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Skorm

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Hisoka

Gave others a chance so I’ll take it. I’m always down for kumi and practice.
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Alucard and Lilith had their entire domain of the Lightning Mountains as witnesses for yet another slaughter. This time a Joker approached in an attempt to take them on. This one could perhaps entertain indeed. Alucard channeled lightning chakra into both of his hands and pressed them together in order to strengthen the integrity and density of it. He unleashed it into the arena floor, using shape and chakra manipulation in order to maintain and hunt the target down across the floor with tendrils spiking upwards in a random pattern making the technique hard to avoid.

(Raiton: Ikazuchi no Utage) - Lightning Burial: Banquet of Lightning
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.
At the same time, Lilith utilized her dark release and formed several senbons of pure darkness to fill the airspace and rain down on the target. Both techniques working in tandem to strike at all angles at once.

(Meiton No Jutsu) - Dark Release Technique
Rank: C
Type: Supplementary/Attack/Defence
Range: Short - Mid
Chakra Cost: 15 + 10
Damage Points: 30 + 40 = 70
Description: The user can make small dark release energy blasts, shields or any form he wishes to make through the usage of dark release. However, it's not a solid matter as its substance is almost like Wind Release.
Note: Can only be used five times per match
Note: Courtesy of Ryujin

Stats
Alucard - Tracking: 80 - Speed: 16 - Chakra: 1,570 - HP: 200 - Void Charges: 0/3
Lilith - Tracking: 6 - Speed: 6 - Chakra 1,875 - HP: 190
Stats:

(Always active)
( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

Mercy of Ahamkara - Worn by Lilith
Type: Tool
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: Mercy of Ahamkara is an external miniature plate and classed as an advanced ninja tool that is placed behind the ear right on the skin on the wie
lder. The device is linked with the brain and uses ultra-sound to detect fluctuations and abnormal activity in the wielders mind. This means that it can detect mind altering techniques and classify them as abnormalties. While it cannot be used to break free from such techniques it can help the user realize their under one. This is done by sending very specific electrical stimulations that are coded to reveal the state of their brain. Even though they are still trapped in an illusion they can now determine the rank of a manipulative technique and the fact that they are manipulated. It occurs in the same timeframe as the illusion has been casted.

Note: Can only be used 2 times per battle with a 3 turn cooldown period after each use.
Note: Can detect up to S rank techniques.

Eye of Riven - Worn by Lilith
Type: Tool
Rank: A
Range: N/A
Chakra: 30(-10/turn)
Damage: N/A
Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.
The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle.
Note: Can only be made by Skorm.

(Darkiscie) - Worn by Lilith
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Darkiscie is one of the two legendary swords said to have been crafted from the era of the perfect balance of Yin and Yang was introduced and formed the universe as a replacement of the world of nothingness. This particular blade share an extremely powerful bond with its sister blade, forged at the same day. They can only be used by those who are deems worthy and have learned the ways of Yin. Darkiscie is a physical blade that is fueled with Yin and the five elements. This blade has a monstrous amount of powers that it grants its wielder. Wielding this blade surrounds and infuses the user of a pulsar system that enhances their Yin ratio. This makes the sword sturdy, being able to resist the same amount of damage as pair of truth seeking balls(Yin version) while foreign touch on the sword will not just cause tremendous amount of damage but also siphons chakra from any opponent that touches the sword. This translates to a debuff on the opponent, limiting them to use up to A-rank techniques for one turn after having being struck or touched by the sword. Since the sword radiates of a 99% Yin ratio chakra constantly towards its wielder, its user will gain abilities from Darkiscie. This translates to a major buff to any field the user has that they chose, which must be stated in their bio as an abyssal aspect.

Intrinsic Move
By spending one of the user moveslots, the user can strike the sword into the ground with the blade piercing it and the users hands resting on its hilt. Doing this, creates a huge pulse to spread through the battlefield in an omnidirectional manner(up to short-range, being channeled through the ground but also in a spherical pulse, affecting anything within the user that's close enough to them). The ground will then start to flicker and any opponent whos in contact with the ground, or in air from the sword will be affected by a strong genjutsu which manifests into their mind. This genjutsu will make it seem that the ground falls in towards itself and chunks will fall downwards into a black abyss, similar to as if the planet had lost its mantel or all layers of its crust. Unless broken this will genjutsu will force opponents to go airborne or they will be dealt an S-ranked ranked equivalent Yin ranked genjutsu mind damage. This can only be done once per battle.

Intrinsic Perk
The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect.

Note: Can only be used by Skorm
 

The_Empire

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Hisoka notices the odd looking man and his lady. The man starts things off from what he notices and so immediately he activates his chakra sensing , passively and doesn’t cost him any chakra coat thanks to his speciality. He sensed the ladies chakra above him. They were fighting as duos should. Hisoka had a smirk on his face.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

Hisoka holds out his right which is in a fist and opens it. He opens it and a barrier is created which protects him completely protects him from the two attacks. The barrier was a special one because not a lot has seen it nor knows about it. Everything is completely nullified(50 chakra vs 45 chakra or 50 vs 20 vs 25 either way it’s chakra vs chakra)

Right after he activates a special mode that grants him enhancements to himself that is rare for some of his clansmen. He grows wings on his back that make him look like an evil butterfly. He gets into a sumo stance awaiting the next assault from the duo.

