The Joker had decided to pop off right away it seemed like. After the absorption of their two mediocre attacks through some kind of barrier, Alucard entered his third gear up and empowered his as the techniques got absorbed. However, this time he used his Yang chakra in order to do so. While it didn't elevate his speed or tracking to the extent of his actual Mode, it would be sufficient enough for this occasion. It compensated in regards to healing and damage mitigation though. It was high time he had a cqc battle indeed.Hisoka notices the odd looking man and his lady. The man starts things off from what he notices and so immediately he activates his chakra sensing , passively and doesn’t cost him any chakra coat thanks to his speciality. He sensed the ladies chakra above him. They were fighting as duos should. Hisoka had a smirk on his face.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
Hisoka holds out his right which is in a fist and opens it. He opens it and a barrier is created which protects him completely protects him from the two attacks. The barrier was a special one because not a lot has seen it nor knows about it. Everything is completely nullified(50 chakra vs 45 chakra or 50 vs 20 vs 25 either way it’s chakra vs chakra)
Right after he activates a special mode that grants him enhancements to himself that is rare for some of his clansmen. He grows wings on his back that make him look like an evil butterfly. He gets into a sumo stance awaiting the next assault from the duo.
(Banjīgamurirīsu: Pinkī no Kabe) Bungee Gum: The Wall of Pinky
Rank: D-S
Type: Defense
Range: Short-Long
Chakra Cost: 10-40 (+10 when used to enhance a barrier/wall) (+10 =50)
Damage Points: N/A
Description: The user is capable of producing a barrier of Bungee Gum that can be expanded up to 10 meters in all directions, or moulded into diferent shapes. The creation of the Bungee Gum starts by closing both hands together and then pull them appart, showing the gum between both that will then be expanded and inflated through chakra manipulation. This can also be done with a single hand, by clenching one's fist and then opening one's palm. The gum can be manipulated by keeping physical contact with it or remotely up to 3 meters distance from the construct. The Bungee Gum construct that be used as a standalone technique or as a way to coat other barrier or wall-like techniques, infusing them with added resilience by infusing 10 chakra and acquiring 1 rank boost.
Note: S rank can only be used four times a match with one turn in between each use.
Note: D-C Rank can only be a maximum range of five meters. B-A Rank can only be a maximum range of ten meters. S rank can only be a maximum range of fifteen.
( Chō Mōdo ) - Butterfly Mode
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A ( +40 to Taijutsu )
Description: The user can enter this mode by converting the calories of their body into chakra. The chakra, when visible, is shaped into two large butterfly wings that can be compressed into smaller wings. The technique uses an enormous amount of chakra. In this form, the user's combat ability is greatly enhanced; allowing the use of the clan's high-level techniques such as Butterfly Bullet Bombing, and the ability to use the chakra wings to create gusts of chakra. Through use of the Akimichi's Three Coloured Pills, which aggressively convert all of the user's calories into chakra, the user can enter Butterfly Mode and experience great benefits. Upon activation, a brutal mass of chakra is released and boosts the users body and his skills. The user gains such a strength that his Taijutsu becomes immense. He gains a significant damage increase to Taijutsu as well as heightened speeds, moving at 4 times their base speed. In addition to this, his tracking increases on equal levels while he gains 30 points of physical durability.
Note: Requires Red Chili Pill to activate. Upon activation, this technique lasts up to 5 turns. Upon ending, the user cannot make use of any Taijutsu or related fields for 3 turns as well as suffers 20 damage to themselves. These effects are only mitigated via Calorie Control Specialty. Yang can reduce the damage done to the user.
Tracking: 12 x8.5 (2+2.5+4) =102 or 6.5 (2.5+4) =78
Speed: 10 x4 =40
Chakr 1600 -40 -40 =1520
The opponent grew larger in size as they spun around in a clockwork motion in order to generate a highly amplified simple kick-move. This was in order for them to form enough counter pressure to essentially blow off Alucard's hand clap technique and sure enough it would get the job done. As Alucard had now entered short-range, he used one of his Kekkei Genkai and forcefully removed his own spinal cord from his back, which would be immediately regenerated. His previous spine formed into a razor sharp bone vine that he used to grapple the outstretched leg of the now very large opponent. As it would dig inside of the flesh of their leg on it's own, it would deal damage. At the same time he used the momentum gained from the vine which allowed him to kick the opponent straight in the face from below where he was travelling.His opponent slammed his hands together and a force of energy was released out which he can tell has some form of air pressure. In his sumo stance he leaps forward spinning clockwise expanding his body twice his size. He completely using sheer strength between his kick to deflect the air pressure and neutralize it.
( Baika No Jutsu ) - Multi-Size Technique
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20 ( -5 chakra per turn )
Damage Points: N/A ( +20 to Taijutsu/CQC Bukijutsu )
Description: This is the trademark ability of the Akimichi clan. When performed, the Akimichi grows in size, proportionately growing up to 2 times their normal size, increasing their weight and strength and thus making their physical attacks more powerful. Clothes they're wearing will change in size to accomodate them, as will certain weaponry, such as the bo. Such a significant change in size places a great burden on the user's body. In keeping with this, users typically are not seen maintaining the Multi-Size Technique for long periods of time.
