Sounds good to me, but for this ima use a different looks for the bio:Let the Kisei take a run?
Leaping through the air thirsty for blood Sin swings aiming to cleave the woman in two though to no avail. He finds himself suspended in the air, his movements stopped. She was trying to contain him. The embodyment of human sin. How dare she. His rage boiled inside him. He screamed out in rage as his anger took form as a ribcage of dark chakra formed with an giant arm smashing through the barrier aiming to grab the woman who dare bind him. The arm forming near instantly aiming to clutch her in it's grasp stopping her from moving her arms. The hand large enough to grab her entire body even with the distortion.You must be registered for see images
The Witch of the Wilds, they called her. Carrying herself with an arrogance that had no match, the Witch stood before what could only be described as an interesting specimen. He however, did not hold back as he burst towards the Witch with great speed and wrath, which was uncalled for. A mere scoff escaped her. Muggles, always so hasty to take on something they do not understand.
She had faced many like him before. Hot-headed and impulsive. Arrogant. Weak. Her eyes rolled as he launched himself into the air above her. With a swing of her wand, he would stop in mid air before his swing even round up. His body perpetually suspended in limbo as a geometric barrier holds him. His body at her mercy. The Witch of the Wilds was always a little power hungry, wasn't she? Nonetheless, as he was stopped in mid air, her body burst into what can only be described as dark magic. A dark pulse engulfed her entire being making it impossible to follow her physical movements.
A sudden twitch of the sword. It was alive, after all. Perhaps it was breaking through the barrier for him? No. The sword would twist and turn, as it was capable of doing but..from it's body, several sharp protrusions would extend. Needles, long and sharp. They quickly spin around and drill into the hand of their maker, the man suspended. Like an angry dog lashing at it's owner, the sword would bite the hand that feeds it.
"My oh my. You've taken a wrong turn, boy." The Witch mocks, as she paces back. To him, she would shift around continuously for as long as he kept his eyes on her. She was like a feather in the wind.
(Fūinjutsu: Kōsoku Fantajia) – Sealing Technique: Restraints of Phantasia
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: This technique employs the usage of barriers to create a technique designed to restrain targets. With a single hand seal the user causes a large geometric barrier to encapsulate the target in what appears to be a box. The walls restrain the target by pressing and squeezing down on the target; while they exert great pressure and effectively prevent the target from moving under normal circumstances they are harmless themselves. The barrier itself can fit to the size of its target, however it cannot reach sizes equivalent to boss summons. It can only be used to trap targets up to three times the size of an average human. The barrier is simple to escape, however, in that it only requires an A-Rank technique to shatter it from within. Unlike the Embraces, which specialize in sealing abilities and chakra, the Restraints of Phantasia is only able to restrain its target independent of the user. The Restraints can also be used on targets within mid-air, causing them to enter a sort of suspended animation within the barrier. Restraints of Phantasia can only be used three times per battle within two turns in between applications. No fuuin above A rank in the following turn
(Fuuin: Kichigai Kouyou) - Sealing Technique: Mad Enhancement
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will passively apply a seal with the Kanji for "Madness" on their body. This technique will both distort how their body but also their techniques appear. A barrier of chakra will form over their body in the form of a black haze of chakra cloaks the user's body without obscuring their sight. The haze casts anyone who looks upon it in an external genjutsu (A-Rank) that constantly shifts the user's outline like an off-focus photograph, thereby obscuring any discerning marks or features. The mist-like illusion also causes his image to double or triple randomly, making him appear to be a hallucination. It essentially creates the effect of the user's body flickering from side to side across a one-meter area too fast for the eyes to track without the creation of after-images. This isn't to be confused with the user moving back and forth, this effect can solely be attributed to the genjutsu induced by the haze and will occur even if the user is standing still. This throws off techniques which require a clear line of sight or concentration on the user's position. This effect will occur regardless of the opponent's tracking speed. As for the user's techniques, their distorted image will depend on it's state of matter. Solid techniques will appear pitch black with red lines of light across them, liquid techniques will appear as blood, gaseous techniques will appear as a black smog and energy-based techniques will appear a dark-red colour. This lasts until deactivated.
