Panthalassa Pangaeia vs Metal Knight

ZK

Active member
Legendary
Joined
Oct 1, 2010
Messages
16,237
Kin
821💸
Kumi
46,283💴
Trait Points
0⚔️
Awards
Approved .

Remote Access Mechanized Combat & Reconnaissance Droid [RAMCoRD] – Series: ASMODEUS 1.38a
Remote Access Mechanized Combat & Reconnaissance Droid [RAMCoRD] – Series: ASMODEUS 1.38a
EXP: 20
Type: Technology
Rank: B
Description: Asmodeus is the primary heavy assault unit of Metal Knight and its appearance reflects this. The humanoid unit is about four meters tall, six tons heavy and armed to the teeth.
Asmodeus’ outer shell is an alloy of titanium and tungsten that leaves it resistant to extreme temperatures (-10 damage from temperature-based techniques). Beneath this is a layer of flexible, composite armor made from laminated polymeric fibers stacked in multiple layers that disperse kinetic impacts over large areas. Finally a layer of carbon nanotube metal matrix composite armor rests beneath the polymer (-10 damage from kinetic-based techniques). Each layer of armor is interwoven with thin, auxiliary electrical power units that serve a dual purpose in both powering the unit and discharging varying levels of electrical currents in the case of structural damage. These discharges, capable of frying flesh and circuits alike, do not damage Asmodeus’ own components on account of these being protected by a layer of treated rubber and on account of the discharges themselves being shaped (10% of total attribute in damage if technique exceeds 10 damage).
Version 1.38a is outfitted with two primary power sources; a v3.67 fusion reactor and a v1.9c dark matter reactor located in the unit’s lumbar and chest region respectively, and one secondary power source; a polonium-powered radioisotope thermoelectric generator located between the unit’s shoulder blades. These power Asmodeus’ primary and secondary systems and circuitry (tertiary systems and circuits are separate, shielded from EMP blasts and autonomously reactive), plus the unit’s pneumatic and hydraulic joints and its weapon systems. The unit can reroute power autonomously.
The RAMCoRD series is remote controlled by a secure air gap connection and radio frequency transmissions that are picked up by the unit’s internal processors and executed without a single millisecond of delay. The series is almost impossible to hack because of its autonomous cyber defense protocols and the fact that initial handshake sequences require a physical and unique cable connection between Metal Knight’s mainframe and Asmodeus. The series is outfitted with scanners of every conceivable type and function, and three photocells in the head region that compare information on three separate systems. It is able to detect targets from several hundred kilometers away using only its own systems.
The unit is outfitted with series of flexible jet propellers on its back. These allow for high-speed and maneuverable flight (up to +10 of current running speed). This is in stark contrast to the unit’s ground speed, which hardly exceeds an average person’s running speed. Above these propellers a series of missile tubes are mounted, able to fire one (1) volley of guided surface-to-surface ballistic missiles and another (1) volley of similarly guided surface-to-air missiles (60% of total attribute in damage). The volleys can be guided by radar, infrared homing or heat-seeking. Asmodeus is furthermore equipped with two Magnetic Accelerator Cannons that fire 6-kilo tungsten slugs with depleted uranium cores (50% of total attribute in damage, 5 per turn afterwards). The MACs are single-action armaments that take two (2) rounds to reload, but the unit makes up for this weakness with the two short-range napalm flamethrowers mounted in its shoulders (40% of total attribute in damage per turn) and the two M134 miniguns normally hidden in its chest (40% of total attribute in damage per volley). It should also be noted that Asmodeus is extremely strong, capable of lifting several times its own weight.

  • Strength: 40
  • Intelligence: 0
  • Speed: 10
  • Durability: 50
  • Energy: 0
  • Technology: 0
Looks as such:
You must be registered for see images

Approved .

