[Fuuton] Pekoms

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Pekoms

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Re: Fūton with noni1997

Ithnan, kneading a very small amount of chakra within the core of his chakra system, channels it all up to his lungs where upon exhaling he applies nature transformation and has the chakra manifest in the form of a simple stream of wind aimed at an idle dummy. After reaching the dummy, the wind knocks it back about one meter, where it lands on its back.​
 

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Re: Fūton with noni1997

(Futon: Fusajin no Jutsu) - Wind Release: Dust Wind Technique
Type: Defence
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes.

Okay now as the same I want you to gether your chakra and manipulate the nature of the chakra into fuuton chakra. Then I want you to channel the chakra into the ground and mix it with the dust and sand located on the ground. Then you will manipulate the gust of sand and dust to lift upward. Lodge the sand towards this dummy. Its meant to either block certain but small projectile attacks or blind the opponent by trying to hurt their sight.
 

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Re: Fūton with noni1997

Taking a deep breathe, Ithnan quickly begins to knead a very small amount chakra within his body before rapidly dispersing all the accumulated chakra into the ground in his immediate vicinity, mixing it with the nearby dust and sand. Forming a small gust of wind, all the dust and sand scatters about, acting like a sandblaster on the surrounding area and, the dummy.​
 

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Re: Fūton with noni1997

Due to your great content and simplicity of this three jutsus, Ill just give you the rest of D-Rank. Just perform them as always.

(Futon: Sensougouheki) - Wind Release: Rumbling wind wall
Rank: D
Type: Attack/Defence
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.

Okay as before want you to gether your chakra and manipulate the nature of the chakra into fuuton chakra. Then you will release the fuuton forward either with your hands or mouth then manipulate the shape of the fuuton to create a wall of wind which can take small projectile attacks and can be used for close range battle. Though be weary this is not the best jutsu to use for tags or smoke bombs. Create the wall and keep it condensed.


(Futon: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use

One of the most handy jutsus despite its low rank. I want you to jump up into the sky and then gather fuuton chakra into your throat and release a stream of wind which acts to push yourself back. You can also blow it at the ground yo have dust wave all over the place to blind the opponent if they are in close range as well or conceal your presence. This is a great jutsu to evade certain situations.


(Futon: Kaze Iwa Rendan) - Wind Release: Wind Rock Barrage
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user creates a huge stream of wind that carries rocks and lifts the opponent into the air where the rocks hit them.

Okay you will gather fuuton chakra and release a stream of wind towards this chunks of rocks while the stream is being released it will lift the rock as well as the dummy stationed behind them. The rocks will begin to hit the dummy because of the wind stream.
 

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Re: Fūton with noni1997

Does the wall prevent the smoke from at least passing behind the user?
And how far does the wind stream carry the user?

Taking a brief moment to knead a very small amount of chakra within his lungs, Ithnan then exhales the chakra whilst applying nature transformation. As the wind is released, he focuses and manipulates it assume a small, condensed wall.

Leaping into the air, Ithnan quickly kneads a very small amount of chakra within his throat before exhaling it whilst applying nature transformation. In releasing the air from his mouth, the pressure of it carries him backwards a few meters.

Kneading a very small amount of chakra within his lungs, Ithnan then quickly releases it all via his mouth, in the form of a fairly large stream of wind. As the stream of wind blows forward, it lifts several rocks off the ground and carries them towards the idle dummy, which is positioned to take the full front of the incoming debris. The rocks'll damage the dummy.​
 
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Re: Fūton with noni1997

Does the wall prevent the smoke from at least passing behind the user?
And how far does the wind stream carry the user?
I don't understand your first question, if you mean that if smoke is sent towards the wall will it block it? I would say depends on the how much smoke and if it is chakra infused. A small amount sure, but a large amount I doubt it. Plus if it is chakra infused of course anything above D-Rank will pass it.

It goes short -mid, so 0-15 meters it can take you depending on how much you want it to take you.
From now on use this template.

PHP:
[B]Perform the technique:[/B]
[B]Creative uses/strengths:[/B]
[B]Drawbacks/counters:[/B]
You know my expectations so lets get this started.
___________
(Fūton: Reppūshō) - Wind Release: Gale Palm
Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.

Okay one of the basic jutsus of wind release. The user will clap their hands together and begin to gather fuuton chakra into their clapped hands. Then they will compress the chkra and turn it into a powerful gale which is sent at the opponent. When sent it moves as a projectile attack which can be used in combos and it is a great jutsu to use in close range to combo with some taijutsu by knocking the opponent off balance as they are coming from a distance. This jutsu though only works in close range battle and is useless for anything further. Its most known ability is that it can be used to push other projectiles from behind like shurikens to increase their speed of movement making them more powerful.


(Fūton: Kaiten Shuriken) - Wind Release: Rotating Shuriken
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: This technique will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.

