Ermac would be in the secret chamber supposly waiting for a contact to arrive, he was a very cautious untrustworthy persona Ermac did so he would instantly activate he dojustu and stare his opponent within his eyes. this would cause him to lose -5 sanity loss. "give me the phrase" Ermac would say cold emotionless. No tone to the voice but He awaited Magnus's answer.
The chamber no natural light would enter the chasm just the torch's that littered the very walls around it, the more you went into the centre the less light and visibility they is. between them a massive serpent carcass was rotting and festering, it would be impossible to know when it was slain or predates to. While remaining complelty still Ermac would gather the nature energy and allow him to enter sage mode. His imperfections covered by his face covering, Only his eyes visible.
"Not the talktive type eh?" Ermac wouldn't allow it to bother him as he knew nothing of the man, Ermac would gather his charka and release a large amount of high viscosity water, this would quickly span the chamber and flooding the distance between Ermac and Magnus quickly.
While Magnus line of sight was occupied Ermac would aim to take advantage of Magnus not seeing the ground below him, unless he had some sensing. Ermac would make a muddy put 8 meters diameter with Magnus in the middle, this would be 5 meters deep sinking Magnus whole if he he didn't counter.
(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes(Passive)
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
( Fukanzen Gama Sennin Modo) - Imperfect Toad Sage Mode(Passive)
Type: Mode
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +20 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. Upon entering, all subsequent technique employ Senjutsu chakra until the minimum cost cannot be paid to sustain the mode. The user is resistant to damage, reducing 20 damage from all techniques for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to toad anatomy and other physical feats granted by Sage mode.
Note: Usable twice per battle instantly by Imperfect Sages only, starting with 250 chakra. Additional usages require meditation to enter, gathering 60 chakra per turn meditated for a max reserve of 360.
(Senpo Suiton: Mizuame Teppō) Sage Arts Water Release: Starch Syrup Gun
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
The user kneads chakra along with natural energy and then converts it into large amount of high-viscosity water within their mouth, before spitting it outward with an incredible amount of force. The force of this technique combined with its monstrous volume gives it the capability to quickly cover a wide area and span throughout a large range.
Note: Can only be used by Toads who can use Senjutsu or signers of the Toad contract
( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.
Ermac line of sight was broken for mere moments until the flames match the wave of water, pushing on empowered this was a suprise "tch flame beating water curious.." Ermac being able to track and being faster would retreat backwards 10 meters (Free Form Dodge) now being 20 meters from his last position, being out the safety range of the fire he would notice a shadow form on the ground looking up a tornado would be approaching Ermac.
gazing upon the tornado he would see everything the full lifecycle from Cinder making the tornado spawn from the sky, Ermac would revert this back to the void having direct eye contact with the technique. Ermac would sprint forwards 5 meters causing the distance to now be 15 meters between, while also Ermac would suffer -3.5 sanity reduction due to his intate resistance to void (dont know if we round it up) If either Cinder Or Magnus gazed on this happening they would suffer a -7 sanity loss. "You seem unique fire usually doesn't put out water what else you got up your sleeve?" Ermac would utter cold and emotionless tone.
Ermac would take this opportunity to arc jump forwards 5 meters towards Magnus direction and closing the distance to 10 meters between them and gather the nature energy around Magnus causing many many 100s wires to wrap around him tightly affecting Cinder being resided within Magnus's robe This would restrict the both of them from performing handseals and quickly ripping them apart pulling all separate directions. this would happen in mere seconds.
Ermac liked this fellow and wanted to impart some key and ancient knowledge of the cosmos before this meeting transpired and was finished, who knows this man could be integral part of the divine plan. "How about i show you something unique, divine even normal beings shouldn't be privy too..." Ermac said in cautious tone leaving the sentence as a riddle for Magnus, He would also hear a woman's voice nagging him to do the dishes' and laundry. What was this mockery? Ermac head was puzzled. he couldn't make the whispers out the very thought made him shudder, though he regained his composure as he knew this may be an effect of the void.