Remote Access Mechanized Combat & Reconnaissance Droid [RAMCoRD] – Series: MIDAS 2.03b
Remote Access Mechanized Combat & Reconnaissance Droid [RAMCoRD] – Series: MIDAS 2.03b
EXP: 20
Type: Technology
Rank: B
Description: The Midas series is designed primarily for long-term undercover operations conducted in hostile territory. The humanoid unit is one hundred and eighty centimeters tall, one hundred and ten kilos heavy and deceptively harmless-looking.
Midas’ outer shell is designed as graded-Z radiation shielding; it is an alloy of steel, tantalum and aluminum, and every piece of the shell is covered by a layer of UHMW polyethylene that disperses kinetic impacts over large areas (-5 from physical and piercing techniques). Beneath the outer shell of radiation shielding is a layer of a plutonium-uranium-titanium alloy whose alpha, beta and gamma rays are normally isolated by the graded-Z shielding. Herein lays Midas’ value as a deep-cover operative: the unit is able to rotate the many pieces of its outer shell and thus expose the radioactive alloy to the air. The unit’s appearance will not change, but it will now emit a steady stream of radiation (5% of total attribute in damage per turn, up to mid-range) and, if the layer of polyethylene is breached, visible plutonium-uranium dust (10% of total attribute in damage per turn, maximum of 4 turns). To assist with infiltration operations the unit is outfitted with a Holographic Image Inducer v6.1 that allows Midas to cloak itself in a human form. Combined with the soft, skin-like texture of the polyethylene and the unit’s state-of-the-art voice modulator Midas is extremely well-equipped for its purpose.
Version 2.03b is outfitted with one primary power sources; a v3.67 fusion reactor located in the unit’s chest region, and one secondary power source; an americium-powered radioisotope thermoelectric generator located in the unit’s pelvic region. These power Midas’ primary systems and circuitry (secondary systems and circuits are separate, shielded from EMP blasts and autonomously reactive), plus the unit’s pneumatic and hydraulic joints and its weapon systems. All systems and circuitry are shielded from radiation by layers of aromatic polyimide. The unit can reroute power autonomously.
The RAMCoRD series is remote controlled by a secure air gap connection and radio frequency transmissions that are picked up by the unit’s internal processors and executed without a single millisecond of delay. The series is almost impossible to hack because of its autonomous cyber defense protocols and the fact that initial handshake sequences require a physical and unique cable connection between Metal Knight’s mainframe and Midas. The series is outfitted with scanners of every conceivable type and function, and three photocells in the head region that compare information on three separate systems, though in Midas’ case the third photocell is actually three artificial, connected photoreceptor cells. It is able to detect targets from several hundred kilometers away using only its own systems.
The unit is outfitted with 15mm retractable adamantium ‘claws’ on each digit (50% of unit’s strength attribute in damage) that allow Midas to engage in close combat with minimal effort. For use in crowd-control situations the unit is outfitted with two canisters of cyanogen chloride, one in each upper arm, which will evaporate upon being released into the air. Cyanogen chloride is a highly toxic blood agent that is capable of penetrating gas mask filters and causes immediate injury upon contact with the eyes or respiratory organs. Symptoms of exposure are, turn for turn; confusion (turn 1 -10 intelligence), vomiting (turn 2), loss of consciousness, (turn 3), and death (turn 4) - (50% of total attribute in damage per turn, maximum of 5 turns, up to mid-range (10 meters)). Midas’ long-range capabilities are supported by a semi-automatic Type 25 Directed Energy Weapon that is embedded in its head and fired from the three connected photoreceptor cells there. The T25 fires weaponized plasma that instantly cauterizes wounds and subjects adjacent bodily fluids to flash vaporization (40% of total attribute in damage per shot, maximum of 20 shots) each shot moving at 60% of current tech attribute in terms of speed.
NOTE: The effects of the cyanogen chloride will cease after 1 turn if the victim escapes the cloud of gas.

