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Skorm

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Regular Rules, start off mid-range.

I wanna try out my pending bio update so un-official it is (probably lost half the community at this point but idc).

Post your bio and i'll make the opening move.
 
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Skorm

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Alucard and Lilith stood face to face against a very familiar entity. It was Mirabelle, a sworn ally who had taken up the challenge to spar against the two. Fortunately for her, she wasn’t alone. Sensing the massive host of another being inside her, Alucard gritted his teeth. This was going to be a tough one. Standing next to eachother, an armslength between, Alucard and Lilith started off the encounter in tandem.

Onesan! Look what i’ve learned!!
Lilith gathered up her chakra and formed several spikes of Dark Release around the opponent. These spikes would skewer Mirabelle from all directions. The damage output was increased thanks to her sword and the fact that all of her techniques had a +20 damage increase.

(Taibu Meiton No Jutsu) - Greater Dark Release Technique
Rank: A
Type: Attack/Defence/Supplementary
Range: Short - Long
Chakra Cost: 30 + 10 = 40
Damage Points: 60 + 20 + 20 = 100
Description: This is a stronger version of the Dark Release technique. The user can shoot dark release energy blasts, shields or any kind of shape through the usage of the Dark Release but on a larger scale than the standard Dark Release technique.
Note: Can only be used three times per match
Note: Courtesy of Ryujin

Meanwhile, Alucard would weave a single handseal. He then placed his hands on the ground, resulting in a portal opening above Mirabelle. The portal would drop a massive lid like a miniature meteor. It was increased in potency due to his Artifact, making it gain a rank. The Hangurian ore was infused into the Lid. On Alucard’s mark, it would explode and shatter rather than falling like regular. On his command, the lid exploded as soon as it reached 5 meters from Mirabelle shattering into several shards covering up an area mid-range from her perimiter just a few centimeters from where Alucard and Lilith were infact standing. It also caused a tremor, which would make movement above 30 speed impossible for Mirabelle as the lid exploded and made contact with the earth. Along with the offense, Alucard activated two void charges. One via void specialized infusion (rolled in discord) and the other from winters blessing.

(Kenja Seisakusha) – Forgefiend’s Fabricator - (Passive)
Type: Artifact
Rank: A
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: The Hangurian Golden Age marked a period of technological supremacy over the rest of the world; the supremacy was enjoyed by many – from the military to the average craftsman. What remains of the Hangurian lore speaks of a depraved blacksmith that fashioned weapons for the Black Ones. These weapons fueled the Hangurian war machine and were hailed as the most effective weapons created in the history of the Freehold. One such weapon, the Forgefiend’s Fabricator, is a type of trinket/charm tool that the wielder can use to focus additional chakra into their Earth-based techniques. Unique to the Fabricator is that it can produce limited amounts of Hangurian Ore into one’s Earth-based techniques, imbuing them with a slight metallic red sheen and granting them potent explosive qualities. The volatile ore can be infused into one’s non-supplementary Earth-based techniques for a bonus rank in strength, or 20 damage for S-Rank and above techniques. The infusion can occur within the same timeframe of the applied technique, counting as a move and an active boost. The explosive qualities of the earth can be initiated either through contact, meaning when clashing with other techniques or obstructions, or simply through the will of the user opting to prematurely detonate them. The explosion is proportional to the size of the technique used, making them rather precarious to use in close range of the user. The Forgefiend’s Fabricator can be used once every other turn.

(Mukō: Senmon Chūnyū) – Void: Specialized Infusion - (Passive)
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 35% chance to gain a single Void Infusion, occurring at most once every two turns.

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing - (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.

(Doton: Otoshibuta) - Earth Release: Dropping Lid
Type: Offensive
Rank: B (A)
Range: Short-Long
Chakra: 20 (30)
Damage: 40 (60) + 10 = 70
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.

Alucard
Speed: 16 | Tracking: 80 | Health: 160 | Chakra: 1,600 - 10 - 20 = 1,570 | Void infusions: 2/4
Lilith
Speed: 4 | Tracking: 20 | Health: 150 | Chakra: 2,000 - 30 - 10 = 1,970​
 
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Alyx

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Acknowledging her opponents with a silent nod; it’s been sometime since she’s faced this duo. Lilith seemed in good health, while Alucard seemed as confident as ever- but before she could further elaborate on these thoughts, two of them started a combined effort as a start. On the ground, dark spikes were crafted with the intention of impaling the Jinchuriki from all possible angles - while a shadow was casted underneath her as the boar shaped projectile was summoned through a portal. “Alright, lets see what you got!” she shouted out loud.

As she announced this; she would have gathered chakra into her hair and would control its length to swiftly grow all over her body - becoming akin to a human pincushion. As she did; she triggered three techniques (two passive and one active). The former was VIA, which gave her one infusion freely - while the other empowered her technique. The active technique infused Bijuu chakra into her technique - increasing its power as well as a result, and with that sequence she would have easily overcame the opposing techniques - which the dark spikes failed to penetrate her defense all the while the reinforced hair would have shielded her from the explosion of earth debris around her.


(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage.
(Gurimu Tategami: Yūgai Hoshoku-sha) Grimm Mane: Noxious Predator
Rank: S Rank
Type: Offensive, Defensive
Range: Short
Chakra: 50 (-20 Per Turn) + 10 = 60
Damage: 100 + 20 via VIA + 20 via Wishbearer = 140
Description: Noxious Predator is a Grimm Mane technique designed after many species of horrific nightmares. These would namely be animals with venomous injection, such as snakes, spiders, etc. In context to the Grimm, rather than actually creating these creatures themselves, Noxious Predator aims to utilize a more isolated approach. Through the Yang energy flowing through their hair, it is manipulated to take the form of venomous appendages (spines, barbs, fangs etc), jutting outwards like a pin cushion so to speak. These are manipulated to appear anywhere on the user's body as the hair spreads rapidly towards the desired location ( guided telepathically as an intrinsic perk of Grimm Mane and the hair carrying sentience). The unique part of this technique comes from the Yang energy course through the target, the user will either through a direct strike (via this technique or by another physically striking hit) will forcefully release a mutagen into the target's body. The causes the opponent's body to be negatively affected by the Yang energy, as it violently saps away the physical energy within the force, promoting a rapid decline in cell production, causing an artificially intended form of necrosis. The leads to mutagen spreading through body attacking the skin cells, which translates to - 10 damage per turn. In order to remove the coursing Yang Energy, the infected needs to perform a full body surge of at least 50 chakra via Yang Release, Yin - Yang Release or Natural Energy or 60 in the case of Yin Release or Utu though it only naturally persists for three turns. Noxious Predator remains active for three turns before naturally reverting back to normal. While active, at the cost of a move - the user is capable of performing a physical strike accompanied by the Grimm, allowing them to deal 100 DMG while inflicting the Yang mutagen on the target. Can only be used thrice per battle. This technique has a cool down of two turns before being capable of being triggered again after it ends, while also being unable to use any Grimm Mane techniques above A Rank for the same duration. Inducing the mutagen via another physically striking technique (i.e another Taijutsu strike) is done without the cost of a moveslot.
(Bijuutsu : Negai) Tailed Beast Technique: Wishbearer
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: N/A (+10 Per Technique)
Damage Points: N/A
Description: A unique technique that utilizes the chakra of which a Bijuu is capable of transferring into it's Jinchuriki. This chakra is commonly refered in two different types, negative white chakra and positive black chakra as seen when a Jinchuriki/Bijuu is stabilizing the ratio within a Bijuudama. However this is infusion technique in which allows the Jinchurki to separately infuse one of the mentioned chakra forms above in order to achieve unique effects, while also recreating the ratio balance within i.e elemental ninjutsu.

