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Mirai

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Once both combatants where within range of one another; they knew what they came here to do. No delays, Mirabelle was silent in her approach; simply causing her once ocean blue eyes to shift into an amber-like form. This, being the iconic Falcon’s Eye showed a more serious side to the Dragon Maiden. She wanted to make sure all her basis was covered, which in turn she would activate a unique seal located on her body. The neidan that was once sealed within it would come pouring out, oozing across her body as it cloaked her. This was the first time she utilized this seal, thus it felt a bit weird to her at first but never the less it was to provide protection for herself. “I suppose it’s time we get serious…” she said to Scarecrow. She had two illusionary clones of herself, each one mimicking her actions; making it hard to realize which of them was the real deal. Mirabelle was of course dead in the center of both of em. She also had a spear in it's intangible state orbiting her body.

She immediately waved her; gesturing towards the individual. A snap of her finger, the world around Scarecrow would become Mirabelle’s. She was the queen of the domain, her authority was one to not be denied, but this monster…he was one that required special attention. His very neck, it twisted. Round and round, the bones of his spine slowly become dislodged as the queen continued. “Ignoring my command will only wield unwanted consequences…” her voiced lingered in the air. There was nothing more, nothing but a mere man, beheaded and left to bleed out as his own blood choked him during the painful execution. Mirabelle silently let her hand down, releasing a wind blade afterward.

The illusion was simply torture – but she knew it was inevitable he would slip from it’s grasp. Thus she would replay the experience he felt as the blade of wind would slice through his head in reality. Using her yin specialty, she rendered the illusion unbreakable towards foreign chakra infusion. The woman then proceeded to walk towards her target, an air of queen radiated from her very fiber.

Seruvitora - Servitora (Passively Active)
Type: Tool
Rank: C
Range: Short-Long
Chakra: 5 per copy
Damage: N/A
Description: Servitora is a unique ninja tool split into small series of mirrors shaped like regular octahedrons, floating thanks to a ring of the user's chakra. When activated, they create three-dimensional copies of the user. Should a mirror be destroyed, its corresponding copy will disappear, too. As the user's chakra interacts with the mirrors, they reflect the chakra like they would light waves projecting a three-dimensional copy of them, however, these copies are only optical illusions similar to the E-ranked Clone Technique. As such, they cannot harm an opponent but are useful in disorienting them since they will be unable to discern which is the real one or where the next attack will come from. Each clone also possesses the user's chakra signature making it difficult for chakra sensors and even a Sharingan user to determine which is the real one. Since the duplicates are reflections, left and right will be inverted; however, if a copy is reflected, left and right will be inverted again, thus matching the user's image perfectly. Further confusion can be created if the user switches their own left and right with a disguising technique. This tool automatically creates up to 4 of these optical illusion clones at the beginning of every battle unless the user chooses not to activate it.
Note:
Regular ninja may carry four of these into battle, only two copies allowed on the field at one time.
Cyborgs may carry up to 8 and are capable of having four copies on the field at one time.
(Neidan Fuin: Jǐnlǐ Dao ) Internal Alchemy Sealing Way of the Koi
Type: Defensive/Supplementary
Rank: S
Range: N/A
Chakra Cost: 40 (-20 per turn)
Damage: N/A
Description: This is one of the Hayabusa’s most advanced Neidan techniques. This is one of the non-traditional techniques created by Reborn after mastering both fuinjutsu and Neidan. This technique makes use of Dragon Chakra’s inability of being sealed and extends this affect to the user and their techniques. The process for this sealing technique requires the user to first train and store up a large amount of their Dragon Chakra into a single point of their body (similar to Tsunade’s Yin Sealing technique). The focal point for the seal will form a unique symbol that resembles a black and white koi fish circling each other like the Yin-Yang symbol. The second part of this technique is the actual activation of the technique. The user will activate one half of the seal or one “koi” and apply one of the following affects.

Black Koi: The black koi seal resembles a black koi fish with white eyes, whiskers, and a white circle on its head. This half of the koi seal applies to the user’s being. By activating this technique, the user coats their entire body in their Dragon Chakra and thusly become completely immune to sealing techniques. Seals that have been applied to the user will disappear from existence and all future attempts to seal the user in any way will inevitably fail. This includes barriers and other methods that fall into the category that would otherwise seal the user or prevent them from using techniques and abilities due to being or having been sealed or suppressed. The major drawback to this technique is that this technique also erases any self-imposed sealing techniques that are dormant or active. Hayabusa Dragon Chakra is indiscriminate between native and foreign chakra sealing techniques. The second drawback is that: by using this technique it prevents the use of the other half of this technique. This half of the technique creates a paradox with the other half of the technique in that; this technique erases all seals applied to the user including self-imposed ones. The second half of this seal would be included in this clause. However, because the second seal is also Neidan it cannot have a seal applied to it either thus a paradox occurs. To prevent this paradox, the user uses all the chakra in the seal for this half, which would cause the second half to fade out on its own without actually affecting the technique. When this seal is activated the user’s body from the neck down will be completely engulfed in black. Their sclera will become black as well.

White Koi: The white koi seal resembles a white koi fish with black eyes, whiskers, and a black circle on its head. This half of the Koi seal pertains to the user’s techniques. By activating this technique, the user’s chakra flow increases exponentially due to the chakra from the seal rushing throughout their entire chakra system. This results in every technique used after the activation possessing a significant amount of the user’s Dragon Chakra. The implementation of Dragon Chakra will prevent the user’s techniques from being sealed. This pertains to all non-Neidan techniques and will be maintained for a period of 400 chakra used by the user. This does not prevent sealing techniques from being applied to the user that would prevent certain types of techniques like the previous half of the technique. However once a technique is used with this half of the technique activated, it cannot be sealed or blocked by barriers or other methods of sealing. Because of the exponential flow increase every non-Neidan technique would have additional chakra added to it (+20) which would inevitably cause the jutsu to end quicker as every technique will use more chakra than necessary. This is an unavoidable consequence of the technique in exchange for its other benefits.

Note: The black koi seal will remain active until otherwise deactivated. Once deactivated the technique cannot be used again for the duration of the match.
Note: The white koi seal will remain active until the chakra cap is depleted or otherwise deactivated. However, if the technique is deactivated before the chakra is depleted the white koi can be re-activated (turn cost) with the chakra cap being where the user last had it when the justu was deactivated.
Note: Only one half of the seal can be used per match: the black koi requires all of the chakra stored in the seal and erases the white koi. Since all the chakra in the seal is required for the black koi, using the white koi even minimally will prevent the black half.
Note: when using the black koi users are unable to use non-Neidan techniques above S-rank.
Note: To learn this technique the user must have completed Fuinjutsu and be Jounin rank (by the clan's rank).
(Genjutsu: Kyōsei) - Illusionary Arts: The Compulsory
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: 'The Compulsory' is a simple, and yet complex illusionary technique that was developed by Pernida Parnkgjas, designed specifically to aid the user in close combat but has since evolved to reach Mid Range as well. The technique activates with the user snapping his fingers which induces the illusion. The illusion however is not a Sound-based one but rather a visual Genjutsu. As such, it is extremely important for the opponent to have viewed the user snapping his fingers. In essence, the technique allows the user to bend and/or twist any object or even person in their surrounding vicinity. This grants the user the power to bend and even compress any tool or incoming projectile of their choice. As such, it leads to a great deal of versatility as the user may even choose to render any weapon into a practically unusable state by bending it. However, it is important to note that whilst bending an object i.e sword can change its direction in the illusion, the sword in question remains all the same in reality.Therefore, the user cannot actually utilize this genjutsu to evade weaponry. The illusion only exploits the targets willingness to assume that the weapon has been rendered useless, and naturally, it results in the target abandoning that weapon but in reality, there is no actual change. Alternatively, the user can choose to apply the technique upon the body of their target, manipulating a body part to twist and bend in order to break the targets bones, often creating the sound of snapping bones or even to such an extent that the selected part is reduced to a pool of blood. Any damage dealt by the illusion is felt and experienced by the target, for example the loss of limbs would incapitate the target, rendering them incapable from using that particular limb. However, this would in a sense be mental damage and not actual damage inflicted on the target. Regardless of that however, the user can easily submit the target to go unconscious by either delivering excruciating pain within reason or simply by 'severe bloodloss' which would in the illusion cause the target to faint. However, in reality, no damage is actually dealt upon the target and it is completely mental stress that forces the body to assume that it has been injured.
Note: It can only be used to affect a single object/body part per usage.
Note: The effects of the illusion disparate when/if the illusion is broken.
Note: Can only be used two times per battle, with a one turn break inbetween each use.
Note: Can only be taught by Hell Autarch
(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.
 
