Re: [Raiton/Doton] - Pekoms
Been busy with finals and getting home, my responses will be far more frequent now. Sorry for the wait.
Strong points
- the jutsu, based off the description, make more than one bolt at a time, which can increase likelihood of landing
- it also allows for up to mid range in terms of distance, which means a simple way to pressure the opponent from afar
Weak points
- the jutsu, itself, is incredibly weak
- straightforward, on top of being weak, means it'd be easy to counter
Combinations-strategies
- Starch Syrup Capture Field; it'd restrict enemy movement, whilst also increasing the likelihood/power of the jutsu
- Swamp of the Underworld; it'd restrict enemy movement or force them upwards, where they'd get struck by the bolts
Ways to counter this technique
- most offensive techniques can at least negate the jutsu, if not outright over power it
- barricades can also be used, though D-rank earth barriers can be destroyed
Questions
- none
Strong points
- can be used to shock the opponent(s) with surprise, and also destabilize low level earth techniques
Weak points
- limited range and requires hand contact with the ground, which for such a weak technique can be excessive
Combinations-strategies
- Starch Syrup Capture Field; it'd restrict enemy movement, whilst also increasing the likelihood/power of the jutsu
Ways to counter this technique
- Wind Release: Wind Stream Technique; it'd let the user safely and quickly escape to the air
Questions
- none
Been busy with finals and getting home, my responses will be far more frequent now. Sorry for the wait.
Strong points
- the jutsu, based off the description, make more than one bolt at a time, which can increase likelihood of landing
- it also allows for up to mid range in terms of distance, which means a simple way to pressure the opponent from afar
Weak points
- the jutsu, itself, is incredibly weak
- straightforward, on top of being weak, means it'd be easy to counter
Combinations-strategies
- Starch Syrup Capture Field; it'd restrict enemy movement, whilst also increasing the likelihood/power of the jutsu
- Swamp of the Underworld; it'd restrict enemy movement or force them upwards, where they'd get struck by the bolts
Ways to counter this technique
- most offensive techniques can at least negate the jutsu, if not outright over power it
- barricades can also be used, though D-rank earth barriers can be destroyed
Questions
- none
Strong points
- can be used to shock the opponent(s) with surprise, and also destabilize low level earth techniques
Weak points
- limited range and requires hand contact with the ground, which for such a weak technique can be excessive
Combinations-strategies
- Starch Syrup Capture Field; it'd restrict enemy movement, whilst also increasing the likelihood/power of the jutsu
Ways to counter this technique
- Wind Release: Wind Stream Technique; it'd let the user safely and quickly escape to the air
Questions
- none