I will be your sensei, teaching you all about this Naruto Based roleplay game!
First thing I would like to ask is if you have ever had any roleplay experience before?
No worries at all!
As you may be aware, this is a text based roleplaying system, where we act out and battle on a forum. I will go into more detail about battles and how that all works later but for now lets introduce you to the RP!
Now, as you already know there are a few different area's of the Naruto Role Playing section, and we are gonna go over each one of them in more detail so you can get an understanding of just how fun and exciting this is!
Now! Which area would you like to start with?
Konoha Town:
The non RP section of our area, where we have mostly discussions, non-RP related evens such as trivia games, lotteries, drafts etc.
Biographies:
One of the most common area's to start with, as everything you'll need to do in the RP will involve a Biography, (or Bio for short) and this is that section. You may have questions like what are the differences, how do I get one, how do i get stronger etc.Training will also be covered in this area.
▸Canon vs Custom Bios
▸Ranks
▸Specialties
▸Special Abilities (and their combinations HA/AE/KG/Mode)
Battling:
This is one of the key, core components of our RP, being able to fight each other! In this section youll learn all about how to start a battle, what rules we use, technical terms and their meanings such as Time Frame, Elemental interactions, how to resolve arguements etc.
▸Time-frame
▸Blocking, avoiding, dodging
▸Disagreements, quoting, and quoting etiquette
▸Official vs Unofficial battles
The Ninja World or Warring States Era (WSE):
Our Ninja World is the area where you can explore and create your very own story! Do you want to create your own village, do you want to be a rogue and start an Akatsuki all on your own? What ever you want to do, its possible in our Ninja World!
▸Missions (Very important)
▸Clans
▸Story Arcs
Customs:
This is the section that allows you to personalize your arsenal, what you can make, how to make them, and what the rules are for each section.
▸CJ (Custom Jutsu)
▸CFS (Custom Fighting Style)
▸CE/CEJ (Custom Elements and Custom Element Jutsus)
▸CC/CCJ (Custom Clans and Custom Clan Jutsu)
▸CW (Custom Weapons)
▸CT (Custom Technology)
Is there any section youd particularly like to learn first?
So lets start with the absolute basics, right now your rank is Academy Student. Taking a look at the academy student rank:
Academy Student:
The default bio rank
Base health = 35 / Base chakra = 300
2 basic elements + 1 basic ninja skill up to C-ranks
Able to submit up to C-rank customs of any learned fields
This is where you start, when you are new to the RP. The next rank that you will go up to is a Genin. In order to rank up, you will need completion of 4 D/C-rank missions and/or battles We will go into these in more depth a little later on, the Battles in the Battle Arena Section and Missions in the Ninja World Section.
As you rank up, you unlock more elements and abilities with your bios, for example, a Genin can use
3 basic elements + 2 basic ninja skills up to B-rank.
A Chuunin can use
4 basic elements + 4 basic ninja skills up to A-ranks (1 basic element up to S-ranks)
While a Jounin can use
5 basic elements + 4 basic ninja skills up to F-ranks
while finally the last rank, Sage has a few more substantial bonuses to its rank.
Each of these ranks require different specifics to be completed.
Elements!
Basic Elements refer to the 5 Basic Chakra Natures which are fire, water, earth, lightning and wind. Each of these have a strength and weakness to one other element, while some combine to form Advanced Elements such as water and wind to create Ice Release.
The following picture demonstrates the relationship between the elements.
You must be registered for see images
Fire is strong to Wind but weak to Water
Water is strong to Fire but weak to Earth
Earth is strong to Water but weak to Lightning
Lightning is strong to Earth but weak to Wind, and
Wind is strong to Lightning but weak to Fire.
Effectively what this means is that if X element is strong to Y element, then it will gain one (1) rank against it when calculating interactions.
For example:
Person 1 releases an A-Rank Fireball Technique. Person 2 counters by releasing a A-Rank Waterball Technique.
1) First you determine the naturally stronger element, in this case the Water Technique
2) Now that you determined the stronger element, you merely consider the Water Ball to be S-Rank ONLY against the Fireball Technique. It has NOT actually gone through any change to be considered S-Rank.
3) Now that you know the level of each, you determine the Rank setup and outcome.
The 4 basic ninja skills are, Kenjutsu, Taijutsu, Genjutsu and Basic Ninjutsu. These are;
Kenjutsu - Swordmanship and sword techniques
Taijutsu - "Body Arts" which is more martial arts fighting
Genjutsu - "Illusionary Arts" placing your opponent in illusions
and Basic Ninjutsu - Things such as weapon techniques, or basic ninja skills.
Each has their own strengths and weakness, but not in the same way as the Elements do, where say Genjutsu is strong to taijutsu but weak to ninjutsu etc.
Starting with taijutsu, as most Taijutsu uses no chakra useage, as it is mostly body movements, these are considered quicker in action than anything requiring chakra. Throwing a punch for example, is much easier and quicker to do than mixing chakra together to produce a fireball.