  • Strength: 20
  • Intelligence: 0
  • Speed: 55
  • Durability: 25
  • Energy: 0
  • Technology: 0
Looks as such:
You must be registered for see images
______________________________________________

Mid-range,
City Center (skyscrapers all around us),
MIDAS and ASMODEUS stand beside each other, short range between them.
The first move belongs to you! Good luck and let's have fun! ^^
 

Panthalassa

Active member
Elite
Joined
Jan 21, 2013
Messages
9,001
Kin
1,105💸
Kumi
32,712💴
Trait Points
0⚔️
______________________________________________

Mid-range,
City Center (skyscrapers all around us),
MIDAS and ASMODEUS stand beside each other, short range between them.
The first move belongs to you! Good luck and let's have fun! ^^
Panthalassa was walking through the city center when he spots both robots. Did he walk into a party of some sort? This just feels wrong, in so many levels...

My name is Ocean Ringmaster! Who are you?!
 

ZK

Active member
Legendary
Joined
Oct 1, 2010
Messages
16,237
Kin
821💸
Kumi
46,283💴
Trait Points
0⚔️
Awards
Panthalassa was walking through the city center when he spots both robots. Did he walk into a party of some sort? This just feels wrong, in so many levels...

My name is Ocean Ringmaster! Who are you?!
From the comfort of his favorite chair in his evil (neutral) lair Bofoy Hakase, known to all as Metal Knight, smiled expectantly and entered a few commands on one of his keyboards.
Immediately, Asmodeus, the largest and most imposing of the two robots, took a heavy step forwards - the weight of him nearly cracking the asphalt beneath his 'feet' - and spoke. "You possess supernatural abilities. I, Metal Knight, am interested in them. You will be incapacitated, transported and dissected. Do not resist."
Then, with a mechanical whirr, two short-barrelled M134 miniguns appeared in the large robot's chest, the barrels slowly beginning to spin lazily, clearly as a warning to their target. Meanwhile Midas, the more lithe of the two, seemed to turn inside out as most of the parts on his body rotated 180 degrees, revealing the unit's radioative alloy to the world. Panthalassa would begin to feel its effects almost immediately.

"Surrender," Asmodeus ordered once again, mechanical voice deep and threatening.

(3.8 dmg for the radioactive alloy, or 4 if you want clean numbers.)
 

Panthalassa

Active member
Elite
Joined
Jan 21, 2013
Messages
9,001
Kin
1,105💸
Kumi
32,712💴
Trait Points
0⚔️
From the comfort of his favorite chair in his evil (neutral) lair Bofoy Hakase, known to all as Metal Knight, smiled expectantly and entered a few commands on one of his keyboards.
Immediately, Asmodeus, the largest and most imposing of the two robots, took a heavy step forwards - the weight of him nearly cracking the asphalt beneath his 'feet' - and spoke. "You possess supernatural abilities. I, Metal Knight, am interested in them. You will be incapacitated, transported and dissected. Do not resist."
Then, with a mechanical whirr, two short-barrelled M134 miniguns appeared in the large robot's chest, the barrels slowly beginning to spin lazily, clearly as a warning to their target. Meanwhile Midas, the more lithe of the two, seemed to turn inside out as most of the parts on his body rotated 180 degrees, revealing the unit's radioative alloy to the world. Panthalassa would begin to feel its effects almost immediately.

"Surrender," Asmodeus ordered once again, mechanical voice deep and threatening.

(3.8 dmg for the radioactive alloy, or 4 if you want clean numbers.)
Oh... Are you some sort of evil dude? We should, you know... ally, or something? Are you inside the robot?

He said, with curiosity, but the robot was quite threatening. Panthalassa quickly opened one great portal, intercepting the light of aim of the guns. From the portals, two tiny monkeys popped amidst a great deal of water, which immediately grew into the size of a great black gorila. Mainly because they were both two great black gorilas.

Technique Name: Beast Act ~ Stanislau x2
EXP: 20
Type: Magic
Rank: B
Description: Stanislau is an umbrella name for a series of basic servant from Panthalassa's Realm. The user conjures a small-ape looking creatures that mature into a great black gorillas soaked in water. They're a slower summon, but quite durable and strong, following the user's Energy Attribute, serving as a good tank without any other special abilities.

