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Bloo

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Official or Unofficial; up to you.
Lok’s RnR.
Mid-range.
Barren open field, Midday.

You may have the first Move.

Would prefer Sannin+ but I know we all out here grinding so its whatever.

*Open to all except Venom.

 

Never

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-Official
-New Health Rules?

Ninjutsu Summoning Companion Reference :
(Kuchiyose : Utahime, Sora Doroppā) - Summoning : Songbird, The Sky Dropper
Type: Summon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A (80 if used as an Attack)
Description:
Songbird is a Large Community of Barnacles formed together to take the look of a Mechanical looking Bird, easily dwarfing a person as he can pick them up with just one of his two talons. The bird barnacle community is tough and sturdy and like most has large wings capable of flight, with a massive wingspan of 15 meters . When summoned by either the normal summoning jutsu or by swiping blood on the tattoo and performing a hand seal Songbird will be summoned mid flight soaring high in the sky as it appears from a cloud of smoke. Songbird has been said to be able to fly through anything, what this has been adapted from is the fact that Songbird can swim through normal water like it flies through the air (being made of Barnacles, a water based creature).

Songbird is sensitive to sounds, this can trigger a reaction which would be a threat to the opponent. The User can trigger the reaction by whistling a certain tune only contract signers know and which songbird can hear - this is not in any way a sound jutsu and other barnacle communities, kozui and mecha can whistle this tune if they are on the field also (Triggering it this way costs a Move out of three). However the opponent can also trigger it by using a Sound Release jutsu, a Lightning Technique or a Genjutsu that needs sound as a medium. What comes next is the Songbird's attack, a Divebomb of sorts which has the bird shoot down at great speed, increasing it's weight and solidity through Earth Release to make it drop faster - hitting speeds twice that of base Kage-rank bios. The Bird will not simply swoop the opponent up however, they will full on hit the earth with all it's strength (S-Rank) and this is where the Songbird's second ability comes in. When hitting the Earth Songbird burrows through it like an advanced version of "hiding like a mole technique" not losing it's speed as it drags the opponent through the ground, crushing and bashing them against the rocks. IF the opponent by chance dodges the technique, songbird will pop up later from underneath carrying the opponent into the air and in it's beak and throws the opponent to the ground.

Finally, Songbird flies around the Sky automatically when not attacking, defending against anything that comes from it - solidifying it's body to become that of an S-Rank Earth Defence (at the expense of a move). It flies above the user defending them easily. User can command the bird not to defend if it suits. Like all Barnacles Songbird has a strong calcite shell worth B-rank neutral t the elements except lightning which is strong against it and water which is weak.

- Can only be summoned Once per battle.
- Lasts Four turns on the Field.




Lena bites her left thumb and swipes the blood on her tattoo located on her left shoulder, this summons two minuscule creatures linked to the palm of her hands - they'd fuel her with the necessary chakra needed to use Dark Release jutsu for the time being. Her opponent looked quite unique, a blonde man, though this would not discriminate against her actions towards him. For he was her opponent. Songbird flew high in the air, so far up that he looked like a normal bird.

"Lena."

She wasn't too good at introductions, or talking to people - especially enemies. She stomped her foot, channelling her cards through her techniques at the same time as this. Her Fire Jutsu would burst up from the ground underneath her Target - all three pillars close, one underneath and the other two in front and behind a few inches apart. Within the fire pillars were tons of Metal Cards.

(Meiton Fujitsuboātsu : Antei-ka ⇵ Zōkyō) - Dark Release Barnacle Art : Stabilisation ⇵ Augmentation
Type: Supplementary
Rank: A
Range: Short (Self)
Chakra Cost: 30
Damage Points: N/A
Description :
The user swipes blood on his summoning tattoo and summons two "Rhizocephala" type barnacles on his palm in a similar way to how 'Dark Release : Evil Summoning' works they will be covered in a dark purple chakra aura, these are parasitic barnacles that attach onto the user's palm using their tendrils. The user will then channel chakra into his dark marks and the Rhizocephala will link with them, however the barnacle can only link with one square at a time;

Stabilisation
The Barnacle will feed the dark mark with it's own chakra, fuelling it so that the user can use dark release techniques without the need for using "Inhaling Maw" or other absorption based techniques because the chakra is now already there. However the user can only use a a maximum collective of S-Rank dark release techniques with this ability active (Collective of S-Rank means it can be split into two A-Ranks, A-Rank and 2 B-Ranks), if they decide to use another dark release that adds up to more than S-Rank technique then they MUST have used other absorption based techniques beforehand OR they can use one and then this barnacle technique will disperse. Using an F-Rank technique will be allowed but will disperse the barnacle and cause double damage to the user as it will severely burn their forearms.


