[Fuuton] Pekoms

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Pekoms

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Re: Fūton with noni1997

A projectile technique has a definitive beginning and end, which in no way compromises the power/range of whatever it may be. Fireballs and bolts, etc.
A streaming technique must be maintained with a steady chakra supply, and it also tends to be less definitive in its overall appearance/form. Flamethrowers and maintained streams of wind, etc.

Perform the technique: Kneading a large amount of chakra within his lungs, Ithnan then swiftly pounds his own stomach as he opens his mouth. As he exhales his breathe, the considerable quantity of chakra assumes the form of a massive sphere of compressed air.
Creative uses/strengths: This technique releases a large ball of highly compressed air, which boasts great power given that even gigantic summonings can take considerable damage from. Another great thing is that it reaches up to long-range. It could easily be combined with a fire or water technique, and it works best when striking an opponent in the air or restricted by something like an earth technique.
Drawbacks/counters: It requires a few hand-seals and is very evident once its been released. Using a water or fire technique could safely counter it without causing any unwanted bodily harm to the user.



Perform the technique: Swinging his giant fan in a crescent motion whilst streaming a large amount of chakra through the fan, Ithnan releases it all in the form of a net. The net, made of ever sharp wind-natured chakra is immensely lethal in its own right.
Creative uses/strengths: This technique, like the one above, boasts both great power and range. Unlike the former technique, this one swaps blunt force for immense cutting power capable of wounding even the most durable of ninja. For a combination, I would likely focus on first blinding the opponent or making them stumble so as to leave their reactions quite dulled.
Drawbacks/counters: Without a fan, it requires several hand-seals. One could use Wind Release: Wind Stream, Earth Release: Earth Pillar, or one of the Earth Core techniques to avoid the brunt of the attack and follow-up with a fast attack whilst the opponent is still holding their fan, if they are using one.​
 

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Re: Fūton with noni1997

Now before we continue. Tell me, what exactly is the basic weakness of a projectile as well as streaming?
Then tell me what are the advantages? I simply want to make sure you get it :)
 

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Re: Fūton with noni1997

A projectile, under most circumstances, can only follow the trajectory it was initially released upon.
A streaming technique, though it can have its pathway changed, must be maintained, which means there won't be any fast follow-ups or combinations where it is the leading technique in the overall sequence of a turn.

Once a projectile is released, the user is fine to knead chakra for another technique, particularly ones of differing elements.
One can also, in most instances, releases several small versions of a given technique to give a numbers advantage.
A streaming technique can be altered so as to have its intended trajectory align with say, a moving target. There can be only one streaming of chakra.​
 

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Re: Fūton with noni1997

Just wanted to make sure you had that basic understanding, reading through the jutsus explanations you never did mentions things like that for techs and it's required you know them to better your ability in battle. Last two before we get to S-Ranks. If you want you can start the list in this post so we can move efficiently and with pace.

(Futon: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.

Now the user will gather fuuton chakra towards their finger tips and wave their hand releasing blades of wind that take the shape of a huge scythe, you can send more then one blade to attack more then one opponent, though each will get weaker. Now one thing about this jutsu that makes it respected is how it was able to harm even Susano'o so it packs great power. The best part of this jutsu is how fast it is performed and can be used to combo with close range attacks to send point blank attacks. Their is not much disadvantages to this the most is it only is limted to mid range and when they are sent the blade is simple to notice and can be dealt easily by using a wall or overpowering with a deadly fire jutsu.


( Futon: Shinkūdama ) - Wind Release: Vacuum Bullet
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description:The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.

The user using his wind chakra, will inhale deeply with such power and suction on the air around that it pull the opponent in like a vacuum then once you're ready, you knead your chakra and release a powerful bullet that will blow them away. This is actually a very handy jutsu. This can easily be used to stop an opponents movement and use it against themselves. Its great to use in close range battle to make the lose balance and movement overall. It can stop the opponent from trying to do any hand seals and then attack them instantly. This is a jutsu that gives the user a huge advantage over the opponent and what they do, you will always be with the upperhand. Now their are two real problems with the jutsu, one being that it requires constant streaming for it to work which can leave you open if the opponent has a clone or ally around and it works only up to mid range. Ways to counter though is not difficult, one way is highering your mass of body weight so the opponent will not be able to suck you in because you will be to heavy, then you can send a fire attack to overpower it and gain the upperhand.
 