Attributes:

STR - 55% ( 55 )
INT - 5% ( 5 )
SPD - 5% ( 5 )
DUR - 35% ( 35 )
ENE - 0% ( 0 )
TEC - 0% ( 0 )

Note: Can only summon one Stanislau per usage.

While he used the water to create a large dome around himself, to shield him from any attack, especially the glowing allow that seemed eerily too much like death, specially coming from a disemboweled android.

Technique Name: Water Juggling
EXP: 20
Type: Magic
Rank: B
Description: The user is able to conjure water from Panthalassa's Realm, and manipulate it in freestyle. The range of the water follows the ability's range restrictions. The user is capable of controlling an amount equivalent to 10 cubic meters, and mold it into a myriad of shapes and objects, splitting it up as long as the volume remains the same, though each individual structure can only reach, at most, the size of a large car. They damage based on impact, at up to 60% the user's ENE stat, and through non-quantifiable indirect damage ( drowning, slipping, etc ).

Once every 5 turns, the user is capable of conjuring water with an acidic nature, which does a bit more damage ( boost of +10 to the ENE stat when calculating damage for this attack only ) that does an initial damage of 60% the user's stat, and 20% if the contact remains for up to 2 turns afterwards. This water can only be summoned Short-Range from the user. The user is unable to conjure any more water through Water Juggling in the same turn as this, or manipulate other Water Jugglings. This can only be used 4 times per battle.
 

ZK

Active member
Legendary
Joined
Oct 1, 2010
Messages
16,237
Kin
821💸
Kumi
46,283💴
Trait Points
0⚔️
Awards
Oh... Are you some sort of evil dude? We should, you know... ally, or something? Are you inside the robot?

He said, with curiosity, but the robot was quite threatening. Panthalassa quickly opened one great portal, intercepting the light of aim of the guns. From the portals, two tiny monkeys popped amidst a great deal of water, which immediately grew into the size of a great black gorila. Mainly because they were both two great black gorilas.

Technique Name: Beast Act ~ Stanislau x2
EXP: 20
Type: Magic
Rank: B
Description: Stanislau is an umbrella name for a series of basic servant from Panthalassa's Realm. The user conjures a small-ape looking creatures that mature into a great black gorillas soaked in water. They're a slower summon, but quite durable and strong, following the user's Energy Attribute, serving as a good tank without any other special abilities.

Attributes:

STR - 55% ( 55 )
INT - 5% ( 5 )
SPD - 5% ( 5 )
DUR - 35% ( 35 )
ENE - 0% ( 0 )
TEC - 0% ( 0 )

Note: Can only summon one Stanislau per usage.

While he used the water to create a large dome around himself, to shield him from any attack, especially the glowing allow that seemed eerily too much like death, specially coming from a disemboweled android.

Technique Name: Water Juggling
EXP: 20
Type: Magic
Rank: B
Description: The user is able to conjure water from Panthalassa's Realm, and manipulate it in freestyle. The range of the water follows the ability's range restrictions. The user is capable of controlling an amount equivalent to 10 cubic meters, and mold it into a myriad of shapes and objects, splitting it up as long as the volume remains the same, though each individual structure can only reach, at most, the size of a large car. They damage based on impact, at up to 60% the user's ENE stat, and through non-quantifiable indirect damage ( drowning, slipping, etc ).

Once every 5 turns, the user is capable of conjuring water with an acidic nature, which does a bit more damage ( boost of +10 to the ENE stat when calculating damage for this attack only ) that does an initial damage of 60% the user's stat, and 20% if the contact remains for up to 2 turns afterwards. This water can only be summoned Short-Range from the user. The user is unable to conjure any more water through Water Juggling in the same turn as this, or manipulate other Water Jugglings. This can only be used 4 times per battle.
Metal Knight nearly laughed. Was he inside the robot? What a ludicrous question. Still... those summoned creatures looked fascinating, as well as strong. It would not hurt, he thought, to employ deception in such a situation.
"I am," Asmodeus responded, twin miniguns adjusting to take aim at one creature each. Then, without warning, he fired two volleys of 7.62 standard ammunition at the two creatures, peppering them with shots. At the same time the humongous robot raised its right hand, aimed at Panthalassa and fired a 6 kilo heavy tungsten slug towards the man.
Midas, meanwhile, simply stood and stared, waiting for its radioactive alloy to work its magic.

