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Sannin of the Scrolls 📜
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All out
Mid range
Terrain: Chamber of secrets (harry potter)
Ill be using Ermac post your bio and decide who has first move GLHF ^^
 

Python

Sannin of the Scrolls 📜
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Ermac would be in the secret chamber supposly waiting for a contact to arrive, he was a very cautious untrustworthy persona Ermac did so he would instantly activate he dojustu and stare his opponent within his eyes. this would cause him to lose -5 sanity loss. "give me the phrase" Ermac would say cold emotionless. No tone to the voice but He awaited Magnus's answer.

The chamber no natural light would enter the chasm just the torch's that littered the very walls around it, the more you went into the centre the less light and visibility they is. between them a massive serpent carcass was rotting and festering, it would be impossible to know when it was slain or predates to. While remaining complelty still Ermac would gather the nature energy and allow him to enter sage mode. His imperfections covered by his face covering, Only his eyes visible.

"Not the talktive type eh?" Ermac wouldn't allow it to bother him as he knew nothing of the man, Ermac would gather his charka and release a large amount of high viscosity water, this would quickly span the chamber and flooding the distance between Ermac and Magnus quickly.

While Magnus line of sight was occupied Ermac would aim to take advantage of Magnus not seeing the ground below him, unless he had some sensing. Ermac would make a muddy put 8 meters diameter with Magnus in the middle, this would be 5 meters deep sinking Magnus whole if he he didn't counter.

(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes(Passive)
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

( Fukanzen Gama Sennin Modo) - Imperfect Toad Sage Mode(Passive)
Type: Mode
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +20 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. Upon entering, all subsequent technique employ Senjutsu chakra until the minimum cost cannot be paid to sustain the mode. The user is resistant to damage, reducing 20 damage from all techniques for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to toad anatomy and other physical feats granted by Sage mode.
Note: Usable twice per battle instantly by Imperfect Sages only, starting with 250 chakra. Additional usages require meditation to enter, gathering 60 chakra per turn meditated for a max reserve of 360.

(Senpo Suiton: Mizuame Teppō) Sage Arts Water Release: Starch Syrup Gun
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
The user kneads chakra along with natural energy and then converts it into large amount of high-viscosity water within their mouth, before spitting it outward with an incredible amount of force. The force of this technique combined with its monstrous volume gives it the capability to quickly cover a wide area and span throughout a large range.
Note: Can only be used by Toads who can use Senjutsu or signers of the Toad contract

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.

speed 16x2=32
Tracking 8x(4+2) 56
HP 160
Sanity 100
 
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The Pervy Sage

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Ermac would be in the secret chamber supposly waiting for a contact to arrive, he was a very cautious untrustworthy persona Ermac did so he would instantly activate he dojustu and stare his opponent within his eyes. this would cause him to lose -5 sanity loss. "give me the phrase" Ermac would say cold emotionless. No tone to the voice but He awaited Magnus's answer.

The chamber no natural light would enter the chasm just the torch's that littered the very walls around it, the more you went into the centre the less light and visibility they is. between them a massive serpent carcass was rotting and festering, it would be impossible to know when it was slain or predates to. While remaining complelty still Ermac would gather the nature energy and allow him to enter sage mode. His imperfections covered by his face covering, Only his eyes visible.

"Not the talktive type eh?" Ermac wouldn't allow it to bother him as he knew nothing of the man, Ermac would gather his charka and release a large amount of high viscosity water, this would quickly span the chamber and flooding the distance between Ermac and Magnus quickly.

While Magnus line of sight was occupied Ermac would aim to take advantage of Magnus not seeing the ground below him, unless he had some sensing. Ermac would make a muddy put 8 meters diameter with Magnus in the middle, this would be 5 meters deep sinking Magnus whole if he he didn't counter.

(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes(Passive)
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

( Fukanzen Gama Sennin Modo) - Imperfect Toad Sage Mode(Passive)
Type: Mode
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +20 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. Upon entering, all subsequent technique employ Senjutsu chakra until the minimum cost cannot be paid to sustain the mode. The user is resistant to damage, reducing 20 damage from all techniques for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to toad anatomy and other physical feats granted by Sage mode.
Note: Usable twice per battle instantly by Imperfect Sages only, starting with 250 chakra. Additional usages require meditation to enter, gathering 60 chakra per turn meditated for a max reserve of 360.