The user will take out a projectile weapon (Shuiken, kunai, ect) and channel their fuuton chakra towards the weapon which sharpens the weapon to a serious degree. The user will then send the attack towards the opponent as a projectile attack. The weapon can move up to mid range at most but it is very fast to perform so it has no hesitation in performing it which is a huge plus. The weapons can be used to distract the opponent seeing how the chakra is visible around them it will force an opponent to react. They are of course quite straightforward as well so its easy to anticipate their movement and how to react against them.


(Fūton: Daitoppa) - Wind Release: Great Break Through
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: This is a relatively simple technique that when the user performs the following hand seals Tiger → Ox → Dog → Rabbit → Snake they create a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.

The user will gather their fuuton chakra and do the necessary hand seals required. Then the user will then blow out a large gust of wind that is streaming. The gust of wind is powerful enough to destroy normal trees and also blow dust towards the opponent. This jutsu and its abilities usually depend on the terrain, it is considered quite straightforward as well and noticable so being able to evade it is simple, a good C-Rank wall will be able to withstand the blast fine. Now the hand seals are quite a downside but it does travel a long distance making it mobile. On impact it will thrust the opponent backward. This is also a very nice jutsu to use with fire release to send a large scale jutsu.
 

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Re: Fūton with noni1997

Perform the technique: Ithnan, upon gathering chakra within both his hands, claps them together and begins to compress the wind produced from nature transformation. As it the wind is compressed, he then releases it forwards in the form of a strong gale. The dummy, several meters away, is knocked over upon being struck by the gale.
Creative uses/strengths: A simple technique, it can either be used in the midst of a taijutsu/kenjutsu battle, where one can take advantage of the opponent being momentarily knocked over. It can also be used to enhance the power/speed of tools used in freeform or several basic ninjutsu techniques.
Drawbacks/counters: This technique isn't very viable, as its greatest restrictions are its range and power. In using this technique, the opponent can counter with a variety of techniques that would easily overpower it.



Perform the technique: Reaching for several shuriken stored within his tool pouch, Ithnan swiftly removes six of them and proceeds to infuse them with his chakra. Applying nature transformation to the now chakra infused shuriken, they become vastly and are flung towards the idle dummy, where they easily imbed themselves in the dummy.
Creative uses/strengths: It's is very simple and fast to activate. As it is just basic streaming of chakra into weapon tools, it can be preceded or followed up with great ease and fluidity. I might use this with a variety of basic ninjutsu techniques or the technique above, Wind Release: Gale Palm.
Drawbacks/counters: Okay, this technique is so simple that one could make a slightly weaker version utilizing nothing more than freeform. Basically, it's almost a waste of move, which could be utilized for more effective combinations. The weapons, though infused with chakra, would still be susceptible to incineration or objects of great sturdiness.



Perform the technique: Kneading chakra in his lungs, Ithnan makes a series of five hand-seals: Tiger → Ox → Dog → Rabbit → Snake, and then exhales a sudden gust of powerful wind. As the gust streams forward, it knocks violently knocks everything over in its path, including a large tree.
Creative uses/strengths: Okay, this is definitely a technique that works best in a combination. I might use a strong fire technique, such as Fire Release: Dragon Flame Release Song Technique, to expel 2-3 large fireballs that streak towards an opponent a good distance away. Using chakra sensing, one could pinpoint their opponent even if they were in the midst of a forest or hiding behind a wood technique.
Drawbacks/counters: It requires five hand-seals, and the technique is not particularly powerful. There are earth techniques and basic ninjutsu techniques that can easily erect a barricade to stop this technique in its tracks. It is not a very subtle technique, so the user will see it approaching as trees, stones, and dirt are sent flying.​
 

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Re: Fūton with noni1997

(Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.

One of the most simple jutsus. The user will gather fuuton chakra into their lungs and blow out a projectile sphere from their mouth towards any location they desire. The jutsu is very fast to perform leaving the opponent no time to move on to another jutsu which is its biggest plus but it is quite generic and their are many others similar and much more efficient. But overall the jutsu is simple and can be used for basic things like deflecting weapon attacks and can be compined in close range battle by trying to knock an opponent back you can appear and do some taijutsu attacks with it.


(Fūton: Kamikaze) - Wind Release: Divine Wind
Rank: C
Type: Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30 (+10 if used with a fire technique)
Description: The user releases a gust of wind after forming the Ram handseal, that forms several small tornadoes. Combined with Fire Release: Running Fire that forms a circle on ground level, this creates a massive flaming hurricane.

The user will do one hand seal and gather fuuton chakra in their lungs. Then release from their mouth a gust of wind which begins to take shape of several thin but long tornadoes which use the ground as a medium of travel. They act to cut the opponent and push them back out on contact. When the tornadoes are released they stay on close range of the user and the user needs to be in control of them because if you let them loose they can easily hit you as well so it would not work out, so if you lose focus they will simply disperse. They are very quick to perform and to release. They are best used as barriers to surround yourself to prevent the opponent from trying to get in close to you. You can use this with fire release: running fire to create a large flaming tornado. Simple ways to counter this tornadoes are to attack the base (ground) to shake or manipulate so it does not have a medium to travel and thus will disperse.


