[Tai] Pekoms

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Re: Taijutsu with Nagato..

Yukimura slid back along the ground, still on his feet. Your attack possessed more power but it still lacked in the spirit of youth.

"Hmmm, your youthful spirit still need some work young cub!" Shingen said. "However, with more physical training we shall achieve!"

"That's right, however, you've just completed your first three techniques under our teachings; Assho, Shogekisho, and Hosho. These are all open palm strikes" Yukimura demonstrates a single open palm strike as a reference again.

"Whenever you throw a punch or any sort of hand strike you draw your power from the ground up. This is done through focus, the foundation for any technique is your stance. Having a strong rooted stance allows for a strong able strike! You throw your strike not with your arm but with your entire body, using the momentum generated from you hips to increase the power and launch you it forward with your arm, and then at the moment before impact you center yourself in place and like a cannon all your power is released in that single burst of youthful energy!! Do you understand my young apprentice?"
__________________

(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.

(Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.
 

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Re: Taijutsu with Nagato..

"Yosh!! Moving on. In martial arts, your entire body is a weapon remember that! Your Lordship your assistance please!"

"Hm, Of course!" Shingen took a wide stance and held both his arms out while he faced Yukimura

"Pay close attention young cub!" Yukimura looked at you sternly to keep your attention focused. He then turned to Shingen and he leaped forward, thrusting his right shoulder, aiming straight for his solar plexus.

Shingen held his hands out in front of him and met Yukimura's powerful strike. There was a thunderous roar from the impact, however Shingen's guard was broken in a single moment, causing him to stumble and Yukimura rammed his shoulder right into the solar plexus of his master. Shingen was knocked off balance and Yukimura followed with a punch which knocked the bruiting man even further back. Shingen rose to his feet just as quickly as he was knocked off them.

"Very good Yukimura, much power!" Shingen praised.

"Thank you your Lordship!" Yukimura then turned to you. "I want you to do just as I have! A simple, yet powerful shoulder thrust followed by a punch." Yukimura got into the same stance Shingen had. "Now, knock me on my ass!" Yukimura ordered.
 

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Re: Taijutsu with Nagato..

Mimicking what he'd just seen, Koumei quickly lunged towards the younger of his two sensei whilst thrusting his right shoulder towards Yukimura's currently exposed solar plexus. With his entire momentum behind the impending blow from his shoulder, Koumei's next move is to knock his sensei back hard and then followup with a strong left punch to the jaw.​

"You'd better block this well!"​
 

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Re: [Taijutsu] Pekoms

Yukimura stood ready to intercept and block your shoulder, however you broke through thrusting straight into his solar plexus causing Yukimura to slide backwards on his feet. Your final punch to his jaw was what lifted him off his feet and knocked him on the ground. The young teacher quickly sprung to his feet, pushing off the ground with his hands and rushing toward you.

He placed both his hands on your shoulders and looked with pride at you. "Amazing! You're really getting the hang of this!" Yukimura said. "Like I said before, your entire body is a weapon! Are you ready for the next set?"
____________

(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will jump into the opponent thrusting their shoulder to strike them.

(Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: A powerful shoulder smash followed by a strong punch.
 

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Re: [Taijutsu] Pekoms

"Now then for this next technique young cub, you'll need to have some skills in the skill of lighting release. Have you learned anything in that skill yet?"
 

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Re: [Taijutsu] Pekoms

"Yosh, now then follow my lead!!" Just as Yukimura speaks he charges a moderate amount of lightning into his fist and lunches downward to the ground with his fist creating a powerful strike which discharges the lightning. "Gather your lightning chakra around your fist and release a mighty strike!"
 

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Re: [Taijutsu] Pekoms

Following his observation of Yukimura's movements, Koumei proceeded to repeat them to the best of his ability. Directing a moderate amount of chakra down his right arm to his clenched right hand, he then applied nature transformation so as to have the chakra assume lightning properties. Ending his series of movements, Koumei quickly crouches forward whilst extending his still clenched right hand to the ground in front of his person. All of the accumulated lightning is discharged in a single, powerful strike.​
 

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Re: [Taijutsu] Pekoms

Alright, as I said before we're going to start over since before, I still hadn't developed an adequate style. The training I'm doing now is in the prototype stage but we'll get through it.

Again I'm going to use the method system for this. There is a pre-method which I will take you through first and then there are four methods. They are as follows:

Common Sense

Hand Strikes/Upper Body Techniques
Leg Strikes/Lower Body Techniques
Combinations
Leaf Style Strong Fist

I will explain each as we go through them and I will go through things quickly yet thoroughly for you. I won't be using the RP for this one as I'm doing that with another student and I want a two sided experiment so just deal with this for now. Any questions before we begin?
 

