[CC] Paw Paw with Priest

Hell Autarch

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Btw, here are some more questions regarding Paw Arts: Repel :|

1. Now, I know that you mentioned that the A Rank and below Wind, Water an Earth can be 'teleported' away. My question is that is it possible for me to repel away a portion of an S Rank technique..? Like for example Wind Release: Tornado Wall involves generating 5 Tornado Walls. So can I repel away say 2-3 of those 5 Tornado Walls?

2. Techniques like Swamp of the Underworld involves creating a considerably large Swamp underneath the opponent, which most likely has a mass greater than '10 times the users mass'. Basically, is it possible for me to teleport away a portion of the swamp that is close to me..?

3. I know you mentioned that we can teleport away swords of the 7SM but just to be clear, does this include Custom Weapons, Akatsuki Rings and NB Seven Swords thing..? Does this also include Mandalore Armor..? What about Ninken? What happens if I use this against Aburame Bugs..? Can I teleport the whole swarm away, just one bug or as many as can fit in my palm..?

4. How exactly does Paw Arts: Repel react with Raw Chakra? Does it repel away Raw Chakra that is A Ranked or only B Ranked? Are Paws unusable after Raw Chakra is repelled away? Does the Raw Chakra proceed to disperse or can it be called back, say Rasengan?

5. If my clone uses the normal Chidori technique, and then I teleport the clone away, only for it to be recalled right next to the opponent; will the Chidori still be there?

6. Didn't notice it until this point so yeah.. Why exactly does Paw Arts: Repel have damage points..? I mean, if I repel away an S Ranked technique using Paw Arts: Repel, does its Damage Points become 120? (80 + 40)..? Because I mean, Paw Arts: Repel is sort of a Supplementary Technique.. .___.



Now to Impact Dial.. I'll be honest, this technique is a bit difficult to understand for me.

1. A creative away to use this in battle, as if you've suggested is to use it in conjunction with Taijutsu. My Bio has permission to learn the EIG and opening the Inner Gates gives a lot of boost to Taijutsu. So EIG users get a passive +10 to Tai, combined with +15 from entering the Third Gate. That is equal to +25. If I were to absorb lets say a B Ranked technique and then perform a freeform Taijutsu strike upon the opponent whilst in the Third Gate, it would be equal to 65 Damage Points which I assume is enough to practically kill the opponent.

2. Assuming I learn Slapping Thrust Pressure Cannon, I believe this technique would work quite well with that one. The speed of the paw projectiles released using Pressure Cannon are already pretty fast and difficult to avoid, and when used in conjunction with this; their destructiveness increases as well.


Question.

1. How long exactly does it take to absorb the kinetic energy of an object, say a log?

2. You mentioned using Paw Arts: Repel in conjunction with Paw Arts: Impact Dial. What happens exactly when we enhance the 'repel' ? Does it allow me to repel away techniques of S Rank and similar..? Or does it bring in momentum to objects since technically Paw Arts: repel gets rid of momentum

3. You mentioned that the absorbed force can be released as a blast of focused air pressure. Would this count as raw chakra, or Fuuton chakra?

4. Can I say, absorb Rasengan with this technique? Basically use my paws to defend against Rasengan. If yes, what about Rasen-Shuriken?

5. You mentioned that it absorbs the brunt of an attack. What if the attack is something like, like for example Slicing Crimson Wave which releases a sharp wave or a similar Fuuton attack. Basically one that involves cutting and not strength. In that case, when we release back at the opponent, will they be 'cut' ?

6. If a Summoning Animal, lets say Manda is about to strike me and I perform this technique, what happens? Do I absorb the energy from its freeform tackle? Do I absorb Mandas chakra causing it to disperse..? What rank would the freeform tackle be?

7. The paw that is used to absorb the attack, will it have to be the same paw with later releases the absorbed energy? Or can I say use one paw to absorb the attack and the other to release..?

8. If lets say I somehow managed to get into a fight with an MS user and get struck by Amaterasu, now in that case, would it be possible for me to repel away Amaterasu by 'releasing absorbed energy'. The absorbed energy in question is lets say, from an S Ranked Earth technique I absorbed earlier.

9. If lets say, I am fighting Pain or Nagato. They use Bansho Tenin [Pull] and I use this technique to absorb the Pulling Force.. :| When I later release this energy, would it be in the form of a burst of energy like everything else or would it cause objects to be pulled towards me? A stupid question but just curious ._.