(Fūton: Kami Oroshi) - Wind Release: Godly Wind From The Mountain
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique, after performing the required hand seals Tiger → Snake → Ram, creates a vortex of wind to blast at a target. It can be used in a combo with Fire Release: Running Fire and Earth Release: Earth Corridor to release a massive inferno at the opponents while they are trapped within the confined space of the earth

The user will do 3 hand seals and release their wind chakra into the air and manipulate it to form a vortex of wind which will shoot out towards the opponent as a projectile. The vortex is thin and travels similar to that of a snake. It does not have the cutting aspect but instead acts to push the opponent. The user has full control on how they plan on aiming or using it which is good for the user so you can send it anywhere in short-mid range though because of the hand seals it would not be best in close range battle. This can be used with fire jutsus to create a vortex fire as well making a basic combo. Ways to counter can be to disrupt the opponen trying to send it, being a streaming technique if you stop the opponent from sending it the vortex will disperse that is though much more risky, the safe way is to overpower it.
 

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Re: Fūton with noni1997

Perform the technique: Kneading a small amount of chakra within his lungs, Ithnan then exhales it from his mouth whilst applying nature transformation. As the chakra is released, it streaks across the land in the form of a slightly compressed sphere of air that easily knocks an idle dummy over.
Creative uses/strengths: It's fast and easy to perform, so I may use it after disturbing the opponent's footing or sight with earth techniques, such as Earth Release: World Shaking and Earth Release: Mud Shot. Once the opponent is sent flying, they will far more likely to be struck by whatever follow is decided upon.
Drawbacks/counters: It's very weak, in comparison to many other wind techniques of similar nature, so an opponent really doesn't have to be concerned with being mortally wounded. It's also not particularly large in size, so the opponent should little trouble with avoiding the technique if they are paying attention.



Perform the technique: After kneading a small amount of chakra within his lungs and making the Ram hand-seal, Ithnan exhales a large gust of wind. As the wind is released, it splits into several thin, but long tornados that use the ground as a medium for their movement. The tornados are maintained a about a meter and half away from Ithnan.
Creative uses/strengths: This technique can easily be used in conjecture with a variety of fire techniques, with Fire Release: Running Fire being perhaps the most suitable. It works best as a damaging barricade against taijutsu/kenjutsu opponents attempting to attack the user. The small tornados can also easily repel most ninja tools and basic ninjutsu.
Drawbacks/counters: This technique is primarily a defensive move, largely due to its very limited range. Techniques that manipulate the terrain can also destabilize the technique, though simply using a fire technique to overpower the tornados is more simplistic and effective. There are several fireballs that can be made with no hand-seals.



Perform the technique:After beginning to knead a small amount of chakra, Ithnan then makes three hand-seals: Tiger → Snake → Ram. As the sequence is quickly completed, he disperses his chakra into the air and manipulates it to form a vortex of wind, which will shoot out towards the opponent as a projectile.
Creative uses/strengths: A simple technique, with decent range, as it provides a safe distance for the technique to be used in conjecture with other techniques, such as Fire Release: Running Fire/Earth Release: Earth Corridor.
Drawbacks/counters: This technique requires three hand-seals, and for a technique incapable of fatally wounding the opponent on its own. The opponent can easily use far more powerful techniques, and at a faster pace with better range.​
 

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Re: Fūton with noni1997

(Fūton: Kazekiri) - Wind Style: Wind Cutter
Rank: C/B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 15/20
Damage Points: N/A
Description: User will create a slicing wind gust which is used to divide and neutralize a Wind attack launched against him. It splits an incoming wind attack of lower or equal strength and makes it harmless. Depending on the users skill with Wind release and the amount of chakra spent, the technique can vary in strength to suit the users needs. Bios with Wind as their main specialty can defend from up to B-Rank techniques.

This jutsu is quite handy. Firstly it is simply a defensive jutsu mainly for the use to stop wind attacks by cutting them and neutralizing them. Now the opponent will send a wind attack at the user, the user will simply slice the wind stopping it. It does nothing more then that or less. Now the user is able to only do this with C-Rank wind but if you have a main specialty with wind you can defend from up to B-Rank techniques as well making it much more powerful in use. Now this can only work short range of yourself so when the wind comes close to you. It is a great jutsu to quickly stop a wind jutsu and go on the quick offensive.


(Fūton: Hanachiri no Mai) - Wind Release: Flower Scattering Dance
Rank: C
Type: Attack
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique after performing the required hand seals Tiger → Hare → Dragon allows the user to produce a cyclone of sharp winds and petals to attack their opponent.

