[Open]

Excision

Active member
Elite
Joined
Jan 26, 2017
Messages
6,034
Kin
714💸
Kumi
6,473💴
Trait Points
0⚔️
Open challenge
Official / Unofficial
Yamamoto / Hawkins ( Your choice)
Mid range
Terrain: Chuunin arena

Post your bio and if you wanna go first, go ahead.
 

Excision

Active member
Elite
Joined
Jan 26, 2017
Messages
6,034
Kin
714💸
Kumi
6,473💴
Trait Points
0⚔️
I'd like to fight that Basil bio. You can pick either my bios to use against it, i don't mind. You chose if we go official or not too >_O.
If it's my Hawkins bio, has to be unofficial, as that's fighting Vayne now, so your choice on that along with your choice which bio you wanna use.
 

Excision

Active member
Elite
Joined
Jan 26, 2017
Messages
6,034
Kin
714💸
Kumi
6,473💴
Trait Points
0⚔️
Fine then i’ll use my Yamanaka - Ghost in sig. You may have first move bro.
Mind control ay, I see how it is....

Hawks looked on at his opponent in the arena showing no form of emotion. Instead he pulled out a pack of cards, shuffling them and drawing a single card. He took one look at it, then placed it back onto the deck. He placed the deck back onto his belt before reaching into his chest with his right hand, drawing a handle from within his body. From here threads would be attached to it taking the form of a blade. The mask on the blade would be his storm heart, within the handle itself.

"The cards have shown me what must be done. I am Basil Hawkins, and who might you be?"

(Shōkan) - Redemption
Rank: N/A
Type: Weapon
Range: Short-Mid
Chakra cost: N/A
Damage points: N/A
Description: This is a weapon that can only be used by those who have mastered the Earth Grudge Fear techniques. At it's base, it's a simple sword handle that the user stores within their body, wrapped up in the threads within. The user can have the handle emerge from their body passively or reach into their body to draw it. As it's drawn from the users body, with it, a series of threads form together to create the blade on the handle attached to the handle. The size of the blade is down to the user, reaching a maximum of 1.5m. This can be a thin blade or as think as 10 inches. Drawing and shaping the blade can be done passively, costing 10 chakra, but can be done at the same time as other jutsu. The user can passively control the threats that make up the blade and send them out for attacks or create shapes for defence. This costs 30 chakra and deals up to 60 damage reaching up to mid range.

The unique ability of this sword is, one per battle, when the user draws the handle from their chest, they can drawn one of their/masks (heats), into the blade, using the threads of the heart to make up the blade. The mask will form on the hilt in a compressed form. With this, the mask will control the blade. The blade can be coated in the element of the mask chosen, this is A rank costing 30 chakra counting as a move per turn. The mask controls this ability and so the user can do other jutsu in the same time frame. The blade can also release a wave of the element of the chosen mask, reaching up to mid range, doing 60 damage costing 30 chakra. This can be done 4 times per battle.
 

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Awards
Mind control ay, I see how it is....

Hawks looked on at his opponent in the arena showing no form of emotion. Instead he pulled out a pack of cards, shuffling them and drawing a single card. He took one look at it, then placed it back onto the deck. He placed the deck back onto his belt before reaching into his chest with his right hand, drawing a handle from within his body. From here threads would be attached to it taking the form of a blade. The mask on the blade would be his storm heart, within the handle itself.

"The cards have shown me what must be done. I am Basil Hawkins, and who might you be?"

(Shōkan) - Redemption
Rank: N/A
Type: Weapon
Range: Short-Mid
Chakra cost: N/A
Damage points: N/A
Description: This is a weapon that can only be used by those who have mastered the Earth Grudge Fear techniques. At it's base, it's a simple sword handle that the user stores within their body, wrapped up in the threads within. The user can have the handle emerge from their body passively or reach into their body to draw it. As it's drawn from the users body, with it, a series of threads form together to create the blade on the handle attached to the handle. The size of the blade is down to the user, reaching a maximum of 1.5m. This can be a thin blade or as think as 10 inches. Drawing and shaping the blade can be done passively, costing 10 chakra, but can be done at the same time as other jutsu. The user can passively control the threats that make up the blade and send them out for attacks or create shapes for defence. This costs 30 chakra and deals up to 60 damage reaching up to mid range.