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Re: Fūton with noni1997

Perform the technique: Streaming chakra through his body, then specifically his right hand's fingers, Ithnan waves his hand towards his intended target. As he makes this seemingly light gesture, he releases the accrued chakra in the form of several blades that merge to make what is essentially a scythe of razor-sharp wind.
Creative uses/strengths: The best advantage of this technique is that it requires no hand-seals whatsoever, whilst still boasting good offensive power and range. I would like use this technique after just blinding an opponent in short-range, as they'd have very little time to safely guard against the wind technique, if at all.
Drawbacks/counters: The technique is a projectile, and it's not quite large at all. Sturdy barricades or basic evasive techniques can be used to safely circumvent accruing any bodily harm.



Perform the technique: Kneading a large amount of chakra within his lungs, Ithnan sharply inhales, which creates essentially a vacuum of wind that draws everything in its path towards the point of origin. As the intended target is swiftly drawn towards Ithnan, he releases the rest of his accumulated chakra as he deeply exhales his breathe, creating a powerful sphere of compressed air to strike them.
Creative uses/strengths: This is quite a nice technique, as it too requires no hand-seals. Also, it can swiftly draw an unprepared opponent into the midst of the technique, before blasting them with a compressed sphere of air. A great technique to halt an opponent's actions whilst not failing to attack too.
Drawbacks/counters: The greatest drawback is that even if the opponent is drawn towards the user, they could simply release a fire technique towards the opponent as they are being drawn in. The inhaling segment of the technique would boost both incoming water, wind, earth, fire techniques. It's a risky technique.




Wind Style: Drilling Wind Bullet - I like this technique because though it is fairly straightforward, it offer a considerable amount of power, and of course the ever elusive long-range reach. Three hand-seals isn't too much, given not just the range but sheer size of the technique, and with an affinity for wind the drawbacks are diminished somewhat.

Wind Release: Cast Net Technique - This technique, like the one above, boasts great power and range. I realize wind is an element best suited for close-comabt, but it's nice to have some wind techniques that can reach from afar. I also appreciate that this technique is quite lethal and any caught within really doesn't stand much of a chance.

Wind Release: Vacuum Wave - I liked this technique from the get-go, the moment Danzo used it casually kill several would-be assassins. It's got decent range, and works in what is almost an omnidirectional movement. It is also something that could easily be used in conjecture with all sorts of things centered around the terrain, such as mist, sand, fire. It too is quite lethal.

Wind Release: Vacuum Sphere - This technique, like the one above, was something I liked when I saw Danzo use it in battle. It provides several strong blasts of wind that can make safely navigating the technique quite hard.

Wind Release Dust Cloud Technique - When Asuma used this technique, I liked it because it seemed to work much like a gigantic sandblaster. For a wind technique, its overall appearance seems to be a bit different. It's quite lethal and has great range, as well as only one hand-seal required.
 

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Re: Fūton with noni1997

(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.

The user will gather fuuton chakra into their palms and do one hand seal. They will then release the fuuton chakra in the form of wind currents that will begin to gather dust from the ground and expand fast creating a dust storm which they are able to manipulate through movement however they want, they reach up to long range as well making them very mobile. It requires one hand seal so it is also pretty quick to perform. This is great to hinder the opponent movement due to its large scale and controlling it. The dust can harm the opponent vision, covering their eyes. With that being said because it requires you to have control over the currents which can leave you open so it is best to use for long range battle and the dust do not cause actually damage but its good to use with a clone so they can send large scale attacks. Now simply using a large scale water jutsu to douse the dust of the current and making it to heavy to manipulate rendering it useless, an S-Rank would do fine. For each turn you use this technique it spends chakra.


(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.

The user will gather their fuuton chakra into their lungs and do the 4 requires hand seals. The user will then spit out a blade or multiple blades which have extremely powerful cutting abilities to such an extent it was able to even cut through the Susano'o. You can also aim each blade anywhere you want by moving their head around so it can be used against many opponent or use it to send barrage of attacks to only make evasion tougher on the opponent. Now because each blade are projectile you should know by now that makes them easy to notice and anticipate so you can evade but I would use a dense armor just in case the opponent sends more then one blade, also it only goes up to mid range so pushing yourself back might actually be best to do.
 

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Re: Fūton with noni1997

Perform the technique: Kneading a great amount of chakra within his hands, Ithnan then performs the Rat hand-seal.
Upon making the single gesture, he swiftly releases all of the accrued chakra into the vicinity and has it assume many powerful ind currents that move as Ithnan desires so as to collect a great deal of dust and other lose particles in an attempt to blind the opponent.
Creative uses/strengths: This technique is unique in that it is a supplementary technique, which lasts for a few turns. It's fast to activate and can greatly limit everyone opponent's visual capacity, which would make it quite hard for them to target me or help each other out, at least without some dulled reaction/response. Other wind techniques could become somewhat stronger and during the technique's duration, surprise attacks would work well.
Drawbacks/counters: It requires a considerable amount of chakra and is neither an offensive nor defensive move. Sensor types would have no issue being able to sense the user, as the wind is merely kicking up dust/sand/dirt. Making it rain or otherwise changing the terrain extensively could be used to quickly neutralize the wind technique.