(Banjīgamurirīsu: Pinkī no Kabe) Bungee Gum: The Wall of Pinky
Rank: D-S
Type: Defense
Range: Short-Long
Chakra Cost: 10-40 (+10 when used to enhance a barrier/wall) (+10 =50)
Damage Points: N/A
Description: The user is capable of producing a barrier of Bungee Gum that can be expanded up to 10 meters in all directions, or moulded into diferent shapes. The creation of the Bungee Gum starts by closing both hands together and then pull them appart, showing the gum between both that will then be expanded and inflated through chakra manipulation. This can also be done with a single hand, by clenching one's fist and then opening one's palm. The gum can be manipulated by keeping physical contact with it or remotely up to 3 meters distance from the construct. The Bungee Gum construct that be used as a standalone technique or as a way to coat other barrier or wall-like techniques, infusing them with added resilience by infusing 10 chakra and acquiring 1 rank boost.
Note: S rank can only be used four times a match with one turn in between each use.
Note: D-C Rank can only be a maximum range of five meters. B-A Rank can only be a maximum range of ten meters. S rank can only be a maximum range of fifteen.

( Chō Mōdo ) - Butterfly Mode
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A ( +40 to Taijutsu )
Description: The user can enter this mode by converting the calories of their body into chakra. The chakra, when visible, is shaped into two large butterfly wings that can be compressed into smaller wings. The technique uses an enormous amount of chakra. In this form, the user's combat ability is greatly enhanced; allowing the use of the clan's high-level techniques such as Butterfly Bullet Bombing, and the ability to use the chakra wings to create gusts of chakra. Through use of the Akimichi's Three Coloured Pills, which aggressively convert all of the user's calories into chakra, the user can enter Butterfly Mode and experience great benefits. Upon activation, a brutal mass of chakra is released and boosts the users body and his skills. The user gains such a strength that his Taijutsu becomes immense. He gains a significant damage increase to Taijutsu as well as heightened speeds, moving at 4 times their base speed. In addition to this, his tracking increases on equal levels while he gains 30 points of physical durability.
Note: Requires Red Chili Pill to activate. Upon activation, this technique lasts up to 5 turns. Upon ending, the user cannot make use of any Taijutsu or related fields for 3 turns as well as suffers 20 damage to themselves. These effects are only mitigated via Calorie Control Specialty. Yang can reduce the damage done to the user.

Tracking: 12 x8.5 (2+2.5+4) =102 or 6.5 (2.5+4) =78
Speed: 10 x4 =40
Chakr 1600 -40 -40 =1520
 

Skorm

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Hisoka notices the odd looking man and his lady. The man starts things off from what he notices and so immediately he activates his chakra sensing , passively and doesn’t cost him any chakra coat thanks to his speciality. He sensed the ladies chakra above him. They were fighting as duos should. Hisoka had a smirk on his face.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

Hisoka holds out his right which is in a fist and opens it. He opens it and a barrier is created which protects him completely protects him from the two attacks. The barrier was a special one because not a lot has seen it nor knows about it. Everything is completely nullified(50 chakra vs 45 chakra or 50 vs 20 vs 25 either way it’s chakra vs chakra)

Right after he activates a special mode that grants him enhancements to himself that is rare for some of his clansmen. He grows wings on his back that make him look like an evil butterfly. He gets into a sumo stance awaiting the next assault from the duo.

(Banjīgamurirīsu: Pinkī no Kabe) Bungee Gum: The Wall of Pinky
Rank: D-S
Type: Defense
Range: Short-Long
Chakra Cost: 10-40 (+10 when used to enhance a barrier/wall) (+10 =50)
Damage Points: N/A
Description: The user is capable of producing a barrier of Bungee Gum that can be expanded up to 10 meters in all directions, or moulded into diferent shapes. The creation of the Bungee Gum starts by closing both hands together and then pull them appart, showing the gum between both that will then be expanded and inflated through chakra manipulation. This can also be done with a single hand, by clenching one's fist and then opening one's palm. The gum can be manipulated by keeping physical contact with it or remotely up to 3 meters distance from the construct. The Bungee Gum construct that be used as a standalone technique or as a way to coat other barrier or wall-like techniques, infusing them with added resilience by infusing 10 chakra and acquiring 1 rank boost.
Note: S rank can only be used four times a match with one turn in between each use.
Note: D-C Rank can only be a maximum range of five meters. B-A Rank can only be a maximum range of ten meters. S rank can only be a maximum range of fifteen.

( Chō Mōdo ) - Butterfly Mode
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A ( +40 to Taijutsu )
Description: The user can enter this mode by converting the calories of their body into chakra. The chakra, when visible, is shaped into two large butterfly wings that can be compressed into smaller wings. The technique uses an enormous amount of chakra. In this form, the user's combat ability is greatly enhanced; allowing the use of the clan's high-level techniques such as Butterfly Bullet Bombing, and the ability to use the chakra wings to create gusts of chakra. Through use of the Akimichi's Three Coloured Pills, which aggressively convert all of the user's calories into chakra, the user can enter Butterfly Mode and experience great benefits. Upon activation, a brutal mass of chakra is released and boosts the users body and his skills. The user gains such a strength that his Taijutsu becomes immense. He gains a significant damage increase to Taijutsu as well as heightened speeds, moving at 4 times their base speed. In addition to this, his tracking increases on equal levels while he gains 30 points of physical durability.
Note: Requires Red Chili Pill to activate. Upon activation, this technique lasts up to 5 turns. Upon ending, the user cannot make use of any Taijutsu or related fields for 3 turns as well as suffers 20 damage to themselves. These effects are only mitigated via Calorie Control Specialty. Yang can reduce the damage done to the user.

