chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 25 damage points. By the increase in chakra the fire gains more power as it absorbs more oxygen increasing its power.
Note: Can only use used on fire the user or the users summon has created
Note: Can only be used once one each fire jutsu creates
Note: can only be used 3 times
You know, I love Fire. <_<
19. (Katon: kensei no doragon ) - Fire Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.
Note: can stay active for 2 turns at a time
(Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
Type: Attack/Defence
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.
Note: can only make max of 2 blasts per use
34. (Katon/raiton: Ikkyou) - Fire/lighting style: Suprise
Type: Attack
Range: Short - long
Rank: A
Chakra: 30
Damage: +1 rank
Description: This jutsu will be used after the user has used a lightning jutsu. It is similar to the way that when Darui used a lightning jutsu to add to his water jutsu as he was spitting it out against Sasuke. After having release a lightning jutsu, the user will focus more chakra into it. As they do they will focus upon the heat of the lightning. In doing so they can do one of two things. They will either:
1. By adding the extra chakra they will control the heat, causing flames to wrap around the lightning jutsu the user jutsu make, making it a fire lightning combo. This will add 1 rank to the power of the jutsu from the extra chakra used. The fire would stay wrapped around all the lightning as it's being produced from the lightnings heat.
2. Use their chakra to convert the full heat of the lightning into fire, changing the state of the energy, so that the lightning now becomes a fire attack. So if the user used chidori spear, they would be extending it, then control the heat to change it into a sharp flame spear extending form their hand, changing the chakra nature through the use of physics.
The user can only used this on one jutsu, and once they have used it they can't change it back.
Note: Useable 3 times
Note: Can only be used on A ranks and below
Note: Can't use water jutsu in the same turn after having used this.
If you want more, I could submit some Katon customs for you.
What I have open
(Namekuji Ninpou: Namejuji Bodi) - Slug Arts: Slug Body
Type: Supplementary/Defense
Rank: A
Range: Self
Chakra: 30
Damage: N/A
Description: After witnessing one of the ability of Katsuyu, Sakura is able to split her body into several different ‘blobs’ of flesh (Appearance of small slugs) to avoid physical damage. This technique doesn’t take long to activate. Sakura have the option to break down her entire body in the blobs of flesh and reform somewhere else (through crawling to the new location only moving at half the speed of the user's own running speed), but the blobs cannot attack in this form but the blobs are coated in a corrosive acid, which is similar to Katsuyu’s saliva which can be hazardous if touch by others. The acid is strong enough to burn through the top layer of a person's skin, but not strong enough to burn through bones, earth etc. She can also break apart a limb or abdomen into this blob of flesh, instead of breaking down her entire body into the slugs. Its usage is quite similar to the Water replacement technique.
Notes:
-Can only be used by Tsunadae and Sakura bios. (Or as long as the bio have the slug contract)
-Can only be used 4x per battle
[Doton/Suiton: Harumagedon Ishuu] – Earth/Water Release: Armageddon Swarm
Rank: A
Type: Supplementary/Defensive/Offensive
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique is essentially the daughter technique of 'Earth/Water Release: Tyrannical Aggravation'. The user will release their doton chakra into the ground to cause a swarm of winged beetle-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as an ordinary insect. The user will then focus their suiton chakra into each of the creatures to cause them to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their miniature bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the insects become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the small creatures. Alternatively, these insects can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth as a ride-able wave, meaning the user doesn't have to be in contact with the ground to use this technique. In terms of offensive capabilities, each of the beetles have sharp serrated claws which they can use to assault the opponent with and can also extend small needle-like spiked protrusions of earth from any location on their bodies. In terms of defensive capabilities, the entire swarm of insects can collectively neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will all be destroyed in the process. The special ability of these roaches is that they're capable of compacting their sticky bodies together to form various constructs such as a defensive dome around the user. The insects can even attach to the user's body to create a armour of sorts. Coupled with the ability of flight the beetles naturally possess, the user becomes capable of pseudo-flight. The real utility of this techniques lies in the fact that the swarm of beetles is capable of attacking from multiple angles. The beetles can passively merge and move through the earth, fly through the air, swim through water, swamp and even liquid metals.
Note: Creatures last for a maximum of three turns
Note: Can only be used 2x per battle
Note: Can only be taught by -Venom-
Note: Counts as 2 moves from the users 3 per turn limit.
Note: No insect can separate from the swarm to do its own thing
Note:You must be registered for see links
[Raition: Bakudo #61] - Lightning Release: Way of Binding #61
Type: Supplementary/Offense
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user gathers lightning chakra in the index finger (either one) and points it at their enemy to release his lightning chakra around his opponent and use shape manipulation to create 6 flat pieces of what seem to be a triangle, and on his command cause those 6 pieces of triangle impale his enemy from all side around in a hexagonal manner. Once the unfocused raiton chakra pierces the body it will release a flow of electricity throughout the body.