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Re: [Taijutsu] Pekoms

Common Sense

This pertains to free form taijutsu combat which is the majority of taijutsu you'll be doing in most scenarios where you're using taijutsu. That being said the basic principles are necessary. For me these principles are

Basic Martial Art Techniques
Body Mechanics/Physics
Vitals
Fighting Intellect

To give the briefest description of these principles; basic martial arts techniques are the most general types of techniques (strikes, grappling, throws, etc) and the irl styles that utilize them. Body mechanics and physics is basic up down, left right bs, gravity, momentum, etc. Vitals refer to the key areas on the body to aim for. Fighting intellect is the incorporation of the above three in the smartest possible way i.e fighting against gravity vs. fighting with gravity, means to an end sacrifices and judgment, etc.

Virtually everything I tell you about these four basic principles will be intertwined within everything I explain to you in the pre-method. I'm not going to be breaking down first the MA then the physics and vital areas. It'll all flow rather well.
 

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Re: [Taijutsu] Pekoms

Tired af right now so I'll make this my last post for the time being.

I pretty much explained all the types of martial arts technique that exist above. Striking, Grappling, Throwing. Weapons are a subset of martial arts involving armed combat. For our purposes we're learning purely unarmed combat techniques. Most martial arts fight a general theme of emphasis in one of the three types of techniques. For example; Karate, Wushu, Tae Kwon Do are primarily striking arts. Aikijujutsu and the derived styles (Aikido, Jujutsu, Judo), Hapkido (Korean origin though Aikido inspired) are grappling and throwing styles. This much is simple to understand. However, there are two general tropes that are associated with styles that emphasize strikes and grappling and those are External/hard styles vs. Internal/Soft Styles. While it is common that most martial arts various techniques that are not just striking or grappling, the emphasized techniques are what give the style the genre itself.

Most martial arts are capable of being learned by anybody, however some styles are better suited for certain types of people over others, this has to do with many factors such as physical strength, physique, morals, etc. However for the sake of this training we'll focus more so on the feats of strength and the physiques of an individual. Strikes, commonly associated with hard styles generally fast, strong and powerful. They focus on power generation which, in itself, has little to do with physical strength but in one's ability to generate adequate power. Though the stature and physique of an individual plays into how much power they have potentially and how much they can generate. That being said a higher grade of muscle development is necessary for these types of styles.

Grappling and throwing, commonly associated with softness is much the opposite. While throwing does require some feats of strength in some aspects (such as if you're lifting individuals or doing shoulder throws) most grappling requires knowledge of the body and the ability to flow movements as opposed to using strength. People of smaller stature or the females (for the sake of argument male vs. female in all normal untrained development, it is likely the male will be superior in power as is the case with many mammals) tend to be much better with these types of styles. Joint manipulation teaches one how to subdue without much pressure, or to off balance them. Knowledge of momentum can allow you to send somebody flying so long as your timing and accuracy are on point. It is often argued the value of one system over the other but naturally a dualism between the two is most desirable.

At the risk of airing out some of my own personal info. You have a general idea of my stature and lets say my physique resembles a leaner muscle type similar to rock lee's. Knowing that much about me, what would you expect my fighting style to emphasize more irl.

as for you, based on you physical stature, physique, what would you say you're most built for? Be sure to explain why for both.
 

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Re: [Taijutsu] Pekoms

Based on your stature (and not your RL training), you'd be more suited for the soft styles (grappling/throwing).
My bio is 6'3'', so it seems like external/hard would be suited, but he has a slight build so soft styles?.​
 

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Re: [Taijutsu] Pekoms

Your bio says his build is above average. The style a character like yours would most likely use is a striking. As I said before, you'll be learning all dynamics but we'll begin with striking and the key points to understand when using such a style.

First things first, I want to talk about the target areas for a strike. My sensei back home used an analogy of the crocodile's underbelly to describe the richest target area on the human body, the center line. From the crown of the head, straight down is a vast recess of vital pressure points/sensitive areas. (1) Generally the top of the head where your soft spot used to be as a baby (or maybe it's still there if your parent's dropped you (2) Eyes and bridge of the nose (3) The entirety of the neck/throat which includes the carotid arteries (4) sternum, solar plexus (5) Liver (6) Bladder, testicles/vagina (still hurts a chick if you kick her there, just not as much), (7) inner knees, thighs and calves.

Why did I mention the crocodile? All of these entities on the human body are on the inside of your body and the instinctive areas one protects in a fight. While there are countless other pressure points located out side of these areas, the key thing to take away from this is how all the previously mentioned points are in a collective line right down the middle of the body. The crocodile is the same way, it's organs and the softest part of them are all located underneath that hard exterior. While the metaphor is hyperbolic it's still understandable.


The second thing I'm going to talk about is the body's reactions when it's hit. Common sense says that the upper body, when hit above the solar plexus, will be knocked back and often enough shift them backwards as well. Hitting the chest, shoulders, neck, face all of those will force your opponents to move backwards. You'll find exception possibly when hitting the neck, causing the face to come forward, however the body as a whole will be moved back. Hitting from the solar plexus down will cause the body to fall forward more often than not (due to the flexibility of the stomach as opposed to the solid rigidity of the rest of the upper body due to the bones reinforcing them). Therefore when you aim for a target in any of those regions, your secondary movements should follow suit in response to how they would physically react. With regard to the lover body, odds are if you're hit in the nads you're toppling over in in the fetal position. Inside the knees you'll fall relative to where you're hit (behind the knee you'll fall forward, to the left or right if hit in those areas respectively, etc). The object of joint movement and manipulation will be discussed more when we get into grappling and soft styles.