Notes:
-Can only be taught by Detective L
-Can only be used twice per battle
Genjutsu: Hizoku Yougo | Illusionary Technique: Unruly Tools
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs a single handseal placing the opponent in a genjutsu where the metallic weapons in their possessions begin to turn against them. The weapons begin to morph and shift before the opponents very eyes; growing needle like spikes and skewered protrusions that begin to burrow deep into the opponents body. Continuing to produce their almost never ending protrusions while in the opponents flesh, the cold minute senbon like structures rapidly grow and branch out; causing excruciating pain as they do so.
Note:
- Can only be used 2x
- No genjutsu above A rank for the rest of; and the next turn.
- Can only be taught by Scaze
The spheres would burst through the demonic arm with ease and push on towards Sin. His rage made him just cast his free arm across his body in a swift motion. Pushing out to mid range infront of him was a pulse. This pulse would break down the spheres completely, negating the entire jutsu. At the same time he'd landed on the ground, bursting towards the woman once more. His eyes glossed over with range. Wiping her attacks away without a thought in mind apart from to draw blood. By this point he would only be a few meters away from her.Perhaps he too, was a Mage of sorts. His anger boiled up and brought up something from deep within. A beast, or something akin to it, she thought. A smiled crossed her face, what are the odds that something as beastly as this existed within the Muggles, arguably the weaker race? She couldn't help but wonder. Nonetheless, now was not the time.(Musha Shukke Fuu: Yōsei no hōkō) | Warrior Monk's Way: Sidhe's Roar
A powerful arm lashed out and aimed to come towards her, easily breaking through the barrier as well. Morrigan however, felt a shift in the air. A powerful wave of chakra. He was strong, no doubt, but she was ready. The difference in their height relative to each other, made things a bit more interesting for Morrigan. Her body remained calm as a single orb of chakra was absorbed and unleashed in tandem, in a burst like motion. The burst created a mass of spheres, all exerted simultaneously and pushing through the hand with ease as well as releasing the odd feeling that captured her. His chakra was strong enough to actually bring forth a feeling within, but the orbs broke it almost immediately. The orbs would aim to smash into him, should he leave it unharmed.
Morrigan would remain calm and see what the ferocious Muggle would attempt next. It would seem his actions were guided simply by anger..but perhaps there was more to it? His psyche became something of an interest and so, his brain would dissected as time went along. Morrigan had just gained a fixation. This could only spell danger for the boy.
"Well, we have a rabid dog on the loose. In that case, let's play."
Type: Supplementary | Offensive
Rank: S rank
Range: Short - Mid range
Chakra: 40
Damage: 80
Description: This is one of the strongest Warrior Monk's Way techniques which require from user great knowledge in using the style. The technique is not preceded with any kind of movement made by the user but rather just absorption of a single chakra sphere. This increases potential effectiveness of the techniques whilst decreasing the time needed for it to be completely performed. Once the user absorbs a sphere of chakra into their body they would immediately afterwards release it from each tenketsu of their body, creating an omni-directional blast which easily reaches mid range distance from initial place of its release to far off point. However this blast has a slight twist to it, due to it not being completely uniformed but rather assembled of a great amount of smaller sphere which rapidly spread so to give out a blast effect. Due to nature of how this technique is performed, it can easily break through up to A rank genjutsu whilst simultaneously continuing with the offense.
Notes:
-Can only be taught by Detective L
-Can only be used twice per fight.