The weakness however, is that most if not all taijutsu techniques, require you to be in short range, close to your opponent and sometimes it can be hard to close the gap.
Genjutsu is the style of putting your opponent in illusions and letting him fight them instead of you. This can be great where they can fight an illusion of you or opponent not knowing whats going on. The drawback however is that most genjutsu also require you to be in short or mid range. This can put you at a disadvantage if your opponent gets too close.
Kenjutsu is your swordsmanship, similar to taijutsu, up close and personal without chakra. But, it does require you to use your sword, so if you get disarmed or forget to bring one, youre out of luck!
One of the most broadest fields, basic ninjutsu covers quite a lot. Looking at the techniques, it can cover everything from running on water, creating camouflage, using scrolls to summon weapons to even using chakra to create constructs.While this is great in the variety it can do, it also means that it takes longer than those techniques without a chakra useage.
Whew that is a log of info!
Do you have any questions so far?
Are there any elements or fields that youre particularly interested in?
I am interested in Earth element and Water element because they seem like the sort of elements that can be manipulated depending on situation. I would like to learn more about the different ninja skills too.
They certainly can be! Both of them can be manipulated to have different forms of their element. Earth can be manipulated to be like mud, or even like dust, not just solid earthen stone. Water can be manipulated like sticky syrup, as well as like rain!
If you would like an element that uses both earth and Water, Wood is a good start, creating a Yamoto bio! The canon list of techniques as well are quite strong and comprehensive, not needing much customs to make you strong. I will go into a little bit more detail about these kinds of bios after this!
Lets talk a little bit more about Ninja Skills then.
Lets look more closely at the difference between Kenjutsu and Taijutsu first.
Take these two techniques for example:
(kenjutsu) ( Enjin Ranbu ) - Circular Wild Dance
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user spins with his tantō, hitting the target several times.
(taijutsu) (Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the opponent with a forwarding palm thrust.
What do you think the strengths and weaknesses of both techniques are?
Hm they are both physical techniques so I guess the user would be susceptible to damage from other physical techinques like altering the nature of the ground they stand on. Also this looks like it will have you get into short range with your enemy so even if I am gonna do some damage I would be at the risk of getting attacked too. I guess they should be good against other Kenjutsu and taijutsu users, but if I am against an opponet that uses Genjutsu he would have the advantage of not being in that type of range that is typically required for these techniques.
Hm they are both physical techniques so I guess the user would be susceptible to damage from other physical techinques like altering the nature of the ground they stand on. Also this looks like it will have you get into short range with your enemy so even if I am gonna do some damage I would be at the risk of getting attacked too. I guess they should be good against other Kenjutsu and taijutsu users, but if I am against an opponet that uses Genjutsu he would have the advantage of not being in that type of range that is typically required for these techniques.
Right sop you wanted to make your bio so lets quickly look at what is essential in bios and break them down
Lets start with the basics of your rank.
Right now, just starting you youre an academy student, this means:
Base health = 35 / Base chakra = 300
2 basic elements + 1 basic ninja skill up to C-ranks
Able to submit up to C-rank customs of any learned fields
Basic elements are what I was talking about above, Fire, Wind, Lightning, Earth, Water.
Ninja skills are, Taijutsu (hand to hand punching and kicking combat) Kenjutsu (sword arts) Genjutsu (illusions) and Basic Ninjutsu (ninja skills).
Although youre only limited to 2 elements and 1 skill on a bio, you are allowed to have 2 bios at a time, with a 3rd when you reach Jounin. So you could have earth and wind with taijutsu on one bio, with Fire and Lightning with Kenjutsu on the other bio!
To tank up from an academy student to a Genin, which is the next rank you must complete the following:
Rank-up from Academy Student requires completion of 4 D/C-rank missions and/or battles
Lets move on to making your bio!
Now that we know your rank, we can also work out what kind of bio you want to have. Do you want to use Ice? Do you want to be a Nara to use shadows? Perhaps you want to jsut focus on lightning and close combat like the 3rd Raikage; A? Each of these abilities have requirements depending on what they are. For example, if you wanted to make an Ice Release bio which counts as an "Advanced element" the Restrictions are;
Can be made at any rank.
Requires Wind and Water natures to make a Hyouton bio.
Counts as an Advanced Element.
All custom Ice Release bios must originate from the Land of Water (Yuki clan) or the Land of Snow.
So if you wanted to make an Ice bio, your 2 elements would need to be wind and water to use your Ice release as well. Additionally, one of the sections of a bio is the land of origin, or land of birth. To have an Ice bio, it would need to be from the Lands mentioned above.
However lets look if you wanted to make an Ay, 3rd Raikage bio.
The member needs to be Genin Rank and a member for 6 months
Requires the member to have Lightning Release and Taijutsu
The user must spend 5,000 Kumi to obtain this bio.
So to make this bio, you would need to be at least Genin rank, you would need to have Lightning as an element and Taijutsu as a skill. Additionally you would need to spend 5,000 Kumi in the shop to buy the bio. Once you buy the bio you have permission to make this characters abilities. Should you drop the character for another for what ever reason, you can still come back to it again, without having to buy it again.