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-Broly-

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Once both combatants where within range of one another; they knew what they came here to do. No delays, Mirabelle was silent in her approach; simply causing her once ocean blue eyes to shift into an amber-like form. This, being the iconic Falcon’s Eye showed a more serious side to the Dragon Maiden. She wanted to make sure all her basis was covered, which in turn she would activate a unique seal located on her body. The neidan that was once sealed within it would come pouring out, oozing across her body as it cloaked her. This was the first time she utilized this seal, thus it felt a bit weird to her at first but never the less it was to provide protection for herself. “I suppose it’s time we get serious…” she said to Scarecrow. She had two illusionary clones of herself, each one mimicking her actions; making it hard to realize which of them was the real deal. Mirabelle was of course dead in the center of both of em. She also had a spear in it's intangible state orbiting her body.

She immediately waved her; gesturing towards the individual. A snap of her finger, the world around Scarecrow would become Mirabelle’s. She was the queen of the domain, her authority was one to not be denied, but this monster…he was one that required special attention. His very neck, it twisted. Round and round, the bones of his spine slowly become dislodged as the queen continued. “Ignoring my command will only wield unwanted consequences…” her voiced lingered in the air. There was nothing more, nothing but a mere man, beheaded and left to bleed out as his own blood choked him during the painful execution. Mirabelle silently let her hand down, releasing a wind blade afterward.

The illusion was simply torture – but she knew it was inevitable he would slip from it’s grasp. Thus she would reply the experience he felt as the blade of wind would slice through his head in reality. Using her yin specialty, she rendered the illusion unbreakable towards foreign chakra infusion. The woman then proceeded to walk towards her target, an air of queen radiated from her very fiber.

(Neidan Fuin: Jǐnlǐ Dao ) Internal Alchemy Sealing Way of the Koi
Type: Defensive/Supplementary
Rank: S
Range: N/A
Chakra Cost: 40 (-20 per turn)
Damage: N/A
Description: This is one of the Hayabusa’s most advanced Neidan techniques. This is one of the non-traditional techniques created by Reborn after mastering both fuinjutsu and Neidan. This technique makes use of Dragon Chakra’s inability of being sealed and extends this affect to the user and their techniques. The process for this sealing technique requires the user to first train and store up a large amount of their Dragon Chakra into a single point of their body (similar to Tsunade’s Yin Sealing technique). The focal point for the seal will form a unique symbol that resembles a black and white koi fish circling each other like the Yin-Yang symbol. The second part of this technique is the actual activation of the technique. The user will activate one half of the seal or one “koi” and apply one of the following affects.

Black Koi: The black koi seal resembles a black koi fish with white eyes, whiskers, and a white circle on its head. This half of the koi seal applies to the user’s being. By activating this technique, the user coats their entire body in their Dragon Chakra and thusly become completely immune to sealing techniques. Seals that have been applied to the user will disappear from existence and all future attempts to seal the user in any way will inevitably fail. This includes barriers and other methods that fall into the category that would otherwise seal the user or prevent them from using techniques and abilities due to being or having been sealed or suppressed. The major drawback to this technique is that this technique also erases any self-imposed sealing techniques that are dormant or active. Hayabusa Dragon Chakra is indiscriminate between native and foreign chakra sealing techniques. The second drawback is that: by using this technique it prevents the use of the other half of this technique. This half of the technique creates a paradox with the other half of the technique in that; this technique erases all seals applied to the user including self-imposed ones. The second half of this seal would be included in this clause. However, because the second seal is also Neidan it cannot have a seal applied to it either thus a paradox occurs. To prevent this paradox, the user uses all the chakra in the seal for this half, which would cause the second half to fade out on its own without actually affecting the technique. When this seal is activated the user’s body from the neck down will be completely engulfed in black. Their sclera will become black as well.

White Koi: The white koi seal resembles a white koi fish with black eyes, whiskers, and a black circle on its head. This half of the Koi seal pertains to the user’s techniques. By activating this technique, the user’s chakra flow increases exponentially due to the chakra from the seal rushing throughout their entire chakra system. This results in every technique used after the activation possessing a significant amount of the user’s Dragon Chakra. The implementation of Dragon Chakra will prevent the user’s techniques from being sealed. This pertains to all non-Neidan techniques and will be maintained for a period of 400 chakra used by the user. This does not prevent sealing techniques from being applied to the user that would prevent certain types of techniques like the previous half of the technique. However once a technique is used with this half of the technique activated, it cannot be sealed or blocked by barriers or other methods of sealing. Because of the exponential flow increase every non-Neidan technique would have additional chakra added to it (+20) which would inevitably cause the jutsu to end quicker as every technique will use more chakra than necessary. This is an unavoidable consequence of the technique in exchange for its other benefits.

Note: The black koi seal will remain active until otherwise deactivated. Once deactivated the technique cannot be used again for the duration of the match.
Note: The white koi seal will remain active until the chakra cap is depleted or otherwise deactivated. However, if the technique is deactivated before the chakra is depleted the white koi can be re-activated (turn cost) with the chakra cap being where the user last had it when the justu was deactivated.
Note: Only one half of the seal can be used per match: the black koi requires all of the chakra stored in the seal and erases the white koi. Since all the chakra in the seal is required for the black koi, using the white koi even minimally will prevent the black half.
Note: when using the black koi users are unable to use non-Neidan techniques above S-rank.
Note: To learn this technique the user must have completed Fuinjutsu and be Jounin rank (by the clan's rank).
(Genjutsu: Kyōsei) - Illusionary Arts: The Compulsory
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: 'The Compulsory' is a simple, and yet complex illusionary technique that was developed by Pernida Parnkgjas, designed specifically to aid the user in close combat but has since evolved to reach Mid Range as well. The technique activates with the user snapping his fingers which induces the illusion. The illusion however is not a Sound-based one but rather a visual Genjutsu. As such, it is extremely important for the opponent to have viewed the user snapping his fingers. In essence, the technique allows the user to bend and/or twist any object or even person in their surrounding vicinity. This grants the user the power to bend and even compress any tool or incoming projectile of their choice. As such, it leads to a great deal of versatility as the user may even choose to render any weapon into a practically unusable state by bending it. However, it is important to note that whilst bending an object i.e sword can change its direction in the illusion, the sword in question remains all the same in reality.Therefore, the user cannot actually utilize this genjutsu to evade weaponry. The illusion only exploits the targets willingness to assume that the weapon has been rendered useless, and naturally, it results in the target abandoning that weapon but in reality, there is no actual change. Alternatively, the user can choose to apply the technique upon the body of their target, manipulating a body part to twist and bend in order to break the targets bones, often creating the sound of snapping bones or even to such an extent that the selected part is reduced to a pool of blood. Any damage dealt by the illusion is felt and experienced by the target, for example the loss of limbs would incapitate the target, rendering them incapable from using that particular limb. However, this would in a sense be mental damage and not actual damage inflicted on the target. Regardless of that however, the user can easily submit the target to go unconscious by either delivering excruciating pain within reason or simply by 'severe bloodloss' which would in the illusion cause the target to faint. However, in reality, no damage is actually dealt upon the target and it is completely mental stress that forces the body to assume that it has been injured.
Note: It can only be used to affect a single object/body part per usage.
Note: The effects of the illusion disparate when/if the illusion is broken.
Note: Can only be used two times per battle, with a one turn break inbetween each use.
Note: Can only be taught by Hell Autarch
(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

Scarecrow would observe the unknown energy envelop his opponent and would calmly make 2 handseals after it began doing so.

