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Pervyy

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Mirabelle crash lands on the ground, mid range away engulfed in blue flames.

"May I take this waltz my love?"
A stream of fire crashes into the rocky terrain 10 meters ahead. The flames surrounding the fallen object burn bright blue, unlike any flames Tarre had ever seen. From these flames a girl arises. A challenger? Well, it would be rude to not accept such a request. His mask covered his face, without obscuring his vision, simply hiding his eyes. His raspy breathe could be heard from within. From either side of his waist he drew one of his blades. In his right hand, Yaru. This blade representing the Yang side of balance. In his left hand, the Wado Ichimonji. This representing his spiritual Yin side. Tarre being a unique sensor, could feel the burning spirit within the flames of his challenger. Their soul burned bright.

"You're free to move in which ever fashion you see fit, dear."

He spoke calmly, his voice slightly distorted within the mask. Bracing his feet, it was time to test his foe. Launching forwards at his full speed (16), he'd use both his blades to strike in sync with one another. With his right hand, he swung with Yaru, his black blade, performing a horizontal slash at his foe's waist going from their right side to their left (18 speed).


(Suiryoku) - Thrust - Through Yaru
Type: Offensive
Rank: D - B
Range: Short
Chakra: N/A
Damage: 20 - 40+20+15=75
Description: One of the simplest moves in Bukijutsu, the user will thrust their weapon at the opponent with a rapid motion, striking them very quickly. Due to the speed of a thrust in comparison to a slash it moves slightly faster than the user's speed, adding a plus two speed modifier to the attack.

With his left hand, using Wado Ichimonji, he performs a vertical slash in the same time frame. This slash however, is empowered through the Ronin Spiritual arts. The blade would be surrounded with spiritual chakra one meter long, appearing as though the blade was streaming. This would be empowered by his blade and his affinity for kenjutsu:

( Rōnin Seishin Ken no Jutsu ) – Rōnin Spiritual Blade Technique
Type: Defensive/Offensive/Supplementary
Rank: B - S
Range: Short - Long
Chakra: 20 - 40+10
Damage: 40 - 80+20+15=115
Description: A technique unique to the Rōnin, utilizing similar principles to the Samurai Sabre. The user channels their chakra through their swords and extends the reach and binding ability of the blade. This creates a meter-long spiritual wispy effect around the blade, appearing as if the blade was steaming. Crescent arcs of almost pure spiritual energy are created through the user’s swings. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it. S rank usage can only be done 6 times.
Note: Can only be used by Rōnin biographies.



Weapons for reference:

(Wado Ichimonji)
Type: Weapon
Rank: S
Range: Short - Long
Chakra: N/a
Damage: (+20)
Description: The sword has a pure-white hilt with a circular handguard. The sheath is painted white, and the hardening line is suguha or straight blade. Wado Ichimonji is a Shinogi Zukuri style Katana that has a traditional yet still stunning pure-white ito wrapped around a gray samegawa covering the tsuka (hilt), leaving a traditional diamond-shaped pattern. The end has a nice, simplistic kashira of the same colour as the tsuba. The tsuba, or crossguard, also conveys a harmony of simplicity: It consists of a rounded oval thick tsuba from which the blade goes through, in a nice metallic golden colour. To once again convey the beautiful simplicity of this blade, the colours of the edge are divided in perfect equality. The inner bo-hi is a deep black, while the outer ha, or edge, is a shining white. The blade curves slightly towards the end, with a stunning sharp tip that cuts through foes.

This unique blade binds to the wielder's spirit creating a connection between the two. Due to this connection, the user's spiritual techniques flow from the blade will have their damage increased by 20 (Ronin, AF, etc). With the blade connected to the user, as long as it's in the users hand, it is also connected to their chakra network, attuned to the flow of the users chakra. Should an external entity disrupt of change the flow of chakra, the blade will release a surge of chakra through the user, rejecting the foreign entities. This surge is a spiritual surge of 60 chakra and can only be used twice per battle, with three turns between uses.

With the blade being bound to a persons spirit, those with the ability to control the Atavistic Flames can use the sword to draw on more of their spirit to further enhance the power of these flames. Up to three times per battle, the sword can cause the user to expend 10 spiritual health points to increase the power of an Atavistic Flame Kenjutsu by 20 additional damage (Stacking with the swords bonus though not bypassing buff limits). This can be once once every 2 turns. Once used, the user will regain 5 spiritual health per turn for 2 turns.

[Yaru: Night]
Rank: S
Type: Weapon
Range: short - long
Chakra Cost: (-5 per turn)
Damage Points: N/a
Description: Yoru is a black blade forged by a great smith who infused it with yang release making it sentient. Yoru is an ornately decorated and very long blade with a total length of at least 6 feet. On the hilt of this blade is a cross guard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, a single-edged long sword with a slight curve at the end of the blade. Overall, Yoru looks like a large black cross. Though the blight was forged in such a way to remain light.

It was forged with a large portion of yang chakra giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. Yaru could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:

  • Being able to absorb and store chakra he can also sense chakra within short range of it knowing the difference between each one, the type and who it belonged to. It can sense anything that has a life force. It can absorb jutsu be releasing a black aura around it, this aura will negate jutsu and absorb the chakra into the blade storing it which it can then be used to cast jutsu with that require sword, rather than using the user's charka. The sword slashes as the aura spreads out acting like a vacuum drawing in the chakra causing jutsu to dissipate. This can only be used 3 times costing a move each time. This vacuum can reach up to short range (5m), it can absorb a maximum of 60 chakra per use though only store up to 100 chakra at a time in total. Anything with more than 40 chakra will fail to be absorbed. Two turns between uses. Counts as a move per usage.
  • Being infused with Yang, it is granted a form of great vitality, durability and strength. Due to this, it's kenjutsu techniques are passively increased by 20 damage, this would include any jutsu that require the sword to be used as a medium, flowing through it. Freeform attacks are excluded from this boost.
  • The sword would have a mental link with it's owner sharing what he could see and the chakra it sensed.
  • The sword handle has a unique ability where the user can extent it to form a spear, allowing the user to fight with extra range and use it for jutsu requiring a spear/Bisento. This can be done passively.
 

Alyx

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Mirabelle’s attention on her opponent never left, having trained herself to always remain as calm as possible; though this one was unique. He drew a collection of unique swords, one quite larger than the other while one was a mere katana - but something about them seemed unique. She responded in kind, placing her hand on Kurokiba’s hilt, the blade responding as arcs of electrical energy flowed from it. “Very well then” she uttered, watching the sudden movement of her opponent. “He’s fast” she muttered, but with quick reflexes of her own - quickly tapping into her innate powers.

As such; she surged her body with Earth based chakra - which as she quickly rose her foot and crashed it against the earth- the terrain in front of her quickly cracked open into a powerful ‘forest’ of jutting rocks (180 degrees in front, reaching up to long range). This not only separated herself from the opponent’s advancements (would stop you before reaching short range or at least strike the rocks instead) but also threatened to pierce into his body with the stone. In this moment, as well - she would have then run around the stones now, flanking around them in order to possibly find her opponent. His sheer confidence in approaching her only made her cautious about allowing such a feat.

I’ll have to see what he’s capable of first beforehand…” she thought, as much as she desired the close range encounter - she feared for the worse outcome should she underestimate him. She would have also passively triggered a VIA, waiting for another oppotunity in order to utilize it. "Be careful; I feel this one isn't normal..." Matatabi chimed in.