↿- Switch Using One out of Three Moves -⇂

Augmentation
The Rhizocephala will focus on the Release of the dark marks instead of the absorption, it's tendrils feeding through this diamond on the palm instead - fuelling the output of the dark mark with not their chakra but summoning other Rhizocephala larvae that are created within all Dark abilities. These Larvae feed the dark jutsu with their chakra which will rapidly convert it to dark to a point where they become much stronger, their blue burns brighter and if the attack uses a dark purple aura they'll become a little more blue instead. Strength is increased passively by 1 Rank (S-ranks gain +10), however with this active it means the user still has to absorb jutsu before hand to perform attacks and all augmented dark release techniques cost 10 extra chakra.

- Taught by LonelyAssassin
- Can only be used by Dark Release Users
- Can only be used by Barnacle Contract Signers
- Only one can be active at a time
- Can only be Summoned three times
- Cooldown of Four turns after a Dispersal
- No Barnacle Arts in the same turn
- No Dark release A-Rank or above the same turn.

(Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

(Kādo no Shinigami : Ō no engun) - Reaper of the Cards : King's Reinforcements
Type: Supplementary
Rank: D
Range: Short - Long
Chakra Cost: 10
Damage Points: N/A
Description:
The user will stream their cards into a jutsu, the cards won't be damaged by it and will simply travel with them offering no damage boost or perk. It is simply a way to tranzit the cards across the battlefield with a little more ease. As they form a technique with their chakra the cards will be stream through it to hide within the structure or energy (of course within reason, if the technique is too small then it won't be able to hide any cards in it). For example if When the technique is countered or lands the hit, depending on it's size cards of the same proportion will be littered across the battlefield and could potentially hit some one if they were to fall on them - however they can be simply countered through freeform. Whilst this jutsu is active the user can choose which jutsu they stream their cards into passively.

- Activation of this is instant and can be within the same timeframe of the first jutsu it is used with
- Can only be used on Techniques that come from the user or erupt from the ground.
- Must know Reaper of the Cards.
- Lasts four turns

Chakra : 1400
-30 -30 -10
1330

Bio:

 
Last edited:

Bloo

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Umm sure, I'm not exactly sure how to use the new health rules tho.



Another day, another villain trying to take down All Might. All Might would watch as the girl before him performed what seemed like a summoning ritual, but All Might didn't see any animal or anything appear. As so he would take the time to passively activate his sensing. Now able to sense his surroundings, All Might would note the huge signal in the sky. But no time to worry about that as a mass of chakra started to pool below All Might. Acting quickly all might would create a sort of shield of wood from his feet pushing him up slightly. This shield of wood would protect him from all three of the erupting fire pillars and the wood shield would crumble to ash as it finished its job. All Might would then begin to draw natural energy into him self. All Might would just flash his trade mark smile. Is that the best you got?


Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.





Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.




2100 - 45 = 2055
 

Never

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Umm sure, I'm not exactly sure how to use the new health rules tho.



Another day, another villain trying to take down All Might. All Might would watch as the girl before him performed what seemed like a summoning ritual, but All Might didn't see any animal or anything appear. As so he would take the time to passively activate his sensing. Now able to sense his surroundings, All Might would note the huge signal in the sky. But no time to worry about that as a mass of chakra started to pool below All Might. Acting quickly all might would create a sort of shield of wood from his feet pushing him up slightly. This shield of wood would protect him from all three of the erupting fire pillars and the wood shield would crumble to ash as it finished its job. All Might would then begin to draw natural energy into him self. All Might would just flash his trade mark smile. Is that the best you got?


Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.





Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.




2100 - 45 = 2055

Not the most knowledgeable either so i guess we can leave it


Lena watches as her fire pillars are completely countered by the wood that raised him from the platform, metal cards scattered uselessly across the floor beneath All Might as the flames that carried them there failed the attack. The man did some weird grin at her, well, he constantly grinned at her which was just weird in itself and made her feel uncomfortable. Lena would then proceed with her next attack, she creates a Heiroglyph in the air above All Might in an attempt to draw his attention to it - the Glyph would then proceed to shoot downwards at him in an attempt to press him against the ground.