Perform the technique: Kneading a great deal of chakra within his lungs, Ithnan then performs a series of hand-seals: Rat → Snake → Horse → Dog before exhaling several razor-sharp blades of wind that travel at different angles towards the intended target.
Creative uses/strengths: This technique creates several highly lethal blades of compressed air that travel fast and have reasonable range. They could easily be enhanced by another wind technique that creates a gust behind however many wind blades are made and increase their momentum and thus, overall cutting output. Being cast at different directions is quite nice.
Drawbacks/counters: The safest measure would be to use the Earth Core techniques, so as to safely move downwards/upwards away from the incoming blades. In either case, having a sensor type allows me to pinpoint them and follow up with further attacks.​
 

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Re: Fūton with noni1997

Last two.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

A larger version of the A-Rank jutsu. The user will perform the necessary hand seals. Now the only difference is the user will send one attack only and that one attack will be compressed and backed with power. What makes it great is how simple but powerful it is, with huge blunt force and with only two hand seal it is performed at moderate pace. The main problem is its a straight forward attack this overall can pretty much be easy to evade or block just how most projectiles are, so a powerful defense like a large golem can withstand the blast as well, you can try to evade but this technique is very fast moving so make sure you have a proper and fast technique to evade. It can only go up to mid range suprisingly so it is not as mobile as most techniques. A smart combo you can use is send a projectile attack towards the opponent of any kind and then send this sphere towards that attack but slightly flanking behind so they don't touch and mix. So the opponent will try to stop the first technique but then will have to quickly deal with this one and appear like a surprise so reacting to it will be hard.


( Futon: Tatsumaki Heki ) - Wind Release: Tornado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique.

One of the deadliest techniques and powerful but it is also quite simple as well. The user will gather fuuton chakra and do one hand seal then generate the fuuton chakra forward to create 5 tall (10 meters) tornadoes that are sent towards the opponent. One thing is the jutsu is fast to perform and can travel up to long range, due to the size of each tornadoes and how many their are evading it is very tough to do and the walls of tornado can also be used for defense to block attacks. Their large stature makes it easy to notice so they can be anticipated and to develop a proper counter. Now each tornado is B-rank in power which will equal in a total of S-Rank power. So using something like a S-Rank wide scale fire jutsu will be enough to stop each one. The tornadoes also do not form instantly it takes a couple of seconds which you can use to stop them, they also require the ground as a medium so disrupting the ground will slow them down and lose shape.
 

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Re: Fūton with noni1997

Perform the technique: Kneading a great amount of chakra within his lungs, Ithnan then makes two hand-seals: Tiger → Dog before exhaling the accrued chakra through his mouth in the form of a large, highly compressed sphere of air that moves with alarming speed.
Creative uses/strengths: This technique is quite fast and boasts tremendous power. I would probably attempt to blind the opponent or have them stumble with different earth techniques, as this technique would be hard to counter if left unguarded from the get-go. One could also use a clone or summoning as a distraction and get in close proximity to the opponent before quickly releasing it.
Drawbacks/counters: Though it's fast, it is also very straightforward is merely a single projectile. Wind Release: Wind Stream, Earth Release: Earth Release, and other evasive techniques that require no preparation could easily propel the user to safety.



Perform the technique: Kneading a great deal of chakra throughout his body, Ithnan then makes the Ram hand-seal before releasing all of the accrued chakra into the area immediately in front of his current position. As the chakra is released, it splits into five distinct masses, which rise up into swirling vortexes that begin to move swiftly away from their spawning point, towards the opponent.
Creative uses/strengths: This technique is quite useful, as it boasts great strength and range, for both offensive and defensive purposes. Should the opponent, a clone, or a summoning approach the user of this technique, they will be quickly caught up in the spiraling destruction of the tornados, even if they halt their assault, they will need to move away. This technique could be easily enhanced by water or fire techniques.
Drawbacks/counters: The tornados, though many in number, are bound to move at only a moderate pace. One only needs to use an earth technique of sufficient scale to disrupt the ground below the incoming tornados to render the technique null.​
 

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Re: Fūton with noni1997

You have completed wind training, I won't have you do the list since there are only 4 jutsus. So congrats.
 
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