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Pain..

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by: Pain


Puppetry Techniques

1 -
( Kairai Kuro-n Kasai ) Puppet clone of fire

Rank: B
Type: Defense
Range: Long
Chakra: 25
Description: The user create a clone of other puppets but the puppet clone can't use the same move as the original puppet. The puppet clone can be use with a clone this puppet clone can do taijutsu alone.

NOTE: Can only be use for a Sasori bio.
NOTE: Can only be used thrice per battle
NOTE: Only me can teach this jutsu.

Fire Techniques

2 -
Fire Style: Burning Land Jutsu ( Katon: Moeteimasu Sen-Yuu )

Rank: A
Type: Offensive
Range: Short-mid
Chakra: 30
Damage: 60
Description: After the necessary handseals are performed, the user summons a small blanket of fire that smashes down onto the ground. Upon making contact with the ground, the blanket of fire expands, rushing across the ground and thus covering the ground within range in fire.

Note: Only twice per battle

Code:
[URL="http://narutobase.net/forums/showthread.php?t=414656"]- Afro[/URL]

Water Techniques

3 -
Water style: Oil clone Jutsu ( Suiton: sekiyu Bunshin )

Type: Supplementary
Rank: A
Range: short –mid
Chakra Cost:30
Damage Points:60
Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position.

Code:
- [URL="http://narutobase.net/forums/showthread.php?t=414656"]Afro[/URL]
- [URL="http://narutobase.net/forums/showthread.php?t=450321&p=13620991#post13620991"]Ace[/URL]

Lightning Techniques

4 -
( Raiton: Raikou Enjin ) - Lightning Element: Lightning ring

Rank: C
Type: Offensive, Supplementary
Range: Short
chakra cost: 20 (after the enemy is caught 15 each turn)
Damage points: 15 (each turn once the enemy is traped)
Description: The user makes lightning in his hand and than makes it take shape of a circle.The user than can throw it on his enemy to demoblize them.Thus,stunning them.As the enemy is stunned and the circle of lighting is still on them it releases a shock wave that keeps stunning them.
- The user cant move while the jutsu is active
- While the jutsu is active the user can only use a jutsu that needs one arm and no handseals)
- Can only be used twice per battle( Can't be used on the next turn )

Summoning Techniques

5 -
( Kuchyose: Nomi Izaka ) Summoning: Flea Izaka

Rank: A
Type: Attack/Defense
Range: Long
Chakra: 30
Damage Points: N/A
Description: The user focus chakra on there hands and do the necessary handseal and perform the handseal summoning nomi in the sky. Nomi can perform wind with his wings but he only can do it to B rank Nomi can perfrom wind from his mouth too. Nomi can also throw sticky glue from his mouth.

NOTE: Only -Pain- can teach this jutsu.
NOTE: Nomi can only be use twice per battle.
NOTE: Nomi can take only 3 people on his back.

6 -
( Kuchyose| Ko Senpai Karasu ) Summoning| Great Elder Raven

Rank: S
Type: Summoning
Chakra: 40
Damage: 80
Range: Short - Long
Description:
The user will do the necessary handseals when the user finish that he/she will summon a second version of a Elder Raven this version is stronger since this Raven had live for a long time now, his age is unknown due to his thoughts of ages but people have said rumors that his about 67 year old. This great elder raven is able to use wind up to b-rank and fire up to a-rank but this raven is also, able to get to get contact of the opponent through the ground meaning that this Raven is able to find the opponent no matter where he is for example, if the opponent is underground the Raven is able to find him and tell he/she where he/she is. The size of this elder is the size of Gamakichi.

- Must have sign the Raven contract to use this jutsu.
- This can only be summon once.
- Can only last, on battles five turns
- If the raven uses a a-rank fire technique the contact through the ground lower's and can only be use twice on battle.

7 -
( Kuchyose: Kai ) Summoning: Effect

Rank: S
Type: Supplementary
Range: Short
Chakra: 40 [+5 for every jutsu that need handseal]
Damage: 80
Description: The user will do the necessary hand seals and slam both hands to the ground once done the user will summon 'Effect'. Effect is a strong summoning from Kumogakure which make Effect a master at lightning. Effect has been seen doing lightning up to s-rank on battles, even does techniques that need hand seals thought effect don't do any hand seals he instead put a +5 more chakra to that technique which allow him to not make any hand seal. Effect has great senses his best senses are sight, taste and hearing.

-Last 4 rounds
-Once summon can't be summon again
-Must have sign the Raven contract

8 -
( Kuchyose: Eleness ) Summoning: Eleness

Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: 80
Description: The user will first, do the necessary hand seal once done the user will slam his/her hands on the ground as soon as the hands has been slam a normal size female Raven will appear before the user eyes. This female raven is very unlikely to see in battle thought if you see her in battle is because the user might as well be in danger. This raven name is Eleness she was born on Kirigakure which make's her a master at water she is able to use water up to s-rank and for the jutsus that need hand seals the user can do the hand seal for the Eleness but the user has to be on top of Eleness for the hand seal stuff to work if the user is not on top of Eleness the jutsu will surely not work. Eleness is a very powerful female she also, really don't look like a female due to get tough body she has large muscles. It has been said that Eleness is able to pick up the Toad Elder from the toad contract thought that would take away Eleness power very quickly. Eleness size is Gama size.

-Eleness is only able to be summon once on battle
-To use this jutsu the user first have to sign the Raven contract
-Eleness stays on the field for 4 rounds.
-Eleness could only carry two people in her back

9 -
( Kuchyose: Kaze ) Summoning: Wind

Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: 80
Description: The user will do the necessary hand seals once done the user will quickly slam their hands to the ground once the user hands touch the ground Kaze will be summon. Kaze was born on the desert he had no parents he was by himself and so he had to hunt other animals by himself which was extremely crazy for such a young Raven. Once Kaze was old enough he practice Wind element and he seem to master it up to s-rank. Kaze can not do wind jutsus that required hand seals of course the user does it for Kaze also, the user need to be on top of Kaze for the jutsu to work. Kaze is a normal Raven that now lives with other Ravens in the dark ravens world. Kaze feathers are extremely different than other which makes Kaze unique his feathers color is white only and his peak is black, Kaze peak is as hard as steel and is like a sword is really sharp and is able to cut through a lot. Kaze size is the half size of the well known Gama from the toad contract.

  • Kaze is only able to be summon once
  • Kaze last four turns in battle
  • Kaze is able to carry two people on his back
  • Must sign the Raven contract to use

10 -
( Kuchyose: No-ki ) Summoning: No-ki

Rank: B
Type: Supplementary
Range: Self
Chakra: 25
Damage: 40
Description: The user will either do the basic way to summon a animal or touch wipe their blood and with the blood touch the tattoo, once the user has done either of one of them No-ki will appear in the user left shoulder, No-ki is really small in fact is one of the smallest Ravens even smaller than Fukasaku, No-ki is a male Raven. No-ki specialize in speed and so over the pass three years this male raven has been practicing for an amazing technique and so he has completed the technique successfully. No-ki special technique is known as 'Colors', to be use No-ki first has to get on the user elbow once done No-ki will fly around the user hand at high speed after a few seconds the user hand will have a look-like wind around his hand, but is not a wind technique is No-Ki and so if the opponent touches the user hand No-Ki will be able to cut the opponent with his peak and if necessary even stab the opponent which counts towards one the users moves and equals B rank.

  • Once summon it can't be summon again and it last 5 turns
  • No-Ki cannot carry anybody on his back since his really small

Odin Techniques (All of these were completely given to me by Chan before he left NB)

11 -
Odin Yari (Spear of Odin)

Type:Attack
Rank: S
Range:Mid to long
Chakra cost:40
Damage Points:80
Description:The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius
Note:Can be used 3 times.


12 -
Odin Hishu (Odin dagger)

Type:Attack
Rank: S
Range: short to mid
Chakra cost: 40
Damage Points: 80 + one range push back (not counted as a finisher)
Description: Using shape manipulation,a chakra ball of 2 feet in dimension appears at the index finger tip and it is shot at the target.If hit,the victim is sent flying one range back.It can break through smaller projetile shots of up to non-elemental S rank.But only the ones it meets during its travel meaning other senbon from the opponent can still come at the user.(eg,the jutsu below-Odin Fists)
Note:Usable only 2 times.Takes one turn to use again.Must have completed the chakra control training session from a sensei.