Tracking: 12 x8.5 (2+2.5+4) =102 or 6.5 (2.5+4) =78
Speed: 10 x4 =40
Chakr 1600 -40 -40 =1520
The Joker had decided to pop off right away it seemed like. After the absorption of their two mediocre attacks through some kind of barrier, Alucard entered his third gear up and empowered his as the techniques got absorbed. However, this time he used his Yang chakra in order to do so. While it didn't elevate his speed or tracking to the extent of his actual Mode, it would be sufficient enough for this occasion. It compensated in regards to healing and damage mitigation though. It was high time he had a cqc battle indeed.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

Seeing as the opponent also entered an enhanced state at this point, Alucard ran towards them while growing a pair of Bone Wings on his back as he noticed the mode the opponent entered allowed them flight. As the Bone wings grew from his back and he now had entered short-range, Alucard slammed his hands together forming a massive burst of kinetic energy from them that expanded outwards. As he also entered short-range, his distortion field would take effect, lowering the Jokers base speed by -2 points making them slower. Alucard could already tell he was faster then them now (your speed would be 32 within 8 meters of Alucard ((10 - 2) x 4 = 32). The Bone wings and the Hand clap focal point would take place in the same timeframe. Lilith was not moving during all this getup.


( Hone Tsubasa ) - Bone Wings
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user grows large bone wings from their back which can be used to fly or to defend. The user can also flap these wings and release bone spikes once per turn. The wings last for 3 turns.

(Taijutsu: Hakushu Shōten) Body Art: Hand Clap Focal Point
Type: Offensive
Rank: A - S (A)
Range: Short - Mid
Chakra: N/A
Damage: 60 - 80 (60) + 40 = 100
Description: Inspired by his Gathering Clouds sword technique’s ability to create shockwaves of air pressure, Hakushu Shōten is a taijutsu attack created by Kōtetsu Inuzuka that allows the user to slam his hands together with tremendous strength to produce a radial shockwave of air pressure that reaches up to mid-range away from the user’s position and gradually spreads outward to a maximum of 10 meters wide as it travels. In addition to dealing concussive damage to an enemy and being capable of shattering or dispersing techniques of equal strength, this technique is able to push whatever it comes into contact with into mid-range. Due to this technique not being reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to taijutsu will apply to the technique.

Notes:
- The A-ranked version of this technique can be used four times per battle.
- The S ranked can only be used twice and requires a single turn cooldown between uses.

Stats:
Alucard - Tracking: 80 - Speed: 56 - Chakra: 1,440 - HP: 200 - Void Charges: 0/3 - PoTS: 1/4 - BW: 1/3
Lilith - Tracking: 6 - Speed: 6 - Chakra 1,865 - HP: 190
 

The_Empire

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His opponent slammed his hands together and a force of energy was released out which he can tell has some form of air pressure. In his sumo stance he leaps forward spinning clockwise expanding his body twice his size. He completely using sheer strength between his kick to deflect the air pressure and neutralize it.

( Baika No Jutsu ) - Multi-Size Technique
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20 ( -5 chakra per turn )
Damage Points: N/A ( +20 to Taijutsu/CQC Bukijutsu )
Description: This is the trademark ability of the Akimichi clan. When performed, the Akimichi grows in size, proportionately growing up to 2 times their normal size, increasing their weight and strength and thus making their physical attacks more powerful. Clothes they're wearing will change in size to accomodate them, as will certain weaponry, such as the bo. Such a significant change in size places a great burden on the user's body. In keeping with this, users typically are not seen maintaining the Multi-Size Technique for long periods of time.
Note: Only Akimichi Clan members can use this jutsu.


(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40 (+20 Multi Size Technique +40 Butterly Mode +5 Body Stat =105)
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

He lands standing tall and not feeling any form of chakra drain thanks to his speciality with being able to use his clan’s abilities without using extra chakra to sustain the technique. The man rushing at him with speeds he can’t keep up with body wise but he can sensory wise and visually. He stand there knowing he doesn’t have anything that can react to fast speeds so he waits for signs to counter.

Tracking: 12 x8.5 (2+2.5+4) =102 or 6.5 (2.5+4) =78
Speed: 10 -2 x4 =32
Chakr 1520 -20 =1500
 
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Skorm

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His opponent slammed his hands together and a force of energy was released out which he can tell has some form of air pressure. In his sumo stance he leaps forward spinning clockwise expanding his body twice his size. He completely using sheer strength between his kick to deflect the air pressure and neutralize it.

( Baika No Jutsu ) - Multi-Size Technique
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20 ( -5 chakra per turn )
Damage Points: N/A ( +20 to Taijutsu/CQC Bukijutsu )
Description: This is the trademark ability of the Akimichi clan. When performed, the Akimichi grows in size, proportionately growing up to 2 times their normal size, increasing their weight and strength and thus making their physical attacks more powerful. Clothes they're wearing will change in size to accomodate them, as will certain weaponry, such as the bo. Such a significant change in size places a great burden on the user's body. In keeping with this, users typically are not seen maintaining the Multi-Size Technique for long periods of time.
Note: Only Akimichi Clan members can use this jutsu.


(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40 (+20 Multi Size Technique +40 Butterly Mode +5 Body Stat =105)
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

He lands standing tall and not feeling any form of chakra drain thanks to his speciality with being able to use his clan’s abilities without using extra chakra to sustain the technique. The man rushing at him with speeds he can’t keep up with body wise but he can sensory wise and visually. He stand there knowing he doesn’t have anything that can react to fast speeds so he waits for signs to counter.