Positive Black Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; allowing for the selected technique to have it's nautral weakness removed and instead behave akin to Bijuu Chakra; thus being neutral to all. This process is done by tampering with the ratio of the technique, allowing for the infused jutsu to be created just as normal but with the additional chakra it would play the role of neutralizing the selected technique. The infused technique of course remains the same; having i.e fire still capable of dealing burning damage etc. One cosmetic change however is the infused techniques tend to appear more darker than normal, showing that the technique is under the effects of the infusion.

Negative White Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; will seek to become enhanced and gain far more power than before. The technique in question will gain an additional rank for A Ranks and below while S Ranks and above will gain +20. This is based on the idea of wanting to empower other techniques the Bijuu has no inherit affinity towards such as the Nibi towards Fire Release and as such cannot be applied to it. One cosmetic change however is the infused techniques tend to appear more lighter than normal, showing that the technique is under the effects of the infusion.

Each infusion can only be used twice per battle; though the technique over all may be used four times. Infusion lasts as long as the applied technique, while this technique goes on a two turn cool while no S Rank and above Bijutsu in the same and next turn.

Once things cleared up; she revealed herself to be unharmed by the combination- to which she also infused her body more with Yang based chakra to further empower herself. “Not bad” she rushed at the duo, intending on close the distance. Should it be allowed, she would have thrown a freeform punch a Lilth, utilizing the Yang spines in order to inject the mutagen within them and infecting her body.


(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

Base Tracking: 30 | Base Speed: 10 | Chakra: 2550 > 2,390 | Health: 240
 

Skorm

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Alucard sensed the chakra provided by the tailed beast, he also sensed the Yang build-up from the technique she used to tank their combined elemental debacle. Through their mental link, Lilith recieved the information as well. She weaved three handseals while proclaiming her disappointment.

Yang already? But Onesan, i have more to show you before we go.. To thaaat level.

Lilith spat out a large amount of Dark Release from her mouth which would cover the area infront of the two of them. This smoke would hinder the usage of S rank and above techniques which also cancelled Mirabelles Yang technique.

(Meiton Kemuri) Dark Release: Dark Smoke
Type: Supplementary
Rank: A-rank
Range: Mid
Chakra: 30
Damage: -
Description: The user preforms three hand seals, and then gathers up dark chakra into there mouth. Then they blow out a thick purple smoke like fog that has such force that it can down medium to large trees within it's path. This technique also drains the chakra of whoever is caught into it. The smoke like fog is so dense that only very high ranked wind techniques are able to blow it away. The fog drains enough chakra that the victim is only able to use A-rank and below techniques.
Note: Takes the fog one turn to form.
Note: The fog lasts for 3 turns once formed.
Note: Can only be used 3 times per match.
Note: S-rank wind techniques are the only techniques able to blow away the smoke like fog.
Note: Person trapped in the fog can only use A-rank and below techniques for two turns.
Note: Can only be taught by Nathan.

Alucard unleashed his Tenseigan Chakra Mode, cloaking him in a veil of chakra that sharpened his senses and his combat prowess. He couldn’t afford the Jinchuuriki to be let lose before he himself poweres up or it would be the death of his daughter.

The Bijuu.. Is it strong? Or is it disappointing..

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Mode
Rank: S
Range: N/A
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-colored chakra shroud with six magatama markings on their collar, dark markings over their eyebrows and lower eyelids, and a single horn shaped like Kaguya's, extending from their forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user's strength is significantly increased, adding +40 damage to their Ninjutsu and Taijutsu techniques. Their speed is also enhanced, increasing it by four times their base.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 4 additional turns before using again.
Note: Can only be used by Otsutsuki Tenseigan wielders while the Tenseigan is active.
Note: If the Tenseigan is deactivated or reverted back to its Byakugan state then the mode is forcibly ended.

Thanks to Lilith’s smoke, however, he wouldn’t operate in cqc for now. Instead, Alucard utilized his lightning release that he specialized in. Standing firmly planted, he placed his hands together as lightning discharged from his palms. He then released a decent lightning bolt at the target.

(Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap.
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80 + 40 + 10 = 130
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the target. The technique is best used if the user has a height advantage in relation to the target. The thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.


Alucard
Speed: 64 | Tracking: 90 | Health: 160 | Chakra: 1,570 - 10 - 40 - 40 = 1,480| Void infusions: 2/4 | TCM: 1/6
Lilith
Speed: 4 | Tracking: 20 | Health: 150 | Chakra: 1,970 - 10 - 30 = 1,930​
 
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It seems Mirabelle’s initial assumption was correct- the duo wouldn’t easily allow her to get too close to them- but in hindsight she anticipated it. Once this occurred, the dark miasma would quickly begin to spread closer and closer - Mirabelle didn’t stop her advances, simply adjusting course while tapping into her own paramount form as well - which allowed her to explode into a giant flaming cat. This was coupled with her utilizing her immense speed to get into long range and circling until she was completely behind them. Upon her full transformation, however - several key techniques triggered as wave of Spiritual Blue Flames quickly developed all the way into long range instantly, burning the opponent's as a result. The second was a universal debuff, one of which applied when in the wake of a Bijuu.

