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<p>[QUOTE="Pekoms, post: 16249825, member: 175271"]</p><p style="text-align: center"><span style="color: #4B0082">Puppets</span></p><p>[hr][/hr][sup]</p><p>#<a href="https://narutobase.net/forums/showthread.php?t=711213&p=20960289&viewfull=1#post20960289"><span style="color: #B23B63">04</span></a> --- Blue Ogre | Aooni</p><p style="margin-left: 20px">1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A</p><p>#<a href="https://narutobase.net/forums/showthread.php?t=711213&p=20960289&viewfull=1#post20960289"><span style="color: #B23B63">05</span></a> --- Green Chimera Ant | Midori Kimera Anto</p><p style="margin-left: 20px">1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A</p><p>#<a href="https://narutobase.net/forums/showthread.php?t=711213&p=20960289&viewfull=1#post20960289"><span style="color: #B23B63">06</span></a> --- Purple Dementor VI | Murasaki Dementor VI </p><p style="margin-left: 20px">1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A</p><p></p><p>[/sup][hr][/hr]<p style="text-align: center">[jutsu= List of Puppets ] </p> <p style="text-align: center"><strong>Blue Ogre | Aooni</strong></p> <p style="text-align: center"><strong>Type:</strong> Puppet</p> <p style="text-align: center"><strong>Rank:</strong> S</p> <p style="text-align: center"><strong>Range:</strong> Short-Long</p> <p style="text-align: center"><strong>Chakra:</strong> 40</p> <p style="text-align: center"><strong>Damage:</strong> N/A</p><div style="text-align: justify; max-width: "><strong>Description:</strong> A muscular, human-esque puppet; it's a peculiar amalgamation of a lightweight carbon-steel alloy and wood taken from a unique, chakra-sustained tree. Insofar as aesthetics, the puppet is possessed of a large frame, which is predominantly colored in various shades of blue, but also has black markings. It has two slightly curved horns protruding along the head, in addition to spikes beneath the chin and along the shoulders. It wears a very simple black cloth tied around the waist. Combat-wise, the Blue Ogre is equipped with a wide variety of projectile weapon mechanisms that harness shape-manipulated chakra as the means of 'ammunition'. Its sheer versatility is matched only by the range it covers, with its true niche being all mid-long range engagements.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Situated at the main core of the puppet is a large metal vessel that contains chakra. To facilitate precise shape manipulation of chakra, each subordinate mechanism thus calibrates the chakra released from the metal vessel. Moving distal to proximal along the arms, the first mechanism of the puppet involves all of its digits. Indeed, the fingers and the thumbs on both hands may detach (connected by chains) to reveal small openings through which compressed chakra is released in the form of pellets (B-rank). Whilst boasting both great piercing capacity and high rate of fire, the former aspect pales in comparison to the mechanism located in both the hands, themselves. When the hands are clapped together, the puppet can generate a large javelin of chakra easily as long as the average person is tall. Due to their size and the way they are formed, it can only release them individually and by throwing them, albeit with enough force to not only effortlessly pierce bodies, but also propel the impaled victim several meters back (A-rank). The third mechanism, now located at the wrists, allows formation a long bow by drawing it out from special cuffs. Arrows, also formed of chakra, are produced in its head and notched via the mouth (B-rank). The final mechanism, easily boasting the highest raw damage, involves specially modified metal gauntlets equipped to each arm. At a moment's notice, metallic cylinders stored in each gauntlet will emerge and together, begin generating a massive sphere of dense chakra immediately in front of the puppet, which then can be launched with force akin to a cannon before ultimately detonating in a short-range explosion (S-rank).</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Each and every ranked ability counts as a move.</div> <div style="text-align: justify; max-width: ">Note: All of the puppet's projectiles have short-long range | Speed = 2x standard Kage.</div> <div style="text-align: justify; max-width: ">Note: The cannon projectile mechanism requires a two-turn cooldown between usages.