Very Good.
SO the first of them and the most basic of the paw arts.
Paw Arts: Repel (Nykyujutsu: Oshi)
Rank: B
type: Attack/Supplementary/Defense
Range: Short-Long
Chakra: 20
Damage: 40
Description:A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are replled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 10 times the users mass.
Note: Calling forth the object counts as a move and the user needs to spend additional chakra
Note: Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc)
Note: While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object
Note: Object can be called forth inbetween 5 turns after the technique was used"
Note: This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.
-Repel Oshi:
I put this one on broad because it is the one that the air specifics originated from.
This allows you to manipulate/bend/compress/push/pull the immediate air and everything close to it. You can use the air to act as a medium to manipulate other things.
A typical example is the Armor bending jutsu( dunno who made that jutsu). you can bend the air to compress or embrace someone, make them wear it like a coat, a bubble of air around your face so you can breath underwater or around your target's head to suffocate them.
Repel Oshi is the basic of them and though it can not be used in so many dynamic ways due to restrictions from our rp, we can still make other jutsus to compliment that.
Repel Oshi in our rp allows you to bend space to a level. You are basically pushing the immediate air around an object say nano-distance. Not specifically are you touching the object in question. you bend the air space between the object and your paw and the air pushes the object at immense speed reaching ST level. From a third person perspective, it looks as if you are touching the object but that is not so. Shows that the space is so miniscle. You can still increase the space though, it all depends on you. The push only increases the speed of the object and not destroy them because the impact is not actually one that would unhinge the bond in the structural latices of the object. Its subtle but sharp.
I believe there is a speed you reach where you bend space(like Gai). The speed of what you repel is so much that it delves into space time continum.
What I'm saying it that everything you touch with this technique simple vanishes out of sight and you can recall them anywhere you want. It can't be tracked by doujutsu when it vanishes and can't be sensed by chakra sensor. However, when recalled, there are some sensory that can pick it up depending on where you summoned them.
When you recall them from behind the target
-Sharingan. Chakra Sensory(if its a chakraless object), Rinnegan can't sense them
-Sound, Fuin: boundary Barrier would detect them because they sense matter directly and not chakra. Byakugan could see them because of the 360 thingy
NOTE: The object you push would not contain your chakra whatsover because you are not releasing your chakra nor is your chakra the one pushing it. Except you created the object you want to repel with your chakra before hand.
It is very important that in no way or case are you ever releasing chakra from your paw. You focus chakra into your paw and your paw bends whatever it needs to bend. Chakra never leaves your entity but you spend chakra.
Maybe you don't want to attack from behind, you can just push what the enemy throws at you back directly at him. Yes you can do that. But if used wisely, It can be even more dangerous. You push his earth boulder and it vanishes then you make it re-appear inches infront of him when he is about to do his next move or already doing his next move. This can actually distract him while hurting him at the same time or even make his next jutsu bounce off the recalled object and bounce back at him.
Yes, recalling it counts as a move but it fits into any timeframe since you can do another move while you recall. When used in the same turn as the push, it fits into the same timeframe as the push.
- Physical elements and object are able to be affected by this move. Examples are Earth, Water, Wind and every element(custom) that is solid, maybe not solid, but physical like water. The only exception is fire and lightning. So anything that is not fire and lightning can be pushed without being affected. Fire and Lightning can be pushed away from you but they damage the paw and make them unusable for two turns. So if you are in a pinch, you can sacrifice the use of the paw for two turns.
-You are not able to recall intangible element like fire, lightning and wind because they'll loose form immediately they are push at that speed.
Some will ask, what about water. water is intangible? Water is not intangile, it is tangible thus while it is under physical elements. The density of water is greater than that of air, has less valence electron compared to air, refractive index is 1.3 while air is 1, can be contained easily than air. Thus water and anything related to it can be recalled.
What about corrosive liquid, hot water and the likes? Are you actually making contact with them? No.
It says the weight of what you can repel is only up 10 times that of the user(Scorps added that to limit us though), though such parameters is nearly negligible in our rp but you have to be very careful, there are some people that would call that against you, so try and estimate the kind of weight of the thing you want to repel. though most B-Arank techniques are not that heavy when it comes to mass. But when the situation arises, there is a method which I would use. Either I increase my own weight hundred folds or I decrease the weight of the thing I want to repel. whichever works well.
You can use this on up to A-rank physical elements(wind is included in this because it does not hurt the paws though it can't be recalled) and any rankless object. However, for intangilble and non-physical elements, you can only go up to B-rank. This, is regardless of any added boosts or stacked boost. If I use a particular personal CCj of mine in conjuction with this, I can even repel mountain smash using repel oshi.
Lastly, you can not directly repel away a ninja enemy, but there are ways you can actually affect them hard. You can repel summons and clones even the enemy's.
Lets say you are fighting a 7SM sword holder and you are able to get into close combat, You can repel his sword away and decide not to recall it. Through that, he may become easier to beat.
So tell me atleast 3 creative ways you can use this and ask questions if any.