That coat you have on is scary good looking on you. I can't bear to be seen in the same vicinity as you, you'll simply show me up. I'm more of the strong and *silent* type.

He would say as the handseals yielded a thick layer of Poison mist that covered the battlefield (Long range in all dimensions) seemingly from nowhere (Sourceless Materialization). Due to Scarecrow's Sourceless Materialization in Poison, he would be able to maintain and continuously create the field of mist until he deemed it unnecessary without being hindered himself. The poison mist would nearly immediately block the sights of both combatants before Scarecrow's opponent could perform their genjutsu initiation, leaving Mirabelle's genjutsu ineffective. As he does this the Doctor would consume a soldier pill from one of his false teeth

(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.


Immediately after creating the mist while being completely unhindered, Scarecrow would use its cover to dash silently in an arc that takes him 7 meters to his right that ends behind Mirabelle's last known location, where he would execute a slash using his right arm's hook blade, aimed to rend Mirabelle and her clones in half if it connected. The fact that the mist would leave his opponent unable to see these movements of course only aided Scarecrow.


(Muon Satsujin Jutsu) - Silent Homicide Technique
Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:10
Damage Points:20 (+15) = 35
Description: Muon Satsujin Jutsu, the ability to commit a silent homicide, is a technique to dispatch your foe with no warning. Your quick speed and skills will instantly kill them before they can provide a defense. Best tactic is when used with Hidden Mist jutsu. The technique works by having the user focus his chakra and his complete attention on moving fluidly, rapidly but muffling any sound he may make while moving as well as his presence, etc. It doesn't suppress his chakra or hides it but it can make the opponent virtually undetected if he manages to get on the opponents blind spot.
 

Mirai

Supreme
Joined
Aug 17, 2011
Messages
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Kin
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While she attempted to place her opponent into the illusion, her sight of him was briefly cut off due to the appearance of a mist of some sort. Immediately however she became aware this mist wasn’t exactly “friendly” as she started to feel weakened physically. Her Tajin allowed her to be aware of her physical form, now feeling an off-balance within it. This was namely due to the poison now surging throughout her body. Her thoughts were swiftly swept aside, however, as she would form two seals. This caused a surge of seraphic water to be released from within her body, utilizing the unique nature of the element as a detox. Once she released it outwardly, the salts within the water would not only draw in the toxins and effectively removing it, it would be released in an omnidirectional wave of water. This would also draw in the remaining toxins within the air as well as it absorbs it and distributes outwardly afterward into the ground rending it ineffective. Once she was cured, happening at the same time she would also increase the resistance of her body via medical ninjutsu. This would help her not only resist future poisons but if somehow some of the poison remained within her, she already would raise her resistance against it.

Never the less, the wave wasn’t only for the detox of her body and the surroundings – it was actually for an attack as well, with the waves as they continued to move, will become heated as it travels due to it absorbing the acoustic waves as they continue to make noise. This heat was enough to cause 2nd-degree burns. This would keep Scarecrow away from Mirabelle; but she also infused the wave passively with Neidan. This created internal storage for the chakra through the wave. She would infuse an additional amount of chakra just in case well.

The very waves were roughly ten meters tall, making not as easy to scale. And last but not least, performed in unison with all the techniques above, she would use the battery in her ninja pouch to infuse her body with Senjutsu – allowing her to enter into Imperfect Sage Mode as well. Having the ability to now sense her target.

"No need to hide, we can both be silent together.." she said to him.


(Serafimu no Kyōgi-kai) Council of The Seraphim
Type: Supplementary/Defensive/Offensive
Rank: C-S (S)
Range: Short-Long
Chakra cost: 15-40 (-10 per turn)
Damage: 30-80 (80)
Description: The most basic technique of the special element. By focusing Seraphic Water chakra throughout the body and/or surrounding earth/water bodies, the user is able to create constructs of flowing Seraphic Water. These can range from simple waves, domes, walls, and pillars while the element can even be made dense enough to form traditional weaponry like kunai and swords, as well as other complex shapes. They can be formed from water sources as well as the ground within mid ranged of the user. The size of these creations are directly proportional to the amount of chakra expended with S ranked variants ranging as big as the canon 'Water Bullet Technique'. As per the properties of Seraphic Water, whenever the element comes in contact with any of if its strong to elements, namely organic matter like people or insects, the brine can suck away the moisture present within these things, leaving behind empty husks. With the seal of confrontation the user can manipulate/maintain control of said constructs up to long ranged of his person.
Note (s):
- S ranked version can only be used 3× per match and requires the Ram hand seal to perform.
- No A-Rank or above Seraphic Water techniques on the next turn (if the S-Rank version is used)
- A rank usage requires the ram handseal
(Neidan: Wuxing) Internal Alchemy: Five Agents (Passive)
Type: Supplementary
Rank: B – S
Range: N/A
Chakra Cost: 20 – 40 (30 + 10 = 40)
Damage: N/A
Description: Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
Note: Passive use of this technique at any rank increases the cool down duration per use by one turn and can only be utilized 4 times per battle.
Note: S-rank version of this technique can only be used once every three turns.
Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.
( Iryo Ninjutsu: Doku Teikouryoku ) - Medical Technique: Poison Resistance
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: ( 40 per turn )
Damage: N/A
Description: The user will raise his resistance enabling him to stop the progression of a poison, toxin or venom he might have been contaminated with after feeling its first effects. This will not cure the poisoning but rather stop its progression so the user can continue to fight, hopefully winning the fight, to then be able to treat the poisoning. This is a skill that only consumes a move when activated, passively draining chakra, focus and stamina from the user as each turn passes.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
( Kyuu-tsuki ) – September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
( Fukanzen Sennin Modo ) - Imperfect Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra: N/A ( -10 turn to sustain )
Damage: N/A (Active +20 Damage to all Ninjutsu and Taijutsu up to S-Rank)
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is able to reduce 20 damage from damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to contract-specific anatomical features and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.

Poison & toxins:Epsom salt baths are notorious for their detoxifying effects, drawing certain harmful toxins away from the body and depositing it in the surrounding solution.
 

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I'm much too afraid of that, my dear.

Cackled the scarecrow as he saw the young woman begin to absorb some of the poison mist due to the suction like effect she'd be taking in relation to the mist, the doctor would be able to pinpoint her general location as he moved.

The spindly Doctor would quickly shift gears and withdraw the Vital Pistols on his hip.

But we CAN dance! I hope you don't have stage fright heehee

The scarecrow would wheeze as he fired what seemed like an endless rain of bullets from the pistols near instantly. This is due to the bullets being marked with the "Full Auto" seal. The bullets rain in an area of mid range in dimensions possible and have you in their general center point. At the same time, Resonator provides a charge to Scarecrow's weapons and other items, giving them a boost.

(Jūyōna pisutoru) Vital Pistols
Type: Offensive/Supplementary
Rank:S
Range:Short-Long
Chakra:40 50 (+1 Rank "Full Auto")
Damage:
80 (+20"Coat" ) (+20 Damage "Full Auto") = 120
Description:
These pistols are engineered to be completely symbiotic with the user by using the user's technological knowledge, to the point where they are strengthen by the vitality of the user. These weapons are deeply connected to the user through the power of advanced biomechanical and genetic sciences. The user may fire freeform chakra bullets that move as fast as the average lightning jutsu. These bullets only do the damage of a normal kunai however, and these freeform bullets act to replace the use of the user's Kunai completely. The User may also release an S rank (80 Damage) Barrage of chakra bullets that cover a 6 meter span in width and height. This costs a move and can only used once per turn, 4 times per battle.