She then quickly stuck out her hands and released blue flames, channelling her cards to hide in the large burst of flames which spread towards All Might. Using her summoning on her palms to fuel her dark marks this allowed Lena to use her Dark Release jutsu more actively.
"Obviously Not."

(Shōkeimoji-Fūton : Neko no Shosa) - Heiroglyphic-Wind Release : Cat's Dance (B-Rank)
Type: Offensive/Defensive/Supplementary
Rank: C - B A
Range: Short - Long
Chakra Cost: 15 - 20 30 (-5 for movement)
Damage Points: 30 - 40 60
Description:
The user in the air creates a Circular White Glyph out of the air with a green-ish hue, the pattern of the glyph is custom as long as it's Circular and has the Kanji of "Jiyū" within it. When created it spins and grows into view. Even though the glyph is almost transparent it can clearly be seen, it is also solid and acts like a wall, the Glyph can be created vertically or horizontally. The glyph incorporates both offensive properties of Wind, Flat side of the glyph causes blunt damage whereas the edges are sharper than a Katana blade. The user can essentially "grab" the initial glyph by placing their hand on it and throw it like a Shuriken, the maximum size a Glyph can be is 2 meters in diameter and the minimum size is as big as the user's hand.

The Glyph can be manipulated to move vertically or horizontally after creation or by the command of the user later after creation, this costs 5 chakra points. If the user wishes they can "grab" like they would to throw it but because it's moving they will be taken by the Glyph that they are manipulating, they can also just jump on the flat surf it and esentially ride it like a surfboard. The user can if he wants jump from one glyph and create another glyph to perform a quick switch whilst "surfing" as per say, however if another glyph is create of course this would count as another move.

The user can thrust their arm towards their glyph with their hand spread open and the Glyph will disperse into spinning sharp 1 foot mini-glyphs with the Kanji "Kusaru" that barrage from the original. The user can manipulate them to move however he wants, they can float around to defend him or go forth to attack. The Mini-glyphs are very sharp and can easily cut through a thick tree. If used immediatedly after Glyph creation it doesn't count as a move, if it is then it costs a turn.

- Remains active for three turns, Glyphs are self sustained until their turns are up.
- A-Rank version can only be used four times and has a two turn cooldown
- Movement of Glyphs saps 5 chakra from user per turn.
- Max of four Glyphs on the field at a time
- One use of this technique means one Glyph Created
- Must be Taught by LonelyAssassin

(Meiton: Kyūkyoku no Jajjimento) - Dark Release: Ultimate Judgment
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
A stronger version of the Dark Release: Judgment technique, the user will convert the absorbed chakra from either two uses of Dark Release: Inhailing Maw or one use of Dark Release: Ultimate Inhaling Maw and then releases it into light blue flames, turning it back on their enemies with amplified strength to blow them away. To do this, the user releases chakra from the markings in both his hands.
Note: Must have absorbed enemy techniques before using.

1330
-25
-40

 

Bloo

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All Might knew gathering natural energy put him at a disadvantage and would have to endure the onslaught of his opponent just a little while longer. Due to his sensing All Might knew the moment the wind disc was formed above him; without taking his eyes off his opponent All Might would once again invoke his wood release, creating another shield. Four pillars of wood would erupt from each of All Mights diagonal cardinal points, each pillar would raise above All Might and fuse together to create a barrier just big enough to stop the wind from cursing him; basically it would look like All Might was standing under a giant table. With no time to rest his opponent would launch another attack, this time some kind of blue flames. Fire was an easy thing for All Might to deal with; from his mouth he would spew a large drilling bullet of water. The two jutsu would clash, with each the water extinguishing the fire and the fire evaporating the water.

Only playing defense wasn't the way All Might preferred to fight. Now able to attack he would finally launch his first offensive move. From the four cardinal points four roots would sprout a meter away from Lena. Each root would be looking to pierce a different part of her body. The two roots that grow to each side of her would try and pierce her ankles, while the two that grew from in front and behind would pierce wither shoulder.​


Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.





Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will spew a large drilling water bullet from their mouth, which will then travel in a linear fashion at fair speeds similar to that of Drilling Wind Bullet. During its flight, the bullet will seperate into 10 smaller, pebble-sized drilling water bullets. Each diverges far from the path taken by the original bullet's, and flies in arcs at great speeds that are angled in such a way as to assault a target from multiple directions in quick succesion. As each bullet strikes the enemy, they expand to the size of a bowling ball, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable four times.
Note: Courtesy of Scaze





Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user grows four roots from the ground and attacks the opponent, restricting him, impaling him, etc.




