Pekoms' Customs

Pekoms

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[sup]#01 - Transformation: Adamantine Bisentō
#02 - Transformation: Adamantine Trident
#03 - Puppet Art: Tactile Suture
#04 - Blue Ogre
#05 - Green Chimera Ant
#06 - Purple Dementor VI
#07 - Transformation: Adamantine Army Arrangment Fan
#08 - Summoning Technique: Adamantine Armory
#09 - Lightning Release: Dendrites
#10 - Mochi Logia Gift
#11 -
#12 -
#13 -
#14 -
#15 -
#16 -
#17 -
#18 -
[/sup]
[sup]#19 -
#20 -
#21 -
#22 -
#23 -
#24 -
#25 -
#26 -
#27 -
#28 -
#29 -
#30 -
#31 -
#32 -
#33 -
#34 -
#35 -
CW - Puppet Master's Serenity[/sup]

✪ Kumi Log ✪
Transactions:

+ 1,000 -- default
.- 1,000 -- purchase: cyborg HA
+ 9,000 -- paycheck
.- 2,000 -- purchase: AE heart for Dark Threads
.- 7,000 -- purchase: spot for Water Release: Devious Drop from Drackos
+ 3,000 -- paycheck
+ 3,000 -- paycheck
+ 3,000 -- paycheck
+ 0,750 -- buyback:

Total =... 0,000 kumi
 
Last edited:

Pekoms

Active member
Elite
Joined
Dec 23, 2012
Messages
8,797
Kin
53💸
Kumi
27,056💴
Trait Points
0⚔️
Awards
Monkey Contract

[sup]
# --- Summoning Technique: Amon | Kuchiyose no Jutsu: Amon
1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A​
# --- Summoning Technique: Vinea | Kuchiyose no Jutsu: Vinea
1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A​
# --- Summoning Technique: Baal | Kuchiyose no Jutsu: Baal
1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A​

[/sup]

Summoning Technique: Amon | Kuchiyose no Jutsu: Amon
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: One of a dozen important figures in the monkey hierarchy, Amon is also summonable by Koumei. In regards to physical appearance, he easily dwarfs the average human and most of his body (including limbs) is covered by dark red fur. To demonstrate his allegiance to Koumei and by extension Amegakure, he wears the standard forhead-protector marked with the village's symbol. Though quite stubborn and blunt in his speech, such characteristics fail to denote the vast combat experience he has acquired over the two decades that comprise his life. Born with an affinity for fire, he has become infamous for his brutal fighting style and feared for his slew of victories that have reduced the opposition to nothing more than charred bones. Amon, a master of fire, can perform all canon fire techniques up to and including S-Rank with a single hand-seal. His physical strength is comparatively higher than most ninja, and he can easily break bones if his freeform blows fully connect. In terms of speed, he is on par with kage-ranked taijutsu specialists. Lastly, he is distinguished by his ability to transform into a nearly indestructible Adamantine Bisentō, which can extend/retract with great speed.

Note: To summon Amon, one must have signed the Monkey Contract and been taught by Pekoms.
Note: Amon is summonable once per battle, and will remain on the field 4 turns in his monkey form.
Note: So long as Amon is on the field, no other animal summonings may be initiated by the user.
Note: Every fire technique used by Amon will count towards the users move count.​


Summoning Technique: Vinea | Kuchiyose no Jutsu: Vinea
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Vinea is a widowed elder monkey, who, in spite of being kind to all, has since been a social recluse. Amongst her brethren and contract signers, she has been bestowed the epithet: Monkey of Sorrow and Isolation. Physically, she is quite petite (155cm). Vinea's lithe body is covered by navy blue-colored fur. Due to an injury, she has lost her real tail, but has long since overcome the loss by making a replacement appendage out of water. For clothing, she prefers a purple suit with mesh armor underneath, over which she wears a kimono shirt with indigo fur trimmings. It has a teardrop pattern with #45 on the back and is held closed by a purple sash.

Of particular note, she has an innate affinity for water and has become well-versed in many Suiton techniques. Vinea can perform all canon techniques in that particular field—each properly executed with only one hand-seal. In addition, her artificial tail is the equivalent to a B-rank Suiton technique and also has the additional property of chakra absorption. It drains on contact (-40 chakra), and also easily extends to any distance within short-range. Her base speed is fairly remarkable, with her being physically on par with standard Sage-ranked entities. Finally, she has the unique ability to passively transform into a nigh-indestructible trident that has its own set of abilities.

Note: Each and every ranked ability counts as a move.
Note: Summoner must've signed the Monkey contract.
Note: Vinea is summonable once per battle and remains up to four turns in her monkey form.