10. If my opponent is about to slash my paws and I use this technique, what happens? Because in this case, it is the opponent who is controlling the sword and the sword itself in question does not exactly have 'momentum'. I mean.. hope you understand. Also because technically, the sword is still sharp so does it cut my paws or something similar..?

11. Can I absorb my own techniques? I mean, lets say I punch my own paw and absorb my own punch :| Just curious tho since it could work out well with EIG

12. If an explosive tag is about to explode, can I absorb the energy from the tag? I mean, I know it would be better to use Paw Arts: Repel in that case but if lets say I can absorb the explosive energy from an exploding tag, it would be like how Gari used his Explosion Release in conjunction with Taijutsu

13. Would absorbing Senjutsu Techniques result in my Bio turning into stone? ._.

14. How does this technique react to Fuuinjutsu techniques..? Such as the Reverse Four Symbols Sealing technique for example.

15. Does this technique absorb the chakra from a technique or just the 'force' and 'momentum'..? I mean, how would it respond to a Tailed Beast Bomb?

16. Would it be smart to use this technique against Mud Projectiles or Sticky Starch Syrup?

17. If used against say, Aburame techniques; will it also sort of absorb the chakra from the insects and kill them off? Or will the bugs be able to absorb chakra from me...?

Also, I have another question seperate from all of this.

Do Bartholomew clansmen have some sort of passive ability? For example, Mandalore clansmens armor has a set of passive abilities. The Nekura clansmen have a cloak that can passively defend against kunai etc and they can also passively 'block' Genjutsu. Gyojin clansmen have passive enhanced Taijutsu and can also breath under water.

So do Bartholomew clansmen have something similar.. or naah?
 
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1. Yes its posible since the technique has an accumulative rank.

2. Nope

3. Yes to custom weapon. For an armor though, the owner would be wearing it and you can not just displace the armor from the body without displacing the wearer of the armor so no. Yes to summoning and for the insects, those that are in the vicinity of your palm.

4. Raw chakra works in the same way as wind. It can be repeled.

5. Yes, so far your clone keeps maintaining it.

6. SOmetimes, you can just repel a boulder or a weapon, they carry damage when they are called back to hit.


Impact Dial

1. Instantly on contact.

2. You can actually also repel something thrown at you point blank back at the target. Impact dial increases the imapct damage the object you recall like I said in 6 above.

3. Not chakra or fuuton. Chakra never leaves our entity or paws. Its pure air pressure which is neutral to all elements.

4. Yes to both.

5. You can still absorb it even if its sharp but what you send back is blunt.

6. If Manda freeform attack is equivalent to S-rank and below, yea, you abosrb the impact. No chakra absorption. Normally the rank of the summon itself is equivalent to its freeform force.

7. The paws are linked and any one of them could be used, vice versa.

8. Amaterasu is Forbidden Rank

9. Burst of air pressure

10. Slashing carries momentum and it would stop the sword and you wont be cut.

11. Why would you punch yourself, would be a waste of technique. and you punching your paw won't carry enough impact at that range to cause considerable damage to the target.

12. You can absorb the explosive energy, but be careful as some explosion causes fire.

13. You are not absorbing chakra, you are absorbing the impact and the technique would collapse due to it being rendered useless. Intangible technique would disperse but you are not absorbing the chakra. Physical technique would fall dormant but they would still remain. If the technique attacking you is sentient, you can only tank its attack but you need to actually destroy it, preferably immediately after you absorb his attacking force.

14. Can not work on it.

15. Check 13 above. TBB have a force and you can absorb the impact but the disadvantage there is that it explodes violently and its very big for a ninja to contain.

16. Yes, They won't affect the paws

17. Answered above.
 

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Understood.

Also another question

When I absorb a technique and then release it the same turn, would it count as using Impact Dial twice?

Also, when I absorb a technique and then choose to release it later, so do I have to wait for 2 turns before I can release it? Also, once I release it, do I have to wait for 2 turns before I can absorb again? Basically this is regarding the 2 turn cool down period.

Also a question regarding Repel. If I increase my weight and repel away say.. Manda, can I then deactivate the Added Weight Technique? Or do I have to maintain it in order to teleport back Manda to the battlefield.
 

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1. Nope, even if you release the absorbed force in the fourth turn, it does not count as using impact dial twice.

2. Once every two turns means one turn rest. no turn rest once you reach legend.

3. Creative. Recalling does not need any weight barrier, only the repelling does.

I like your questions man,

any other in mind?
 

