AyoThe King of Beasts in signature. Muninn resting on my shoulder, and Solaire standing a meter to my left side.
Yeah, good pointA rank Swamp only reaches up to mid-range, meaning it'd only reach about 7.5 or so meters in all directions around you.
The Inuzuka and his pack suddenly found themselves stuck in the all too familiar chakra-infused mud—the tactic of lesser men who feared exchanging blows. Alucard and Lilith seemed intent on ending their battle quickly, because around them appeared cyan spikes, and from above came a black dragon. Deciding to deal with it first, Kōtetsu removed Muninn from his shoulder and had her clutch onto the back of Solaire's foreleg as he passed an FTG-marked kunai into the Ninken's mouth. He jumped from his back, dodging the incoming spikes (free dodge), and rotated his body in a saw-like fashion to execute a backward spinning kick that connects with the dragon's face. The sheer force of his attack caused the dragon to dissipate as the curse of the hungry ghost takes hold.
(Jūjin Taijutsu Ougi: Ochita) Beast Human Martial Art: Fell Cleave
At the same time that his packbrother leaped from his body, Solaire channeled chakra into his skin and fur to form a powerful makeshift armor that could also be used to deal damage on contact, though he manipulated it in such a way that left Muninn protected but unharmed. Using this, he withstood the attack of the cyan spikes while Munnin channeled chakra into the earth after partially sinking into the mud. Her chakra overpowered and flushed out Alucards, allowing her to manifest her Liquid Caesium chakra in the form of a ten-meter-high four-winged dragon that raised them from the now chakraless swamp before flying towards Alucard and Lilith.Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: 60 (60 + 35 + 30 + 20 + 15 + 1.5 = 161.5 )
Description: Developed to be used as a standalone taijutsu strike or as a means of counter-attacking an opponent in short range, Fell Cleave makes use of an Inuzuka’s rotational ability but to a lesser extent. When faced with an incoming technique the user will jump and rotate their body in a saw-like fashion, dodging the technique while executing a falling axe kick as they exit their spin that slams the target into the ground upon contact. Alternatively, the user can also perform the technique as a backward spinning kick where they instead kick the target from below, sending them airborne while increasing their distance.
Notes:
- This technique can be used four times per battle.
- This technique requires a two-turn cooldown between each use.
Fenriru No Busō | Fenrir's Armament
(Seshiumuton: Surtr No Fōsuobukaosu) Liquid Caesium Release: Surtr’s Forces Of ChaosType: Supplementary/Defensive/Offensive
Rank: S
Range: Self
Chakra: 40 (-10 chakra per turn)
Damage: 80 (80 + 30 + 20 + 20 = 150)
Description: A problem that many Inuzuka faced was how vulnerable their Ninken were in battle - Ninken were easily struck down by elemental attacks which essentially made them a liability. As such this technique was developed as a defense mechanism for Ninken so that they would be more resilient in fights. By channeling chakra to their skin and fur a Ninken is capable of causing all of their hairs to stand on end and, through the use of chakra, force the erect hairs to vibrate at ferocious speeds. Visually a Ninken's fur will seem to spike up, and then once the vibration begins their figure will seem hazed, ethereal even, as their spiked fur rapidly fluctuates, giving rise to the image of a hellhound or demonic entity. Enemy techniques that come in contact with a Ninken under the influence of this technique will be shredded to pieces and forced to pass to the Ninken's side, leaving them unharmed. Even energy-based techniques such as fire and lightning are neutralized by this defense, with the Ninken's engorged and strengthened flesh serving to protect against any heat or electrical based affliction while chakra will empower the Ninken's fur to become flame retardant. A Ninken is capable of fine-tuning this technique as they wish so that their Inuzuka partners can still freely come into contact with the user. This technique functions as a standard armor and is capable of defending a Ninken from attacks of equal strength. Normal Ninken will have their fur damaged by elemental attacks blocked through the use of this technique, resulting in the armor weakening. High Breed Ninken however, as a result of their enhanced constitution will be capable of quickly growing their hair back by sacrificing 20 chakra, completely restoring the strength of the armor when it is damaged, requiring for the armor to be destroyed in one hit to neutralize this technique.
Notes:
- This technique lasts for up to four turns, unless destroyed.
- This technique can only be used twice per Ninken, and a Ninken must wait for two turns before utilizing this technique again.
- A Ninken can angle their hairs so that they will protect vulnerable spots such as the underside of their paws and the insides of their ears, although the prior is toughened through chakra as well.
- Gatsuuga/Gatenga techniques utilized by one clad in Fenrir's Armament will gain an additional rank, this works on A-rank and below Gatsuuga variations, S rank and above will merely gain a flat +20 damage boost.
- Naturally, the armor will persist during transformations if the user has fur.