( Nibi Chon Henji no Justu ) - Two Tailed Full Transformation Technique
Type: Mode
Rank: S
Range: Short
Chakra cost: 100
Damage points: N/A ( +40 to Fire, Blue Fire and Taijutsu Techniques )
Description: The user begins to borrow chakra from Matatabi and releases a large amount of dark blue chakra pours out of her body as the Two-Tailed Beast is released into the world. Matatabi is a gigantic two-tailed cat and is completely engulfed in flames that are cobalt blue and black. It also has heterochromatic eyes, the right being yellow and the left being green. Entering Complete Transformation creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. While active, Matatabi is capable of using Fire Ninjutsu, Taijutsu, and Tailed Beast Techniques. Much like all other Tailed Beast, Matatabi has 80 damage reduction as well as a damage increase to its techniques by +40. Despite it's large size, Matatabi is deceptively quick - much quicker than most of it's fellow Tailed Beasts. Matatabi has 550 Health, moves at x4 times her speed and is able to track up to 4 times her speed. When the Two-Tailed Complete Transformation is used, the user gains a separate pool of chakra to draw from. Matatabi's Chakra pool is 1500 Chakra and when roaming free/unsealed, this pool is doubled though this means a Ninja World Mod is controlling it.
Note: Each use lasts up to 10 turns. After ending, he cannot make use of any Jinchuriki or Tailed Beast skills above the basic Chakra Shroud state for 5 turns. Can only be activated twice per arc.
Note: The user is capable of summoning the Tailed Beast at any stage of mastery; during initial stages, this causes him to release it in an enraged state, temporarily boosting his powerful higher than normally but relinquishing all control over him which causes a Ninja World Moderator to then control his actions, gaining a damage boost to a +60 instead of 40. The user is also rendered KO for the remainder of the event. When done through this manner, the NW Mod in question can decide which Path the Bijuu uses and is capable of using the skills as if mastered. This, however, does not mean he will lose the Bijuu and will retain it the next arc.
( Tamashī Jigoku ) - Netherworld's Hellfire (Passive)
Type: Skill
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: When the foul Chakra Beast that is Matatabi is summoned it's natural power releases a powerful wave of Spiritual Flames that reaches long range instantly, passing through any living being indiscriminately. These flames deal no initial damage, markings targets with the Hellfire Burn. This Burn prevents targets from escaping or utilizing S/T abilities, binding their souls to the dimension currently in. In addition to this, the Hellfire Burn affects the target's spirit, slowly burning it. These Burns lower damage done by Spiritual techniques by 5 damage, increasing by 5 every turn and 10 every 3 turns ( e.g. -5 1st turn, -10 2nd turn , -20 3rd turn, -25 4th turn, etc ). This Burn also lowers their overall health by 5 per turn, lowering their total cap. Should their Total Heath ever decrease to 0, any damage done will cause an immediate knock out. In addition to this initial burst, Matatabi creates flames as it moves around. These flames deal 10 damage to anything in short range of it per turn and cannot be extinguished, only sealed.
Note: This is always active when in the presence of the Two-Tails and cannot be deactivated.
( Attōteki Sonzai ) – Overwhelming Presence (Passive)
Type: Skill
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: This landmark is filled with the presence of one of the nine Tailed Beasts. Referred to as Chakra Monsters, the beasts were formed form the Sage of the Six Paths splitting the power of the Ten-Tails hundreds of years ago. Each beast carries with it an overwhelming presence, wielding primordial chakra that itself is stronger than most normal humans. When in the presence of a Tailed Beast, one’s damage is reduced by 20 and their base speed is reduced by a quarter. Overwhelming Presence is negated by the Fallen Star meteorite, its power able to diffuse the chakra of a Tailed Beast.
Note: This is always active when in the presence of a Tailed Beast.

Once she finished her movement, she stood her ground as she unleashed golden chains of chakra adorned in a bluish hue surrounding the chains. This was a barrier which further amplified the offensive nature of the chains while providing them with the elemental nature of Blue Fire Release - quickly aiming them to pierce into Alucard’s body, bulldozing through his Lighting should he redirect the aim towards her. “ARRRGHHHHH!” she roared; allowing the opponent’s to witness the power of a fully realized Jinchuriki. She continue to also sustain "Noxious Predator"; keeping it as a power defensive and offensive option.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-70 (40 + 10 = 50)
Damage: 30-120 (80 + 40 via Full Transformation + 15 via Mind AP = 135)
Description:Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank
( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon (Passive/Reference)
Type: Supplementary
Rank: B
Range:
Chakra: 20 [+10 to jutsu]
Damage: +20
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed.

On the other hand, at the cost of a move and 20 chakra, the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.

Note: Can only be used on chains up to S rank.
Note: For S rank seals the user will need to perform an additional hand seal when forming the chains or swapping the seal. Can only be used to apply S rank seals 3 times better battle, with two turns between uses.

Base Tracking: 66 | Base Speed: 40 | Chakra: 2,390 (1500 > 1430) | Health: 240 (550)

Noxious Predator (2/3)
Full Transformation (1/10)
 

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The Matabi had been conjured into the field as Mirabelle forgoed any control over the tailed beast.

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The overwhelming pressure coupled with the Hellfire technique caused some concern though. But not enough for Alucard to treble. As the cat wound up running in an arc around Lilith’s dark release and wound up behind them. Alucard followed their movement and was facing the Matabi head on.

*Behind us*
His voice echoed through their mental link. Lilith turned around and gathered up her Dark release marks inside her palm, just in time to absorb the Chakra Chains. She would be able to unleash hell using the energy absorbed for a later time. For now, they were safe.

(Meiton/Inton: Kokuyōseki no sora | Dark/Yin Release: Obsidian Sky)
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 70 + 10 = 80
Damage: 140 (N/A)
Description: Obsidian Sky is a technique in which the user incorporates their Yin as well as their Dark release together to create the ultimate chakra siphoning technique. Through the use of Yin, the dark release absorption aspect loses its weaknesses to earth and water/other solid/liquid materials and lets the user absorb anything of the same chakra level while at the same time absorb enough chakra from an incoming technique for it to directly lose one rank, similar to the tethering abilities of Hungry Ghost. Unlike Hungry Ghost, however, this technique doesn't latch on to the opponent if it goes through and eats their chakra but simply applies the debuff on their technique. However, the strengths of the absorption release is also rendered neutral, meaning this technique can essentially absorb the same amount of chakra the user spends in their initial move. It is exactly the same for the release version of the technique with a total immunity to any weakness/strength and rendered neutral to everything and thus only overpowering techniques that has lesser damage output. When it comes to the release form of the aspect of this technique, the standard blue flames have changed aesthetically. The flames have a slightly different pattern than normal dark release techniques. It's aesthetics has changed into which the flames are pitch black with a cyan flare on the edges. On the inside there are images resembling that of a clear night sky, filled with celestial bodies. This is a passive aesthetic change and carries no weight in battle.

Note: When the user has performed the release version of this technique, they are hindered from using S-rank and above techniques for two turns afterwards, as well as Yin/Dark release techniques above A-rank. This applies for both times the release version is used.
Note: In the same turn the user uses the absorption function, they cannot use any other dark release techniques.
Note: The release form of the technique can only be used twice per battle, with a two turn-cooldown.
Note: The absorption form can be used 4 times per battle, with a two-turn cooldown.
Note: After usage, the user must wait two turns to use again for the absorption part and 4 for the release part.

