Everything allowed expect stealing/sealing.
Mid-Range
Terrain is a plain field.
I will begin, If I die Daiki will jump in, if he dies Ushiro will jump in, if he dies, Sacrifice will jump in and so on, when Pervy needs help only Howard and Yard might Jump in.
I'll be using Tenzo in Signature, Daiki will be using Inuzuka, Ushiro will be using Hidan, Sacrifice will be using Konan.
Anyone else posting in this thread expect Mods/Senseis and those mentioned above will get reported, very simple
Ichigo bio in sig. If this drags out, my jiraiya bio will fight your comrades. Don't forget about the mysterious toad person in my pocket, or this could be your downfall.
*I'll begin by looking at your chest while making handseals*
Pretty interesting clothes you have there.
I will simply begin by making a fissure beneath you, as soon as it's made multiple spikes erupt from every angle and impale you from everywhere while I make 4 clones appear in front of me rushing towards the Fissure.
Rank: C
Type: Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: This jutsu splits the earth apart to make a fissure. The size of the fissure is proportioned to the amount of chakra of the user.
(Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
*I'll begin by looking at your chest while making handseals*
Pretty interesting clothes you have there.
I will simply begin by making a fissure beneath you, as soon as it's made multiple spikes erupt from every angle and impale you from everywhere while I make 4 clones appear in front of me rushing towards the Fissure.
Rank: C
Type: Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: This jutsu splits the earth apart to make a fissure. The size of the fissure is proportioned to the amount of chakra of the user.
(Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
As you come into view i activate my MS. I watch reading your handseals as you create the fissure. So i can predict what jutsu you are using and so i clap my hands together using:
Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.
Notes:
-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.
Releasing the S rank blast to long range destroying all earth around me. This lighting is released at great speeds and would hit you as you are trying to make your spikes which means you don't make any clones. As soon as i've released this, which takes one handseal, i raise up my hand quicly using:
(Katon: o-ba-hi-to) Fire style: Overheat
Rank: S
Type: Offensive
Range: short - long
Chakra: 40
Damage: 100 ( -20 each time it is used)
Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire.
NOTES:
1) Can only be used 3 times in a battle
2) Each time its is used the damage done to opponent is reduced by 20
( only alimujtaba786 can teach this jutsu )
Releasing a giant blast of fire behind the lightning jutsu blasting at your current location. I will know where you are thanks to my heat sensing ability in my bio. Due to this taking no handseals and being released right after the lightning, there will only be like 2 seconds between the 2 jutsu hitting you. As soon as i've released the fire, i make one handseal making 4 clones:
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
1 runs left
1 runs right
1 runs forwards
1 stands 2 meters to my right
They run extremely fast with chakra in their feet and all have their heat sensing active.
As soon as you perform the Lightning Pulse and see sparkles coming out your body and seeing the earth crack around you I'll quickly stop performing the handseal which is required for the stone spikes and release serial waves protecting me against the Lightning blast that'll come my way, and continue with a low rank your way only pressuring you backwards because of the breeze, and as I see you raise your hand in the air I'll simply make the snake handseal and let multiple stone spike erupt from underneath you, making you impossible to perform your Fire technique and your Shadow clones, and continue to make the shadow clones.
(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a single hand seal the user then inhales and takes a deep breath and exhales several blades of wind as they move their head around. This technique is capable of exposing Susanno’ s bones.
(Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
*The Toad appears out of Dan's pocket with a remote and presses the pause button.*
O_O...
*A little scene of what's going on appears in your computer screens. Pervy to the left and Joker to the right.*
Oki doki kids, time to explain what happened here! The thing is, once Joker actually releases his serial waves, Pervy is already performing the fire jutsu. *Swings around with a stick pointing at the factors.* So as Joker stated in his move, once his wind jutsu had cleared the lightning jutsu he would the use Stone spikes because he saw Pervy raising his hand skywards. However once the collision was done inbetween the wind and lightning jutsu the fire wave was already released. Thus Joker never performed the Stone spikes as he never got to see Pervy, nor did he defend from the fire wave.