___________________
3.8 (4) dmg again due to radiation.
38 dmg from the MAC if it connects.
30 dmg from the miniguns each if they connect.
 

Panthalassa

Active member
Elite
Joined
Jan 21, 2013
Messages
9,001
Kin
1,105💸
Kumi
32,712💴
Trait Points
0⚔️
Metal Knight nearly laughed. Was he inside the robot? What a ludicrous question. Still... those summoned creatures looked fascinating, as well as strong. It would not hurt, he thought, to employ deception in such a situation.
"I am," Asmodeus responded, twin miniguns adjusting to take aim at one creature each. Then, without warning, he fired two volleys of 7.62 standard ammunition at the two creatures, peppering them with shots. At the same time the humongous robot raised its right hand, aimed at Panthalassa and fired a 6 kilo heavy tungsten slug towards the man.
Midas, meanwhile, simply stood and stared, waiting for its radioactive alloy to work its magic.

___________________
3.8 (4) dmg again due to radiation.
38 dmg from the MAC if it connects.
30 dmg from the miniguns each if they connect.
With his health rapidly draining, Panthalassa knew he had to back away from the robot. One Stanislau shot out towards MIDAS, while the other shot towards ASMODEUS, endure the shots of the minigun to deliver a one-two punch combom, the first with his right hand pushing the minigun back into the robot's core, and the second, with his left, as an uppercut, pushing the head out of his neck, decapitating the robot, a combined 33 damage.

Technique Name: Strongman Display
EXP: 20
Type: Magic
Rank: B
Description: This is a conjured summon only technique, thus being a display of the user's ENE stat, but actually serving as a different attribute technique. Strongman Display allows a physical based summon to exert a combo of STR, consisting of either punches, kicks or any close-quarter combat attack, to one or multiple targets. Damage is based on up to 60% of the summon's STR or SPD stats. It can be used directly by summons ( as they have INT stats and autonomy ) or through the user's command. For the user to perform this technique, he would have to reach a STR fitting of a B rank ( 41 STR or Higher )
Strongman Display can be composed of up to 4 attacks in a combo, splitting the 60% damage across the multiple attacks.

The second Stanislau grabs both hands together, and leaps towards MIDAS, slamming it sideways with both fists, dealing 5,5 damage and punching it away from Panthalassa, while Panthalassa himself moves backwards. The shield of water launches outwards towards the rockets, slapping them away from Panthalassa and towards MIDAS, while amassing enough volume of water to withstand the explosion, aided by Panthalassa's manipulation, before striking ASMODEUS with a volley of arrows that deal 60 damage combined.

Technique Name: Water Juggling
EXP: 20
Type: Magic
Rank: B
Description: The user is able to conjure water from Panthalassa's Realm, and manipulate it in freestyle. The range of the water follows the ability's range restrictions. The user is capable of controlling an amount equivalent to 10 cubic meters, and mold it into a myriad of shapes and objects, splitting it up as long as the volume remains the same, though each individual structure can only reach, at most, the size of a large car. They damage based on impact, at up to 60% the user's ENE stat, and through non-quantifiable indirect damage ( drowning, slipping, etc ).

Once every 5 turns, the user is capable of conjuring water with an acidic nature, which does a bit more damage ( boost of +10 to the ENE stat when calculating damage for this attack only ) that does an initial damage of 60% the user's stat, and 20% if the contact remains for up to 2 turns afterwards. This water can only be summoned Short-Range from the user. The user is unable to conjure any more water through Water Juggling in the same turn as this, or manipulate other Water Jugglings. This can only be used 4 times per battle.
 