(Rinyūaru Tekondō: Jechundesung no Jishin) | Renewal Taekwondo: Quake of the Monkey King
Type: Offensive/ Defensive/ Supplementary
Rank: A-Rank
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user begins as they do with any other RE Taekwondo technique, by increasing their weight and using the force generated by the surface they are standing on in retaliation. The user then gathers this force, channels it into one of their legs, then redirects this force into the other leg. Then, by driving the receiving leg back into the ground, and releasing the energy in the form of a pushing motion, the user becomes able to alter the very shape of the terrain in a single swift, elegant manoeuvre. This seemingly simple technique has a variety of uses, for example, the user could raise a large section of the ground directly in front of themselves in order to defend themselves from all manner of attacks, both big and small. Another potential application is altering the ground over a wider area in general, although not on the same scale as the previous example, allowing the user to potentially throw their target off-balance due to the wider area of effect, or to otherwise affect the terrain in a manner that is beneficial to the user. The user can even perform more specific actions, such as raising more specific fragments of the earth in order to attack colossal or flying Summoning Animals, albeit within a reasonable range and/ or area of effect.

Note: Can be used a max of 3 times per match.
Note: User must wait at least 3 turns between each usage, and no Renewal Taekwondo Jutsu above B-Rank can be used in the same turn.
(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.

Base Tracking: 30 | Base Speed: 10 | Chakra: 2550 > 2520 | Health: 240
AP Bonuses: +15 Bonus DMG to Blue Fire, and Fuinjutsu, -5 Physical DMG Reduction
 

Pervyy

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Mirabelle’s attention on her opponent never left, having trained herself to always remain as calm as possible; though this one was unique. He drew a collection of unique swords, one quite larger than the other while one was a mere katana - but something about them seemed unique. She responded in kind, placing her hand on Kurokiba’s hilt, the blade responding as arcs of electrical energy flowed from it. “Very well then” she uttered, watching the sudden movement of her opponent. “He’s fast” she muttered, but with quick reflexes of her own - quickly tapping into her innate powers.

As such; she surged her body with Earth based chakra - which as she quickly rose her foot and crashed it against the earth- the terrain in front of her quickly cracked open into a powerful ‘forest’ of jutting rocks (180 degrees in front, reaching up to long range). This not only separated herself from the opponent’s advancements (would stop you before reaching short range or at least strike the rocks instead) but also threatened to pierce into his body with the stone. In this moment, as well - she would have then run around the stones now, flanking around them in order to possibly find her opponent. His sheer confidence in approaching her only made her cautious about allowing such a feat.

I’ll have to see what he’s capable of first beforehand…” she thought, as much as she desired the close range encounter - she feared for the worse outcome should she underestimate him. She would have also passively triggered a VIA, waiting for another oppotunity in order to utilize it. "Be careful; I feel this one isn't normal..." Matatabi chimed in.

(Rinyūaru Tekondō: Jechundesung no Jishin) | Renewal Taekwondo: Quake of the Monkey King
Type: Offensive/ Defensive/ Supplementary
Rank: A-Rank
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user begins as they do with any other RE Taekwondo technique, by increasing their weight and using the force generated by the surface they are standing on in retaliation. The user then gathers this force, channels it into one of their legs, then redirects this force into the other leg. Then, by driving the receiving leg back into the ground, and releasing the energy in the form of a pushing motion, the user becomes able to alter the very shape of the terrain in a single swift, elegant manoeuvre. This seemingly simple technique has a variety of uses, for example, the user could raise a large section of the ground directly in front of themselves in order to defend themselves from all manner of attacks, both big and small. Another potential application is altering the ground over a wider area in general, although not on the same scale as the previous example, allowing the user to potentially throw their target off-balance due to the wider area of effect, or to otherwise affect the terrain in a manner that is beneficial to the user. The user can even perform more specific actions, such as raising more specific fragments of the earth in order to attack colossal or flying Summoning Animals, albeit within a reasonable range and/ or area of effect.

Note: Can be used a max of 3 times per match.
Note: User must wait at least 3 turns between each usage, and no Renewal Taekwondo Jutsu above B-Rank can be used in the same turn.
(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.

Base Tracking: 30 | Base Speed: 10 | Chakra: 2550 > 2520 | Health: 240
AP Bonuses: +15 Bonus DMG to Blue Fire, and Fuinjutsu, -5 Physical DMG Reduction
Advancing aiming to strike, his foe seemed to have some tricks up their sleeve. He could see his foe aiming to stomp their foot as the ground cracked shooting up towards Tarre. Pure insolence. With Yaru, he unleashed a torrent of flames while performing his horizontal slash, empowered by his affinity and his blade continuing on to engulf his foe. These flames would engulf all the spikes. With him unleashing these flames, he would move 10m around to the side of his foe (Not running into his own flames, and letting the spikes be destroyed first):

( Kumo-Ryū Kaengiri ) - Cloud Style: Flame Slash
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60+20+15=95
Description: The user imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. A skilled user of this technique, is capable of surrounding their immediate area with a circular wall of these flames, incinerating multiple targets even if they approach from numerous angles simultaneously.

As he ran to his opponentss right side now, within short range, he'd activate his spiritual mode, The Unfettered Mind, enhancing his speed and tracking by x3 and his damage by +30. With this he'd resheath both his blades seeing how his foe handled his flames. He'd continue to move around his foe, staying 4m away going around them in circles at it his max speed, lowering his foe's speed in the process:
( Fudōchi Shinmyōroku ) – The Unfettered Mind
Type: Supplementary
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: N/A ( +30 to Rōnin Kenjutsu )
Description: Considered by many to be the Rōnin’s ultimate technique, as well as their answer to the Samurai’s Bushidō. The Rōnin will release infuse their body and armor with their spiritual energy, granting them augmented abilities; it appears as an aura of purple energy. This infusion reduces the damage of all spiritual based attacks by 20. While active, the fortified spiritual energy prevents the Rōnin from falling under the influence of illusionary techniques, barring those augmented with Yin Release or cast by the Mangekyou Sharingan. The Rōnin’s Spiritual Kenjutsu are enhanced by 30 additional damage, and they become able to move three times faster than their base speed. Upon ending the Rōnin is unable to utilize Iaido, as well as use Spiritual Kenjutsu higher than A-Rank for a single turn. This technique lasts for 6 turns and can be used three times.
Note: Can only be used by Rōnin biographies.

Speed: 16x3= 48
Tracking: 56 (Maybe more)
 

Alyx

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Mirabelle’s eyes widened ever so slightly; as she witnessed her opponent’s flames suddenly washing over the earth raised spikes. Almost without restraint, she reached for her own blade - pouring her fire release nature into it and drew the blade, as an ocean of flames erupted from her position. The sheer and immense flames roared to life; quickly combating the opposing flames all the while she passively and actively triggered a couple of techniques in the moment. The first of them, was another VIA - passively granting her another infusion, the second was an infusion of her Perfume based chakra into the flames themselves. The latter would have given the flames being released a pinkish hue- which signified the infusion. The burning flames would have vaporized the liquid perfume and released the scent into the air; surrounding Mirabelle. Inhaling of the scent would have inflicted an illusion upon her opponent, which mirrored that of Perfume Release: Teresa's Kindness ღ Slumberous Gates. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep, slumbering while in the wake of her fiery heaven.