Okay another jutsu quite similar to what has already been learned but with flower petals. The user will have petal of flowers appear and focus wind chakra into them and do 3 hand seals by which they send towards the opponent a narrow vortex which attacks the opponent in a snake like formation. The user is able to send the technique anywhere at the opponent. The petals are covered in wind chakra so they are very sharp on contact. Since they are a streaming technique focus is needed while sending it but you can aim it anywhere you want as I said so a good combo could be to attack from below with a simple jutsu then send this attack from above them to cover and put the opponent in a corner. Simple counter includes burning the petals with a fire jutsu.


(Fūton: Kaze Shingai) - Wind Release: Wind Terror
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user unleashes a wave of wind that slashes at the opponent by swinging their hand or hands.

This is quite the simple jutsu so their is not much to really say about this. The user will gather fuuton into one of their hands and swing it anywhere they desire releasing a wave of thin but sharp wind that acts to cut. Its great to use in close range battle to combo with taijutsu and being so fast it can help you go on the quick offensive. It is limited to only mid range and straightforward when sent due to being a projectile based attack but this also means it can be used with warfare combos, I would use it mainly as a distraction type jutsu in mid range battle.
 

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Re: Fūton with noni1997

Perform the technique:As a somewhat strong sphere of compressed air is shot towards Ithnan, he quickly begins to knead his chakra and waits for it to be just a few meters away from his current positioning. When it is almost ready to strike him, Ithnan releases his stored chakra through his mouth to create a strong slicing wind gust that divides the approaching attack and safely nullifies it.
Creative uses/strengths: This technique is essentially a defensive measure, so all one can do is follow it up with a technique of some sort or another. Really, what moves are used would be greatly dependent on the opponent's next move.
Drawbacks/counters: The drawback to this technique is that it only works on wind techniques of equal or lower rank. It'd be far more handy if it could slice a fireball in half and have it burst sideways, or do something similar for say water techniques. There's no real counter to this technique, as it is used in close proximity to a technique that is already close to impacting the user.



Perform the technique: Kneading some chakra throughout his body and make three hand-seals: Tiger → Hare → Dragon , Ithnan then releases it into his immediate vicinity and has it form countless petals, which are then infused with wind natured chakra and burst forwards in the form of a cyclone.
Creative uses/strengths: As this is a streaming technique, it is best to use it last in a combination. I might use Fire Release: Running Fire to ignite the ground in front and then enhance it with the wind, which would also be enhanced.
Drawbacks/counters: The only drawbacks are that it requires three hand-seals and is a stream-based technique. One could easily defend against the technique by using Wind Style: Wind Cutter to safely nullify it or a strong fire technique.



Perform the technique: Gathering a small amount of chakra within his right hand, Ithnan then makes a horizontal hand chop in the direction of an idle dummy. As he makes his crescent-shaped gesture, Ithnan releases all of the stored chakra and projects it towards the dummy via nature transformation, which manifests as a small blade of air.
Creative uses/strengths: This technique works best in the midst of a taijutsu battle, where the opponent will have a difficult time establishing either a defensive or evasive measure against it in time. Perhaps after using a small, quick fireball, it could be followed up with this technique too.
Drawbacks/counters: It's straightforward, and hardly worth using at mid-range. Once again, Wind Style: Wind Cutter could be used to effectively circumvent any damage, and so can Wind Release: Wind Stream.​
 

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Re: Fūton with noni1997

(Fūton: Kujaku Senpū) - Wind Release: Peacock Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: This technique utilizes wind chakra into the users sword and then swings it to create a powerful whirlwind of sharp winds. The core skill behind the technique is the timing between channeling chakra into the sword and releasing it as the sword is swung.

Okay a sword is needed for this jutsu, without a sword their is no way you can use it. First of all you will get it ready and gather chakra towards the sword. Then as you swing the sword towards any desired location you will release fuuton chakra from it. A sharp wind wave will be released with cutting abilities. The jutsu is great for kenjutsu close range battle to combo with other techniques. A huge advantage is how fast it is released pretty much as fast as you a regular sword swing so you will have no delay in performance. When the blade is sent towards the opponent it acts as a projectile attack which you can then send more attacks or combine it. When the wind is released it is quite easy to notice its positioning also it is limited in range it can only go up to mid range.


(Fūton: Kaze Rasen Yaiba no justu) - Wind Release: Wind Spinning Blade Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user uses their Giant Folding fan or Giant Fan and swings it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

You will take a fan out, I recommend you always have a fan in your bio if you don't have one of sorts you will not be able to use this jutsu as well as many others. You will gather fuuton chakra in your giant fan and then swing it forward towards any target which in turn you release the fuuton chakra which will mold into a giant demon wind shuriken with great cutting potential. This like many other of the techniques are projectile based when sent towards the opponent which can allow you to use it in warfare type combos. The shuriken has the cutting property of wind which can easily slice an opponent. The range goes up only to mid range and it is mainly for offensive purposes. The shuriken is very noticable when released and moves straight so countering is simple, a wall will suffice in most cases.