(Senpo Suiton: Mizuame Teppō) Sage Arts Water Release: Starch Syrup Gun
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
The user kneads chakra along with natural energy and then converts it into large amount of high-viscosity water within their mouth, before spitting it outward with an incredible amount of force. The force of this technique combined with its monstrous volume gives it the capability to quickly cover a wide area and span throughout a large range.
Note: Can only be used by Toads who can use Senjutsu or signers of the Toad contract

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.

As his foe locks eyes with him, Magnus would passively activate his sharingan that would then passively evolve into his EMS. He stared, looking his foe in the eyes as their's also changed colour. They looked unique, purple even, almost like the void itself. Curious. Looking into those eyes made Magnus feel... different....

With his sharingan and yy sensory, he knew it wasn't an illusion or something affecting his body, so he shifted his eyes to his foe's body. Yet for a moment, his mind felt unsettled. As he worded what it was, his foe unleashed a wave of water. Magnus detested this. He drew Yaru swinging it in a horizontal motion unleashing a mass wave of fire. This would be empowered in three ways. First by his black blade. Second by his mind attribute. And lastly his specialty that meant it was no longer weak to water. Knowing his fire was able to over come his foe's super water technique sent him into a laughing fit.

At the same time, from within Magnus's robe, Cinder made a couple of handseals sending his chakra into the sky causing a tornado of wind to come crashing down on their foe.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye - Passive
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

( Kumo-Ryū Kaengiri ) - Cloud Style: Flame Slash - Magnus
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60+20+20=100 (Peak elementalist)
Description: The user imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. A skilled user of this technique, is capable of surrounding their immediate area with a circular wall of these flames, incinerating multiple targets even if they approach from numerous angles simultaneously.

[Yaru: Night] - Reference
Rank: S
Type: Weapon
Range: short - long
Chakra Cost: (-5 per turn)
Damage Points: N/a
Description: Yoru is a black blade forged by a great smith who infused it with yang release making it sentient. Yoru is an ornately decorated and very long blade with a total length of at least 6 feet. On the hilt of this blade is a cross guard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, a single-edged long sword with a slight curve at the end of the blade. Overall, Yoru looks like a large black cross. Though the blight was forged in such a way to remain light.

It was forged with a large portion of yang chakra giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. Yaru could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:

  • Being able to absorb and store chakra he can also sense chakra within short range of it knowing the difference between each one, the type and who it belonged to. It can sense anything that has a life force. It can absorb jutsu be releasing a black aura around it, this aura will negate jutsu and absorb the chakra into the blade storing it which it can then be used to cast jutsu with that require sword, rather than using the user's charka. The sword slashes as the aura spreads out acting like a vacuum drawing in the chakra causing jutsu to dissipate. This can only be used 3 times costing a move each time. This vacuum can reach up to short range (5m), it can absorb a maximum of 60 chakra per use though only store up to 100 chakra at a time in total. Anything with more than 40 chakra will fail to be absorbed. Two turns between uses. Counts as a move per usage.
  • Being infused with Yang, it is granted a form of great vitality, durability and strength. Due to this, it's kenjutsu techniques are passively increased by 20 damage, this would include any jutsu that require the sword to be used as a medium, flowing through it. Freeform attacks are excluded from this boost.
  • The sword would have a mental link with it's owner sharing what he could see and the chakra it sensed.
  • The sword handle has a unique ability where the user can extent it to form a spear, allowing the user to fight with extra range and use it for jutsu requiring a spear/Bisento. This can be done passively

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure - Cinder
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

Sanity:

100 - 5 + 3 (spec) +2 (stnading still) = 100

  1. Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns.
 
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Python

Sannin of the Scrolls 📜
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Ermac line of sight was broken for mere moments until the flames match the wave of water, pushing on empowered this was a suprise "tch flame beating water curious.." Ermac being able to track and being faster would retreat backwards 10 meters (Free Form Dodge) now being 20 meters from his last position, being out the safety range of the fire he would notice a shadow form on the ground looking up a tornado would be approaching Ermac.

gazing upon the tornado he would see everything the full lifecycle from Cinder making the tornado spawn from the sky, Ermac would revert this back to the void having direct eye contact with the technique. Ermac would sprint forwards 5 meters causing the distance to now be 15 meters between, while also Ermac would suffer -3.5 sanity reduction due to his intate resistance to void (dont know if we round it up) If either Cinder Or Magnus gazed on this happening they would suffer a -7 sanity loss. "You seem unique fire usually doesn't put out water what else you got up your sleeve?" Ermac would utter cold and emotionless tone.