</div></p> <p style="text-align: center">[hr][/hr]</p> <p style="text-align: center"><strong>Green Chimera Ant | Midori Kimera Anto </strong></p> <p style="text-align: center"><strong>Type:</strong> Puppet </p> <p style="text-align: center"><strong>Rank:</strong> A</p> <p style="text-align: center"><strong>Range:</strong> Short-Mid</p> <p style="text-align: center"><strong>Chakra:</strong> 30</p> <p style="text-align: center"><strong>Damage:</strong> N/A</p><div style="text-align: justify; max-width: "><strong>Description:</strong> A short, human-esque puppet; it's a peculiar amalgamation of a lightweight carbon-steel alloy and wood taken from a unique, chakra-sustained tree. Insofar as aesthetics, the puppet is also possessed of a small frame, which is predominantly colored with various shades of green and purple. It has two long antennae on the ears, and a large shell-like armor reminiscent of a helmet over the head. Among the more significant features are the integration of spider egg sacs within the puppet's frame and a tail, approximately two meters in length, which is equipped with a unique stinger forged from a special-made metal that can be infused through chakra flow with elemental chakra. Both the hands are similarly forged from the peculiar metal. Combat-wise, the puppet's frame can endure attacks of C-rank and below. It is carried in a scroll marked with the ant (蟻, ari) crest.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Situated at the main core of the puppet is a large metal vessel for containing chakra, which enables chakra to be diffused throughout artificial pathways that in turn, lead to special spray cannons all located along the scapulae. Wherever the cannons terminate, the built-in mechanisms can liquidize chakra prior to initiating a precise shape manipulation whereby feathery, winged appendages are constructed along the shoulder blades. Furthermore, the released chakra is intermixed with poison whilst becoming liquidized. Continuing on to the emergent wings, the appendages have two functions. To begin, the innumerable feathers can all be launched as sharp projectiles that congeal upon being released (A-rank | short-mid range). Once a single turn has passed, the feathery projectiles will devolve to a sticky liquid state that encompasses a short-range and ensnares victims unaware. Moreover, the wings can be congealed to such a high degree that they can function as barricades against attacks (each is B-rank). Aside from the wings, the puppet's forearms have important mechanisms too. By grasping an entity that has an affinity for one of the basic elemental chakra natures, the hands composed entirely from the special-made metal will become attuned to the given element. In fulfilling this action, the egg sacs inoculating in special culture mediums partitioned throughout the puppet's forearms will similarly become predisposed towards the elemental chakra nature derived from the victim. At a moment's notice, the egg sacs residing in openings located at either shoulder joint can then be extended to encompass the respective forearm. Within both the forearms are metallic pipes, whereby chakra can be accumulated and released as a concentrated blast (A-rank | short-long range). Most notably, the chakra blast can be elemental, with the chakra nature corresponding to the now adjacent egg sacs. The final ability of the puppet involves a repugnant mechanism of the tail—the injection of several dozen spider eggs that, in being incubated with water possessed of the chakra draining property, are thus predisposed towards consuming foreign chakra to facilitate their abnormal development and therefor, establish a symbiotic relationship with the unfortunate host. Because these eggs are artificially induced to have this absorption ability, the process is unstable, resulting in the eggs becoming increasingly unable to contain the consumed chakra and consequently, detonating in a small explosion within the host's body (collectively A-rank | -60 chakra per turn).</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Each and every ranked ability counts as a move.</div> <div style="text-align: justify; max-width: ">Note: The puppeteer must be a signer of the Spider contract.</div> <div style="text-align: justify; max-width: ">Note: The formation of wings is passive, but using them to defend against ranked attacks does count as a move.</div> <div style="text-align: justify; max-width: ">Note: The chakra blast has a one-turn cooldown.</div> <div style="text-align: justify; max-width: ">Note: The spider eggs can be injected up to four times per battle, but must be used on different targets.</div> <div style="text-align: justify; max-width: ">Note: The spider eggs last five turns unless destroyed/neutralized.</div></p> <p style="text-align: center">[hr][/hr]</p> <p style="text-align: center"><strong>Purple Dementor VI | Murasaki Dementor VI</strong></p> <p style="text-align: center"><strong>Type:</strong> Puppet</p> <p style="text-align: center"><strong>Rank:</strong> S</p> <p style="text-align: center"><strong>Range:</strong> Short</p> <p style="text-align: center"><strong>Chakra:</strong> 40 </p> <p style="text-align: center"><strong>Damage:</strong> N/A</p><div style="text-align: justify; max-width: "><strong>Description:</strong> After unravelling the carrying scroll, the Purple Dementor collection—six small adamantine puppets crafted in the guise of totems will be conjured from the gate (門, mon) crest. Each of these totems are intended to represent one of the six basic emotions: anger, disgust, fear, happiness, sadness and surprise. Furthermore, all six of the totems have cores forged from a special-made metal that can be infused through chakra flow with the lightning element, thereby functioning akin to high-frequency chakra demodulators. Beyond aesthetics, the collection is endowed with flight (Sage-rank speed) and also extending the puppeteer's application of lightning element. The design is conducive to them working in tandem with each other, both offensively and defensively.