Summoning Technique: Baal | Kuchiyose no Jutsu: Baal
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Baal is an adult monkey with favorable standing in the uppermost echelon of his species' hierarchy. Amongst his brethren and contract signers, he's been bestowed the proud epithet: Monkey of Wrath and Heroes. In keeping with the title, his attitude is perhaps best described as being persistently irritable. He has always been very straight-laced, and often exudes unfriendly vibes towards those unfamiliar with some of his better qualities. Physically, he is quite tall (201cm) and muscular. Baal's strong body and tail are covered by turquoise-colored fur. For clothing, he prefers a navy blue suit with mesh armor underneath, over which he wears a sleeveless kimono shirt with cyan fur trimmings. It has a thunderbolt pattern with #1 on the back and is held closed by a blue sash.

Of particular note, he has an innate affinity for lightning and has become well-versed in many Raiton techniques. Ergo, Baal can perform all canon techniques in that particular field—each properly executed with one hand-seal. In spite of his battle-proven proficiency, he also possesses a quirk whereby his tail always emits static electricity, which passively numbs the body part(s) of anybody upon contact, should they be lacking an affinity for lightning. His physical strength is exceptional, and he can easily shatter bones if any freeform blows fully connect. Finally, he has the unique ability to passively transform into a nigh-indestructible gunbai that has its own set of abilities.

Note: Each and every ranked ability counts as a move.
Note: Summoner must've signed the Monkey contract.
Note: Baal is summonable once per battle and remains up to four turns in his monkey form.​



Monkey Ninjutsu

[sup]
# --- Transformation: Adamantine Bisentō | Henge: Adamantin Bisentō
1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A​
# --- Transformation: Adamantine Trident | Henge: Adamantin Toraidento
1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A​
# --- Transformation: Adamantine Army Arrangement Fan | Henge: Kongō Gunbai-uchiwa
1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A​
# --- Summoning Technique: Adamantine Armory | Kuchiyose no Jutsu: Kongōhieki
1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A​

[/sup]

Transformation: Adamantine Bisentō | Henge: Adamantin Bisentō
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-10 per turn transformed)
Damage: N/A
Description: Amon transforms into a bisentō (7' 0") which is characterized by the hardness of diamond and its at-will extensibility. When Amon is transformed into the Adamantine Bisentō , it is possible for him to have his ears, eyes, and mouth appear anywhere along its metallic length. A highly sophisticated weapon, its at-will transformation-based attack and defense go beyond the scope of proficiency, to attain immense fluidity and great lethality. In addition, the bisentō has to the capacity to generate modest quantities of fire for certain, offensive moves when in combat. Lastly, it's durability is of such a high caliber, that it is widely considered indestructible.

The following moves are possible fire-based attacks via the bisentō. When the bisentō is swung, the wielder may release compressed, crescent-shaped blasts of flames. Should an opponent be impaled upon the bisentō, they will immediately be consumed in flames with the sole purpose of reducing their body to ash. From the bisentō, a very thin stream of pressurized fire (capable of easily cutting stone) may also be released, with a trajectory dependent on how the bisentō is swung. At will, the blade may be superheated to inflict more grievous injuries.

Note: This may only be used by Amon of the monkeys, and he may not use other techniques throughout it.
Note: It can extend as far and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
Note: Entire turns in which Amon maintains this form will not count towards the turns he can stay on the field.
Note: All of the fire-based moves generated by the bisentō are B-Rank, and each counts as an allotted move.
Note: The narrow, pressurized stream of fire has short-long range. Every other move is short-range only.​


Transformation: Adamantine Trident | Henge: Kongō Toraidento
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A

Description: Vinea transforms into a trident characterized by its hardness, similar to diamond, and at-will ability to extend and/or expand. In addition, Vinea is able to act under her own volition and have any body part manifest along the trident. In doing so, an element of surprise and irregularity is added to attacks. The trident also retains Vinea's affinity for water and ergo, provides its wielder with a small assortment of Suiton techniques at no cost.

The trident, by inserting its three prongs into the ground, can create a water source (short to mid-range | B-rank). The water is derived from Vinea's chakra supply, and it can be manipulated to swell beneath the trident's wielder and then bring them along the surface to reach any part of the water source. Offensively, the trident can replicate Vinea's tail, but cannot use any other abilities whilst doing so. In addition, a big vortex of water can be released and molded into the form of a spear around the trident (A-rank | short-range). When raising the trident above the wielder's head, a small orb of water can be launched high into the air before drifting towards an area at least 5m above a foe. Once in position, a considerable amount of water gathers toward the sphere from preexisting water molecules in the air until a massive head is stabilized. It bears a striking resemblance to Vinea, and from where the eyes would ordinarily be, the water will pour down as innumerable sticky droplets (short-mid range | A-rank). Upon contact with any entity that possesses chakra, the droplets will adhere and begin to drain chakra (-80).