Ermac would take this opportunity to arc jump forwards 5 meters towards Magnus direction and closing the distance to 10 meters between them and gather the nature energy around Magnus causing many many 100s wires to wrap around him tightly affecting Cinder being resided within Magnus's robe This would restrict the both of them from performing handseals and quickly ripping them apart pulling all separate directions. this would happen in mere seconds.

Ermac liked this fellow and wanted to impart some key and ancient knowledge of the cosmos before this meeting transpired and was finished, who knows this man could be integral part of the divine plan. "How about i show you something unique, divine even normal beings shouldn't be privy too..." Ermac said in cautious tone leaving the sentence as a riddle for Magnus, He would also hear a woman's voice nagging him to do the dishes' and laundry. What was this mockery? Ermac head was puzzled. he couldn't make the whispers out the very thought made him shudder, though he regained his composure as he knew this may be an effect of the void.

(Dōjutsu: Ashi Numachi) – Eye Technique: Reed Marsh
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: Reed Marsh is the Shinkaigan’s basic temporal ability, used by the left eye, and is able to perceive and manipulate the lifecycle of what its gaze is set upon. The technique at a basic level invokes the Shinkaigan’s special precognitive ability; more specifically, this means that the user becomes able to predict the future of what the technique itself is targeting. In this sense, lifecycle is broadly defined as anything in existence. Through this technique, or its derivatives, the user is able to gazes at a rock and see it weathered into dust. The user is also able to gaze at a fireball and see its lifecycle, including forming inside the stomach of their opponent, its target, and the resulting explosion. Given that Reed Marsh is the most basic technique within the Shinkaigan’s temporal arsenal it is only able to be used against other techniques and inanimate targets. The essence of the technique is derived from the idea that all things originate from the Void, and that the Shinkaigan can return them to the Void. Through direct eye contact the user can cause a technique up to S-Rank chakra (40) to revert back to the Void. Visually this appears as if the technique is enveloped in a purple energy, consuming it before reducing it to nothingness. Experiencing Reed Marsh directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 7 Sanity reduction. Reed Marsh can be used four times per battle, with a two turn cooldown between usage.

(Senpo: Menimienai Ikari) Sage Art: Invisible Wrath
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60+20=80
Description: Allowing natural energy to gather in the ground surrounding the target, the user will with a hand gesture force the natural energy to rush up through the ground and wrap around their limbs, like a hundred wires, pulling in each their own direction, aiming to pull their limbs from the body, completely immobilizing the target, as it keeps pulling them apart until muscles, bone and skin tissue are being ripped apart, until finally the target has been completely ripped to pieces. This technique uses natural energy in the same way as frog kata.
Note:
- Can only be performed once per battle
- Must be in Sage Mode
- Cuts Sage Mode by two turns
- No other sage jutsu the same turn

speed 32
Tracking 56
HP 160
Sanity 100-3.5 (Your biography begins to hear undiscernible whispers in their ear. Lasts for seven turns.)
 
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The Pervy Sage

Sage of Senjutsu
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Ermac line of sight was broken for mere moments until the flames match the wave of water, pushing on empowered this was a suprise "tch flame beating water curious.." Ermac being able to track and being faster would retreat backwards 10 meters (Free Form Dodge) now being 20 meters from his last position, being out the safety range of the fire he would notice a shadow form on the ground looking up a tornado would be approaching Ermac.

gazing upon the tornado he would see everything the full lifecycle from Cinder making the tornado spawn from the sky, Ermac would revert this back to the void having direct eye contact with the technique. Ermac would sprint forwards 5 meters causing the distance to now be 15 meters between, while also Ermac would suffer -3.5 sanity reduction due to his intate resistance to void (dont know if we round it up) If either Cinder Or Magnus gazed on this happening they would suffer a -7 sanity loss. "You seem unique fire usually doesn't put out water what else you got up your sleeve?" Ermac would utter cold and emotionless tone.

Ermac would take this opportunity to arc jump forwards 5 meters towards Magnus direction and closing the distance to 10 meters between them and gather the nature energy around Magnus causing many many 100s wires to wrap around him tightly affecting Cinder being resided within Magnus's robe This would restrict the both of them from performing handseals and quickly ripping them apart pulling all separate directions. this would happen in mere seconds.