-No A rank and above Musha Shukke Fuu techniques in the same turn and the next
As Sin is about to land his eyes can perceive the chakra being released in his general direction. He's was sick and tired of these little tricks. His rage burst forth in the form of a pulse of wind forms around his sword as he swings it. Being empowered by his own chakra and the demon sword it would blast through the sound with ease and push out all around him. Blasting leaves, dust, rocks, trees. Devastation bursting force as his hatred takes the form of destruction itself.A sudden burst negates a seemingly powerful technique. It seems it wasn't powerful enough to keep him at bay, was it? He kept on pushing and pushing, but how far could he really go? Her mind wondered. The weapon was definitely an issue, but she would keep that in the back of her mind. Perhaps a spell was in order? Not a real spell, though. No, it was too early for that. No one who has seen her cast a spell has lived to tell the tale. Perhaps something else. Hm. With a swing of her wand, a powerful frequency travels through it, vibrating against the very air as it does. It sends ripples as it bursts towards him.
It's shifting nature strikes the ground right beside the poor boy as he lands from his inevitable descent. Like a sudden expansion, the ground would give way beneath him and shower him in a glorious show of debris and dirt, whilst casting aside his being like the meaningless pile of meat he was. Combined with its destructive efforts, the wave would blinding, immediately catching the boy off guard and leaving at the mercy of his other four senses. However, could they be trusted? The Witch had already shown her usage of the illusionary arts.. Would the young man's mind crumble beneath the weight of this, or would his wrath propel him through it?
How does he know what he hears, smells, tastes and feels is actually from this realm? Could it be from another realm? He already couldn't see her, she was shifting before him, back and forth like an out of focus image. Sight, gone. The ground gave way, his body seemed to feel heavier and everything felt sluggish now..His ears were ringing, the explosion? Dust and dirt...and blood. That's all he would taste. He was at her mercy, he just didn't know it yet.
"Is that all...dog?"
(Expulso ) - Expulso
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: An explosive Sound projectile, the user channels Ototon chakra to an arm or held item and releases a destructive wave from it that takes a light blueish color. This wave appears as a thing jet that is aimed at an object directly, based on Clapping Hands jutsu. What differs from the canon and this variant, however, is the lack of sound used initially and the usage of it; forming as just a jet of compressed sound waves, upon contact with an object, the waves will expand rapidly as their frequencies does as well, matching that of the object struck. This causes a loud, audible explosion as the release of the Sound waves trigger a bomb like blast radius of 7 meters, causing a massive release of shrapnel from the object that hit that also impacts this same area. Because the explosion impacts this area, it causes enough force to blast targets into mid range if hit directly with near lethal force, causing knock outs and broken bones.
Note: Cannot be used in subsequent turns.
Note: After using, the user cannot use S rank Sound the next turn.
Note: Can only be used three times a battle Max.
(Ototon: Lumos) - Ototon: Lumos
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15
Damage: N/A
Description: High frequency sound waves have been shown to be able to be converted into pure energy in the form of light. This is called Sonoluminescence (the process of high frequency sound waves being transformed into light), and is a well documented phenomenon. The usage of chakra to generate the soundwaves causes them to be much more potent than normal, being able to produce much brighter light than what is normally found in sonoluminescence.By focusing their chakra, as a jutsu is released, the user is able to quickly produce a sound wave (through some sort of body movement, snapping a finger, clapping, even whistling) which is of a high enough frequency to immediately generate a bright flash of light. This sound wave is released in the same time frame as the previous Jutsu, and aims to make it difficult to see the incoming jutsu, disrupting the opponent's sight. The sound wave would seemingly 'coat' the expelled jutsu in light, making it difficult for the opponent to see the jutsu or look at it directly, blinding the opponent if he looks at it directly for more than a few seconds. This would not work against the Byakugan, or chakra sensors.