Note: Only Vinea can perform this transformation.
Note: Each and every ranked ability counts as a move. Each A-rank move has a two-turn cooldown.
Note: Entire turns, in which Viea maintains this form, will not count towards the turns she can stay on the field.


Transformation: Adamantine Army Arrangement Fan | Henge: Kongō Gunbai-uchiwa
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A

Description: Baal transforms into a gunbai characterized both by its hardness akin to diamond and at-will ability to extend and/or expand. In addition, Baal is able to act under his own volition and have any body part manifest along the gunbai. In doing so, an element of surprise and irregularity is added to attacks. The gunbai also retains Baal's affinity for lightning and ergo, provides its wielder with a small assortment of Raiton techniques at no cost.

The gunbai can emanate a blinding light at similar, albeit greater output than flash bombs (C-rank | short-range). A dense plasma-esque barrier can also be generated, for defensive purposes, along the bulk of its form (B-rank). To contain or entrap, the wielder can fling the gunbai into the air and construct an even more potent barrier with a large box-like shape. While the ground is still exposed, Baal looks down upon the target from atop the barrier's ceiling and can make openings to it, wherever. The length spanning one side to its opposite side is 10m (A-rank). When swinging the gunbai, innumerable granules of rock can simultaneously be lifted into the air by the motion and infused with Baal's chakra. Each granule will levitate and continue on in a directed route until halted by Baal. At Baal's discretion, the granules will commence with a barrage of electrical currents that damage and paralyze entities lacking an affinity for lightning when caught within the levitating cluster (A-rank | short-mid range).

Note: Only Baal can perform this transformation.
Note: Each and every ranked ability counts as a move. A-rank moves have a two-turn cooldown.
Note: The box-like barrier can last up to three turns. No other abilities of the gunbai can be used.
Note: Entire turns, in which Baal maintains this form, will not count towards the turns he can stay on the field.​


Summoning Technique: Adamantine Armory | Kuchiyose no Jutsu: Kongōhieki
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A

Description: Contract Ninjutsu effectively enabling the user to summon any animal tied to the Monkey contract, albeit in their unique weapon forms. First, the contract signer draws some of their own blood, then proceeds to perform the Monkey handseal and bring forth the specific weapon. The basis for this expedited process is that creatures are innately capable of determining who is attempting to summon them from the chakra used, and so the summoner modifies their chakra output to indicate that a weapon form is preferred upon entering the battle.

Note: Limited to only those "Adamantine Transformations" tied to the Monkey contract.
Note: The user can carry one such weapon in their bio, but reverting to a monkey form will count as a move.​


 
Last edited:

Pekoms

Active member
Elite
Joined
Dec 23, 2012
Messages
8,797
Kin
53💸
Kumi
27,056💴
Trait Points
0⚔️
Awards
Monkey Contract

[sup]
# --- Summoning Technique: Amon | Kuchiyose no Jutsu: Amon
1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A​
# --- Summoning Technique: Vinea | Kuchiyose no Jutsu: Vinea
1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A​
# --- Summoning Technique: Baal | Kuchiyose no Jutsu: Baal
1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A​

[/sup]

Summoning Technique: Amon | Kuchiyose no Jutsu: Amon
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: One of a dozen important figures in the monkey hierarchy, Amon is also summonable by Koumei. In regards to physical appearance, he easily dwarfs the average human and most of his body (including limbs) is covered by dark red fur. To demonstrate his allegiance to Koumei and by extension Amegakure, he wears the standard forhead-protector marked with the village's symbol. Though quite stubborn and blunt in his speech, such characteristics fail to denote the vast combat experience he has acquired over the two decades that comprise his life. Born with an affinity for fire, he has become infamous for his brutal fighting style and feared for his slew of victories that have reduced the opposition to nothing more than charred bones. Amon, a master of fire, can perform all canon fire techniques up to and including S-Rank with a single hand-seal. His physical strength is comparatively higher than most ninja, and he can easily break bones if his freeform blows fully connect. In terms of speed, he is on par with kage-ranked taijutsu specialists. Lastly, he is distinguished by his ability to transform into a nearly indestructible Adamantine Bisentō, which can extend/retract with great speed.

