[Personal Student]- Obvious

-Cobalt-

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Lel, I thought, I was your PS. o-o #spam
No you're not, you're just a person I'm teaching a lot of stuff to. Now get lost before I rape you <3

Pablo's sister arrives at the training fields with a bowl of honey loops. Yes Kerrah, Honey Loops are better! :3
Pablo's sister :D. Eats Pablo's sister along with the honey loops.
 

Obvious

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No you're not, you're just a person I'm teaching a lot of stuff to. Now get lost before I rape you <3

Pablo's sister :D. Eats Pablo's sister along with the honey loops.
As you approach Pablo's sister with a rather crazy expression on your face, Pablo's sister makes the earth tremble and as you fall forward due to losing your balance a pillar rises and hits your mouth with force.
No more teeth to eat me now :3

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.
(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
 

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As you approach Pablo's sister with a rather crazy expression on your face, Pablo's sister makes the earth tremble and as you fall forward due to losing your balance a pillar rises and hits your mouth with force.
No more teeth to eat me now :3

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.
(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
Eats the pillar.

What is wrong with my counter?
 

Obvious

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The pillar would be too hard for you to eat. :p

Earth is an element that is used thanks to one of it's most important proportions: it is hard and dense. So trying to bite a pillar would break your teeth. I guess you could make it look like you ate the pillar if you used a Raiton jutsu of some sort.
 

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The pillar would be too hard for you to eat. :p

Earth is an element that is used thanks to one of it's most important proportions: it is hard and dense. So trying to bite a pillar would break your teeth. I guess you could make it look like you ate the pillar if you used a Raiton jutsu of some sort.
Wrong! I didn't use a technique to counter your move. That is the basic concept here. In order to evade/block a move you need to use a technique.

What is timeframe?
 

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Oh I see >.< So is there really no way you can avoid a technique with a well written freeform move?

Well it is basically what keeps this rp on it's feet. For example: In a spar, you can't use a jutsu before your opponent has performed the first jutsu of his move. It would be unfair and you could always interrupt your opponent before he could even do a thing.
 

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Oh I see >.< So is there really no way you can avoid a technique with a well written freeform move?

Well it is basically what keeps this rp on it's feet. For example: In a spar, you can't use a jutsu before your opponent has performed the first jutsu of his move. It would be unfair and you could always interrupt your opponent before he could even do a thing.
Nope, you have to use a technique to avoid/block something. Otherwise people would simply jump away out of the techniques range and it would have no end.

Now we'll get into that later. Post me your bios (and why you made them) and training progress, along with favorite element.
 

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Nope, you have to use a technique to avoid/block something. Otherwise people would simply jump away out of the techniques range and it would have no end.

Now we'll get into that later. Post me your bios (and why you made them) and training progress, along with favorite element.
Well, that is totally understandable I guess ^_^



Biographies:

being dropped for . The Aburame biography was made by Pablo since this was his alt before and I have been using it since I started using this account. I really like the creativity that comes with the Kikaichu as you can do versatile things with them like creating a clone out of bugs which's hand turns into a cloud of bugs that attacks the opponent while the clone does something else. But I decided to drop it for an Akimichi since I'm really liking the close combat style rp'ing and want to get better at it. I checked the Akimichi jutsu list out and thought of some cool combinations which I can pm you if you want :) Like the Aburame jutsus, the Akimichi are very versatile and you can come up with a lot of combinations. I am working on a custom weapon now that involves the Akimichi jutsus.

, I made this biography because I really liked her personality. She is super confident in her abilities, is not someone who appears to be weak or depends on other people like Sakura and other kunoichi. I guess I like the stronger and more bossy kunoichi in Naruto like Tsunade, Mei and Tsume. Another reason why I chose to make an Inuzuka is the fact that they have a canine companion. In this case, the dog (Kuromaru) can talk and thus communicate with other people as well. They have great senses which makes it very hard to surprise them and yet again the creativity comes into play. You can come up with fun strategies involving your dog. Thus far I haven't gotten any training in Inuzuka jutsus yet so I have been describing the dog's actions with freeform and I have to say that it is quite fun ^_^​

Training progression:



Favourite element:

I've got to say Doton I think. It is the most versatile element since you can change the shape of the earth. I used the earth spikes (C rank) to counter a mud river once. I was running at my opponent and he made a mud river appear in fron of him, I used the spikes which rose up from underneath the river and my opponent but I made it so that the top was flat and not sharp. By doing that, I could cross the river by jumping from spike to spike.​
 

-Cobalt-

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Humm interesting. So I presume you like taijutsu? Since you have an Inuzuka?

Anyways, no progress in other elements? Which one do you want to start with?
 

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Humm interesting. So I presume you like taijutsu? Since you have an Inuzuka?

Anyways, no progress in other elements? Which one do you want to start with?
What is your favourite element actually? :)


I do like Taijutsu indeed ^^

Nope not yet. And I guess the most logic one would be Fuuton since that one cancels out the counter of the only element I have ^^
 

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What is your favourite element actually? :)


I do like Taijutsu indeed ^^

Nope not yet. And I guess the most logic one would be Fuuton since that one cancels out the counter of the only element I have ^^
Wind is good, specialise in it like me. ^.^
Well my favorite element is Wood though I dropped the bio. I will get it back soon. Water and Earth are my favorite elements due to their versatility.

Well then lets start. Tell me all you know about Fuuton.
 

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Wind is in a lot of situations the most easily accessed element out of all five elements as it is always present around you and your enemy, unless you are under water. As for some earth jutsus you require contact with the ground, some water jutsus need a source and some lightning jutsus need a stormy environment.