The unique ability of this sword is, one per battle, when the user draws the handle from their chest, they can drawn one of their/masks (heats), into the blade, using the threads of the heart to make up the blade. The mask will form on the hilt in a compressed form. With this, the mask will control the blade. The blade can be coated in the element of the mask chosen, this is A rank costing 30 chakra counting as a move per turn. The mask controls this ability and so the user can do other jutsu in the same time frame. The blade can also release a wave of the element of the chosen mask, reaching up to mid range, doing 60 damage costing 30 chakra. This can be done 4 times per battle.
Zora would enter the stadium with a casual expression on her face. Her golden eyes would direct themselves upon the ninja that was standing infront of her. Clearly the swordsman, judging by his looks. However, she did feel like that wasn't the only thing under his arsenal as he took out a deck of cards. What was he, a seer? Putting them away, he would give her his name while allowing himself for an introduction and ask for hers. With a calm voice she would give him what he asked.

Zora.. Zora Akiyama.

With the introduction over, she would look over towards Mamoru who was standing next to her on his two legs while crossing his arms over. He acted quite suspicious and with that gaze he gave her, she looked back towards Basil and activated her chakra sensory and dropped her leg-weights.

Hope you can keep up, wizard-kun!

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Kuchiyose no Jutsu: Mamoru) - Summoning Jutsu: Mamoru (passive)
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Mamoru is a decently large thorny dragon with the same size as a standard human while his left eye is piercingly blue his right eye is black as the night sky. He can be summoned through traditional means and is dark colored with some beautiful blue patterns around his thorns giving him a very majestic and fine look. He's very intelligent and shares a mental link with his summoner at all times. The spikes are sharp and his scales are very tough, able to withstand physical damage up to B-rank and due to the sharpness of the spikes they will deal damage to taijutsu moves, cutting and stabbing skin on contact with enough force. His main defence is adapted for fire techniques though. This is done by shedding a liquid body fuel around his skin that is highly fire resistant(up to A rank immunity). He is however weak towards lightning and due to the liquid that he is naturally coated with he takes twice the normal damage of lightning. The combination of his thorns and watery scales makes him completely resistant to parasitic infiltration of his body and cannot be taken control over by the likes of creatures that rely on that. His affinity is Katon and makes him able to use all fire techniques his summoner knows up to S-rank. Like most thorny dragons, Mamoru is also able to hide his heat signature when digging underneath the earth and like other dragons of the contract he can blend in with nature and combine the effects of hiding under rock as well as disappear from sight using active camouflage. Naturally he can still be sensed by the use of chakra sensory or movement sensory.

Note: Can only be summoned once
Note: Lasts 4 turns
Note: Must be a signer of the Thorny Dragons contract

( Katai Omori ) - Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

As she dropped them she would feel the power of freedom and her body became super light, enhancing her running speed and kicking power. She did, however, remain stationary and wait for her opponent to make a move.
 

Excision

Active member
Elite
Joined
Jan 26, 2017
Messages
6,034
Kin
714💸
Kumi
6,473💴
Trait Points
0⚔️
Zora would enter the stadium with a casual expression on her face. Her golden eyes would direct themselves upon the ninja that was standing infront of her. Clearly the swordsman, judging by his looks. However, she did feel like that wasn't the only thing under his arsenal as he took out a deck of cards. What was he, a seer? Putting them away, he would give her his name while allowing himself for an introduction and ask for hers. With a calm voice she would give him what he asked.

Zora.. Zora Akiyama.

With the introduction over, she would look over towards Mamoru who was standing next to her on his two legs while crossing his arms over. He acted quite suspicious and with that gaze he gave her, she looked back towards Basil and activated her chakra sensory and dropped her leg-weights.

Hope you can keep up, wizard-kun!