Note: To summon Amon, one must have signed the Monkey Contract and been taught by Pekoms.
Note: Amon is summonable once per battle, and will remain on the field 4 turns in his monkey form.
Note: So long as Amon is on the field, no other animal summonings may be initiated by the user.
Note: Every fire technique used by Amon will count towards the users move count.​


Summoning Technique: Vinea | Kuchiyose no Jutsu: Vinea
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Vinea is a widowed elder monkey, who, in spite of being kind to all, has since been a social recluse. Amongst her brethren and contract signers, she has been bestowed the epithet: Monkey of Sorrow and Isolation. Physically, she is quite petite (155cm). Vinea's lithe body is covered by navy blue-colored fur. Due to an injury, she has lost her real tail, but has long since overcome the loss by making a replacement appendage out of water. For clothing, she prefers a purple suit with mesh armor underneath, over which she wears a kimono shirt with indigo fur trimmings. It has a teardrop pattern with #45 on the back and is held closed by a purple sash.

Of particular note, she has an innate affinity for water and has become well-versed in many Suiton techniques. Vinea can perform all canon techniques in that particular field—each properly executed with only one hand-seal. In addition, her artificial tail is the equivalent to a B-rank Suiton technique and also has the additional property of chakra absorption. It drains on contact (-40 chakra), and also easily extends to any distance within short-range. Her base speed is fairly remarkable, with her being physically on par with standard Sage-ranked entities. Finally, she has the unique ability to passively transform into a nigh-indestructible trident that has its own set of abilities.

Note: Each and every ranked ability counts as a move.
Note: Summoner must've signed the Monkey contract.
Note: Vinea is summonable once per battle and remains up to four turns in her monkey form.


Summoning Technique: Baal | Kuchiyose no Jutsu: Baal
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Baal is an adult monkey with favorable standing in the uppermost echelon of his species' hierarchy. Amongst his brethren and contract signers, he's been bestowed the proud epithet: Monkey of Wrath and Heroes. In keeping with the title, his attitude is perhaps best described as being persistently irritable. He has always been very straight-laced, and often exudes unfriendly vibes towards those unfamiliar with some of his better qualities. Physically, he is quite tall (201cm) and muscular. Baal's strong body and tail are covered by turquoise-colored fur. For clothing, he prefers a navy blue suit with mesh armor underneath, over which he wears a sleeveless kimono shirt with cyan fur trimmings. It has a thunderbolt pattern with #1 on the back and is held closed by a blue sash.

Of particular note, he has an innate affinity for lightning and has become well-versed in many Raiton techniques. Ergo, Baal can perform all canon techniques in that particular field—each properly executed with one hand-seal. In spite of his battle-proven proficiency, he also possesses a quirk whereby his tail always emits static electricity, which passively numbs the body part(s) of anybody upon contact, should they be lacking an affinity for lightning. His physical strength is exceptional, and he can easily shatter bones if any freeform blows fully connect. Finally, he has the unique ability to passively transform into a nigh-indestructible gunbai that has its own set of abilities.

Note: Each and every ranked ability counts as a move.
Note: Summoner must've signed the Monkey contract.
Note: Baal is summonable once per battle and remains up to four turns in his monkey form.​



Monkey Ninjutsu

[sup]
# --- Transformation: Adamantine Bisentō | Henge: Adamantin Bisentō
1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A​
# --- Transformation: Adamantine Trident | Henge: Adamantin Toraidento
1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A​
# --- Transformation: Adamantine Army Arrangement Fan | Henge: Kongō Gunbai-uchiwa
1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A​
# --- Summoning Technique: Adamantine Armory | Kuchiyose no Jutsu: Kongōhieki
1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A​

[/sup]

Transformation: Adamantine Bisentō | Henge: Adamantin Bisentō
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-10 per turn transformed)
Damage: N/A
Description: Amon transforms into a bisentō (7' 0") which is characterized by the hardness of diamond and its at-will extensibility. When Amon is transformed into the Adamantine Bisentō , it is possible for him to have his ears, eyes, and mouth appear anywhere along its metallic length. A highly sophisticated weapon, its at-will transformation-based attack and defense go beyond the scope of proficiency, to attain immense fluidity and great lethality. In addition, the bisentō has to the capacity to generate modest quantities of fire for certain, offensive moves when in combat. Lastly, it's durability is of such a high caliber, that it is widely considered indestructible.

The following moves are possible fire-based attacks via the bisentō. When the bisentō is swung, the wielder may release compressed, crescent-shaped blasts of flames. Should an opponent be impaled upon the bisentō, they will immediately be consumed in flames with the sole purpose of reducing their body to ash. From the bisentō, a very thin stream of pressurized fire (capable of easily cutting stone) may also be released, with a trajectory dependent on how the bisentō is swung. At will, the blade may be superheated to inflict more grievous injuries.