*A fire wave on the show screen overfloods chibi Joker.*
So basically all in all, Joker's move didn't work very well and resulted in his death. Good try though!
*Presses the play button(And hops down into Pervy's pocket again.) where Joker gets run over by a firewave.*
I begin by throwing 3 kunai at you in a straight line heading towards your clones,The middle kunai has a flash bomb attached and the two others have a dummy flashbombs attached.i activate the flashbomb causing your clone to be blinded.As the happens as this happens i quickly perform 1 handseal before they can recover and create an orb of water, i create 10 whips of water which pierce your clones body causing them to poof away.I then create 3 clones of my own which stand in a line straight line which me like so
C1--C2--Me--C3
--------Dog------
I then create a Defensive wall of water infront of my clones my dog and me protecting me from projectiles and attack.i await your turn as i look at your neck.
(Suiton: Mizu Kabe ) - Water Style: Water Wall
Type: Defence
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.
(Suiton: Suiryuuben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
I begin by throwing 3 kunai at you in a straight line heading towards your clones,The middle kunai has a flash bomb attached and the two others have a dummy flashbombs attached.i activate the flashbomb causing your clone to be blinded.As the happens as this happens i quickly perform 1 handseal before they can recover and create an orb of water, i create 10 whips of water which pierce your clones body causing them to poof away.I then create 3 clones of my own which stand in a line straight line which me like so
C1--C2--Me--C3
--------Dog------
I then create a Defensive wall of water infront of my clones my dog and me protecting me from projectiles and attack.i await your turn as i look at your neck.
(Suiton: Mizu Kabe ) - Water Style: Water Wall
Type: Defence
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.
(Suiton: Suiryuuben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
As you release your kunai, me and my clones are watching with our sharingan, being able to predict your movements. Because you threw kunai at me, i'm not breaking the time frame by attacking before you make your clones. As so, as you release your kunai the clone running at you uses:
(Fuuton:Reppuuhira)-Wind Style:Gale Palm
Type: Supplementary
Rank: B
Range: Short/Mid
Chakra Cost: 25
Damage Points: N/A
Description: By focusing wind chakra in both hands and thrusting them forward while releasing the wind chakra, the user can create a powerful burst of straight wind towards the opponent. This technique doesn't harm the opponent, but it's simply used to shove them back, giving space between the user and the opponent. The wind can also slow down oncoming weapons or increase the speed of those trown by the user.
Note: Can only be taught by Ryuji.
Thrusting his palm forwards as you release your kunai sending a blast of wind forward to send your kunai back at you, before you make your clones. At the same time the clone that ran left uses:
(Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.
Sending spikes shooting up all around you as the wind is sent at you. While at the same time i use:
Rank: B
Type: Offensive
Range: Short – Long
Chakra cost: 20
Damage points: 40
Description: The user summons Gamahiro above the target, crushing whatever is beneath him when he falls to the ground.
Note: Must know Toad Summoning contract.
Summoning gamahiro onto your location at the time. While i look into your eyes, and the clone stood beside me is watching you carefully.
Summary:
You release kunai which is an attack, so clone blasts them back with wind, other clone uses spikes, and i drop a toad on your ass.
As your clones use gale palm to launch my kunai back at me i send a massive fireball back at them, engulphing him and ultimately destroying him.I take a jump backwards 5m and see your clone running up to the left and the one to the right.I then perform world shaking causing the ground to tremor putting your clones of guard and causing them to fall over and poof away.I then create two deadly spinning shuriken infused with wind chakra and launch then at you side by side like so
(o)(o)
(Katon: Zukokku) - Fire Style: Intense Pain
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: A huge burst of fire that turns into a huge fireball and can cover a large area, burning all in its path.
(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.
Type:Attack
Rank: C
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The user will first focus on his Wind chakra and create spinning air gusts. When the air gusts are ready, he will throw up to 4 shurikes, which will
engage with the gusts through the air as spinning disks. These disks are controlled by the user can be thrown individually towards the opponent.