In the same timeframe, Alucard used his earth release once again. He formed three handseals while adding a fourth one and caused a massive tremor (due to the stampede spec) that slowed down Matabi to 30 speed. However, that was just a bonus. The real deal would be the damage triggered by the technique as it was a nigh in-escapble mountain smash. The sheer size of the technique would dwarf the Matabi even, closing in on it like a massive corridor. As it slammed into it, it would also latch on a Hungry-Ghost parasite that would start to eat off it’s chakra.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 70 + 10
Damage: 100 + 40 + 10 - 20 = 130
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
Note: Can only be used by Earth Primary Specialists.

(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Note: Hungry Ghost can only be used on S-rank techniques and below.

Alucard
Speed: 48 | Tracking: 90 | Health: 155 | Chakra: 1,530 - 10 - 15 - 70 = 1,435 | Void infusions: 2/4 | TCM: 2/6
Lilith
Speed: 3 | Tracking: 20 | Health: 145 | Chakra: 1,930 - 70 - 10 = 1,850​
 
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Alyx

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With her chakra chains being completely absorbed; Mirabelle’s train of thought remembered briefly how Lilth’s unique powers worked, allowing her to absorb chakra and redistribute it at her leisure. It was an annoying ability, but Mirabelle has little techniques within her arsenal in order to handle these little nicks in her plans. However - the more pressing matter was the terrain suddenly shifting around her as two slabs of large stone started to erupt around her. Her mastery over Yin Release allowed her to also detect the Hungry Ghost Parasite tethered within it which caused a smile to become registered on her spiritual face. “Very well then!~” she roared; quickly aiming, releasing the Grimm Mane technique and quickly transitioning into her, unleashing a bellowing roar across the terrain.

As she did; a violent eruption of Blue Flames, this being a mixture of the Intangible Blue Flames and Spiritual Blue flames. It would immediately spread into long range, completely washing out the stone slabs, melting them into nothing but molten rock, while at the same time she would be inflicted with the Yin Parasite, but paid no mind to it for the time being. She would have simply infused her own unique brand of spiritual tether, latching into the earth release source of Alucard, instantly.

To his immediate nature; it would seem like a fever had been inflicted. It’s effects remain idle, only now triggering whenever he utilizes earth based techniques again in order to cause -10 spiritual damage. The flames violently continued even if weakened - leaving the opponents to deal with it themselves (175 - 20; 155 vs 130 - leaves the flames continuing at 145 dmg). It would have ridden the purple miasma too as a result. Her usage of Phantom Flames would have triggered her VIA, allowing her to gain a infusion.

Phantom Flames - The user's flames carry intangible and spiritual Blue Flames properties, allowing them to also be capable of releasing a massive burst of Blue Flames that cover 2 landmarks and deal 120 (+40 + 15 = 175) base damage to all enemies around, passively passing over the user's allies. These Flames, should they not be countered, will continue to burn until sealed and deal an additional 40 damage per turn. Can only be performed in Complete Transformation State.

Spiritual Flames - The user gains the ability to make use of Spiritual Blue Flames, aimed at causing high damage to the opponent’s spiritual network. This causes half the damage to the opponent’s spirit. When 0 is hit on the spirit, they will be rendered comatose until healed by techniques retrieving the soul. This also allows Burn Heal to cause spiritual burns, aimed at the target's spirit and not body. Requires the user to have first obtained Incomplete Transformation level.

Intangible Flames - The user gains the ability to allow their flames to gain a level of intangibility that allows them to control its state and allow it to pass through physical objects up to 10 meters in diameter. Requires the user to have first obtained Incomplete Transformation level.

Burn Heal - Blue Flames that impact the target causes 10 damage per turn until they're healed by Yang. Medjutsu or other healing abilities will not remedy this. Requires Blue Fire Usage skill.
(Aoi Katon/Inton: Hiretsuna hōka-jutsu ) Blue Fire Release/Yin Release: Vile Pyromancy
Type: Supplementary, Offensive
Rank: S
Range: Short - Long
Chakra: 50
Damage: N/A
Description: Vile Pyromancy is a technique that utilizes the Spiritual Blue Flames of the Nibi- mixed in with Yin Energy. Upon casting a technique, the user will apply an additional amount of chakra into said technique in order to lace it with a unique spiritual parasite in the same time frame. Upon clashing with an opposing foreign technique- said parasite will instantly latch onto the target’s chakra and become applied to them. On the surface- there’s not immediate effect, allowing the parasite to remains dormant and undetected unless the opponent is capable of sensing chakra/detecting spiritual entities. Vile Pyromancy however was created with the intention of punishing enemies who strictly utilize specific elements or skills. In more literal terms - the original technique it latched onto becomes the ‘source’ of the parasite’s targeting (i.e if the original opposing technique was Fire Release, it only applies when the opponent uses that). They experience a modified version of the user’s Burn Heal perk, which upon each time a technique of said element/skill is used- they immediately suffer a -10 HP drop to their spiritual health. Upon being successfully triggered- the opponent feels a heated sensation, akin to a fever when inflicted. Surges or Barriers of Anutu, Yang, Yin-Yang or Natural Energy can break or prevent the tethering. Can only be used thrice per battle, which after utilizing the user cannot use again for three turns, nor capable of using A Rank Yin and Spiritual Blue Fire in the same turn and after initial activation. The parasite naturally fades away after four turns of exposure.
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (Passive)
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 35% chance to gain a single Void Infusion, occurring at most once every two turns.

Afterwards, the Jinchuriki quickly launched at the opponent's running at her maximum speed - as she quickly performed a powerful a powerful slap towards Lilith specifically - ridding her for the time being due to her absorption based powers. "NO HARD FEELINGS, LILTH!" she roared, quickly smack her away, while also burning them both from the flames erupting from her movements and due to being within short range of them.


(Hirateuchi) Slap
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 + 40 = 60 - 20 = 40
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.

Base Tracking: 66 | Base Speed: 40 | Chakra: 2,390 (1430 > 1,340 ) | Health: 240 (550)

Noxious Predator (Ended)
Full Transformation (2/10)
 

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Seeing his beautiful landscape of.. rocks being melted by an onslaught of purpl stuffz, Alucard raised his hand and simply used his Dark release himself. Only, he wouldn’t just absorb these flames oh no. He would also send them back to the returner in full force added to his own TCM benefit. His own flames would burn the entire battlefield as he and Lilith could see it. While also being aware of the tether that had hit him due to his Yin/Yang sensory, he had Lilith surge him with Yang release in order to release it/prevent it from tethering him.