(Kenjutsu/Katon: Kingu no ikari)-King's wrath
Type: Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80 + 15 via AP + 20 via Salem = 115
Description:In this jutsu the user concentrates his Katon chakra into his sword and in a split second in which the user touches his sword hilt and draws it a little from its sheath the area all around the user erupts into voluptuous quantities of flames upto short range. The heat emanated by these flames is so hot that it chars away anything upto short range and melts all ice(below A rank) and evaporates all water (Below B rank) to short range from the user. The user of this jutsu is not affected by flames in a similar way as raikiri does not affect the person who creates it.
-Can be used thrice in a battle.
-Requires mastery of katon and kenjutsu.
-No effects beyond short range
( Katon/Meromeroton: Mera ღ Mera ) Fire/Perfume Release: Tituba's Plea ღ Flamme de Salem
Type: Supplementary/Offensive/Defensive
Rank: D-S (S)
Range: Short-Long
Chakra Cost: 10-40 ( +10 per turn )
Damage Points: 20-80
Description: Flamme de Salem is a bright and scented flame, usually in pink shades. It takes advantage of Perfume's resistance to fire to burn off the Genjutsu-carrying scent of the element and intensify it. The Flamme de Salem can be manipulated like Fire Ninjutsu, creating flames and maelstroms or burning constructs, which can be bigger and more powerful depending on the chakra used. The Genjutsu carried by the Flamme de Salem induces the illusionary effects described in any approved Perfume technique, like the ravaging rose thorns of Cleopatra's Piercing Adoration or the alluring pheromones of Bonny's Seduction.

This technique can also be combined with an equal ranked Fire Ninjutsu in order to induce the same scent-based Illusiosory effects with other fire techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger or +20 damage in case of S rank. This can be done in the same time-frame as another Fire technique but counts as 2 jutsu. Either variant of Flamme de Salem is ruled by the fire aspect of the technique, and is bound to any Fire-related specialities of the user, likewise, when clashing the Perfume takes a supplementary role whereas Fire carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. Despite the underlying Genjutsu being the same rank it will still be damageless. Any method of dealing with Genjutsu can be used after the source has been removed, otherwise it is continuously recast without change. The scent exuded by this technique extends in a short range radius around the flame source, casting the illusionary effects in this area.

Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Fire techniques.
Note: Can't perform other Fire or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank.
Note: A single Perfume Genjutsu effect can be applied per Flamme, without stacking.
(Meromeroton: Tanpopo Oooku ღ Nemuri Teiketsu ) Perfume Release: Teresa's Kindness ღ Slumberous Gates (Reference)
Rank: A
Type: Defense/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: After 3 handseals, the user is able to materialize a very clear and translucent liquid perfume, which quickly takes the shape of magnificent walls around a target, beautifully carved with countless of seed filled dandelions. From the gates, the seeds seemingly detach from the stem, softly spreading out through the area short range around the gate, allowing the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns. The gates can be created all around a target, including a translucent glass-house ceiling of perfume, but only to a maximum of short range from the target, and a minimum of 1 meter. The target, though, can be up to long range from the user.
After materialized, the gates can't move. They last up to 3 turns, after which they fall on the ground as scent-less puddles of perfume.

*Physical Effects: Powerful Soporific and Tranquilizer*
*Illusionary Effects: Angelical Maidens*
*Requires a cooldown of 3 turns after usage, starting after the technique ends*
*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (Passive)
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 35% chance to gain a single Void Infusion, occurring at most once every two turns.

Lastly; she utilized her innate powers - she would have ascended into her own transformation, as the area around her becomes sunken under the weight of her power. She inhaled and exhaled, as her Version 2 state would be activated. Should her opponent continue to approach, he would be subjected to the flames of the Jinchuriki and the illusion, while also being blown away back into mid range due to her transformation.

( Nibi Fukanzen Henji no Justu ) - Two Tailed Initial Transformation Technique
Type: Mode
Rank: S
Range: Short
Chakra: 50 ( +600 Chakra, -20 per turn )
Damage: N/A ( +30 to Fire, Bijuu Techniques and Taijutsu )
Description: When the incomplete form is activated, the user borrows chakra from Matatabi before a dark red, nearly black layer of chakra envelops them. The Jinchuriki's muscle mass increases as cat ears and large nails as well as two distinctive tails are created. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 40 damage per attack and can ignore the drawbacks of the Health System while in this form.
Note: This form only lasts a maximum of 10 turns.
Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.

Base Tracking: 66 | Base Speed: 30 | Chakra: 2520 > 2,990 | Health: 240 | Void Infusions: 2/3
AP Bonuses: +15 Bonus DMG to Blue Fire, and Fuinjutsu, -5 Physical DMG Reduction
 

Pervyy

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Mirabelle’s eyes widened ever so slightly; as she witnessed her opponent’s flames suddenly washing over the earth raised spikes. Almost without restraint, she reached for her own blade - pouring her fire release nature into it and drew the blade, as an ocean of flames erupted from her position. The sheer and immense flames roared to life; quickly combating the opposing flames all the while she passively and actively triggered a couple of techniques in the moment. The first of them, was another VIA - passively granting her another infusion, the second was an infusion of her Perfume based chakra into the flames themselves. The latter would have given the flames being released a pinkish hue- which signified the infusion. The burning flames would have vaporized the liquid perfume and released the scent into the air; surrounding Mirabelle. Inhaling of the scent would have inflicted an illusion upon her opponent, which mirrored that of Perfume Release: Teresa's Kindness ღ Slumberous Gates. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep, slumbering while in the wake of her fiery heaven.

(Kenjutsu/Katon: Kingu no ikari)-King's wrath
Type: Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80 + 15 via AP + 20 via Salem = 115
Description:In this jutsu the user concentrates his Katon chakra into his sword and in a split second in which the user touches his sword hilt and draws it a little from its sheath the area all around the user erupts into voluptuous quantities of flames upto short range. The heat emanated by these flames is so hot that it chars away anything upto short range and melts all ice(below A rank) and evaporates all water (Below B rank) to short range from the user. The user of this jutsu is not affected by flames in a similar way as raikiri does not affect the person who creates it.
-Can be used thrice in a battle.
-Requires mastery of katon and kenjutsu.
-No effects beyond short range
( Katon/Meromeroton: Mera ღ Mera ) Fire/Perfume Release: Tituba's Plea ღ Flamme de Salem
Type: Supplementary/Offensive/Defensive
Rank: D-S (S)
Range: Short-Long
Chakra Cost: 10-40 ( +10 per turn )
Damage Points: 20-80
Description: Flamme de Salem is a bright and scented flame, usually in pink shades. It takes advantage of Perfume's resistance to fire to burn off the Genjutsu-carrying scent of the element and intensify it. The Flamme de Salem can be manipulated like Fire Ninjutsu, creating flames and maelstroms or burning constructs, which can be bigger and more powerful depending on the chakra used. The Genjutsu carried by the Flamme de Salem induces the illusionary effects described in any approved Perfume technique, like the ravaging rose thorns of Cleopatra's Piercing Adoration or the alluring pheromones of Bonny's Seduction.

This technique can also be combined with an equal ranked Fire Ninjutsu in order to induce the same scent-based Illusiosory effects with other fire techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger or +20 damage in case of S rank. This can be done in the same time-frame as another Fire technique but counts as 2 jutsu. Either variant of Flamme de Salem is ruled by the fire aspect of the technique, and is bound to any Fire-related specialities of the user, likewise, when clashing the Perfume takes a supplementary role whereas Fire carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. Despite the underlying Genjutsu being the same rank it will still be damageless. Any method of dealing with Genjutsu can be used after the source has been removed, otherwise it is continuously recast without change. The scent exuded by this technique extends in a short range radius around the flame source, casting the illusionary effects in this area.

Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Fire techniques.
Note: Can't perform other Fire or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank.
Note: A single Perfume Genjutsu effect can be applied per Flamme, without stacking.
(Meromeroton: Tanpopo Oooku ღ Nemuri Teiketsu ) Perfume Release: Teresa's Kindness ღ Slumberous Gates (Reference)
Rank: A
Type: Defense/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: After 3 handseals, the user is able to materialize a very clear and translucent liquid perfume, which quickly takes the shape of magnificent walls around a target, beautifully carved with countless of seed filled dandelions. From the gates, the seeds seemingly detach from the stem, softly spreading out through the area short range around the gate, allowing the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns. The gates can be created all around a target, including a translucent glass-house ceiling of perfume, but only to a maximum of short range from the target, and a minimum of 1 meter. The target, though, can be up to long range from the user.
After materialized, the gates can't move. They last up to 3 turns, after which they fall on the ground as scent-less puddles of perfume.

*Physical Effects: Powerful Soporific and Tranquilizer*
*Illusionary Effects: Angelical Maidens*
*Requires a cooldown of 3 turns after usage, starting after the technique ends*
*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (Passive)
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 35% chance to gain a single Void Infusion, occurring at most once every two turns.

Lastly; she utilized her innate powers - she would have ascended into her own transformation, as the area around her becomes sunken under the weight of her power. She inhaled and exhaled, as her Version 2 state would be activated. Should her opponent continue to approach, he would be subjected to the flames of the Jinchuriki and the illusion, while also being blown away back into mid range due to her transformation.

( Nibi Fukanzen Henji no Justu ) - Two Tailed Initial Transformation Technique
Type: Mode
Rank: S
Range: Short
Chakra: 50 ( +600 Chakra, -20 per turn )
Damage: N/A ( +30 to Fire, Bijuu Techniques and Taijutsu )
Description: When the incomplete form is activated, the user borrows chakra from Matatabi before a dark red, nearly black layer of chakra envelops them. The Jinchuriki's muscle mass increases as cat ears and large nails as well as two distinctive tails are created. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 40 damage per attack and can ignore the drawbacks of the Health System while in this form.
Note: This form only lasts a maximum of 10 turns.
Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.

Base Tracking: 66 | Base Speed: 30 | Chakra: 2520 > 2,990 | Health: 240 | Void Infusions: 2/3
AP Bonuses: +15 Bonus DMG to Blue Fire, and Fuinjutsu, -5 Physical DMG Reduction
Sensing build up in chakra as he move around his foe, Tarre jumped back out of short range (way from the perfume to avoid the fumes/ff dodge). While jumping back he would continue with his mode. As he does this, he would see a mass of flames surrounding his foe and decided to test his own power. With this he would swing his Wado Ichimonji with his left hand unleasing his BLack Blade Flow, releasing a shockwave forwards towards his foe. This wave would push back all the flames, perfume fumes and the flames from Tarre while releasing a large shockwave to long range:


( Fudōchi Shinmyōroku ) – The Unfettered Mind
Type: Supplementary
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: N/A ( +30 to Rōnin Kenjutsu )
Description: Considered by many to be the Rōnin’s ultimate technique, as well as their answer to the Samurai’s Bushidō. The Rōnin will release infuse their body and armor with their spiritual energy, granting them augmented abilities; it appears as an aura of purple energy. This infusion reduces the damage of all spiritual based attacks by 20. While active, the fortified spiritual energy prevents the Rōnin from falling under the influence of illusionary techniques, barring those augmented with Yin Release or cast by the Mangekyou Sharingan. The Rōnin’s Spiritual Kenjutsu are enhanced by 30 additional damage, and they become able to move three times faster than their base speed. Upon ending the Rōnin is unable to utilize Iaido, as well as use Spiritual Kenjutsu higher than A-Rank for a single turn. This technique lasts for 6 turns and can be used three times.
Note: Can only be used by Rōnin biographies.

(Rōnin Seishin Kenjutsu: Kuroiha Nagashi) Ronin Spiritual Kenjutsu: Black Blade Flow
Type: Offensive
Rank: A - S
Range: Short-Long
Chakra: 30 - 40
Damage: 60-80+15+20+30=145
Description: A Ronin technique devised as an offensive counterpart to the Dokkodo technique White Blade Flow. Black Blade Flow utilizes a principle found in the Dangerous Strike technique: the user will focus chakra into their blade and swing, releasing a shockwave like a calligraphy stroke, thus its name. Because of its spirit steeped nature, this technique does Spiritual Damage to the enemy if it lands.
Note: S-Rank version can be used three times per battle; A rank version can be used six times.

With the shockwave being released, he races behind it, though not running into it, swinging Yaru to slash at his foe in a volley of strokes:


(Rasen-jō no kumonokayoiji) - Spiral Cloud Passage
Type: Offensive
Rank: C - A
Range: Short
Chakra: N/A
Damage: 30 - 60+15+20=95
Description: A slightly more advanced aspect of Bukijutsu, the user will swing their weapon at the opponent in a rapid flurry, striking them very quickly from multiple angles. With such a large volume of attacks, the opponent will be hard pressed to defend.
 

Alyx

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The Jinchuriki stood there; silent as the opponent’s spiritual shockwave violently pulsed inward and headed towards her. She smiled, already transformed and prepared to rid of it as she waited till the very last moment to cause a unique mixture of spiritual blue flames and yin release based chakra to erupt from her person. The fierce mixture combated the opposing shockwave on a chakra vs chakra interaction, with it taking over the technique as she released it back into his direction. It would have carried the original techniques damage, amplified inherently by the Corrupting Hellblaze, and alongside Mirabelle’s own mastery over Blue Fire. The released a ghastly shockwave of blue flames, now aimed to strike the opponent as he attempted to close the gap - leaving him at the mercy of the Jinchuriki.

In hindsight, she would have also released another technique in the same time frame, this time by sacrificing her two void infusions. This resulted in an amazing amount of natural red flames to also be released behind the ghastly blue flames, these lacking chakra. The natural flames would be spaced only two meters in distance behind the blue flames, leaving much of the area covered in said flames.

(Aoi Katon/Inton: Hason Jigoku) Blue Fire Release/Yin Release: Corrupting Hellblaze
Type: Defensive, Offensive
Rank: S
Range: Short - Long
Chakra: 70
Damage: N/A (145 + 20 + 30 + 15 = 210)
Description: Corrupting Hellblaze is a technique unique to the Jinchuriki of the Nibi, to which the user combines its Spiritual Blue Flames and Yin Release. Utilizing the high spiritual nature of both skills, the user is capable of causing spiritual burning to other spiritual entities present; namely ones such as Hungry Ghost and its other spiritual parasite counterparts, Hands of Sloth etc. This can be performed in two ways, the first being spiritual tethers currently affecting the user, using the flames to ‘burn’ away the tether and severing its control on them. The other is more present entities like the previously mentioned Hands of Sloth, but the unique thing about this burning is once it does this - the user’s own Yin Release energy forcefully takes over the opposing technique. In simpler terms, the spiritual flames seek to burn the opponent’s chakra within while also forcefully taking control over it. In the case of tethers, the user will reflect the parasite and its effects back at the opponent while others will become ablaze with the Spiritual Blue Flames, appearing more ghastly. In the case of non tethering entities, the technique stolen gains an additional +20 DMG increase as a result as well, though it must be inherently offensive in order to gain this. This only works on techniques of 70 chakra and below, but can only affect spiritual based techniques while other physical techniques cannot be targeted. Can only be used twice per battle, with a cool down of three turns after use, while leaving the user unable to use Blue Fire Release nor Yin Release above A Rank for two turns after use. This technique’s control persists for as long as the entity is capable of.
(Mukō: Ikari Wasure San) – Void: Wrath of the Forgotten One
Type: Void Infused Artifact
Rank: B
Range: Short – Mid
Chakra: N/A
Damage: 80 + 40 = 120
Description: Activated at the cost of a move and a single Void Infusion; unleashes a torrential maelstrom of natural flames from the user’s position up to mid-range. Inflicts 80 damage, but can be increased by 40 additional damage if the user applies a second Void Infusion to it.

