1. What are Artifacts and how do you earn them? Can you submit a Custom Artifact, what is required for this?
Relics of a past technological golden age, items and tools shrouded in mystery, planet shaping forces contained within, even medicines and convenient utility - these are what encompass the Artifacts of the Warring States Era. The Artifacts system presents a unique opportunity for all who participate in the daily life of the Warring States Era to acquire unique, powerful, and useful items. By pursuing missions of varying complexity and difficulty, spending Ryo in the marketplace, trading with other clans, theft and pillaging, or even simply through battle, one can obtain Artifacts for personal and clan use.
Custom Creation: Should a player be fortunate and have a random artifact drop, they have the option to relinquish that artifact and instead create their own. While the ability to offer artifacts to the universal list is always available to all roleplayers, using this option both allows the player to create their own and keep it for their own personal use. These artifacts require approval and can only be created up to the rank that the player was awarded as their drop (i.e. getting an A-Rank drop allows the player to create up to an A-Rank artifact). These artifacts, while awarded for personal use immediately, can be lost like all other artifacts and taken by other players. They can also be sold and traded as normal
2. Can you steal someone's bounty?
Yea you can pull up and take the bounty.
3. How many landmarks do villages start with? How do you gain or lose landmarks?
you start with 10. You simply go to a landmark and claim it for your village.
4. How do Clans Progress? What is the final stage of a Clan?
Level One: a Level One Clan is a band of brothers and sisters in a titular, or unofficial sense. This small group of individuals is bound through their shared interests and goals, and are typically friends and companions bound together for the sake of mutual protection. Level One clans are limited to a maximum of five members, with 15 total Clan Points allocated to them. Level One clans can only claim a single landmark. This acts as the home base and headquarters for that clan.
Level Two: the Level Two Clan is the second stage of clan progression; Level One clans reach the second level after they complete two D-Rank clan missions, composed from storyboard elements. A Level Two Clan can claim a total of four landmarks, but do not have either member limit increased. These landmarks must be claimed adjacent to each other, forming an uninterrupted territory.
Level Three: the Level Three Clan is the intermediate phase of clan progression. The Level Three clan becomes available one month after Level Two is achieved. During this period, a Level Two clan must complete three C-Rank clan missions, composed from storyboard elements. These clans can claim a total of six landmarks; these landmarks must be claimed adjacent to each other, forming an uninterrupted territory. Their member limits are also increased. Clans at this stage can possess a maximum of ten members and are allocated 25 Clan Points.
Level Four: the fourth stage of clan development, the Level Four clan can be achieved after a two month waiting period when a clan reaches Level Three. During this period, a Level Three clan must complete five B-Rank clan missions, composed from storyboard elements. These clans can claim a total of nine landmarks; these landmarks must be claimed adjacent to each other, forming an uninterrupted territory. Their member limits are further increased. Clans at this stage can possess a maximum of twenty members and are allocated 40 Clan Points.
Level Five: the fifth and penultimate stage of development, the Level Five clan can be achieved after a two month waiting period when a clan reaches Level Four. After this period, a Level Three clan must complete eight A-Rank clan missions, composed from storyboard elements. Level Five clans have their landmark limit drastically increased, from 9 to 15. these landmarks must be claimed adjacent to each other, forming an uninterrupted territory. Clans at this stage can possess a total of 30 members and are allocated 60 Clan Points.
Village: is the final and ultimate stage of clan development. The Village is unlocked through a special mission, assigned by an NW ANBU or Moderator, or through a Ninja World Event. The Village can only be unlocked after holding Level Five status for a minimum of three months. Villages have no member limit placed on them, but are limited to a total of 75 Clan Points to allocate to their members. Likewise, Villages are not limited to landmarks they can claim, allowing them to expand with impunity and only limited by other clans.
5. What is the Akatsuki in this version of the Ninja World and what are the Relics they possess?
In Naruto, the Akatsuki (translated as "Dawn," or "Daybreak.") was an infamous organization of S-Class criminal rogue ninja that had, in some shape or another, betrayed their villages and pledged their allegiance to the organization. However, the Akatsuki in Naruto took on a number of forms and represented a few distinct ideologies, which manifested as different objectives. The first, and perhaps purest of these, was Yahiko's original Akatsuki. The organization devolved toward criminality after Yahiko's death, when Nagato became its de facto leader, with Obito pulling the strings from the shadows. The AnimeBase Akatsuki is operated under the same principle: a leader which establishes a set of goals and ideology for a criminal organization. They operate from the shadows, free from the constraints of Village law and seek to further their own ends at any cost.
Relic Weapons are a special archetype of artifact exclusive to the Akatsuki. These weapons are mythical in status and hold potential to become extremely powerful. A Relic Weapon is comparable to a Custom Weapon. They are stored in the Akatsuki Seal and called upon, or sealed, at will. Relic Weapons are not static in power; they are developed by their owners. They possess active and passive abilities, which are unlocked overtime while completing activities. These traits are divided into skill trees, allowing the owner to possess some level of choice in developing their weapon. These traits are unlocked exclusively through activity in the Ninja World. Completing bounties, missions, winning fights, among other activities allow the wielder to unlock traits in their weapon and grow its strength. By default, a Relic Weapon will have a limited number of abilities and passive enhancements which it confers to its wielder. This makes its power, initially, somewhat lackluster. But once developed they become potent tools while also allowing for significant customization options for the wielder. These skills, as they are unlocked, can differ for each wielder. So a single Relic Weapon can manifest in two very distinct ways between two owners. When a Relic Weapon changes hands, specifically after the previous owner is defeated and the weapon is successfully claimed, then the traits on the weapon reset. This allows the new owner to build the weapon themselves in their image, rather than lock the weapon into its previous iteration.
Relic Weapons, like any other Custom Weapon or tool, can be used in the Battle Arena as they are part of the biography that they are attached to. This means that Relic Weapons can only change hands in the Ninja World, through either resignation or defeat. Important to note is that if you drop your Akatsuki biography, then it effectively resets yourself in the Ninja World, following Story Arc rules. This is counts as resigning and causes you to lose your Relic Weapon. Under no circumstances can you change your Akatsuki bio once admitted into the organization.