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Kuchiyose no Jutsu: Mamoru) - Summoning Jutsu: Mamoru (passive)
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Mamoru is a decently large thorny dragon with the same size as a standard human while his left eye is piercingly blue his right eye is black as the night sky. He can be summoned through traditional means and is dark colored with some beautiful blue patterns around his thorns giving him a very majestic and fine look. He's very intelligent and shares a mental link with his summoner at all times. The spikes are sharp and his scales are very tough, able to withstand physical damage up to B-rank and due to the sharpness of the spikes they will deal damage to taijutsu moves, cutting and stabbing skin on contact with enough force. His main defence is adapted for fire techniques though. This is done by shedding a liquid body fuel around his skin that is highly fire resistant(up to A rank immunity). He is however weak towards lightning and due to the liquid that he is naturally coated with he takes twice the normal damage of lightning. The combination of his thorns and watery scales makes him completely resistant to parasitic infiltration of his body and cannot be taken control over by the likes of creatures that rely on that. His affinity is Katon and makes him able to use all fire techniques his summoner knows up to S-rank. Like most thorny dragons, Mamoru is also able to hide his heat signature when digging underneath the earth and like other dragons of the contract he can blend in with nature and combine the effects of hiding under rock as well as disappear from sight using active camouflage. Naturally he can still be sensed by the use of chakra sensory or movement sensory.

Note: Can only be summoned once
Note: Lasts 4 turns
Note: Must be a signer of the Thorny Dragons contract

( Katai Omori ) - Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

As she dropped them she would feel the power of freedom and her body became super light, enhancing her running speed and kicking power. She did, however, remain stationary and wait for her opponent to make a move.
Hawkins looked on as the weight was dropped to ground before him. Walking around with such a weight would require quite a bit of additional effort, with that now relieved from her, it would be only logical that she move faster. Now the problem at this moment was the fact that speed wasn't Hawkin's forte. He had an idea though. He would perform a single handseal releasing his chakra around him pushing out from him, creating a layer of ice on the ground that would slowly spread out 5m around him. This would make it so that if his opponent tried to run at him, they would slip and fall, trying to prevent them from getting too close:


(Kyousei Hyouton no Jutsu) Greater Ice Technique
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.

At the exact same time, his sword had one of his masks in it, able to act on it's own, being released from his body. This mask that formed the sword would release a wave of storm chakra forwards aiming for the woman and her summon, this would be A rank in power, happening at the same time as Hawkins creating the layer of ice around him.

(Shōkan) - Redemption - Reference
Rank: N/A
Type: Weapon
Range: Short-Mid
Chakra cost: N/A
Damage points: N/A
Description: This is a weapon that can only be used by those who have mastered the Earth Grudge Fear techniques. At it's base, it's a simple sword handle that the user stores within their body, wrapped up in the threads within. The user can have the handle emerge from their body passively or reach into their body to draw it. As it's drawn from the users body, with it, a series of threads form together to create the blade on the handle attached to the handle. The size of the blade is down to the user, reaching a maximum of 1.5m. This can be a thin blade or as think as 10 inches. Drawing and shaping the blade can be done passively, costing 10 chakra, but can be done at the same time as other jutsu. The user can passively control the threats that make up the blade and send them out for attacks or create shapes for defence. This costs 30 chakra and deals up to 60 damage reaching up to mid range.

The unique ability of this sword is, one per battle, when the user draws the handle from their chest, they can drawn one of their/masks (heats), into the blade, using the threads of the heart to make up the blade. The mask will form on the hilt in a compressed form. With this, the mask will control the blade. The blade can be coated in the element of the mask chosen, this is A rank costing 30 chakra counting as a move per turn. The mask controls this ability and so the user can do other jutsu in the same time frame. The blade can also release a wave of the element of the chosen mask, reaching up to mid range, doing 60 damage costing 30 chakra. This can be done 4 times per battle.
 

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Awards
Hawkins looked on as the weight was dropped to ground before him. Walking around with such a weight would require quite a bit of additional effort, with that now relieved from her, it would be only logical that she move faster. Now the problem at this moment was the fact that speed wasn't Hawkin's forte. He had an idea though. He would perform a single handseal releasing his chakra around him pushing out from him, creating a layer of ice on the ground that would slowly spread out 5m around him. This would make it so that if his opponent tried to run at him, they would slip and fall, trying to prevent them from getting too close:


(Kyousei Hyouton no Jutsu) Greater Ice Technique
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.

At the exact same time, his sword had one of his masks in it, able to act on it's own, being released from his body. This mask that formed the sword would release a wave of storm chakra forwards aiming for the woman and her summon, this would be A rank in power, happening at the same time as Hawkins creating the layer of ice around him.