Note: Teachable only by Vex
(Genjutsu: Baghuul no hōyō) | Illusionary Arts: Baghuul's Embrace
Type: Supplementary
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: N/A
Description: The user will start off by forming three hand seals, and induce a dormant Genjutsu on the opponent. The Genjutsu would cause the opponent experience effects based on the materials they come into contact with, as it encompasses three materials, namely; mist, dust, and steam. Through either the opponent's mist, or the users, the opponent will experience the mist to become colder to the touch and start to constrict them as it gets more compressed, and presses against their body, limiting their movements within the mist and making it difficult for them to traverse through it. Through dust formed with Earthen/Wind techniques, or the user/opponent's, and when under the effects of this Genjutsu, the opponent will encounter a tingling sensation, as it feels like the dust enters into their pores, or through every open orifice and drastically increase the opponent's weight, of their clothes and their own body, making them slower as they perceive themselves to be heavier, and causing them to move at two ranks lower than their normal rank when affected by the Genjutsu. Through either the opponent's steam, or the users, or when two techniques clash and create steam, the Genjutsu will take effect. The opponent would perceive the steam as having acidic properties, as their skin begin to form boils and sores, and the acidic nature of the steam would affect the opponent's clothes as well. In reality, nothing happens to the opponent, only within the Genjutsu. Only one of the effects can be done at a time, and after doing so, there should be a two turn cool down between them.
Notes:
-Can only be taught by Detective L.
-Can only be used three times a fight.
-No A rank and above Genjutsu in the next turn, and S rank and above in the one after that.
-A two turn cool down between each effect of the Genjutsu, and only one effect at a time.
His wind blasts forth wiping out the trees aiming to strike the woman but another barrier formed taking in his empowerment from his technique and bursting back on it. Not only this but the woman would release flames to ignite the wind pushing back as the blazing torrent of wind and fire. Sin smiled. His mind just consumed with anger and hate, not a single thought, just lost in the battle, blood lust, his animalistic state. He'd hold out his arms to both sides as a grin just spread across his face. The fire and wind washing over him in a blast as it destroyed the area around him. The attack had landed. As the smoke and dust cleared he stood where he'd been before, his arms spread, his body burnt a little, his clothes on his torso completely burned away. But still, he smiled.Boom, it burst with anticipation as Wind quickly rushed outwards. A powerful gush, capable of pretty much destroying anything in its path. Morrigan smiled. There it was, that rage. A rage that would arguably lead him to his own demise. A powerful barrier is immediately formed that strips the Wind of its enhanced prowess. Staying true to her name, the Witch would assume the enhanced abilities and pour it into her own being.
This is immediately and simultaneously released into another technique, that takes shape and form right before the man. The fire would lash out and consume the Wind, as the remaining fire would quickly aim to interrupt his further technique, burning through his clothes with ease. She was sly and she was fast. He was however, arguably the stronger one in brute strength. It was then that the Witch knew that she had to use alternative ways to get to him, even it meant using his own strength against him.
Perhaps that wasn't all. She required a bit more..oomph. She had an idea. However, she wanted to see what more he could muster. This was merely a tactic to get him heated. And it was working.
(Fuuinjutsu: Disupurēsa Kabei) Sealing Arts: Displacer Wall
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30 (-10 each turn)
Damage: N/A
Description: The user will weave several hands, erecting form their body a translucent, wisteria barrier that spreads throughout the battlefield. The barrier is intangible and carries no physical or damaging properties, allowing it to spread instantly to its full perimeter. The barrier carries a chakra-detecting property, allowing it to "analyze" techniques that exist within its range. The barrier is capable of detecting infusions or other enhancements throughout the enemy's techniques; upon detection of such a technique, the barrier will activate, forcibly stripping the infusion from the technique, absorbing this power into itself. The barrier does not weaken the technique in any way beyond that, and as such has no effect on techniques that are not passively or actively enhanced in some way. In addition to the previous effect, the user is capable of weaving an additional seal, allowing the absorbed power to be released back into a technique of their own. This action consumes a move slot in the turn used but is passive so as to allow the boost to be applied to a technique used. The user can only do this with one "stored" infusion at a time but is capable of choosing which in the event that multiple have been stripped. In the event that an infusion is stripped and stored, the chakra used is "purified" by the barrier, allowing the power to be applied to the user's jutsu even in the event that the original boost was only applicable to a certain type of technique.