ZK

Active member
Legendary
Joined
Oct 1, 2010
Messages
16,237
Kin
821💸
Kumi
46,283💴
Trait Points
0⚔️
Awards
With his health rapidly draining, Panthalassa knew he had to back away from the robot. One Stanislau shot out towards MIDAS, while the other shot towards ASMODEUS, endure the shots of the minigun to deliver a one-two punch combom, the first with his right hand pushing the minigun back into the robot's core, and the second, with his left, as an uppercut, pushing the head out of his neck, decapitating the robot, a combined 33 damage.

Technique Name: Strongman Display
EXP: 20
Type: Magic
Rank: B
Description: This is a conjured summon only technique, thus being a display of the user's ENE stat, but actually serving as a different attribute technique. Strongman Display allows a physical based summon to exert a combo of STR, consisting of either punches, kicks or any close-quarter combat attack, to one or multiple targets. Damage is based on up to 60% of the summon's STR or SPD stats. It can be used directly by summons ( as they have INT stats and autonomy ) or through the user's command. For the user to perform this technique, he would have to reach a STR fitting of a B rank ( 41 STR or Higher )
Strongman Display can be composed of up to 4 attacks in a combo, splitting the 60% damage across the multiple attacks.

The second Stanislau grabs both hands together, and leaps towards MIDAS, slamming it sideways with both fists, dealing 5,5 damage and punching it away from Panthalassa, while Panthalassa himself moves backwards. The shield of water launches outwards towards the rockets, slapping them away from Panthalassa and towards MIDAS, while amassing enough volume of water to withstand the explosion, aided by Panthalassa's manipulation, before striking ASMODEUS with a volley of arrows that deal 60 damage combined.

Technique Name: Water Juggling
EXP: 20
Type: Magic
Rank: B
Description: The user is able to conjure water from Panthalassa's Realm, and manipulate it in freestyle. The range of the water follows the ability's range restrictions. The user is capable of controlling an amount equivalent to 10 cubic meters, and mold it into a myriad of shapes and objects, splitting it up as long as the volume remains the same, though each individual structure can only reach, at most, the size of a large car. They damage based on impact, at up to 60% the user's ENE stat, and through non-quantifiable indirect damage ( drowning, slipping, etc ).

Once every 5 turns, the user is capable of conjuring water with an acidic nature, which does a bit more damage ( boost of +10 to the ENE stat when calculating damage for this attack only ) that does an initial damage of 60% the user's stat, and 20% if the contact remains for up to 2 turns afterwards. This water can only be summoned Short-Range from the user. The user is unable to conjure any more water through Water Juggling in the same turn as this, or manipulate other Water Jugglings. This can only be used 4 times per battle.
Uh, wouldn't all your ranged attacks hit your gorillas, since, you know, they're in the way?
Slugs wouldn't be slapped away; they'd just explode. Also, the explosion would reduce the power of your attack against Asmodeus.
_______________________________________

In response to the rapidly approaching Gorilla Asmodeus simply takes to the skies; back-mounted jet propellers sparking into action with a roar of fire that has the large robot ascending out of the angry primate's range almost immediately. Then it peppers the beast with two volleys from its miniguns.
Midas, meanwhile, simply ducks and side-steps the incoming attack and quickly bypasses the much larger summon, though not before tearing a deep flesh wound in its leg using the unit's retractable Adamantium claws.

As the water arrows soar towards it Asmodeus simply adjusts his jet propellers and flies out of their way.
____________________
3.8 (4) dmg again due to radiation.
30 dmg from the miniguns each if they connect.
38 damage from the claws.
 

