The Joker had decided to pop off right away it seemed like. After the absorption of their two mediocre attacks through some kind of barrier, Alucard entered his third gear up and empowered his as the techniques got absorbed. However, this time he used his Yang chakra in order to do so. While it didn't elevate his speed or tracking to the extent of his actual Mode, it would be sufficient enough for this occasion. It compensated in regards to healing and damage mitigation though. It was high time he had a cqc battle indeed.Hisoka notices the odd looking man and his lady. The man starts things off from what he notices and so immediately he activates his chakra sensing , passively and doesn’t cost him any chakra coat thanks to his speciality. He sensed the ladies chakra above him. They were fighting as duos should. Hisoka had a smirk on his face.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
Hisoka holds out his right which is in a fist and opens it. He opens it and a barrier is created which protects him completely protects him from the two attacks. The barrier was a special one because not a lot has seen it nor knows about it. Everything is completely nullified(50 chakra vs 45 chakra or 50 vs 20 vs 25 either way it’s chakra vs chakra)
Right after he activates a special mode that grants him enhancements to himself that is rare for some of his clansmen. He grows wings on his back that make him look like an evil butterfly. He gets into a sumo stance awaiting the next assault from the duo.
(Banjīgamurirīsu: Pinkī no Kabe) Bungee Gum: The Wall of Pinky
Rank: D-S
Type: Defense
Range: Short-Long
Chakra Cost: 10-40 (+10 when used to enhance a barrier/wall) (+10 =50)
Damage Points: N/A
Description: The user is capable of producing a barrier of Bungee Gum that can be expanded up to 10 meters in all directions, or moulded into diferent shapes. The creation of the Bungee Gum starts by closing both hands together and then pull them appart, showing the gum between both that will then be expanded and inflated through chakra manipulation. This can also be done with a single hand, by clenching one's fist and then opening one's palm. The gum can be manipulated by keeping physical contact with it or remotely up to 3 meters distance from the construct. The Bungee Gum construct that be used as a standalone technique or as a way to coat other barrier or wall-like techniques, infusing them with added resilience by infusing 10 chakra and acquiring 1 rank boost.
Note: S rank can only be used four times a match with one turn in between each use.
Note: D-C Rank can only be a maximum range of five meters. B-A Rank can only be a maximum range of ten meters. S rank can only be a maximum range of fifteen.
( Chō Mōdo ) - Butterfly Mode
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A ( +40 to Taijutsu )
Description: The user can enter this mode by converting the calories of their body into chakra. The chakra, when visible, is shaped into two large butterfly wings that can be compressed into smaller wings. The technique uses an enormous amount of chakra. In this form, the user's combat ability is greatly enhanced; allowing the use of the clan's high-level techniques such as Butterfly Bullet Bombing, and the ability to use the chakra wings to create gusts of chakra. Through use of the Akimichi's Three Coloured Pills, which aggressively convert all of the user's calories into chakra, the user can enter Butterfly Mode and experience great benefits. Upon activation, a brutal mass of chakra is released and boosts the users body and his skills. The user gains such a strength that his Taijutsu becomes immense. He gains a significant damage increase to Taijutsu as well as heightened speeds, moving at 4 times their base speed. In addition to this, his tracking increases on equal levels while he gains 30 points of physical durability.
Note: Requires Red Chili Pill to activate. Upon activation, this technique lasts up to 5 turns. Upon ending, the user cannot make use of any Taijutsu or related fields for 3 turns as well as suffers 20 damage to themselves. These effects are only mitigated via Calorie Control Specialty. Yang can reduce the damage done to the user.
Tracking: 12 x8.5 (2+2.5+4) =102 or 6.5 (2.5+4) =78
Speed: 10 x4 =40
Chakr 1600 -40 -40 =1520
The opponent grew larger in size as they spun around in a clockwork motion in order to generate a highly amplified simple kick-move. This was in order for them to form enough counter pressure to essentially blow off Alucard's hand clap technique and sure enough it would get the job done. As Alucard had now entered short-range, he used one of his Kekkei Genkai and forcefully removed his own spinal cord from his back, which would be immediately regenerated. His previous spine formed into a razor sharp bone vine that he used to grapple the outstretched leg of the now very large opponent. As it would dig inside of the flesh of their leg on it's own, it would deal damage. At the same time he used the momentum gained from the vine which allowed him to kick the opponent straight in the face from below where he was travelling.His opponent slammed his hands together and a force of energy was released out which he can tell has some form of air pressure. In his sumo stance he leaps forward spinning clockwise expanding his body twice his size. He completely using sheer strength between his kick to deflect the air pressure and neutralize it.