Tracking: 12 x8.5 (2+2.5+4) =102 or 6.5 (2.5+4) =78
Speed: 10 -2 x4 =32
Chakr 1520 -20 =1500
The opponent grew larger in size as they spun around in a clockwork motion in order to generate a highly amplified simple kick-move. This was in order for them to form enough counter pressure to essentially blow off Alucard's hand clap technique and sure enough it would get the job done. As Alucard had now entered short-range, he used one of his Kekkei Genkai and forcefully removed his own spinal cord from his back, which would be immediately regenerated. His previous spine formed into a razor sharp bone vine that he used to grapple the outstretched leg of the now very large opponent. As it would dig inside of the flesh of their leg on it's own, it would deal damage. At the same time he used the momentum gained from the vine which allowed him to kick the opponent straight in the face from below where he was travelling.

( Tessenka no Mai: Tsuru ) - Dance of the Clematis: Vine
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 + 5 = 65 (i don't know if Power of the Sun increases this damage so i'll just leave it be.. Bonus is from Mind spec)
Description: The fourth of the five Kaguya Dances is divided into two jutsu. The first half allows the user to remove their spinal column from their back to create a flexible yet extremely sharp bone vine. Because the vine is flexible, it can wrap itself around an opponent to rip them to pieces.

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40 + 40 = 80
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.

He then used his Bone Wings in order to fly above the opponent as they would be knocked backwards due to his kick. From the air, he then used his Earth Chakra in order to amplify his leg in order to top the combo off with a substantially powerful drop kick that would hit the opponent straight in the head.

( Gekiha NagareBoshi Zenshin ) - Crushing Meteor Drive
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80 + 40 = 120
Description: By charging one leg with earth chakra the user is able deliver a devastatingly powerful kick, one that is almost comparable to kicks augmented by Chakra Enhanced Strength, to the target’s crotch. The strike can send even larger animals flying.

Stats:
Alucard - Tracking: 80 - Speed: 56 - Chakra: 1,360 - HP: 200 - Void Charges: 0/3 - PoTS: 2/4 - BW: 2/3
Lilith - Tracking: 6 - Speed: 6 - Chakra 1,855 - HP: 190
 

The_Empire

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Hisoka sensed the chakra of the vine being created but also seeing it as he was spinning and defended against the air pressure. His leg is what he could be aiming for or his whole body. Either way he needed to escape it or use it as a counter. Hisoka large body there is always a weakness which is himself being this size. He loses the size and returns back into his original size. He spins his body mid air and does a palm thrust directly at the spine whip. He crushes it under sheer will power.

He lands on the ground looking at the man and still sensing the partner.

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (+40 Butterfly Mode + 5 Body Stat = 75)
Description: The user strikes the opponent with a forwarding palm thrust.

Hisoka gets into a sumo stance and with his right hand he pushes forward. He uses part of his spirit and releases a card shape. The card has a yellow fire color it it. He card is directed at the man as he also at the same time using his left hand releases a barrage of cards(stated in bio will take the place as kunais, shurikens, senbons etc). They are launched at an arc to come raining down on the man.

(Kaen Kakkusei Iden: Ningen no Genri) – Atavistic Flame: Human Principle
Type: Offensive, Defensive, Supplementary
Rank: C – A
Range: Short – Mid
Chakra: N/A
Damage: 30 – 60
Description: The Human Principle is the basic offensive technique of Atavistic Flame. It possesses intrinsic Anti-Divinity, a property that allows it to damage Divine beings in the same way that the God-Slaying Tools can. This technique is activated by focusing Atavistic Flame and drawing upon the user’s spirit, focusing it in their hands to form yellow fire in either or both of their palms. The technique can be launched as fire balls and other projectiles, shaped to the user’s will, and inflict combustible physical damage to anything they strike. Activating the technique requires the user expend 10 spiritual Health Points. The user regenerates 5 spiritual Health Points in the following two turns.

(Danmaku) - Barrage
Type: Offensive
Rank: C - A
Range: Short-Mid
Chakra: N/A
Damage: 30 - 60 (+40 Butterfly Mode) +5 Body Stat =105)
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed. Unlike the lower ranked variation of this, the user throws a tremendous amount of weapons using this ability, enough to cover entire ranges with weapons and as such requires a sufficient amount of ammunition.

Tracking: 12 x8.5 (2+2.5+4) =102 or 6.5 (2.5+4) =78
Speed: 32
Chakra: 1500
160 -10 =150
 

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Hisoka sensed the chakra of the vine being created but also seeing it as he was spinning and defended against the air pressure. His leg is what he could be aiming for or his whole body. Either way he needed to escape it or use it as a counter. Hisoka large body there is always a weakness which is himself being this size. He loses the size and returns back into his original size. He spins his body mid air and does a palm thrust directly at the spine whip. He crushes it under sheer will power.

He lands on the ground looking at the man and still sensing the partner.

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (+40 Butterfly Mode + 5 Body Stat = 75)
Description: The user strikes the opponent with a forwarding palm thrust.

Hisoka gets into a sumo stance and with his right hand he pushes forward. He uses part of his spirit and releases a card shape. The card has a yellow fire color it it. He card is directed at the man as he also at the same time using his left hand releases a barrage of cards(stated in bio will take the place as kunais, shurikens, senbons etc). They are launched at an arc to come raining down on the man.