13 -
Odin Genkotsu (Odin Fists)

Type:Attack/defence
Rank: S
Range: short + one range knock back
Chakra cost: 40
Damage Points: 80
Description: The user gather chakra into his fists.The fists start to shine and from each fist,shoots out multiple pellets.A few advantages it has is that the shots are wide spread, which makes it highly effective against quick or invisible opponents.The target will be send flying back to Mid range.
Note:usable only 2 times.

by: Other people

Puppetry Techniques

Multi Advanced Puppet Control ( Taju koudo Kugutsu )

Rank:A
Type: Supplemantry
Range:short-mid
Chakra Cost:30 (-10 per turn that its active)
Damage: 0
Description: The user makes many threads out of chakra and attaches them to puppets to control each with better ability making the puppets faster and more flexible.
Note: Unlike the normal Puppetry Tech where you use the jutsu 1 time for every puppet you can control at the same time it (ex. you can control 2 puppets at once you have to use the puppet jutsu 2 times as well)just by using this jutsu 1 time you can control every puppet you can control at the same time.
(Ex. you can control 3 puppets at once you only have to use this jutsu 1 time to control all 3 of the puppets)

Genjutsu Techniques

(Genjutsu:Yon-Saido Fuu Shiyou)-Illusion Technique: Four Sided Sealing Method

Type:Attack
Rank:S
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description:The user creates 3 shadow clones. Each of the stands as of they were in a perfect square meaning they stand at three corners of the square and the user stands and the last corner. The Opponent is trapped inside of the square.the user and the clones send out a steady flow of chakra through the ground towards the opponent. Once the users chakra makes contact with the opponent, he/she is trapped in a very high level genjutsu.The user and the clones have to stay in a sqaure formation for the it to work properly.The opponent is trapped under a genjutsu that makes the user believe that he or she is severely getting sliced by a sword. Though the physical damage doesn't happen the opponent feels the pain causing torture.
Restrictions:
-Can only Be used once per battle
-May only be used by ~Minato~
-This jutsu lasts 1 turn

[Genjutsu: Kagami Shittsui] ♦ Illusion Technique: Mirror Fall ♦

Rank: S
Type: Supplementary
Range: Short/Medium
Chakra: 40
Damage: N/A
Description: After the user forms the required hand seals, the user will suddenly disappear in a cloud of smoke. The smoke quickly disperses and in the user's place is now a mirror. In the reflection it shows the target, completely mimicked like a real mirror, however only after a second the reflection stops mimicking the target and instead has an evil grin. The reflection reaches out of the mirror and pushes the target backwards. The target will see just an endless pit of black going on and on forever, except for a tiny white light at the very bottom. This light is just to add to the realism of the genjutsu. The target will feel as if they are keep falling and falling, the light still there, though there back should be towards the light. If they look up they should see the reflection getting farther and farther away, waving with the same evil grin. In actuality the target will have only fallen backwards onto the ground, laying there.
The length of this jutsu is indefinite until canceled or another way ended.
Also this can be used on up to three people at once.
The user cannot use chakra based attacks while it's active.
~Usable once per battle.
~Faust can only teach this.

(Genjutsu: Kousen Mugen no Jutsu) Illusionary Technique: War Visions

Type:Attack
Rank:S
Range:short-long
Chakra Cost:40
Damage Points:80
Description: User locks eyes with the target and asks "Would you like to see true war?" and the area around them changes to look like the middle of a bloody war between armored ninja clans. As the target is witnessing untold violence from the battle, a huge shadow with glowing dark red eyes appears behind them the target turns around and is grabed (paralyzed in reality now) in the shadow's giant hand before the shadow says "Gaze into the unending war!" a sword then extends out of its left eye and peirces the target's chest, the tip sticking out of the target's back. When the Illusion ends the target comes back to reality to realize the user has stabed them through the chest in the same spot the shadow did.
-Only used once
-Only taught by Professor Sarutobi

(Genjutsu: okashi sen) Illusionary Technique: Candy Beam

Type:Attack
Rank:A
Range:Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: User points at the opponent which places a genjutsu on them which makes it seem as if a pink beam of energy is fired from the user's finger at lightning fast speed which transforms the opponent into a candy version of themselves, paralyzing them since food can't move.
-Only taught by Professor Sarutobi
-3 times per battle.

(Genjutsu: Douzen Ada ) Illusionary Technique: Natural Enemy

Type: Defence
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: n/a
Description: User does 5 hand seals and places his opponent's summoning in a genjutsu that makes them see the user summon as their natural predator four times the size of them (the opponent's summon), paralyzing them with fear and causing them to reverse summon away to safety.
-Doesn't work on boss summons
-Twice per battle.
-Can't use A-rank and above Genjutsu for the next two turns after this jutsu
-Only taught by Professor Sarutobi.

Genjutsu-Never Ending Pit Of Death

Type:Supplementary
Rank:A
Range:Short
Chakra Cost:30
Damage Points:60
Description:The user cast a genjutsu on the opponent to make it seem as if a huge hole formed under him and he is falling to his death. While the opponent is in the midst of the jutsu, the user may finish him quickly or slowly torture him until he dies.
Tip: It is best used when your opponent is making handseals
* Can only be used once a match*
*Can Only Be Taught By ROTM*

(Genjutsu:-Hi no yoru) Genjutsu: A Night Of Fire

Type: Attack
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description: The user cast a genjutsu on his oppent That make the oppent see themselves alone in a dark space with nothing around them but some trees and as the oppent satnds there the ground and trees around him catch on fire and spread until the flames reach the oppent making him believes hes burning alive

*Note: Can Only Be Used by -Itachi - Unless tought by -Itachi-
*Note: After the use of this Genjutsu the User can no longer use Genjutsu for the rest of the fight
*After Using this Genjutsu the user can not uses Any S ranked tech for the rest of the match
*Note: Can Only use once a battle
*Note: Jutsu Does Damage to user due to the strain it takes on the user to pull of the Jutsu

Ninja Art Techniques

(Ninpo: yajuu Ishiki ) Ninja Art: Senses of The Beast

Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: User sends chakra to his 5 senses to increase them substantially increasing his hearing,touch,smell,sight and taste,allowing them to detect incoming attacks more quickly (sight,hearing,touch) and track his opponent's movements even in dense surroundings like a jungle or mist.(sight,hearing,smell)
-Once per battle
-Only taught by Professor Sarutobi
-Lasts for 3 turns or until canceled.

Ninja art: Stun( Nimpo: Teiryuu No Jutsu)

Rank:S
Type:Attack
Range:Short/long
Chakra Cost:40
Damage Points:80(20 to user)
Description: The user streaches his dominant arm out and just temporarily nullify the part of the brain that is in command of movement and chakra control.Thus it will stun the opponent.

- Will stun the opponent for 1 turn
- Can be used twice per battle
- Requires opponent to be seeing the user
- Can only be taught by Mugen-sama

(Heishi mune houmen) - Dying Will Release

Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 50
Damage Points: N/A
Description: The user releases 90% of their remaining chakra into a force known as the user's "Dying Will", the user's 5 senses are pushed to the Max, also it greatly increases the users reaction time dramatically improved ten fold, but this jutsu takes alot of pressure on the user's body
Note: can only be used once per battle
Note: only lasts 3 turns
Note: after using this jutsu is cancelled, the user can only used B and below ranked jutsu

(Houmen Za Kinpaku)Release The Tension

Rank:B
Range:Short
Chakra:25
Type:Supplementary
Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
Note:Can only be taught by SilverMoon1996
Note:Must be activated at the start of the battle.
Note::Lasts for 8 turns when activated.

Hlín No Te | Hlín's Hand

Type: Defensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description:
Using basic chakra shape manipulation, the user coats his palm with pure chakra and expands it forming a thin circular construct in front of it that can be directed and used to defend against an offensive jutsu. The construct is light blue in color but remains quite transparent. Once per battle the user can make a construct strong enough to defend against 1 S-Rank jutsu but, if so, he can't use it again for the rest of the match. This chakra construct is weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus.