(Dōjutsu: Ashi Numachi) – Eye Technique: Reed Marsh
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: Reed Marsh is the Shinkaigan’s basic temporal ability, used by the left eye, and is able to perceive and manipulate the lifecycle of what its gaze is set upon. The technique at a basic level invokes the Shinkaigan’s special precognitive ability; more specifically, this means that the user becomes able to predict the future of what the technique itself is targeting. In this sense, lifecycle is broadly defined as anything in existence. Through this technique, or its derivatives, the user is able to gazes at a rock and see it weathered into dust. The user is also able to gaze at a fireball and see its lifecycle, including forming inside the stomach of their opponent, its target, and the resulting explosion. Given that Reed Marsh is the most basic technique within the Shinkaigan’s temporal arsenal it is only able to be used against other techniques and inanimate targets. The essence of the technique is derived from the idea that all things originate from the Void, and that the Shinkaigan can return them to the Void. Through direct eye contact the user can cause a technique up to S-Rank chakra (40) to revert back to the Void. Visually this appears as if the technique is enveloped in a purple energy, consuming it before reducing it to nothingness. Experiencing Reed Marsh directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 7 Sanity reduction. Reed Marsh can be used four times per battle, with a two turn cooldown between usage.
(Senpo: Menimienai Ikari) Sage Art: Invisible Wrath
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60+20=80
Description: Allowing natural energy to gather in the ground surrounding the target, the user will with a hand gesture force the natural energy to rush up through the ground and wrap around their limbs, like a hundred wires, pulling in each their own direction, aiming to pull their limbs from the body, completely immobilizing the target, as it keeps pulling them apart until muscles, bone and skin tissue are being ripped apart, until finally the target has been completely ripped to pieces. This technique uses natural energy in the same way as frog kata.
Note:
- Can only be performed once per battle
- Must be in Sage Mode
- Cuts Sage Mode by two turns
- No other sage jutsu the same turn
speed 32
Tracking 56
HP 160
Sanity 100-3.5 (Your biography begins to hear undiscernible whispers in their ear. Lasts for seven turns.
Ermac would see his foe unleash some raw utter power, the kind he has yet to see, a massive embodient of charka would take form around his foe, he would slash at the ceiling. Ermac reacting quick he would release a hut sized dragon activated out his right eye, this would cause any who saw it to lose -7 sanity. The dragon would rise up blocking the falling debris nose diving down. Ermac would run sprint landing on the underbelly of the dragon.
Charka channelled at his feet so he didn't slip, he would angle himself at the top of the dragons neck as it flew upwards being 15 meters from Magnus now. Ermac would hear undiscernible whisper "You will fail... and it will be gruesome.. Ermac you must flee" He shuddered his mind was utter and almost accepting defeat or was it this Magnus sorcery?
He would touch his hands together and remain completely still he locked onto his foe he knew his time was fading and he needed to catch his foe by surprise. gathering his charka Ermac would see if this embodiment of charka covered everything including the ground below him. He needed to test this but only had one shot.
Ermac would form solid caramel underneath Magnus aiming to pierce from the ground below Magnus position not needing handseals he would do this with mere hand gestures. This would skewer him from multiple angles (Im assuming cause Gaara sand could get underneath the spikes will work)
(Dōjutsu: Tanjō no Saisho Ryū) – Eye Technique: Birth of the First Dragons
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+Chaos)
Description: This technique falls under the Shinkaigan’s spatial energy manipulation and activated by the right eye to call energy directly from the Void. Birth of the First Dragons manifests a serpent-like dragon of purple miasma; unique to this technique is that unlike many other Shinkaigan techniques it is self-sustained, drawing upon the user’s Chakra reserves passively. The dragon can vary in size, from as small as an iguana to as large as a small hut. It is able to fly though and smash through physical targets, thus able to carry its user as well. It gains a 50% chance to randomly increase its damage potential by an additional 20. As it is composed of the Void and is intrinsically unstable the technique inherits random elemental weaknesses and strengths. Experiencing this technique directly during its creation, meaning sensing it through either one of the primary senses, or through an extrasensory ability, causes one to suffer from a 5 Sanity reduction. Birth of the First Dragons can be used thrice per battle, with a single turn between applications.
(karumera) - Caramel release
Rank: D - S
Type: Supplementary/Attack/Defense
Range: Short-long
Chakra cost: 10-40
Damage points: 80+20+10=110
Description: The user will focus their chakra combining the necessary elements and create a caramel on the battlefield that they can use to attack, defend, or just bind the opponents. The caramel can be made in various shapes and forms. This can be made from the ground, the users chakra or via them spitting it out or releasing it from their body. This can be done in one of two forms, either solid or liquid Caramel. Liquid Caramel can only be used in projectile, blasts, attacks from the ground or familiars, basically unable to be held by the user. Hardened Caramel however can be used in any way reasonable. The user can make solid forms such as weapons and walls or waves and pulses of caramel. For B rank and below, the user will use hand gestures to form the caramel, for A rank the user will need to perform one handseal. A rank can be used once per turn, S rank can be used 3 times per battle with two turns between uses and no caramel A rank and above in the following turn.