( Baika No Jutsu ) - Multi-Size Technique
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20 ( -5 chakra per turn )
Damage Points: N/A ( +20 to Taijutsu/CQC Bukijutsu )
Description: This is the trademark ability of the Akimichi clan. When performed, the Akimichi grows in size, proportionately growing up to 2 times their normal size, increasing their weight and strength and thus making their physical attacks more powerful. Clothes they're wearing will change in size to accomodate them, as will certain weaponry, such as the bo. Such a significant change in size places a great burden on the user's body. In keeping with this, users typically are not seen maintaining the Multi-Size Technique for long periods of time.
Note: Only Akimichi Clan members can use this jutsu.
(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40 (+20 Multi Size Technique +40 Butterly Mode +5 Body Stat =105)
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.
He lands standing tall and not feeling any form of chakra drain thanks to his speciality with being able to use his clan’s abilities without using extra chakra to sustain the technique. The man rushing at him with speeds he can’t keep up with body wise but he can sensory wise and visually. He stand there knowing he doesn’t have anything that can react to fast speeds so he waits for signs to counter.
Tracking: 12 x8.5 (2+2.5+4) =102 or 6.5 (2.5+4) =78
Speed: 10 -2 x4 =32
Chakr 1520 -20 =1500
As the vine of bones wraps around the opponent they would shrink down to their original size. This resulted in the vine losing it's grip as Alucard traveled upwards from below. Seeing the slow reaction of the opponent gave him the opportunity to use their own intent, which looked to be to destroy Alucard's vine, as a diversion. Using his Bone Wings, he propellered him sideways now facing the opponent. As he moved, Alucard used his lightning chakra to surge through his arms and released it through his opponent as he punched them in their stomach. The paralyzing effect would take it's place and while it wouldn't last long it would be enough for his follow-up.Hisoka sensed the chakra of the vine being created but also seeing it as he was spinning and defended against the air pressure. His leg is what he could be aiming for or his whole body. Either way he needed to escape it or use it as a counter. Hisoka large body there is always a weakness which is himself being this size. He loses the size and returns back into his original size. He spins his body mid air and does a palm thrust directly at the spine whip. He crushes it under sheer will power.
He lands on the ground looking at the man and still sensing the partner.
(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (+40 Butterfly Mode + 5 Body Stat = 75)
Description: The user strikes the opponent with a forwarding palm thrust.
Hisoka gets into a sumo stance and with his right hand he pushes forward. He uses part of his spirit and releases a card shape. The card has a yellow fire color it it. He card is directed at the man as he also at the same time using his left hand releases a barrage of cards(stated in bio will take the place as kunais, shurikens, senbons etc). They are launched at an arc to come raining down on the man.
(Kaen Kakkusei Iden: Ningen no Genri) – Atavistic Flame: Human Principle
Type: Offensive, Defensive, Supplementary
Rank: C – A
Range: Short – Mid
Chakra: N/A
Damage: 30 – 60
Description: The Human Principle is the basic offensive technique of Atavistic Flame. It possesses intrinsic Anti-Divinity, a property that allows it to damage Divine beings in the same way that the God-Slaying Tools can. This technique is activated by focusing Atavistic Flame and drawing upon the user’s spirit, focusing it in their hands to form yellow fire in either or both of their palms. The technique can be launched as fire balls and other projectiles, shaped to the user’s will, and inflict combustible physical damage to anything they strike. Activating the technique requires the user expend 10 spiritual Health Points. The user regenerates 5 spiritual Health Points in the following two turns.
(Danmaku) - Barrage
Type: Offensive
Rank: C - A
Range: Short-Mid
Chakra: N/A
Damage: 30 - 60 (+40 Butterfly Mode) +5 Body Stat =105)
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed. Unlike the lower ranked variation of this, the user throws a tremendous amount of weapons using this ability, enough to cover entire ranges with weapons and as such requires a sufficient amount of ammunition.
Tracking: 12 x8.5 (2+2.5+4) =102 or 6.5 (2.5+4) =78
Speed: 32
Chakra: 1500
160 -10 =150