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">As individual units, the totems are able to generate small spears of lightning that function as weak projectiles up to mid-range (each D-rank, up to four). Once paired together, two totems can freely generate an extensive chain of lightning between one another, capable of cleaving through objects (C-rank). As a triumvirate of three totems, they can gather in midair and then interconnect into a horizontal/vertical line. From this linear formation, a large horizontal/vertical crescent-shaped beam of lightning, roughly three meters in total length, can be generated and launched up to mid-range (C-rank). Transitioning to a square formation, four totems can erect a plasma-esque barrier that occupies the field in the form of a thin, malleable wall spanning four meters by four meters (B-rank). Not only possessed of moderate durability, it discharges a high-voltage shock upon physical contact. Returning to offensive maneuvers, five totems can be orientated in a pentagonal formation before spinning vertically. At the open center, a long ranged large and potent beam of lightning can be generated and subsequently, launched towards the target resulting in a massive explosion. Lastly, all six totems can be arranged along the ground in a six-pointed star formation. In exchange for becoming immobile, the collective output of this puppet collection can erect a double-layered, plasma-esque pyramidal barrier encompassing a short-range distance (each A-rank).</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Each and every ranked ability counts as a move.</div> <div style="text-align: justify; max-width: ">Note: No other puppets can be summoned or used whilst this particular collection is on the field.</div> <div style="text-align: justify; max-width: ">Note: No other lightning-based techniques can be performed by this puppet collection.</div> <div style="text-align: justify; max-width: ">Note: The final barrier prevents the puppeteer from using S-rank and above Raiton while erected.</div> <div style="text-align: justify; max-width: ">Note: The final barrier lasts two turns or until destroyed. All other abilities last only the turn they're used.</div> <div style="text-align: justify; max-width: ">Note: The final barrier can be used only once per event.</div>[/jutsu][hr][/hr]<span style="color: #4B0082">Puppetry Ninjutsu</span></p><p>[hr][/hr][sup]</p><p>#<a href="http://narutobase.net/forums/showthread.php?t=157594&p=19448084&viewfull=1#post19448084"><span style="color: #B23B63">03</span></a> --- Puppet Art: Tactile Suture | Kugutsu: Shokkaku Hōgō</p><p style="margin-left: 20px">1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A</p><p>#<a href="https://narutobase.net/forums/showthread.php?t=711213&p=21339318&viewfull=1#post21339318"><span style="color: #B23B63">09</span></a> --- Lightning Release: Dendrites | Raiton: Jujōtokki</p><p style="margin-left: 20px">1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A</p><p></p><p>[/sup][hr][/hr]<p style="text-align: center">[jutsu= List of Puppetry Ninjutsu ]</p> <p style="text-align: center"><strong>Puppet Art: Tactile Suture | Kugutsu: Shokkaku Hōgō</strong></p> <p style="text-align: center"><strong>Type:</strong> Supplementary</p> <p style="text-align: center"><strong>Rank:</strong> C</p> <p style="text-align: center"><strong>Range:</strong> Short (Personal)</p> <p style="text-align: center"><strong>Chakra:</strong> 15 (-5 per turn)</p> <p style="text-align: center"><strong>Damage:</strong> N/A</p><div style="text-align: justify; max-width: "><strong>Description:</strong> The user generates numerous chakra threads within their own person for reprieve from internal damage. The threads, utilizing tactile feeling, stitch together any damaged internal organs the user may have sustained in battle. Whilst this affords a rudimentary means of battle continuation and first-aid, it does not by <em>any</em> means heal the user. Thus, the user will still need to seek medical attention after combat. Moreover, the stitch-work can be ruined should they accrue further damage in the midst of battle. No fatal wounds can be sutured.</div></p> <p style="text-align: center"></p> <p style="text-align: center">Note: Each internal organ may only be 'sutured' once per battle.