[open]

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Awards
You must be registered to see images

You must be registered for see medias


Alucard and Lilith were en route to sort out the Apocalypse back in the Lightning Mountains only to see a shinobi seemingly going in the same direction. With his ever active Tenseigan, Alucard analyzed the boy with the rather pronounced wardrobe. Seeing no threat in him whatsoever, he decided to just keep going with his daughters following tail. Upon reaching Mid-range from the boy she spoke to him.

Oi, where are you going?
Irrelevant.. - Alucard thought to himself as they got closer before eventually stopping. Even though he did not feel threatened whatsoever it would still not be wise not being ready for battle with a total stranger on his lands. Perhaps they had taken up arms in cause for the destruction of humanity like other idiots had. He molded his Chakra and launched a projectile at the boy, not meant for a kill but rather to find his true intentions.

Sorry kid, can't trust nobody these days can ya?

( Ningyō Noroitama ) - Puppet Cursing Technique
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user molds his chakra into the form of a green-coloured sphere. This sphere is held and can be seen as similar to the Rasengan in appearance. By sending it at an opponent, the user can use these spheres to temporarily take control of an opponent's body, effectively turning them into a puppet, with limitations of course. It also has tactical purposes, allowing the user to read the minds of those it enters, mentally linking to the user. These spheres can also have damaging effects, causing damage if used as an offensive sphere of chakra, similar to Rasengan. The user cannot use it for both puppet mimicry and to damage the opponent in the same turn. The user can alternatively use the offensive variant through his actual puppets, not the ones used from this jutsu.
Note: Cannot be used to force the opponents to kill or injure themselves.
Note: Only two puppets can be controlled at a time via this method and up to Kage ranked. Hold over the puppets last for only a single turn.
Note: Can only be used by Otsutsuki Clan bios.

Alucard: HP - 200, Chakra - 1,550, Tracking - 80, Speed - 16
Lilith: HP - 150, Chakra - 1,990 - Tracking - 20, Speed - 4

(Always active)
( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

Mercy of Ahamkara - Worn by Lilith
Type: Tool
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: Mercy of Ahamkara is an external miniature plate and classed as an advanced ninja tool that is placed behind the ear right on the skin on the wie
lder. The device is linked with the brain and uses ultra-sound to detect fluctuations and abnormal activity in the wielders mind. This means that it can detect mind altering techniques and classify them as abnormalties. While it cannot be used to break free from such techniques it can help the user realize their under one. This is done by sending very specific electrical stimulations that are coded to reveal the state of their brain. Even though they are still trapped in an illusion they can now determine the rank of a manipulative technique and the fact that they are manipulated. It occurs in the same timeframe as the illusion has been casted.

Note: Can only be used 2 times per battle with a 3 turn cooldown period after each use.
Note: Can detect up to S rank techniques.

Eye of Riven - Worn by Lilith
Type: Tool
Rank: A
Range: N/A
Chakra: 30(-10/turn)
Damage: N/A
Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.
The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle.
Note: Can only be made by Skorm.

(Darkiscie) - Worn by Lilith
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Darkiscie is one of the two legendary swords said to have been crafted from the era of the perfect balance of Yin and Yang was introduced and formed the universe as a replacement of the world of nothingness. This particular blade share an extremely powerful bond with its sister blade, forged at the same day. They can only be used by those who are deems worthy and have learned the ways of Yin. Darkiscie is a physical blade that is fueled with Yin and the five elements. This blade has a monstrous amount of powers that it grants its wielder. Wielding this blade surrounds and infuses the user of a pulsar system that enhances their Yin ratio. This makes the sword sturdy, being able to resist the same amount of damage as pair of truth seeking balls(Yin version) while foreign touch on the sword will not just cause tremendous amount of damage but also siphons chakra from any opponent that touches the sword. This translates to a debuff on the opponent, limiting them to use up to A-rank techniques for one turn after having being struck or touched by the sword. Since the sword radiates of a 99% Yin ratio chakra constantly towards its wielder, its user will gain abilities from Darkiscie. This translates to a major buff to any field the user has that they chose, which must be stated in their bio as an abyssal aspect.