(Meiton: Kyūketsukō usabarashi) Dark Release: Inhaling Diversion
Type: Offensive
Rank: A rank
Range: Short-Long
Chakra: 30 + 10 = 40
Damage: (Technique dependant) (120) + 40 + 10 - 20 = 150
Description: This is an advanced method of using the technique Inhaling maw. Instead of storing the foreign chakra the user instead redirects it back at the opponent. The way this technique works is by increasing the flow of chakra to Inhaling maw causing it to absorb chakra twice as fast as the regular inhaling maw. While this happens the user links his top and bottom square chakra network creating an arc between the two from which chakra can travel. As the user absorbs chakra it is sent into this new link and has Dark chakra added to it, once the chakra is added the technique is fired back at the opponent. From using this method the original attack is strengthen and more potent. This method is fairly fast, as it release chakra at the same time it absorbs leaving little window for opponents to react.
*Note* Any technique redirected gains plus 1 rank to its original power(I.e A rank becomes S rank)
Restrictions:
Can only be used 3 times per battle
Jutsu Follows Dark release's absorption rules
Can only be Taught by Delta

(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release Specialists and Yin-Yang users are able to use on themselves.

If the flames of his Dark release wouldn’t stop the rampaging Bijuu from closing in, Alucard made sure it would stay away. He weaved two seals, as he was no longer tethered, he utilized his Earth release once again and formed a large swamp surrounding the battlefield which the Matabi would sink into and having tic damage dealt to it if it should not escape it. The swamp would surround him and Lilith in all directions, even behind them leaving them on a small island not bigger than 10 meters in diameter.

It’s almost time.. Just need to stall her a bit more.

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden (S)
Range: Short - Long
Chakra: 30 - 50 (40)
Damage: N/A (80) + 10 + 40 - 20 = 110/turn
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.

Alucard
Speed: 48 | Tracking: 90 | Health: 150 | Chakra: 1,435 - 10 - 15 - 30 - 40 = 1,380 | Void infusions: 2/4 | TCM: 3/6
Lilith
Speed: 3 | Tracking: 20 | Health: 140 | Chakra: 1,850 - 10 - 70 = 1,770​
 

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Mirabelle’s encroaching flames were once again; absorbed by an opposing force though it was fine - she knew exactly how to handle this situation without any issue. Quickly, she would have watched the approaching energy like flames coming towards her without warning - she smiled. She didn’t slow her motion down; instead she dug her feet into ground - quickly lunging into the opposing flames with no issue. While this might seem crazy to someone else, Mirabelle knew the exact purpose as from her body - a unique seal triggered quickly absorbing the dark release flames, and infusing it into the seal. On the other hand, Mirabelle at the same time of this passively created a sword from the unique printer into her palm, allowing a kaijuu size sword to be brandished, as she quickly cuts down the duo as well, performing Waterfowl Dance.

( Kōdona Uzumaki Fuuinjutsu: Tsubame no gyakuten ) – Advanced Uzumaki Sealing Technique: Body Of Teach!

Type: Defensive | Supplementary
Rank: S-rank
Range: Short (Mid)
Chakra: 70
Damage: N/A (+20 to taijutsu)
Description: Body Of Teach is a simple sealing technique only passed down to the head of the Uzumaki clan of each generation. The seal would come in the form of small vertical straight lines across the body that are not noticeable by the naked eye while dormant. Each line would be small written kanji of each basic element over and over in a row, forming the straight line. The kanji is so small, even those capable of seeing the lining on the body wouldn't notice they are actually kanji writing unless they had some sort of vision allowing to see such small writing. The seal would come into effect when the user wills it to, actively sealing an elemental technique that would have come into contact with the users body; Allowing them to seal the element into the lining, causing the lining to glow a color similar to the element sealed (Yellow = Lightning, Blue = Water, Brown = Earth etc.). Once the element is sealed, within the next 2 turns (including the turn the element is sealed) the user can release the element passively next to any taijutsu performed; Not only giving the attack a heavy damage boost, but also causing an outward shockwave in the direction of the attack, which would expand the damage out to mid range. Once the element is added to the taijutsu attack, the kanji for the specific element would disappear from the lines on the body altogether. In case of AE or CE being sealed, the kanji for every element that makes that element up would disappear Also. Of course this means once an element is sealed once, that specific element that disappeared can't be sealed and used as a boost again. Being an advanced Uzumaki seal, it can seal techniques with chakra up to 70 or below. Anything beyond that would be unsealable.
Note: Only usable 3x with a 2 turn cool down between uses.
Note: Can only have a single technique sealed away at a time.
Note: Once used, the user can't use any S-rank or higher sealing techniques for 2 turns.
Note: Can only be used by Adv. Uzumaki Bios
Note: Counts as a body seal
(Mizutori no Odori) - Waterfowl Dance
Type: Offensive
Rank: S
Range: Short (Short-Mid)
Chakra Cost: N/A
Damage: 80 + 40 + 10 via Nindo (Armor-Sleeved Single Hi) = 110
Description: An offensive Kenjutsu technique executable only by those with immaculate footwork and unparalleled bladework, the user will perform a series of one footed leaps during which they release a rapid flurry of fluid strikes, able to strike enemies in any direction from the user and overwhelm inferior combatants with the deluge of rapid, well placed strikes. The leap from the technique is enough to carry the user forward one range tier while performing the attack.
Note: Usable three times per battle with a turn cool down in between usages.
(Anesidora) - Anesidora (Passive)
Type: Technology
Rank: S
Range: Short - Long
Chakra: (Varies)
Damage: N/A
Description:
Anesidora is a Camera that comes with two Bangles that are worn on each of the user’s wrists. The Bangles act like “printers” for the user, capable of creating light copies (colour custom to user, cannot be invisible) of solid chakra Tools and Weapons that the user has photographed previously. The user can passively create freeform standard tools and weapons in their hands from the Bangles and they always look like solid chakra “wireframes” of the weapons or tools they’re mimicking; the user can substitute tools in techniques with this version of the weapons. If they’re Kunai, Shuriken, Metal Cards or small thrown tools like that any amount can be created around the user - larger weapons like swords are created in the hand. Even though they’re “wireframe” chakra copies, they act like the standard weapon they’re mimicking. Anesidora can mimic weapons needed for the user's custom fighting styles and create them in their hands or on their person at will without the user needing to carry them around. These tools can have seals placed or already placed on them recorded in the camera, the kanji or pattern take a wireframe look as well.