Note: Can only be taught by Scorps
Note2: Can only be used once per turn to a maximum of 3 times
Note3: Can defend against 1 S-Rank, once per match but can't be used again and the user can't use Non-Elemental Ninjutsu in the following turn

Name: Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique)

Rank: S
Type: Supplementary
Range: Self
Chakra cost: 60 (10 every turn to keep it activated)
Damage points: N/A
Description: This technique allows the user to increase his toughness and strength by a great amount, for a certain amount of time. By diverting a great amount of their chakra into their muscles tissue and skin, the user can harden his body and muscles with a great amount. The technique itself takes a few seconds to fully activate, but in those few seconds the user will grow in a rapid rate, and approximately become twice as big as he was before. The user’s skin will be close to Corundum in hardness, (or what would be a 9 on the Mohs scale) and his bones just as hard, his strength will rival that of Tsunades at her best. The great physical growth comes with some disadvantages, the user cannot use any elemental ninjutsu or any Genjutsu while this technique is activated, aswell as their speed becoming considerably slower due to the bulky mass and he cannot use any S-ranked and above techniques the turn after this technique has been deactivated.
Notes:
• Can lasts for 5 turns.
• When this technique ends the user will not shrink back to his normal size, but his muscles bones and skin will return to its former state.
• Can only be taught by ZeroG.
• Can only be used twice per match.

Name: The Adrenaline Rush (Kōfun jōtai)

Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 (20 every turn)
Damage points: N/A
Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are:
Heightened senses: Stronger sense of smell, hearing and thought processing.
Pain reduction: All feelings of pain and numbness are almost nullified.
Faster reaction time: This doesn’t make the user faster generally.
Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400%
Notes:
• Lasts for 5 turns.
• The user cannot use any elemental ninjutsu while this is active.
• The user cannot use any Genjutsu or clones of any kind when this is active.
• Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends.
• Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns.
• No summoning while this is active.
• Can only be used Once per match.

Tekken | Iron Fist

Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.

Earth Techniques

(Doton: Douyou)-Earth Style: Shaking

Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Using this technique, the user sends earth chakra into the ground to cause the ground to shake. The enemy will lose balance and fall if their on the ground. The spot of the ground to affect can be controlled. This can be used as a distraction either.
Note: Faust can only teach this.


Earth: Peble Dragon(Doton: Peble Doragon)

Rank:S
Type:Attack
Range:Short/long
Chakra Cost:40
Damage Points:80
Description: The user slams his leg into then from ground a 2-ton boulder comes out infront of the user then small pebals from the big boulder come out and then the small pebals form into a giant rock dragon which is headed at the opponent.
-2 times per battle only


(Doton: Saigo Anko-Ru) Earth Release: Last Encore

Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Four walls on each side of the opponent raise swiftly and collide into the foe in order to crush them and then following up with another four walls in a diamond shape slamming into the wreckage of the previous walls.
Note: usable two times per battle


Earth Release: Earth Marbles (Doton:koudo ohajiki)

Type:Attack
Rank:S Rank
Range: Short- Mid
Chakra Cost:40
Damage Points: 80
Description: The user performs six handseals, he then stomps his foot onto the ground, channeling his doton chakra throughout the Earth, the chakra is then focused at any point below the opponent, almost instantly, with a single hand gesture made by the user, a great number of holes are formed in the ground, hundreds of small marbles of earth emerge from the holes at rapid speeds, constantly hitting he opponent from below, the heavy force of the rock marbles can cause severe damage to the body.
-Can only be used two times per battle
-Can only be taught by ~Drizzy~


(Doton: tsuchi heika) Earth Release: Earth Arms

Rank: B
Type: Supplementary/Attack
Range: Short-long
Chakra cost: 40
Damage Points: N/A
Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.
-The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.
-Must be taught by ~Yard~
-Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.
Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.


(Doton: Koumaru No Ishi) Earth Release: Balls Of Stones

Type: Offensive
Rank: S
Range: All
Chakra Cost: 40 (+20 more for each 2 additional balls)
Damage: 80
Describtion: The user makes 4 hand signs and than he focuses his chakra into his hands and he launches 1 ball of stones from each hand at his opponent whose speed can be increased by Wind Techniques of B-rank and lower. This technique can be used with Hurricane Fist which destroys balls and makes small stones which will fly at high speed at opponent with same strength.
Note: Can only be used 3 times in battle.
Note: User can´t use any Water Technique in next 4 turns.
Note: Can only be taught by Migualon J.J.


(Doton: Yurasu Bakura) Earth Element: Rock Explosion

Type: Offensive
Rank: B
Range: Short – long
Damage points: 25
Chakra cost: 40
Description: The user takes rock from the ground and increases the density, making the rock much harder than normal rock. They then launch it at the opponent and keep a string attached to the rock.
When the rock comes in close range of the opponent, the opponent releases chakra through the string by making the ram hand seal, making the rock explode and causing severe damage to the opponent. The injection of chakra goes fast.
Note: Can only be taught by Wesobi
Note: Can only be used twice per battle
Note: The string is clearly visible to doujutus users, due to the injection of chakra before the explosion. Non-doujutsu users can see the string, but not very clear.
Note: No Doton attacks in the same turn.


(Doton:Sakashima Ishi Shawa)Earth Style: Reverse Stone Shower

Rank: S
Type: Offensive
Range: Mid
Chakra Cost: 40
Damage: 80 (+15 if hit by the falling rocks)
Description: The user will make 2 hand seals and slam their hands to the ground channelling their Doton chakra into the ground and spreading it evenly all around the underneath of their opponent, the user will then make a further handseal and hundreds of sharp edged, torpedo shaped, pointed, chunks of rock will fly up from the ground underneath the opponent hitting the opponent with enough force to make deep lacerations and cuts in the opponents skin. The chunks of rocks that are saturated in the users doton chakra will then fall back to the ground due to earth's gravitational pull the speed at which the rocks fall can be increased slightly by the user making them fall faster. The rocks will hit the opponent as they fall and cause further damage.

Note: Can only be used twice per battle
Note: No other earth jutsu in the same turn
Note: No S ranks in the same turn


(Doton: Kyokan Mukade)-Earth style: Giant Centipede

Type: Attack
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble.
*Note: Can only be used 3 times per battle.
*Note: Faust can only teach this.

(Doton: oshi sacchi) Earth Release: Pressure Sensing

Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.


(Doton: Enchou kangoku) – Earth Style: Dome Prison

Rank: S
Type: Supplementary/Defense
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density.
*Note: Can only be used 3 times per battle.
*Note: No S rank earth techniques the following turn.
*Can only be taught by McKnockout

Doton: San-kai hashira kaden | Earth Release: Three Pillar Household

Rank: A
Type: Supplementary
Range: Short/Long
Chakra cost: 30
Damage points: N/A
Description: By performing a single handseal, the user makes three great plateaus of earth and stone rise up through the ground wherever he wishes. The plateaus rise through the ground very quickly and without warning, and they cause small tremors around them as they rise. The user is able to slightly manipulate the shape and form of the plateaus, before they rise through the ground, to suit his needs. By forming a single handseal, the user is able to emit spikes from the plateaus. This technique is an advanced version of the Earth Style: Earth Flow Rampart.
Notes:
• Can only be used 4 times per battle.
• Can only be taught by Leeroy G. Zero


(Doton: Tsuchi Musha) -Earth Style: Earth Marauders

Type: Attack/Defense/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
This technique is some ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind.

Notes:
- Only one Marauder is able to be used at a time.
- They last on field until destroyed.
- Unable to use Doton technique in same move they are created.
- Unable to reform after begin destroyed.
- Usable once per battle.
- Only usable by Dexter..
- Only trainable by Dexter..


(Doton: Doro Sawa)-Earth Style: Mud Valley

Type:Supplementary
Rank:S
Range:Short-Long
Chakra Cost:30
Damage Points:N/A
Description:User creates a valley of Mud.
Note: This justu can be made as a combo with Earth Style: Double Suicide Decapitation and Earth Style: Underground Fish Protection
*This justu can be only taught by Minato1*
*This justu can only be used once Per battle*

Fire Techniques

Katon: Ryuuen Kumo ( Fire Release : Dragon Blaze Cloud )

Type: Offensive
Range: Short-Long
Rank: S
Chakra: 40
Damage: 80
The user spits a cloud of flames that moves and surrounds the opponent. Then flame dragons shoot out of the cloud from every direction at the opponent. The cloud itself will cause burns.
NOTE: can only be used three times per battle


(Katon: Koi Kemuri Sumoggu no jutsu)-Fire Style: Dense Smoke Smog

Rank: D
Type: Supplementary
Range: Short - Mid
Chakra Cost: 10
Damage Points: N/A
Description: By calling upon all of their fire chakra, the user of this jutsu sends it to their mouth and wills it to turn into a nasty smoke cloud and shoots it out of their mouth at their opponent. This blinds the opponent for 2 turns.