Intrinsic Move
By spending one of the user moveslots, the user can strike the sword into the ground with the blade piercing it and the users hands resting on its hilt. Doing this, creates a huge pulse to spread through the battlefield in an omnidirectional manner(up to short-range, being channeled through the ground but also in a spherical pulse, affecting anything within the user that's close enough to them). The ground will then start to flicker and any opponent whos in contact with the ground, or in air from the sword will be affected by a strong genjutsu which manifests into their mind. This genjutsu will make it seem that the ground falls in towards itself and chunks will fall downwards into a black abyss, similar to as if the planet had lost its mantel or all layers of its crust. Unless broken this will genjutsu will force opponents to go airborne or they will be dealt an S-ranked ranked equivalent Yin ranked genjutsu mind damage. This can only be done once per battle.

Intrinsic Perk
The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect.

Note: Can only be used by Skorm
 
Last edited:
  • Like
Reactions: Shady Doctor

Yin

Active member
Veteran
Joined
Jan 25, 2021
Messages
3,400
Kin
1,993💸
Kumi
1,113💴
Trait Points
0⚔️
Killua looked in the two strangers' direction as they both seemingly went back and forth with each other about something. He had no actual idea they were talking to him however they made it a point to get Killua's attention by throwing what appeared to be a dangerous projectile his way. Of course, it would be wise not to get hit by this thing. And why they wanted to fight a guy like Killua is certainly strange but hey, defending the lightning mountains has never been easy, he supposed...

As the projectile came his way, he activated his lightning aura and bobbed his head to the side, completely dodging the ball thing while still walking up to the two who apparently had an issue with him.

( Raiton Chakura Mōdo ) - Lightning Chakra Armor
Type: Mode
Rank: S
Range: Short
Chakra: 30 ( -10/20/30 chakra per turn )
Damage: N/A
Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique has different levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve. This mode, combined with taijutsu, allows the users to utilize nintaijutsu. When using the armor at full power, it causes the tips of A's hair to spike up and his reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with him. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.

Level One: The base activation of the mode, the user's speed doubles and he gains a x2 speed boost. His Taijutsu increases as well, by +20 damage.

Level Two: The most commonly used state and the one generally referred to, this activation causes the user's hair to slightly raise upwards as his speed increases x3 speed. This likewise increase his strength +10 more than level one. This state can only last 4 turns max each usage.

Level Three: The highest level of the Lightning Chakra Armor, the user uses this state to increase his reactions and speed to the max, gaining a x6 speed boost and a +40 damage boost to Taijutsu. The users speed increases to a point where only the highest Gates, Jinchuriki modes and instant techniques outstrip the user in terms of speed, appearing as a blur to most targets. This state however, only lasts 2 turns, after which the mode in it's entirety cannot be accessed for at least 3 turns.

Note: Level Two can only be used three times max each event and Level Three can only be used twice. During Level 3, only Taijutsu and Lightning may be used exclusively.

Note: Can only be used by the 3rd and 4th Raikages.

"That wasn't very nice, honestly. All this time I've spent protecting these lands and this is the thanks I get? Tch. You're no better than those crazy rioters and looters going from nation to nation, pillaging for fun. Don't worry. You and them will get what's coming to ya..."

The boy stayed cool, calm and collected, even though he was clearly outmatched.

He went after the smaller one. Killua wasn't dumb. He was a natural born hunter. The small one's always go first... Within the blink of an eye, he rushed the little one, seeking to deliver a devastating double-fisted overhead smash which would undoubtedly sink her into the depths of the lightning mountains...

( Kobushi Gachan ) - Fist Slam
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 (+20=60)
Description: After covering themselves with the lightning armour, the user slams both his fists on the opponent.
Note: Only useable by Third and Fourth Raikage bios.

While performing this, he made sure to keep his eyes on the prize as well... The bigger one.

idk how to track my stats ngl. I don't think it will be necessary tho we both know you have me beat lol let's just duke it out.
 
  • Like
Reactions: Shady Doctor

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Awards
Killua looked in the two strangers' direction as they both seemingly went back and forth with each other about something. He had no actual idea they were talking to him however they made it a point to get Killua's attention by throwing what appeared to be a dangerous projectile his way. Of course, it would be wise not to get hit by this thing. And why they wanted to fight a guy like Killua is certainly strange but hey, defending the lightning mountains has never been easy, he supposed...

As the projectile came his way, he activated his lightning aura and bobbed his head to the side, completely dodging the ball thing while still walking up to the two who apparently had an issue with him.

