Path of improvement - Open

~Yubel~

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You know the rules.
I'll use standing in mid-range in a field of grass with a river to my left.
Anyone can come but i'm looking for a fun fight so i'll refuse some people.
 

~Yubel~

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Upon seeing Zero, Roger inhales and exhales a large fireball from his mouth that is traveling towards him.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
While that is going on. Roger sends earth chakra through the ground to cause a tremor that would knock Zero off balance to have the fire engulf him in a maelstrom of flames.

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.
At this point, Roger would activate his 1tomoe sharingan as he looks infront of him, not letting his guard down for even a second.

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.

Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
You were looking at me strangely..
 

Troyard

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Zero: Welcome my next victim...

As Zero mutters these words, he begins to notice you perform one hand seal and go to release something from your mouth. Using the time he has, Zero focuses his suiton chakra, and perform one hand seal, releasing a large wave of water. This water clashes with the fire and continues as a C- rank technique. You will either have to cancel your earth or get hit by the water, your choice.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

PS: If you're not going to be serious I'm gonna leave this fight. I want you to get serious Yubel.
 

~Yubel~

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Roger watches as the wave of water crashes with the fire and overpowers it while continuing towards him. He decides to change his initial strategy and focus his chakra to create a giant hurricane that would take control of the water and suck his opponent in.

(Fūton: Joushou Ryuu) – Wind Release: Rising Dragon
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.
As that is going and his opponent is getting lifted off his feet about to get sucked in Roger sends electrical essence into the sky to make thunderclouds and controls it to descend a lightning bolt at his head while he is dealing with the hurricane.

(Raiton: Ikazuchi no Kiba) - Lightning Release: Lightning Fang
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user sends an electrical essence into the clouds, allowing them to create lightning strikes in the desired location.
Roger doesn't stop there however and stomps the ground to send his fire chakra through it to erupt 3 pillars of fire under his opponent to assault him from below while his attention would be at the lightning strike.

(Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
Don't use such words, it makes you look weak.

Ps: Want me to get serious? Make me.
 

Troyard

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How pathetic.

As Zero notices the hurricane taking over his water and pulling him in, he takes advantage of the situation at hand. Clapping his hands together, Zero then materializes two swords of ice about 4 feet in length of each. Being a master of Glacier style, Zero twirls both the ice swords and throw them into the hurricane in a buzzsaw motion. Due to the rotation of the swords and that Ice is double strong against water and strong against wind, the ice swords disburse the water/wind and continue towards you. As your wind would have been weakened by taking on the water, the ice would continue as a C rank technique intended to impale you.

Hyouton: Dyuaru ken | Ice Release: Dual Blades
Type: Offensive/Attack
Rank: A rank
Range: Short - Mid ( if thrown)
Chakra: 30 Chakra
Damage: N/A ( + 60 Damage from fatal hit)
Description: For this technique, the user claps his/her hands together whilst focusing his/her hyouton chakra in the palm of there hands. As they spread there hands apart you will notice that the chakra that they are pulling away from the clap has formed into two swords made of pure ice.m These swords are durable and can cut through A-rank and lower wind/water. When ever a person is hit with this, it leaves a light blue tint on the body. If the opponent is hit again on the same spot that area starts to become numb.

-Must be kage rank to use
-Mus have An ice bio
-Can only be taught by light
-Can only be used 2 times per battle
 

~Yubel~

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As Roger sees the dual ice swords heading towards him. He punches forward sending a large gust of wind that would hit the weapon and deflect it as it flies elsewhere. He then looks at the man infront of him as he put his hands in his pockets and casually start taking steps toward him.

Is that all you got? You're starting to bore me.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
 

Troyard

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Zero: Please, get serious...​

As Zero watches you coming towards him, he quickly focuses his chakra into his ZX boots, allowing him to gain a burst of speed. With this, i quickly appear 2 inches in front of you, delivering a quick dynamic entry to your stomach. Due to ZX buster, the damage of Dynamic entry is doubled. Because ZX buster is based off chakra, you take the physical his, and you take the chakra hit which seeps through the body and hits the organ. Because your organ was hit with great force, you are force to bleed internally.

(ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.
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(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the user does a jumping kick into the opponents face.
 

~Yubel~

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As Roger is walking towards his opponent and sees him burst from his position to 2 inches of Roger about to deal a Dynamic Entry. He immediately without hesitation coats himself in lightning chakra that would protect him from the kick and electrocute his opponent leaving him numb.

(Raiton: Raigeki no Yoroi) - Lightning Release: Lightning Strike Armour
Rank: C
Type: Offense/Defence
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user surrounds themselves with electricity. The intense electric field protects them by electrocuting anyone who comes into contact with it, but only works for one attack.
As he gets knocked back, Roger quickly focus his chakra to put him in a barrier that pushes him to his knees and suck his chakra from him before throwing 3 kunais with paperbomb that stab his upper body and explodes, killing him.

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30 (+20 to user per turn)
Damage points: (-20 chakra per turn target in barrier)
Description: This technique is a stronger version of Infinite Embraces where they cause the target to be trapped in a barrier that drains their chakra but also pushes down on them giving a stronger resistance to the target from breaking free.
Did you get comfortable enough to get close to me? Well now you have eternal comfort so rejoice.
 

Troyard

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As Zero is heading towards you, he suddenly sees a glow around your body. Instead of using dynamic entry, he focuses Fuuton chakra into his leg, giving his extreme cutting power. With this, it cancels out your lightning armor and deals some damage to you.

(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.

PS: Do you still want to fight, its kinda boring :/
 

~Yubel~

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Sigh, you beat me to it, no i honestly don't want to fight you anymore, this fight isn't worth continuing by my standards.
I have 3 conditions for myself when i fight any RP battle, if these aren't being met then i stop fighting
1. To have a fun match
2. To improve in some way.
3. If it's an official match.

One of the conditions have to be fulfilled for me to continue a match and this fight is not fun, it's very boring, there is no pressure for me at all and it's not official meaning there is nothing on the line so i will stop fighting now, you can find someone else, bye.
 
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