Vital Pistols can merge to form a single scoped rifle as well. This rifle can scope in up to 2 landmarks away (Long Range in battle). The user may shoot and fire a chakra bullet (S Rank/80 Damage) at the cost of a move up to 4 times a battle. By expending an additional moveslot when firing the rifle, the user can apply a seal onto the bullet via its Compensator ability that creates a barrier with the ability to prevent the detection of the bullets chakra by sensors and dojutsu users by disrupting its chakra signature and deflecting chakra away. This can be used twice with a 2 turn cooldown in between each shot. The user may use a supplementary ability/technique alongside the firing of the rifle.


Compensator: This gun bears a seal that makes it so that any effects applied to the gun via sealing script are also applied to bullets fired from it so long as they cost a move. Placing a seal upon the gun will cause the bullet that comes out it to carry the same effects of the seal. This would be split across the bullets, meaning an A rank seal will its strength split up to 4 times. This ability is active and may be used simultaneously with another technique as this ability is supplementary. Up to 2 seals can be applied at one time with their effects applied to alternating bullets. Compensator can be used up to 3 times with a break of 2 turns in between use.

Kyōshin-ki) Resonator
Type: Supplementary
Rank: S
Range:Short-Mid
Chakra: N/A (described in description)
Damage: N/A
Description: Resonator is a machine that takes the shape of a red bat on the user's costume. Through the breakthrough of advanced technology, the user was able to examine the nature of the world, specifically Natural Energy. By doing so, they discovered the secrets of Natural energy use and manipulation. The results of these discoveries led to the Resonator, which is able to absorb Natural energy already present in the environment and combine it with the user's chakra which Resonator also uses to power itself. Through this it may rapidly reproduce and control it outwards for supplementary uses
of the user. It uses it's Artificial Intelligence to choose the best options for the user based on what its learned from his fighting style and abilities. The abilities of Resonator are explained below..

Dampen - Much like a heavily moisture filled environment will do things such as dampen paper, this ability fills the environment up to Short range with and aggressive sort of natural energy that seeks to saturate and break the bonds of various things on the field. Naturally, natural energy does a bit more than dampen paper when it saturates objects. This also applies to enemy Sealing tag based techniques S Rank and lower that stem from them as a result of the NE. This results in them weakening by 1 Rank in effectiveness. This costs 50 chakra to activate, and the effect lasts 2 turns. This activation takes up a move slot. This may be used twice per battle.

Coat - The initial activation will cost a moveslot. By producing so much Natural Energy, the user and his Ninja Tools and Weapons become naturally coated in it. This is of course as long as all of these objects remain in short range of the Resonator. By doubling the chakra cost to 10 per turn, the user is able to "charge" their Weapons and Scientific Ninja Tools with Natural Energy, making it so that them and their abilities/attacks using them are now 1 Rank/20 DMG more effective. This effect can only be used once and lasts 3 turns.

Zone - An advanced version of Coat utilized autonomously by Resonator that expends a moveslot. Resonator produces a more focused and larger coating of Senjutsu around the user and his weapons. This coating adds onto the weight and reach to the user's weapon and body based techniques by latching onto them and working in sync with the user's movements, providing a +1 Rank/20 Damage increase in effectiveness such contact based techniques. This also increases the reach of such techniques to the end of the user's short range and no further. This may be used once per battle and lasts 3 turns.

(Torishimari: Furuōto) Crackdown: Full Auto
Type:Supplementary
Rank: A
Range:Short-Mid
Chakra:
30
Damage: N/A (+20 Damage/1 Rank Effectiveness to attacks this is used on)
Description: The user applies a seal onto a bullet he’s about to fire that unseals chakra similar to that of Shuriken Shadow Clone Jutsu onto the bullet. This causes the bullet to reploujutsu to prevent healing, moving at 2x Kage speeds. into over 1000 copies of itself, with any sort of seals, effects, or objects attached to it still intact amongst the copies, similar to the jutsu it takes inspiration from. These bullets still fly out one by one, but now as if the gun has been set to a Rapid Fire - Fully Automatic firing mode, and fly out at an extremely rapid pace. This jutsu is capable of filling an area of up to mid range, and serves well to increase the user’s range in case an opponent tries to run. This jutsu boosts the technique it is used on by +1 Rank/20 Damage in effectiveness. This can be used simultaneously to an offensive attack utilizing Vital Pistols due to it meaning to enhance a bullet that already exists as a result Full Auto can be used in the same time frame as another Crackdown Technique, taking up a move slot. This can be used 3 times per battle with a two turn cooldown in between usages.
This jutsu was approved with a typo. It should say "causes the bullet to replicate into over 1000 copies of itself".


These bullets are also marked with 2 instances of the "Ordinance" seal. The "Haze" (Coated with the "Med Toxin" poison) and "Explosive Rounds" tags specifically.

Med Toxin
Type: Neurological
Description and Effects: Med nin with poison specialty are able to produce a incredibly potent poison, which is capable of making the entirety of a victim's body numb just moments after inhalation and may eventually prove fatal. This toxin causes partial paralysis after exposure, reducing the victim's movement and reaction speeds by 25%. After 4 turns untreated, this will result in near total paralysis as the victim loses almost complete motor control. Will cause fainting 6 turns after exposure due to lack of oxygen.

Symptoms are:
1: Difficulty breathing, loss of balance. Effects take place after 1 turn.
2: Dizziness and mental disability; their mind becomes hazed as do the senses. Inability to perform 4 or more handseals or complex techniques. Diminished reactions and speed reduced by 25%. Effects take place after 2 turns.
3: Near complete paralysis: The target becomes almost fully paralyzed, moving at 75% their speed and their reactions reduced at the same level. Effects take place after 4 turns.
4: Knockout: Muscles shut down, the body shutting down as well causing the target to pass out. Effects take place after 6 turns.

(Torishimari: Jōrei) Crackdown: Ordinance X2
Type: Offensive/Supplementary
Rank: C
Range:Short-Long
Chakra:
15
Damage:N/A (30 for Explosive Rounds) (+20 "Full Auto") (+20 "Coat") = 70
Description:
Similar to explosive tags, smoke bombs, and flash bombs for kunai. Ordinance can be applied without taking a slot in the timeframe or jutsu cap. This is due to this technique representing the application of common kunai accessories (smoke bomb, explosive tag, flash bomb, along with 1 modern type of accessory) to bullets fired from Vital Pistols, as these bullets are stated to replace the user’s kunai. The user simply forms a sealing tag onto the number of bullets he intends to use within Vital Pistols. This seal bares a kanji representing the type of ninja tool accessory being applied and seals itself onto the bullets, making this seal break up and form copies of the sealing tag all over the bullets used.Each variation of ordinance still counts and functions as only one seal however. Through the power of Advanced Fuinjutsu, the user is able to program functions into the timing of activation of the tags like that seen with normal explosive tags. This would be things such as whether they activate after a certain time period, after they reach a certain target, or upon contact with an opposing technique.

Explosive Rounds– These tags similar to that of the explosive tags have been improved and is capable of explosions that deal a total of 30 Damage whether the user fires one bullet or a lot more in the timeframe this is used in. These bullets are Capable of creating 2 meter area explosions. With this applied the user may use any technique within reason that utilizes paper bombs/explosive tags with the tags on these bullets.

Haze - This seal give the effect of creating bullets that may release smoke like regular smoke bombs as they travel. By using adv fuin, the user may manipulate the type smoke released. If the user coats the seal of the smoke bomb with a Poison, the seal is able to seal the chakra makeup of the substance into the smoke it releases. This would release smoke with the properties as the substance coating the seal to be released. However by using this feature, any usage limits, requirements, or drawbacks of the using the technique thats tied to that substance applies.


Gotham Stars- This gives the bullets the effect of a strong flash bomb, however the target(s) seeing flash actually triggers a seal similar in aspect to Medical Sealing Arts: Bloodline Sealing Technique. This seal makes it so that Dojutsu and any bloodline ability users will find that such traits ability to protect them against flashes of light has been sealed away. The blindness lasts 1 turn. The light is extremely strong and it is effective from mid range. The flash of light is the vessel for the seal, and the opponent seeing the light is the trigger, which activates the sealing effect on their eyes.