( Raiton Chakura Mōdo ) - Lightning Chakra Armor
Type: Mode
Rank: S
Range: Short
Chakra: 30 ( -10/20/30 chakra per turn )
Damage: N/A
Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique has different levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve. This mode, combined with taijutsu, allows the users to utilize nintaijutsu. When using the armor at full power, it causes the tips of A's hair to spike up and his reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with him. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.

Level One: The base activation of the mode, the user's speed doubles and he gains a x2 speed boost. His Taijutsu increases as well, by +20 damage.

Level Two: The most commonly used state and the one generally referred to, this activation causes the user's hair to slightly raise upwards as his speed increases x3 speed. This likewise increase his strength +10 more than level one. This state can only last 4 turns max each usage.

Level Three: The highest level of the Lightning Chakra Armor, the user uses this state to increase his reactions and speed to the max, gaining a x6 speed boost and a +40 damage boost to Taijutsu. The users speed increases to a point where only the highest Gates, Jinchuriki modes and instant techniques outstrip the user in terms of speed, appearing as a blur to most targets. This state however, only lasts 2 turns, after which the mode in it's entirety cannot be accessed for at least 3 turns.

Note: Level Two can only be used three times max each event and Level Three can only be used twice. During Level 3, only Taijutsu and Lightning may be used exclusively.

Note: Can only be used by the 3rd and 4th Raikages.

"That wasn't very nice, honestly. All this time I've spent protecting these lands and this is the thanks I get? Tch. You're no better than those crazy rioters and looters going from nation to nation, pillaging for fun. Don't worry. You and them will get what's coming to ya..."

The boy stayed cool, calm and collected, even though he was clearly outmatched.

He went after the smaller one. Killua wasn't dumb. He was a natural born hunter. The small one's always go first... Within the blink of an eye, he rushed the little one, seeking to deliver a devastating double-fisted overhead smash which would undoubtedly sink her into the depths of the lightning mountains...

( Kobushi Gachan ) - Fist Slam
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 (+20=60)
Description: After covering themselves with the lightning armour, the user slams both his fists on the opponent.
Note: Only useable by Third and Fourth Raikage bios.

While performing this, he made sure to keep his eyes on the prize as well... The bigger one.

idk how to track my stats ngl. I don't think it will be necessary tho we both know you have me beat lol let's just duke it out.
The boy unleashed lightning chakra around his body and dodged Alucards projectile which instead continued onwards and plunged into the rocks behind him. Reacting to this, Alucard sent his chakra into the ground which reached the boy. The earth technique would knock him off his feet before he could attempt to blitz anyone with his mode.

I need you to not insult me with your pathetic Ninjutsu in my own domain.
(Doton: Yochi no Douyou) - Earth Release: World Shaking
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.

In the same timeframe, Lilith weaved two handseals and created a tornado of liquid krypton to surround the boy from all angles up to 10 meters high. The krypton would form out of thin air, mid range from him but in such a large quantity that it would be impossible to avoid.


Take this!

(Kuriputon: Feruinta | Liquid Krypton Release: Felwinter)
Type: Offensive/Defensive/Supplementary
Rank: D-S (A)
Range: Short-Long
Chakra: 10-40(-10 per turn when sustained) (30)
Damage: 20-80 (60)
Description: Felwinter is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the Krypton release. It can be created from existing sources(air) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid Krypton. The force of the torrent of the ultra cold liquid will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid Krypton may be enough for some occasions too. Through this technique, the user will be able to create small or large torrents of the liquid Krypton, create a huge "sea" of the ultra cold liquid or manipulate pre-existing liquid Krypton to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Krypton Above A-rank after using S-rank version in the same turn and next.

Alucard: HP - 200, Chakra - 1,525, Tracking - 80, Speed - 16
Lilith: HP - 150, Chakra - 1,950 - Tracking - 20, Speed - 4
 
Last edited:

Yin

Active member
Veteran
Joined
Jan 25, 2021
Messages
3,400
Kin
1,993💸
Kumi
1,113💴
Trait Points
0⚔️
The boy unleashed lightning chakra around his body and dodged Alucards projectile which instead continued onwards and plunged into the rocks behind him. Reacting to this, Alucard sent his chakra into the ground which reached the boy. The earth technique would knock him off his feet before he could attempt to blitz anyone with his mode.