(Kaen Kakkusei Iden: Ningen no Genri) – Atavistic Flame: Human Principle
Type: Offensive, Defensive, Supplementary
Rank: C – A
Range: Short – Mid
Chakra: N/A
Damage: 30 – 60
Description: The Human Principle is the basic offensive technique of Atavistic Flame. It possesses intrinsic Anti-Divinity, a property that allows it to damage Divine beings in the same way that the God-Slaying Tools can. This technique is activated by focusing Atavistic Flame and drawing upon the user’s spirit, focusing it in their hands to form yellow fire in either or both of their palms. The technique can be launched as fire balls and other projectiles, shaped to the user’s will, and inflict combustible physical damage to anything they strike. Activating the technique requires the user expend 10 spiritual Health Points. The user regenerates 5 spiritual Health Points in the following two turns.

(Danmaku) - Barrage
Type: Offensive
Rank: C - A
Range: Short-Mid
Chakra: N/A
Damage: 30 - 60 (+40 Butterfly Mode) +5 Body Stat =105)
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed. Unlike the lower ranked variation of this, the user throws a tremendous amount of weapons using this ability, enough to cover entire ranges with weapons and as such requires a sufficient amount of ammunition.

Tracking: 12 x8.5 (2+2.5+4) =102 or 6.5 (2.5+4) =78
Speed: 32
Chakra: 1500
160 -10 =150
As the vine of bones wraps around the opponent they would shrink down to their original size. This resulted in the vine losing it's grip as Alucard traveled upwards from below. Seeing the slow reaction of the opponent gave him the opportunity to use their own intent, which looked to be to destroy Alucard's vine, as a diversion. Using his Bone Wings, he propellered him sideways now facing the opponent. As he moved, Alucard used his lightning chakra to surge through his arms and released it through his opponent as he punched them in their stomach. The paralyzing effect would take it's place and while it wouldn't last long it would be enough for his follow-up.

( Tsuin Ikazuchi Tajuu ) - Twin Thunder Beast
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80 + 40 = 120
Description: The user will concentrate their chakra into their arms in a rotational sequence to act like a spring, increasing the power of the concentrated lightning chakra that envelops their arm in a spiral. Then the user will rotate their arms with their fists clenched to strike the enemy target in the stomach. The rotational effect of the punches helps to deliver the lightning with extra power and speed, dealing a strong amount of damage whilst paralyzing the target through the stomach, preventing them from properly moving and drastically restricting their speed for one turn.

Paralyzed, the opponent could only watch at this point as Alucard unsheathed his Katana and performed a horizontal slash that would take their head off. Alucard's bone wings crumbled in the process.


(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 + 40 = 100
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.

Stats:
Alucard - Tracking: 80 - Speed: 56 - Chakra: 1,160 (i forgot to deduct the turn cost of PoTS, this is the correct amount now) - HP: 200 - Void Charges: 0/3 - PoTS: 3/4 - BW: 3/3
Lilith - Tracking: 6 - Speed: 6 - Chakra 1,845 - HP: 190
 
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Hisoka notices the man flying with his bone wings and senses the chakra build up in his hand. He points directly at the man putting him in a Genjutsu that would paralyze him. With added bonus from Yin Release increased the potency of the genjutsu. This man speed was something he couldn’t really keep up and this is this man game speed everything nothing else matters.

Element: Fire

Genjutsu: okashi sen) Illusionary Technique: Candy Beam
Type:Attack
Rank:A
Range:Short-Long
Chakra Cost: 30 (+10 Five Elemental Illusions) =40
Damage Points: N/A
Description: User points at the opponent which places a genjutsu on them which makes it seem as if a pink beam of energy is fired from the user's finger at lightning fast speed which transforms the opponent into a candy version of themselves, paralyzing them since food can't move.
-Only taught by Professor Sarutobi
-3 times per battle.

(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.

At the same time he tosses a barrage of cards which are aimed directly at the man. He leaps backwards away from the man creating space.

(Danmaku) - Barrage
Type: Offensive
Rank: C - A
Range: Short-Mid
Chakra: N/A
Damage: 30 - 60 (+40 Butterfly Mode) +5 Body Stat =105)
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed. Unlike the lower ranked variation of this, the user throws a tremendous amount of weapons using this ability, enough to cover entire ranges with weapons and as such requires a sufficient amount of ammunition.


Tracking: 12 x8.5 (2+2.5+4) =102 or 6.5 (2.5+4) =78
Speed: 32
Chakra: 1500 -30 -50 =1220
 
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Hisoka notices the man flying with his bone wings and senses the chakra build up in his hand. He points directly at the man putting him in a Genjutsu that would paralyze him. With added bonus from Yin Release increased the potency of the genjutsu. This man speed was something he couldn’t really keep up and this is this man game speed everything nothing else matters.

Element: Fire

Genjutsu: okashi sen) Illusionary Technique: Candy Beam
Type:Attack
Rank:A
Range:Short-Long
Chakra Cost: 30 (+10 Five Elemental Illusions) =40
Damage Points: N/A
Description: User points at the opponent which places a genjutsu on them which makes it seem as if a pink beam of energy is fired from the user's finger at lightning fast speed which transforms the opponent into a candy version of themselves, paralyzing them since food can't move.
-Only taught by Professor Sarutobi
-3 times per battle.

(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.

At the same time he tosses a barrage of cards which are aimed directly at the man. He leaps backwards away from the man creating space.