Loud and Clear - This seal is capable of unsealing a quick and very loud noise as when the user programs it to. The noise is the vessel for the seal, and the act of hearing the noise for the opponent triggers the activation of a seal that seals the target(s) hearing, and making it seem as if the bang had deafened them. This deafening lasts 1 turn.

This causes the bullets to be equipped to spew smoke and explosions at a moment's notice, and they are triggered to do at various times, with plenty of the explosions and poison gas aimed at directly hitting Mirabelle. The poison gas that will be spewed would have the same effects as the med toxin. The collective poison and explosions reach up to Long Range. The original mist is sustained and continued by Scarecrow, refilling the area with poison all the while as he continues to creep up on you, making sure to stay clear of any possible explosions. Scarecrow would attempt to use the massive amounts of bullets and explosions to tear through your Serraphic water and any other defenses as you began to heal yourself and release the wave
 
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Mirai

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Her attempts was sadly meet with a disappointment; something Mirabelle couldn’t let go but thanks to the nature of her Neidan that was wrapped in the interior of the waves would weaken the bullets (from 50 chakra down to 10, making it 20 damage). Regardless, she found herself in an unflavored position – so much so that she doesn’t have much time to think; but alas she had several ideas in mind as she executed her techniques. She swiftly surged a combination of elements (Yin/Wind/ Seraphic Water) in order to give birth towards a giant dragon. This dragon upon its creation would immediately apply it’s debuffing prowess, due to the poisonous mist attempting to creep into Mirabelle’s system again. The parasite initially attached to it would immediately now apply to the body of Scarecrow though he wouldn’t be able to detect this due to her Wujin making it impossible to sense her parasite on an extrasensory level. It wasn’t the end however as immediately it came to life, it would have Mirabelle control its very form.

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This allowed her to rest within it; allowing the dragon’s form to become akin to a sort of susanoo imitation. This rose her far above the ground; but also using the yin chakra from her technique she caused the wind portion of the dragon to be constantly releasing winds out of it in order to keep the toxins away, though she made sure to add her seraphic water chakra into it as well in order to absorb toxins as well. The titan would clash against the bullets (which was now reduced to 0 damage for initial damage and 60 for the explosive rounds. It didn’t phase the titan one bit. Mirabelle who resided within the creation’s head would make sure she was in an area where she was secured and unable to be reached by the damage. She also made sure that she was able to breathe within and her movements within it wasn’t impaired as as she was in a platform of sorts while within.

She utilized her battery within her pouch to also boost the power of the titan as well, making it even more potent as she commanded it. “I suppose this is when I get serious" she said, having summoned her spear into her hands.


(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150 + 10 = 160
Damage: 100 | 120 (for multi-element) + 20 = 140
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
(Inton: Ten ni henkō) - Yin Release: Change into Heaven
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50)
Damage points: N/A
Description: The user manipulates a technique of the basic 5 elements with Yin nature, allowing him to change its properties. Fire can become solid. Lightning can become tangible. The possibilities are as endless as is the user’s own imagination. The end resulting technique is neutral to all basic elemental natures. This doesn't consume time since it’s actually a skill applied to a technique used at the same time.
Note: Yin Release masters can apply this technique to advanced fields, CE and advanced elements.
Note: Usable 3 times per battle and 6 times per event.
(Chikai no Kiipaa) Oath Keeper (Passive)
Type: Custom Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Oath Keeper is relatively newly forged spear. It was named in remembrance of Mirabelle’s love for her people and all those who influenced her in life and her oath to always protect them. The shaft of the spear is decorated in a milky silver metal; accompanied by a white colored blade. It’s weight is rather light but it’s durability speaks volumes – as it unbreakable by any means. This however doesn’t mean that it alone can stopped ranked techniques but it can easily slice through free formed weaponry and hand to hand combat. The basic framework of it’s abilities come in the combination of Fuinjutsu and Yin Release. It’s abilities are known as “Oaths” respectively.

Oath of the Calling: This is the most “basic” of the weapon’s ability; in which it takes the aspect of “Yin Release: Hand’s of Sloths” ability. This allows the blade to be summoned into existence from within a spiritual state of existence into a tangible one or vice versa. This is relatively useful as she can choice when to summon the weapon into her hand when actually needed; as in most cases will be simply traveling dead weight. In it’s spiritual form it is intangible and cannot be interacted with – floating around the user aimlessly though other Yin specialists are able to see it or Sage Mode users being able to sense it. This ability is C ranked, being passive by nature due to it’s pure simplistic nature though because it is Yin based, the ability uses 30 chakra to use each time to switch forms. In the event the user is knocked unconscious while it’s in tangible form, the spear automatically reverts back into it’s spiritual form. In addition to the this, the blade levitates around the user in which she can guide it with hand gestures to be used in conjunction with Oath to Strike.

Oath of Empowerment: Another ability programed into the spear is a seal with the inscription of empowerment. It’s main ability is due to the user’s constant sealing of Yin chakra into the spear – it gained generous amount within it. This chakra is then leaked back into the user’s body over time from the seal in order to empower their Genjutsu abilities. This translates to the user gaining an increase in rank towards all their genjutsu by +1 Rank up to A rank though S ranks will simply gain a +20 point increase in damage if offensive whereas non damaging ones aren’t affected (However this can only be applied once per turn and goes into a usage cool down of two turns making Oath of Empowerment unusable in that time). This increases the chakra amount spent in genjutsu to be increased by +20 additional if the ability is applied though it doesn’t add into the overall effectiveness of the illusion. This ability is passive and doesn’t require a move slot.

Oath to Strike: The last and final ability of the spear – this ability simply allows for the spear in itself to be used as a conduit in order to perform kenjutsu, spear, or any other weapon technique. This is done by the spear being able to apply a similar effect of “Change of Heaven” to itself and remold it’s blade into the needed weapon’s form. In terms of techniques used through the spear released as a projectile, it passively becomes Yin natured instead of normal raw chakra but in order to do so will cost it an additional +30 included in the original technique’s chakra cost. This only applies to chakra based techniques (kenjutsu/weapon based projectile techniques lacking an elemental nature such Crimson Slicing Wave and can only be used twice per turn and having a cool down of two turns after use causing Oath to Strike to be unusable).

This spear can only be wielded by Mirabelle and those who she allows. Others who wish to use the spear will require to know Yin Release and Fuinjutsu while also having “Yin Release Specialist” and any other genjutsu related a specialty in order to use. Those lacking in those areas who try to make contact with the spear will have their chakra drained at a rate of -50 per turn.
( Kyuu-tsuki ) – September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
 
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While she attempted to place her opponent into the illusion, her sight of him was briefly cut off due to the appearance of a mist of some sort. Immediately however she became aware this mist wasn’t exactly “friendly” as she started to feel weakened physically. Her Tajin allowed her to be aware of her physical form, now feeling an off-balance within it. This was namely due to the poison now surging throughout her body. Her thoughts were swiftly swept aside, however, as she would form two seals. This caused a surge of seraphic water to be released from within her body, utilizing the unique nature of the element as a detox. Once she released it outwardly, the salts within the water would not only draw in the toxins and effectively removing it, it would be released in an omnidirectional wave of water. This would also draw in the remaining toxins within the air as well as it absorbs it and distributes outwardly afterward into the ground rending it ineffective. Once she was cured, happening at the same time she would also increase the resistance of her body via medical ninjutsu. This would help her not only resist future poisons but if somehow some of the poison remained within her, she already would raise her resistance against it.

Never the less, the wave wasn’t only for the detox of her body and the surroundings – it was actually for an attack as well, with the waves as they continued to move, will become heated as it travels due to it absorbing the acoustic waves as they continue to make noise. This heat was enough to cause 2nd-degree burns. This would keep Scarecrow away from Mirabelle; but she also infused the wave passively with Neidan. This created internal storage for the chakra through the wave. She would infuse an additional amount of chakra just in case well.