(Katon: Gurande Enkou Kabe Myakuhaku no Jutsu)-Fire Style: Grand Flame Wall Pulse

Rank: B
Type: Attack/Defense
Range: short-long
Chakra Cost: 25
Damage Points: 40
Description: By drawing as many air particles towards the users body and by sending fire chakra into the particles and setting them alight, the user then repulses the particles outward sending it in all directions.
Note: Can only be used 2 times per battle

[Ryuuki Fenikkusu no Jutsu] ♦ Rising Phoenix Technique ♦

Range: Short/long
Rank: A
Type: Attack/Supplementary
Chakra Cost: 30
Damage: 60
Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed.
~Usable twice per battle.
~Faust can only teach this.


(katon: kouen kei) fire release: flame whip

Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60 (additional 15 to make it whip)
Description: the user preforms 3 handsigns then shoots a long flame out of his mouth that looks similar to a flamthrower however by doing one more handseal you can make the flame can whip making it extremly difficult to dodge this jutsu
-if handsign is done before hand can hit someone trying to dodge with hurrican fist or doton pillar
-can only be taught by foamy


(Katon:kasai hitoya) Fire Release: Fire Prison

Rank:A
Type:Supplementary
Range: Short
Chakra:30
Damage:N/A( +10 if they touch the fire)
Description: This jutsu is used to trap a victim inside a virtually inescapable dome of fire.The user will gather his fire chakra in his hands, slamming them into the ground forming a ring around the opponent. The user will then make it rise forming a dome around the opponent. Not only will this trap the victim but it will burn the oxygen inside so if the opponent doesn't escape in three turns, he will run out of breath and die.
-Jutsu can only last for three turns
-Can only be used or taught by Taiketsu Namikaze
-Can be escaped by jutsu like "Hide like a mole" or with a powerful water jutsu


(Katon: Kouen Heki) Fire Release: Flame Burst

Type:Attack/Defend
Rank:S
Range:Short
Chakra:40
Damage Points:80 (-15 from heat exhaustion)
Description: The user will chanel fire chakra into his/her sword, causing fire to surround it. After the first step is done, the user will thrust the sword into the ground causing a fire burst to rise up and around the user and comrades, protecting the people from incoming attacks from any direction except above. The fire is hot enough to burn a person who touches it alive.
Notes:
-Technique is active as long as the sword is in the ground. Once pulled out the technique cancels in seconds
-Usable twice


(Katon: Kaisu No Kusa)-Fire Release: Fire Grass

Type: Attack, Supplementary
Rank: A Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes three hand seals and then manipulates the ground within a mid-range of them to have small, hot flames come out of the ground around them. The fire is hot enough to severely burn and damage the feet/other body parts of those who touch it. By regulating where they stream their katon chakra, the user is able to exclude certain areas from being set ablaze. Ex. The area beneath their feet.
Note: The fire will burn for two turns.
Note: Once created, the user isn't able to manipulate the fire so that it quits burning a certain area.
Note: Can only be used once every four turns.
Note: It takes a certain time before the flame reach a high enough temperature to severely burn the oppononent, leaving a small gap to react accordingly.


(Katon: Boushi Kuruma) Fire Element: Spinning wheel

Rank: S
Type: Offensive/Defensive
Range: Short-mid
Chakra Cost: 40
Damange Points: 80
Description: The user will jump into mid-air and do 360° degree turn. While turning, he shoots two focussed amounts of Katon chakra out of his feet, sending two fireballs at the opponent. The first fireball is before the actual turn and the second one is made after the 360 ° turn (the user will do a sweeping motion with his foot while turning, and shoot out the second fireball at the end of the 360° turn.)
Note: Can only be taught by Wesobi
Note: The combined power of the two fireballs is the S-rank power, not separate.
Note: Can't use S-rank and above Fire jutsu for the next turn.
Note: Can only be used once

[Nenshou Haigara Ryuuki Fenikkussu no Jutsu] ♦ Burning Ashes Rising Phoenix Technique ♦

Range: Short/long
Rank: Forbidden
Type: Attack
Chakra Cost: 50 [+30, when the user takes the second deep breath]
Damage: 90 [+20, when the user takes the second deep breath]
Description: This technique can only be used after using ♦ Rising Phoenix Technique ♦ in which it utilizes the blazing ashes left over from the jutsu. The ninja does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blast a streaming jet of fire into the centre of all the ashes, which then spreads out into all the blazing flames and they all ignite and burst up in a giant circular wall of fire, spinning violently the blazing glare consolidates into a rapid moving giant sphere. Once the sphere is made, it then burst out and two phoenix like wings of fire blast outwards to the sides. Finally, with another deep breath through the nostrils, the fire out put will be increase and the blazing fire will rise back up into an even larger and stronger phoenix then before and the technique is basically repeated but with greater power. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground that can burn the surroundings.
~Usable once per battle.
~Only one other technique that turn, can be used before this technique. After this technique none can be used until next turn.
~No fire element for the next turn.
~No Taijutsu for next turn
~Faust can only teach this.


(Katon: Hijoui) Fire Element: Firecoat

Rank: A
Type: Defensive
Range: Short
Chakra Cost: 30
Damage Points: (-5 on the user)
Description: The user focuses Katon chakra in his body. He highly compresses it, and then sends it out of his body. The output of it goes so fast and the amount of chakra is so big that it can’t be sucked in by any kind of chakra-leeching ability. This technique is used for the sole purpose of killing any kind of parasitic creature that is on the person. Zetsu spores for example can’t suck this in because of the rapidness and amount of chakra of this attack.
Note: Can only be taught by Wesobi
Note: This attack can’t be used to defend from wind attacks. The flames would go out of control and severely burn the user.
Note: Can only be used to defend against any kind of chakra-leeching power
Note: Can only be used twice.
Note: The sudden outburst of chakra damages the user a little, though not enough for it to affect him for the rest of the battle


(Katon: Hisan chourui)-Fire Style: Flying Birds

Type: Attack
Rank: A
Range: Mid Range/Long Range.
Chakra Cost: 25
Damage Points: 50
Description: You, concentrate your chakra into your hands and then release a wave of fire. Once, you're done you make flying birds (10) out of the wave of fire and direct them to at your opponent. When, it hits your opponent they start exploding. And, turning you're opponent to dust.
But, on the other side this jutsu can be canceled by a stronger water jutsu.
.Note: The User Can Only Use This Jutsu Twice A Battle.

(Katon: Sune-Ku Gogyou Tatsumaki)-Fire Style: Fire Snake Tornado

Type: Attack/Defense.
Rank:A
Range: Mid Range.
Chakra Cost: 30
Damage Points: 40
Description: The user gathers fire chakra around him/her and then creates a giant tornado around him/her. And, after that it form it self in the form of a giant snake/hebi and forms a shield around the user it self a shield of fire. And, your oppont can not touch you.
.Note: The User Can Only Use This Jutsu only once a Battle.


(Katon: Ai No Sono Kaen)Fire Style: Eye of the flame

Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will make 4 handseals and gather all their Katon chakra into the palms of their hands in a compressed ball , they will then clap their hands together above their head and send a blast of fire all around them in one huge dome shape wave. The jutsu emits extreme heat from the fact that its katon and also because the katon chakra is compressed before it is released and is hence capable of burning down large trees, scorching boulders and even evaporating very small ponds and streams that get caught in the blast
Note: Can only be used twice per battle.
Note: This jutsu counts as 2 of the 3 per turn
Note: No katon of A rank or higher on the next turn.
Note: must wait one turn before using this jutsu again.
Note: If used twice, no katon on the next turn after used twice.