2055 - 85 = 1970
 

Never

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Lena watched her opponent go to defend against her Wind glyph, falling for her trap she proceeds with her actual plan, spreading her hand out and dispersing the initial large glyph so that it became four smaller 1 foot mini-heiroglyphs. They spun rapidly and quicker, moving out of the way of the wooden "table" defence and arced around, each one spinning rapidly between the four legs. The glyphs from the sides attempt to take off each arm and the one from the front to hit his stomach horizontally, the one from behind would be aimed to slice the top of All Might's head. Precision enough to mortally wound, but not instantly kill, if hit by this he'd eventually bleed out. Simultaneously to this Lena utilised the cards scattered on the floor underneath All Might, passively manipulating them due to her Fighting Style "Reaper of the Cards" lifted from the floor and attacked the Large Man's Achilles Tendons, slicing through them and causing him a whole world of pain and immobilising him. The Cards continued to rise up his body, slicing through his calf muscles before circling around his body.

The cards now surrounding All Might as a dome of 21 cards right after the Glyphs has made their attack, Lena was walking forward at this point applying her chakra to the metal cards as she approached. From each card a miniature joker armed with a scythe appears, they begin to attack as a co-ordinated swarm, dashing from card to card travelling passed All Might and applying slashing and cuts over his body.

"Your Confidence will be your downfall!"


REF: (Shōkeimoji-Fūton : Neko no Shosa) - Heiroglyphic-Wind Release : Cat's Dance (B-Rank)
The user can thrust their arm towards their glyph with their hand spread open and the Glyph will disperse into spinning sharp 1 foot mini-glyphs with the Kanji "Kusaru" that barrage from the original. The user can manipulate them to move however he wants, they can float around to defend him or go forth to attack. The Mini-glyphs are very sharp and can easily cut through a thick tree. If used immediatedly after Glyph creation it doesn't count as a move, if it is then it costs a turn.

Kādo no Shinigami: Akui No Aru Suu~ōmu | Reaper of the Cards: Malicious Swarm
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique requires the user to first surround his opponent in a dome-like formation of 21 of his cards, similar to the Demonic Mirroring Ice Crystals technique used by Haku, only smaller scaled. The user will charge chakra into the cards and from each card, a miniature joker carrying a miniature scythe will dash from the card, attacking the opponent in a swarm of slashes.The Joker's are as big as the cards and do not have to be dispersed straight away, they can all move to attack as a barrage in another direction if they so wish and if the user manages to escape the dome of cards.

Note: Can only be used Twice
Note: Lasts 3 Turns=


1370
-30
1340
 

Bloo

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With his defense erected All Might was sure that it would easily counter the attack coming from above, but to his surprise it seemed to split into a multitude of pieces. Due to his sensing All Might could tell that each one was coming from a different angle. Instead of worry about how how to take each one out he would just let them destroy themselves. From all across his body wood would seem to seep out of every pore; swiftly covering his whole body forming a dense armor. The buzz saws of wind would impact on the wooden armor and would embed themselves but they would not penetrate as the armor was too thick. This armor would also protect him from the puny cards that tried to attack him as well; well until they surrounded him and became a relentless attacking force. While the armor would protect him for the mean time, All Might knew he had to get rid of the cards before they completely wore away his armor.

From behind All Might a multitude of pillars would erupt. As they emerge they would take out the ''back'' wall of the dome of cards, then they would raise up and rush forwards taking out the rest of the dome. The pillars would perfectly surround All Might as they shot forwards making it look like a silhouette of him was racing forward. Converging onto your location the pillars would aim to crush you beneath as many of them as possible.​


Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.





Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will create multiple intertwining pillars rise up behind them several meters high and then sprout outwards sending multiple branches of pillars to converge on a large area and slamming into the ground. These branches are not heavily concentrated but rather are equally spread out with about 1 meter and half gap between each extending branch.




2020 - 65 = 1955
 

Never

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Her opponent using this Wood based element to defend against all her attacks at once was proving to be difficult and resourceful, With the branches heading towards her she manipulates lightning around her to form into that of a Dragon tornado which then shoots forward, colliding with the wood and shattering through it proceeding towards All Might.