The very waves were roughly ten meters tall, making not as easy to scale. And last but not least, performed in unison with all the techniques above, she would use the battery in her ninja pouch to infuse her body with Senjutsu – allowing her to enter into Imperfect Sage Mode as well. Having the ability to now sense her target.

"No need to hide, we can both be silent together.." she said to him.


(Serafimu no Kyōgi-kai) Council of The Seraphim
Type: Supplementary/Defensive/Offensive
Rank: C-S (S)
Range: Short-Long
Chakra cost: 15-40 (-10 per turn)
Damage: 30-80 (80)
Description: The most basic technique of the special element. By focusing Seraphic Water chakra throughout the body and/or surrounding earth/water bodies, the user is able to create constructs of flowing Seraphic Water. These can range from simple waves, domes, walls, and pillars while the element can even be made dense enough to form traditional weaponry like kunai and swords, as well as other complex shapes. They can be formed from water sources as well as the ground within mid ranged of the user. The size of these creations are directly proportional to the amount of chakra expended with S ranked variants ranging as big as the canon 'Water Bullet Technique'. As per the properties of Seraphic Water, whenever the element comes in contact with any of if its strong to elements, namely organic matter like people or insects, the brine can suck away the moisture present within these things, leaving behind empty husks. With the seal of confrontation the user can manipulate/maintain control of said constructs up to long ranged of his person.
Note (s):
- S ranked version can only be used 3× per match and requires the Ram hand seal to perform.
- No A-Rank or above Seraphic Water techniques on the next turn (if the S-Rank version is used)
- A rank usage requires the ram handseal
(Neidan: Wuxing) Internal Alchemy: Five Agents (Passive)
Type: Supplementary
Rank: B – S
Range: N/A
Chakra Cost: 20 – 40 (30 + 10 = 40)
Damage: N/A
Description: Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
Note: Passive use of this technique at any rank increases the cool down duration per use by one turn and can only be utilized 4 times per battle.
Note: S-rank version of this technique can only be used once every three turns.
Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.
( Iryo Ninjutsu: Doku Teikouryoku ) - Medical Technique: Poison Resistance
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: ( 40 per turn )
Damage: N/A
Description: The user will raise his resistance enabling him to stop the progression of a poison, toxin or venom he might have been contaminated with after feeling its first effects. This will not cure the poisoning but rather stop its progression so the user can continue to fight, hopefully winning the fight, to then be able to treat the poisoning. This is a skill that only consumes a move when activated, passively draining chakra, focus and stamina from the user as each turn passes.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
( Kyuu-tsuki ) – September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
( Fukanzen Sennin Modo ) - Imperfect Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra: N/A ( -10 turn to sustain )
Damage: N/A (Active +20 Damage to all Ninjutsu and Taijutsu up to S-Rank)
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is able to reduce 20 damage from damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to contract-specific anatomical features and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.
Running for over two turns now, Scarecrow would be well within short range of Mirabelle when she creates her familiars. So when a large being appeared and began again sucking some of the poison away to a central point, Scarecrow was relatively aware of it by using his basic senses. He would activate Kote, unleashing a lightning shroud along the hook blades on his arm.

( Kote ) - Gauntlet
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Shinobi Gauntlet (忍小手, Shinobigote), often shortened to just Gauntlet (小手, Kote), is a scientific ninja tool that is worn on the forearm. The Gauntlet was developed as a way to allow anyone to use complicated jutsu without the need for training or the requisite skills.To use, Scroll Cartridges that have had jutsu sealed into them are loaded into the Gauntlet's chamber. At first appearing as a normal sealing scroll, upon absorbing a technique it shrinks down to the size similar to a real bullet and can then be loaded into a tool to be activated later. When a nature transformation technique is activated from a Scroll Cartridge, the user make a unique single handed hand seal corresponding to the intended jutsu's nature using the hand of the arm that the Gauntlet is worn on. This causes the Gauntlet to release the jutsu from its Scroll Cartridge, firing it wherever the Gauntlet is aimed. Because the Gauntlet's jutsu require no chakra to perform, the user can gain an advantage in battle by releasing what would normally be chakra-taxing techniques in quick succession.
Note: Academy Student to Genin Ninja can have up to Forbidden ranks sealed, done in either battle, training, or the Ninja World. Chunin can have up to S ranks and Jounin and up ninja can have A ranks and below sealed within a Kote.
Note: Only up to 3 Kotes can be owned, counting collectively as a single Tool slot.
Note: Only Basic Ninjutsu, Elemental Ninjutsu (Basic, Custom, and listed Advanced Elements), and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed ( and these often must be approved for your bio, thus isn't a blanket over all techniques of these fields ). Modes and similar cannot be sealed as well.

(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to Kenjutsu/sword-related attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.

In the same timeframe he would passively manipulate his hook blades to swing around while coating them with gallium. The surprising strength of the spindly Scarecrow combined with this coating would produce several wide ranging rings that would seek to strike and harm both you and the entity you'd created. These gallium rings spanned a mid range distance in all possible dimensions and therefore didnt require perfect aim, vision, or direction due to the coverage.

(Kenjutsu/Gariumu: Sangyō kakumei) Sword Arts/Gallium Release: Heavy Machinery
Type:Offensive
Rank:S
Range: Short-Mid
Chakra:40
Damage:80 (+40 "Super Vibrating Lightning Release Sword") (+20 "Coat") = 140
Description: The user uses their Gallium chakra to coat a sword they are already holding. By using the strength and skill garnered via their Kenjutsu training they will begin spinning their sword so hard and fast that it will throw Gallium from the sword outwards in large rings that is able to hit multiple opponents at once. By constantly spinning their sword and streaming as much Gallium to cover the sword as needed, the user will be able to create air waves that push and spread the Gallium further and further with each revolution to create multiple rings of Gallium that are constantly produced and spread out.
Note: Can be only be utilized three times per battle, consuming a move-slot each time

Heheh that thing is pretty terrifying. But you aren't listening, and that really scares the dickens out of me! I told you to dance, not fly! For disobeying me, I'll have to give you something to be afraid about.

Scarecrow would crow from the thick of the poison. In the same timeframe of the above techniques, he would passively release a barrier that would serve to weaken your Yin Dragon enough to leave the blades of Gallium able to easily surmount it. Mirable would be unaware of this horrifyingly good trick

(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used

Scarecrows cackling would grow louder as he would shoot a barrage of freeform bullets from Vital Pistols all over the area. This would take place in the same timeframe as the above actions as these are freefrom bullets and passive appliances. All of these bullets would be coated in dream sand, haze, and explosive round tags. The haze would be consistent of that taken from the Med Toxin. The explosive tags were triggered to go off once they got more than 4 meters away from Scarecrow.


Med Toxin
Type: Neurological
Description and Effects: Med nin with poison specialty are able to produce a incredibly potent poison, which is capable of making the entirety of a victim's body numb just moments after inhalation and may eventually prove fatal. This toxin causes partial paralysis after exposure, reducing the victim's movement and reaction speeds by 25%. After 4 turns untreated, this will result in near total paralysis as the victim loses almost complete motor control. Will cause fainting 6 turns after exposure due to lack of oxygen.

Symptoms are:
1: Difficulty breathing, loss of balance. Effects take place after 1 turn.
2: Dizziness and mental disability; their mind becomes hazed as do the senses. Inability to perform 4 or more handseals or complex techniques. Diminished reactions and speed reduced by 25%. Effects take place after 2 turns.
3: Near complete paralysis: The target becomes almost fully paralyzed, moving at 75% their speed and their reactions reduced at the same level. Effects take place after 4 turns.
4: Knockout: Muscles shut down, the body shutting down as well causing the target to pass out. Effects take place after 6 turns.