</p> <p style="text-align: center">[hr][/hr]</p> <p style="text-align: center"><strong>Lightning Release: Dendrites | Raiton: Jujōtokki</strong></p> <p style="text-align: center"><strong>Type:</strong> Supplementary </p> <p style="text-align: center"><strong>Rank:</strong> C</p> <p style="text-align: center"><strong>Range:</strong> Short-Mid</p> <p style="text-align: center"><strong>Chakra:</strong> 15 (+5 per turn)</p> <p style="text-align: center"><strong>Damage:</strong> N/A</p> <p style="text-align: center"></p><div style="text-align: justify; max-width: "><strong>Description:</strong> By placing one of their hands upon a solid surface, the puppeteer is able to project chakra threads within it that mimic the branched projections of a neuron. Each thread acts to propagate the electrical stimulation that is derived from stimuli within the targeted surface. In keeping with this, a sort of contact-type sensing is thus established. Once foreign chakra is in contact with a thread, a change to its electrical potential is induced, which then transmits to the puppeteer through a mental link of sorts. Up to several dozen threads can be made that will span short-range from their origin, then reach up to mid-range in the subsequent turn. Due to their lightning-type makeup, the threads inadvertently have the capacity to reduce or even negate low-ranked Doton techniques.</div></p> <p style="text-align: center"></p> <p style="text-align: center">Note: Only useable by puppeteers. And the requisite physical contact is only momentarily.[/jutsu]</p><p>[/QUOTE]</p>
[QUOTE="Pekoms, post: 16249825, member: 175271"] [center][COLOR="#4B0082"]Puppets[/COLOR][/center][hr][/hr][sup] #[URL="https://narutobase.net/forums/showthread.php?t=711213&p=20960289&viewfull=1#post20960289"][color="#B23B63"]04[/COLOR][/URL] --- Blue Ogre | Aooni [indent]1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A[/indent] #[URL="https://narutobase.net/forums/showthread.php?t=711213&p=20960289&viewfull=1#post20960289"][color="#B23B63"]05[/COLOR][/URL] --- Green Chimera Ant | Midori Kimera Anto [indent]1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A[/indent] #[URL="https://narutobase.net/forums/showthread.php?t=711213&p=20960289&viewfull=1#post20960289"][color="#B23B63"]06[/COLOR][/URL] --- Purple Dementor VI | Murasaki Dementor VI [indent]1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A[/indent] [/sup][hr][/hr][center][jutsu= List of Puppets ] [B]Blue Ogre | Aooni[/B] [B]Type:[/B] Puppet [B]Rank:[/B] S [B]Range:[/B] Short-Long [B]Chakra:[/B] 40 [B]Damage:[/B] N/A [justify][B]Description:[/B] A muscular, human-esque puppet; it's a peculiar amalgamation of a lightweight carbon-steel alloy and wood taken from a unique, chakra-sustained tree. Insofar as aesthetics, the puppet is possessed of a large frame, which is predominantly colored in various shades of blue, but also has black markings. It has two slightly curved horns protruding along the head, in addition to spikes beneath the chin and along the shoulders. It wears a very simple black cloth tied around the waist. Combat-wise, the Blue Ogre is equipped with a wide variety of projectile weapon mechanisms that harness shape-manipulated chakra as the means of 'ammunition'. Its sheer versatility is matched only by the range it covers, with its true niche being all mid-long range engagements. Situated at the main core of the puppet is a large metal vessel that contains chakra. To facilitate precise shape manipulation of chakra, each subordinate mechanism thus calibrates the chakra released from the metal vessel. Moving distal to proximal along the arms, the first mechanism of the puppet involves all of its digits. Indeed, the fingers and the thumbs on both hands may detach (connected by chains) to reveal small openings through which compressed chakra is released in the form of pellets (B-rank). Whilst boasting both great piercing capacity and high rate of fire, the former aspect pales in comparison to the mechanism located in both the hands, themselves. When the hands are clapped together, the puppet can generate a large javelin of chakra easily as long as the average person is tall. Due to their size and the way they are formed, it can only release them individually and by throwing them, albeit with enough force to not only effortlessly pierce bodies, but also propel the impaled victim several meters back (A-rank). The third mechanism, now located at the wrists, allows formation a long bow by drawing it out from special cuffs. Arrows, also formed of chakra, are produced in its head and notched via the mouth (B-rank). The final mechanism, easily boasting the highest raw damage, involves specially modified metal gauntlets equipped to each arm. At a moment's notice, metallic cylinders stored in each gauntlet will emerge and together, begin generating a massive sphere of dense chakra immediately in front of the puppet, which then can be launched with force akin to a cannon before ultimately detonating in a short-range explosion (S-rank). Note: Each and every ranked ability counts as a move. Note: All of the puppet's projectiles have short-long range | Speed = 2x standard Kage. Note: The cannon projectile mechanism requires a two-turn cooldown between usages.