(Katon: Pirittokuru no Tankyuu)|Fire Release: Hot Pursuit

Rank: S
Type:Attack/Defense
Range: short/long
Chakra cost: 40
Damage points: 80
Description:The user gather huge amount of katon chakra ,As he feel it he put it into his hand,As the chakra channel into his hand he make dragon and tiger hand seal then he slam his hand into the ground ,as he touch the ground with his hand he release the chakra into the ground creating alot of falme pillars that go towards the enemy into a line shape till it hit him
-can only be used 2 times per battle
-can't use any Katon jutsu on the same turn and Katon above A-Rank on the next
-must master katon and aact
-can't use it on the next turn


(Zane Ken Kila Sono Musei Futago)- Zane and Kila the Silent Twins

Type:Attack
Rank:A
Range:Short
Chakra Cost:30
Damage Points:60
Description: These two sword are made of indestructible steel. Zane is made of black steel with a red grip. While Kila is the complete opposite. When infused with Wind chakra they become slightly longer and are able to cut through solid rock.
*Can Only Be Wielded By Itachi4Life*
*Can only be used for 3 turns at a time*
*Then must deactivate them for 3 turns*
*Can't use wind jutsu for two turns after swords are deactivated*

Water Techniques

(Suiton: Mizu Chōeki Tekunikku) - Water style: Water imprisonment Technique
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60 (+15 with lightning added)
Description: The user performs the Tiger → Ram handseals and send their chakra to the water source beneath the target. With this they are able to manipulate the water and shape it. They use their chakra to move the water quickly, covering their opponent from underneath. It starts out by covering their feet and slowly move throughout their whole body. When the target is completely covered with the dense water, (shaped kind of like an 3 dimensional oval), the user will put their hands together and sort of squeeze their hands, so that the orb of water would become more pressurized. When they squeeze their hands together hard and harder, the orb becomes denser and denser. After one turn of adding pressure and such by squeezing your hands together, the water will return back to water because it cannot be squished any further. The effects of this technique makes the victim have harder breathing, sluggish movements, and sore body (because of the pressure applied on them) for the next turn.

Notes & Restrictions:
- Can only be used three times per battle
- Needs to wait two full turns before using again.
- Can only be taught by EdwardSama
- The victim, if they escape before being covered in the water, will not face any side-effects from the technique.
- The victim, if they escape in the middle of the technique, will face the same effect as a victim who was trapped for one whole turn, but on a lesser scale.
- The victim, if they are trapped for one full turn, will take the full effects of this technique (harder breathing, sluggish movements, sore body)
- The user can add a lightning technique after the water completely covers the target, which will add 15 in damage points.
- Requires a water source

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Learned .

(Suiton: Kihou Oshi Mizu Kyanon )- Water Style:High Pressure Water Cannon

Type:Attack
Rank:S
RangeShort:-Long
Chakra Cost:40
Damage Points:80
Description:User Must have Gamatatsu summoned. While Gamatatsu is summoned the User stands on top of Gamatatsu's Head.Then they Concentrate their water chakra in their stomachs and moves it up the eso****us into their mouths. They Spit out a highly condensed water cannon that is capable of slicing a giant boulder in half.This jutsu can drown out Fire/wind combos.
-Can only be used by ~Minato~
-Must know how to summon toads
-This jutsu can only be used 3 times per battle.


Water: Giant Hand (suiton:kyojin hando)

Type:Attack/Supplemantry
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points:60(+5 with lightning)
Description:The user creates a giant hand out of water that can be hard for a punch or sharp to act as a claw it can also be used to grab the enemy. Can be mixed with lightning tecniuqes to make it stronger.
-Can only be used by burakyilan or if thought by burakyilan


Water:Tentecle Strike (Suiton:Tentecle couldnt fin a definition Atakku)

Rank:S
Range:Short-Long
Type:Supplemantry
Chakra Cost:40(-5 per each turn)
Damage:0
Discription: The user does the necesery handsignes and thouches any body of water. As that happens under the enemy 8 tentecles form out of water appear. The tenticles can be as large as 50m long and 1m thick or they can be as small as 1m long and 10cm thick.The once the tentecles grab the enemy its very hard to escape. The tentecles dont hurt the enemy a lot(as much as a tight rope) but they are strong enough to hold even large summons.
-There must be a large source of water for this to be used
-The jutsu can only be used by burakyilan and people who learned from him
-The tentecles last only 3 turns
-It can only be used 2 times per battle
-The user cant use any water jutsu on the fallowing 2 turns
-The enemy must be standing on the water the user touched


Water Chakra Distubance( Suiton:chakra disuta-bu )

Rank:C
Type:Supplemantry
Range: Long
Chakra Cost:20
Damage:0
Description:The user sends his chakra through water and the part of the water where the users enemy is standing gets filled with chakra and breaks the enemys chakra which he uses to stand on water. Shortly:the users opponant cant stand on water and falls in the water.
- Can only be used by burakyilan or if thought by burakyilan and also naruto55
- Can only be used 3 times
- Can only be used if both the user and the enemy are standing on water


Water: Bullet Orb(Suiton:kyuutai Teppoudama)

Rank:S
Range:Short
Type:Supplemantry
Chakra Cost:40(-5 per each turn)
Damage:0
Discription: THe user creates a 1m diameter orb out of water the orb can shoot small bullets from inside of it and each bullet is as strong as Suiton: Teppoudama) - Water Style: Water Bullet and 5 bullets can be shot per turn.
-It lasts for 3 turns unless taken out by a powerfull jutsu
-The jutsu can only be used by burakyilan and people who learned from him
-Can only be used 3 times per battle

( Suiton: Kiri Bunshin ) Water Style: Mist Clone

Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: This technique can only be performed while "Hidden Mist" is active* The user makes a clone out of the mist in the area. This clone is able to use water techniques of the user up to A rank and can merge with the mist to conceal itself and gain the element of surprise anytime. The user may determine how much chakra to give to a clone and a clone can only use up to the amount of chakra given. If the opponent disperses the mist (blows it away or removes it somehow) the clone can be dispersed to reform the mist. The clones are as flexible as the mist so standard attacks can pass right through them but also maintain their form if the mist is removed. Mist Clones can use any jutsu that utilizes the formation or manipulation of mist through themselves, even if mist is not present though this destroys the clone.
- Note: Only 2 clones are able to be maintained at once, 40 initial chakra each plus the amount donated by the user.
- Note: Clones can not use any form of Kekkei Genkai.


Secret Technique Hidden Bloody Mist

Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80(25 if user escapes the explosion)
Description: This jutsu is a combo of the Hidden Mist Jutsu and Buring Ash Accumulation. The user creates a mist that makes the users location unknown while at the same time burning their opponent. Then, when the user clicks there teeth, the mist will explode and afterward cleared.


Water Release-Octopus

Type Defensive/Offensive
Rank:A
RangeShort
Chakra Cost:30
Damage Points:60
Description:The user will create a orb of water around the to protect themselves.The can split the dome into many tendrils that can whip, slash and pierce nearby enemies.
* While inside the dome you are very open to b rank raiton techs*
*Can Only Be Taught By ROTM*


(Suiton: Heisha Sattou) Water Style: Chariot Rush

Rank: A
Type: Attack
Range: Short - Long
Chakra cost: 30
Damage Points: 60
Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that rush towards the target. The chariots are able to hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries.

Notes:
- No water source required
- Usable once per battle
- Unable to use another "Water Style" in same turn
- Only trainable/usable by Dexter..

Water release: Tears of Sorrows = Suiton: No namida wa, kanashimi

Type: Defensive/Supplementary
Rank: A
Range: Self/Short
Chakra cost: 25
Damage points: 40
Description: the user focuses water chakra in his/her hands, then the user places the hands in front of his/her face, like if he/she was crying. The user will emit a lot of water, from their mouth and water chakra that just appears to be tears from their eyes. The water will begin to take form, and will quickly grow, into a three meter tall, faceless, human looking, clump of water, with very big arms. The water will place it’s arms in front of the user, thereby shielding the user from harm. This is all done in one fluid motion.
Notes:
• Can only be taught by ZeroGarra.
• Can only be used three times per battle.
• This jutsu lasts for 1 turn


(Suiton: Aoriika) Water Style: Kracken

Rank: S
Type: Attack
Range: Short - Mid
Chakra cost: 40
Damage Points: 80
Description: When a water source is nearby the user preforms the necessary hand seals. Once released the water in the water source begins to rise out of the water and form a "Kracken" look, along with 6 giant water tentacles 50 feet long. The user is able to use the tentacle to slams down on areas creating waves or slamming to hit a target. The tentacles may also grab the target and throw them into the distance. All the tentacles can work in a motion that causes a lot of commotion in the area of land and water in range; this can cause a wide spread attack or just to allow the user to escape in the commotion.

Notes:
- Only usable with a water source
- Usable once per battle
- Lasts one turn
- The Kraken and his tentacles do not reform when hit/cut
- Unable to use another "Water Style" in same turn
- Only trainable/usable by Dexter..