(Torishimari: Jōrei) Crackdown: Ordinance
Type:Offensive/Supplementary
Rank: C
Range:Short-Long
Chakra:
15
Damage:N/A (30 for Explosive Rounds) (+15 "Soldier Pills") (+20 "Coat") = 65
Description:
Similar to explosive tags, smoke bombs, and flash bombs for kunai. Ordinance can be applied without taking a slot in the timeframe or jutsu cap. This is due to this technique representing the application of common kunai accessories (smoke bomb, explosive tag, flash bomb, along with 1 modern type of accessory) to bullets fired from Vital Pistols, as these bullets are stated to replace the user’s kunai. The user simply forms a sealing tag onto the number of bullets he intends to use within Vital Pistols. This seal bares a kanji representing the type of ninja tool accessory being applied and seals itself onto the bullets, making this seal break up and form copies of the sealing tag all over the bullets used.Each variation of ordinance still counts and functions as only one seal however. Through the power of Advanced Fuinjutsu, the user is able to program functions into the timing of activation of the tags like that seen with normal explosive tags. This would be things such as whether they activate after a certain time period, after they reach a certain target, or upon contact with an opposing technique.

Explosive Rounds– These tags similar to that of the explosive tags have been improved and is capable of explosions that deal a total of 30 Damage whether the user fires one bullet or a lot more in the timeframe this is used in. These bullets are Capable of creating 2 meter area explosions. With this applied the user may use any technique within reason that utilizes paper bombs/explosive tags with the tags on these bullets.

Haze - This seal give the effect of creating bullets that may release smoke like regular smoke bombs as they travel. By using adv fuin, the user may manipulate the type smoke released. If the user coats the seal of the smoke bomb with a Poison, the seal is able to seal the chakra makeup of the substance into the smoke it releases. This would release smoke with the properties as the substance coating the seal to be released. However by using this feature, any usage limits, requirements, or drawbacks of the using the technique thats tied to that substance applies.


Gotham Stars- This gives the bullets the effect of a strong flash bomb, however the target(s) seeing flash actually triggers a seal similar in aspect to Medical Sealing Arts: Bloodline Sealing Technique. This seal makes it so that Dojutsu and any bloodline ability users will find that such traits ability to protect them against flashes of light has been sealed away. The blindness lasts 1 turn. The light is extremely strong and it is effective from mid range. The flash of light is the vessel for the seal, and the opponent seeing the light is the trigger, which activates the sealing effect on their eyes.

Loud and Clear - This seal is capable of unsealing a quick and very loud noise as when the user programs it to. The noise is the vessel for the seal, and the act of hearing the noise for the opponent triggers the activation of a seal that seals the target(s) hearing, and making it seem as if the bang had deafened them. This deafening lasts 1 turn.



( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move


S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version


(Jūyōna pisutoru) Vital Pistols
Type:Offensive/Supplementary
Rank:S
Range:Short-Long
Chakra:40
Damage: 80
Description:These pistols are engineered to be completely symbiotic with the user by using the user's technological knowledge, to the point where they are strengthen by the vitality of the user. These weapons are deeply connected to the user through the power of advanced biomechanical and genetic sciences. The user may fire freeform chakra bullets that move as fast as the average lightning jutsu. These bullets only do the damage of a normal kunai however, and these freeform bullets act to replace the use of the user's Kunai completely. The User may also release an S rank (80 Damage) Barrage of chakra bullets that cover a 6 meter span in width and height. This costs a move and can only used once per turn, 4 times per battle.

Vital Pistols can merge to form a single scoped rifle as well. This rifle can scope in up to 2 landmarks away (Long Range in battle). The user may shoot and fire a chakra bullet (S Rank/80 Damage) at the cost of a move up to 4 times a battle. By expending an additional moveslot when firing the rifle, the user can apply a seal onto the bullet via its Compensator ability that creates a barrier with the ability to prevent the detection of the bullets chakra by sensors and dojutsu users by disrupting its chakra signature and deflecting chakra away. This can be used twice with a 2 turn cooldown in between each shot. The user may use a supplementary ability/technique alongside the firing of the rifle.


Compensator: This gun bears a seal that makes it so that any effects applied to the gun via sealing script are also applied to bullets fired from it so long as they cost a move. Placing a seal upon the gun will cause the bullet that comes out it to carry the same effects of the seal. This would be split across the bullets, meaning an A rank seal will its strength split up to 4 times. This ability is active and may be used simultaneously with another technique as this ability is supplementary. Up to 2 seals can be applied at one time with their effects applied to alternating bullets. Compensator can be used up to 3 times with a break of 2 turns in between use.
 
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Mirai

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Wasting no time; Mirabelle while within the makeshift Susanoo would remain silent. She was slowly but surely knew this was a battle she could still win if she played her cards right. As the attacks are released towards her; she would utilize her fire chakra without the need of hand seals in order to wrap nine-tails around it but also forming a single hand seal. This allowed an exterior sheet of neidan to be wrapped around the tails as well. Once the blades of gallium clashed with it, the neidan would be meet with first – having been infused with an additional amount of chakra, this completely reduces them into a state of non-existence. The bullets would simply fail to deal any sort of damage to them as well, due to Mirabelle controlling the tails with her yin based chakra. This causes the tails to release ash like smoke from within their composition outwards but with another infusion of her own; the very same ash it would be absorbed back into the tails as they burn it in order to increase it’s own strength. The tails, however, would disperse into a massive wave of fire orb-like seeds, expanding in an omnidirectional path, this not only allowing the seeds to burn away at the airborne poison but everything else within the path. "Burn to ashes by my flames!"

This would have Mirabelle be able to also move backwards controlling her Susanoo; as she continues to remain within it for her own protection for the time being. She wasn’t sure if she would need to do anything else but she would at this point in time raise her resistance to poison as well.

(Katon: Kaika Ninetails: Dai Roku Tēru. Oshokui) | Fire Release: Flowering Ninetails: Sixth Tail; Corruption
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 + 20 = 100
Description: Allows for the release of vast amounts of pure fire chakra from all over ones body that creates an aura in the shape of nine fox tails, each twice the size of the user, that will cocoon around the users body. The tails can be manipulated to attack or defend for a time - acting as condensed chakra capable of interacting with physical objects to deal blunt and burning damage - however their real power lies in their ability to disperse into dozens, if not hundreds of seed like orbs of fire chakra that, by default pulsate outwards in all directions, but can be directed towards particular locations should the user so wish. As the seeds travel outwards they indiscriminately phase into any object, being, or technique of lesser strength and forcefully alter or distort it's properties to make it explode - with said explosions always being angled away from the user. When a structure explodes it in turn releases countless more seeds that allows for a chain reaction that can completely devastate battlefields, as the seeds are capable of making the strength of undermined techniques into their own, not weakening, but instead growing in strength and number with each clash. This ability is effective against all earth based techniques of lesser strength (Excluding crystals), opposing fire techniques of lesser strength, and water techniques two ranks lower, however it is ineffective against water techniques of A rank and above, Lightning techniques and wind techniques; A rank water techniques will simply evaporate while Lightning and Wind techniques will clash normally.