Lastly I'll get onto actual striking techniques. This part I'll leave for you, based on what I've layed out so far and whatever general knowledge you have about basic strikes (hands and feet) which offensive techniques do you think are more effective in actual fights? Such as linear vs. circular hand strikes, elbows, high and low kicks etc.
 

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Re: [Taijutsu] Pekoms

I don't think any offensive taijutsu techniques are any less potent than another. Linear attacks follow the shortest and thus quickest route to striking the opponent, which is naturally convenient when an opponent is caught off guard or otherwise indisposed to counter in a more typical fashion. More roundabout techniques offer opportunities to catch the opponent off guard and strike bodily targets that the user would unlikely be able to connect with via the linear approach. Low kicks can either be used to trip an opponent for an extended opening, or to apply sustained damage to a selected part of the lower body, such as a knee, which can eventually cause their positioning/stance to break (along with their knee potentially). High kicks offer sheer power, meaning that if one blow where to land completely undefended upon a normal bio at full force, they could potentially knock the opponent out (if the head were struck). Usage of elbows, for anything as an advantage over the other assaults, I'm actually not quite sure about. Certainly, elbow blows are strong, and they can be reinforced with the user's other hand, but the range is reduced when compared to standard hand attacks and leg attacks.​
 

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Re: [Taijutsu] Pekoms

That's not entirely correct. Properly executed techniques, while seemingly simple, utilize more than what one is naturally tuned in. For example a basic linear punch has speed, rotation, and generates power from the ground up if completely executed. When throwing a basic punch (like when one throw's a baseball) you use more than your arm and shoulder for maximum effectiveness. Just like a pitcher throws a ball using their hips, so too does one when they throw a punch (or rather, they should).

In all actuality, kicks loose their power the higher they they go. The determining factor is flexibility. If you think of it along the lines of a rubber band or anything elastic the potential energy is dependent on the durability of the elasticity. In regard to one one kicks, about as high as you're body can weirdly stretch. I'll give you an irl example;

I'm 5'4''ish and I can fall into a nearly perfect split horizontally and vertically. My legs are longer than normal for one of my height so I have a relatively nice reach. My senpai is about 6'3'' and I can easily reach his head with a roundhouse. However my kick is less powerful as a head shot to him as opposed to a body shot as it tests the limits of my leg more. One could argue I still generate enough power since my highest ground kick reaches another two or so inches before it becomes ineffective but the point still stands. While anybody of an average build in our RP is capable of reaching the max length of their legs the physics behind everything is what I'm trying to emphasize. Your height, posture, and general build are important considerations when it comes to kicks. The Raikage with all his muscle doesn't have a lot of flexibility to do many high kicks unless he jumps. Jumping and kicking is an entirely different story in regard to practicality (which we'll talk about next).

With high kicks you leave yourself vulnerable in a number of ways. For one, it's easier for your opponent to capture your leg as you bring it high enough to for their arms to extend and reach for it. As well, your stability is decreased (this is a disadvantage to every kick) as you take one leg off the ground and places all of your balance on the one. This flaw can be easily exploitable to your opponent. In a normal circumstance you don't have to worry about somebody (if you're fast enough) trapping your leg, however in our RP high kicks are an invitation. Time frame rules will dictate how a person can react in most cases (pure free form with no supplement enhancement). Even if you're four levels faster than your opponent, that is still within their base reactionary capabilities.

As well, the unorthodox movements, unless you're knowledgeable enough in the body, even techniques like Drunken Fist should be weary of as the freedom you're given can be dangerous. You can avoid things and counter at the same time in a general free form-esque like movement but everything you do will have to be necessarily described in effectiveness because some instances I've seen where people use this technique is completely bullshit and impractical. My advice to you would be to stick to simple movements and conventions of practical styles of martial arts when you fight free form. People all to often frequent the flashy bs but I'm sure you've realized that in a pure tai/free form battle where half the battle is visualizing how the **** your opponent is moving and how you're going to react to it, is a burden all it's own (with some more than others) you're not going to want to make it more difficult for yourself.
 

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Re: [Taijutsu] Pekoms

Yeah, sorry, I was thinking of two different things when I stated that: [1] flying sidekick or roundhouse kick, and [2] the head/neck simply being parts of the body less durable than say the arms/legs/torso. People like Naruto and Sasuke in Part II also happen to be almost an entire foot shorter than my bio. Overall, I understand your points and will keep them in mind, especially the segments on 'power' and the varying extents of body/limb usage dependent on attack used.​
 
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