I need you to not insult me with your pathetic Ninjutsu in my own domain.
(Doton: Yochi no Douyou) - Earth Release: World Shaking
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.

In the same timeframe, Lilith weaved two handseals and created a tornado of liquid krypton to surround the boy from all angles up to 10 meters high. The krypton would form out of thin air, mid range from him but in such a large quantity that it would be impossible to avoid.


Take this!

(Kuriputon: Feruinta | Liquid Krypton Release: Felwinter)
Type: Offensive/Defensive/Supplementary
Rank: D-S (A)
Range: Short-Long
Chakra: 10-40(-10 per turn when sustained) (30)
Damage: 20-80 (60)
Description: Felwinter is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the Krypton release. It can be created from existing sources(air) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid Krypton. The force of the torrent of the ultra cold liquid will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid Krypton may be enough for some occasions too. Through this technique, the user will be able to create small or large torrents of the liquid Krypton, create a huge "sea" of the ultra cold liquid or manipulate pre-existing liquid Krypton to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Krypton Above A-rank after using S-rank version in the same turn and next.

Alucard: HP - 200, Chakra - 1,525, Tracking - 80, Speed - 16
Lilith: HP - 150, Chakra - 1,950 - Tracking - 20, Speed - 4
As the ground begins to shake, Killua lost his footing... While being talked down to. I guess because he was small... People always underestimated him being on the battlefield...... As he went to take a tumble, he had to think quick. As he fell, he focused his chakra where he would be landing, turning it into sand. After making a spiraling motion after losing his footing, Kil would dig deep into the earth beneath him, far enough to avoid that tornado thingy that had been on its way to entrap him.

(Doton: Moguragakure no Jutsu) – Earth Release: Hiding Like A Mole Technique
Type: Supplementary
Rank: C
Range: Long
Chakra: 15
Damage: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.

After he senses the technique had dispersed above ground, he popped out short range of the two, but had lined them both up to where one was behind the other. After landing, he formed a seal and then reached out his hand, extended a vicious line of lightning that would hit and electrocute both of them in rapid succession.

(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40 (-10=30)
Damage: 80
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
 

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Awards
As the ground begins to shake, Killua lost his footing... While being talked down to. I guess because he was small... People always underestimated him being on the battlefield...... As he went to take a tumble, he had to think quick. As he fell, he focused his chakra where he would be landing, turning it into sand. After making a spiraling motion after losing his footing, Kil would dig deep into the earth beneath him, far enough to avoid that tornado thingy that had been on its way to entrap him.

(Doton: Moguragakure no Jutsu) – Earth Release: Hiding Like A Mole Technique
Type: Supplementary
Rank: C
Range: Long
Chakra: 15
Damage: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.

After he senses the technique had dispersed above ground, he popped out short range of the two, but had lined them both up to where one was behind the other. After landing, he formed a seal and then reached out his hand, extended a vicious line of lightning that would hit and electrocute both of them in rapid succession.

(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40 (-10=30)
Damage: 80
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
It seemed that the opponent had dug their own grave, trying to escape their impending doom from there. Enacting on his charade, both Lilith and Alucard were aware of his presence via their chakra sensory as he moved through the ground in a tunnel that would end up behind them, short-range. As he popped up from the ground and landed, they could both feel lightning chakra was being molded through him. Lilith pointed her right hand towards him and absorbed the blast of lightning through her dark mark engraved within her open palm. The mark would transform the opponents chakra and turn it into dark flames that devoured the opponent in return. The flames would reach long-range and encase the foe dealing mortal damage.

(Meiton: Kyūketsukō usabarashi) Dark Release: Inhaling Diversion
Type: Offensive
Rank: A rank
Range: Short-Long
Chakra: 30 (+10) = 40
Damage: (Technique dependant) (80) 90 + 20 = 110
Description: This is an advanced method of using the technique Inhaling maw. Instead of storing the foreign chakra the user instead redirects it back at the opponent. The way this technique works is by increasing the flow of chakra to Inhaling maw causing it to absorb chakra twice as fast as the regular inhaling maw. While this happens the user links his top and bottom square chakra network creating an arc between the two from which chakra can travel. As the user absorbs chakra it is sent into this new link and has Dark chakra added to it, once the chakra is added the technique is fired back at the opponent. From using this method the original attack is strengthen and more potent. This method is fairly fast, as it release chakra at the same time it absorbs leaving little window for opponents to react.
*Note* Any technique redirected gains plus 1 rank to its original power(I.e A rank becomes S rank)
Restrictions:
Can only be used 3 times per battle
Jutsu Follows Dark release's absorption rules
Can only be Taught by Delta

