[Tai] Pekoms

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Noni

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Re: [Taijutsu] Pekoms

Last one is pretty nice, just remember during stance description to be detail with what your eyes are doing, and your concentration, if you are fighting a sharingan you obviously want to look at his chin, if you are fighting a leg dominant fighter (notice when he takes his leg weights off) you might want to swiftly focus on his legs.

Anyway, what is the importance of a stance anyway? It is clear you have a good grasp in what you are doing and how to position yourself, but why are they needed? And in the grand scheme of a fight? Just how important can they be?
 

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Re: [Taijutsu] Pekoms

I wouldn't go so far as to say a stance is 'needed' for all battles, but it certainly behooves the user- when in the midst of CQC- to have them. Their usage is multifunctional, in that the majority of stances provide several improvements to the user's movements. Example: utilizing a back stance means that it will be [1] significantly harder to be tripped (front leg), [2] easier to maneuver backwards, and [3] harder for the opponent to target the solar plexus, etc. Other stances provide similar things, with many also affording offensive 'enhancements'. If we're talking exclusively of taijutsu/bukijutsu fights, stances are very important.​
 

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Re: [Taijutsu] Pekoms

Very very good. That is the thing, stances are used specifically for the purpose of allowing you to transition to a specific type of attack you want to use, have a specific set up whether defensively or offensively against your opponent, whether you want to protect something, or force a specific attack from the get-go stances are crucial. However, stances very rarely matter to the length of a taijutsu fight. First 2-3 moves a good stance will matter, but an opponent is unpredictable and tough to gauge, he can set you off the stance, or you will be forced to come out your original stance. The important is being flexible through a fight, you can retain a stance if you have a chance, but don't rely on it through the entire extension of the fight, use it as a great start and to keep up the dominance or game plan.

Alright stances are done.

The physics and positioning part should also be a breeze, these matter mainly for the body and how it logically work. Essentially talk to me about the ability of your body and how far you can push it, maneuver it, body momentum, etc.

Stuff like, if someone was to kick you with a right roundhouse kick, how is their positioning going and how can that be taken advantage of? Also the physics part, where is the energy coming from? How is the area being moved and what is the leverage? Won't need to go too sciency on this lol, just need to know you got it down. And logically how much can they do in that position? High jumps? Doubt it, he is on one foot. Quick change of direction? Again, likely not.

You get the gist, just speak about that a little bit with me, and I will give you some questions and examples for you to answer and we can transition to the next stage.
 
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Pekoms

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Re: [Taijutsu] Pekoms

The bulk of any kick's force comes from the both the legs and hip movements (rotations), in concert with the kicker's center of gravity. Given that a roundhouse kick follows a semicircular motion, the kicker's upper body moves in tandem, which means their 'center' turns away from the opponent. Moreover, their momentum is put only into the leg performing the kick, which leaves the other leg vulnerable. Offsetting the kicker's balance can easily ruin their offensive initiative and leave them exposed, though the kick is rather versatile in its 'reach'.​
 

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Re: [Taijutsu] Pekoms

Yeah, essentially the hips play a huge role, as well as your waist when it comes to twisting and producing force, the energy will be released in the direction of impact and force. Also, knees, and ankles produce a hefty amount of force, but not as much as your hips. Think about it, as much as you can extend your knee, or flex it, as well as extend your foot/ankle, and flex it, the power and speed of the contractions will no where be as close as using the hips. I won't bother you much more on this, it is simplistic, and you get the gist of it. Whenever you are in a one foot stance btw, you will always be in a less powerful position for evasion, be wary, as you said, balance will be harmed, and balance is extremely key.


Momentum, logic, and physics

Lets go to this, goes hand in hand. Seems rather basic, but people tend to misinterpret being a ninja as meaning you can twist your body in unreasonable ways and evade things in the weirdest of manners as if you are a snake. Basically, logic comes into play heavily. Remember when I said about extension and flexion of the three joints in the legs (hips, knees, and ankles), well logically you can not hyperextend them or else you will get hurt, you can not twist or spin them around as if you are in the circus either, they move in a specific, logical plain of motion. Same goes for your upper body and the three main joints there (wrist, elbow, and shoulders). While shoulders have much more mobility, it is restrict exactly how much you can do with them, and the force you can produce in specific areas. Ninjas also get caught up in thinking they have steel for bones, and water for limbs. It isn't as complicated, stuff like that is more mental, especially in our rp for taijutsu, unless you have a CFS or jutsu, but flesh against flesh will never be as most ninjas claim it to be. So, I won't bore you on this part either. It is simple, remember what your limbs can do and how they can move. A good way to predict possibility is to get up and see just what you can do, can you punch backwards? No. Can you use your toe to deliver serious powerful jabs without the moment of your hips or knees? No. The body has endless abilties, but it doesn't mean it has illogical applications, remember that.

