[Tai] Pekoms

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Noni

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Re: [Taijutsu] Pekoms

Realize in the time frame aspect of taijutsu, a person will be able to intervene in a lot of situations, you as a person need to always capitalize on the situation. I'm petty, when someone spins to perform a back kick I always attack their back or their back knee. The counter you choose doesn't matter as much as the moment you pick the counter. Look at it in an ABC and 123 formation. ABC being you, 123 being the opponent.

A- Jump
B- Spin
C- Kick

That might be the sequence in the most basic form of your attack, your opponent can intervene in between those letters with his counter in anyway logical to take over the fight and distort or manipulate the time frame.

A- Jump
1- Kick dust up to his face

Right there^ will the opponent be able to deliver a proper kick? Not likely, time frame was manipulate in his favor.

Now imagine he allows for you to jump and intervenes in between the spin.

B-Spin
2- Duck underneath him

See^ Your vision will likely not be the best as he is spinning, this can be great to evade as he is airborne and spinning, from there the opponent can deliver an attack.

Last scenario is imagine he allows you to kick him.

C- Kick
3- Block of the kick with the forearm

This is always the safest route, especially in the beginning of the fight.

After you defended or manipulated time frame in your favor, be sure to immediately take it over with a quick attack that chains well with the defense. If you kick dust upward, allow your kick to continue to move up along with the dust to deliver a high kick, so the dust would simply follow the kick, making the time frame one of the same. If you duck under someone, position yourself to deliver a piercing kick to the opponents rectum as he is above you. If you block the kick, grab the ankle and yank it to imbalance the opponent. You want to minimize time frame as small as possible so the only way they can truly intervene is if they have some special sensory, dojutsu, taijutsu master, etc.

It is important you realize, time frame must always be in your favor. Figure it out, take control of it, attack the hole created in the time frame. Any questions? We will be going into a small battle sequence.
 

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Re: [Taijutsu] Pekoms

Alright, we still on time frame aspect. To get a good grip of things, I shall perform a body attack on you, and you will analyze where you can intervene time frame wise.

I bend downward, one foot on the ground, my stance appears to be a single leg squat, with my left leg extended forward, and my arms on the ground, I propel myself by sweeping my hands across the ground as a way for momentum. The propeller is that of a spiral in reality, vortex like, spinning to the right. Lancer's aim is to chop both ankles of yours and to get you off balance.

Find all scenarios you can intervene.
 

Pekoms

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Re: [Taijutsu] Pekoms

I'll go with (a) the propelling motion; (b) the actual time spent traveling to me; (c) the incoming kick. Much like you've said above, the first one could be disrupted with kicking up sand, or a smoke bomb. For the second disruption, I could jump up, back, or to either side - all allowing me to respond with my own counterattack. Finally, I could either block grab the incoming kick or, target the leg with a weapon or technique.​
 

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Having read your previous training I see that all of your teachers, made you go through basic knowledge, Reborn and Noni both taught you a lot, but you still didn't learn any technique from Leaf Gale I am guessing. Well, since you are too further ahead in order for me to continue method style, I shall teach you the techniques individually, so you can even consider Tai done. I guess you finished leaf gale, so Leaf Hurricane it is.

(Konoha Senpū) - Leaf Hurricane
Rank: D
Type: Attack
Chakra Cost: N/A
Damage Points: 20
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark connecting to the rib cage area. So originally the high kick is little more than a feint.
This is a simple move, and it encompasses the usage of many high and low kicks, in succesion, in order to create a strong enough attack. It begins, with a faint high kick, which will force the enemy to bend back, in order to dodge the strike, then, since the lower body is still in place, and slightly out of balance, you continue the rotation and use the other leg for a low kick, driving him off balance. Continuing this cycle, you will make one last high kick, keeping the momentum going, and strike the opponent right in the chest, right in the rib cage. The rotation can be made either way, but I suggest from dominant limb, to less dominant, to keep the force ongoing and multiplying. The move is simply. Use it on my clone.

I make a clone which takes a battle stance. His left hand is behind his back, while the right one, in chest position high, in an open palm, with the inside of the hand facing up, and fingers taunting him to come.
 

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In response to his training target's movements, Koumei positions himself into a traditional back stance - his dominant (right) leg is partially bent and enables the bulk of his body weight to be rested upon it. Lifting both of his arms up in a defensive posture, he then leaps towards the clone and initiates a spinning-roundhouse kick - midair and with his right leg, with the intent of the high kick essentially being little more than a feint aimed at the unprotected head. As the initial maneuver reduces the clone's evasion margin, Koumei will continue his circular motion with a followup, but this time, delivering a powerful low kick aimed towards the clone's ribcage.​
 

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Fairly decent performance. I will go with more than 1 at a time.

(Kodzuku) Punch
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.
Clench your fist and perform a basic punch. This can vary in many lengths and strengths. I believe you got this, and you simply need to perform a simple straight forward one. Blame LoK for adding them.

(Hirateuchi) Slap
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.
Extend your fingers and do a slap. This can even be used in a defensive fashion to slap away attacks and weapons, or in a vary sassy way to ridicule someone and make others question your sexuality based on how you do it. It's an easy one too.

(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.
You will perform a simple kick. It can me a directed pointed one just using your knee joint bending powers, or a high kick, or a rear horse kick. This technique generally is just a normal kick.
 

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In compliance with his instructions, Koumei began by clenching his dominant (right) hand—making a fist, and with the thumb along the outside. His next movement is to pivot whilst extending his right arm, so as to have to the punch retain considerable force in conjunction with his body's momentum. Upon executing his simple punch, he promptly retracts his extended arm and proceeds to open his clenched hand, making sure the palm is fully revealed yet firm. Rotating his wrist, Koumei positions his hand to be perpendicular to the ground, prior to performing a basic slap from right-to-left involving the full length of his arm's reach. Lastly, he moves to assume a standard back-stance that allocates the bulk of his weight distribution to his right leg, then raises his left leg for a standard front kick upon extending his leg.​
 
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