At the same time, Alucard weaved two handseals and placed the boy in a Genjutsu. The Genjutsu would capture his senses in such a way that he would be cast into an illusion where the world would be replaced by mirrors. As he fell into this world he would be unable to move and be pressed against the ground. After some time the mirrors shattered in all directions to cut him into minced meat. The illusion would opt to render his real body unable to react to Lilith's move.

(Genjutsu: Undeinosa Gomakashi) - Illusionary Arts: World of Mirrors
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: After weaving the needed hand signals (Tiger → Horse), the user will have placed the opponent under an illusion. Once the target enters the genjutsu, they are thrown into a landscape of trees, grass, and rocks made of mirrors. The target hits the ground and is unable to move. After a few moments, the landscape, including the mirror sky, is broken into an innumerable mass of shards that cascade upon the target like an avalanche. Upon the shards crashing upon them, the shards become a raging ocean, tearing and cutting into the opponent relentlessly. Finally, once the target is rendered a bloody mess, the genjutsu ends and the target suffers immense mental fatigue.

Note: Can only be used three times per-match.
Note: No Genjutsu next turn.
Note: Courtesy of Nathan

Alucard: HP - 200, Chakra - 1,485, Tracking - 80, Speed - 16
Lilith: HP - 150, Chakra - 1,910 - Tracking - 20, Speed - 4
 
Last edited:

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Awards
TL's up since yesterday so imma go ahead and turn skip. This results in you taking a crit as the Genjutsu disrupts your body from being aware of the Dark technique and thus resulting it dealing 220 damage although it will also break you out of the Genjutsu due to the physical damage dealt. I see you have 40 damage resist so you take 180 damage to your 200 health pool. These effects apply to you now:

  • 20% - An attack causing this amount of damage to the torso will cause the victim's Ninjutsu using the stomach/lungs to mold chakra to cause 5 less damage and their overall tracking will reduce 10.
  • 40% - An attack causing this amount of damage to the torso will cause further trouble with Ninjutsu. The victim will be unable to use jutsu they have to spit out or use their torso to form without causing 10 damage to themselves.
  • 60% - An attack causing this amount of damage will limit the user's ability to effectively use their Genjutsu in combat. For any Genjutsu that is ranked above B rank, the user will receive 10 damage and an overall reduction of damage to Ninjutsu by 15.
  • 80% - An attack causing this amount of damage will have a very debilitating effect on the victim, much like the sixty percent damage. However, now any actions using the molding of chakra in the stomach will cause 20 damage, including Taijutsu and/or Genjutsu.



With the opponent seemingly unable to hinder the onslaught of the Dark/Genjutsu combination, Alucard declared the match over.


I am become thunder, destroyer of.. reaction speed.. z.z

Alucard empowered himself using his Yang State and summoned the Onibi as he rushed the boy in a flashy zig-zag motion. He pulled out his Katana and performed a wide cloud-arc slash, decapitating the boy with his sword, dealing critical damage should it go through. (As i cannot roll, officially anyway, i don't take any random mutations from Onibi). Due to Alucard's speed resistance specialty, he would decrease the boys speed as he got into close proximity, lowering their base speed points by 2.