(Suiton: Kurōsumasshu) - Water Release: Claw Smash

Rank: A
Type: Offense
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: A water jutsu that is concentrated in the user's hand. Water starts to form around the users hand and forms the a lobster's claw shape. The user can crush the opponent with the claw or can hit the opponent like it was Chidori.
Note: Can only be taught by Johninto Takashi


(Suiton: Mizu fenikkusu) - Water Style: Water Phoenix

Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo.
Note: Can only block ninja tools and up to B rank fire.
Note: Can only be taught by ~Johninto Uchiha~
Note: Can only be used 3 times a battle.


(Suiton: 10 Mizu fenikkusu no arashi) - Water Style: 10 Water Phoenix Storm

Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: After the user does the require hand signs this technique that utilizes water to create 10 water phoenixes that is send to the enemy in different angles and directions. The phoenixes are big as Itachi's crows when he uses Genjutsu.
Note: Can only be taught by ~Johninto Uchiha~
Note: Can only be used 2 times a battle.
Note: Can't use B rank or higher water jutsus for the next turn.

Calling Upon the Kraken (Tenshoku Sono Kraken)

Type: Offensive
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80 (10 Damage Points to User)
Description: This technique if the target is standing on a large body of water. An extremely powerful technique that requires a strong bond to the water element as well as a lot of chakra. In addition the jutsu requires a small blood sacrifice to be dropped into the body of water where the jutsu will be used. After the handseals and sacrifice is made, the user will place his hands down on the water and channel their chakra throughout the water. After a while, eight large water tentacles, that resemble octopus tentacles,will emerge from the depths and attempt to trap the target by wrapping around it. If and when ensnared, the tentacles will drag the victim into the water and then retreat back from whence it came.
*Note*: Can be only used ONCE.
*Note*: No S-Rank Water Jutsu after this technique.
*Note*: Must Learn from ~Sanji~

Lightning Techniques

(Raiton: raikou myaku) Lightning Release: Lightning pulse

Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.

Notes:

-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.


(Raiton: Genwaku Hirameki ) - Lightning Style: Blinding Flash

Type: Attack/Defence
Rank: A
Range: Mid/Long
Chakra cost: 30
Damage Points: 60
Description: This jutsu is for quick defence. The user focuses their chakra into their hands and rubs them together to make a flash. That flash then blinds the user for a few seconds or minutes (More chakra means longer time). After they revive their eye sight,their vision is very blurry.


(Raiton: Nibai ) - Lightning Style: Double the Guns

Type: Attack
Rank: B
Range: Mid/Longs
Chakra Cost: 20
Damage Points: 40
Description: The user does a gun sign with both of their hands and they focus their chakra into their both index fingers. And then they..Shoot!


(Raiton: Sen Tomoshibi ) - Lightning Release: Beam of Light

Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses chakra into his/her lungs or mouth.
Then they release their chakra from their mouth to create a large beam of lightning. When the chakra is released, everything in its way will be destroyed, but not humans.

( Raiton: Doragon-ken ) Lightning style: Dragon Blade

Rank: S
Type: Attack/Defense
Range: short-long
Chakra Cost: 40 ( - 15 for each turn its in use )
Damage Points: 80
Description: By charging the user's lightning chakra, he shall focus it in an blade like huge dragon shaped lightning from his hand " like an dragon chidori spear " but it can be moved like huge link to so that its flicks able if the user want to, and can make huge damages to the opponent, and perfect against others earth jutsus.

- Can only be user 1 time in a battle.
- Can't stay more then two turns
- 10 for each time its in use for the user's health " because it injures his hand"

(Raiton: Shiroi Kage no Kasukudo Yoroi) - Lightning Release: White Shadow Acceleration Armor

Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra Cost: 50 (+10 each round still in use)
Damage Points: N/A (+10 each round still in use)
Description: The user channels Lightning chakra under his epiderma, creating a small web of lightning threads. The users derma and epiderma suffers damage because of these threads, but at the same time electrocute anything that come in touch with their skin, and improves their speed to Lee's speed without weights and all his Lightning based jutsus by +10 for 5 rounds. The Lightning lightens up the skin of the user, and in contact with the Sun light/rays it creates the illusion that the user is engulfed in a white glowing armor.

- Must be taught by either Shigure or mangekyou sharingan.
- May be used once per battle.
- After the armor deactivates the user may not use any Lightning tehcniques for 2 rounds.
- Can be used under Ion Particle Armor.


Lightning: Nervdestroying Needle(Raiton: Nervdestroying hari)

Rank:S
Range:Long-short
TYpe:Attack
chakra Cost:40
Damage:80
Description:The user creates a needle out of his raiton chakra this needle is small but is made from highly consantrated chakra and when hits the enemy the raiton chakra gives the nerval system a high surge of electrocity stunning the enemys left or right han d for 2 turns.
-Can only be tought by rain of hell
-Can only be used 2 times
-The user cant use raiton jutsu for 3 turns


(Raiton|Suwan Gyosha)-Lightning Release|Swan Driver

Type:Attack
Rank:B
Range:Short
Chakra Cost:20
Damage Points:40
Description:The user focuses Raiton chakra into around their legs. an electrical curent begins crackle around the leg. The electrical current begins to spin rapidly around the users leg creating a chain saw like blade made of electrical current around the leg. the electrical current is rapid enough to cut through a boulder or dent a samurais chest plate armor.
(Usable only 2 times per battle)
(Can only be taught by Daemon)
(this jutsu needs no handseals)


Lightning Release: Internal Lightning Shock (Naibuteki raikou dageki)

Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges a large amount of raiton chakra into their fingers they then stab their fingers into an opponent at close range releasing the raiton chakra violently shocking the opponent's internal organs causing organ failure
~Can only be used once per battle~
~Can only be used by me and who I teach~


(Raiton: Denki bakuhatsu) Lightning Release: Electric Explosion

Rank: S
Type: Offense
Range: Short-Mid
Chakra Cost:40
Damage Points: 80
Description: The user starts by sending large amounts of raiton chakra above the palm of their dominant hand and then concentrating it into one tiny ball. Then the user throws the ball at high speeds at the opponent and as it reaches the opponent the user detonates the ball, causing an explosion that effects anything within short to mid range. Direct contact is fatal while being in the blast range causes paralyzation.
~This Jutsu can only be used twice per battle
~This Jutsu can only be used every 2 turns
~Can only be taught by Naruto41698
~The user can't use any Lightning Jutsu until they can use this jutsu again


(Raiton:Erekutorikku Baburu)Lightning Release:Electric Bubble

Rank:A
Range:Short-Mid
Typeffense/Defense
Chakra:30
Damage:60 (+10 if used with a water jutsu)
Description:The user gathers up Raiton chakra into the center of his body and releases it around his body in the shape of a bubble which protects the user as a shield.The user can also use the bubble for offense by stretching out both his arms and expanding the bubble up to mid range shocking and stunning the opponent.If the bubble is touched by the opponent the bubble automatically bursts dealing more damage to the opponent by sending electricity through the opponents body.The user can use a Water jutsu before this one to increase it's power.
Note:Can only be taught by SilverMoon1996
Note:The opponent is unable to move for one turn after he touches the bubble.
Note:Can only be used 3 times per battle


(Raiton: Keshi Makuga Hara) - Raiton Release: Blades of Honor

Rank: S
Type: Offense/supplementary
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user will channel Raiton chakra into the earth, channeling it underneath the ground, and with one handseal, spears or lighting will errupt from the ground, under the opponent, stabbing him from underneath.
Note:
-Can be used up to 1 times in a battle.
-doujutsu's can see through ground and can respond to it.
-Only those who has mastered Raiton can use this.
-You can't use any other lightning jutsus in the same turn, hence it will take up all your Raiton chakra.
-In the next turn, you can't use any higher then a B-ranked lightning justu
-Can be taugh only by Dr. House


(Raiton: Mankai Houden)-Lightning Style: Full Bloom Discharge

Rank:S
Type:Attack
Range:Short-Long
Chakra cost:40
Damage Points:80
Description: The user generates a huge lotus-like flower from his/her hand, using this, the bud of the flower gets shot towards the enemy whereas the petals disperse around the desired area.