The real usage of this technique however is that this Camera stores the memory of Jutsu as well. The User can look through the Camera lense and can take a picture of a shape manipulated technique, examining the taken Jutsu and it’s structure in a Three-Dimensional shape and what abilities/strength it possesses and will store or print a copy for the user whether it be projected out from the bracelets or from the front of the Camera itself until formed and performs/sustains on it’s own - a Chakra deduction is made from the user's chakrapool which reflects the amount of chakra inputted into the taken technique. The created constructs will also have a Wireframe effect made purely of Chakra that is neutral to everything, the Wireframe construct can do what it’s original could do but instead of an “Earth Entity” firing “Earth spikes” it would be a Wireframe entity with a similar appearance firing “Wireframe Spikes” that can stab targets. If the printed entity can perform elemental jutsu up to a certain rank, this is replaced with Wireframe Constructs from the ground or their own body (Which are down to the user’s imagination) up to that certain rank, relevant chakra for the chosen rank construct much be deducted still (30 for A-Rank, 40 for S-Rank). The Construct lasts until a new Construct is made, sustained by the Camera which stores 150 Chakra Points, deducting -40 per turn that a construct is active. The user can passively give the camera 10 chakra a turn when there isn't a construct active.

Note: The user can have one of their own jutsu chosen to be “stored” in Anesidora. Posted with this technique in the relevant Technology and Artefact section or posted at the beginning of a Fight.
Note: The Copied Jutsu can be from the user or the opponent, they can be summons, entities or creations. Their strength is the same and their abilities are mimicked through Wireframe meshes (Within reason) which are neutral to everything. Unless they have unique abilities which cannot be copied as it's impossible for a Wireframe construct to use Yin parasites for example or to utilise absorption in any way.
Note: The user can take a Picture three times per battle, but only have one Construct on a field active at a time. When a Construct is destroyed it cannot be used again unless taken a Picture of again.

As she strikes, she would have finished things, quickly attempting to perform the same "Phantom Flames" like earlier, unleashing a powerful wide spread technique - to once more wash over the lands in the iconic spiritual and intangible blue flames. Due to her close proximity - the heat from Netherworld's Hellfire would also aim to violently burn the duo as well.

Phantom Flames - The user's flames carry intangible and spiritual Blue Flames properties, allowing them to also be capable of releasing a massive burst of Blue Flames that cover 2 landmarks and deal 120 (+40 + 15 = 175) base damage to all enemies around, passively passing over the user's allies. These Flames, should they not be countered, will continue to burn until sealed and deal an additional 40 damage per turn. Can only be performed in Complete Transformation State.

Spiritual Flames - The user gains the ability to make use of Spiritual Blue Flames, aimed at causing high damage to the opponent’s spiritual network. This causes half the damage to the opponent’s spirit. When 0 is hit on the spirit, they will be rendered comatose until healed by techniques retrieving the soul. This also allows Burn Heal to cause spiritual burns, aimed at the target's spirit and not body. Requires the user to have first obtained Incomplete Transformation level.

Intangible Flames - The user gains the ability to allow their flames to gain a level of intangibility that allows them to control its state and allow it to pass through physical objects up to 10 meters in diameter. Requires the user to have first obtained Incomplete Transformation level.

Burn Heal - Blue Flames that impact the target causes 10 damage per turn until they're healed by Yang. Medjutsu or other healing abilities will not remedy this. Requires Blue Fire Usage skill.
Base Tracking: 66 | Base Speed: 40 | Chakra: 2,390 (1,340 > 1,230 ) | Health: 240 (550)

Full Transformation (3/10)
 

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The Matabi continued but had to change plans thanks to Alucard’s technique. This was just what was needed, on a flick, he activated two void infused artifacts passively as he witnessed the closing in of the Matabi. Using his Chakra Cloak as a means of fuel, Alucard formed the legendary Golden Wheel. He used the Golden Wheel in it’s singular blast form, leveling everything (poor landmark tbh..) in his path to the ground. As is travelled and intercepted with the Matabi (or its technique), it stripped it off of its mode due to Alucard’s void infused artifact.

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing - (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.

(Mukō: Honshitsu Kotai) – Void: Essence Transfer - (Passive)
Type: Void Infused Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Activated passively and consumes three Void Infusions; allows the user’s techniques, through their clashes with an opponent or their own techniques, to strip their opponent of an active mode and deactivate it. Can only be used once per battle.

( Kinrin Tensei Baku ) - Golden Wheel Reincarnation Explosion
Rank: Forbidden
Type: Offensive
Range: Short - Long
Chakra: 70
Damage: 120 (170 with TSB) + 40 + 10 (nindo, same as yours and ive forgotten about it until now…) - 20 = 150
Description: While using Tenseigan Chakra Mode, the user focuses a tremendous amount of chakra into one of his Truth-Seeking Balls and grasps it in his hand to create a giant golden sword of pure chakra of comparable size to the sword of an unstabilized Susano'o, capable of easily slicing the large mountains in half with a single swipe. He could also focus it into a single blast, capable of destroying near anything in it's path. If the user does not have access to the Truth Seeking Orbs, they are able to create the golden sword through their chakra and shape manipulation.
Note: Can only be used with Tenseigan Chakra Mode
Note: Can only be used two times, each time preventing further use for.2 turns.
Note: After using, the user cannot use any Tenseigan based jutsu besides the Chakra Mode for two turns.

With Mirabelle now being stripped out of the Matabi, it was time to strike. Lilith would release her stored Dark release chakra from earlier dealing massive damage to Mirabelle. At the same time, Alucard used his lightning release and formed a massive column of lightning that formed underneath her.

(Meiton/Inton: Kokuyōseki no sora | Dark/Yin Release: Obsidian Sky)
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 70 + 10 = 80
Damage: 140 + 20 + 20 = 180
Description: Obsidian Sky is a technique in which the user incorporates their Yin as well as their Dark release together to create the ultimate chakra siphoning technique. Through the use of Yin, the dark release absorption aspect loses its weaknesses to earth and water/other solid/liquid materials and lets the user absorb anything of the same chakra level while at the same time absorb enough chakra from an incoming technique for it to directly lose one rank, similar to the tethering abilities of Hungry Ghost. Unlike Hungry Ghost, however, this technique doesn't latch on to the opponent if it goes through and eats their chakra but simply applies the debuff on their technique. However, the strengths of the absorption release is also rendered neutral, meaning this technique can essentially absorb the same amount of chakra the user spends in their initial move. It is exactly the same for the release version of the technique with a total immunity to any weakness/strength and rendered neutral to everything and thus only overpowering techniques that has lesser damage output. When it comes to the release form of the aspect of this technique, the standard blue flames have changed aesthetically. The flames have a slightly different pattern than normal dark release techniques. It's aesthetics has changed into which the flames are pitch black with a cyan flare on the edges. On the inside there are images resembling that of a clear night sky, filled with celestial bodies. This is a passive aesthetic change and carries no weight in battle.

Note: When the user has performed the release version of this technique, they are hindered from using S-rank and above techniques for two turns afterwards, as well as Yin/Dark release techniques above A-rank. This applies for both times the release version is used.
Note: In the same turn the user uses the absorption function, they cannot use any other dark release techniques.
Note: The release form of the technique can only be used twice per battle, with a two turn-cooldown.
Note: The absorption form can be used 4 times per battle, with a two-turn cooldown.
Note: After usage, the user must wait two turns to use again for the absorption part and 4 for the release part.