Ermac liked this fellow and wanted to impart some key and ancient knowledge of the cosmos before this meeting transpired and was finished, who knows this man could be integral part of the divine plan. "How about i show you something unique, divine even normal beings shouldn't be privy too..." Ermac said in cautious tone leaving the sentence as a riddle for Magnus, He would also hear a woman's voice nagging him to do the dishes' and laundry. What was this mockery? Ermac head was puzzled. he couldn't make the whispers out the very thought made him shudder, though he regained his composure as he knew this may be an effect of the void.

(Dōjutsu: Ashi Numachi) – Eye Technique: Reed Marsh
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: Reed Marsh is the Shinkaigan’s basic temporal ability, used by the left eye, and is able to perceive and manipulate the lifecycle of what its gaze is set upon. The technique at a basic level invokes the Shinkaigan’s special precognitive ability; more specifically, this means that the user becomes able to predict the future of what the technique itself is targeting. In this sense, lifecycle is broadly defined as anything in existence. Through this technique, or its derivatives, the user is able to gazes at a rock and see it weathered into dust. The user is also able to gaze at a fireball and see its lifecycle, including forming inside the stomach of their opponent, its target, and the resulting explosion. Given that Reed Marsh is the most basic technique within the Shinkaigan’s temporal arsenal it is only able to be used against other techniques and inanimate targets. The essence of the technique is derived from the idea that all things originate from the Void, and that the Shinkaigan can return them to the Void. Through direct eye contact the user can cause a technique up to S-Rank chakra (40) to revert back to the Void. Visually this appears as if the technique is enveloped in a purple energy, consuming it before reducing it to nothingness. Experiencing Reed Marsh directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 7 Sanity reduction. Reed Marsh can be used four times per battle, with a two turn cooldown between usage.

(Senpo: Menimienai Ikari) Sage Art: Invisible Wrath
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60+20=80
Description: Allowing natural energy to gather in the ground surrounding the target, the user will with a hand gesture force the natural energy to rush up through the ground and wrap around their limbs, like a hundred wires, pulling in each their own direction, aiming to pull their limbs from the body, completely immobilizing the target, as it keeps pulling them apart until muscles, bone and skin tissue are being ripped apart, until finally the target has been completely ripped to pieces. This technique uses natural energy in the same way as frog kata.
Note:
- Can only be performed once per battle
- Must be in Sage Mode
- Cuts Sage Mode by two turns
- No other sage jutsu the same turn

speed 32
Tracking 56
HP 160
Sanity 100-3.5 (Your biography begins to hear undiscernible whispers in their ear. Lasts for seven turns.

His foe was a bit of a let down, but it wouldn't stop him from having a bit of fun. As he felt his wind jutsu end, he would instantly activate his Perfect Sage Mode. With this his speed and power were drastically increased. With this he could clear feel the build up of natural energy around him and activated his Susanoo. With this the incomplete state would surround him empowered by his sage mode and prevent his foe's technique from having any effect. He could of attacked his foe but he instead decided to slash at the roof of the chamber with his susanoo sword causing the roof above his foe to come crashing down.

( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode
Type: Mode
Rank: S
Range: N/A
Chakra cost: N/A ( -15 turn to sustain )
Damage Points: Active +30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. Upon entering, all subsequent technique employ Senjutsu chakra until the minimum cost cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal 10 damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable once per battle instantly by Perfect Sages only, starting with 400 chakra. Additional usages require meditation to enter, gathering 75 chakra per turn meditated for a max reserve of 600.

( Doujutsu: Susano'o ) - Eye Technique: Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn ) 80+30
Description: A gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susanoo is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susanoo, being brought with it as it moves. This connection allows Susanoo to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully. This Susanoo takes the form of a Dragon Knight humanoid, with a helm resembling a dragon's head.

Standard:
In its initial form (requires EMS), the user's Susanoo has S-rank durability and for combat. It is armed with two hand and a half blades proportional to Susanoo itself. Each strike from the blades deals 80 damage counting as one of the user's move per turn.

Complete Body:

Two turns after it initially manifests, the user stabilises their chakra and hence induces their Susanoo to advance to its final form. In its final form, Susanoo acquires new traits, including dragon like wings for flight and ethereal plated armour like a knight of old with two horns formed form it's helm. Once stabilised, the Complete Body form can protect its user from all but the strongest of attacks (100 damage). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used.

Note: Counts as a move each turn it is active; moreover, Tsukuyomi, Izanagi, and Izanami cannot be used.
Note: Susanoo is usable twice and lasts up to six turns, with a three-turn cooldown after EMS is deactivated.
 

