[Doton] Pekoms

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Pekoms

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Re: [Doton] Pekoms

Having listened to Souji-sensei's words, and seeing the a boulder rapidly approach, Koumei kneaded chakra throughout his body and into the barren earth beneath his person. By synchronizing the chakra flowing through his body with the smaller source beneath his feet, he was able to seamlessly blend into the ground and avoid the projectile boulder. Sensing that the boulder has passed, based on strong vibrations momentarily after dodging, he emerges for the next step of the training segment. Indeed, proceeding onwards, he formed just the Bird hand-seal and released a moderate amount of chakra into the ground, which travelled a few meters away before branching out into four smaller pools of chakra. In turn, the small pools of chakra condensed the earth within which the chakra was connected and allowed Koumei to form four individual spikes of solid earth. For the final phase of the segment, Koumei wove a short sequence of hand-seals: Tiger → Rat → Snake and released a portion of his chakra into the cave's ceiling. Utilizing a tactile approach with the dispersed chakra, upon finding a flaw in the structural integrity of the cavern, Koumei focused the chakra into the weak-spot, which forcibly removed it and caused the cave to collapse inwards, upon itself.​
 

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Re: [Doton] Pekoms

Good work!

These are two elemental combinations. It's quite rare among the standard techniques.

For the first one, stomp the ground to lift chunks of rock dislodged by your Doton chakra that you then shoot at your target. Follow up with a fire jutsu to melt the rocks and turn them into molten chunks that have explosive properties. Using a Katon counts as two moves, and their strength is additive.

*points to a set of Kumo shinobi dummies* defend your family, honor, and village!

(Doton/Katon: Yōdo Ranfunka no Jutsu) - Earth/Fire Release: Molten Earth Wild Eruption Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will stomp the ground to lift of chunks of rock which he will then send at the opponent. Then, by using a fire style technique, he will cause them to ignite into burning rock chunks which explode on contact with the enemy.
After that, weave four handseals and create a pillar that rises up from the ground, shooting electric bolts in a short-range radius. Here's a nice tip: you can form the pillar up to mid-range, and with the additive effect of a short range electric bolt, this technique can actually reach up to long-range. Neat, isn't it?

*points to a set of Iwa shinobi dummies* you know what to do u_u

(Doton/Raiton: Denki Iwabashira) - Earth/Lightning Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth to rise up from the ground. This pillar is then given a electrical charge that causes electric bolts to be emitted from the pillar up to short range from the pillar, shocking any targets in the vicinity.
 

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Re: [Doton] Pekoms

Facing the set of Kumogakure dummies, Koumei lifted his right foot and proceeded to swiftly stomp the ground. Imbued within his foot, a moderate amount of chakra, it dispersed into the vicinity upon Koumei's foot striking the ground and dislodged the earthen surface. As chunks of rock were forcefully lifted up, Koumei cast the rubble towards the dummies whilst igniting the rocks with a stream of fire.

Weaving a brief sequence of four hand-seals, Koumei places both his hands on the ground in front of his person and releases a fair amount of his chakra. Within a transient moment, a single tall pillar of earth emerged from the ground and promptly took on an electrical charge. As the charge combs over the pillar, a series of electric bolts were soon emitted, which proceeded to shock the set of Iwagakure dummies.​
 

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Re: [Doton] Pekoms

Suna is safer thanks to you, Koumei. You're the hero that Suna deserves, but doesn't need right now U_U

Create two rock cubes 2 meters squared with your Doton chakra. It can be used to rotate around you and defend, or flung as projectiles with C-rank strength for each.

Hit those targets over that I've set up *points to dummies that look like Albel and LA* ._.

(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user focuses his chakra and channels into the earth to create 2 large floating rock cubes 2 meters squared. The cubes rotate around the user to either defend him from incoming attacks (he needs to direct them using hand movements towards the attack and each cube has a C-Rank strength) or, through using the momentum created by the rotation, be flung at the enemy with incredible speed.
Three handseals and channel your doton chakra through the ground. You form a circular prison that's large enough to encapsulate both you and your opponent if you choose to.