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Paw arts: Slapping thrust pressure cannon (Nykyujutsu: Tsuppari Pad Hō)
Rank: A
Type: Attack
Range: Short-mid
Chakra: 30
Damage: 60
Description: Bartholomew clan members first plant both their feet firmly on the ground by means of a sumo-style foot stomp. Then, throwing their palms forward multiple times, they fire a vast number of "pressure shots" at the enemy. The way they push their palms forward and the stance they take while performing this technique resemble those used commonly in sumo wrestling. Tsuppari is a thrusting open-handed strike about the upper chest and face, a technique in Sumo.
~3 times per battle
~no paw arts 2 turns after usage
~The pressure shots move extremely fast, only sharingan of 3 tomo can predict them or
any other sensoring ability.
~Because The stance is sumo-style one must remain completely still to preform this technique. Leaving him/her open to attack.
~only three tomo sharingan can predict and avoid the pressure shots.


The above requires balance and you must be quite still as the technique is quite deadly and might be op depending on how you use it.
You strike a pose like that of a sumo wrestler then you jab your paws forward continously releasing paw shaped bubble of air pressure that move at intense speed only someone with doujutsu and sensory can percieve.
Even at that, only someone with a sharingan 3tomoe reaction speed can completely/safely avoid the shots.
The pose and balance is neccesary for you not to suffer recoil damage from the technique.
You can however use other means to achieve stillness and balance. Imagine an opponent uses and earth technique to bind your legs. With that you have the right balance and you only need to jab your hands and assault your opponent. Viola, you just used your opponents jutsu to your advantage.


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Now lets discuss about this one.
 

Hell Autarch

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Technique is pretty straightforward so I won't be asking too many questions about it xd

Alright so..

1. It mentions that the user has to remain still. By still, it means that we can't move our legs right?

2.
You mentioned that the pressure shots can also be seen, and appropriately avoided by a 3 Tomoe Sharingan or Sensory User. So to anyone else, does it appear like the user is moving his arms and after a few seconds later, they're hit?

3. Would I be right in saying that this technique can be defended by using the S Ranked Earth Hardening Technique that requires no handseals?

4. What happens when the target is hit? Does it destroy their body..?
 

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1. Yes

2. Can be tracked by sensory but can only be avoided with a reaction level of 3T sharingan. Though the opponent needed to be able to track it with sensory before he can avoid them. For example even if someone has a base reaction equivalent to that of 3T, if he has no sensory to perceive the attack, then he can not avoid them.

Essentially to someone who has no sensory to perceive it, it looks as if you are just moving your hands and what they feel next is something ploughing through them, which is the paw bubbles.

3. Yes, once again, only if the opponent is able to perceive it through sensory.

4. depending on the size of the paw bubbles according to the user. big once would hit with concussive damage. smaller ones would punch holes through the target
 

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The next phase of training won't be a easy one. You have to be prepared physically and mentally

Makes 10 clones

Dispose of them using paw arts you have learned while carefully combining them with other techniques you know. Nothing too complex, make it simple.
 

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Are we supposed to fight..? I am going to assume that the clones are standing in a linear formation


Baraggan observed the 10 clones standing in front of him, and it was now seemingly his job to eliminate them all whilst also showing how adept he was with Paw Arts.

To start of, Baraggan reached into his pocket and grabbed 6 explosive tags with his right hand while he grabbed 3 kunais with his left. In an almost synchronized pattern, Baraggan sent the 6 explosive tags away from the battlefield and proceeded to throw 3 of the kunai at the clones, aiming at the 3 clones at the center. With their attention of most of the clones at the kunai, Baraggan recalled the explosive tags and made them appear inches above the head of 6 clones, excluding the 2 on each end. Any sort of contact would result in an explosion and knock them out.

(Nykyujutsu: Oshi) - Paw Arts: Repel x2

Rank: B
Type: Offensive/Supplementary/Defensive
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are repelled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 10 times the users mass.
Note: Calling forth the object counts as a move and the user needs to spend additional chakra
Note: Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc)
Note: While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object
Note: Object can be called forth in between 5 turns after the technique was used"
Note: This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.


However, to make sure that the 2 clones at each end didn't interfere in any possible way, he raised both of his arms, aiming his left arm at the 2 clones standing at the left end and his right arm at the clones standing at the right end. Channeling his chakra into his arms, Baraggan released two rods from his left palm and two from his right. Each rod then proceeded to multiply into 10 rod, sending a total of 20 rods to each end. However, Baraggan did not seek to destroy the clones but merely incapacitate them, therefore he made the rods detonate prematurely before any sort of contact took place, releasing blinding light which would blind the clones, and yeah. .__.