(Futon: Joushou Arashi Kabe no Jutsu) - Wind Release: Rising Tempest Wall Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target into the air with their Giant folding fan or Giant War fan and then follow up with releasing a blast of wind pushing the target back.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

(Futon: Reppuu Bakufuu no Jutsu) - Wind Release: Gale Blast Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will swing their giant folding fan or giant war fan at their target to create a blast of wind sending the target flying.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

This two jutsus are very similar the only difference is the gale blast can move up to mid range. You will take a fan out, I recommend you always have a fan in your bio if you don't have one of sorts you will not be able to use this jutsu as well as many others. You will gather fuuton chakra in your giant fan and then swing it forward towards any target which in turn you release the fuuton chakra in a blast of wind. The wind will have the blast property of wind which on contact will easily push the opponent back sending them flying. When using them for short range combat it becomes dangerous because taking the fan out and releasing it will take much more time then regular taijutsu, though if you have the fan out before hand then it would work. This can also be used to deflect certain weapon attacks making for a good defense. The blasts are mainly projectile based so the blasts are quite simple to notice so its easy to notice where the blast is sent and thus you can formulate a proper defense like a wall or overpowering it. Some other small but obvious things include this jutsu works well with warfare type combos and you can use it to blast weapons from behind to increase their speed but their are other techs similar to this two but without a fan.
 

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Re: Fūton with noni1997

Perform the technique: Reaching for one of his tanto, Ithnan begins to quickly knead chakra throughout the blade of the sword before making a swift horizontal slice with the blade. As the blade begins its cut, all of the chakra stored within it are released in the form of a powerful whirlwind of sharp wind.
Creative uses/strengths: This technique can be used in the midst of a kenjutsu encounter, to quickly force the opponent to defend against it or avoid it in its entirety. Once could also use a fast, no hand-seal fire technique in conjecture with it, by spewing out a fireball and then swinging one's sword. Easy to use in short-range, and a solid move to be used in a combination if escaping to mid-range.
Drawbacks/counters: This technique requires the wielding of a sword, so the only way for this technique to really be quick is to already have one drawn prior to wanting to use the technique. An opponent, even unarmed, could swiftly use Wind Release: Wind Terror with their hands to stalemate the incoming blade of air.



Perform the technique: Reaching for his fan, Ithnan brings it in front of him whilst streaming chakra directly into it. With a strong swing, he releases all of the accumulated chakra in the ensuing gust and utilizing nature transformation, has it manifest in a form reminiscent of a demon windmill shuriken composed of air.
Creative uses/strengths: This technique can be enhanced by other wind techniques, such as Wind Release: Gale Palm. Other combinations include some basic fire techniques that could turn the pseudo demon wind shuriken into a fiery attack, on top of its raw cutting power.
Drawbacks/counters: The technique essentially releases a fairly small, straightforward projectile. The opponent can either overpower it outright, due to its comparatively weak strength, or create a small barricade, or simply evade with something like Earth Release: Earth Technique or Wind Release: Wind Stream.



Perform the technique: Striking an idle dummy into the air with his fan, Ithnan then streams a small amount of chakra through it before releasing it in the form of a strong gust of wind that carries the dummy further up into the air. Utilizing a similar technique, Ithnan swings his fan once more, following the same steps as before, but has the gust reach the dummy even further away.
Creative uses/strengths: Both of these techniques require essentially nothing more than as swing of a fan, so it's very simplistic and easy to initiate. During either of the two techniques, the user could release a small burst of fire via one of the weaker fire techniques that don't utilize hand-seals.
Drawbacks/counters: The first technique is very limited, and I would rarely consider using it. It's range is very limited and it's more or less a technique meant to set the opponent up for a follow up. Of course, even if the opponent is knocked into the air, they can escape using Wind Release: Wind Stream. The other technique is slightly more viable, though it's neither great for offense or defense. Both techniques just seem to be designed to "stave off" the opponent.​
 

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Re: Fūton with noni1997

Last one. Also make the list alone with doing this jutsu, so we progress smoothly.

(Futon: Ressenpū) - Wind Release: Violent Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.