Note: This may only be used by Amon of the monkeys, and he may not use other techniques throughout it.
Note: It can extend as far and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
Note: Entire turns in which Amon maintains this form will not count towards the turns he can stay on the field.
Note: All of the fire-based moves generated by the bisentō are B-Rank, and each counts as an allotted move.
Note: The narrow, pressurized stream of fire has short-long range. Every other move is short-range only.​


Transformation: Adamantine Trident | Henge: Kongō Toraidento
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A

Description: Vinea transforms into a trident characterized by its hardness, similar to diamond, and at-will ability to extend and/or expand. In addition, Vinea is able to act under her own volition and have any body part manifest along the trident. In doing so, an element of surprise and irregularity is added to attacks. The trident also retains Vinea's affinity for water and ergo, provides its wielder with a small assortment of Suiton techniques at no cost.

The trident, by inserting its three prongs into the ground, can create a water source (short to mid-range | B-rank). The water is derived from Vinea's chakra supply, and it can be manipulated to swell beneath the trident's wielder and then bring them along the surface to reach any part of the water source. Offensively, the trident can replicate Vinea's tail, but cannot use any other abilities whilst doing so. In addition, a big vortex of water can be released and molded into the form of a spear around the trident (A-rank | short-range). When raising the trident above the wielder's head, a small orb of water can be launched high into the air before drifting towards an area at least 5m above a foe. Once in position, a considerable amount of water gathers toward the sphere from preexisting water molecules in the air until a massive head is stabilized. It bears a striking resemblance to Vinea, and from where the eyes would ordinarily be, the water will pour down as innumerable sticky droplets (short-mid range | A-rank). Upon contact with any entity that possesses chakra, the droplets will adhere and begin to drain chakra (-80).

Note: Only Vinea can perform this transformation.
Note: Each and every ranked ability counts as a move. Each A-rank move has a two-turn cooldown.
Note: Entire turns, in which Viea maintains this form, will not count towards the turns she can stay on the field.


Transformation: Adamantine Army Arrangement Fan | Henge: Kongō Gunbai-uchiwa
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A

Description: Baal transforms into a gunbai characterized both by its hardness akin to diamond and at-will ability to extend and/or expand. In addition, Baal is able to act under his own volition and have any body part manifest along the gunbai. In doing so, an element of surprise and irregularity is added to attacks. The gunbai also retains Baal's affinity for lightning and ergo, provides its wielder with a small assortment of Raiton techniques at no cost.

The gunbai can emanate a blinding light at similar, albeit greater output than flash bombs (C-rank | short-range). A dense plasma-esque barrier can also be generated, for defensive purposes, along the bulk of its form (B-rank). To contain or entrap, the wielder can fling the gunbai into the air and construct an even more potent barrier with a large box-like shape. While the ground is still exposed, Baal looks down upon the target from atop the barrier's ceiling and can make openings to it, wherever. The length spanning one side to its opposite side is 10m (A-rank). When swinging the gunbai, innumerable granules of rock can simultaneously be lifted into the air by the motion and infused with Baal's chakra. Each granule will levitate and continue on in a directed route until halted by Baal. At Baal's discretion, the granules will commence with a barrage of electrical currents that damage and paralyze entities lacking an affinity for lightning when caught within the levitating cluster (A-rank | short-mid range).

Note: Only Baal can perform this transformation.
Note: Each and every ranked ability counts as a move. A-rank moves have a two-turn cooldown.
Note: The box-like barrier can last up to three turns. No other abilities of the gunbai can be used.
Note: Entire turns, in which Baal maintains this form, will not count towards the turns he can stay on the field.​


Summoning Technique: Adamantine Armory | Kuchiyose no Jutsu: Kongōhieki
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A

Description: Contract Ninjutsu effectively enabling the user to summon any animal tied to the Monkey contract, albeit in their unique weapon forms. First, the contract signer draws some of their own blood, then proceeds to perform the Monkey handseal and bring forth the specific weapon. The basis for this expedited process is that creatures are innately capable of determining who is attempting to summon them from the chakra used, and so the summoner modifies their chakra output to indicate that a weapon form is preferred upon entering the battle.