Lena then swipes blood on her tattoo again and slams her hand on the ground, summoning barnacles all through it up to Mid-range. From the ring on her right hand she then summons on of her Zombies which sprouts out of it and takes the form of a long blue haired woman - going by the name of Jinx.

"The Big Mighty Blonde Guy Speaks no more." Jinx Giggles.


(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

(Kuchiyose : Bānakuru-wan) - Summoning : Barnacle Bay
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description:
The user can either do the normal summoning method or bite their thumb, wipe it on the summoning tattoo and then slam the ground. These are Acrothoracica type barnacles and they are summoned into the ground where they burrow into it, creating thousands of little slits in the earth all up to the max of Mid-Range all around the user. This summon uses its tendrils by sticking them out of their burrowed homes and anything that brushes passed they sense, sending the information back to the contract signer(s) of the disturbance in that area, their tendrils can be damaged but they usually retreat into their burrows if anything damaging starts to spread across the ground (like fire) and when it has dispersed they reappear. These barnacles disallow the opponent from using any jutsu using chakra that come from the ground up to A-Rank in their vicinity because they now have complete control of the earth stopping any chakra from above the surface.

Barnacle Bay can utilise the "Barnacle Arts : D.E.V.A" Technique using one of the three moves allowed in a turn and from the ground they will quickly grow and sprout a Goose Barnacle up to and including A rank in power from the use of D.E.V.A, the shell head acting like an egg as a D.E.V.A. is spawned onto the field the sprouted goose barnacle shrinks and retreats back into the ground. The D.E.V.A can only be a B-Rank one and is capable of creating up to two with one use. This can only be used once each time the Barnacle Bay is on the field.

- Can only be Summoned Once per battle, thrice per event
- Lasts 3 turns on the battlefield.
- If the Opponent uses an S-Rank Earth Jutsu For Example from the ground it is weakened to an A-Rank, but the Barnacles will be dismissed.
- Usage Restrictions of "D.E.V.A" apply to Barnacle Bay and not the User
- User can still use Jutsu from the ground, but will have to control the barnacles to move from the area he intents to use earth from beforehand.

(Kuchiyose : Zonbi) - Summoning : Zombies
Type: Offensive
Rank: B-Rank
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description:
From the very body of The Gravemind (Sprout the Gravemind Summon) it's flesh is in the control of a Rhizecephalia Parasitic type barnacle which manipulates the flesh to it's entirety, this is normally called a Kōzui. In this case these Kōzui are personal to the user and are seemingly trapped inside an ordinary sized Acorn Barnacle shells which are attached to the user's body, armor or some accessory they keep on their body due to the way Barnacles permanently attach to surfaces. The Shells are pretty small so can be attached to places like the underside of the tongue and the summon can seemingly grow out from the mouth or can act as the jewel on a ring that the user wears. The user channels chakra into the Shell on their person and the Kozui will pop out (like they are growing out from it) and have a humanoid shape, they can take the form of a Human if they so wish (As long as they have two legs and two arms and are around the same size as a person they can look as cosmetically wacky as the user's preference), a realistic transformation very similar to the Shadow Mirror Body Change Method with clothes and all. The "Zombie" can be spawned with a weapon each made of Calcite Shell, and can be any weapon the user desires - they're just an ordinary weapon. They can be summoned through ordinary summoning means if the user so wishes.

The Kōzui have a very strong resistance to ordinary weapons and taijutsu, anything powered with chakra would hurt the Rhizecephalia normally and being sliced in half with an ordinary blade would still cause the drawbacks of having no legs for example, however the Kōzui can still move and drag themselves with their hands. Kōzui can still feel pain and can break out of genjutsu through pain, however they cannot really be crippled by it (For example pain so severe it would paralyze them or stun them). Kōzui can perform B-Rank Ordinary Strong-Fist Taijutsu OR B-Rank Kenjutsu that the user knows (must be stated when summoned or in the user's bio which of the two they are allowed) and can use Legs of the Thoracica and Body of the Thoracica, and even be fused with the Organs of the Thoracica, the Kōzui also Wield Gadget Barnacles. The Restrictions of the Barnacle Arts when the Zombies use them apply to them separately as they are a singular entity with it's own abilities, their number of usages of an Art will not clash with the Users. Moreover, The Zombies can through the mental command of the signer use ONLY the Legs of the Thoracica and Body of the Thoracica from their Shell which they are trapped within until summoned that is on the User's person.