Okay this is quite the quick jutsu with no hand seals and handy in tough situation. The user will gather fuuton chakra into their lungs and then spew out a stream of wind towards the opponent. Some simple things to mention include you can manipulate where you aim the stream as well as that you have to maintain the stream for it to continue towards the opponent. The jutsu can be used to speed up weapon projectiles. Overpowering is quite simple fire jutsus can easily overpower it and continue towards the opponent
 

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Re: Fūton with noni1997

Perform the technique: Flinging several shuriken towards an idle dummy, Ithnan quickly kneads a small amount of chakra within his lungs. Exhaling all of the accrued chakra whilst applying nature transformation, a strong wind stream is released and maintained until it reaches the dummy, knocking it back several meters before landing on its back.
Creative uses/strengths: This technique could be used in conjecture with a fire technique used just prior to it, such as Fire Release: Running Fire. This technique works best against ninja tools, which are often used in basic ninjutsu attacks. It can also be used to force an opponent back in the midst of a taijutsu/kenjutsu engagement.
Drawbacks/counters: This technique is quite simplistic and certainly straightforward. An opponent could easily overpower it with a fire technique, or simply avoid it via Wind Release: Wind Stream or Earth Release: Earth Release.



Wind Release: Divine Wind - I like this technique because even though it's limited to short-range, it can easily be both a defensive and offensive move. One can also easily use it conjecture with certain fire techniques to enhance both the defense and offense, making a fiery barricade to repel incoming tools and opponents.

Wind Release: Godly Wind From The Mountain- This technique is quite combo friendly, and I appreciate that it allows for some variety in what is used in conjecture. It can be used with not just fire techniques, but certain earth techniques and likely water ones too. It is fast and efficient.

Wind Release: Great Vacuum Cannon - I like that this is simple, yet no so much that it has no use. There are no hand-seals required, nor any need for a giant fan, so it can be used swiftly and with little intention given away.

Wind Release: Peacock Whirlwind - This technique is alright I suppose, it is straightforward, but not so easy to anticipate. One can be in the midst of a kenjutsu encounter and easily change the nature of the battle and force the opponent back into a defense. Though my bio is a puppeteer, I want to be just as dangerous in close-combat as long-distance.

Wind Release: Wind Terror - This technique is similar to the technique above, but it uses the hands as a medium instead of a sword. I'd prefer this technique to Wind Release: Peacock Whirlwind because I like taijutsu more than kenjutsu.​
 

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Re: Fūton with noni1997

(Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique utilizes wind chakra into the users sword and then they release a vortex of wind that surrounds the users body and can push away materials covering the users body.

A defensive and supplemmentary jutsu that requires the use of a sword, without it, its useless and can not be used. The user will gather fuuton chakra into their sword and then release it into a vortex of wind which surrounds the users entire body. The barrier acts to stop attacks and push them away from harming the user, this can also be used to push away material on the user away. This includes things like sand or mud that might cover the user to push away no longer restricting them. This also means if the opponent tries to get in close of the user the vortex will act to push them away or prevent them from coming in close range. It does not have much attacking potential but it can protect very well. The user will have to focus on the vortex and will be unable to send attacks through the vortex towards the opponent, so be weary, make sure you use it for defensive purposes. You can also see through the vortex and notice the opponents positioning.


(Fūton: Shinkūjin) - Wind Release: Vacuum Blade
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.

A jutsu made famous by Danzo. The user will take a weapon of their choice and spew out fuuton chakra towards the weapon and condense the chakra to mold around the weapon increasing its sharpness and destructive ability. Needless to say it can also increase the range of a weapon, as shown a simple kunai gained the reach of a sword after being covered by the wind chakra. This can also be used with shurikens so when sent at an opponent they have a more lethal cutting property as well as wider range making evasion much tougher on an opponent. This can virtually be used on any weapon including swords, spears, senbons, ect. They will have the cutting property to easily cut through rock materials and overpower lightning jutsus with ease.


(Fūton: Shippuu Tama) - Wind Release: Twister Shot
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.

This jutsu is similar to many others. The user will gather fuuton chakra into their lungs and breathe out a stream of wind towards any location, the wind looks like a twister almost and attacks in a snake-like formation. Being a streaming technique you can manipulate how you aim it and where. This jutsu is able to move up to mid range and has no hand seals required being very handy in quick succession. This jutsu has the blast portion of wind that on contact with the opponent will act to push an opponent.
 

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Re: Fūton with noni1997


Perform the technique: Holding his tanto out in front of him, Ithnan then begins to stream chakra through it before dispersing it all into his immediate vicinity. By applying nature transformation, the chakra forms a vortex around Ithnan and blows all the sand and mud on him away swiftly.
Creative uses/strengths: There's really nothing to this technique, as it creates nothing more than small vortex around the user. It is best used when the user is being restricted by things like sand or mud, where they can quickly and efficiently negate the dangers of certain moves. It can also deflect basic ninja tools too, so it has some use against basic ninjutsu.
Drawbacks/counters: This technique can be somewhat dangerous for the user to use, as should the opponent use a fire technique, they will need to quickly cancel the technique lest they be incinerated by fire, which would be fueled by the wind.