Notes:
-Due to the lightning chakra being unfocused, it can paralyze the enemy for one turn only.
-Can only be used 3x per fight.
-Illustration of jutus shown here: [You must be registered for see links]
-Can only be taught by Venom
I know you don't have sound but I can save you or your PS a spot on this or I can teach someone of your choice (like vision who have sound) for a cj of yours u_u
Ototon: Hekis o za Ame) - Sound Release: Tears in the Rain
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user channels his sound chakra into his hand (either one) and quickly snap his finders to send a high frequency & high pitch sound wave out in a omnidirectional manner. Should the sound wave connect with his opponent's weapon (Basically anything solid; kunais, chains, shuriken that has direct contact with the victim(s) ) the vibrations will resonate through the weapon for 2 turns and if contact is maintain with the weapons, the vibration will pass along through to the opponent's weapon and then his body causing temporary muscle paralysis for two turns due to the sonic vibrations being released. Muscle paralysis can easily be avoided if the opponent loses contact with the said weapon(s) for a short time interval of when the weapon(s) starts to vibrate. This sound jutsu works similar to the canon sound jutsu; 'The voice of Midas' in which the opponent suffers a muscle paralysis after hearing the sound. This jutsu can only be used thrice per fight with a one turn interval. No S rank and above sound jutsu the turn this jutsu is successfully used and the next.
What I want from ya:
-(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
(Katon/raiton: Ikkyou) - Fire/lighting style: Suprise
-(Doton: Balrog) - Earth style: Balrog
All your Sage techniques for all the sage techniques I'll create in the future![]()
Type: Offensive/Supplementary/Defensive
Rank: S-rank
Range: Short
Chakra: 40 (-10 per turn to sustain)
Damage: N/A
Description: One of Tobirama's most diverse and unique techniques, Suiton: Senchinerupengin is a new take on suiton ninjutsu. With the rapid release and manipulation of suiton chakra, a suiton specialist will be able to form one hand seal and use the air's moisture to create two penguins of water, the same size of Shima and Fukasaku respectively, that fly around the user or stay on the user's shoulders. These penguins are special due to their signature techniques and composition, their names being Staryu and Starmie respectively.
Staryu - Staryu is a penguin made of water and through the rapid release and conversion of suiton chakra, has it's composition changed to that of a chakra draining mist. Due to Staryu's composition, it is able to create various ninja tools (kunai, shuriken, spears, swords, etc.) and shields of chakra draining mist up to short range of the user and control them with relative ease, however, once the tool is moved out of short range, it continues it's course at the same speed to wherever it was headed. This ability is b-ranked in power, but once the opponent is hit with this mist, they become significantly more sluggish due to chakra being drained from the opponent (speed drops by two ranks for two turns).
Starmie - Starmie is a penguin made of water and through the rapid release and conversion of suiton chakra, has it's composition changed to that of a crystalline water. Due to Starmie's composition, it is able to create various ninja tools (kunai, shuriken, spears, swords, etc.) and shields of crystalline water up to short range of the user and control them with relative ease, however, once the tool is moved out of short range, it continues it's course at the same speed to wherever it was headed. This ability is a-ranked in power, but has no other effects except for causing excess lacerations and having more power compared to regular suiton due to the crystalline like composition of said water, but still not enough to overcome it's elemental weaknesses.
Note: No S-rank or higher suiton for two turns after this jutsu is over
Note: Can only use suiton and non-elemental abilities whilst sustaining the penguins
Note: Can only be used by people who specialize in suiton
Note: Starmie and Staryu last a maximum four turns on the battlefield
Note: Only useable twice
Note: Can only be taught by Penguin.
Svengali or Water Expansion for that. ^^
I want all of them. Oh, wait.![]()
The ones I am willing to Trade:
(Ninpo: Dhṛtarāshtras kyuushuu) l Ninja Art: Dhṛtarāshtras Revenge
Type: Supplementary
Rank: A Rank
Range: Short - Mid
Chakra: 30
Damage: n/a
Description: The user channels chakra into a prepared scroll and tosses it somewhere which unravels slightly summoning a large flash bomb that instantly sets off. As the flash bomb sets off it has an additional affect of releasing a very slight shockwave, this unravels the scroll a little more, summoning an additional large flash bomb, which also sets off and unravels the scroll a little more, revealing another seal thus summoning another large flash bomb, etc. The scroll continuously summons flash bombs at a constant pace for 2 turns. Each flash bomb sets off right as the previous ends making the battlefield up to mid range of the scroll filled with a bright light steadily blinking/going off for the duration. These flash bombs are larger and more powerful than conventional flashbombs, so they do make it impossible to see in the light like normal flash bombs, however keeping your eyes open for too long (1 turn) would lead to temporary vision loss (1 turn). This would also make it impossible for the user to see and also cause damage to him aswell if he kept his eyes open.