[/justify] [hr][/hr] [B]Green Chimera Ant | Midori Kimera Anto [/B] [B]Type:[/B] Puppet [B]Rank:[/B] A [B]Range:[/B] Short-Mid [B]Chakra:[/B] 30 [B]Damage:[/B] N/A [justify][B]Description:[/B] A short, human-esque puppet; it's a peculiar amalgamation of a lightweight carbon-steel alloy and wood taken from a unique, chakra-sustained tree. Insofar as aesthetics, the puppet is also possessed of a small frame, which is predominantly colored with various shades of green and purple. It has two long antennae on the ears, and a large shell-like armor reminiscent of a helmet over the head. Among the more significant features are the integration of spider egg sacs within the puppet's frame and a tail, approximately two meters in length, which is equipped with a unique stinger forged from a special-made metal that can be infused through chakra flow with elemental chakra. Both the hands are similarly forged from the peculiar metal. Combat-wise, the puppet's frame can endure attacks of C-rank and below. It is carried in a scroll marked with the ant (蟻, ari) crest. Situated at the main core of the puppet is a large metal vessel for containing chakra, which enables chakra to be diffused throughout artificial pathways that in turn, lead to special spray cannons all located along the scapulae. Wherever the cannons terminate, the built-in mechanisms can liquidize chakra prior to initiating a precise shape manipulation whereby feathery, winged appendages are constructed along the shoulder blades. Furthermore, the released chakra is intermixed with poison whilst becoming liquidized. Continuing on to the emergent wings, the appendages have two functions. To begin, the innumerable feathers can all be launched as sharp projectiles that congeal upon being released (A-rank | short-mid range). Once a single turn has passed, the feathery projectiles will devolve to a sticky liquid state that encompasses a short-range and ensnares victims unaware. Moreover, the wings can be congealed to such a high degree that they can function as barricades against attacks (each is B-rank). Aside from the wings, the puppet's forearms have important mechanisms too. By grasping an entity that has an affinity for one of the basic elemental chakra natures, the hands composed entirely from the special-made metal will become attuned to the given element. In fulfilling this action, the egg sacs inoculating in special culture mediums partitioned throughout the puppet's forearms will similarly become predisposed towards the elemental chakra nature derived from the victim. At a moment's notice, the egg sacs residing in openings located at either shoulder joint can then be extended to encompass the respective forearm. Within both the forearms are metallic pipes, whereby chakra can be accumulated and released as a concentrated blast (A-rank | short-long range). Most notably, the chakra blast can be elemental, with the chakra nature corresponding to the now adjacent egg sacs. The final ability of the puppet involves a repugnant mechanism of the tail—the injection of several dozen spider eggs that, in being incubated with water possessed of the chakra draining property, are thus predisposed towards consuming foreign chakra to facilitate their abnormal development and therefor, establish a symbiotic relationship with the unfortunate host. Because these eggs are artificially induced to have this absorption ability, the process is unstable, resulting in the eggs becoming increasingly unable to contain the consumed chakra and consequently, detonating in a small explosion within the host's body (collectively A-rank | -60 chakra per turn). Note: Each and every ranked ability counts as a move. Note: The puppeteer must be a signer of the Spider contract. Note: The formation of wings is passive, but using them to defend against ranked attacks does count as a move. Note: The chakra blast has a one-turn cooldown. Note: The spider eggs can be injected up to four times per battle, but must be used on different targets. Note: The spider eggs last five turns unless destroyed/neutralized.