Raiton: Seiteki Sa-Chi Inu (Lightning Style: Static Search Dogs)

Rank: A
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 50
Description: The user focuses lightning from the clouds that strike down on the earth and leave a medium sized dog that can sense the static in the persons body. The dogs then go out and find the opponent attacking him with burst of electricty and themselves.
(User may not cast any other Lightning Jutsu while the Dogs are in play)

(Raiton: hekireki taihou) - Lightning Release: Lightning Cannon

Rank: S
Type: Attack
Range: Long
Chakra Cost: 40
Damage: 80
Description: The user points both of his palms together and gathers his lightning chakra in his palms while leaving a distance between them then the user uses shape manipulation to form the lightning into a very condensed sphere of lightning energy that's more condensed than the Rasengan and has the same shape, then the user release the lightning chakra all at once in the direction of the desired place releasing a large beam of lightning that thrust at fast speed in the direction of the opponent.
- 3 times per battle
- No Lightning techniques higher than A-rank for 2 turns
- Can only be taught by ~Crow~

Wind Techniques

(Fuuton: Bakuretsu Ookami) Wind Style: Buster Wolf

Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user concentrates wind chakra into both fists. He/She then punches the opponent causing the chakra to implode
on the opponents body, followed up with the second fist which has the same effect.


(Fuuton: uyoku enzeru) - Wind Style: Take Flight

Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.

~ 4 times per battle.
~ as long as this technique is active the user cannot use any fire based techniques
~ Can Only be used by ~Crow~


Fuuton: Mizu debaida (Wind Release:Water Divider)

Type: Defence
Rank:S
Range:Short- Long
Chakra cost:40
Damage Points:N/A
Description:The user performs one handseal, after that, he releases a wave of wind which parts any technique consisting of water eg.waves.
★Can only be used three times per battle
★can only part S Rank and lower water techniques.


Fuuton: Kaze disuku (Wind Release: Disks of Wind)

Type: Attack
Rank: S Rank
Range: Short- Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels wind chakra to the palm of his dominant hand, manipulating the chakra to create high rotation speeds. This creates a small rotating disk that can be thrown at the opponent. The disk travels at a fairly fast speed.
★can only be taught by ddkcwill
★Needs to have Wind Mastered
★Can only be used twice


Fuuton:kaze hando|wind style: hand of wind|

Type: Offence/defence
Rank:S
Range:short
Chakra:40
Damage:80
Description: The user concentrates fuuton chakra into his hands creating a vortex of wind around his hands.This vortex of wind is as sharp as a blade.Now the user can attack the his opponent only head on and he can use his hands to defend even against lighning justsu's of rank S and below and it can also be used to deflect kunai's and shurikens
NOTE:
can only be taught by igneel
no hand seals required
cannot use any wind jutsu of A rank and above for 2 turns
Can only be used three times

(Fuuton: Kaze Kei Kadou) Wind Release: Wind Whip Vortex

Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will begin to compress a large amount of chakra into their hand, forming it into a whip made out of the wind. The user will then swing the whip towards the opponent, releasing multiple vortexes of wind towards him.
Note:
-After the vortexes are released the whip will dissipate
-can only be used 3 times per match

(Fuuton: kochou bure-do) Wind Style: Butterfly Blades

Type: Attack
Rank: A
Range:Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will cup his/ her hands infront of their chest focusing wind chakra to the palms of their hands, they will then throw their hands up into the air releasing 5-10 wind manipulated butterflies. The user can then manipulate the wind butterflies around the battle field to wherever they want within range, the user can then snap their fingers at any time of their choosing and instantly manipulate the wind from its butterfly state to blades which then hurl towards the target(s) at extreme speeds from where ever the butterflies where last situated.

Note: when the butterflies are changed to blades they are almost impossible to see by an ordinary ninja due to they're small blades of wind.
Note: this jutsu takes a few seconds when sommoning the wind chakra and manipulating the butterfly shapes to the disired location
Note: Can only be used three times per battle


Fuuton:torune-do rasen (Wind Release: Tornado Spiral)

Type:Supplementary
Rank:A
Range:Short- Long
Chakra Cost:25
Damage Points:N/A
Description: The user, focuses their wind chakra, creating rapid rotations around the lower section of the body, this rotation forms a spiralling tornado shaped gust of wind which is used to quickly transport the user [it races across the ground/air]The wind only rotates around the body, it does not partially transform the lower section. This technique can also be released if preferred by forming a hand gesture, the tornado will continue towards the opponent. If not, the user can also perform the hand gesture to stop the jutsu, the decision must be posted in the move.
Note:
~can only be taught by ~Drizzy~
~can only be created around the user
~usable only three times per battle


(Fuuton: Kaze Kei Kadou) Wind Release: Wind Whip Vortex

Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will begin to compress a large amount of chakra into their hand, forming it into a whip made out of the wind. The user will then swing the whip towards the opponent, releasing multiple vortexes of wind towards him.
Note:
-After the vortexes are released the whip will dissipate
-can only be used 3 times per match

Clay Techniques

( Kibaku Nendo suibotsu shi-ku ) Exploding Clay Submersive Seeker

Rank:S
Type: Offensive/Supplementary
Range: All
Chakra: 40
Damage: 80
Description: the user creates clay mole type creatures that have clay antennas (used for detectionj of the opponent) these moles dig into the ground and explode on the opponent once they have been found.

Note: Can only be made out of C-1 and C-2
Note: Can only be taught by iseris

Sword Art Techniques

Sword Arts: Flame Dance (Subeta gigei: honoo Dansu)

Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage: 60
Discription: The user infuses fire chakra to his/her blade then he/she will do a stand where both feet are close together and the user is holding his/her blade close to the eye kinda like riku's stands then the user will move in high speed and do a series of 9 slashes at the opponent.

Note: Can only be taught by chago.
Note: Can only be used 3 times.

Restriction: The user must have a sword.
Restriciton: The user must have to wait 2 turns in order to re-do the jutsu.

Summoning Techniques

(Kuchiyose: Komadori)- Summoning: Robins

Type: Supplementary
Rank: S
Range:Short
Chakra Cost: 50
Damage: N/A
Description: The user will summon a Robin into the battle field by first biting their thumb and doing the required hand selas and place their hand on the ground and call forth the Robin of their choice. The size of the Robin will be even to that of Gamakichi, unless stated otherwise. All robins are capable of speech, are highly intellectual, and can use all jutsu that is in their capability.


(Kuchiyose no jutsu: Kuro) - Summoning Technique: Black The Boss Of Crows

Rank: Forbidden
Type: Summoning
Range: Short - Long
Chakra Cost: 50
Damage: N/A (-20 damage to the user when summoned)
Description: The user summons "Black" the boss of Crows, he is slightly larger than gamabunta and has an evil personality like Manda, he is a dead black colored and has thick black feathers , he can use lightning techniques up to S rank, also with his large wings he can use the wind element up to S rank as well , he can perform lightning and wind techniques that doesn't require the use of handseals, but in addition to that the user can make the handseals when he's on top of "Black" allowing Black to use any technique in the lightning element up to S-rank and every technique in the wind element up to S-rank, once per battle he can shoot a forbidden ranked lightning blast , but it extremely exhausts his chakra.
- Only stays on the field for 5 turns
- Can't use wind and lightning techniques in the same turn.
- when shooting the forbidden lightning blast he can't use lightning techniques higher than A-rank and he can't use wind techniques at all.
- must have signed the Crows contract
- Can only be used by ~Crow~


(Kuchiyose no jutsu: Sora no Aquarius) - Summoning Technique: Aquarius of the skies

Rank: Forbidden
Type: Summoning
Range: Short - Long
Chakra Cost: 50
Damage: N/A (-20 damage to user when summoned)
Description: Aquarius of the high skies is a large female Crow and she's Black's (the boss of crows) wife, she has slighty pale blue colored feathers, she was given the name Aquarius due to her ability to use the water techniques up to S-rank without having to use a water source in order to perform them, She has trained in the water element since the day of her birth and grown greatly accustomed to the water element therefore in order for her to use water techniques that uses handseals in order to be performed, the user needs to make one handseal when he's on top of her head for every water technique she wishes to use that require handseals, although she has large wings she can't use the wind elemental techniques efficiently as other crows could, but instead she can deflect wind techniques up to A-rank by infusing her wings with chakra and flapping them making a large wind vortex at the desired wind technique that count towards one the users moves, Once per battle can Aquarius shoot a large condensed beam of water that reaches the forbidden rank in power but it extremely exhausts her chakra making her unable to use water techniques higher than A-rank and cannot deflect wind techniques anymore.
- Stays on the battlefield for 5 turns
- Can only cancel out A-rank wind techniques 2 times per battle
- Must have signed the Crows contract
- Can only be taught by ~Crow~