(Shōkan) - Redemption - Reference
Rank: N/A
Type: Weapon
Range: Short-Mid
Chakra cost: N/A
Damage points: N/A
Description: This is a weapon that can only be used by those who have mastered the Earth Grudge Fear techniques. At it's base, it's a simple sword handle that the user stores within their body, wrapped up in the threads within. The user can have the handle emerge from their body passively or reach into their body to draw it. As it's drawn from the users body, with it, a series of threads form together to create the blade on the handle attached to the handle. The size of the blade is down to the user, reaching a maximum of 1.5m. This can be a thin blade or as think as 10 inches. Drawing and shaping the blade can be done passively, costing 10 chakra, but can be done at the same time as other jutsu. The user can passively control the threats that make up the blade and send them out for attacks or create shapes for defence. This costs 30 chakra and deals up to 60 damage reaching up to mid range.

The unique ability of this sword is, one per battle, when the user draws the handle from their chest, they can drawn one of their/masks (heats), into the blade, using the threads of the heart to make up the blade. The mask will form on the hilt in a compressed form. With this, the mask will control the blade. The blade can be coated in the element of the mask chosen, this is A rank costing 30 chakra counting as a move per turn. The mask controls this ability and so the user can do other jutsu in the same time frame. The blade can also release a wave of the element of the chosen mask, reaching up to mid range, doing 60 damage costing 30 chakra. This can be done 4 times per battle.
Forgot to post my weapons..

(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

(Igudorashiru) - Yggdrasil
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremely dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towards the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen. If the sword is tossed it will instantly transform back into the crystalized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. The sword also incorporates a special move which requires the user to pummel it into the ground in front of them with the edge down. This will cause a tremor and erect a huge dome barrier that is invisible to the naked eye. This barrier incorporates fuinjutsu attributes in the sense of crippling chakra supplies of everyone inside the dome bar the user although their summons are still affected. The sword acts like the vessel and the move is the trigger. The barrier saps chakra from opponents and drains their jutsus of power to the point that all forbidden techniques are unusable, while also making opposing techniques drop one rank. The wielder of the sword loses the ability to use any other element other than the harmony element and its composite elements. For example, if the user has a CE/AE or KG made out from earth and fire, the user's elements are limited to the CE/AE/KG, and its component elements. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made but techniques that are used are still dropped in rank by one. The barrier can reach mid-range in a 360* degree fashion. The barrier is A-rank in strength, meaning that techniques of sufficient power can destroy the barrier, although the weapon itself will retain the infused harmony element.While the barrier is active the user cannot use fuinjutsu B-rank or higher.

Note: Can only be used by Skorm

Zora would sense chakra being enforced from Basil. She didn't recognize any of the signatures though, two of them were used at the same time in conjunction with Basil's sword. Ice formed around him, something that Mamorou would counter by using his fire release. He stomped on the ground and created a tunnel, in which he breathed fire, creating a lava crater that would form underneath the ice sheet and rapidly melt it and create a strong mist around Basil that would block his field of view.

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.

Zora on the other hand would deal with the chakra expelled by the mask. Having a cyan color to it, it reminded her instantly of the lightning release, except it wasn't that either. Using pure faith, she would unsheathe Yggdrasil, completely formed by her Harmony element, that of the black wind element - Typhoon. She could use the sword taking on traits by the element itself in regular kenjutsu moves and swing it in a large arc which essentially would cut the storm chakra in half and destroy it in an instant.

(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.

The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen.
..You okey Mamoru?
Seems like this guy uses a similar kinjutsu to that of Alucard yet.. he has special elements in.. masks?
Indeed.. Let's destroy the masks..


Zora channeled her chakra and sheathed Yggdrasil once again. She performed two handseals. She would then create a large dragon made out of liquid Krypton that she would lunge towards the opponent.

(Kuriputon: Feruinta | Liquid Krypton Release: Felwinter)
Type: Offensive/Defensive/Supplementary
Rank: D-S(A)
Range: Short-Long
Chakra: 10-40(-10 per turn when sustained)
Damage: 20-80(60)
Description: Felwinter is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the Krypton release. It can be created from existing sources(air) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid Krypton. The force of the torrent of the ultra cold liquid will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid Krypton may be enough for some occasions too. Through this technique, the user will be able to create small or large torrents of the liquid Krypton, create a huge "sea" of the ultra cold liquid or manipulate pre-existing liquid Krypton to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Krypton Above A-rank after using S-rank version in the same turn and next.
 