Momentum, I'm sure you know, if I twist one way, the body will naturally go that direction and momentum tells us no matter how strong we are, we have to stop and reset before we continue another movement, agility is key, bodily swinging is key as well. Think about it, swing your foot at one side as fast as you can, now try to immediately kick the other side, can you do it in one swift motion? No. You have to stop, reset, and kick the other side cause momentum and energy storage has taken over, now you can practice and make this transition kick happen faster, but ultimately, it is what it is. Don't fall for peoples belief they can move fast and change direction just as fast.

And physics goes hand in hand with what we have spoken about.

Any questions?
 

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Re: [Taijutsu] Pekoms

How to use terrain, vision, awarness

Something a little bit more longer in teaching, especially the awarness part.

Lets start with the terrain, how can a terrain effect your chances in a fight in either aiding, or even harming you?
 

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Re: [Taijutsu] Pekoms

Terrain can be used directly with taijutsu: things like dirt, ice, mud, sand, snow, and water can be physically manipulated. The key to terrain usage is potential for surprise maneuvers that may briefly blind/stun the opponent(s). Of course, the presence of trees and the like could be used to swiftly adjust one's direction/momentum in the midst of CQC. Just as there are tangible benefits, one must be wary of terrain that impedes movement or things that frequently limit visibility.​
 

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Re: [Taijutsu] Pekoms

Give me an example of a few terrain usages that you might use in a fight? Any scenario can be placed, let me give you three and you can do as many, I'm looking for at least three though.

Snowy terrain with continuous snow fall
Extremely hot desert, sand to the mile
Forest area, large trees, mildly sunny but the trees creating shadows
 

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Re: [Taijutsu] Pekoms

With the first terrain, snow, there are a few ways to use the weather. For example, one could quickly make snowballs to be flung at opponents, which would serve as projectiles capable of momentarily blinding whoever is directly struck in the face. Moreover, snow could easily be kicked upwards to achieve similar results. On the other hand, dense snow would make movements somewhat sluggish. I see the desert terrain as little different, albeit possibly more irksome to deal with if one is blinded (especially if the sand is very hot). Like I said in my previous post, the presence of trees and the like could be used to swiftly adjust one's direction/momentum in the midst of CQC. Of course, their shadows could also be used to lower visibility and allow slightly easier means of approaching an opponent.​
 

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Re: [Taijutsu] Pekoms

Fighting on sand is really trouble some, even more then snow, have you ever tried to run in the middle of sand? Because it makes you sink, you are unable to produce as much force, so sand fighting would efficiently force you to perform faster attacks, because it is also more tiring, you don't want to expand much energy. A lot of the time terrain usage isn't just about what you can do with it, but what you can not do with it, for likely your opponent won't be able to do the same, and you can take advantage of that. Also imagine, hot sand can burn if you fling it in their eyes, or even there skin. Think about trying to fight in a dense forest, as you are moving around and along the trees snapping branches can force them to direct their attention back to where you moved, making them one step behind you, mentally specifically. There are a bunch of things and again just like regular tai, you can do so much efficient things.

Any questions?
 

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Re: [Taijutsu] Pekoms

Terrain is set, lets talk about your vision, probably the most important part of fighting tbvh. What you can see will make the difference of your attack and when you don't have proper visual of the opponent or area, you are left vulnerable to being taken advantage of, can you explain to me in your own words the importance of vision?
 

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Re: [Taijutsu] Pekoms

Naturally, the most important aspect to vision is line-of-sight. Most people are, more or less, keep their sight fixated on or near their opponent - in order to fight ably. A person needs to know where their opponent is, in order to attack. At the same time, not having a grasp on the opponent's location increases the difficulty in mounting a proper counter/defense. Vision also enables one to grasp potential obstacles provided by terrain. Now, the usage of vision is not absolute: it does not guarantee one will always be able to anticipate or deal with all that an opponent has to offer. It is possibly the most useful sense, but still limited withal. The Inner Sonar Skill offsets the disparity in usefulness between vision and hearing.​
 
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Re: [Taijutsu] Pekoms

You do have the basic, but vision to me is so much more advance, now I won't say our eyes are like the Sharingan, no way, but we can have benefits that seem sharingan-like, but really, is is just being visually aware. Here is an example, if I come at you in attempt to deliver a kick, a average tai user will notice someone is just sending a kick, an advance tai user will notice the pivot foot he is using, where his body momentum is leaning, what his other body parts are doing, and even how he is looking at you. This allows you be one step ahead, a ten meter head start in a sprint if you will, this allows you to properly have counter attacks always ready, and it doesn't take much, it always seems like a RP lacks the basic ability to write...