Note: Limited to only those "Adamantine Transformations" tied to the Monkey contract.
Note: The user can carry one such weapon in their bio, but reverting to a monkey form will count as a move.​


 

Pekoms

Active member
Elite
Joined
Dec 23, 2012
Messages
8,797
Kin
53💸
Kumi
27,056💴
Trait Points
0⚔️
Awards
Spider Contract

N/A


Spider Ninjutsu

[sup]
# --- Mochi Logia Gift | Mochi Rogia Gifuto
1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A​

[/sup]
Mochi Logia Gift | Mochi Rogia Gifuto
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30 (+10 per turn)
Damage: N/A (60)

Description: Contract Ninjutsu enabling the user to convert their entire body into a protean liquefied state at will. The fluid's makeup includes venom and spider silk in liquid form. It's basis is chiefly derived from spitting spiders (Scytodidae) and their venom-impregnated silk, which both immobilizes and envenoms prey. During this state the user is essentially immune to physical damage, being able to control the fluid's thickness and viscosity whilst its intrinsic adhesiveness is fully retained. Ergo, they can extend, then solidify their appendages as needed. Oft used for a full body transformation, one can also convert just an appendage and have it extend swiftly to form a large, tentacle-like blunt weapon that will not only harm the victim, but also entrap them. Furthermore, physical contact with the fluid induces a full body paralysis due to venom being a constituent of it, albeit only after two turns pass. While active, no elements, nor Genjutsu are useable outside of spider contract Ninjutsu.

Note: Only useable by Spider contract specialists, and has a two-turn cooldown between each use.
Note: The venom cannot be manipulated, even by Poison specialists.​


 
Last edited:

Pekoms

Active member
Elite
Joined
Dec 23, 2012
Messages
8,797
Kin
53💸
Kumi
27,056💴
Trait Points
0⚔️
Awards
Puppets

[sup]
# --- Blue Ogre | Aooni
1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A​
# --- Green Chimera Ant | Midori Kimera Anto
1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A​
# --- Purple Dementor VI | Murasaki Dementor VI
1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A​

[/sup]

Blue Ogre | Aooni
Type: Puppet
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: A muscular, human-esque puppet; it's a peculiar amalgamation of a lightweight carbon-steel alloy and wood taken from a unique, chakra-sustained tree. Insofar as aesthetics, the puppet is possessed of a large frame, which is predominantly colored in various shades of blue, but also has black markings. It has two slightly curved horns protruding along the head, in addition to spikes beneath the chin and along the shoulders. It wears a very simple black cloth tied around the waist. Combat-wise, the Blue Ogre is equipped with a wide variety of projectile weapon mechanisms that harness shape-manipulated chakra as the means of 'ammunition'. Its sheer versatility is matched only by the range it covers, with its true niche being all mid-long range engagements.

Situated at the main core of the puppet is a large metal vessel that contains chakra. To facilitate precise shape manipulation of chakra, each subordinate mechanism thus calibrates the chakra released from the metal vessel. Moving distal to proximal along the arms, the first mechanism of the puppet involves all of its digits. Indeed, the fingers and the thumbs on both hands may detach (connected by chains) to reveal small openings through which compressed chakra is released in the form of pellets (B-rank). Whilst boasting both great piercing capacity and high rate of fire, the former aspect pales in comparison to the mechanism located in both the hands, themselves. When the hands are clapped together, the puppet can generate a large javelin of chakra easily as long as the average person is tall. Due to their size and the way they are formed, it can only release them individually and by throwing them, albeit with enough force to not only effortlessly pierce bodies, but also propel the impaled victim several meters back (A-rank). The third mechanism, now located at the wrists, allows formation a long bow by drawing it out from special cuffs. Arrows, also formed of chakra, are produced in its head and notched via the mouth (B-rank). The final mechanism, easily boasting the highest raw damage, involves specially modified metal gauntlets equipped to each arm. At a moment's notice, metallic cylinders stored in each gauntlet will emerge and together, begin generating a massive sphere of dense chakra immediately in front of the puppet, which then can be launched with force akin to a cannon before ultimately detonating in a short-range explosion (S-rank).

Note: Each and every ranked ability counts as a move.
Note: All of the puppet's projectiles have short-long range | Speed = 2x standard Kage.
Note: The cannon projectile mechanism requires a two-turn cooldown between usages.​


Green Chimera Ant | Midori Kimera Anto
Type: Puppet
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: A short, human-esque puppet; it's a peculiar amalgamation of a lightweight carbon-steel alloy and wood taken from a unique, chakra-sustained tree. Insofar as aesthetics, the puppet is also possessed of a small frame, which is predominantly colored with various shades of green and purple. It has two long antennae on the ears, and a large shell-like armor reminiscent of a helmet over the head. Among the more significant features are the integration of spider egg sacs within the puppet's frame and a tail, approximately two meters in length, which is equipped with a unique stinger forged from a special-made metal that can be infused through chakra flow with elemental chakra. Both the hands are similarly forged from the peculiar metal. Combat-wise, the puppet's frame can endure attacks of C-rank and below. It is carried in a scroll marked with the ant (蟻, ari) crest.