(Doton: Tetsu Keimusho no Jutsu) - Earth Release: Iron Prison Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After first performing the required hand seals Ram → Dog → Rat the user then places their hand on the ground. This causes a circular arena to surround the target, spanning 15 meters around him and being 4 meters high. The floor, the walls and the ceiling are all chakra reenforced and the user can also lock himself inside if he so pleases. If these prison receives any damage above C-Rank, they disappear in a puff of smoke.
 

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Re: [Doton] Pekoms

Streaming a modest quantity of chakra into the ground within the vicinity of his person, Koumei divided it into two separate entities. Gesturing with his hands, he has two large cubes of solid rock rise from the ground. With a flick of his hands, the two earthen cubes travel with speed towards the first target (Albel) and completely obliterate it. As a followup, Koumei made a backhanded gesture, which sent one cube hurdling into the second, nearby dummy (LA).

After weaving a short sequence of hand-seals: Ram → Dog → Rat, Koumei then placed his right hand on the earthen surface beneath his person. By dispersing a fair amount of chakra into the surrounding area, he was able to construct a circular arena of sorts by manipulating the ground to rise up and form a tall, round barricade.​
 

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Re: [Doton] Pekoms

Last two B-ranks... we survived this ordeal xd

Perform both of these and give me your opinion on each. Then, try to find a picture so I can visualize it too ;-;

( Doton: Jimen Bunretsu no Jutsu ) - Earth Release: Ground Splitting Technique
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After forming the necessary hand seals Rabbit → Boar → Rat → Horse → Tiger , the user slams their hands into the ground which causes the earth to erupt upwards or downwards below their target's feet. This technique can also effectively create barricades by creating large trenches or linear elevations that would take quite some time for a regular person to surmount.
( Doton: Shōnyūseki ) - Earth Release: Stalactite
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage poinnts: 40
Description: The user manipulates their chakra creating three huge rocks infront of them. The user will then unleash the three huge rocks coming from three different angles from infront of the enemy to smash into each other causing segements to start protruding from the collision and damaging the opponent.
 

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Re: [Doton] Pekoms

Upon weaving a brief sequence of hand-seals: Rabbit → Boar → Rat → Horse → Tiger, Koumei slammed both of his hands on the ground and began dispersing chakra into the earthen surface. Like some of the earlier techniques, his goal was simply to disrupt the ground and cause chunks of rock to rise up and creative trouble for an opponent. It's really nothing great, and the 5 hand-seals leaves me reluctant to use it in any fight.

Once again manipulating dispersed chakra, Koumei pooled it into three separate areas and caused three huge rocks to rise from the ground. With a simple gesture, he sent all three rocks hurdling away at different angles. Another relatively uninteresting technique, though more viable than the technique above. I think the very last bit of the final sentence was erroneously added, as its not part of the naruto-wikia description and honestly, not all that sensible.
 

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Re: [Doton] Pekoms

Those are some great pictures man :rolleyes: lol jk but you're right, a lot of the techniques have redundant and unnecessary descriptions.

Ok... A-rank time. First one is like the B-rank Mud wall... except you make a bunch of them which total in A-rank strength. Layering provides a stronger defense, which is simple logic.

( Doton: Tajū Doryūheki ) - Earth Release: Multiple Mudwall Technique
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.
This second one is stupidly underutilized in our RP. Bite your thumb, weave five seals, and slam your hand onto a scroll that you would have laid out before. Summon a large amount of Earth that forms into a earthen feature of your choice.

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: The user will bite his thumb and perform the Boar → Monkey → Bird → Monkey → Ram hand seals, slamming their hand into a scroll on the ground. This technique is a combination of the Summoning Technique and an Earth Release technique. The user summons a large amount of rock from a giant canyon which, during the process of being summoned through this technique, he shapes into a design he outlined previously in a scroll. This allows the user to change the topography of the map and create any earthen feature he needs from pillars to gorges, canyons, mountains or simply plains. If the user wants to or is defeated, the alteration ends as any summon eventually does. Additionally he can use (Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control at any point to change the design and alter the summoned terrain.
Note: can only be used once per battle
Once you've created that structure, weave two more handseals and slam your hands on the ground again. With the Earth you summoned with the previous technique, change the structure into something else. The possibilities are almost endless; you can turn a mountain into a valley, and vice versa. It manipulates only the summoned Earth, not its surroundings.

(Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description:This jutsu is used after Earth Style: Wheel of Fortune. The user will do the Boar → Monkey hand seals, slamming his hand on the ground and focusing his earth chakra. As he does this, he can change the design of the original technique. He can do this 3 times per battle.
 

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Re: [Doton] Pekoms

Recalling the principles of the parent technique, Koumei placed his hands on the ground and manipulated the preexisting resources in the vicinity of the landscape to create several interconnecting earthen walls. Decent defense, thanks to no need for hand-seals.

Biting his right thumb before weaving a sequence of hand-seals: Boar → Monkey → Bird → Monkey → Ram, Koumei then slammed his right hand onto a scroll unravelled at his feet. With a massive puff of smoke, he creates a large labyrinth-esque mass of stone that dominates the landscape. Cool, but not always viable, especially requiring five-hands, the scroll, biting the thumb, etc. Moreover, it requires another technique to simply manipulate the structure.

With the his summoned earthen labyrinth before his eyes, Koumei wove two hand-seals: Boar → Monkey, and modified the earthen mass in segments to better adjust for restricting movements. Yeah, useless without the aforementioned tech, and not really meaningful.
 

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Re: [Doton] Pekoms

Yeah, WoF and DTC are best used by Earth specialists. I'm trying to integrate them into my battle strategies myself xd

First jutsu's the Stone Golem. It can attack with A-rank strength. Use it above the enemy; it makes them drop down hard on foes due to their sheer weight. One of the underestimated utilities of this technique is to free yourself and chew out of techniques such as other earth techniques and jutsus; note elemental strengths, weaknesses, and interactions.

(Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.
SotU. Do I really need to explain this one? xd

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Three handseals to form a wall of Earth that crumbles in the front, forming a mudslide that is directed towards your target. The wall can act as a basic defense, combining offensive and defensive ability at the same time ^_^

(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.
Slam your hands on the ground to turn the earth into a loose grain, creating a landslide in the form of an earth wave. Same as the previous one, except you don't create a wall. Sound good?

(Doton: Dochūbaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.
Destructive Rising Rock Pillars... great for attacking summons and faraway targets, but other than that, no different than your standard earth spike jutsu.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 

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Re: [Doton] Pekoms

Kneading a large amount of chakra within his throat, Koumei then releases it through his mouth whilst applying an earth nature transformation. As the chakra congeals into stone, he further manipulates the chakra mass by shaping it into the form of a golem. It's not bad by any means, but given the range and what it does, it'll be rather situational.

Performing two hand-seals, back-to-back: Boar → Tiger, Koumei adjusts the normally solid earthen field in the vicinity. By releasing his chakra in a large dispersion along the surface, he transforms the nature of the ground into an adhesive mud field. Yeah..

Weaving a sequence of three hand-seals: Dog → Ram → Boar, Koumei releases a large amount of chakra in front of his person. As soon as the chakra reaches its destination, it forces the earth beneath it to rise up in the form of a wall. As the wall emerges, it causes a mudslide to form. Mediocre. It requires three hand-seals where similar techniques do not. Moreover, the mudslide is preceded by an earthen wall which gives the enemy time to counter/respond.

Slamming both hands on the barren ground in front of his person, Koumei disperses a large portion of his chakra into the immediate vicinity. By applying nature transformation to all his released chakra came in contact with, he adjusts the density of the earth to become look in a manner akin to dirt before releasing the modified mass out in wavelike motion. Better than the previous technique, and even boasts superior range. Fairly viable.

Releasing a large amount of chakra into the surrounding area, Koumei manipulates large sections of the ground to forcefully release massive earthen pillars able to pierce even gigantic summoning creatures. No hand-seals and able to seriously injure some of the larger summonings is quite nice. Good for dealing with the two most mainstream canon contracts: snakes and toads.
 