Some characters have special rules such as Jinchuuriki that there can only be one person that has the bio at any time. For more information on all these rules, look at this section here: https://animebase.me/forums/special-bio-ability-rules.427/
Lets now take a look at whats actually required in a bio!
Basic Information
Name:
Nickname:
Gender:
Age:
Clan:
Looks:
Personality:
Village Info
Land of Birth:
WSE Clan:
Rank//Chakra Info
Ninja Rank:
Specialty:
Elements:
Your ninjutsu:
Background Info
History:
Other
Scientific Tools:
Artifacts:
Picture:
Theme Song and Background Music:
Battles
Won:
Lost:
This is the basic Bio template, where each section has to be included in a bio.
Thats a lot, so lets break it down section by section!
Basic Information
Name:
Nickname:
Gender:
Age:
Clan:
These are mostly self explanatory, their name, nickname, gender and age go without saying. Some abilities or characters such as Ay dont specifically say what clans they are from, or might not actually come from a clan. This section can be filled out with an N/A if its non-applicable.
Looks:
Personality:
These again go without saying, what does your character look like, and whats their personality like? If you dont wish to type out what your character looks like, you can simply place a picture here as well of what they look like.
Village Info
Land of Birth:
WSE Clan:
These two are about your Ninja World origins. Where does your character come from? As stated above with Ice Release for example, some abilities require specific Areas. WSE clan however if who you personally are affiliated with in the Ninja World. Are you in a village? Are you on your own or in your own clan? This is where you fill out that info.
Rank//Chakra Info
Ninja Rank:
Specialty:
Elements:
Your ninjutsu:
Now more fun! Ninja rank is what rank you are currently, which would be academy student.
Specialties are what skills you specialize in, and what defines what youre good at.We have several to choose from that all give you benefits. I need to ask Detective L and Lord of Koas again what ranks can take what, but specialties can be found here:
Specialties can be defines as primary, secondary or apex.
Examples include:
Primary Specialties
Single Handseal Specialist:
You can perform techniques of the skill you chose to specialize in by performing a single ( 1 ) handseal, that is still double-handed except when specifically stated otherwise in the technique. This can be applied to Advanced and Custom Elements that are composed of basic elemental affinities.
Personal Summoning Specialist:
You can have one summon with you at all times. In case of Custom made summons, from Canon or Custom Contracts, you have the monopoly of that summon, and other users of the contract may not utilize it when facing you in battle, or in the NW until your defeat.
You can perform techniques of a second element with faster seals and halved handseals, if more than 3 seals ( 4 and up ).
Sourceless Materializing Specialist:
You can materialize your element or skill you specialize in without needing a source. Likewise, you can sustain creations of the element without limiting yourself, such as creation of S rank Earth Golem and allowing it to exist without sustaining it on your own. This is done by adding 1 handseal to the necessary total.
Naturalist Summoning Specialist:
You may produce the same special skills as the animals of the contracts you've signed (e.g., Toad oil, Spider silk, snake venom, etc ).
Limited to Ninjutsu Specialties. You can perform techniques of the skill you chose to specialize in without the usage of handseals, though you must still perform complimentary and logical body movements related to the technique.
Apex Summoning Specialist:
Limited to Ninjutsu Specialties. Can summon animals from both contracts in battle plus have a second personal summoning (human-sized at most).
So as you can see, there is some real benefits to having specialties!
Elements again explained prior are Earth, Lightning, Wind, Fire and Water. At your rank only up to C rank. But here is also where you would put any Advanced, or Custom elements you have.
Ninjutsu is the skills that you would have learned, such as kenjutsu, taijutsu, summoning contracts or any special skills related to the character such as rinnegan techniques or biijutsu techniques etc.
Background Info
History:
Background info and history is the story of your character. You may choose to use a fictional history to start with or even use the real history and story of your ninja world! Its completely up to you. The only rule for this is that everything has to take place in our ninja world though!
Other
Scientific Tools:
Artifacts:
So next we have Scientific tools and Artifacts! Scientific tools are Custom Technologies you may have made in the Custom Technology thread, or purchased in the Ninja World. Artifacts are similar, and can only be purchased or won in the Ninja world. They can be accumulated and so far have no limit to how many you can have on your person at one time. Ninja can have up to 5 Tools in their bio while Cyborgs can have up to 10 on their body.
Picture:
Theme Song and Background Music:
Battles
Won:
Lost:
Finally the last sections! Pictures, are where you can post more cool pictures of your character! Theme song is where you can post a link or name of your characters theme song!
As for Battles, its where you can keep track of the battles that you've won or lost.
Thats roughly about it for the Bio's section. A small note is that if you purchase a character bio, such as Ay or Orochimaru etc, you can still 'skin' the bio to make it look like a different character from a different series, however should you want to make the same character as someone else, lets say hypothetically you wanted to make All Might from My hero Academia, you would need permission from the Current user of that character before you can use the same character.
I hope that was clear and you understood it all.
Any other questions?