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Ermac would see his foe unleash some raw utter power, the kind he has yet to see, a massive embodient of charka would take form around his foe, he would slash at the ceiling. Ermac reacting quick he would release a hut sized dragon activated out his right eye, this would cause any who saw it to lose -7 sanity. The dragon would rise up blocking the falling debris nose diving down. Ermac would run sprint landing on the underbelly of the dragon.

Charka channelled at his feet so he didn't slip, he would angle himself at the top of the dragons neck as it flew upwards being 15 meters from Magnus now. Ermac would hear undiscernible whisper "You will fail... and it will be gruesome.. Ermac you must flee" He shuddered his mind was utter and almost accepting defeat or was it this Magnus sorcery?

He would touch his hands together and remain completely still he locked onto his foe he knew his time was fading and he needed to catch his foe by surprise. gathering his charka Ermac would see if this embodiment of charka covered everything including the ground below him. He needed to test this but only had one shot.

Ermac would form solid caramel underneath Magnus aiming to pierce from the ground below Magnus position not needing handseals he would do this with mere hand gestures. This would skewer him from multiple angles (Im assuming cause Gaara sand could get underneath the spikes will work)

(Dōjutsu: Tanjō no Saisho Ryū) – Eye Technique: Birth of the First Dragons
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+Chaos)
Description: This technique falls under the Shinkaigan’s spatial energy manipulation and activated by the right eye to call energy directly from the Void. Birth of the First Dragons manifests a serpent-like dragon of purple miasma; unique to this technique is that unlike many other Shinkaigan techniques it is self-sustained, drawing upon the user’s Chakra reserves passively. The dragon can vary in size, from as small as an iguana to as large as a small hut. It is able to fly though and smash through physical targets, thus able to carry its user as well. It gains a 50% chance to randomly increase its damage potential by an additional 20. As it is composed of the Void and is intrinsically unstable the technique inherits random elemental weaknesses and strengths. Experiencing this technique directly during its creation, meaning sensing it through either one of the primary senses, or through an extrasensory ability, causes one to suffer from a 5 Sanity reduction. Birth of the First Dragons can be used thrice per battle, with a single turn between applications.

(karumera) - Caramel release
Rank: D - S
Type: Supplementary/Attack/Defense
Range: Short-long
Chakra cost: 10-40
Damage points: 80+20+10=110
Description: The user will focus their chakra combining the necessary elements and create a caramel on the battlefield that they can use to attack, defend, or just bind the opponents. The caramel can be made in various shapes and forms. This can be made from the ground, the users chakra or via them spitting it out or releasing it from their body. This can be done in one of two forms, either solid or liquid Caramel. Liquid Caramel can only be used in projectile, blasts, attacks from the ground or familiars, basically unable to be held by the user. Hardened Caramel however can be used in any way reasonable. The user can make solid forms such as weapons and walls or waves and pulses of caramel. For B rank and below, the user will use hand gestures to form the caramel, for A rank the user will need to perform one handseal. A rank can be used once per turn, S rank can be used 3 times per battle with two turns between uses and no caramel A rank and above in the following turn.
Note: Liquid caramel dries up in 2 turns

speed 32
Tracking 56
HP 160
Sanity 96.5-3.5=93 (Your biography begins to hear undiscernible whispers in their ear. Lasts for seven turns.)

No dmg increase and fire weakness
 
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The Pervy Sage

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Ermac would see his foe unleash some raw utter power, the kind he has yet to see, a massive embodient of charka would take form around his foe, he would slash at the ceiling. Ermac reacting quick he would release a hut sized dragon activated out his right eye, this would cause any who saw it to lose -7 sanity. The dragon would rise up blocking the falling debris nose diving down. Ermac would run sprint landing on the underbelly of the dragon.

Charka channelled at his feet so he didn't slip, he would angle himself at the top of the dragons neck as it flew upwards being 15 meters from Magnus now. Ermac would hear undiscernible whisper "You will fail... and it will be gruesome.. Ermac you must flee" He shuddered his mind was utter and almost accepting defeat or was it this Magnus sorcery?

He would touch his hands together and remain completely still he locked onto his foe he knew his time was fading and he needed to catch his foe by surprise. gathering his charka Ermac would see if this embodiment of charka covered everything including the ground below him. He needed to test this but only had one shot.