Note: Can only be taught by Strawberry
Note: Requires 2 turn cool down
Note: Light only reaches mid range from scroll
Note: Vision loss would only be for 1 turn
Note: Only Lasts 2 turns
Note: Can only be used 3 times per battle
(Ninpo: Sukuro-ru Fukusha) l Ninja Art: Scroll Duplication
Type: Supplementary
Rank: A
Range: short
Chakra: 30
Damage: n/a
Description: The user applies a similar principle to the kage bunshin, and multiple shuriken bunshin jutsus on scrolls. The user will as he is about to activate a scroll based jutsu, duplicate the scroll. However the user does not create two differant scrolls but, simply increases the size of the original scroll. This is done by having the duplicated scroll essentially bind with the original end to end and extend it but remain rolled. The activation of this technique is instant and takes no time. This is because the jutsu is cast with a scroll based jutsu and the affects of the duplicated jutsu do no take place right away, but after the scroll. The duplicated double scroll will not double the effect of the jutsu, but merely extend it. So, a scroll firing a kunai, will not fire two kunai, but one kunai followed by a second kunai (they will take up two spots in the timeframe, and are not simultaneous). The duplication jutsu merely acts as a way of preping this action. Overall the jutsu will work as follows, the now slightly larger scroll will unravel and create its affect, but continue unraveling into the extention which will then repeat the affect, separated by the delay of unraveling.
Note: Can only be taught by Strawberry
Note: Can only be used three times
Note: Requires 2 turn cooldown
Note: Can only be used on scroll related jutsus
Note: Will only work on jutsus up to A rank
Note: Does cost a move out of three a turn
(Fuuton: Gachi Tameni Aeolus) l Wind Release: Grace of Aeolus
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will channel their wind chakra around them, bringing it together and manipulating it a thick sheet of wind. The sheet gives off a greenish hue and is very strong and durable yet being flexible as well. The size, strength and thickness of the sheet can vary depending on how much chakra the user inputs. It can be like a small .5m by .5m handkerchief to as big as 30m by 30m. The sheet is created short range but can travel up to long range when needed by the user. The sheet can be used to wrap around an object and move them, or push object out of the way and it can be made with sharp or dull edges. It can be used to catch large or small earth materials used by an enemy and throw them back at the opponent. Alternative roles it can play is acting like an umbrella over the user, a make shift bridge or a little fan. Overall the sheet is to act as a general battle aid with not much offensive capabilities. However it is capable of doing physical damage by smashing into the opponent, cutting them or wrapping around them and squeezing. The sheet also requires constant focus and as such cannot use another jutsu while the sheet is being used. The user can at will decrease and increase the size of the sheet upto its allowed max at will, as long as he keeps focus on the sheet.
Note: Lasts for three turns
Note: Can only be taught by Strawberry
Note: Can only be used 3 times
Note: No S-Rank or above Wind on the turn this is destroyed/deactivated
(Fuuton: Kujo Kawa) l Wind Release: Destruction Shells
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage:80
Description: The user will form the hare and tiger handseals, channeling their chakra into an area 8 meters above the ground and form 4 shells of fuuton. The shells are each a meter in diameter and are visible through the green hue they give off. Just like an artillery shell, which explodes upon impact with the ground and sends shrapnel flying, these fuuton shells upon impact with the ground or a hard enough object will explode and send wind blades flying up to short range in every direction. Alternatively the user can also make the shells go off mid air without contact via chakra control and if done this way all the shells go off at the same time. If somehow not all of the shells go off at once, the tiny wind blade will collide with the remaining shell(s) and make them go off as well.
Note: Shells can only be made short range from one another
Note: Shells can only follow a fixed path downwards
Note: Can only be used three times a match
Note: Requires two turns of cool down between use
Note: Cannot use S ranked fuuton or above, the same turn and the next.
(Drishti go-guru) l Goggle's of Drishti
Type: Supplementary/ Defensive/Weapon
Rank: S
Range: Short - Long
Chakra: 10/ turn
Damage: N/a
Description: The goggles were created by the combined effort of the Third Mizukage and his council. In an effort to control and mimic the power of Bijuu, they created weapons and accessories. These goggles were one of those items, they were crafted from a strange dense yet light metal found in a mine near Kirigakure and from the denses most strongest glass in the village. The Third Mizukage and some of his chakra and a councilmen's aswell sealed within the glasses. The glasses however were a failure they did nothing to help control a jinchuriki, however the glasses gained a strange new power due to the what was sealed within them. The third mizukage decided to keep them as they would aid him in battle and they covered his eyes from being blinded by debris or dust and sand, etc.