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Re: [Doton] Pekoms

Moving Earth Core... you cause a section of the Earth to either rise up or plummet downward. Typically, the ground that goes up or down is in a square shape. Very versatile technique.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
Added Weight Rock jutsu. Adds damage because it increases the force and momentum behind attacks, so it's good for taijutsu. Also petrifies Mokuton... one of its better utilities.

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: N/A (up to +20 if used to add damage)
Description: The user will perform the Snake handseal and touch a given target (he needs to use his hands in most cases but can release the technique through his whole body if needed) for a small time frame. Upon doing so, he'll use the earth chakra to increase the weight of the target drastically. The technique can increase the targets weight up to 10 times. One interesting side effect of the technique is that when its used on wood based techniques (such as Zetsu's spore clones or normal wood), the infusion of large amounts of earth chakra into it will actually petrify the target in addition to increasing its weight. A similar effect can be achieved in other earthen materials such as mud. The user can also add weight to a given attack (if feasible) to increase both momentum and impact force, effectively adding damage to it.
Note: The weight change lasts 2 turns or until countered.
Light Weight. Opposite of Added weight, and it makes attacks faster (or you if you use it on yourself, though in terms of speed charts and whatnot, it's maybe just one level higher... it's never been contested or tried so I encourage you to try it in a real fight).

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (up to -20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.
Spit out a large slab of rock that's aimed towards the ground. When it hits the ground, it'll shatter and splinter, "exploding" in a sense and hitting anyone within short-range of the impact. The rock can be spit up to mid-range, I believe.

( Doton: Iwarin Heiban ) - Earth Release: Rock Scale Slab
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.
 

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Re: [Doton] Pekoms

Slamming both hands on the ground in front of his person, Koumei disperses a large amount of chakra into his immediate vicinity. By further manipulating his chakra- via nature transformation- he forces the ground beneath him to swiftly rise up. I really like this technique. Not only is versatile in terms of evasion (up/down), the subsequent positioning can be an easy setup for combo.

Leaping into the air with his bisentō in tow, he then tosses it up above himself so as to weave the Snake hand-seal. Upon grabbing his adamantine weapon again and releasing his technique into it, Koumei exponentially increases the weight of the bisentō. Another great technique, since my summonings have adamantine transformations for bukijutsu.

Approaching a large boulder, Koumei extends his hands out towards it before streaming chakra into it. By utilizing nature transformation, he's able to massively reduce the weight of the boulder, so that it weighs no more than a stone one would be able fully grasp within their hand.Not as interesting as its heavy counterpart, but it could be useful in many situations.

Kneading a large amount of chakra within his stomach, Koumei then expels the accrued chakra via his mouth whilst applying nature transformation. Immediately upon release, it assumes an earthly material that expands into a large slab of rock.Not bad by any means, but completely out-shined by the other techniques in this batch. Strong, but generic projectile.
 

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Re: [Doton] Pekoms

S-ranks! We're almost there... good work ^_^

This first one is basically a stronger, larger-scaled version of the technique I just taught you earlier. You can literally control the battlefield with it.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
 

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Re: [Doton] Pekoms

Slamming both hands on the ground, Koumei releases a great quantity of chakra out towards a large boulder. Thoroughly dispersed all around the area, he is able to manipulate the ground so as to have it sink downwards an astounding 100 meters. Definitely a lot more potent than the other technique and just as easy to use. The drop is irrelevant since it shouldn't be used more than twice in a fight.
 

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Re: [Doton] Pekoms

Five handseals, channel Doton chakra through the ground, and a large earth/stone dragon erupts from the ground and is directed towards your opponent. I like this one a lot =D

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
Slam your hands onto the ground and create a large volcano like structure that expels anything buried in the ground upwards. Can you think of a scenario where this would be used?