[/justify] [hr][/hr] [B]Purple Dementor VI | Murasaki Dementor VI[/B] [B]Type:[/B] Puppet [B]Rank:[/B] S [B]Range:[/B] Short [B]Chakra:[/B] 40 [B]Damage:[/B] N/A [justify][B]Description:[/B] After unravelling the carrying scroll, the Purple Dementor collection—six small adamantine puppets crafted in the guise of totems will be conjured from the gate (門, mon) crest. Each of these totems are intended to represent one of the six basic emotions: anger, disgust, fear, happiness, sadness and surprise. Furthermore, all six of the totems have cores forged from a special-made metal that can be infused through chakra flow with the lightning element, thereby functioning akin to high-frequency chakra demodulators. Beyond aesthetics, the collection is endowed with flight (Sage-rank speed) and also extending the puppeteer's application of lightning element. The design is conducive to them working in tandem with each other, both offensively and defensively. As individual units, the totems are able to generate small spears of lightning that function as weak projectiles up to mid-range (each D-rank, up to four). Once paired together, two totems can freely generate an extensive chain of lightning between one another, capable of cleaving through objects (C-rank). As a triumvirate of three totems, they can gather in midair and then interconnect into a horizontal/vertical line. From this linear formation, a large horizontal/vertical crescent-shaped beam of lightning, roughly three meters in total length, can be generated and launched up to mid-range (C-rank). Transitioning to a square formation, four totems can erect a plasma-esque barrier that occupies the field in the form of a thin, malleable wall spanning four meters by four meters (B-rank). Not only possessed of moderate durability, it discharges a high-voltage shock upon physical contact. Returning to offensive maneuvers, five totems can be orientated in a pentagonal formation before spinning vertically. At the open center, a long ranged large and potent beam of lightning can be generated and subsequently, launched towards the target resulting in a massive explosion. Lastly, all six totems can be arranged along the ground in a six-pointed star formation. In exchange for becoming immobile, the collective output of this puppet collection can erect a double-layered, plasma-esque pyramidal barrier encompassing a short-range distance (each A-rank). Note: Each and every ranked ability counts as a move. Note: No other puppets can be summoned or used whilst this particular collection is on the field. Note: No other lightning-based techniques can be performed by this puppet collection. Note: The final barrier prevents the puppeteer from using S-rank and above Raiton while erected. Note: The final barrier lasts two turns or until destroyed. All other abilities last only the turn they're used. Note: The final barrier can be used only once per event.[/justify][/jutsu][hr][/hr][COLOR="#4B0082"]Puppetry Ninjutsu[/COLOR][/center][hr][/hr][sup] #[URL="http://narutobase.net/forums/showthread.php?t=157594&p=19448084&viewfull=1#post19448084"][color="#B23B63"]03[/COLOR][/URL] --- Puppet Art: Tactile Suture | Kugutsu: Shokkaku Hōgō [indent]1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A[/indent] #[URL="https://narutobase.net/forums/showthread.php?t=711213&p=21339318&viewfull=1#post21339318"][color="#B23B63"]09[/COLOR][/URL] --- Lightning Release: Dendrites | Raiton: Jujōtokki [indent]1. N/A | 2. N/A | 3. N/A | 4. N/A | 5. N/A | 6. N/A[/indent] [/sup][hr][/hr][center][jutsu= List of Puppetry Ninjutsu ] [B]Puppet Art: Tactile Suture | Kugutsu: Shokkaku Hōgō[/B] [B]Type:[/B] Supplementary [B]Rank:[/B] C [B]Range:[/B] Short (Personal) [B]Chakra:[/B] 15 (-5 per turn) [B]Damage:[/B] N/A [justify][B]Description:[/B] The user generates numerous chakra threads within their own person for reprieve from internal damage. The threads, utilizing tactile feeling, stitch together any damaged internal organs the user may have sustained in battle. Whilst this affords a rudimentary means of battle continuation and first-aid, it does not by [I]any[/I] means heal the user. Thus, the user will still need to seek medical attention after combat. Moreover, the stitch-work can be ruined should they accrue further damage in the midst of battle. No fatal wounds can be sutured.[/justify] Note: Each internal organ may only be 'sutured' once per battle. [hr][/hr] [B]Lightning Release: Dendrites | Raiton: Jujōtokki[/B] [B]Type:[/B] Supplementary [B]Rank:[/B] C [B]Range:[/B] Short-Mid [B]Chakra:[/B] 15 (+5 per turn) [B]Damage:[/B] N/A [justify][B]Description:[/B] By placing one of their hands upon a solid surface, the puppeteer is able to project chakra threads within it that mimic the branched projections of a neuron. Each thread acts to propagate the electrical stimulation that is derived from stimuli within the targeted surface. In keeping with this, a sort of contact-type sensing is thus established. Once foreign chakra is in contact with a thread, a change to its electrical potential is induced, which then transmits to the puppeteer through a mental link of sorts. Up to several dozen threads can be made that will span short-range from their origin, then reach up to mid-range in the subsequent turn. Due to their lightning-type makeup, the threads inadvertently have the capacity to reduce or even negate low-ranked Doton techniques.[/justify] Note: Only useable by puppeteers. And the requisite physical contact is only momentarily.[/jutsu][/center] [/QUOTE]
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