Situated at the main core of the puppet is a large metal vessel for containing chakra, which enables chakra to be diffused throughout artificial pathways that in turn, lead to special spray cannons all located along the scapulae. Wherever the cannons terminate, the built-in mechanisms can liquidize chakra prior to initiating a precise shape manipulation whereby feathery, winged appendages are constructed along the shoulder blades. Furthermore, the released chakra is intermixed with poison whilst becoming liquidized. Continuing on to the emergent wings, the appendages have two functions. To begin, the innumerable feathers can all be launched as sharp projectiles that congeal upon being released (A-rank | short-mid range). Once a single turn has passed, the feathery projectiles will devolve to a sticky liquid state that encompasses a short-range and ensnares victims unaware. Moreover, the wings can be congealed to such a high degree that they can function as barricades against attacks (each is B-rank). Aside from the wings, the puppet's forearms have important mechanisms too. By grasping an entity that has an affinity for one of the basic elemental chakra natures, the hands composed entirely from the special-made metal will become attuned to the given element. In fulfilling this action, the egg sacs inoculating in special culture mediums partitioned throughout the puppet's forearms will similarly become predisposed towards the elemental chakra nature derived from the victim. At a moment's notice, the egg sacs residing in openings located at either shoulder joint can then be extended to encompass the respective forearm. Within both the forearms are metallic pipes, whereby chakra can be accumulated and released as a concentrated blast (A-rank | short-long range). Most notably, the chakra blast can be elemental, with the chakra nature corresponding to the now adjacent egg sacs. The final ability of the puppet involves a repugnant mechanism of the tail—the injection of several dozen spider eggs that, in being incubated with water possessed of the chakra draining property, are thus predisposed towards consuming foreign chakra to facilitate their abnormal development and therefor, establish a symbiotic relationship with the unfortunate host. Because these eggs are artificially induced to have this absorption ability, the process is unstable, resulting in the eggs becoming increasingly unable to contain the consumed chakra and consequently, detonating in a small explosion within the host's body (collectively A-rank | -60 chakra per turn).

Note: Each and every ranked ability counts as a move.
Note: The puppeteer must be a signer of the Spider contract.
Note: The formation of wings is passive, but using them to defend against ranked attacks does count as a move.
Note: The chakra blast has a one-turn cooldown.
Note: The spider eggs can be injected up to four times per battle, but must be used on different targets.
Note: The spider eggs last five turns unless destroyed/neutralized.​


Purple Dementor VI | Murasaki Dementor VI
Type: Puppet
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: After unravelling the carrying scroll, the Purple Dementor collection—six small adamantine puppets crafted in the guise of totems will be conjured from the gate (門, mon) crest. Each of these totems are intended to represent one of the six basic emotions: anger, disgust, fear, happiness, sadness and surprise. Furthermore, all six of the totems have cores forged from a special-made metal that can be infused through chakra flow with the lightning element, thereby functioning akin to high-frequency chakra demodulators. Beyond aesthetics, the collection is endowed with flight (Sage-rank speed) and also extending the puppeteer's application of lightning element. The design is conducive to them working in tandem with each other, both offensively and defensively.

As individual units, the totems are able to generate small spears of lightning that function as weak projectiles up to mid-range (each D-rank, up to four). Once paired together, two totems can freely generate an extensive chain of lightning between one another, capable of cleaving through objects (C-rank). As a triumvirate of three totems, they can gather in midair and then interconnect into a horizontal/vertical line. From this linear formation, a large horizontal/vertical crescent-shaped beam of lightning, roughly three meters in total length, can be generated and launched up to mid-range (C-rank). Transitioning to a square formation, four totems can erect a plasma-esque barrier that occupies the field in the form of a thin, malleable wall spanning four meters by four meters (B-rank). Not only possessed of moderate durability, it discharges a high-voltage shock upon physical contact. Returning to offensive maneuvers, five totems can be orientated in a pentagonal formation before spinning vertically. At the open center, a long ranged large and potent beam of lightning can be generated and subsequently, launched towards the target resulting in a massive explosion. Lastly, all six totems can be arranged along the ground in a six-pointed star formation. In exchange for becoming immobile, the collective output of this puppet collection can erect a double-layered, plasma-esque pyramidal barrier encompassing a short-range distance (each A-rank).