Excision

Active member
Elite
Joined
Jan 26, 2017
Messages
6,034
Kin
714💸
Kumi
6,473💴
Trait Points
0⚔️
Forgot to post my weapons..

(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

(Igudorashiru) - Yggdrasil
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremely dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towards the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen. If the sword is tossed it will instantly transform back into the crystalized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. The sword also incorporates a special move which requires the user to pummel it into the ground in front of them with the edge down. This will cause a tremor and erect a huge dome barrier that is invisible to the naked eye. This barrier incorporates fuinjutsu attributes in the sense of crippling chakra supplies of everyone inside the dome bar the user although their summons are still affected. The sword acts like the vessel and the move is the trigger. The barrier saps chakra from opponents and drains their jutsus of power to the point that all forbidden techniques are unusable, while also making opposing techniques drop one rank. The wielder of the sword loses the ability to use any other element other than the harmony element and its composite elements. For example, if the user has a CE/AE or KG made out from earth and fire, the user's elements are limited to the CE/AE/KG, and its component elements. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made but techniques that are used are still dropped in rank by one. The barrier can reach mid-range in a 360* degree fashion. The barrier is A-rank in strength, meaning that techniques of sufficient power can destroy the barrier, although the weapon itself will retain the infused harmony element.While the barrier is active the user cannot use fuinjutsu B-rank or higher.

Note: Can only be used by Skorm

Zora would sense chakra being enforced from Basil. She didn't recognize any of the signatures though, two of them were used at the same time in conjunction with Basil's sword. Ice formed around him, something that Mamorou would counter by using his fire release. He stomped on the ground and created a tunnel, in which he breathed fire, creating a lava crater that would form underneath the ice sheet and rapidly melt it and create a strong mist around Basil that would block his field of view.

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.

Zora on the other hand would deal with the chakra expelled by the mask. Having a cyan color to it, it reminded her instantly of the lightning release, except it wasn't that either. Using pure faith, she would unsheathe Yggdrasil, completely formed by her Harmony element, that of the black wind element - Typhoon. She could use the sword taking on traits by the element itself in regular kenjutsu moves and swing it in a large arc which essentially would cut the storm chakra in half and destroy it in an instant.

(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.



..You okey Mamoru?
Seems like this guy uses a similar kinjutsu to that of Alucard yet.. he has special elements in.. masks?
Indeed.. Let's destroy the masks..


Zora channeled her chakra and sheathed Yggdrasil once again. She performed two handseals. She would then create a large dragon made out of liquid Krypton that she would lunge towards the opponent.

(Kuriputon: Feruinta | Liquid Krypton Release: Felwinter)
Type: Offensive/Defensive/Supplementary
Rank: D-S(A)
Range: Short-Long
Chakra: 10-40(-10 per turn when sustained)
Damage: 20-80(60)
Description: Felwinter is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the Krypton release. It can be created from existing sources(air) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid Krypton. The force of the torrent of the ultra cold liquid will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid Krypton may be enough for some occasions too. Through this technique, the user will be able to create small or large torrents of the liquid Krypton, create a huge "sea" of the ultra cold liquid or manipulate pre-existing liquid Krypton to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Krypton Above A-rank after using S-rank version in the same turn and next.
As he spread his ice below him, Hawkins noticed his opponent stomp the ground, creating the hole below. Using his apex earth ability, he would simply point towards the ground as his foe went to spew fire into it, completely turning it to mud. This would span from 3m in front of Hawkins, spreading out completely to long range in all directions as far as you could see (It's enough to cover an entire landmark so, lets say the whole of Konoha). This would cause the opponent and summon to drop into highly sticky mud as the typhoon cancelled out the storm release. This swamp would be 100m deep also. Should his opponent continue to breath the fire, it would just spew into the mud itself, boiling it around him. The fire wouldn't be able to pass through the mud to turn the ground below Hawkin's to lava.:

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Earth Specialists and Jiraiya bios. It can only.be used 3 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks.

While he did this, due to his speciality it would have began to rain by now:

Rainman
A cloud of rain forms wherever the user is stationed after 2 turns passively.