(Yoton Modo) – Yang State
Type: Mode
Rank: S
Range: N/A
Chakra: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo’s Six Paths Sage Mode, those who have completed and specialized in Yang Release can enter this mode to elevate their prowess, but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black chakra shroud that the user can alter cosmetically. Their hair and sclera become white, and their hands glow a white energy with fingerless gloves and black magatama along their back. The user gains two main attributes in this state: Tian and Onibi. Tian refers to physical power beyond the scope of earthly mortals. While in Yang State the user’s ability to track and react to movement and actions becomes limitless. The user’s speed increases by 6x their base speed. Likewise, their physical durability reaches its apex, capable of reducing damage from all physical clashes by 80 damage. Note that this physical reduction goes beyond simply physical elements; it applies to anything within the ‘physical’ realm – meaning any physical interaction, be it from Fire Release, Earth, or Lightning are reduced while in Yang State. The opposite, the Spiritual, is not mitigated. Though important to note the user is still suspectable to techniques that apply physically debilitating debuffs, such as paralysis, fatigue, etc. The other trait the user gains, Onibi, activates when the user enters Yang State. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: Use of Yang State requires the user to have completed Yang Release training and stated on their biography that this is their chosen state. Once one has completed Yin-Yang Release training they are able to use these states interchangeably, respecting restrictions.
Note: This technique only last 6 turns and can be used only once per battle.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
Note: Yin-Yang Release Creations cannot use Yang State.

(Onibi) – Onibi - (Passive)
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: Said to be ghosts of light in ancient lore, these are the spirits of the dead that can be roughly translated as Will-o’-Wisps. Within the field of Yang Release it is the pinnacle manifestation of the field’s core concept: governing vitality and life, the ultimate display of a Yang Master as the giver of life. Onibi is activated simultaneously as Yang Mode, initiated passively once the Mode has been entered. Much like how Kuninotokotachi augments all of the user’s Illusionary techniques, Onibi augments all of the user’s specialized physical techniques; for the duration of Yang State all of the aforementioned techniques are enhanced by passively infusing them with Change into Hell. Each creation is endowed with 300 chakra points, 100 health, sharing their creator’s base speed, and their own form of sentience. Like with Change into Hell, creations through this technique are able to use techniques from the source they are produced from. As life is ever changing and mutating in each permutation, Onibi also grants two random mutations to each creation. These are to be rolled on each time a sentient creation is formed with Onibi. When Yang State expires the user’s techniques that are augmented with Onibi’s sentience and mutations also expire. The random mutations are as follows:

[1]Empowered Vitality: The user’s sentient entity’s vitality is empowered further, increasing its health pool by 80 additional points.
[2]Clear Casting: The user’s sentient entity has its ability to perform techniques augmented, allowing it to perform its techniques without the need for hand seals.
[3]Empowered Speed: The user’s sentient entity has its ability to move enhanced, increasing its speed by 8 base levels.
[4]Thickened Hide: Improved durability reduces all physical damage taken by 40.
[5]Empowered Reserves: The user’s reserves are empowered, increasing its base chakra reserves to 500.
[6]Black Blood: Infuses a deadly vitality-based mutagen within the sentient creation. When the Creation dies or expires its blood will burst in a mid-range radius from its position, afflicting any within with Black Blood. Black Blood inflicts 10 damage per turn indefinitely on any, other than the user, until the end of the battle. Can only be cured by Yin-Yang Release or Senjutsu.
[7]Debilitating Aura: The user’s sentient creation radiates physical energy, destabilizing any living target within a five-meter zone around it. Reduces movement speed by 8 base levels, inflicts 10 damage per turn, and drains 10% of the targets chakra per turn. Can be resisted with a Yin Release technique of equal rank or Senjutsu that persists through this mutation’s duration.
[8]Acidic Spikes: The user’s sentient creation is empowered with the Acidic Spines mutation, causing it to periodically unleash a volley of vitality-based spikes at all enemy targets on the battlefield. Each spike inflicts 80 damage and contains 40 chakra. Its damage is inflicted at a rate of 40 per turn to living targets, but clashing with other techniques counts as 80 damage. Only a single spike can be released at a single target, with each additional target counting as an additional spike. This does not count toward one of the user’s three moves, and it has a 25% chance of occurring every other turn after the creation is formed.
[9]Overwhelming Vitality: The user’s sentient creation is empowered with Overwhelming Vitality, causing it to explode upon death in a mid-range radius explosion of violent energy. Anything caught within it suffers 120 damage.
[10]Prismatic Mutation: A mutation that takes on the combined effects of two random mutations, allowing for three total mutations on a creation. When this occurs, the user is to roll for the first mutation as normal, and then roll for one additional mutation and select one of the first four mutations. This allows for a total of three.

(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.

Alucard: HP - 200, Chakra - 1,275, Tracking - ∞, Speed - 96
Lilith: HP - 150, Chakra - 1,900 - Tracking - 20, Speed - 4
 
Last edited:
Top