(Danmaku) - Barrage
Type: Offensive
Rank: C - A
Range: Short-Mid
Chakra: N/A
Damage: 30 - 60 (+40 Butterfly Mode) +5 Body Stat =105)
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed. Unlike the lower ranked variation of this, the user throws a tremendous amount of weapons using this ability, enough to cover entire ranges with weapons and as such requires a sufficient amount of ammunition.


Tracking: 12 x8.5 (2+2.5+4) =102 or 6.5 (2.5+4) =78
Speed: 32
Chakra: 1500 -30 -50 =1220
Alucard noticed the man pointed towards him and felt a huge surge of chakra being manifested in his chakra pathways. A beam of light turned his body into solid candy. While this was funny it was an obvious attempt of Genjutsu. A potent one, as Alucard were almost in all circumstances immune towards them. It was most likely tapped with some sort of bypass mechanic. Alucard used his Yang chakra to fluctuate his body with a massive surge. Combining its healing capability too with his Power of the Sun technique, Alucard decided to devour the combo tech from the opponent, healing him fully while breaking him from the Genjutsu all at once.

(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release Specialists and Yin-Yang users are able to use on themselves.

That all you got punk? Sheer strength for.. Genjutsu? Pathetic.

Out of the Genjutsu, Alucard jumped above the opponent in speeds greater than they could physically keep up with a d used his Yang energy again. This time he used it to torch his very fists in a pure white flame.

( Yoton: Byako ) - Yang Release: White Tiger
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-40 per turn)
Damage points: N/A
Description: The user gathers Yang energy into his arms and hands, creating pseudo sentient white tiger heads. Due to the Yang energy, the arms become incredibly hot, causing steam emanate from them. The tiger heads roar when the user attacks and releases the dense steam as a result. In spite of the menacing appearance of the tigers, the strikes do not cause bone crushing or outwardly physical harm. Each strike onto the target causes a massive release of yang chakra into the body, which causes an imbalance of Yang energy. The imbalance results in the target's inability to mold chakra sufficiently for techniques. A single strike from this technique is all that is required to imbalance one's chakra. Targets afflicted by this imbalance become incapable of using techniques unless they spend 3x the amount chakra ordinarily required. However, excessive amounts of chakra from this technique (one turn of contact or a total of 4 completed strikes) results in a more degrading consequence. The incoming chakra becomes so great that it literally begins to burn away the victim's Yin Release chakra in order to make room until the ratio of Yin is at its minimum level required for the victim to remain alive. This reduces the victim's chakra pool by 50% as well as cause their body such tremendous physical pain due to the excess physical energy in their body. Their muscles begin to tear resulting in their movement speed being reduced by 1/4th. Other Yang Release users and Yin-Yang users are capable of controlling the excess amounts of Yang release energy due to their training and thus, will not lose any speed and will only lose 25% of their chakra. Senjutsu surges of equivalent chakra or infusions of those ranks will negate the side effects of this Jutsu, allowing it to be ended prematurely. Should two or more strikes land, the amount of chakra needed to break it will increase likewise, requiring 20 more chakr.
Note: One strike prevents the use of techniques S-rank and above and requires 3x the normal cost for techniques A-rank and below. Yin-Yang Release users can use S-rank at 3x the cost due to their elevated control. The use of Yin Release and genjutsu above A-rank becomes impossible after 2 strikes. All matter of genjutsu becomes unusable after 4 strikes.
Note: The technique ends when the user calls for it or after they've made 4 successive strikes, whichever comes first. While the jutsu is active, the user cannot use Yin Release or non-elemental ninjutsu.
Note: Usable twice per battle and with a 4 turn cool down.

He aimed a total of 4 strikes to land on the opponent in a rapid succession, a Yang machine gun. The hits would start to land as he traverses above the target and lnd on their head and neck as Alucard landed on the ground behind them. Sure enough, it wouldnt deal any damage but it would cut the opponents capabilities of using high end jutsu, most notabily Yin release. Standing behind the opponent once again, Alucard finished off the combo with a flourished knockout blow towards the opponents back and impaled them with his mediocre Katana imbued with flames.


( Kumo-Ryū Kaengiri ) - Cloud Style: Flame Slash
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60 + 40 = 100
Description: The user imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. A skilled user of this technique, is capable of surrounding their immediate area with a circular wall of these flames, incinerating multiple targets even if they approach from numerous angles simultaneously.

After this, Alucards Yang powers would fade.

Stats:
Alucard - Tracking: 80 - Speed: 56 - Chakra: 930 - HP: 200 (-45 + 150.. Yeet) - Void Charges: 0/3 - PoTS: 4/4

Lilith - Tracking: 6 - Speed: 6 - Chakra 1,845 - HP: 190
 

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Hisoka is hit with multiple punches lowering some of his stats. He is then stabbed but has the damage reduced by thirty thanks to his mode he is in. He is bleeding from his wound but he will manage. He steps forward holding his wound he just received. Using his spirit and his soul inhales and exhales. With a burst of flames he has a different look to himself. He turns around slowly looking at the man as his wound starts to heal.

This fight has gone on my enough. You are a fast person but you lacking in other areas.