The Rhizecephalia act as travelling companions and last indefinitely on the field upon summoning, when they take C-Rank Ninjutsu Damage they will disperse from the battlefield back into their shells. They usually come in pairs, but each use of this Technique is a single separate Kozui and so the user can have up to two of these on their bio - each being different.

- Must have Signed Barnacle Summoning Contract
- The Zombies can communicate with the user in their shells, this is mainly cosmetic
- Can only have a Maxmimum of Two of these on ones bio and can only summon two per battle.
- Must be stated in the User's Bio to be capable of being used
- The user can have the Kōzui be taken back inside the acorn shells if in short range
- Can only be used 4 Times

1340
-30
-30
-20
1260

 

Bloo

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The sound of lightning destroying wood was a terrible one; it was like nails on a chalk board to All Might. Since the dragon was clearly more powerful than his wood All Might would stop fueling the technique allowing the pillars to fall to the ground around him. At this point in time All Might had absorbed enough natural energy but he needed to take care of the dragon first. Swiftly, he would slam his hands onto the ground and thus three thick walls of earth would spring into existence. While the dragon is made of lightning it was weakened by the previous wood jutsu; it would be able to destroy all three walls but in turn would also run out of power once it destroyed the final wall. With the immediate threat All Might would turn his attention towards his opponent, but to his bewilderment slits in the earth now spanned the distance between him and his opponent, with tiny, ugly-ass tendrils poking out. Not to mention the existence of another 'person'. It didn't seem to be a clone. The thing could even talk. Sorry, it takes me awhile to get going, but now the real fight can begin. All Might says as he stretches, standing still for so long can really make your joints stiff.

The time had finally come; using the gathered natural energy All Might would activate his sage mode and in the same moment he would dash towards jinx. Due to the extreme speed boost that All Might gains it would almost seem like he teleported to her, even with the barnacles covering the ground they wouldn't be able to relay the information fast enough. As he reaches Jinx he would throw a powerful right punch to her chest, and with the increase in strength the punch would send her flying, putting her out of commission. TEXAS SMASH

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Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.





Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to physical feats granted by Sage mode. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to A rank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.




1955 - 30 = 1925
1925 * 20% = 385 - 15 = 370
 

Never

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The sound of lightning destroying wood was a terrible one; it was like nails on a chalk board to All Might. Since the dragon was clearly more powerful than his wood All Might would stop fueling the technique allowing the pillars to fall to the ground around him. At this point in time All Might had absorbed enough natural energy but he needed to take care of the dragon first. Swiftly, he would slam his hands onto the ground and thus three thick walls of earth would spring into existence. While the dragon is made of lightning it was weakened by the previous wood jutsu; it would be able to destroy all three walls but in turn would also run out of power once it destroyed the final wall. With the immediate threat All Might would turn his attention towards his opponent, but to his bewilderment slits in the earth now spanned the distance between him and his opponent, with tiny, ugly-ass tendrils poking out. Not to mention the existence of another 'person'. It didn't seem to be a clone. The thing could even talk. Sorry, it takes me awhile to get going, but now the real fight can begin. All Might says as he stretches, standing still for so long can really make your joints stiff.

The time had finally come; using the gathered natural energy All Might would activate his sage mode and in the same moment he would dash towards jinx. Due to the extreme speed boost that All Might gains it would almost seem like he teleported to her, even with the barnacles covering the ground they wouldn't be able to relay the information fast enough. As he reaches Jinx he would throw a powerful right punch to her chest, and with the increase in strength the punch would send her flying, putting her out of commission. TEXAS SMASH

You must be registered for see images


Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.





Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to physical feats granted by Sage mode. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to A rank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.




1955 - 30 = 1925
1925 * 20% = 385 - 15 = 370
Sorry for lateness, was at Con and saw many - many All Might's. C-can I get ur picture?


Energy seemingly erupted from All Might as he finally decided to move from his damn spot. He shot towards Jinx, though it wasn't Jinx that needed to React to his burst in speed. Lena did by creating a barrier of wind between him and her, as All might had sped towards the Zombie he would impact with the Glyph like it was a wall in front of him - his high speed turning against him suddenly as a wall if created right in front of him out of thin air with no real time to stop. Knocking him into a stunned daze firing head first towards them. Jinx meanwhile had created a sword from her body taking the shape of a Katana with sheathe.

"Real fight?"