Despair at the power of a Jinchuriki! she roared, unleashing a powerful shockwave of chakra, leveling the opposing terrain as a result of her action, bulldozing the landscape in its wake.

( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank (S)
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80 (80 + 30 = 110)
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns

Base Tracking: 66 | Base Speed: 30 | Chakra: 2,990 > 2,860| Health: 240 | Void Infusions: 0/3 | Physical/Spiritual Mitigation: (45/0)
 
Last edited:

Pervyy

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The Jinchuriki stood there; silent as the opponent’s spiritual shockwave violently pulsed inward and headed towards her. She smiled, already transformed and prepared to rid of it as she waited till the very last moment to cause a unique mixture of spiritual blue flames and yin release based chakra to erupt from her person. The fierce mixture combated the opposing shockwave on a chakra vs chakra interaction, with it taking over the technique as she released it back into his direction. It would have carried the original techniques damage, amplified inherently by the Corrupting Hellblaze, and alongside Mirabelle’s own mastery over Blue Fire. The released a ghastly shockwave of blue flames, now aimed to strike the opponent as he attempted to close the gap - leaving him at the mercy of the Jinchuriki.

In hindsight, she would have also released another technique in the same time frame, this time by sacrificing her two void infusions. This resulted in an amazing amount of natural red flames to also be released behind the ghastly blue flames, these lacking chakra. The natural flames would be spaced only two meters in distance behind the blue flames, leaving much of the area covered in said flames.

(Aoi Katon/Inton: Hason Jigoku) Blue Fire Release/Yin Release: Corrupting Hellblaze
Type: Defensive, Offensive
Rank: S
Range: Short - Long
Chakra: 70
Damage: N/A (145 + 20 + 30 + 15 = 210)
Description: Corrupting Hellblaze is a technique unique to the Jinchuriki of the Nibi, to which the user combines its Spiritual Blue Flames and Yin Release. Utilizing the high spiritual nature of both skills, the user is capable of causing spiritual burning to other spiritual entities present; namely ones such as Hungry Ghost and its other spiritual parasite counterparts, Hands of Sloth etc. This can be performed in two ways, the first being spiritual tethers currently affecting the user, using the flames to ‘burn’ away the tether and severing its control on them. The other is more present entities like the previously mentioned Hands of Sloth, but the unique thing about this burning is once it does this - the user’s own Yin Release energy forcefully takes over the opposing technique. In simpler terms, the spiritual flames seek to burn the opponent’s chakra within while also forcefully taking control over it. In the case of tethers, the user will reflect the parasite and its effects back at the opponent while others will become ablaze with the Spiritual Blue Flames, appearing more ghastly. In the case of non tethering entities, the technique stolen gains an additional +20 DMG increase as a result as well, though it must be inherently offensive in order to gain this. This only works on techniques of 70 chakra and below, but can only affect spiritual based techniques while other physical techniques cannot be targeted. Can only be used twice per battle, with a cool down of three turns after use, while leaving the user unable to use Blue Fire Release nor Yin Release above A Rank for two turns after use. This technique’s control persists for as long as the entity is capable of.
(Mukō: Ikari Wasure San) – Void: Wrath of the Forgotten One
Type: Void Infused Artifact
Rank: B
Range: Short – Mid
Chakra: N/A
Damage: 80 + 40 = 120
Description: Activated at the cost of a move and a single Void Infusion; unleashes a torrential maelstrom of natural flames from the user’s position up to mid-range. Inflicts 80 damage, but can be increased by 40 additional damage if the user applies a second Void Infusion to it.

Despair at the power of a Jinchuriki! she roared, unleashing a powerful shockwave of chakra, leveling the opposing terrain as a result of her action, bulldozing the landscape in its wake.

( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank (S)
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80 (80 + 30 = 110)
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns

Base Tracking: 66 | Base Speed: 30 | Chakra: 2,990 > 2,860| Health: 240 | Void Infusions: 0/3 | Physical/Spiritual Mitigation: (45/0)
As he released his shockwave with a swing of his blade, he could sense the spiritual chakra within it was burnt away and replaced with his foe's as the shockwave became a wall of blue flames. As they push towards him, he'd use his superior speed to freeform dodge around the wave of blue flames unleashed back at him (8 in agil, mid range dodge at 48 speed). As he dodge going around the attack. As he moves around the attack he advances on his foe in the same instant, swinging his blade in the process (Coming from your left side). As he swings his blade he releases a cyclone-like shockwave of pure spiritual energy towards his foe. Due to his affinity towards kenjutsu, the chakra within would be empowered. Due to being used through Wado Ichimonji, his attack would be empowered further along with his current state.

(Rōnin: Kuninotokotachi) -Rōnin: Kuninotokotachi
Type: Offensive
Rank: A-S
Range: Short-Long
Chakra Cost: 30-40+10=50
Damage: 60-80+15+20+30=145
Description: A Ronin Spiritual Kenjutsu technique comparable to the Samurai technique Secret Sword: Snowstorm Beheading. The user will channel chakra into their blade, cloaking it in a wispy spiritual effect in much the same manner as one would for (Rōnin Seishin Ken no Jutsu ) – Rōnin Spiritual Blade Technique . Once done, the user will swing their blade, releasing outwards a massive swirling cyclone-like shockwave of almost pure spiritual energy that takes the appearance of the wispy steam signature to the field. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it.
Note: S rank version is usable 2 times per battle with a two turn cool down in between usages; A rank version is usable 3 times per battle.

This wouldn't be all, racing towards his foe, he moves to his right, going behind them. His movements were based on his foe's previous attack. They had found a way to control and overpower his own technique to make it their own weapon. He didn't want to be caught in that situation again. Moving out of the way of where the retaliation was the only way to assure this. Advancing from behind his foe with both blades in hand, he would once again slash with both blades at the same time.

Through Yaru he would aim for a strong physical downward strike using staight-line. The power behind this was enough to shatter stone, aiming for his foe's shoulder. Through Wado Ichimonji, he'd aim for a spiritual strike on his foe. He'd form a spiritual ethereal warrior around his body. This was capable of passing through physical structures. Through this he would slash horizontally in the same timeframe, aiming to cleave his foe in half.


