No you're not, you're just a person I'm teaching a lot of stuff to. Now get lost before I rape you <3Lel, I thought, I was your PS. o-o #spam
Pablo's sisterPablo's sister arrives at the training fields with a bowl of honey loops. Yes Kerrah, Honey Loops are better! :3
As you approach Pablo's sister with a rather crazy expression on your face, Pablo's sister makes the earth tremble and as you fall forward due to losing your balance a pillar rises and hits your mouth with force.No you're not, you're just a person I'm teaching a lot of stuff to. Now get lost before I rape you <3
Pablo's sister. Eats Pablo's sister along with the honey loops.
Eats the pillar.As you approach Pablo's sister with a rather crazy expression on your face, Pablo's sister makes the earth tremble and as you fall forward due to losing your balance a pillar rises and hits your mouth with force.
No more teeth to eat me now :3
(Doton: Yochi no Douyou) - Earth Release: World Shaking
(Doton No Jutsu) - Earth Release TechniqueRank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
Wrong! I didn't use a technique to counter your move. That is the basic concept here. In order to evade/block a move you need to use a technique.The pillar would be too hard for you to eat.
Earth is an element that is used thanks to one of it's most important proportions: it is hard and dense. So trying to bite a pillar would break your teeth. I guess you could make it look like you ate the pillar if you used a Raiton jutsu of some sort.
Nope, you have to use a technique to avoid/block something. Otherwise people would simply jump away out of the techniques range and it would have no end.Oh I see >.< So is there really no way you can avoid a technique with a well written freeform move?
Well it is basically what keeps this rp on it's feet. For example: In a spar, you can't use a jutsu before your opponent has performed the first jutsu of his move. It would be unfair and you could always interrupt your opponent before he could even do a thing.
Well, that is totally understandable I guess ^_^Nope, you have to use a technique to avoid/block something. Otherwise people would simply jump away out of the techniques range and it would have no end.
Now we'll get into that later. Post me your bios (and why you made them) and training progress, along with favorite element.
What is your favourite element actually?Humm interesting. So I presume you like taijutsu? Since you have an Inuzuka?
Anyways, no progress in other elements? Which one do you want to start with?
Wind is good, specialise in it like me. ^.^What is your favourite element actually?
I do like Taijutsu indeed ^^
Nope not yet. And I guess the most logic one would be Fuuton since that one cancels out the counter of the only element I have ^^
What is your favourite element actually?
I do like Taijutsu indeed ^^
Nope not yet. And I guess the most logic one would be Fuuton since that one cancels out the counter of the only element I have ^^
Well my favorite element is Wood though I dropped the bio. I will get it back soon. Water and Earth are my favorite elements due to their versatility.Wind is good, specialise in it like me. ^.^
Very good response. I apologize for the delay. Anyways, let's get right to it.
(Fūton: Fūsajin no Jutsu) - Wind Release: Dust Wind Technique
Type: Defence
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes
Create a gust of wind that loosens sand and dust. The sand can be accumulated on surfaces to make it difficult to get footing. The gust can also blind the opponent by getting sand in their eyes. A pretty simple technique, can be handy in situations. The range is short making it kind of a disadvantage.
(Fūton: Sensougouheki) - Wind Release: Rumbling wind wall
Rank: D
Type: Attack/Defence
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.
Create a wall of spinning wind in front of you that can push back weapons thrown at you or protect you from taijutsu. Due to the sharpness of the wind, it detonates flash/smoke bombs, explosive tags etc. which can act as a double edged sword for you.
(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
A simple yet effective technique. It allows you to change direction mid air. Can be used to get out of rough situations such as Swamp of the Underworld, pits etc.
Didn't really ask for your opinion, did I? Gtfo out of my thread, please and thank you ^^.Not nearly enough detail :| #spam
We'll implement a new system. You won't be describing how you do techniques, you will actually be telling me what's the best situation to use the techs I give you, what are advantages/disadvantages and finally you will ask whatever questions you see fit.Apologies for the delay as well
I start by gathering Fuuton chakra in the air around me. Once I have gathered enough chakra, I use it to loosen sand and dust on the ground. While manipulating the wind through the use of my chakra, I use it to carry the sand around.
Again, I gather Fuuton chakra in the air around me and once I have gathered enough of it I use it to form a wall of wind in front of me. I concentrate on the wall and chakra in it to make it strong enough to block stong taijutsu moves and projectiles.
This time, I first jump in the air while gathering wind chakra around me. Using the gathered chakra, I manipulate the wind behind and underneath me and use it to propel me towards you.
Well, this jutsu would be very usefull when your opponent is running towards you. Since he'd be running at you, he'd have less time to defend himself from the rocks. Also, this jutsu would be good to use when your opponent throws a large amount of projectiles at you and you want to send them all back towards him with added strength.Didn't really ask for your opinion, did I? Gtfo out of my thread, please and thank you ^^.
We'll implement a new system. You won't be describing how you do techniques, you will actually be telling me what's the best situation to use the techs I give you, what are advantages/disadvantages and finally you will ask whatever questions you see fit.
(Fūton: Kaze Iwa Rendan) - Wind Release: Wind Rock Barrage
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user creates a huge stream of wind that carries rocks that lifts the opponent into the air where the rocks hit them.
A stream of wind that carries rocks and lifts the opponent into the air, whereas the rocks hit them.