(Raiton: Denpō Sekka) - Lightning Release: Telegram Flash
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 + 10 + 40 = 110
Description: After doing the Rabbit → Rat → Horse → Ram handseals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.

Alucard
Speed: 64 | Tracking: 90 | Health: 145 | Chakra: 1,420 - 10 - 15 - 70 - 30 = 1,295 | Void infusions: 0/4 | TCM: 4/6
Lilith
Speed: 4 | Tracking: 20 | Health: 135 | Chakra: 1,770 - 10 - 70 = 1,690​
 
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What the...?” Mirabelle said, feeling her full transformation being tampered with as the techniques clashed with one another but in reality - it only serviced the Jinchuriki more than ever as she quickly summoned a dragon composed of Yin Release and Fire Release - causing a more generic mixture to be summoned into play; but the reality of it wasn’t fully grasped. The dragon wasn’t ‘normal’ by any means - as a matter of fact it only became the tool required to slowly win back control over the turn of events. Activated in the same timeframe - a unique seal would be called upon and branded on the dragon’s being which as it curled around the airborne Jinchuriki - it simply remained unaffected by the opposing techniques. The dragon’s form via Life Blood of the Salamander triggered - not only shifting the encounter to be chakra vs chakra, but it would quite literally burn the chakra of the opposing techniques, leaving it completely unharmed by this development.

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150 + 10 = 160
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release Specialists and Yin-Yang users can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
(Katon/Fuuinjutsu: Kuro Sanshō̄o no Seimei-Sen) - Fire Release/Sealing Technique: Lifeblood of the Black Salamander
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (Fire jutsu with this effect applied cost 10 more chakra to create.)
Damage Points: N/A
Description: This technique was developed in response to the chakra draining and chakra absorbitve abilities displayed by certain water and earth techniques. Made in an attempt to achieve a similar effect for fire, the resulting technique was deemed too destructive and was classed as a jutsu too dangerous to be used. Like the chakra draining properties of earth and water, the developed technique was highly effective at targeting chakra in its incorporeal states - however instead of draining or absorbing chakra this technique invoked the most fundamental property of Katon - Burning, and applied it to incorporeal interactions. Under the influence of this technique the flames of produced fire jutsu will be sculpted and recoloured so that the Kanji for 'Burn' will appear embossed and patterned across the surface of the flame. As a result the affected fire techniques will burn away foreign chakra within their proximity. There will be little noticeable change for physical clashes such as fire against earth or water, although a sensor will be capable of discerning that the chakra of the technique clashing against the flame is disappearing even before the techniques physical body fades. Against techniques that fire would not have much interaction with however, such as lightning or sound, or techniques that it would not affect at all - such as incorporeal chakra barriers, the true strength of this technique is displayed. As the flames come into 'contact' (Not physical as it generally cannot directly interact with these techniques, but instead overlapping on the same area or being in the same vicinity/pane) the opposing chakra will be burned away, as under the influence of this technique the users fire natured chakra will adopt a singularly destructive property when it encounters opposing chakra and, true to its nature, will not absorb but will rather burn - flooding out to attack the chakra and erasing the opposition completely. When such a flame encounters the body of a living being such as a Summon or Human, it will burn away at their chakra supply for as long as they remain near the flame (short range), destroying more of their chakra each turn, starting at the amount of chakra used to create the fire technique for the first turn, and increasing by double each turn (i.e, 40 the first, 80 the second, 160 the third and so on) until they have absolutely nothing left - and as such fire techniques under the influence of the Black Salamander serve as the bane to beings that cannot be burned or posses powerful regenerative abilities. Against techniques however, elemental weaknesses and strengths will apply, and the strength of the fire technique will reduce accordingly as it expends the very chakra that comprises it to burn away at enemy techniques. Upon the first use of this technique on a fire jutsu, a crest of ash will appear on the users chest, appearing as a salamander that, like an ouroboros is seen to be devouring its own tail. The Salamander Crest will act as a medium for sustaining this technique, should the crest be destroyed then this technique will also end, likewise, for as long as the crest persists, so too will this jutsu. Should the chakra of a fire technique under the influence of the Black Salamander be absorbed, then then absorbed fire chakra will act as a virus - rapidly burning away at the chakra of its new host until nothing is left. The only counter then, is to produce a full bodied chakra surge equal to or greater than the amount of chakra absorbed. (Starts at double the chakra cost of the technique this time, i.e a technique costing 30 chakra would burn away 60 the first turn, and so on, this time as it is directly within an opponents chakra system and as such can wreak havoc more easily). The chakra burn is easily detectable however as an opponent will feel as if their chakra is 'boiling' (a little like the discomfort that Naruto felt upon his first uses of the Kyuubi chakra), although an infected can still produce techniques as usual, albeit they cannot utilise forbidden ranks.

Note:
- Made of ash the crest is virtually immune to any technique that will smash or break it apart as it can simply reform and regenerate, and is counted as a fire/fuuinjutsu combination, A ranked in power, that can only be destroyed by water - which is the natural enemy of fire, or techniques that can completely burn or blast it from existence such as fire or lightning. After four turns the crest will fade, signifying the end of this technique. If Symphony of the Dragon is either active or used afterwards, the Crest of the Black Salamander will combine with the Crest of the Unburnt Dragon, the Salamander wrapping around the Dragon's head and, the two crests will combine, becoming destroyable only by techniques equal to or greater than their now combined strength. When they combine, the crest of the Black Salamander, being weaker, will adopt the turn limit of the Dragon's Crest, if it has two turns left then this crest will also crumble in two turns and so on. While it makes the crest harder to destroy, it also has the drawback of potentially ending the duration of this technique prematurely depending on how, and when the crests are created.
- While this technique is active the user is capable of, once per turn, producing raw blasts of S ranked fire chakra from any point of their body which - incapable of interacting with physical substances, will instead interact with and destroy those made of chakra, for instance if used against earth the blast will phase into the earth, erasing it of all the chakra that fuels it and, by destroying its source of strength will also undermine the earth's corporeality, leaving it to crumble to dust. (Although it does not interact so much on a physical level, it can still be countered by a technique of equal power as the flame will attack the chakra within the technique, and respecting elemental weaknesses and strengths, will falter when overwhelmed or equalized.) The chakra is visible as it takes a translucent gold or black hue, and be can form various shapes and sizes at the users whim, and the user can maintain control over it should they so wish, however they will be limited to non elemental and fire elemental jutsu during this time. This count as one of the user's three moves per turn.
- When this technique ends it cannot be reactivated again for the next two turns, and no fire techniques above S rank can be utilized during this period. It can also only be activated 2x, and the user is immune to have their own chakra devoured by their flames.
- This technique is also capable of working against chakra, or uses of physical/spiritual energy that have a slightly different make-up than usual, such as Senjutsu chakra and Kiyoshi energy. However it cannot target physical or natural energies in their raw, un-combined state; it can do so for spiritual energy however.
- The user can choose to not apply this effect to a created fire technique, and affected fire techniques will appear an imperial black, red and gold in colour.
- As this technique has no effect on its own, its activation is instant and can be performed in the same timeframe as the following technique. The crest will appear upon the creation of the first Black Salamander Fire technique, and this works on ash too.
- When used by an Inuzuka this technique will not adversely affect their Ninken as, accustomed to their presence, this jutsu, while largely indiscriminate, will have the users Ninken labelled as something related to and bound to the user, as a result just as the user is immune to the effects of this technique, so too will Ninken be. (Same for cursed seals as they are a part of the users being)
- Can only be taught by Scaze