Perform the technique: Bringing his tanto close to his mouth, Ithnan exhales a fair amount of chakra from his mouth onto the blade. With some slight focus, he is able to condense it around the blade and increase its length to be equivalent to that of a wakizashi.
The blade gives off a white glow whilst greatly increasing the cutting power of the tanto.
Creative uses/strengths: This technique works great with kenjutsu and also, basic ninjutsu. It can significantly extend the length of many weapons, whilst also enhancing their cutting power. Also, as they are infused with wind chakra, they will be far less susceptible to lightning techniques, seeing as wind is a natural insulator against it.
Drawbacks/counters: The technique is quite simplistic, and a much lesser variation can be made in freeform. All the tools would still be quite susceptible to powerful fire techniques that would easily incinerate them all and proceed onwards to the user.



Perform the technique: Kneading a fair amount of chakra within his lungs, Ithnan then releases it as he exhales, which assumes the form of a small twister. As it moves forwards, it knocks over the dummy in the middle of its trajectory and is sent flying.
Creative uses/strengths: This technique is like several other wind stream techniques, though it is stronger than the other ones I've learned at this point in time. It requires no hand-seals are anything that takes much time, so it could quickly be used in conjecture with fire techniques like Fire Release: Running Fire. Also, it could be used once the opponent's movements have been restricted.
Drawbacks/counters: This technique can only be used at mid-range, and it's not quite powerful in terms of either defense or offense. Something like Wind Style: Wind Cutter can safely nullify it, seeing as I wish to specialize in wind.​
 

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Re: Fūton with noni1997

(Fūton: Senmōfū) - Wind Release: Rotating Ferocious Wind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user concentrates wind chakra into their sword/s and releases the chakra by slashing down infront of them to create a large gust of wind.

(Fūton: Shinkūken) - Wind Release: Shock Blade
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.

This two jutsus are pretty much two of the same. Okay a sword is needed for this jutsu, without a sword their is no way you can use it. First of all you will get it ready and gather chakra towards the sword. Then as you swing the sword towards any desired location you will release fuuton chakra from it in the form of a wind burst. This has the bursting ability of fuuton attacks. The jutsu is great for kenjutsu close range battle to combo with other techniques. A huge advantage is how fast it is released pretty much as fast as you a regular sword swing so you will have no delay in performance. When the blade is sent towards the opponent it acts as a projectile attack which you can then send more attacks or combine it. Like many other fuuton jutsus this is great to deflect projectile weapons. When the wind is released it is quite easy to notice its positioning also it is limited in range it can only go up to mid range, though this is best performed in close range battle. Simple counters include just overpowering with a fire jutsu, if their is a case your caught close range of the blast using a quick armor would be enough to defend on time.


(Fūton: Dai Sakūgen Sebiti) - Wind Release: Great Slashing Tornado
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description:The original version of the Wind Release: Slashing Tornado technique. The user, flapping their Giant Fan, creates a minor tornado, which ensnares the opponent, damaging and cutting the opponent, leaving them crashing into the ground after the tornado subsides. This technique can be performed by ninja who do not wield the Giant fan but require to make a small 4 sequence of hand seals to perform the technique.

There are two ways you can perform the technique. The faster way is to take out a fan and flap it in a arc releasing the vortex, the second way is by doing 4 hand seals and releasing the chakra forward to create the vortex. Now when the vortex is released it moves as a projectile based attack allowing it to match with corresponding combos and warfare, with examples like sending the vortex straightforward and then send another technique towards the opponent either above or below to try and cover in all corners. Another idea is to set the vortex in flames creating a powerful blazing tornado. Now the range is limited and can only go up to mid range and the vortex is loud as well as easy to notice. It uses the ground as a medium, so ways to stop the vortex is by overpowering it or damaging the ground from below to slow down and have the vortex lose shape.



(Fūton: Kaze Gaeshi) - Wind Style: Wind Return
Rank: B
Type:Supplementary/Attack
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40 (+5 if attack is send back)
Description: This technique is used to counter a Wind attack launched against the user. Originally used by Kujaku in conjunction with her sword, the user will need to perform a series of handseals to amplify chakra and then he will split the incoming Wind attack and take control of the whirling vortex thrown at him, in order to re direct it towards the opponent.
Note: It can block only up to B rank wind jutsu.

This is similar to another jutsu. This is basically a jutsu that defends and attacks all at once. The opponent will send a fuuton chakra attack B-Rank and below. As it gets in the desired range the user will send their own chakra into the attack and manipulate it by their own will to take control of it and form the wind chakra into a vortex after doing the series of hand seals, (3-4). As it is formed into a vortex it is sent back to the opponent. Now for this jutsu to work it needs complete focus on the wind attack but it takes control of the opponents own attack which is a cool thought. Now depending on what type of attack is sent since the vortex is projectile their are many things you can do with it, can match with corresponding combos and warfare type. Now ways to counter is simple, walls would suffice well enough since it is a projectile and its straightforward and easy to notice.
 