Panthalassa

Active member
Elite
Joined
Jan 21, 2013
Messages
9,001
Kin
1,105💸
Kumi
32,712💴
Trait Points
0⚔️
Uh, wouldn't all your ranged attacks hit your gorillas, since, you know, they're in the way?
Slugs wouldn't be slapped away; they'd just explode. Also, the explosion would reduce the power of your attack against Asmodeus.
_______________________________________

In response to the rapidly approaching Gorilla Asmodeus simply takes to the skies; back-mounted jet propellers sparking into action with a roar of fire that has the large robot ascending out of the angry primate's range almost immediately. Then it peppers the beast with two volleys from its miniguns.
Midas, meanwhile, simply ducks and side-steps the incoming attack and quickly bypasses the much larger summon, though not before tearing a deep flesh wound in its leg using the unit's retractable Adamantium claws.

As the water arrows soar towards it Asmodeus simply adjusts his jet propellers and flies out of their way.
____________________
3.8 (4) dmg again due to radiation.
30 dmg from the miniguns each if they connect.
38 damage from the claws.
The volley hits the robots, not the gorillas, as they come from above. Also, my ENE stat is higher than your opponent's speed, which means he is not fast enough to outspeed them, and get's hit in full... Don't know exactly how much, I guess half the damage, 30?

Panthalassa knows that Stanislau is defenseless against the obviously faster robot, but is hoping that he provides enough distraction to keep it busy while Panthalassa keeps up the attack. Three portals appear. One beneath ASMODEUS and two at each side of MIDAS, from each a large spear of water pops out, impaling each through their head, and the second spear of MIDAS through his torso, dealing great damage and infiltrating even more water into their systems ( in case of ASMODEUS ) to short-circuit them. MIDAS's spears appear Mid-range from Panthalassa and then shoot towards him, ASMODEUS' appear short range from him, between him and the Stanislau that was targeted by the volley of gunfire.

Technique Name: Water Juggling
EXP: 20
Type: Magic
Rank: B
Description: The user is able to conjure water from Panthalassa's Realm, and manipulate it in freestyle. The range of the water follows the ability's range restrictions. The user is capable of controlling an amount equivalent to 10 cubic meters, and mold it into a myriad of shapes and objects, splitting it up as long as the volume remains the same, though each individual structure can only reach, at most, the size of a large car. They damage based on impact, at up to 60% the user's ENE stat, and through non-quantifiable indirect damage ( drowning, slipping, etc ).

Once every 5 turns, the user is capable of conjuring water with an acidic nature, which does a bit more damage ( boost of +10 to the ENE stat when calculating damage for this attack only ) that does an initial damage of 60% the user's stat, and 20% if the contact remains for up to 2 turns afterwards. This water can only be summoned Short-Range from the user. The user is unable to conjure any more water through Water Juggling in the same turn as this, or manipulate other Water Jugglings. This can only be used 4 times per battle.
 

ZK

Active member
Legendary
Joined
Oct 1, 2010
Messages
16,237
Kin
821💸
Kumi
46,283💴
Trait Points
0⚔️
Awards
The volley hits the robots, not the gorillas, as they come from above. Also, my ENE stat is higher than your opponent's speed, which means he is not fast enough to outspeed them, and get's hit in full... Don't know exactly how much, I guess half the damage, 30?

Panthalassa knows that Stanislau is defenseless against the obviously faster robot, but is hoping that he provides enough distraction to keep it busy while Panthalassa keeps up the attack. Three portals appear. One beneath ASMODEUS and two at each side of MIDAS, from each a large spear of water pops out, impaling each through their head, and the second spear of MIDAS through his torso, dealing great damage and infiltrating even more water into their systems ( in case of ASMODEUS ) to short-circuit them. MIDAS's spears appear Mid-range from Panthalassa and then shoot towards him, ASMODEUS' appear short range from him, between him and the Stanislau that was targeted by the volley of gunfire.

Technique Name: Water Juggling
EXP: 20
Type: Magic
Rank: B
Description: The user is able to conjure water from Panthalassa's Realm, and manipulate it in freestyle. The range of the water follows the ability's range restrictions. The user is capable of controlling an amount equivalent to 10 cubic meters, and mold it into a myriad of shapes and objects, splitting it up as long as the volume remains the same, though each individual structure can only reach, at most, the size of a large car. They damage based on impact, at up to 60% the user's ENE stat, and through non-quantifiable indirect damage ( drowning, slipping, etc ).