Note: Each and every ranked ability counts as a move.
Note: No other puppets can be summoned or used whilst this particular collection is on the field.
Note: No other lightning-based techniques can be performed by this puppet collection.
Note: The final barrier prevents the puppeteer from using S-rank and above Raiton while erected.
Note: The final barrier lasts two turns or until destroyed. All other abilities last only the turn they're used.
Note: The final barrier can be used only once per event.​



Puppetry Ninjutsu

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# --- Puppet Art: Tactile Suture | Kugutsu: Shokkaku Hōgō
1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A​
# --- Lightning Release: Dendrites | Raiton: Jujōtokki
1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A​

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Puppet Art: Tactile Suture | Kugutsu: Shokkaku Hōgō
Type: Supplementary
Rank: C
Range: Short (Personal)
Chakra: 15 (-5 per turn)
Damage: N/A
Description: The user generates numerous chakra threads within their own person for reprieve from internal damage. The threads, utilizing tactile feeling, stitch together any damaged internal organs the user may have sustained in battle. Whilst this affords a rudimentary means of battle continuation and first-aid, it does not by any means heal the user. Thus, the user will still need to seek medical attention after combat. Moreover, the stitch-work can be ruined should they accrue further damage in the midst of battle. No fatal wounds can be sutured.​

Note: Each internal organ may only be 'sutured' once per battle.


Lightning Release: Dendrites | Raiton: Jujōtokki
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15 (+5 per turn)
Damage: N/A

Description: By placing one of their hands upon a solid surface, the puppeteer is able to project chakra threads within it that mimic the branched projections of a neuron. Each thread acts to propagate the electrical stimulation that is derived from stimuli within the targeted surface. In keeping with this, a sort of contact-type sensing is thus established. Once foreign chakra is in contact with a thread, a change to its electrical potential is induced, which then transmits to the puppeteer through a mental link of sorts. Up to several dozen threads can be made that will span short-range from their origin, then reach up to mid-range in the subsequent turn. Due to their lightning-type makeup, the threads inadvertently have the capacity to reduce or even negate low-ranked Doton techniques.​

Note: Only useable by puppeteers. And the requisite physical contact is only momentarily.

 
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Pekoms

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( Doujutsu: Susano'o ) - Eye Technique: Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra Cost: 120 ( -30 per additional turn )
Damage Points: N/A ( -10 to user per turn )
Description: a gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susanoo is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susanoo, being brought with it as it moves around. This connection allows Susanoo to shield against physical attacks and it becomes more difficult to penetrate as it is manifested more fully.

Standard:
In its initial form (requires MS), Sasuke's Susanoo has A-rank durability and for combat, employs either a sabre or a bow (S-rank constructs). With regards to the latter, it is able to produce arrows of chakra to use in tandem with said bow via an orb held by its third hand. Up to two arrows can be shot per turn with each retaining the same damage output and traveling quickly (2x Sage base speed). Alternatively, the arrows can be used as makeshift melee weapons. Upon acquiring EMS, Susanoo gains S-rank durability as it benefits from a newly gained second layer of armor. More notably, its own abilities can be used in conjunction with Blaze Release and will appear as such. And at this level, it becomes able to use Yasaka Magatama as well.​

Complete Body:
Two turns after it initially manifests, the user (with Rinnegan) stabilizes their chakra and hence induces their Susanoo to advance to its final form. In its final form, Susanoo gains a



In its final stage, users stabilise the chakra that comprises Susanoo to create a colossal form known as the Complete Body — Susanoo (完成体 須佐能乎, Kanseitai — Susanoo, Viz: Perfect Susanoo, Literally meaning: Complete Body — He with the ability to help by all means), the ultimate ability of the Mangekyō Sharingan.[16] In this state, Susanoo gains a tengu-like nose, wings for flight, and is clad with robes and ornate armour. This form possesses power comparable to that of a tailed beast, capable of levelling giant mountains

Note: Can only be used by Sasuke Uchiha and must have MS/EMS
Note: While active user can't use Eye Techniques except for Amaterasu and those pertaining to Susanoo.
Note: Takes 1 full turn to stabilize into the full final form, during which his body bestows only a B-Rank defense.
Note: The body of Susanoo grants an A-Rank defense against most elemental attacks, specially tangible ones.
Note: The warrior can shoot up to 2 arrows per turn, counting as a move (regardless of shooting one or 2) and having a strength of an S-Rank long range attack each.
Note: When the user has gained EMS, the warrior bestows an S-Rank defense when in complete form to most attacks and its arrows carry the characteristics of Amaterasu flames. The wide spread Amaterasu projectile attack used from his palm counts as a move and can only be done twice, being Long-Range and equal to S-Rank.
Note: With Susano'o active the user is only able to use two other techniques per turn due to the extreme chakra consumption and can't make clones of any kind.
Note: User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power.
Note: Can only be used once and last for a maximum of 6 turns after which the user will be left blind in both eyes and extremely exhausted if he hasn't attained EMS. If he has not only can he use Susano twice but he'll feel no ill effect from it while, upon deactivation, he'll only need to wait 2 turns to activate his EMS again and 3 turns to use Susano again.
 
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