They emit a chakra field mid range all around the user, the air and underground as well. An object that is within the field is known to the goggles. The Goggle's can know where the object or chakra signature is, how big it is and it's speed, if moving, but only if the user is able to perceive and track the speed of said object himself. This information is sent right to the user as the goggles are connected.
Note: Do not aid vision in anyway
Note: Goggles are very durable and can take one S ranked technique before disabling, but remain unbroken on the user, any further attack D rank and above will break them.
Note: Will not sync with opponent chakra
Note: Must be taught usage by Strawberry
The ones I want:
(Fuuton: kaze kakujuu) - Wind style: Wind expansion
Winds my main and fav element, I do love it dearly, also the main element of cjs I collect and use.
I don't want expansions, I want the blazing lightning techniques, must I still link 3 fights where I used fire and lightning?O will be only teaching expansions for masteres of that chosen element. Ones who have proven there skill and dedication. If you wish to ask link 3 fights with a skilled use in that element. I've got nearly 450 customs already and don't use wind much ect, so i'd rather give them to people who deserve them
IndeedI don't want expansions, I want the blazing lightning techniques, must I still link 3 fights where I used fire and lightning?
Indeed
Don't want expansions bro.O will be only teaching expansions for masteres of that chosen element. Ones who have proven there skill and dedication. If you wish to ask link 3 fights with a skilled use in that element. I've got nearly 450 customs already and don't use wind much ect, so i'd rather give them to people who deserve them
-O will be only teaching expansions for masteres of that chosen element. Ones who have proven there skill and dedication. If you wish to ask link 3 fights with a skilled use in that element. I've got nearly 450 customs already and don't use wind much ect, so i'd rather give them to people who deserve them
Dirty dem kneesDon't want expansions bro.
-(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
(Katon/raiton: Ikkyou) - Fire/lighting style: Suprise
-(Doton: Balrog) - Earth style: Balrog
Those are what i want^
What I gotta do? ;_;
make it happendWow, it might almost be easier to do a mini tournament
I believe I actually took the last spot for Svengali illusion, I'm sorry Kami. :\(Genjutsu - Svengali) - Svengali illusion
Show
Type: Attack
Rank: Forbidden
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description: The user will perform 3 needed hand seals to summon a special type of mechanical doll to the feild. This is a special mechanical doll made entirely of chakra metal. When its summoned it is infused with the users chakra from that moment. Svengali is a special mechanical doll made of chakra metal that responds to the sound of the users voice comands, but not just any comands. From the moment this doll is summoned it begins to mess with the opponents head. After being on the feild for one turn the doll will put a kind of transe upon the opponent. This transe make the opponent become like the doll turn by turn. See below for details.
After being on the feild for 2 turns, the opponents arm will go solid like the dolls metal limbs, making them unable to move it.
After being on the feild for 3 turns, the opponents other arm will go stiff like the dolls other arm.
After being on the feild for 4 turns, The users legs will go stiff, unable to move them or feel any sensation in them.
After svengali has been on the feild for 5 turns, the opponents whole body will be stiff like svengali's and they will not be able to move or feel anything.
When svengali has control of all the opponents limbs they are unable to battle.
Due to this abilitily they are unable to move any part of their hands and can't feel any pain in their limbs. It is almost as though someone elses limbs are attached to their body that they cant feel or move. Not only does Svengali take over the opponents actions through hypnosis, he also becomes on with the target, so if svengali is poked, the opponent possesed by him will feel it too. The same effect applies in a painful way. If svengali has taken effect on of of the opponents arm, and the same arm on svengali is stabbed, the opponent will cry out in pain as though their own arm was stabbed, though they would still be unable to move it.
Note: No S rank or above while controlling Svengali
Note: No nin/gen jutsu can be used at the same time as svengali
Note: No Genjutsu for the rest of the match after use.
Note: While the user is controlling svengali, he is only able to peform 2 jutsu per turn due to concerntrating on svengalis use.
For:
[Genjutsu: Kusari Naraku] - Illusionary Arts: Chains of Hell
Show
Type: Attack
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user transfers his chakra into the opponent's mind meanwhile performing a single handseal, the "Ram" handseal, casting an illusion into the opponent causing him to see the ground below him divided into two sections, a right section which moves at the right direction of the opponent and a left section that moves at the left direction of the opponent, leaving the opponent without any solid ground. Meanwhile the ground is moving countless chains shows up from the space that is left by the divide of the two earth sections. These chains are manipulated by the user, giving him the capability of binding the opponent with the chains, inflicting damage with the chains etc.. . Leaving the opponent open in reality and inflicting damage to him because of the amount of stress caused form the illusion.
Note: Can only be taught by Kamishiro
Note: Can only be used 3 times a battle
Note: Can't use any genjutsu technique higher than A-rank at the same turn
I know it isn't as powerful, but it is pretty realistic. It is the only one I can offer too xD