Once every 5 turns, the user is capable of conjuring water with an acidic nature, which does a bit more damage ( boost of +10 to the ENE stat when calculating damage for this attack only ) that does an initial damage of 60% the user's stat, and 20% if the contact remains for up to 2 turns afterwards. This water can only be summoned Short-Range from the user. The user is unable to conjure any more water through Water Juggling in the same turn as this, or manipulate other Water Jugglings. This can only be used 4 times per battle.
Uuuh, okay? Anyway, your Water Juggling does not extend beyond a turn, since that is not specified. Your shield should be gone, and has been for a whole turn.
You should have 38 HP left.
ASMODEUS should have 230. He subtracts 10 from any kinetic-based damage sustained.
Water has no effect on either robot; systems are protected by different substances.
____________________________________________

The attack hardly phases ASMODEUS who simply lifts his other MAC-outfitted arm fires a slug from there (38 dmg). Simultaneously the robot fires a volley of surface-to-surface (45 dmg). Midas, meanwhile has its armor pierced and thus begins to release irradiated dust into the field. In response to this the unit opens the valves to the cyanogen chloride containers on each of its arms, releasing the colorless, odorless gas into the air. The effects of the gas will take immediately and reduce your INT value by ten, rendering it zero and thus completely immoblizing you as you become unable to form any coherent thoughts or, generally, do anything.

____________________________________________
Releasing the irradiated dust does not count as a move: you simply pierced the chassis.

Apparently speed of guns depend on TECH attribute, which means you cannot react to them or track their bullets. I should have remarked upon that when you reacted to the MAC slug despite having only 9 INT and SPD.
Your Juggling split over 2 targets in that ratio means 20 dmg to ASMODEUS - or 10 because of his armor - and 40 to MIDAS - 35 because of armor. Thus:
Asmodeus: 220
Midas: 90
 

Panthalassa

Active member
Elite
Joined
Jan 21, 2013
Messages
9,001
Kin
1,105💸
Kumi
32,712💴
Trait Points
0⚔️
Actually, three new Jugglings were used to strike your robots, 120 ( -10 ) damage done to Midas and 60 ( - 10 ) done to Asmodeus. Your radiation affects the two Stanislaus, not Panthalassa, as he is outside mid-range from Midas, so he has 46 HP instead of what you described. Chloride was used against a Stanislau, not Panthalassa ( he has 31 INT ). And I don't believe I tracked any sort of bullets, just to guns showing up and whatnot, I allowed most volleys to strike what they wanted, and Panthalassa himself can track anything you shot, at 10% your TEC, and so can the Stanislau. Also, you have an electrical circuit, without any mention to water-proofing.

I did not understand who you're aiming at, it seems you say "you" but you are referring to Panthalassa's apes. So I'll go with that, and reproduce the same combo as before, producing three new Jugglings, in front of him at Mid-Range, shooting the volleys to switched targets, 2 at Asmodeus and 1 at Midas.

Technique Name: Water Juggling x3
EXP: 20
Type: Magic
Rank: B
Description: The user is able to conjure water from Panthalassa's Realm, and manipulate it in freestyle. The range of the water follows the ability's range restrictions. The user is capable of controlling an amount equivalent to 10 cubic meters, and mold it into a myriad of shapes and objects, splitting it up as long as the volume remains the same, though each individual structure can only reach, at most, the size of a large car. They damage based on impact, at up to 60% the user's ENE stat, and through non-quantifiable indirect damage ( drowning, slipping, etc ).

Once every 5 turns, the user is capable of conjuring water with an acidic nature, which does a bit more damage ( boost of +10 to the ENE stat when calculating damage for this attack only ) that does an initial damage of 60% the user's stat, and 20% if the contact remains for up to 2 turns afterwards. This water can only be summoned Short-Range from the user. The user is unable to conjure any more water through Water Juggling in the same turn as this, or manipulate other Water Jugglings. This can only be used 4 times per battle.
 
Top