Note: Only Akimichi Clan members can use this jutsu.
(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40 (+20 Multi Size Technique +40 Butterly Mode +5 Body Stat =105)
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.
He lands standing tall and not feeling any form of chakra drain thanks to his speciality with being able to use his clan’s abilities without using extra chakra to sustain the technique. The man rushing at him with speeds he can’t keep up with body wise but he can sensory wise and visually. He stand there knowing he doesn’t have anything that can react to fast speeds so he waits for signs to counter.
Tracking: 12 x8.5 (2+2.5+4) =102 or 6.5 (2.5+4) =78
Speed: 10 -2 x4 =32
Chakr 1520 -20 =1500
As the vine of bones wraps around the opponent they would shrink down to their original size. This resulted in the vine losing it's grip as Alucard traveled upwards from below. Seeing the slow reaction of the opponent gave him the opportunity to use their own intent, which looked to be to destroy Alucard's vine, as a diversion. Using his Bone Wings, he propellered him sideways now facing the opponent. As he moved, Alucard used his lightning chakra to surge through his arms and released it through his opponent as he punched them in their stomach. The paralyzing effect would take it's place and while it wouldn't last long it would be enough for his follow-up.Hisoka sensed the chakra of the vine being created but also seeing it as he was spinning and defended against the air pressure. His leg is what he could be aiming for or his whole body. Either way he needed to escape it or use it as a counter. Hisoka large body there is always a weakness which is himself being this size. He loses the size and returns back into his original size. He spins his body mid air and does a palm thrust directly at the spine whip. He crushes it under sheer will power.
He lands on the ground looking at the man and still sensing the partner.
(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (+40 Butterfly Mode + 5 Body Stat = 75)
Description: The user strikes the opponent with a forwarding palm thrust.
Hisoka gets into a sumo stance and with his right hand he pushes forward. He uses part of his spirit and releases a card shape. The card has a yellow fire color it it. He card is directed at the man as he also at the same time using his left hand releases a barrage of cards(stated in bio will take the place as kunais, shurikens, senbons etc). They are launched at an arc to come raining down on the man.
(Kaen Kakkusei Iden: Ningen no Genri) – Atavistic Flame: Human Principle
Type: Offensive, Defensive, Supplementary
Rank: C – A
Range: Short – Mid
Chakra: N/A
Damage: 30 – 60
Description: The Human Principle is the basic offensive technique of Atavistic Flame. It possesses intrinsic Anti-Divinity, a property that allows it to damage Divine beings in the same way that the God-Slaying Tools can. This technique is activated by focusing Atavistic Flame and drawing upon the user’s spirit, focusing it in their hands to form yellow fire in either or both of their palms. The technique can be launched as fire balls and other projectiles, shaped to the user’s will, and inflict combustible physical damage to anything they strike. Activating the technique requires the user expend 10 spiritual Health Points. The user regenerates 5 spiritual Health Points in the following two turns.
(Danmaku) - Barrage
Type: Offensive
Rank: C - A
Range: Short-Mid
Chakra: N/A
Damage: 30 - 60 (+40 Butterfly Mode) +5 Body Stat =105)
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed. Unlike the lower ranked variation of this, the user throws a tremendous amount of weapons using this ability, enough to cover entire ranges with weapons and as such requires a sufficient amount of ammunition.
Tracking: 12 x8.5 (2+2.5+4) =102 or 6.5 (2.5+4) =78
Speed: 32
Chakra: 1500
160 -10 =150
Alucard noticed the man pointed towards him and felt a huge surge of chakra being manifested in his chakra pathways. A beam of light turned his body into solid candy. While this was funny it was an obvious attempt of Genjutsu. A potent one, as Alucard were almost in all circumstances immune towards them. It was most likely tapped with some sort of bypass mechanic. Alucard used his Yang chakra to fluctuate his body with a massive surge. Combining its healing capability too with his Power of the Sun technique, Alucard decided to devour the combo tech from the opponent, healing him fully while breaking him from the Genjutsu all at once.Hisoka notices the man flying with his bone wings and senses the chakra build up in his hand. He points directly at the man putting him in a Genjutsu that would paralyze him. With added bonus from Yin Release increased the potency of the genjutsu. This man speed was something he couldn’t really keep up and this is this man game speed everything nothing else matters.
Element: Fire
Genjutsu: okashi sen) Illusionary Technique: Candy Beam
Type:Attack
Rank:A
Range:Short-Long
Chakra Cost: 30 (+10 Five Elemental Illusions) =40
Damage Points: N/A
Description: User points at the opponent which places a genjutsu on them which makes it seem as if a pink beam of energy is fired from the user's finger at lightning fast speed which transforms the opponent into a candy version of themselves, paralyzing them since food can't move.
-Only taught by Professor Sarutobi
-3 times per battle.