Notes:
- No Fuuinjutsu above A-rank can be used in the same turn or next turn.
- Can only be used three times per battle, lasting for two turns per usage.
- Requires a two turn cooldown between erection of barriers
(Katon: Chiratsuki-en no Jutsu) - Fire Release: Flickering Flames Technique
Rank: C
Type: Offensive, Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30 + 30 + 20 = 80
Desription: The user will perform the Tiger hand seal and release small flame embers that resemble flickers of fire that come off a campfire and the user can send these in multitude of ways, use as distractionary means by sending them into the face of the target or combine them with other techniques to enhance their power. This technique can also be used in conjunction with the Earth release: Dust Spray Technique or to ignite low rank (B-Rank and below) Wind jutsus.
The giant demon statue didn't like to be messed with, it's rage matched with Sin's. Sin would simply hold out his hand from the beasts head as the tendrils shot up and would simply release a pulse based on preta path. In doing this, it would connect with the tendils below and hit you ground. This blast would absorb all the chakra out of the beast itself completely rendering it useless. With all it's charka drained at once the jutsu would end. The mud would fall to the ground leaving the Gezo just angry and light. It could tell it was made lighter though. So in the same time as sin releasing his chakra blast wiping out the beast before it could throw the gedo. Gedo would lunge it's head forwards while releasing a phantom dragon from it's mouth. This would shoot out of it's mouth passing through the witch with a rapid speed. Due to the gedo being lighter, it's head would swing down even faster closing the gap leaving her little time to react as sin would simply heal himself.
A powerful display of power as he takes the very hit from the Fire. Unharmed. An interesting Muggle, hm. The Witch was indeed impressed and wondered what more he could dish out. The massive being burst from the ground, unleashing a roar as it does so. A powerful shockwave would be released towards the Witch of the Wilds.
With a swing of her wand, a gargantuan creature would manifest itself in reaction the blast. It’s hands faced towards the blast, blocking it. At the same time as its body manifests, several tendrils shoot forward towards the beast and the man. The tendrils, once coming into contact with the statue would quickly send a burst of its Earth chakra through it. This would cause the Beast to become extremely light and far weaker. The beast would unleash a powerful swipe of its right arm to slam the creature into the ground, and throw the man off balance and off the creature.
This all happens at the same time. The Earthen technique is enhanced in terms of defense and offense (can defend up to 100 damage and now causes 100 damage) allowing the Witch to still stand her ground, despite various onslaughts.
Doton: Warugi no Oujou) - Earth Release: Maleficence of Mora
Type:Supplementary/Defensive/Offensive
Rank: S
Range: Short - Mid
Chakra cost: 40 (-15 chakra per turn)
Damage points: N/A (30-80 damage if used to attack the opponent)
Description: This is the daughter technique to Earth Release: Miraak's Vengeance. The user will perform the Snake handseal and focus their doton chakra into the earth below to create a subterranean field of semi-sentient (similar in nature to the Earth Golem technique for example) tendrils constructed entirely of adhesive mud (similar in composition to Earth Release: Swamp of the Underworld). In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. The tendrils themselves can freely and seamlessly emerge from and merge back into the earth. This grants them the ability to grab a hold of small objects, pull them into the ground and deposit them elsewhere on the battlefield. They can also be used defensively to destroy incoming techniques by either forming a defensive blockade or grabbing a hold of the said attack (if its solid) and smashing it against the floor. If the tendrils sustain any damage that's not enough to destroy them, they can retreat into the safe confines of the earth and remain there for one turn to regenerate. If the user cancels the technique prematurely or it reaches its time limit, the lutaceous tentacles will undergo a natural process of petrification and harden into rock. All of the tendrils collectively make up one, gargantuan creature which is sentient (like the Great Stone Golem) and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn. This technique has various forms and the special ability of the tendrils hinges upon what form the user chooses to create. Depending on which one of the three forms is chosen, all of the tendrils will only have a single ability and it will be the same one for all of them (e.g. they can all alter weight). This means this technique effectively only has one special ability when used (either Earthly Tether, Enter the Void or Become Earth; never two or all three). Using these tendrils in order to attack and inflict harm on to the opponent count towards one of the user's three moves per turn and it's rank will vary depending on what percentage of the tendrils are devoted to this attack e.g. using all of the tendrils will make this an S-Rank, using half of the tendrils will make this an A-Rank, et cetera. The minimum proportion of tendrils that can be invested in any given attack is 1/8th of the total meaning such an attack would possess the power of an C-Rank. Simple tasks (which more often than not include one or a few tendrils at most) such as merely making contact with entities to use their special ability, lifting up/moving around objects/people and anything else which isn't directly offensive or defensive in nature will not count towards the user's jutsu per turn limit.