- Can only be used 2x
- No fire techniques above B rank for the rest of the turn
- Cannot be used on consecutive turns
- Can only be taught by Scaze
(Neidan: Wuxing) Internal Alchemy: Five Agents (Passive)
Type: Supplementary
Rank: B – S (A)
Range: N/A
Chakra Cost: 20 - 40 (30 + 10 = 40)
Damage: N/A
Description: Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
Note: Passive use of this technique at any rank increases the cool down duration per use by one turn and can only be utilized 4 times per battle.
Note: S-rank version of this technique can only be used once every three turns.
Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
(Inton: Ten ni henkō) - Yin Release: Change into Heaven
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50)
Damage points: N/A
Description: The user manipulates a technique of the basic 5 elements with Yin nature, allowing him to change its properties. Fire can become solid. Lightning can become tangible. The possibilities are as endless as is the user’s own imagination. The end resulting technique is neutral to all basic elemental natures. This doesn't consume time since it’s actually a skill applied to a technique used at the same time.
Note: Yin Release masters can apply this technique to advanced fields, CE and advanced elements.
Note: Usable 3 times per battle and 6 times per event.
(Katon: Minami Reiji) | Fire Release: The Samsara Equation (Passive)
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: M/A
Description: This technique seeks to take advantage of the ash/gas that is often left behind as residue after certain fire techniques are produced. The Katon element often makes use of ash and gas to produce flames, sometimes having ignitable ash/gas, and at other times making it explosive. This technique explores the flammable aspect as a method to benefit future fire techniques. When activated, this technique will allow ash and gas to be burned as fuel so as to amplify the flames growth, resulting in affected fire techniques becoming larger and hotter and thus affording it a twenty damage point increase. (whether it be natural, inert ash, or ash/gas produced by the user's techniques, or ash left behind in the residue of a clash). This will occur as the fire technique will be altered so that it can ignite any ash or gas within its immediate vicinity, and then draw in the resulting flame to bolster its own power. This technique in and of itself however does not produce any ash, therefore it is imperative that the user either have an adequate source of ash that this technique can take advantage of, or produces an ash or gas technique in preparation for this jutsu, otherwise this jutsu will prove to be completely and utterly useless. Once activated this technique will stay active for four turns, during which time fire jutsu that this technique is applied to will have an additional +10 chakra added to their creation. On account of this technique lacking any independent uses, this technique can be passively activated virtually instantaneously, essentially does not affect timeframe, and lasts two turns each usage.

Note:
This effect is applicable to Flame and Heat based fire techniques.
Despite having no independent uses and requiring set conditions to be met to have any effect, this technique can only be used twice
Two turn cooldown between uses
( Iryo Ninjutsu: Doku Teikouryoku ) - Medical Technique: Poison Resistance
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: ( 40 per turn )
Damage: N/A
Description: The user will raise his resistance enabling him to stop the progression of a poison, toxin or venom he might have been contaminated with after feeling its first effects. This will not cure the poisoning but rather stop its progression so the user can continue to fight, hopefully winning the fight, to then be able to treat the poisoning. This is a skill that only consumes a move when activated, passively draining chakra, focus and stamina from the user as each turn passes.
 

-Broly-

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Wasting no time; Mirabelle while within the makeshift Susanoo would remain silent. She was slowly but surely knew this was a battle she could still win if she played her cards right. As the attacks are released towards her; she would utilize her fire chakra without the need of hand seals in order to wrap nine-tails around it but also forming a single hand seal. This allowed an exterior sheet of neidan to be wrapped around the tails as well. Once the blades of gallium clashed with it, the neidan would be meet with first – having been infused with an additional amount of chakra, this completely reduces them into a state of non-existence. The bullets would simply fail to deal any sort of damage to them as well, due to Mirabelle controlling the tails with her yin based chakra. This causes the tails to release ash like smoke from within their composition outwards but with another infusion of her own; the very same ash it would be absorbed back into the tails as they burn it in order to increase it’s own strength. The tails, however, would disperse into a massive wave of fire orb-like seeds, expanding in an omnidirectional path, this not only allowing the seeds to burn away at the airborne poison but everything else within the path. "Burn to ashes by my flames!"

This would have Mirabelle be able to also move backwards controlling her Susanoo; as she continues to remain within it for her own protection for the time being. She wasn’t sure if she would need to do anything else but she would at this point in time raise her resistance to poison as well.

(Katon: Kaika Ninetails: Dai Roku Tēru. Oshokui) | Fire Release: Flowering Ninetails: Sixth Tail; Corruption
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 + 20 = 100
Description: Allows for the release of vast amounts of pure fire chakra from all over ones body that creates an aura in the shape of nine fox tails, each twice the size of the user, that will cocoon around the users body. The tails can be manipulated to attack or defend for a time - acting as condensed chakra capable of interacting with physical objects to deal blunt and burning damage - however their real power lies in their ability to disperse into dozens, if not hundreds of seed like orbs of fire chakra that, by default pulsate outwards in all directions, but can be directed towards particular locations should the user so wish. As the seeds travel outwards they indiscriminately phase into any object, being, or technique of lesser strength and forcefully alter or distort it's properties to make it explode - with said explosions always being angled away from the user. When a structure explodes it in turn releases countless more seeds that allows for a chain reaction that can completely devastate battlefields, as the seeds are capable of making the strength of undermined techniques into their own, not weakening, but instead growing in strength and number with each clash. This ability is effective against all earth based techniques of lesser strength (Excluding crystals), opposing fire techniques of lesser strength, and water techniques two ranks lower, however it is ineffective against water techniques of A rank and above, Lightning techniques and wind techniques; A rank water techniques will simply evaporate while Lightning and Wind techniques will clash normally.

- Can only be used 2x
- No fire techniques above B rank for the rest of the turn
- Cannot be used on consecutive turns
- Can only be taught by Scaze
(Neidan: Wuxing) Internal Alchemy: Five Agents (Passive)
Type: Supplementary
Rank: B – S (A)
Range: N/A
Chakra Cost: 20 - 40 (30 + 10 = 40)
Damage: N/A
Description: Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
Note: Passive use of this technique at any rank increases the cool down duration per use by one turn and can only be utilized 4 times per battle.
Note: S-rank version of this technique can only be used once every three turns.
Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
(Inton: Ten ni henkō) - Yin Release: Change into Heaven
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50)
Damage points: N/A
Description: The user manipulates a technique of the basic 5 elements with Yin nature, allowing him to change its properties. Fire can become solid. Lightning can become tangible. The possibilities are as endless as is the user’s own imagination. The end resulting technique is neutral to all basic elemental natures. This doesn't consume time since it’s actually a skill applied to a technique used at the same time.
Note: Yin Release masters can apply this technique to advanced fields, CE and advanced elements.
Note: Usable 3 times per battle and 6 times per event.
(Katon: Minami Reiji) | Fire Release: The Samsara Equation (Passive)
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: M/A
Description: This technique seeks to take advantage of the ash/gas that is often left behind as residue after certain fire techniques are produced. The Katon element often makes use of ash and gas to produce flames, sometimes having ignitable ash/gas, and at other times making it explosive. This technique explores the flammable aspect as a method to benefit future fire techniques. When activated, this technique will allow ash and gas to be burned as fuel so as to amplify the flames growth, resulting in affected fire techniques becoming larger and hotter and thus affording it a twenty damage point increase. (whether it be natural, inert ash, or ash/gas produced by the user's techniques, or ash left behind in the residue of a clash). This will occur as the fire technique will be altered so that it can ignite any ash or gas within its immediate vicinity, and then draw in the resulting flame to bolster its own power. This technique in and of itself however does not produce any ash, therefore it is imperative that the user either have an adequate source of ash that this technique can take advantage of, or produces an ash or gas technique in preparation for this jutsu, otherwise this jutsu will prove to be completely and utterly useless. Once activated this technique will stay active for four turns, during which time fire jutsu that this technique is applied to will have an additional +10 chakra added to their creation. On account of this technique lacking any independent uses, this technique can be passively activated virtually instantaneously, essentially does not affect timeframe, and lasts two turns each usage.

Note:
This effect is applicable to Flame and Heat based fire techniques.
Despite having no independent uses and requiring set conditions to be met to have any effect, this technique can only be used twice
Two turn cooldown between uses
( Iryo Ninjutsu: Doku Teikouryoku ) - Medical Technique: Poison Resistance
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: ( 40 per turn )
Damage: N/A
Description: The user will raise his resistance enabling him to stop the progression of a poison, toxin or venom he might have been contaminated with after feeling its first effects. This will not cure the poisoning but rather stop its progression so the user can continue to fight, hopefully winning the fight, to then be able to treat the poisoning. This is a skill that only consumes a move when activated, passively draining chakra, focus and stamina from the user as each turn passes.
As agreed by Hokusai, the usage of Five Agents is invalid due to his attempt to use it during the cooldown state. The Gallium slashes would tear through the Yin Dragon and Mirabelle, theyd be shot to pieces by the bullets, dosed with S rank Dream sand, and finally poisoned by the med poison will being exploded by the explosive rounds. In the face of this, Hokusai has surrendered. GGWP
 
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