Ermac would form solid caramel underneath Magnus aiming to pierce from the ground below Magnus position not needing handseals he would do this with mere hand gestures. This would skewer him from multiple angles (Im assuming cause Gaara sand could get underneath the spikes will work)

(Dōjutsu: Tanjō no Saisho Ryū) – Eye Technique: Birth of the First Dragons
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+Chaos)
Description: This technique falls under the Shinkaigan’s spatial energy manipulation and activated by the right eye to call energy directly from the Void. Birth of the First Dragons manifests a serpent-like dragon of purple miasma; unique to this technique is that unlike many other Shinkaigan techniques it is self-sustained, drawing upon the user’s Chakra reserves passively. The dragon can vary in size, from as small as an iguana to as large as a small hut. It is able to fly though and smash through physical targets, thus able to carry its user as well. It gains a 50% chance to randomly increase its damage potential by an additional 20. As it is composed of the Void and is intrinsically unstable the technique inherits random elemental weaknesses and strengths. Experiencing this technique directly during its creation, meaning sensing it through either one of the primary senses, or through an extrasensory ability, causes one to suffer from a 5 Sanity reduction. Birth of the First Dragons can be used thrice per battle, with a single turn between applications.

(karumera) - Caramel release
Rank: D - S
Type: Supplementary/Attack/Defense
Range: Short-long
Chakra cost: 10-40
Damage points: 80+20+10=110
Description: The user will focus their chakra combining the necessary elements and create a caramel on the battlefield that they can use to attack, defend, or just bind the opponents. The caramel can be made in various shapes and forms. This can be made from the ground, the users chakra or via them spitting it out or releasing it from their body. This can be done in one of two forms, either solid or liquid Caramel. Liquid Caramel can only be used in projectile, blasts, attacks from the ground or familiars, basically unable to be held by the user. Hardened Caramel however can be used in any way reasonable. The user can make solid forms such as weapons and walls or waves and pulses of caramel. For B rank and below, the user will use hand gestures to form the caramel, for A rank the user will need to perform one handseal. A rank can be used once per turn, S rank can be used 3 times per battle with two turns between uses and no caramel A rank and above in the following turn.
Note: Liquid caramel dries up in 2 turns

speed 32
Tracking 56
HP 160
Sanity 96.5-3.5=93 (Your biography begins to hear undiscernible whispers in their ear. Lasts for seven turns.)

No dmg increase and fire weakness

As his foe unleashed the dragon to protect himself from above, Magnus wouldn't remain idol. He would stomp his foot into the ground causing his fire chakra to surge through it erupting into 3 pillars of empowered fire all around his foe. At the same time his creation would use the chakra transfer technique to empower it The first blocking his path the others strike into the dragon. As this happened, the Susanoo would continue to stable. Should his foe not defend, they would be easy baked. It was obvious they only brought magnus down here as they clearly had a crush on him. With his sharingan, he would memorise this exact moment. His susanoo would disappear

(Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30+10
Damage: 60+30 (Sm) +40(chakra transfer) +20 (AP) =150 +3 speed too
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.
Note: While increasing the Chakra cost of techniques by +20, it's effective potency is only increased by +10

Sanity: 100 - 7 +2 +3 = 98


  1. The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns.
 

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Ermac would see his opponent stomp seeing massive flame pillars erupt from the ground high enough to reach his current postion, He would act quick jumping above his dragon 5 meters as it went to block the flames. Not needing hand seals Ermac would release a massive tsunami of hot liquid caramel, being stronger then the fire and it first clashing and being weakened by the dragon before clashing with the caramel. The caramel would drop onto the susano even if it wouldn't harm it or Magnus.

Ermac was now dropping from the sky "Quite the predicament you find yourself in.... your fate dying to this monstrosity of a thing... how peculiar" This random whispers started to make some sense though it was in patch's and fuzzy he could only make parts out.

(karumera Tsunami) - Caramel Tsunami

Rank: S
Type: Attack
Range: short-long
Chakra Cost: 50
Damage Points: 80
Description: The user will perform 3 handseals as they focus their chakra into the earth. Upon completing the third handseal, the user will release their chakra causing a large wave to raise up out of the earth where the user chooses, and will travel forwards to long range from its starting locations hitting all in it's path. This will leave a layer of caramel in its path if it isn't stopped. This tsunami is made of liquid caramel, but the user can perform an addition handseal to harden most of the caramel making it like a landslide of caramel. The size of the tsunami of caramel is proportional to how much chakra the user uses to increase its size, much like swamp of the underworld. It can range from being 5 feet high to 30 feet high.