(Kenjutsu: Ichimonji) - Sword Technique: Straight-line
Type: Offensive
Rank: B-S
Range: Short
Chakra Cost: N/A
Damage: 40-80+15+20=115
Description: A simple blow delivered with one's sword in a straight line, usually an overhead strike. Capable of shattering stone and severing trees with one strike, mastery of this simple technique is necessary on the path of becoming a master swordsman, and variations of it exist in almost any school of swordsmanship.
Note: S Rank version is usable three times; A rank version is usable 6 times

( Fudōchi Shinmyōroku: Taiaki ) – The Unfettered Mind: Annals of the Sword Taia
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 60 ( -20 per turn ) +10=70
Damage: 120+15+30+20=185
Description: The user will draw their sword while Fudōchi Shinmyōroku is active. Based on the Rōnin’s Dangerous Strike, the Annals of the Sword Taia forms a complete spiritual ethereal warrior around the user’s body, resembling their own form. This technique is much like Susano’o though with much smaller stature; the body of Taia is the expression of the ultimate spirit, capable of passing through physical targets that would otherwise obstruct a blade and directly strike at the spiritual energy of a technique or target to inflict its damage. In a sense, this technique is simply an extension of the aura formed during the Unfettered Mind. Taia lasts for the remainder of the duration of the Unfettered Mind, though while it is active the user is only able to perform Rōnin Kenjutsu and regular Kenjutsu through their ethereal guardian. The guardian’s damage, while immense, comes at the cost of a move. Usable twice and lasts as long as the remaining time on Unfettered Mind; once this technique expires the user will be unable to use techniques above A-Rank for a single turn.
Note: Can only be used by Rōnin biographies.
Note: Requires the user to have first used The Unfettered Mind.
 

Alyx

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Mirabelle and with all her contemplations- she thought on how she would conquer this battle; with her choices being vast, unending but kept her forever thoughtful. The opponent managed to circumvent and avoided impact with her spiritual flames and the natural flames. A sneer slowly began to grow across her chakra form, as she laughed in an eerie demonic tone, the Jinchuriki took pleasantry in knowing this. The duel wielding warrior continued into what appeared to be an omnidirectional storm of wispy energy - quickly advancing across the terrain. It’s spiritual nature didn’t escape her awareness either - as she made a quick set of handseals - causing a barrier of Solar Wind to spawn up to short range all around her; which quickly encountered the spiritual energy. The seal on it, immediately absorbed the spiritual chakra, cleansing it and releasing it as an omnidirectional variant of technique now composed of Solar Wind. Mirabelle added further into this; which in the same time frame empowered it with her Negative White Chakra.

(Taiyofuuton Fuinjutsu: Mimoza) Solar Wind Release/Sealing Technique: Mimosa
Type: Offensive, Defensive
Rank: A/S Rank
Range: Short – Long
Chakra: 30/70
Damage: N/A (80 + 20 = 100)
Description: Mimosa is a unique combination technique utilizing Solar Wind Release and Fuinjutsu in conjunction with another. Upon making three hand seals – an immediate barrier composed of solar wind and fuinjutsu script forms. The script itself is labeled “Solar Flare”; in which it’s quite literal in its purpose to come. Once an opposing technique comes into direct contact with the barrier, the script would trigger in response as it forcefully absorbs the opposing technique into it. However, once it does this; the script acts as a “cleanser” and “converter”, immediately clearing out the opponent’s chakra and converting it into Solar Wind itself. Afterwards, the chakra is then rereleased outwards back in the general direction in which it came from or of the user’s choice. This blast of solar wind is proportional to the original technique’s range, carrying the same base damage (according to the rank absorbed) while moving at the speed of an S Rank Wind Technique. This technique can only be used twice per battle, going on cooldown for three turns after use. The user cannot utilize Solar Wind nor Fuinjutsu up to A rank in the same and next turn after use as well. The barrier covers a range of five meters all around the user; which the absorbing is based on S/W of Solar Wind chakra interactions. The barrier can absorb and redirect neutral techniques of equal rank, one rank lower for elements strong to Solar Wind, and one rank higher for elements weak to Solar Wind. Users without Adv. Fuinjutsu can only perform the A-Rank variant, while those with Adv. Fuinjutsu can only perform the S-Rank variant. The latter's upper limit for absorption is 70 chakra.
(Bijuutsu : Negai) Tailed Beast Technique: Wishbearer
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: N/A (+10 Per Technique)
Damage Points: N/A
Description: A unique technique that utilizes the chakra of which a Bijuu is capable of transferring into it's Jinchuriki. This chakra is commonly refered in two different types, negative white chakra and positive black chakra as seen when a Jinchuriki/Bijuu is stabilizing the ratio within a Bijuudama. However this is infusion technique in which allows the Jinchurki to separately infuse one of the mentioned chakra forms above in order to achieve unique effects, while also recreating the ratio balance within i.e elemental ninjutsu.

Positive Black Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; allowing for the selected technique to have it's nautral weakness removed and instead behave akin to Bijuu Chakra; thus being neutral to all. This process is done by tampering with the ratio of the technique, allowing for the infused jutsu to be created just as normal but with the additional chakra it would play the role of neutralizing the selected technique. The infused technique of course remains the same; having i.e fire still capable of dealing burning damage etc. One cosmetic change however is the infused techniques tend to appear more darker than normal, showing that the technique is under the effects of the infusion.

Negative White Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; will seek to become enhanced and gain far more power than before. The technique in question will gain an additional rank for A Ranks and below while S Ranks and above will gain +20. This is based on the idea of wanting to empower other techniques the Bijuu has no inherit affinity towards such as the Nibi towards Fire Release and as such cannot be applied to it. One cosmetic change however is the infused techniques tend to appear more lighter than normal, showing that the technique is under the effects of the infusion.

Each infusion can only be used twice per battle; though the technique over all may be used four times. Infusion lasts as long as the applied technique, while this technique goes on a two turn cool while no S Rank and above Bijutsu in the same and next turn.


This increased the power of the technique; allowing her to remain unharmed while remaining on the offensive - but she also quickly decided to follow up while also keeping him from being able to close the distance as intended. The resulted in her releasing and aiming a massive singular ball of flames into the air, allowing it to rain down on the previous positioning of the warrior. She waited for a moment to strike, watching and waiting on the right moment to strike.


(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 + 15 = 115
Description:Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
 

Pervyy

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Mirabelle and with all her contemplations- she thought on how she would conquer this battle; with her choices being vast, unending but kept her forever thoughtful. The opponent managed to circumvent and avoided impact with her spiritual flames and the natural flames. A sneer slowly began to grow across her chakra form, as she laughed in an eerie demonic tone, the Jinchuriki took pleasantry in knowing this. The duel wielding warrior continued into what appeared to be an omnidirectional storm of wispy energy - quickly advancing across the terrain. It’s spiritual nature didn’t escape her awareness either - as she made a quick set of handseals - causing a barrier of Solar Wind to spawn up to short range all around her; which quickly encountered the spiritual energy. The seal on it, immediately absorbed the spiritual chakra, cleansing it and releasing it as an omnidirectional variant of technique now composed of Solar Wind. Mirabelle added further into this; which in the same time frame empowered it with her Negative White Chakra.