Type: Offensive/Defensive/Supplementary
Rank: B - S (S)
Range: Short - Long
Chakra: 20 - 40 (40)
Damage: 40 - 80 (80)
Description: The user channels their chakra and performs the necessary handseals to create entities made of Liquid Caesium that rise from the earth or are produced through the user’s body. These entities vary in size and can mimic the form of anything the user has seen or can come directly from their imagination, but can be no larger than the Great Stone Golem. They can use their body to attack directly, dealing damage according to their rank, and are capable of performing Liquid Caesium techniques equal to their rank without the need for handseals. Though these entities hold the effects of Liquid Caesium, the user and those designated as allies are able to come into contact with the substance without receiving damage, allowing them to be used for travel and other means outside of battle.
Notes:
- Created entities can last up to four turns per usage of this technique.
- A-rank entities can be created four times per battle, and S-rank ones can be created thrice.
- Creating B-rank entities require a single hand seal and cost -5 chakra to sustain, A-rank requires three and cost -10, and S-rank requires four and cost -15.Health
Kōtetsu: 230 + 10
Muninn: 150
Solaire: 100
Chakra
Kōtetsu: 2,820 - 45
Muninn: 1,960 - 40Movement Speed
Kōtetsu: 14 (56)
Muninn: 2
Solaire: 33
Tracking
Kōtetsu: 70
Muninn: 16
Solaire: 39
Solaris: 20/80
Void Harvester: 20%
Void Infusions: 1/3 (Specialized Infusion success)
Physical Durability: 35
Spiritual Durability: 5
Free Dodge range: 10 meters
Nova: 2/4
Fenrir's Armament: 1/4
Chakra Siphon: 40 chakra stored
Azu convinced me to finish this so i'll go back into hibernation again as this reply is done. Apologies for the delay my friend.Kōtetsu could see it. The moment the Yang chakra surged through Alucard’s body and enhanced his physical capabilities. He saw the man grab his daughter’s waist and rotate out of the way to dodge Solaire, but instead of striking the ninken at the same time, he waited until it crashed into the ground before executing his swing. The blade sliced through the air, but instead of connecting with flesh and drawing blood, it hit nothing, for the Inuzuka had utilized the FTG seal in the ninken’s mouth to teleport it back to his side, as two more marked kunai were stored in his waist. At the same time, Munnin performed four handseals and created a wall of Liquid Caesium that spanned eleven meters in width and height that she launched toward Alucard and Lilith. The dragon advanced behind the wall, aiming to reach six meters away from the duo.
( Hiraishin no Jutsu ) - Flying Thunder God Technique
(Seshiumuton: Sōsa Jörð) Liquid Caesium Release: Manipulation of JörðRank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 ( +40 for every additional person teleported )
Damage Points: N/A
Description: The Flying Thunder God Technique is a space–time ninjutsu created by Tobirama Senju and used by Minato Namizake. Before the Flying Thunder God Technique can be performed, users must first mark a target with their technique formula. The formula is applied after the merest touch and cannot be removed; it will remain in place even after the user has died. By entering a dimensional void, users can instantly teleport to a formula's location whenever they please, regardless of distance. Anything or anyone that the user is holding, contacting, or that is linked with their chakra will teleport with them, but this requires additional chakra to do; particularly large objects can require so much chakra that a separate technique is required, placing a limit on how far away the user is able to teleport. Users can choose to teleport to a different location than the objects, or they can teleport objects without teleporting themselves. Minato's use of the Flying Thunder God Technique creates a yellow flash, in reference to his moniker.
Note: Can only used by Minato, Tobirama, and custom bios with access to it.
Note: FTG Marks last one entire arc.
With his ninken safe and their advance continuing, Kōtetsu also reinforced his body with Yang chakra, enhancing his own physical abilities and freeing him from the tether of the hungry ghost. At his side, Solaire appeared weakened as the Yang chakra surging through his body dissipated, leaving him to deal with the side-effects that reduced his abilities for some time.Type: Offensive/Defensive/Supplementary
Rank: C - S (S)
Range: Short - Long
Chakra: 15 - 40 (40)
Damage: 30 - 80 (80)
Description: The user channels chakra and performs the required handseals in order to create constructs such as basic weapons, pillars, orbs, walls, or tendrils of Liquid Caesium that can be used to attack, defend, or for supplementary purposes. These constructs can resemble anything within the user's imagination and can be made from their body or the ground. Though these constructs hold the effects of Liquid Caesium, the user and those designated as allies are able to come into contact with the substance without receiving damage when used for supplementary purposes.
Notes:
- A-rank constructs can be created four times per battle, and S-rank constructs can be created thrice.
- B-rank Liquid Caesium Release techniques require a single handseal, A-rank requires three, and S-rank requires four.
(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.Health
Kōtetsu: 240
Muninn: 150
Solaire: 100
Chakra
Kōtetsu: 2,730 - 185
Muninn: 1,825 - 55Movement Speed
Kōtetsu: 49
Muninn: 2
Solaire: 33
Tracking
Kōtetsu: 70
Muninn: 16
Solaire: 39
Solaris: 40/80
Void Harvester: 40%
Void Infusions: 2/3
Physical Durability: 35
Spiritual Durability: 5
Free Dodge range: 10 meters
PoTS: 1/4
Nova: 4/4
Fenrir's Armament: 3/4
Chakra Siphon: 80 chakra stored