Note: Useable 3 times
Note: Takes half a turn for the caramel to harden
 

The Pervy Sage

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Ermac would see his opponent stomp seeing massive flame pillars erupt from the ground high enough to reach his current postion, He would act quick jumping above his dragon 5 meters as it went to block the flames. Not needing hand seals Ermac would release a massive tsunami of hot liquid caramel, being stronger then the fire and it first clashing and being weakened by the dragon before clashing with the caramel. The caramel would drop onto the susano even if it wouldn't harm it or Magnus.

Ermac was now dropping from the sky "Quite the predicament you find yourself in.... your fate dying to this monstrosity of a thing... how peculiar" This random whispers started to make some sense though it was in patch's and fuzzy he could only make parts out.

(karumera Tsunami) - Caramel Tsunami
Rank: S
Type: Attack
Range: short-long
Chakra Cost: 50
Damage Points: 80
Description: The user will perform 3 handseals as they focus their chakra into the earth. Upon completing the third handseal, the user will release their chakra causing a large wave to raise up out of the earth where the user chooses, and will travel forwards to long range from its starting locations hitting all in it's path. This will leave a layer of caramel in its path if it isn't stopped. This tsunami is made of liquid caramel, but the user can perform an addition handseal to harden most of the caramel making it like a landslide of caramel. The size of the tsunami of caramel is proportional to how much chakra the user uses to increase its size, much like swamp of the underworld. It can range from being 5 feet high to 30 feet high.

Note: Useable 3 times
Note: Takes half a turn for the caramel to harden
As we discussed on discord, you taking 30 damage cause you can't read s/w right on my CE.

As his foe was easy baked, Magnus almost felt sorry for them. It was a pathetic showing for sure. It was time they had a time out. With 3 handseals, Magnus would create a prison of fire around his foe trapping them in place. He thought about blowing it up, but he had better plans for how to deal with this clown.

( Katon: Kēji Netsu Hōka Keimusho ) - Fire Release: Caged Heat Arson Prison
Type: Offensive
Rank: A
Range: Mid - Long range
Chakra: 30
Damage: 60+30+20=110
Description: The user forms 3 handseals and molds fire natured chakra around his target. Causing the fire chakra to manifest as a ring of harmless fire, the user is capable of simultaneously applying pressure and heat inside the sphere for generate an explosion quickly. This explosion covers a short range radius and forms a 5 meter ring around the target with him in the center.
 

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Ermac would be fried from the fire and would worry he wasn't going to survive this encounter though strangely he didn't foresee this, he foresaw that he would get stronger and become divine with cosmic powers that was used to keep the natural order of this world.

He would expel a massive torrent of water to help this would appear all around him protecting him from the explosion though he had limited time to react as he dropped to the floor of the chamber, grabbing his katana as he plummeted 15 meters from the hitting the ground, he would swing it using wind to propel it allowing him flight before he hit the ground, not taking damage further.

(Suiton: Suijinchū) - Water Release: Water Encampment Pillar

Type: Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

(Fuuton/Kenjutsu: Manjifurai) - Wind Release/Sword Technique: Manji Fly
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: The user will channel Futon chakra into his sword, and spin it. The blast of wind is capable of propelling the user in any direction he hopes to go in, left, right, forwards, backwards, up and down. The user must spin the sword in the direction the user wishes to go, and the blast of wind will pull the user in this direction, kind of like a helicopter. The user of this technique can steady the amount of wind chakra fueled into the technique to keep themselves steady while in mid-air. The user is able to move at their running speed while utilizing the wind propulsion. The wind however can be used for much more than just flying, the wind can be released by spinning the sword to release a spherical blast of wind. Due to the incredible rapid sword movement, and the blast of futon that's released it is capable of cutting through earth (B rank), blasting away water (B rank), overpowering other wind techniques (same rank and below, within reason), and it is also effective against B rank and below fire techniques. The blast of wind is also sharp and capable of cutting apart people should the user use this technique as an attack.

Note: Can only be taught by Jᴀʏ
Note: Can be used to attain, and maintain flight.
Note: Other techniques can't be used whilst this is active.
Note: Can only be used 4 times.
 

The Pervy Sage

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Ermac would be fried from the fire and would worry he wasn't going to survive this encounter though strangely he didn't foresee this, he foresaw that he would get stronger and become divine with cosmic powers that was used to keep the natural order of this world.

He would expel a massive torrent of water to help this would appear all around him protecting him from the explosion though he had limited time to react as he dropped to the floor of the chamber, grabbing his katana as he plummeted 15 meters from the hitting the ground, he would swing it using wind to propel it allowing him flight before he hit the ground, not taking damage further.