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Re: Fūton with noni1997


Perform the technique: Streaming chakra through one of his tanto, Ithnan then swings the blade in an arc whilst applying nature transformation. As the blade is swung, the accumulated chakra is released in the form of a large gust of wind.
Creative uses/strengths: These two techniques work best in tandem with kenjutsu encounters, seeing as one must have a sword in order to use either. The latter technique can also deflect sever basic ninjutsu techniques. Both techniques are quite easy to perform, and fast. They could be used in conjecture with basic offensive fire attacks by enhancing something like a fireball or brief stream of flames.
Drawbacks/counters: Both techniques are quite straightforward, and they can easily be overpowered by decent fire techniques. Once could also use Wind Release: Wind Cutter to safely nullify either of the incoming wind techniques, given one has an affinity for wind.



Perform the technique: Streaming a fair amount of chakra through his giant fan, Ithnan then flaps it in front of him and releases all of the chakra. As the chakra is released, nature transformation is applied and it assumes the form of a fast-paced, miniature tornado.
Creative uses/strengths: This technique can be used in conjecture with simple fire techniques to make a fiery tornado. One could also use techniques like Earth Release: World Shaking to quickly disrupt the opponent's movements/counter once the tornado has begun moving. I might use Fire Release: Running Fire, and then the wind technique, before wrapping up with Earth Release: World Shaking.
Drawbacks/counters: This technique could easily be stopped by either a decent barricade or better, a crevice/fissure that opens in the ground below it, which could continue on to the user of the wind technique.



Perform the technique: With an incoming gust of wind approaching, Ithnan projects his own chakra out towards it whilst applying nature transformation. As the chakra meets with the incoming wind attack, Ithnan's chakra disrupts it and then manipulates it to assume the form of a vortex that is sent back towards the opponent and moves at Ithnan's discretion.
Creative uses/strengths: This technique is useful in that it safely allows the user to block incoming wind techniques up to B-Rank, and also send a sort of offensive attack back, which is fairly strong. One could easily nullify an incoming attack, send it back, and then enhance it with a fast-moving fire technique of moderate power.
Drawbacks/counters: This technique is quite limited, as it only works to counter wind techniques.​
 

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Re: Fūton with noni1997

Limit the fire and wind combo, they are good but try to think out side the box. You can also use water you know to create the shape of a water vortex.

(Fūton: Mugen Sajin Daitoppa) - Wind Style: Infinte Sand Great Break Through
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: Originally Gaara's technique, for other characters the user will have to gather the dust or sand of the environment around him and then combine it with his elemental wind affinity. A large wind gust with dust or sand will get created capable to push away the opponent or medium sized objects.

Okay now this is a good jutsu. The user will gather fuuton chakra into their lungs and then breathe out a large gust of wind chakra out ward which begins to work with the environment gathering sand and dust mixing in with the wind chakra. The gust is aimed anywhere the user wants being a streaming technique the user has manipulation of it to a extent. Now when gathering the dust and hurling at the opponent it will pretty much harm the opponents vision as well as give a blasting impact type attack which will push the opponent back damaging them. The stream only goes up to mid range so simple counter can just be moving backwards preventing from meeting with the gust of wind. Also by sending water to damper the dust and render it to heavy to be manipulated with normal means thus losing shape and being released. The wind being a streaming technique means you have to evenly send out the fuuton chakra to make it go the distance. Great perks is how fast it travels and how it is performed with no hand seals.


(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

The user will gather their fuuton chakra into their favorited hand and then condense the chakra, while clenching the fist, the user will punch releasing the wind chakra forward. As it is released the wind turns into a giant hurricane which races towards the opponent. It attempts to both push an opponent back while slicing him due to the air currents of the hurricane. Now this jutsu can be used for close range battle to punch the opponent while releasing the jutsu making for a devastating attacking against the opponent cutting them and pushing them back. The wind though is noticable around the hand so the opponent can anticiapte it with ease as well as if it was sent from mid range since when it is released it becomes a projectile jutsu. Now simple ways to counter is creating a earth armor which would suffice well enough, if the hurricane is around the opponents hand you can send a fire jutsu attempting to burn them and their hand. This is also quite the fast jutsu to perform with no hand seals.


(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.

A very handy jutsu that can be used for many things. Firstly the user will gather fuuton chakra in their hand and then condense the very chakra, then by the users own will, the user will release the chakra and mold the shape of the wind to look like a demonic claw which extends from the user hand. Now firstly this jutsu has no hand seals so its fast to perform. This can be used to attack in close range battle to push an opponent back or try to combo with other taijutsu or whatever CQC method you choose. This can also be used as a defense to slash away incoming attacks or break away rocky material. It can also grab the target restricting movement of the opponent, with a clone on the field they can send an attack while the opponent can not move. Now while using this jutsu you have to remain focused on it and you will not be able to mold other jutsus since you will need to evenly send chakra for this technique, you would have to release it to go on to the next jutsu. It also leaves you vulnerable to powerful fire techniques and is useless in long range battle.
 
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