In Naruto is shown that wind is mostly used by ninja from Sunagakure, Asuma and Naruto are examples of exceptions and quite an amount of jutsus require a fan to perform them. Wind is a fairly versatile element as it can be supplementary, defensive and offensive. It's defensive because it can blow away projectiles and certain incoming jutsus. It is offensive because it is an overall sharp element and can thus pierce through jutsus fairly easily and it is supplementary because it can enhance the speed and sharpness of projectiles.

Wind is weak to fire as it 'feeds' the fire. Fire can absorb wind upto the same rank and grow larger (mainly thanks to the oxygen in the wind). Fire can also absorb wind of one rank higher, but it would nullify the two of them as there would be too much oxygen for the fire.
Wind is strong against lightning as it acts like an insulator and it can block upto the same rank of jutsus and still continue, but it can also block one rank higher lightning jutsus and both would be nullified.

Wind's weakness can be used as an advantage in order to create an even larger fire jutsu.
 
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Very good response. I apologize for the delay. Anyways, let's get right to it.


(Fūton: Fūsajin no Jutsu) - Wind Release: Dust Wind Technique
Type: Defence
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes

Create a gust of wind that loosens sand and dust. The sand can be accumulated on surfaces to make it difficult to get footing. The gust can also blind the opponent by getting sand in their eyes. A pretty simple technique, can be handy in situations. The range is short making it kind of a disadvantage.

(Fūton: Sensougouheki) - Wind Release: Rumbling wind wall
Rank: D
Type: Attack/Defence
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.

Create a wall of spinning wind in front of you that can push back weapons thrown at you or protect you from taijutsu. Due to the sharpness of the wind, it detonates flash/smoke bombs, explosive tags etc. which can act as a double edged sword for you.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

A simple yet effective technique. It allows you to change direction mid air. Can be used to get out of rough situations such as Swamp of the Underworld, pits etc.
 

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Very good response. I apologize for the delay. Anyways, let's get right to it.

(Fūton: Fūsajin no Jutsu) - Wind Release: Dust Wind Technique
Type: Defence
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes

Create a gust of wind that loosens sand and dust. The sand can be accumulated on surfaces to make it difficult to get footing. The gust can also blind the opponent by getting sand in their eyes. A pretty simple technique, can be handy in situations. The range is short making it kind of a disadvantage.

(Fūton: Sensougouheki) - Wind Release: Rumbling wind wall
Rank: D
Type: Attack/Defence
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.

Create a wall of spinning wind in front of you that can push back weapons thrown at you or protect you from taijutsu. Due to the sharpness of the wind, it detonates flash/smoke bombs, explosive tags etc. which can act as a double edged sword for you.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

A simple yet effective technique. It allows you to change direction mid air. Can be used to get out of rough situations such as Swamp of the Underworld, pits etc.
Apologies for the delay as well :)


I start by gathering Fuuton chakra in the air around me. Once I have gathered enough chakra, I use it to loosen sand and dust on the ground. While manipulating the wind through the use of my chakra, I use it to carry the sand around.

Again, I gather Fuuton chakra in the air around me and once I have gathered enough of it I use it to form a wall of wind in front of me. I concentrate on the wall and chakra in it to make it strong enough to block stong taijutsu moves and projectiles.

This time, I first jump in the air while gathering wind chakra around me. Using the gathered chakra, I manipulate the wind behind and underneath me and use it to propel me towards you.
 

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Not nearly enough detail :| #spam
Didn't really ask for your opinion, did I? Gtfo out of my thread, please and thank you ^^.

Apologies for the delay as well :)


I start by gathering Fuuton chakra in the air around me. Once I have gathered enough chakra, I use it to loosen sand and dust on the ground. While manipulating the wind through the use of my chakra, I use it to carry the sand around.

Again, I gather Fuuton chakra in the air around me and once I have gathered enough of it I use it to form a wall of wind in front of me. I concentrate on the wall and chakra in it to make it strong enough to block stong taijutsu moves and projectiles.

This time, I first jump in the air while gathering wind chakra around me. Using the gathered chakra, I manipulate the wind behind and underneath me and use it to propel me towards you.
We'll implement a new system. You won't be describing how you do techniques, you will actually be telling me what's the best situation to use the techs I give you, what are advantages/disadvantages and finally you will ask whatever questions you see fit.

(Fūton: Kaze Iwa Rendan) - Wind Release: Wind Rock Barrage
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user creates a huge stream of wind that carries rocks that lifts the opponent into the air where the rocks hit them.

A stream of wind that carries rocks and lifts the opponent into the air, whereas the rocks hit them.
 

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Didn't really ask for your opinion, did I? Gtfo out of my thread, please and thank you ^^.

We'll implement a new system. You won't be describing how you do techniques, you will actually be telling me what's the best situation to use the techs I give you, what are advantages/disadvantages and finally you will ask whatever questions you see fit.

(Fūton: Kaze Iwa Rendan) - Wind Release: Wind Rock Barrage
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user creates a huge stream of wind that carries rocks that lifts the opponent into the air where the rocks hit them.

A stream of wind that carries rocks and lifts the opponent into the air, whereas the rocks hit them.
Well, this jutsu would be very usefull when your opponent is running towards you. Since he'd be running at you, he'd have less time to defend himself from the rocks. Also, this jutsu would be good to use when your opponent throws a large amount of projectiles at you and you want to send them all back towards him with added strength.

An advantage of this jutsu are that the opponent gets launched in the air and thus has less mobility and ways to defend himself against incoming jutsus. He would be unable to performs some jutsus since he wouldn't be touching the ground.
A disadvantage is that it is low ranked and can easily be blocked.

I don't really have questions about this one. To be honest, it doesn't seem to be a very usefull one.
 
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