(Kuchiyose no jutsu: kaen) - Summoning Technique: Blaze

Rank: S
Type: Summoning
Range: Short - Long
Chakra cost: 40
Damage:N/A (depending on the used technique)
Description: Blaze is a large crow that is slighty smaller than Gamabunta, he has yellow feathers on his chest area which he was born with but it makes invulnerable to fire techniques from B-rank and below, he was taught the fire element up to the A-rank but for him to use techniques that require handseals the user must be on top of Blaze's head and makes the handseals required for the fire technique that blaze is going to use, just like any other giant crow , he can use his wings and concentrate chakra into them blasting wind techniques away , by doing so he can blast up to S-rank wind techniques and below away with his wings but it's counts as one of the three moves per turn
- Can stay on the field for 5 turns
- Can blast Wind techniques away only 3 times per battle
- Must have signed the Crows contract
- Can only be used by ~Crow~


(Davy Jones Todana) Davy Jones Locker

Type: Summon
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description:
This summon is very similar to "Iron Maiden" summon. The user able to summon a old, sea forged, metal crate that is the size of a human under the enemy at either short or mid range. Once summoned the crate very quickly rises out of the ground and trapping the enemy, the opening in which the target is engulfed is similar to the way a puppet traps an enemy. Once the target is trapped then a summoning of chains even faster wraps around the entire crate just like the "Iron Maiden". The crate has many holes on the top of it. The user can either keep the enemy trapped in the locker or if near water the user can kick the locker into the water up to mid range, causing the enemy to sink very fast because the locker is very heavy and drown in the process.

Notes:
- Trap lasts for 1 turn
- Drowning happens within 2 turns
- Unable to use water and/or earth technique in same turn as summon
- User must have some type of Taijutsu training to be able to kick "Locker" in water
- Only usable/trainable by Dexter..

Taijutsu Techniques

(Taijutsu:Kujiku Inpakuto)-Taijutsu: Crushing Impact

Type:Attack
Rank:S
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description:The user grabs the opponent and body slams him or her into the ground. Then the user jumps 10 meters into the air and elbow drops the person laying on the ground. before the user reaches the 5 meter mark when he/she is falling down the user adds a massive amount of lightning chakra all around their body making them fall faster and have a harder impact when they land on their opponent.
Restrictions:
-Can only Be used 3 times per battle
-May only be used by ~Minato~


12 Dances: Dragon (12 dansu:doragon)

Type:attack
Range:short
Rank:S
Chakra Cost:40
Damage:80
Description: The user does a Taijutsu combo the consists of 10 hits and the user sends fire blasts out of his hands with each hit.But on the 10th hit the user sends out a great fire blast 2 times stronger then the other 9. THe 10 hits consist of low kicks, high punches or just high hits, and double punches with both fists. (yes this is from Avatar)
-Can only be used 1 times per battle
-The user cant use and fire jutsu on the next 3 turns
-The dance can be done with a partner or a clone for increased damage(the user has to state he uses this 2 times if done with a partner or a clone)


12 Dances: Snake (12 dansu: hebi)

Type:attack
Range:short
Rank:A
Chakra Cost:0
Damage:60
Description:The user does a 20 hit combo with his hands and on each hit the user places a paper bomb on the enemy when the 20 hits are complete the user jumps back and activates all 20 paper bombs and blows the opponant.
-Can only be used 1 times per battle
-The user cant use any taijutsu moves for 3 turns

Elemental Combination Techniques

(Doton/Fuuton: Nīdorutaretto)- Earth/Wind Release: Needle Turret

Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user slams his hands on the ground and raises a 10x10 block of earth from the ground with many small holes in it that shoots countless needles of earth in any direction that are cloaked in wind to greatly increase their speed and piercing ability. As long as the user's hands stay on the ground, the turret can continue to fire. The user can use the same turret again later but it will count as another move.
-Can be created 3 times per battle
-No A-rank or higher wind and earth the turn after use


(Raiton/Doton: Enkei Nokogiri)- Lightning/Earth Style: Circular Saw

Type: Attack
Rank: S
Range: Short - Long
Chakra cost: 60
Damage Points: 20x3
Desription: User Creates a Lightning Disk, making it slightly larger, and instead of throwing it aerially at an enemy hauls it to the ground. The Lightning Disk acts as a Circular Saw, that splits into 3 different smaller Lightning Disk that follow one after the other with a 1 foot gap in between each.
Note: Can only be taught by Loki.
Note: Can only be used 1 time per battle.

Kaze/koudo/faia soshi konbo|Enkou nagareboshi hitoame: Wind/Earth/Fire Elemental Combo |Flaming Meteor Shower

Rank: Forbidden
Type: Attack
Range:Short- Long
Chakra Cost: 50
Damage Points: 90
Description: The user performs four handseals, he then releases his doton chakra into the earth [by foot eg.stompimg], he then inhales a normal proportion of air, as this is done, the user forms the tiger handseal,and focuses his katon chakra, the user then stomps on the ground, as 10 boulders [each the size of a regular human body in height and are of spherical shape] are ejected from the ground, up into the air, the user then clasps his hands together, this engulfs the boulders in flames, as the extreme heat of the fire changes the boulders color to glowing red, the user then focuses and generates wind chakra into the air to forcibly push the boulders to strike the opponent, the wind also slightly increases the power of the fire.This scenery is a shower of meteors.
Note:
The boulders are formed in front of the user [in short range],added by fire and then launched by the wind [to mid or long range], When the boulders make contact to the ground, the entire terrain of a range will be entirely devastated into the form of a crater, while patches of flames are scattered throughout that entire area.[this jutsu is performed at great speed] As this jutsu is performed, the user coughs up blood. He falls to his knees, as blood runs down his nose, this is due to the incredible force upon the user to perform the technique, after the use of this technique, the users hand becomes dark in color, as they are useless to perform handseals for the next two turns. The users chest also becomes red, since the extreme use of multiple chakra, this overuse of chakra temporarily clogs the chakra circulatory system, causing it not to flow efficiently which will lead to the the use of only three of the basic five elements for the next three turns.
注意 No S ranks or higher for the next turn
注意 Usable only once per battle
注意 Usable for Sannin Rank or Higher
注意 Requires the space of three moves [since the usage of multiple elements]

(Katon/Doton: Hotto tamaishi kikku) - Earth/Fire Style: Hot Boulder Kick

Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user stomps his foot on the ground, causing a large boulder about 3x the size of a human to pop out of the ground. The user then kicks the boulder and ignites it with Fire Style, sending a blazing boulder to the target.

Learned .

Swift Techniques

(Hayaton: Shinsuu Fi-to Hitokeri) Swift Release: 10 Feet Kick

Rank: A
Type: Offensive
Range: Short
Chakra cost:30
Damage Points: 60
Description: The user releases Swift release chakra into their legs to increase the speed of their kicks substantially for a few seconds, allowing the user to throw 10 kicks but in a burst of speed so that it appears to only look like one kick was thrown.
-Only taught by Professor Sarutobi.
-Can only be used by a swift user bio
-Only useable once per turn


(Hayaton:Hayai Undoushinkei)Swift Release: Swift Reflexes

Rank: C
Type: Offensive, Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user releases a quick burst of swift release chakra to a single limb to heighten their reflexes substantially for a few seconds.
-Only taught by Professor Sarutobi.
-Can only be used by a swift user bio.


(Hayaton:Tatsumaki Haijo) Swift Release: Tornado Rejection

Rank: B
Type: Defensive
Range: Short
Chakra cost: 25
Damage points: 10
Description: The user grabs onto their enemy's arm or leg and spins at great speeds, releasing the enemy after spinning them several times, leaving them disorientied and skidding across the ground, eventually stoping 10meters away from the user.
-Only taught by Professor Sarutobi.
-Can only be used by a swift user bio.
-Can't be used to defend againest A rank or above taijutsu
-Only useable once per turn


(Hayaton: Hayai Ishiki Jutsu)- Swift Release: Swift Senses Technique

Type: Supplement
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user jump starts their senses with swift chakra to extreme limits, the result of which being a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, though normally if a user's senses surpass their speed of movement they wouldn't be able to take action as their super speed senses outpace ordinary movements but when this technique is used during other swift release jutsu like "shadow less flight" as example it enables them to maneuver at their high speeds for very brief windows. This technique allows a swift user to be capable of tracking movements of shadow-less flight's speed.

Notes:
- Lasts 3 turns
- This jutsu doesn't increase the users speed, only senses.
- this jutsu can be used to speed read/ track movements at inhuman levels.
- Can only be used once per battle.
- Must have a swift bio.
- No wind or lightning jutsus can be used in the same turn as activation.

 
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