(Raiton: Taiyou Senshu) – Lightning Release: Auriel's Shot
Type: Supplementary/Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their raiton chakra into one or both of their open palms before channeling raiton chakra to create and shoot up to four rods consecutively at the slightest whim. After being fired, each individual rods can be split into ten smaller rods, totaling a daunting rain of miniature rods. Shortly after colliding with something, each rods will "explode" into a maelstrom of bright light and unfocused electricity (similar to that of Chidori Nagashi), not doing this immediately but with a few seconds delay. This allows the technique to negate the doton chakra within earthen structures from a distance as the rods will first dig its head into the target technique, before discharging into the section of earth (or any conductible contructs or materials weak to lightning) and neutralizing the chakra within it. The intensity of the light produced in this technique is equivalent to that of a flash bomb and the burst unfocused electricity of a single rods has a five meter radial reach. However, much like Nagashi if the rods is in contact with an object/person at the time it "erupts", the unfocused burst will be capable of traveling a much farther distance (mid-range reach) inside of the medium. If the user so chooses, he can detonate any amount of the fired rods prematurely to gain a tactical advantage (blinding the opponent). Alternatively, the user can fire the rods with a thin and barely visible thread of lightning attached to the end of the shot projectiles, in order to manipulate their flight path/trajectory mid-air and allow for more unexpected offensives. Naturally, this technique can be used to negate chakras other than doton e.g. Crystal, Wood, Steel, Bones and etc, as long as they possess a weakness to Lightning or can conduct it. Anyone or anything caught within an unfocused burst of electricity will suffer from slight numbness and sluggish movements for two turns. They travel at the speed of an regular fired arrow following the user's tracking speed and appear just like a normal fired arrow, except that the rods are a bit bigger than a regular size arrow" Each spear are of the size of a chakra rod that nagato/pein uses.
Note: Can only be used three times per battle
Note: Follows Elemental Strengths and Weaknesses
Note: Power of the technique is equally divided between the number of rods created
Note: Can only be Taught by Venom

 
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Okay good.

Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: C-S
Type: Offensive
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave of compressed air towards their opponent. Depending on the chakra imbued into the paw, the shockwave can do damage ranging from concussive to lethal damage. The shockwave is extremely fast and can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage. Alternatively, the user can instead of repeling, create a paw bubble upto mid-range from himself and through the use of inverse repel, call it back to his paw at immense speed. The same affects also would occur interms of things standing in its way. However, at the end, it is absorbed back into the users paw.
~ S-rank level can be used 3 times per battle for normal Bartholomews while 4x for Legends
~ When S-rank level is used, the user can not use paw jutsu for the following turn

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You have done the slapping thrust which is many pressure bullets, but this is just one massive bullet that hits and blast through the target and continue into the distance causing havoc and leaving paw imprints as a souvenir.
You focus large chakra into the paw and swipe it release a very compressed and pressured air that moves at enormous speed.

Updated so that you can pull paw shot towards you.

Also tell me ways you can make good use of this in battle.

Then ask questions
 

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1. The technique would be very effective in close-range given that it requires absolutely no handseals, and allows the user to even release an S Ranked shockwave at the target. A technique like this can showcase devastating results if used correctly.
2. The user can alternatively create the Paw behind the target, assuming the target is closer to the user than the maximum distance for Mid-Range; and basically have the Paw move straight at the target from behind. Alternatively however, a technique like this can be used to break barriers if the user is trapped in one.

Technique is pretty simple I don't have many questions this time xd

1. When the user releases it from his paws, it moves as a shockwave. But when it is created mid-range from the user, it forms a paw-shaped bubble. Am I correct?
2. The jutsu states that the shockwave moves at immense speed. But how fast would it be exactly? Fast enough to let the opponent weave 1 or more handseals, assuming the distance is Mid Range?
3. It states that the S Rank version can be used thrice per battle. This means that the A Rank Version can be used six times per battle, and so on; right?
 
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Hell Autarch

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Two more questions actually. One related to Repel and one to this technique.


1. Paw Arts: Repel allows the user to send items away from the battle. However, it never specifies where exactly.. could it be possible for the user to teleport items to specific locations? For example, a scroll to one's village?

2. The technique mentions that the user can create a paw-shaped bubble upto mid-range from himself. Now 10m is usually considered as mid range. If I am standing 9m from my opponent, would it make sense if I create a bubble 1m behind the target?
 