(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation
Rank: S
Type: Supplementary
Range: Mid-Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground by slamming his hands on the ground and manipulating it to forcefully make whatever is contained in it to be expelled upwards. The result of this technique has the appearance of an erupting volcano and can vary in size depending on the users needs.
The -now- infamous Mountain Smash, killer of shinobi and winner of tourneys. Three handseals to form large rock slabs that sandwich and destroy anything caught within it. This is large enough to stop the Gedo Mazo. Note the large amounts of chakra input and damage; using a neutral element that can't match its damage output will not stop it. Lightning is obviously your best bet.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
 

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Re: [Doton] Pekoms

Weaving a short sequence of hand-seals: Horse → Dog → Bird → Ox → Snake, Koumei diffuses accrued chakra into the ground in front. By applying nature transformation in tandem with shape manipulation, he's able to create a large dragon composed of the earthen surface that erupts forwards with great force. Similar in shape to the Water Dragon, but requires so many less hand-seals. Much better.

Slamming both hands on the ground, Koumei disperses his chakra out into the targeted area. By further manipulating his chakra, he compels the ground infused with the chakra to expel all that it contains as the earthen surface bursts upwards akin to an erupting volcano. Useful for dealing with opponents and summonings hidden beneath the surface, though other techniques can outright kill them. I suppose it'd be the preferred option however, if one is attempting to capture their target alive. Not sure if you've got anything else in mind.

Weaving a brief sequence of a few hand-seals: Tiger → Ram → Rat, Koumei then proceeds to slam both his hands on the ground as he directs a tremendous amount of chakra away several meters. As the chakra disperses, it pools in two discernible places before being manipulated to create two enormous rock formations bearing the Sunagakure village symbol. As the two rock formations emerge, they close in on the helpless opponent trapped in between. Yup, super powerful and pretty much necessitating the usage of lightning or something else strong to earth.
 

Souji

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Re: [Doton] Pekoms

Nope, nothing else to add. Good! Single handseals for all these jutsus with Earth Mastery is one of the reasons I love Earth as an element, honestly.

S-rank Hardening. One of the best defensive techniques, but it can also be used as an offense by shaping the armor to create Earth weapons (S-rank in strength, so pretty cool).

Because this is a full-body surge, it can break genjutsu up to one rank lower. Basically, this is the go-to jutsu to break out of A-rank gen :D

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
A stronger version of the A-rank golem. Advantages: It's effin' HUGE, and stronger! Disadvantages: You have to keep channeling chakra into it to fuel its movements (unlike the A-rank one which is autonomous), and it can only be formed on the ground.

You should make one and give him a name that isn't "Rocky" z.z

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.
These last two techniques are basically stronger versions of their A-rank equivalents. Relatively straightforward. No need to perform them!

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A (up to -40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.
(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
... and other than that, do you have any other questions regarding Earth?
 

Pekoms

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Re: [Doton] Pekoms

Releases a torrent of chakra diffused all through his epidermis, Koumei then applies nature transformation, so as to congeal it into an earthen material. Essentially constructing a dense armor of stone for his person, he becomes as incredibly durable. Not needing hand-seals, coating the entire body if needed, and breaking illusions.. makes it a nice technique. It's prevalent usage though for illusion dispersing makes me want to submit full release CJ though.

Diffusing a great quantity of chakra into the ground beneath his person, he manipulates the earthen surface to rise and assume the form of a golem. Keeping his right hand on the stone golem, it begins to move with great speed at his command, almost as if stirring to life. Strong and versatile, but the requirement to sustain it cripples its viability to a significant extent (unless you're an Ice user who can perform techniques with one hand, etc.)

Leaping into the air with his bisentō in tow, he then tosses it up above himself so as to weave the Snake hand-seal. Upon grabbing his adamantine weapon again and releasing his technique into it, Koumei exponentially increases the weight of the bisentō. Another great technique, since my summonings have adamantine transformations for bukijutsu. More useful than the weaker counterpart.

Approaching a large boulder, Koumei extends his hands out towards it before streaming chakra into it. By utilizing nature transformation, he's able to massively reduce the weight of the boulder, so that it weighs no more than a stone one would be able fully grasp within their hand. Not as interesting as its heavy counterpart, but it could be useful in some situations (Chris pretending to be Godara dropping meteors, etc.).

Nope, no questions. Thanks~ XD​
 
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