(Taiyofuuton Fuinjutsu: Mimoza) Solar Wind Release/Sealing Technique: Mimosa
Type: Offensive, Defensive
Rank: A/S Rank
Range: Short – Long
Chakra: 30/70
Damage: N/A (80 + 20 = 100)
Description: Mimosa is a unique combination technique utilizing Solar Wind Release and Fuinjutsu in conjunction with another. Upon making three hand seals – an immediate barrier composed of solar wind and fuinjutsu script forms. The script itself is labeled “Solar Flare”; in which it’s quite literal in its purpose to come. Once an opposing technique comes into direct contact with the barrier, the script would trigger in response as it forcefully absorbs the opposing technique into it. However, once it does this; the script acts as a “cleanser” and “converter”, immediately clearing out the opponent’s chakra and converting it into Solar Wind itself. Afterwards, the chakra is then rereleased outwards back in the general direction in which it came from or of the user’s choice. This blast of solar wind is proportional to the original technique’s range, carrying the same base damage (according to the rank absorbed) while moving at the speed of an S Rank Wind Technique. This technique can only be used twice per battle, going on cooldown for three turns after use. The user cannot utilize Solar Wind nor Fuinjutsu up to A rank in the same and next turn after use as well. The barrier covers a range of five meters all around the user; which the absorbing is based on S/W of Solar Wind chakra interactions. The barrier can absorb and redirect neutral techniques of equal rank, one rank lower for elements strong to Solar Wind, and one rank higher for elements weak to Solar Wind. Users without Adv. Fuinjutsu can only perform the A-Rank variant, while those with Adv. Fuinjutsu can only perform the S-Rank variant. The latter's upper limit for absorption is 70 chakra.
(Bijuutsu : Negai) Tailed Beast Technique: Wishbearer
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: N/A (+10 Per Technique)
Damage Points: N/A
Description: A unique technique that utilizes the chakra of which a Bijuu is capable of transferring into it's Jinchuriki. This chakra is commonly refered in two different types, negative white chakra and positive black chakra as seen when a Jinchuriki/Bijuu is stabilizing the ratio within a Bijuudama. However this is infusion technique in which allows the Jinchurki to separately infuse one of the mentioned chakra forms above in order to achieve unique effects, while also recreating the ratio balance within i.e elemental ninjutsu.

Positive Black Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; allowing for the selected technique to have it's nautral weakness removed and instead behave akin to Bijuu Chakra; thus being neutral to all. This process is done by tampering with the ratio of the technique, allowing for the infused jutsu to be created just as normal but with the additional chakra it would play the role of neutralizing the selected technique. The infused technique of course remains the same; having i.e fire still capable of dealing burning damage etc. One cosmetic change however is the infused techniques tend to appear more darker than normal, showing that the technique is under the effects of the infusion.

Negative White Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; will seek to become enhanced and gain far more power than before. The technique in question will gain an additional rank for A Ranks and below while S Ranks and above will gain +20. This is based on the idea of wanting to empower other techniques the Bijuu has no inherit affinity towards such as the Nibi towards Fire Release and as such cannot be applied to it. One cosmetic change however is the infused techniques tend to appear more lighter than normal, showing that the technique is under the effects of the infusion.

Each infusion can only be used twice per battle; though the technique over all may be used four times. Infusion lasts as long as the applied technique, while this technique goes on a two turn cool while no S Rank and above Bijutsu in the same and next turn.

This increased the power of the technique; allowing her to remain unharmed while remaining on the offensive - but she also quickly decided to follow up while also keeping him from being able to close the distance as intended. The resulted in her releasing and aiming a massive singular ball of flames into the air, allowing it to rain down on the previous positioning of the warrior. She waited for a moment to strike, watching and waiting on the right moment to strike.


(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 + 15 = 115
Description:Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
It seemed all his foe could do was try to seal his power and use it as their own, but they weren't capable of showcasing their own natural power. It would seem imitation was the greatest form of flattery. Tarre would be sprinting towards his foe (I was only 10m tops and moving at 48 speed), getting into close range, meeting the wave released head on swinging his Wado Ichimonji as he uses his power of Taia. In doing this he'd easily manage to slice through the oncoming attack, carrying it's power over to strike his foe with a downward slash. With Yaru he would swing this down upon reaching his foe, aiming to slice him straight down the middle.

( Fudōchi Shinmyōroku: Taiaki ) – The Unfettered Mind: Annals of the Sword Taia
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 60 ( -20 per turn ) +10=70
Damage: 120+15+30+20=185
Description: The user will draw their sword while Fudōchi Shinmyōroku is active. Based on the Rōnin’s Dangerous Strike, the Annals of the Sword Taia forms a complete spiritual ethereal warrior around the user’s body, resembling their own form. This technique is much like Susano’o though with much smaller stature; the body of Taia is the expression of the ultimate spirit, capable of passing through physical targets that would otherwise obstruct a blade and directly strike at the spiritual energy of a technique or target to inflict its damage. In a sense, this technique is simply an extension of the aura formed during the Unfettered Mind. Taia lasts for the remainder of the duration of the Unfettered Mind, though while it is active the user is only able to perform Rōnin Kenjutsu and regular Kenjutsu through their ethereal guardian. The guardian’s damage, while immense, comes at the cost of a move. Usable twice and lasts as long as the remaining time on Unfettered Mind; once this technique expires the user will be unable to use techniques above A-Rank for a single turn.
Note: Can only be used by Rōnin biographies.
Note: Requires the user to have first used The Unfettered Mind.

(Kenjutsu: Ichimonji) - Sword Technique: Straight-line
Type: Offensive
Rank: B-S
Range: Short
Chakra Cost: N/A
Damage: 40-80+20=100
Description: A simple blow delivered with one's sword in a straight line, usually an overhead strike. Capable of shattering stone and severing trees with one strike, mastery of this simple technique is necessary on the path of becoming a master swordsman, and variations of it exist in almost any school of swordsmanship.
Note: S Rank version is usable three times; A rank version is usable 6 times.
 

Alyx

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The opponent would attempt to regain momentum, deciding to try and enter short range once again - but Mirabelle’s own intellect prevented her from falling victim to it. Without warning; three techniques of hers triggered - the first of which was Distortion Barrier after a set of handseals and passively Emergency Provisions. This generated a crimson barrier which - once interacting with Taia, the spiritual sword technique would be disrupted - as the technique essentially split apart, for the lack of a better term. It allowed Mirabelle to remain safe from its impact but alas, she was victim to the opposing sword technique, or at least - seemed this way. As the physical slash made impact, her Jinchuriki cloak shaved portions of the damage, while she also physically absorbed the impact of the sword.

This all transferred the energy into raw power for herself, as she quickly launched a devastating left hook, striking the opponent in the jaw, which - in most cases - would leave one incapable of retaliating due to the close proximity of the combatants. It was a short, quick burst of power that she used from her opponent’s own strength combined with her own. Thankfully, her empowered state temporarily allowed her to ignore the possible physical drawbacks of her injuries.

Not bad, but Ive been evaluating your moves up until now. Youre strong, and your swordsmanship reminds me of an ally named Musashiever heard of her?” she questioned the opponent should he still be conscious.

(Fuuinjutsu: Nejire Shōheki) Sealing Art: Distortion Barrier
Type: Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 60 + 10 = 70
Damage: N/A
Description: An Advanced Fuuinjutsu technique created by Kōtetsu Inuzuka, Distortion Barrier allows the user to erect a crimson circular barrier at a location of their choosing within range to protect themselves or an ally after performing four handseals. Primarily used as a defensive measure, this barrier possesses a unique interaction that allows chakraless attacks to pass through itself and is only capable of interacting with those containing chakra or other forms of energy. When hit by a technique of lower chakra or energy, the barrier allows the user to change its direction either away from the protected target or back toward the opponent at full strength. When used against large-scale techniques, the barrier is capable of distorting the direction of a portion of the incoming techniques, leaving the user or anyone behind the barrier unharmed.