Note: Liquid caramel dries up in 2 turns
speed 32
Tracking 56
HP 160
Sanity 96.5-3.5=93 (Your biography begins to hear undiscernible whispers in their ear. Lasts for seven turns.)
No dmg increase and fire weakness
As we discussed on discord, you taking 30 damage cause you can't read s/w right on my CE.Ermac would see his opponent stomp seeing massive flame pillars erupt from the ground high enough to reach his current postion, He would act quick jumping above his dragon 5 meters as it went to block the flames. Not needing hand seals Ermac would release a massive tsunami of hot liquid caramel, being stronger then the fire and it first clashing and being weakened by the dragon before clashing with the caramel. The caramel would drop onto the susano even if it wouldn't harm it or Magnus.
Ermac was now dropping from the sky "Quite the predicament you find yourself in.... your fate dying to this monstrosity of a thing... how peculiar" This random whispers started to make some sense though it was in patch's and fuzzy he could only make parts out.
(karumera Tsunami) - Caramel Tsunami
Rank: S
Type: Attack
Range: short-long
Chakra Cost: 50
Damage Points: 80
Description: The user will perform 3 handseals as they focus their chakra into the earth. Upon completing the third handseal, the user will release their chakra causing a large wave to raise up out of the earth where the user chooses, and will travel forwards to long range from its starting locations hitting all in it's path. This will leave a layer of caramel in its path if it isn't stopped. This tsunami is made of liquid caramel, but the user can perform an addition handseal to harden most of the caramel making it like a landslide of caramel. The size of the tsunami of caramel is proportional to how much chakra the user uses to increase its size, much like swamp of the underworld. It can range from being 5 feet high to 30 feet high.
Note: Useable 3 times
Note: Takes half a turn for the caramel to harden
As his foe protected himself from the fire, his fate was sealed. Magnus's right eye would return to normal as the vision was lost, but why? In that moment his foe would be locked in the infinite loop of Izanami. The loop started with the release of the fire (from two turns ago, turn 3), his foe being taken back to that point over and over. Every time he countered and tried to reach Magnus he would be taken back to that moment. It was an endless loop of torture until his foe could accept his true destiny.Ermac would be fried from the fire and would worry he wasn't going to survive this encounter though strangely he didn't foresee this, he foresaw that he would get stronger and become divine with cosmic powers that was used to keep the natural order of this world.
He would expel a massive torrent of water to help this would appear all around him protecting him from the explosion though he had limited time to react as he dropped to the floor of the chamber, grabbing his katana as he plummeted 15 meters from the hitting the ground, he would swing it using wind to propel it allowing him flight before he hit the ground, not taking damage further.
(Suiton: Suijinchū) - Water Release: Water Encampment Pillar
Type: Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.
(Fuuton/Kenjutsu: Manjifurai) - Wind Release/Sword Technique: Manji Fly
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: The user will channel Futon chakra into his sword, and spin it. The blast of wind is capable of propelling the user in any direction he hopes to go in, left, right, forwards, backwards, up and down. The user must spin the sword in the direction the user wishes to go, and the blast of wind will pull the user in this direction, kind of like a helicopter. The user of this technique can steady the amount of wind chakra fueled into the technique to keep themselves steady while in mid-air. The user is able to move at their running speed while utilizing the wind propulsion. The wind however can be used for much more than just flying, the wind can be released by spinning the sword to release a spherical blast of wind. Due to the incredible rapid sword movement, and the blast of futon that's released it is capable of cutting through earth (B rank), blasting away water (B rank), overpowering other wind techniques (same rank and below, within reason), and it is also effective against B rank and below fire techniques. The blast of wind is also sharp and capable of cutting apart people should the user use this technique as an attack.
Note: Can only be taught by Jᴀʏ
Note: Can be used to attain, and maintain flight.
Note: Other techniques can't be used whilst this is active.
Note: Can only be used 4 times.