(Suiton: Suijinchū) - Water Release: Water Encampment Pillar
Type: Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

(Fuuton/Kenjutsu: Manjifurai) - Wind Release/Sword Technique: Manji Fly
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: The user will channel Futon chakra into his sword, and spin it. The blast of wind is capable of propelling the user in any direction he hopes to go in, left, right, forwards, backwards, up and down. The user must spin the sword in the direction the user wishes to go, and the blast of wind will pull the user in this direction, kind of like a helicopter. The user of this technique can steady the amount of wind chakra fueled into the technique to keep themselves steady while in mid-air. The user is able to move at their running speed while utilizing the wind propulsion. The wind however can be used for much more than just flying, the wind can be released by spinning the sword to release a spherical blast of wind. Due to the incredible rapid sword movement, and the blast of futon that's released it is capable of cutting through earth (B rank), blasting away water (B rank), overpowering other wind techniques (same rank and below, within reason), and it is also effective against B rank and below fire techniques. The blast of wind is also sharp and capable of cutting apart people should the user use this technique as an attack.

Note: Can only be taught by Jᴀʏ
Note: Can be used to attain, and maintain flight.
Note: Other techniques can't be used whilst this is active.
Note: Can only be used 4 times.
As his foe protected himself from the fire, his fate was sealed. Magnus's right eye would return to normal as the vision was lost, but why? In that moment his foe would be locked in the infinite loop of Izanami. The loop started with the release of the fire (from two turns ago, turn 3), his foe being taken back to that point over and over. Every time he countered and tried to reach Magnus he would be taken back to that moment. It was an endless loop of torture until his foe could accept his true destiny.

However, because this technique was created to reprimand and save the users of Izanagi, the victim is able to escape the infinite loop if they can acknowledge the real results of their actions and in doing so, accept their fate.

His foe would have to accept that they are a lil bitch and could never think to defeat Magnus. Only in that could they ever escape the endless loop. To do that they would have to concede the fight. GG


( Doujutsu: Izanami ) - Eye Technique: Izanami
Type: Offensive/Supplementary
Rank: Forbidden
Range: Short
Chakra Cost: 100
Damage: N/A ( loss of a Sharingan eye )
Description: Izanami is one of the ultimate techniques of the Uchiha clan, said to have been created to deal with Izanagi users that went mad or abused it. It is a genjutsu which affects the target through physical sensations shared between them and the user. Like its counterpart, in exchange for the temporary ability that it grants the user, the Sharingan with which Izanami is cast is sealed away and loses its light forever, leftblind for the rest of the match. According to Itachi, this technique and Izanagi form a pair, but while Izanagi is a technique capable of altering destiny, Izanami is instead one that "decides" it. To begin the technique, after selecting any arbitrary moment, the caster uses their Sharingan to remember the physical sensations and every detail that surrounds him and his opponent as well as the information gathered by all his senses and that of their opponent's during that instant like a photograph. The user must then intentionally replicate the same sensation, feeling and moment and in the same way, memorise it with their Sharingan. Then, upon casting the technique, Izanami overlaps and connects these two identical "moments" as well as the flow of time between them, creating an infinite loop of events that entraps the opponent's consciousness. Whilst under the effects of the technique, the target stands motionlessly as the loop of events continually replays inside their mind. Each time a loop is repeated, any physical damage incurred is reset as it were before the start of the loop. Despite being able to become consciously aware of their situation and act differently, the victim is unable to significantly alter or escape from the inevitable progression of these events. However, because this technique was created to reprimand and save the users of Izanagi, the victim is able to escape the infinite loop if they can acknowledge the real results of their actions and in doing so, accept their fate.
Note: Can only be used by Uchiha bios and the user must have mastered all Sharingan Genjutsu as well as gained access to MS or EMS, even if he doesn't need it to cast the illusion.
Note: Can only be used once per eye, after which the used eye loses its light for the rest of the fight.
Note: Doesn't require eye contact and takes 2 turns to set up and then trigger, during which the user can't use Genjutsu on the enemy.
Note: The user is left noticeably exhausted once the technique is fully triggered, while the target is left locked inside the illusion for up to 3 turns, unable to move or be aware of anything from the real world during that time. During those 3 turns, the user can make use of Genjutsu to interrogate the target freely without him knowing. After the 3 turns pass, the target is released but left in an exausted state, unable to fight or flee.
Note: Once triggered, target can't release himself from the illusion for the full 3 turns.
 
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