(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
At the same time he tosses a barrage of cards which are aimed directly at the man. He leaps backwards away from the man creating space.
(Danmaku) - Barrage
Type: Offensive
Rank: C - A
Range: Short-Mid
Chakra: N/A
Damage: 30 - 60 (+40 Butterfly Mode) +5 Body Stat =105)
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed. Unlike the lower ranked variation of this, the user throws a tremendous amount of weapons using this ability, enough to cover entire ranges with weapons and as such requires a sufficient amount of ammunition.
Tracking: 12 x8.5 (2+2.5+4) =102 or 6.5 (2.5+4) =78
Speed: 32
Chakra: 1500 -30 -50 =1220
I can't read any speed modifiers from the AF mode so i'll assume it doesn't give one. That should leave your speed level at 6 (10-2 = 8 - 25% = 6).Hisoka is hit with multiple punches lowering some of his stats. He is then stabbed but has the damage reduced by thirty thanks to his mode he is in. He is bleeding from his wound but he will manage. He steps forward holding his wound he just received. Using his spirit and his soul inhales and exhales. With a burst of flames he has a different look to himself. He turns around slowly looking at the man as his wound starts to heal.
This fight has gone on my enough. You are a fast person but you lacking in other areas.
(Ishi no Ikinobiru: Chūkū Hi) – Will to Survive: Hollow Flame
Type: Mode
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A (+20)
Description: Will to Survive is an empowered state of spirit and soul, strengthening the user on multiple combat dimensions. The potency of the mode is divided between three different levels depending on the user’s mastery over their Atavistic Flame. Entering this form is comparatively complicated to Sage Mode even though the modes are similar in functionality. Atavistic Flame is recognized as humanity’s collective will to persevere; because of this it is actually optimal to activate the Will to Survive when the user is at their weakest, rather than at their strongest as is with Sage Mode. Upon activation Hollow Flame will take the user’s missing Health Points from their maximum and multiply that value by 4.5. This value represents the user’s total reserves for use of Atavistic Flame techniques and the mode’s sustainment. The mode is deactivated once the user has expended these reserves. The user becomes resistant to all sources of damage, reducing them by 20 points. The user becomes able to passively sense sources of life around their position with enhanced tracking, reflexes, and perception by x2. Their usage of Atavistic Flame techniques is enhanced further, strengthening them by an additional 20 damage. The user’s body will glow with a faint yellow aura and embers dancing off their skin; their sclera will shift toward a dim yellow. While active the user regenerates their missing Health Points at a rate of 30 per turn, applying to both physical and spiritual damage.
Note: Atavistic techniques used in this mode still inflict recoil damage if they do by default. Atavistic effective Chakra value is reduced from the total mode's resources while in use.
Note: While active the user does not suffer from Health Fatigue, spiritual or physical, at all.
Note: Initiates can use Will to Survive twice per battle. Masters and Grandmasters can make use of the mode three times per battle, but can only use their advanced forms twice.
Note: The activation of Will to Survive is not restricted by Combat Fatigue.
His previous mode deactivates as his new one activates. His hands starts to glow and he punches forwards. This punch releases out a ball of fire that is the same color as the flames that surround his body.
Atavistic Flames: Punch of Abyss
(Kaen Kakkusei Iden: Ningen no Genri) – Atavistic Flame: Human Principle
Type: Offensive, Defensive, Supplementary
Rank: C – A
Range: Short – Mid
Chakra: N/A
Damage: 30 – 60
Description: The Human Principle is the basic offensive technique of Atavistic Flame. It possesses intrinsic Anti-Divinity, a property that allows it to damage Divine beings in the same way that the God-Slaying Tools can. This technique is activated by focusing Atavistic Flame and drawing upon the user’s spirit, focusing it in their hands to form yellow fire in either or both of their palms. The technique can be launched as fire balls and other projectiles, shaped to the user’s will, and inflict combustible physical damage to anything they strike. Activating the technique requires the user expend 10 spiritual Health Points. The user regenerates 5 spiritual Health Points in the following two turns.
Tracking: 12 x8.5 (2+2.5+4) =102 or 6.5 (2.5+4) =78
Speed: 32 -25% =24
Chakra: 1220 /2 =610
Health: 160 -70(100 -30)=90 +30 =120
Atavistic Flame: 70 x4.5 =315 -10 -10 =295
No Yin Released
Times 3 chakra usage
Speed Reduced By 25%
Chakra Reduced 50%
Heal All Damage by 30 per Turn
Increased Damage to Atavistic Flames by 20
Decreased All Damage by 20
GG'sYou got the win. Congratulations
Tracking: 12 x4.5 (2 +2.5) =54
Speed: 10-2 /25% =6
Chakra: 610
Health: 120 +30 =150
Atavistic Flame: 295 -10
No Yin Released
Times 3 chakra usage
Speed Reduced By 25%
Chakra Reduced 50%
Heal All Damage by 30 per Turn
Increased Damage to Atavistic Flames by 20
Decreased All Damage by 20