16+ Chakra Points, The Stronger Tech continues unchanged

Your arrogance will be your downfall…” she uttered; which at the same time - due to the Hungry Ghost Parasite being attached to the dragon, it would latch onto Lilth’s own chakra this time, weakening her once more. While within the dragon's care; Mirabelle would draw upon the chakra of Matatabi once more as she triggered her Chakra Cloak formation, as two tails grew behind her. "You sure you want to do that? He might do the same trick again, Mira..." Matatabi asked her Jinchuriki but Mirabelle remained silent, erriely watching from within the dragon.

( Chakra no Koromo ) - Chakra Shroud
Type: Mode
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 300 chakra points )
Damage: N/A ( +20 to Taijutsu and Bijuu Techniques )
Description: The Jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu ( although with little detail ), with a variable number of tails ( depends on which Bijuu it is ) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a damage shaving immunity of 40 damage.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.

Base Tracking: 48 | Base Speed: 15 | Chakra: 2,390 (1,340 > 1,230 ) | Health: 240 (550)

Full Transformation (Ended)
Chakra Shroud (1/5)
 

Skorm

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I apologize in advance for this but you left me without much choice >_>. Also f your customs xD.


Alucard’s strategy was a success. He had kept his void charges in check in order to strip Mirabelle from her Mode. While the combination of his Golden Wheel technique seemed to crumble into a Phantom Dragon that devoured the techniques chakra, Alucard already knew that he had won. Freed from the overwhelming presence, he was now the one in charge. However, before he and Lilith continued, Alucard took a brief time to calculate what had just happened. His Golden Wheel and Lilith’s Dark release technique were both stronger than a regular Fire infused phantom dragon. He knew this, the only thing that set a phantom dragon apart from a regular jutsu, other than it being Yin release and contain a parasite, was it’s massive chakra value. Like Dark release’s absorption worked, he speculated that instead of operating on damage-vs-damage, it operated on the mass of chakra instead. This seal of Mirabelle’s was insanely interesting and he probably wanted to learn it too. However, before that, it was time to end this little game. With a smirk on his face, Alucard her way.


It’s time to end this, little cat.

Lilith would dissapear from sight entirely while moving up into the air, long-range away from Mirabelle. Unless she had a chakra sensory or a dojutsu, Lilith’s new position would be a secret.

(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns

Meanwhile, Alucard activated two void infusions passively while the latter of which would not apply for now as his HG was still affecting Mirabelle, however for future jutsu it would be useful.

(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (Passive)
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 35% chance to gain a single Void Infusion, occurring at most once every two turns.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage.

With that being said and done, Alucard created a Phantom dragon made out of Dark release and ordered it to collapse into the opponents dragon, should his strategy fail, it would at the very least carry a damage higher than an average phantom dragon composed only of fire release. As per his chakra fortification, it gained a boost in chakra value and even if Mirabelles dragon had been boosted in chakra too by the seal, it had also been reduced in chakra thanks to the HG. Mirabelle would now become a victim to her own strategy.

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150 + 10 = 160
Damage: 100 | 120 (for multi-element) (120) + 10 = 130
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release Specialists and Yin-Yang users can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.

While Alucard’s dragon carried no bonus damage since he already debuffed Mirabelle thanks to HG and he boosted the chakra to his dragon, it would still cancel out Mirabelles dragon as it had higher chakra value and higher damage value as well. Moving on from the creation of the dragon, Alucard leaped in an arc in speeds that were too fast for her to comprehend. As soon as her dragon had been reduced to nothing and smashed into her, albeit slightly reduced in damage, Alucard unleashed his fists true potential and thanks to his mode, he gained a damage boost to it. Because the attack was fast, it would auto-crit. All moves would occur in the same timeframe. The dragon would attack head-on while Alucard would attack from Mirabelles left.

( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 + 40 + 10= 130
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.

Alucard

Speed: 64 | Tracking: 90 | Health: 145 | Chakra: 1,295 - 10 - 15 - 150 = 1,120 | Void infusions: 0/4 | TCM: 5/6 | SoTV: 0/5

Lilith

Speed: 4 | Tracking: 20 | Health: 135 | Chakra: 1,690 - 30 - 10 = 1,650


 
Last edited:

Alyx

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Mirabelle within her dragon’s sanctuary wouldn’t allow the opposing dragon to interact with it whatsoever - as she quickly made a single hand seal. The moment this occurred, prior to it leaving Alucard’s side - an illusion would be inflicted upon him; which as a result - probed his perception - viewing the dragon to spontaneously combust - which in reality the he would lose control over the dragon, and cause it disperse before ever having a moment to interact with her dragon.

And additional infusion of chakra was crafted into it - allowing to change the elemental nature of the illusion as well, with that of Dark Vacuity Release, which within his mind - the technique would have exploded into the bright blue ash particles as a result of this. Mirabelle’s dragon with mental control would have also guided the dragon to ascend in the air, out of the path of his own even if he managed to bypass her potential technique. Once finished, she would have remained within her dragon’s protection for the time being.


(Genjutsu: Saru no Sobaeru) Illusion Technique: Prankster Monkey
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user preforms 1 handseal, casting a genjutsu that affects the opponents' brain, making him loose control over his own techniques, by exaggerating on the proportions of said technique. For example, if the person goes to spit a fireball, the stream that is spat is bigger than usual, burning the face and anything near it. Or when the person runs electricity through his the body, loss of control makes it short-circuit and shock the body. Or when the user encases him/herself in earth, the earth constricts around the body, harming and preventing breathing. This does not serve to augment the damage of the technique, if the opponent manages to fulfill the technique, it just makes it backfire. This genjutsu doesn't work on every technique nor on every situation, the user must balance the usage of this technique with situations where increasing the technique would make it backfire. Only one jutsu is affected by the technique, the following ones will not be.
*The genjutsu will only affect people from the same rank and bellow. Sharingan users or other Genjutsu specialists will be able to affect one rank above*
(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
 
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