Earthly Tether
The special ability of the tendrils in this structure is their capability to freely increase or decrease the weight of anything the touch (up to a scale of factor of ten times their original weight as in the A-Ranked weight alteration techniques). Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.
Enter the Void
The next form grants the tendrils the ability to apply the Hiding in Rock property to anything they touch and maintain contact with. As long as the tendrils maintain some form of contact with what they're touching, they can freely traverse through the earth with whatever it has a hold of. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.
Become Earth
The third and final form grants the tendrils the ability to harden anything they touch (similar to Earth Release: Earth Spear). As with the previous ability, as long as contact is maintained so will these hardening effects. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.
Note: Lasts four turns (unless cancelled)
Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank or above Earth on the turn this technique is deactivated
Note: User is restricted to Earth-based elements (e.g. Steel) and non-elemental abilities
( Fuuinjutsu: Zōkyō no Bia) - Sealing Arts: Bia's Augmentation
Type: Supplementary
Rank: B
Range: Short
Chakra cost: +20 to jutsu
Damage points: N/A
Description: A purely defensive and supplementary jutsu, the user creates a barrier around a selected shield, armor or other body used for defensive purposes. This can range from chakra armors to physical shields/barriers to raw chakra bodies around the user and various types of defensive jutsu. The purpose of this barrier is to reinforce the defense of the targeted jutsu by means of the barrier around it. What this does is add additional chakra to the barrier when it's created, increasing the power of the jutsu by 20 damage points by making a thin physical barrier around the jutsu made to act as a second layer around the jutsu to allow it to augment it's effects and defensive aspects. While simple, the barrier acts as a small coating that can only be described as skin tight in relation to how close it is to the jutsu it's applied to.
Note: Can be used 4 times with a 2 turn cool down in between usages.
Note: Because this jutsu's effects are reliant upon another jutsu being used, this can be used in the same timeframe as another.
Note: Cannot be used with Cursed Seal: Soter's Deliverance
(Fuuin/Ototon: Tenrai Kainyū) - Sealing/Sound Release: Divine Intervention
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20 (-5 per turn if used on techniques such as Stone Golem, etc)
Damage: N/A (+20 to Suiton)
Description: A technique created specifically to counteract the weaknesses of Water and Earth techniques, allowing them to become neutral to said weaknesses when this is used. The user will perform an additional handseal at the end of a Suiton/Doton technique, creating a seal upon said technique. Once created, the seal will release Sound waves that the user is capable of controlling in order to give his technique, depending on the element, different properties.
Suiton - having activated the seal, the user will create low frequency, high amplitude sound waves that pass through his technique, giving it destructive properties, that allow it to fight on equal terms with Doton. These waves vibrate faster by passing through the water while simultaneously 'coating' the technique with sound waves that 'repel' anything in contact with the water which allows it to become destructive.
Doton - differing from the Suiton version, the user will create sound waves that pass harmlessly through the Doton technique whilst the sound waves on the outer part of the technique can be altered to mimic the frequency given off by Lightning techniques used by your opponent, causing them to dissipate.
The seal is created in the same timeframe as the technique on which it is used
Usable 4 times per battle
Cannot be used on techniques above S rank
Can only be taught by Lee