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It is basically a pawe bubble shape, but a focused shockwave in the shape of a paw bubble. SO you determine the size of the paw bubble, compact or very large.

Yea it depends on the handseal. Close range and it would be a miracle to survive, short range, no handseal can be made if you want to survive, mid range, a single handseal is fair enough, more than one is fatal.

This means you can use A-rank and below as many times as you want.


Nope. I am updating Train Wreck for that specific purpose.


Short range ends at 5m while Long range starts from 15 meter so basically mid range would span between 5.1m to 14.9m
 

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Alright. So in that case, let's say I am standing 13.9m away from my opponent. Would I be able to create a bubble 1m behind them? I mean, as long as me and my opponent are within 15m of each other, I can create the bubble very close behind him right?

No other questions. Also, thanks for the answers :)
 

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Yes. You can even create it inches from him.

Paw Arts: Train Wreck - Nykyu No Mi: Toren Keigei
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Despite the bulkiness of the founder of the clan, he is able to move as light as a feather. The trick behind this prowess is nothing but the paw's power to repel. A simple jutsu developed by the bartholomew to execute simple but swift movement. Using the repulsion power of the paws, a bartholomew is able to move or perhaps, cover a fair distance in a very miniscle amount of time, a feat way past the ability of a normal ninja. There are three variants of this art:

First Pilgrim
The first variation of the Bartholomew movement jutsu is a simple but rather delicate process which requires high level of skill and balance. The Bartholomew would focus chakra into his paw(s) and repel the air before them upto 15meters around a 90-180 degrees area originating from the user. The repulsion can not be blocked nor negated as it does not interact with anything but the surrounding air friction. Upon repulsion, he would have removed the entire air resistance/friction in the affected area for a very short period of time. By running within the affected area, a bartholomew member would be running without limits thus his speed increases 2 folds. Due to the area affected by this being narrow, the Bartholomew may be limited interms of movement, depending on how he wants to move. The removal of air friction however is temporary and only last for 2 turns before everything returns to normal. The affected area can only be utilized by Bartholomews that have received training in the art. This ability requires the user to spend chakra equivalent to A-rank and it can only be used once every 3 turns. A Bartholomew legend could use it once every 2 turns. Can be used 3x per battle for normal bartholomew while a legend is able to utilise this 4x per battle.

Second Pilgrim
The second variation of Bartholomew movement jutsu deemed as near instantenous due to its speed.
The Bartholomew focuses chakra into his paw and repels himself to a desired location upto a 200m distance if he so wishes. Unlike the first variant, the Bartholomew is not actually running but rather pushing himself at near instatenous speed. Just like (Paw Arts: Repel), upon repulsion, the bartholomew vanishes from view and appears at his destination in a near intanteneous manner. This ability requires the user to spend chakra worth of S-rank and can only be trained and used when a bartholomew have attained a legend title. This ability can only be used twice per battle with a 2 turn rest inbetween usage.

Last Pilgrim
The last variation of Bartholomew movement jutsu. This is normally used by the Bartholomew legends to traverse between very long distance e:g miles, without having to walk or go through traveling hassle. The Bartholomew focuses chakra into his paw and repels himself in the direction he wishes. Upon repulsion, he vanishes out of sight and moves at immense speed while he is coated in a rather tough paw bubble. The bartholomew encapsulated in the bubble, traverse through a space a little above the atmosphere, i.e: The troposhpere. Upon reaching the destination, the bubble containing the bartholomew descends and crashes on the ground leaving a fair crater in the shape of a bubble, though the user within the bubble would not be harmed in any manner. The bartholomew is able to use this to transport his comrade through long distance if he wishes. This ability is S-rank and can only be used once every 4 turns. This ability can be used only for oneself, allies or techniques/objects and can not be used to transport enemy ninja away from a position.

NOTE: When First Pilgrim is used, the user can't use paw arts above S-rank in the same turn
NOTE: When Second Pilgrim is used, the user can't use S-rank and above in the same turn. In the next turn, he won't be able to use paw arts above S-rank
NOTE: When Last Pilgrim is used, the user can't use any paw arts for 2 turns
NOTE: Second and Last Pilgrim can only be used by Bartholomew legends.
NOTE: Paw Arts used in the first pilgrim also are influenced by the no friction zone and thus their speed is increased two folds.

Illustration of 2nd and last
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Okay, this update was just approved.

You'll be learning just first pilgrim for now.

So analyse for me and questions.
 
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