Hawkins form would begin to change now, threads would grow around his body as his masks from his back begin to shift. His earth mask would remain his main heart, but his fire mask would go to his right shoulder and his water mask to his left shoulder. While his storm mask remained part of his blade. He held his blade out to his right side as his changed his form, the mask on the blade facing behind him.

(Jiongu:Sureddoasenshon) - Earth Grudge Fear: Thread Ascension
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is a technique build on the basic Dark threads ability. The user will release a mass of threads through their body allowing them to change their form. First of all, it will extend their limbs to allow them to double size of their body, seeming like an over sized scarecrow. As they do this they will cover their body in the dark threads completely hiding their flesh and creating an armour of sorts. This is A rank in power.

The unique ability about this is when the user activates this, they can partially release their masks from the back of their body, up to a total of two. What this means is the masks will be able to act, while still being attached to the body. The user will move these masks, one to each shoulder and they will be able to release jutsu or create arms from threads to attack. This allows the user to act on his own, along with the masks while them still being one entity. The masks can only release jutsu that don't require hand seals in this form. The threads over the user's body grant A rank defensive powers and increase taijutsu damage by +20. This will follow normal damage interactions, A ranks will destroy the outer threads revealing their body open for damage, anything above will continue through following technique interactions.

Note: Usable twice. Lasts for four turns. Two turns between uses.
 

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Awards
As he spread his ice below him, Hawkins noticed his opponent stomp the ground, creating the hole below. Using his apex earth ability, he would simply point towards the ground as his foe went to spew fire into it, completely turning it to mud. This would span from 3m in front of Hawkins, spreading out completely to long range in all directions as far as you could see (It's enough to cover an entire landmark so, lets say the whole of Konoha). This would cause the opponent and summon to drop into highly sticky mud as the typhoon cancelled out the storm release. This swamp would be 100m deep also. Should his opponent continue to breath the fire, it would just spew into the mud itself, boiling it around him. The fire wouldn't be able to pass through the mud to turn the ground below Hawkin's to lava.:

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Earth Specialists and Jiraiya bios. It can only.be used 3 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks.

While he did this, due to his speciality it would have began to rain by now:

Rainman
A cloud of rain forms wherever the user is stationed after 2 turns passively.

Hawkins form would begin to change now, threads would grow around his body as his masks from his back begin to shift. His earth mask would remain his main heart, but his fire mask would go to his right shoulder and his water mask to his left shoulder. While his storm mask remained part of his blade. He held his blade out to his right side as his changed his form, the mask on the blade facing behind him.

(Jiongu:Sureddoasenshon) - Earth Grudge Fear: Thread Ascension
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is a technique build on the basic Dark threads ability. The user will release a mass of threads through their body allowing them to change their form. First of all, it will extend their limbs to allow them to double size of their body, seeming like an over sized scarecrow. As they do this they will cover their body in the dark threads completely hiding their flesh and creating an armour of sorts. This is A rank in power.

The unique ability about this is when the user activates this, they can partially release their masks from the back of their body, up to a total of two. What this means is the masks will be able to act, while still being attached to the body. The user will move these masks, one to each shoulder and they will be able to release jutsu or create arms from threads to attack. This allows the user to act on his own, along with the masks while them still being one entity. The masks can only release jutsu that don't require hand seals in this form. The threads over the user's body grant A rank defensive powers and increase taijutsu damage by +20. This will follow normal damage interactions, A ranks will destroy the outer threads revealing their body open for damage, anything above will continue through following technique interactions.

Note: Usable twice. Lasts for four turns. Two turns between uses.
Not sure where you got rainman from, your bio has the Lifeline speciality o_o'



Zora would notice a massive spike in chakra as she looked towards Basil. It was clear that he was going to use an epic technique judging by the amount of chakra that was coursing through him. As he pointed towards the ground, Zora would interrupt Mamorus fire breathe and supply chakra towards her entire body as she grabbed her summoning before unleashing her technique, summoning a massive tornado that was capable of blasting all the mud away to oblivion and through the powers of Yggdrasil, she received a passive boost towards the already mighty technique. The tornado would lift the ground and mud around them like it was cotton and shred through the earth that now had been converted.