(Ishi no Ikinobiru: Chūkū Hi) – Will to Survive: Hollow Flame
Type: Mode
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A (+20)
Description: Will to Survive is an empowered state of spirit and soul, strengthening the user on multiple combat dimensions. The potency of the mode is divided between three different levels depending on the user’s mastery over their Atavistic Flame. Entering this form is comparatively complicated to Sage Mode even though the modes are similar in functionality. Atavistic Flame is recognized as humanity’s collective will to persevere; because of this it is actually optimal to activate the Will to Survive when the user is at their weakest, rather than at their strongest as is with Sage Mode. Upon activation Hollow Flame will take the user’s missing Health Points from their maximum and multiply that value by 4.5. This value represents the user’s total reserves for use of Atavistic Flame techniques and the mode’s sustainment. The mode is deactivated once the user has expended these reserves. The user becomes resistant to all sources of damage, reducing them by 20 points. The user becomes able to passively sense sources of life around their position with enhanced tracking, reflexes, and perception by x2. Their usage of Atavistic Flame techniques is enhanced further, strengthening them by an additional 20 damage. The user’s body will glow with a faint yellow aura and embers dancing off their skin; their sclera will shift toward a dim yellow. While active the user regenerates their missing Health Points at a rate of 30 per turn, applying to both physical and spiritual damage.
Note: Atavistic techniques used in this mode still inflict recoil damage if they do by default. Atavistic effective Chakra value is reduced from the total mode's resources while in use.
Note: While active the user does not suffer from Health Fatigue, spiritual or physical, at all.
Note: Initiates can use Will to Survive twice per battle. Masters and Grandmasters can make use of the mode three times per battle, but can only use their advanced forms twice.
Note: The activation of Will to Survive is not restricted by Combat Fatigue.

His previous mode deactivates as his new one activates. His hands starts to glow and he punches forwards. This punch releases out a ball of fire that is the same color as the flames that surround his body.

Atavistic Flames: Punch of Abyss

(Kaen Kakkusei Iden: Ningen no Genri) – Atavistic Flame: Human Principle
Type: Offensive, Defensive, Supplementary
Rank: C – A
Range: Short – Mid
Chakra: N/A
Damage: 30 – 60
Description: The Human Principle is the basic offensive technique of Atavistic Flame. It possesses intrinsic Anti-Divinity, a property that allows it to damage Divine beings in the same way that the God-Slaying Tools can. This technique is activated by focusing Atavistic Flame and drawing upon the user’s spirit, focusing it in their hands to form yellow fire in either or both of their palms. The technique can be launched as fire balls and other projectiles, shaped to the user’s will, and inflict combustible physical damage to anything they strike. Activating the technique requires the user expend 10 spiritual Health Points. The user regenerates 5 spiritual Health Points in the following two turns.

Tracking: 12 x8.5 (2+2.5+4) =102 or 6.5 (2.5+4) =78
Speed: 32 -25% =24
Chakra: 1220 /2 =610
Health: 160 -70(100 -30)=90 +30 =120
Atavistic Flame: 70 x4.5 =315 -10 -10 =295

No Yin Released
Times 3 chakra usage
Speed Reduced By 25%
Chakra Reduced 50%
Heal All Damage by 30 per Turn
Increased Damage to Atavistic Flames by 20
Decreased All Damage by 20
 
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Hisoka is hit with multiple punches lowering some of his stats. He is then stabbed but has the damage reduced by thirty thanks to his mode he is in. He is bleeding from his wound but he will manage. He steps forward holding his wound he just received. Using his spirit and his soul inhales and exhales. With a burst of flames he has a different look to himself. He turns around slowly looking at the man as his wound starts to heal.

This fight has gone on my enough. You are a fast person but you lacking in other areas.

(Ishi no Ikinobiru: Chūkū Hi) – Will to Survive: Hollow Flame
Type: Mode
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A (+20)
Description: Will to Survive is an empowered state of spirit and soul, strengthening the user on multiple combat dimensions. The potency of the mode is divided between three different levels depending on the user’s mastery over their Atavistic Flame. Entering this form is comparatively complicated to Sage Mode even though the modes are similar in functionality. Atavistic Flame is recognized as humanity’s collective will to persevere; because of this it is actually optimal to activate the Will to Survive when the user is at their weakest, rather than at their strongest as is with Sage Mode. Upon activation Hollow Flame will take the user’s missing Health Points from their maximum and multiply that value by 4.5. This value represents the user’s total reserves for use of Atavistic Flame techniques and the mode’s sustainment. The mode is deactivated once the user has expended these reserves. The user becomes resistant to all sources of damage, reducing them by 20 points. The user becomes able to passively sense sources of life around their position with enhanced tracking, reflexes, and perception by x2. Their usage of Atavistic Flame techniques is enhanced further, strengthening them by an additional 20 damage. The user’s body will glow with a faint yellow aura and embers dancing off their skin; their sclera will shift toward a dim yellow. While active the user regenerates their missing Health Points at a rate of 30 per turn, applying to both physical and spiritual damage.
Note: Atavistic techniques used in this mode still inflict recoil damage if they do by default. Atavistic effective Chakra value is reduced from the total mode's resources while in use.
Note: While active the user does not suffer from Health Fatigue, spiritual or physical, at all.
Note: Initiates can use Will to Survive twice per battle. Masters and Grandmasters can make use of the mode three times per battle, but can only use their advanced forms twice.
Note: The activation of Will to Survive is not restricted by Combat Fatigue.

His previous mode deactivates as his new one activates. His hands starts to glow and he punches forwards. This punch releases out a ball of fire that is the same color as the flames that surround his body.