The Glyph disperses after All Might almost KO's himself, Jinx already moving forward to intercept him and slices upwards against his chest causing All Might to be thrown into the air. The Zombie appears above hr target and then drills her blade into the Man's left shoulder rendering the arm useless and pinning them to the ground. The glyph had dispersed into four mini-glyphs allowing Jinx to move through and attack and as this happen they arced back around and strike into All-Might as the Kenjutsu move is being performed. Meanwhile Lena had her cards litter the area around and under All Might as the above happens.


(Shōkeimoji-Fūton : Neko no Shosa) - Heiroglyphic-Wind Release : Cat's Dance (A-Rank)
Type: Offensive/Defensive/Supplementary
Rank: C - A
Range: Short - Long
Chakra Cost: 15 - 30 (-5 for movement)
Damage Points: 30 - 60
Description:
The user in the air creates a Circular White Glyph out of the air with a green-ish hue, the pattern of the glyph is custom as long as it's Circular and has the Kanji of "Jiyū" within it. When created it spins and grows into view. Even though the glyph is almost transparent it can clearly be seen, it is also solid and acts like a wall, the Glyph can be created vertically or horizontally. The glyph incorporates both offensive properties of Wind, Flat side of the glyph causes blunt damage whereas the edges are sharper than a Katana blade. The user can essentially "grab" the initial glyph by placing their hand on it and throw it like a Shuriken, the maximum size a Glyph can be is 2 meters in diameter and the minimum size is as big as the user's hand.

The Glyph can be manipulated to move vertically or horizontally after creation or by the command of the user later after creation, this costs 5 chakra points. If the user wishes they can "grab" like they would to throw it but because it's moving they will be taken by the Glyph that they are manipulating, they can also just jump on the flat surf it and esentially ride it like a surfboard. The user can if he wants jump from one glyph and create another glyph to perform a quick switch whilst "surfing" as per say, however if another glyph is create of course this would count as another move.

The user can thrust their arm towards their glyph with their hand spread open and the Glyph will disperse into spinning sharp 1 foot mini-glyphs with the Kanji "Kusaru" that barrage from the original. The user can manipulate them to move however he wants, they can float around to defend him or go forth to attack. The Mini-glyphs are very sharp and can easily cut through a thick tree. If used immediatedly after Glyph creation it doesn't count as a move, if it is then it costs a turn.

- Remains active for three turns, Glyphs are self sustained until their turns are up.
- A-Rank version can only be used four times and has a two turn cooldown
- Movement of Glyphs saps 5 chakra from user per turn.
- Max of four Glyphs on the field at a time
- One use of this technique means one Glyph Created
- Must be Taught by LonelyAssassin

(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Body of the Thoracica (B-Rank)
Type: Offensive/Defensive
Rank: C - A B
Range: Short - Long
Chakra Cost: 15 - 30 20
Damage Points: 30 - 60 40
Description:
All "Thoracica" Type Barnacles can use this, manipulating their shells so that the essentially grow and they become spiked like many needles are protruding from them and this just makes their body more dangerous so they cannot be touched by enemy hands. They can then manipulate to form ninja tools, weapons or other kinds of constructs, though depending on the size of the Barnacle Summoning using this they can only make a certain amount of things.

C-Rank : Can be used by Single Thoracica Barnacles or above and can create small tools like Kunai and Shuriken can be made in singles, Senbon can only be made in threes - since these shells can only be manipulated to an extent, once the form is taken it cannot be changed unless this technique is used again to manipulate it

B-Rank : Can be used by Small Groups of Thoracica Barnacles or above and can create a barrage of Kunai or Shuriken, a wave of Senbon. They can create weapons as big as Spears or even shields all the barnacles would contribute by stemming off their shells to create a large shield. They can create singular pieces of armour like gauntlets, chestplates or masks - can only create one of these.

A-Rank : Can be used by a Community of Barnacles like "Oregon" or above and can fire ordinary-sized swords or large shuriken, create and wield Large weapons like Battleaxes, giant swords, even walls or a group of spikes from the earth (Contact with the earth must be made). The Communities can create full sets of armour.

The barnacle usually creates these tools for the user but they can launch them towards enemies at short range as well if need be. The Launched Shell Tool can stand up to elements however the shells are weak to lightning and strong to water. Like "Gadget Barnacle" the user can use this technique but only by clicking his fingers to summon a weapon within the limits of the chosen rank, the user cannot manipulate the shell though

- Can only be used by Thoracica Type Barnacles and not by barnacles without shell.
- C-Rank only has Short Range, B-Rank is Limited to Mid and A-Rank Long.
- User can only use the A-Rank version four times
- Must have signed Barnacle Summon Contract
- Can only be taught by LonelyAssassinn

( Rensei Shinkuken ) – Drilling Crimson Blade
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user takes out their blade and channels chakra into it. They then run towards the opponent, slashing them upwards into the air and then appear above him/her, and deliver a sharp, drilling slash down upon them, impelling them into the ground.