Notes:
- This technique can be used four times per battle and requires a two-turn cooldown between uses.
- No Fuuinjutsu above A-rank in the following two turns after this technique is used.
- This technique requires mastery of Advanced Fuuinjutsu

(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
(Rinyūaru Tekondō: Jaecheondaesong) | Renewal Taekwondo: King of the Heavens
Type: Supplementary/ Defensive/ Offensive
Rank: A-Rank
Range: Self - Short
Chakra: N/A or 20
Damage: +20 or Equivalent Damage (-10 to user (Modern Application) (100 + 30 = 130)
Description: An extremely unique technique known to practitioners of Renewal Taekwondo, the King of the Heavens, or as it is known in some circles "Jeahbongchim", is a technique that uses Renewal Taekwondo's most basic mechanic, the direction, or redirection of force, but in a more universal way. The user either starts with the staple action of multiplying their own weight, in this case 15x their normal weight, or they utilize a less common method, one found within the "(Rinyūaru Tekondō: Jeonche Paekiji) | Renewal Taekwondo: Complete Package", which utilizes the concept of taking the force of an incoming attack, redirecting it, and utilizing that for the initial step of Renewal Taekwondo instead. In the latter case, as this process is purely physical, it takes no Chakra from the user to perform, unlike the former case which requires Chakra to utilize Earth Release Chakra in order to increase their own body's weight. In the former, or "traditional", application of multiplying one's own weight, the user takes the force gathered from this application, and evenly channels it throughout their body, giving them a very refined, controlled distribution of energy. This results in a damage boost of +20 boost to any one of the user's Taijutsu or Kenjutsu techniques, due to the presence of additional force in every part of their body, and thus every kind of strike. In the latter, or "modern" application of redirecting force from an existing attack or technique, while this method does not cost Chakra to perform, due to the erratic nature of it being a foreign force, this results in a self-harming, single burst equivalent to the strength of the source which can be directly applied to the user's own physical attacks, within the same timeframe. Finally, thanks to the differing results of each application, how they can affect the user also differ. In the traditional application, due to the force being directly generated, manipulated, and distributed by the user themselves, the user attains a modest boost to their physical attacks, without the danger of self-inflicted recoil as it's controlled in the same manner as other Renewal Taekwondo techniques. In the modern application, due to it being reliant on an external source, one the user was not in charge of creating, this results in a potentially more powerful, single use application, but at the cost of self-inflicted recoil from redirecting a source of power the user themselves did not create.

Note: Can only be used 3 times per battle/ event, and after it's used, neither application this technique cannot be used for 2 turns.
 

Pervyy

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The opponent would attempt to regain momentum, deciding to try and enter short range once again - but Mirabelle’s own intellect prevented her from falling victim to it. Without warning; three techniques of hers triggered - the first of which was Distortion Barrier after a set of handseals and passively Emergency Provisions. This generated a crimson barrier which - once interacting with Taia, the spiritual sword technique would be disrupted - as the technique essentially split apart, for the lack of a better term. It allowed Mirabelle to remain safe from its impact but alas, she was victim to the opposing sword technique, or at least - seemed this way. As the physical slash made impact, her Jinchuriki cloak shaved portions of the damage, while she also physically absorbed the impact of the sword.

This all transferred the energy into raw power for herself, as she quickly launched a devastating left hook, striking the opponent in the jaw, which - in most cases - would leave one incapable of retaliating due to the close proximity of the combatants. It was a short, quick burst of power that she used from her opponent’s own strength combined with her own. Thankfully, her empowered state temporarily allowed her to ignore the possible physical drawbacks of her injuries.

Not bad, but Ive been evaluating your moves up until now. Youre strong, and your swordsmanship reminds me of an ally named Musashiever heard of her?” she questioned the opponent should he still be conscious.

(Fuuinjutsu: Nejire Shōheki) Sealing Art: Distortion Barrier
Type: Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 60 + 10 = 70
Damage: N/A
Description: An Advanced Fuuinjutsu technique created by Kōtetsu Inuzuka, Distortion Barrier allows the user to erect a crimson circular barrier at a location of their choosing within range to protect themselves or an ally after performing four handseals. Primarily used as a defensive measure, this barrier possesses a unique interaction that allows chakraless attacks to pass through itself and is only capable of interacting with those containing chakra or other forms of energy. When hit by a technique of lower chakra or energy, the barrier allows the user to change its direction either away from the protected target or back toward the opponent at full strength. When used against large-scale techniques, the barrier is capable of distorting the direction of a portion of the incoming techniques, leaving the user or anyone behind the barrier unharmed.

Notes:
- This technique can be used four times per battle and requires a two-turn cooldown between uses.
- No Fuuinjutsu above A-rank in the following two turns after this technique is used.
- This technique requires mastery of Advanced Fuuinjutsu

(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
(Rinyūaru Tekondō: Jaecheondaesong) | Renewal Taekwondo: King of the Heavens
Type: Supplementary/ Defensive/ Offensive
Rank: A-Rank
Range: Self - Short
Chakra: N/A or 20
Damage: +20 or Equivalent Damage (-10 to user (Modern Application) (100 + 30 = 130)
Description: An extremely unique technique known to practitioners of Renewal Taekwondo, the King of the Heavens, or as it is known in some circles "Jeahbongchim", is a technique that uses Renewal Taekwondo's most basic mechanic, the direction, or redirection of force, but in a more universal way. The user either starts with the staple action of multiplying their own weight, in this case 15x their normal weight, or they utilize a less common method, one found within the "(Rinyūaru Tekondō: Jeonche Paekiji) | Renewal Taekwondo: Complete Package", which utilizes the concept of taking the force of an incoming attack, redirecting it, and utilizing that for the initial step of Renewal Taekwondo instead. In the latter case, as this process is purely physical, it takes no Chakra from the user to perform, unlike the former case which requires Chakra to utilize Earth Release Chakra in order to increase their own body's weight. In the former, or "traditional", application of multiplying one's own weight, the user takes the force gathered from this application, and evenly channels it throughout their body, giving them a very refined, controlled distribution of energy. This results in a damage boost of +20 boost to any one of the user's Taijutsu or Kenjutsu techniques, due to the presence of additional force in every part of their body, and thus every kind of strike. In the latter, or "modern" application of redirecting force from an existing attack or technique, while this method does not cost Chakra to perform, due to the erratic nature of it being a foreign force, this results in a self-harming, single burst equivalent to the strength of the source which can be directly applied to the user's own physical attacks, within the same timeframe. Finally, thanks to the differing results of each application, how they can affect the user also differ. In the traditional application, due to the force being directly generated, manipulated, and distributed by the user themselves, the user attains a modest boost to their physical attacks, without the danger of self-inflicted recoil as it's controlled in the same manner as other Renewal Taekwondo techniques. In the modern application, due to it being reliant on an external source, one the user was not in charge of creating, this results in a potentially more powerful, single use application, but at the cost of self-inflicted recoil from redirecting a source of power the user themselves did not create.

Note: Can only be used 3 times per battle/ event, and after it's used, neither application this technique cannot be used for 2 turns.
Appreciate the fight, I'll get one of those clowns check the fight. Was nice see where I'm lacking.
 
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Corazon

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So apparently I'm the clown that was asked to check this; the other one smartly declined, so I'll keep it brief since this is just for Kumi. There was some iffy usages of certain jutsu, but I'm not gonna dig into that too much, instead I'll just focus on the biggest issue.

The user cannot utilize Solar Wind nor Fuinjutsu up to A rank in the same and next turn after use as well.
The wording on this technique implies you can not use Fuinjutsu up to A ranks in the turn its used and the following one, and you did exactly that in the final turn which would cause it to fail, lol. You should probably update this to be more clear tbvh, because it seems weird that it let's you use things above A Rank and not below; that's the opposite of the usual restrictions.

Winner : Ignia.
 
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