( Taiton: Mōfū Daireppa ) - Typhoon Release: Great Consecutive Bursting Extreme Winds
Type: Offensive
Rank: Forbidden
Range: Short - Long ( Short range radius, long range reach)
Chakra: 50(+10) = 60
Damage: 90(+20) = 110
Description: The user summons a massive tornado, intense enough to not only dwarf a Complete Body — Susanoo, but also match it. Despite its power, the technique has an exploitable flaw. The user is left defenseless at the eye of the storm. Should the enemy reach it, they can easily counter with a suprise attack.
Note: Can only be used once every two turns

The typhoon release would prove itself strong towards the earth release and continue forwards almost unhindered and strike the opponent with a massive force. However, realizing that the swamp was 100 meters deep, it would mean that she and her summoning was now in a 100 meter freefall. She grabbed Mamoru and used her wind style to act as propulsions as they landed softly 100 meters below their original position.

(Fūton Kihon Jutsu) Wind Release Basic Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release basic simple blasts or streams of wind from his limbs or mouth to defend or attack an enemy.
 

Excision

Active member
Elite
Joined
Jan 26, 2017
Messages
6,034
Kin
714💸
Kumi
6,473💴
Trait Points
0⚔️
Not sure where you got rainman from, your bio has the Lifeline speciality o_o'



Zora would notice a massive spike in chakra as she looked towards Basil. It was clear that he was going to use an epic technique judging by the amount of chakra that was coursing through him. As he pointed towards the ground, Zora would interrupt Mamorus fire breathe and supply chakra towards her entire body as she grabbed her summoning before unleashing her technique, summoning a massive tornado that was capable of blasting all the mud away to oblivion and through the powers of Yggdrasil, she received a passive boost towards the already mighty technique. The tornado would lift the ground and mud around them like it was cotton and shred through the earth that now had been converted.

( Taiton: Mōfū Daireppa ) - Typhoon Release: Great Consecutive Bursting Extreme Winds
Type: Offensive
Rank: Forbidden
Range: Short - Long ( Short range radius, long range reach)
Chakra: 50(+10) = 60
Damage: 90(+20) = 110
Description: The user summons a massive tornado, intense enough to not only dwarf a Complete Body — Susanoo, but also match it. Despite its power, the technique has an exploitable flaw. The user is left defenseless at the eye of the storm. Should the enemy reach it, they can easily counter with a suprise attack.
Note: Can only be used once every two turns

The typhoon release would prove itself strong towards the earth release and continue forwards almost unhindered and strike the opponent with a massive force. However, realizing that the swamp was 100 meters deep, it would mean that she and her summoning was now in a 100 meter freefall. She grabbed Mamoru and used her wind style to act as propulsions as they landed softly 100 meters below their original position.

(Fūton Kihon Jutsu) Wind Release Basic Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release basic simple blasts or streams of wind from his limbs or mouth to defend or attack an enemy.
You're looking at an old version of my bio bud, need update my sig. But I don't think your move works, I'll vm you now :)
 

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️
Aye Typhoon is strong to Earth and you would indeed rek them earth techs in normal interactions. Though this isn't a simple head on collison - Jutsu pong scenerio. Take this technique you are using for example, you do not create it from your body you're not pushing wind away from your body - the technique clearly states it's summoned; "The user summons a massive tornado" meaning it's generated on the battlefield and then the technique follows up with saying "The user is left defenseless at the eye of the storm" meaning there is literally nothing between you and the walls of the tornado except swamp.

Also idk how the flipflop you're picking up your human sized dragon summon, is he goin on your shoulders? Idk what is going on there but he'd be sinking too. the Swamp forms and then you make the Typhoon that's the time frame, Swamp Forming > Typhoon Counter > you can't freeform lift your summon out of the swamp.

So basically your make the Typhoon whilst you're sinking away from where you're sinking, this would prolly do something to the swamp that ain't doin nothing to you, drill through it - make you sink quicker? Anyway from what I can see it looks like Skorm's bio and his summon is continuously sinking in this mound of swamp. The Typhoon may have shallowed the mud further away from him, meaning Skorm and his summon are sinking on a slightly higher mound of mud.

Oop because Hawks is an Earth Specialist I believe you suffocate after 1 turn so RIP.
 
  • Like
Reactions: Excision
Top