" I stare my opponent down from head to toe as he is running and sending his attack me, what I notice is.... "

But stuff like that really helps, now I won't say you can notice the moment an elbow joint flexes and extends in time to counter it, but you can predict larger movements like pivots and large body positioning. That is key, if I send a basic punch to your face, what are the possible things you might pick up? Analyze him from head to toe.
 

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Re: [Taijutsu] Pekoms

I'd see the punch incoming and where it'd land, should I take no action. After that I'd see where his eyes are looking, and if the rest of his body is doing anything other than assist with the basic punch. Moreover, as the punch is initiated, I can look for any hip rotation or pivoting that would modify the attacker's positioning/stance and center of gravity.​
 

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Re: [Taijutsu] Pekoms

Lets move onto time frame. Here is how I deduce time frame most of the time, specifically, any movement that can warrant an attack or concern from you will likely give cause for you to react to. Now, unless you have a Sharingan, you might not be able to make movements so well executed because you can notice the joint on someone's elbow flex instantly, but, you can likely do something for larger, more obvious movements, also, realize sometimes not all movement will warrant you a capability to physically react to, but you can still install it in your memory. So I'm going to give you a basic attack, tell me where is the probable areas you can intervene in.

After the words uttered from his mouth, he takes a quick basic stance. Lancer places his right leg forward, with a slight bent. He brings his left leg, back with a similar knee bend as well. His body kept linear as well, head facing forward looking straight at the body of the opponent. Right arm extended forward, with his left arm cuffed down onto his waste. Both hands clenched into fists. Lancer, dashes forward, with quick feet and remaining fluid throughout the movement, as he gets into arm length away from his opponent, he performs a basic attack.

With his right hand (that was extended in the first stance), he slightly cocks it back and delivers a straight open palm thrust, aiming for the middle of you're chest. He uses his legs to thrust forward as he delivers the straight palm attack, this is simply to deliver a more brute force impact. The effect- if everything connects- will force you back and deliver slight pain in you're chest.
Just to reiterate. The task is simple, find me a few instances where you can react to and counter through time frame usage, but also, find me some scenarios where you can at least prioritize and react to "mentally". Such as if you see someone coming fast at you, you might think to yourself "A quick jabbing attack might come at me" or if someone is coming at you with a large bound of steps you might think he will jump up. It is more about how well you can visually notice their physical movements to create obvious scenarios which might work. Some people might claim metagaming, but it is completely dependent on how they describe their own move, grant it, there are instances where you cross the border of Meta, so you have to be very cautious, but if done well, you can immediately take over the fight.
 

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Re: [Taijutsu] Pekoms

The moment you assume a fighting stance, I'd mentally brace for your approaching. There'd be no need to make a proper fighting stance if one were going to use ninjutsu, genjutsu, etc. from a distance. Running towards me would usually confirm my suspicions that there's intent to do CQC, though the attacker could have short-range ninjutsu/genjutsu they want to use. That being said, so long as they don't seem to perform any hand-seals or make any peculiar movements with their throat/mouth (streams), taijutsu is the probable outcome. As you begin to approach, I too would have time to make a stance. The next time I would react is when you initiate the linear, open-handed thrust with your palm. Since your right hand is extended more so than your left, I would be more wary of a jab coming from it than the other - less distance or movement needed. So long as you aren't a Raikage, leg weight/EIG user, or a swift release user.. there should be a reasonable window of time for which I can perform a simple block, especially if the stance I assumed is predisposed for defensive maneuvers.​
 

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Re: [Taijutsu] Pekoms

Yes, very good, the thing with most time frame stuff is, it mainly matters if you can notice, and then react to it. The body has so many movements involved, so many muscles and limbs, you can pick and choose when and where you want to counter. If someone extends their leg for a kick, one thing they might try to do is **** their leg back, they will technically be on one foot, you can either A: block the kick then jab at their single leg standing, or B: slide from under them or twist towards the single foot and kick the leg. Either way, think of taijutsu in a form of obvious patterns, you have to decide when you want to break the pattern apart. It is why I always tell my students to be as quick as possible with their attacks, don't waste body movement. Lets keep this assignment going, assume I'm already in close range. Pick and choose when and where you can intervene and counter-attack, I'll give two scenarios.

I **** my right arm back and attempt to make a straight jab at your forehead
I jump up so my knees can be level with your face, as they get to the required destination, I attempt a knee thrust at your jaw with my right leg. (think upper-cut with a knee)
 

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Re: [Taijutsu] Pekoms

In the first scenario, I'd become aware that you're likely going on the offensive as you pull your right arm back. It's simple enough reasoning, and just as easy to counter in the time you pull back your arm and then extend it, so as to punch me. The second scenario is wholly dependent on the distance at which you begin your move, in addition to your position prior. Generally speaking, I'd counter during the period in which you're jumping and/or attempting to knee me.

Sorry about the slow replies, it's been a busy period for me. By the 16th, I'll be on break for a month.​
 
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