Atavistic Flames: Punch of Abyss

(Kaen Kakkusei Iden: Ningen no Genri) – Atavistic Flame: Human Principle
Type: Offensive, Defensive, Supplementary
Rank: C – A
Range: Short – Mid
Chakra: N/A
Damage: 30 – 60
Description: The Human Principle is the basic offensive technique of Atavistic Flame. It possesses intrinsic Anti-Divinity, a property that allows it to damage Divine beings in the same way that the God-Slaying Tools can. This technique is activated by focusing Atavistic Flame and drawing upon the user’s spirit, focusing it in their hands to form yellow fire in either or both of their palms. The technique can be launched as fire balls and other projectiles, shaped to the user’s will, and inflict combustible physical damage to anything they strike. Activating the technique requires the user expend 10 spiritual Health Points. The user regenerates 5 spiritual Health Points in the following two turns.

Tracking: 12 x8.5 (2+2.5+4) =102 or 6.5 (2.5+4) =78
Speed: 32 -25% =24
Chakra: 1220 /2 =610
Health: 160 -70(100 -30)=90 +30 =120
Atavistic Flame: 70 x4.5 =315 -10 -10 =295

No Yin Released
Times 3 chakra usage
Speed Reduced By 25%
Chakra Reduced 50%
Heal All Damage by 30 per Turn
Increased Damage to Atavistic Flames by 20
Decreased All Damage by 20
I can't read any speed modifiers from the AF mode so i'll assume it doesn't give one. That should leave your speed level at 6 (10-2 = 8 - 25% = 6).


With his Yang/sword combo taken effect it would seem that his speed had greatly overcome the willingness of the opponent to even continue the fight. It was understandable, yet - against all odds the opponent activated what seemed to be a foreign mode that Alucard had yet to ever see. In conjunction with that, his hands started to glow with a yellow flame. It seemed to be chakra-less as Alucard could not pick it up through his sensory means.


What sort of hopeless power do you humans linger on to.. Let me indulge you to your truest end.
Using his Yin chakra, as he was now not relying on the forces of the Yang release, Alucard combined it with his Shikotsumyaku Kekkei Genkai and utilized his infamous Ghoulspine style. Through the Aspect of Darkness technique, Alucard morphed his entire body into the ghostly black substance allowing him to become ethereal. Through the technique he formed his right arm into a large black drill that he lunged towards the fireball with full confidence it would over take it and strike hard through the opponent.

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(Yami no Yōsō) - Aspect of Darkness
Type: Supplementary/Defensive/Offensive
Rank: S-rank
Range: Short-Mid
Chakra: 60
Damage: 120
Description: Aspect of Darkness encompasses Ghoulspine's heart in the Close Combat ranges. This technique will let the user morph their own limbs and turn into Ghoulspine chakra for great flexibility but also for the opportunity to use it in hand-to-hand combat. They may also morph their limbs into any form they want, shields, swords etc. Akin to the style, the limbs becomes ethereal - unable to be touched physically but only through means of energy elements or raw chakra. Also akin to the style, the users limbs will start to deal mental damage rather than physical. This is because of the Yin element that is incorporated into the ethereal style. When an opponent is touched by Aspect of Darkness, their mind takes the damage as the morphed limbs travels through the target similarly to a solid object and thus does not deal physical damage. Aesthetically, the technique will of course let the user morph their body into several tendrils or whatever tools they want but it contains the theme of a pitch black gooey mass that reshapes to the users will. In this pitch black abyss, endless eyes can appear and cause a freezing effect akin to what is described into the Ghoulspine style itself. However, activating these eyes costs an extra turn of the overall duration of the technique. The eyes will freeze a target that are physical contact with the technique by essentially casting the target into a genjutsu that may be broken by the traditional genjutsu means. The illusion itself will be experienced as if one is drowning in an endless sea of eyes with no control over your own body’s movement. However, since this technique contains Yin chakra it's naturally of a higher tier of genjutsu and thus must be countered as such. Fully body surges of the same amount of chakra of the technique, external surges of the same chakra will work as well.

Note: Can only be used twice per battle with a three turn cool-down.
Note: While in use and for two turns after use, the user cannot use Shikotsumyaku or Yin release above B-rank
Naturally, because the Ghoulspine release relies on non-physical damage, the drill would never penetrate or deal actual damage to the opponent. Instead it would damage their very mind. This was done when Alucard's morphed limb phased through them. However, the fireball itself would interract with the Ghoulspine technique even though it contained no chakra as it was some sort of spiritual/energetic element. Due to damage mitigation, Alucard's morphed limb would push back the flameball and douse it out before it dealt any damage to him. The damage difference was not enough to cause a drop in Alucard's technique, meaning if it would land, it would deal full damage.

Stats:
Alucard - Tracking: 80 - Speed: 16 - Chakra: 860 - HP: 200 - Void Charges: 0/3 -
Lilith - Tracking: 6 - Speed: 6 - Chakra 1,835 - HP: 190
 

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You got the win. Congratulations


Tracking: 12 x4.5 (2 +2.5) =54
Speed: 10-2 /25% =6
Chakra: 610
Health: 120 +30 =150
Atavistic Flame: 295 -10

No Yin Released
Times 3 chakra usage
Speed Reduced By 25%
Chakra Reduced 50%
Heal All Damage by 30 per Turn
Increased Damage to Atavistic Flames by 20
Decreased All Damage by 20
 

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
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You got the win. Congratulations


Tracking: 12 x4.5 (2 +2.5) =54
Speed: 10-2 /25% =6
Chakra: 610
Health: 120 +30 =150
Atavistic Flame: 295 -10

No Yin Released
Times 3 chakra usage
Speed Reduced By 25%
Chakra Reduced 50%
Heal All Damage by 30 per Turn
Increased Damage to Atavistic Flames by 20
Decreased All Damage by 20
GG's
 
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