Chakra : 1260
-30
-30
1200
 

Bloo

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I'm like 99% sure that you wouldn't be able to react before I appear in front of jinx, but I'm dumb so who knows.



Due to his speed and the great sensing that sage mode gives All Might's reactions were second to none. By the time the wind wall had formed All Might would have already changed course, by pushing off of his left foot and using all his strength he would be able to spring board himself to his right and slightly forward, basically All Might lunges past the barrier. From here All Might would continue with his previous plan of attack but this time he would run around to behind jinx. Once behind her he would deliver a right punch to the middle of her shoulder blades, sending her flying and crushing whatever she was made


Type: Supplementary/Defense
Rank: E
Range: Close/self
Chakra: 5
Damage: N/A
Description:
The user, uses basic ninja training and the experience they have gained over the course of their ninja career to dodge direct attacks with minimum effort. They achieve this by using chakra to increase speed or contorting and flipping their body to achieve the effect without hindering the user.

- Only works on direct small scaled attacks and always
within reason (spikes,lightning spear, small
fireballs...etc)
- Doesn't work mid-air
- Can only be taught by Black Uchiha




1540
370 - 20 = 350
 

Never

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I'm like 99% sure that you wouldn't be able to react before I appear in front of jinx, but I'm dumb so who knows.



Due to his speed and the great sensing that sage mode gives All Might's reactions were second to none. By the time the wind wall had formed All Might would have already changed course, by pushing off of his left foot and using all his strength he would be able to spring board himself to his right and slightly forward, basically All Might lunges past the barrier. From here All Might would continue with his previous plan of attack but this time he would run around to behind jinx. Once behind her he would deliver a right punch to the middle of her shoulder blades, sending her flying and crushing whatever she was made


Type: Supplementary/Defense
Rank: E
Range: Close/self
Chakra: 5
Damage: N/A
Description:
The user, uses basic ninja training and the experience they have gained over the course of their ninja career to dodge direct attacks with minimum effort. They achieve this by using chakra to increase speed or contorting and flipping their body to achieve the effect without hindering the user.

- Only works on direct small scaled attacks and always
within reason (spikes,lightning spear, small
fireballs...etc)
- Doesn't work mid-air
- Can only be taught by Black Uchiha




1540
370 - 20 = 350

Ah yes, you're right - I didn't even realise Sage Mode had been buffed so much damn. Been away too long. Does Hashirama have the ability to passively destroy jutsu up to a certain rank or something? If not Jinx not dead yet. If so then ignore her throwing her blade at you


Jinx felt the impact against her shoulder suddenly, where the hell did he come from being suddenly behind her. Luckily Jinx had some form of durability, however this didn't stop her from being sent flying. She rolled away across the ground, spluttering as her face met the ground multiple times. Though she was still okay she lifted herself from the ground slowly to throw her Sword towards All Might in hopes that it would hit him. However All Might had not countered the A-Rank 1 Foot Mini-Glyphs successfully yet, because of his speed he had manoeuvred away from them once but upon hitting Jinx they would come for him, slicing through his legs and arms.

As All Might punched Jinx Lena lept back whilst releasing a couple of her hearts from her body, the Typhoon heart flies into the air above her and the Earth Heart stands behind her as this happened she took out a baggy and eats a herbal mixture of mushrooms which will kick in next turn. Meanwhile the Typhoon heart summons a massive tornado that it, the Earth heart and Lena would be in the center of as the rest of it wrecks havoc all around them. Keeping All Might at bay and forcing him to defend against the massive winds that caused destruction. Jinx would would disperse back from whence she came due to the strong winds heading her way.

(Jiongu: Kuro Ito) - Earth Grudge Fear: Dark Threads
Rank: C-S Rank B
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 15-40 20
Damage Points: 30-80
Description: The basic technique of Kakuzu's unique Kinjutsu Earth Grudge Fear it allows the user to manipulate the threads that compose his body freely with each use. The user can not only alter his own body form and structure but also use the threads to attack or defend from incoming techniques. As Kakuzu's skin is still stitched to keep his humanoid form when not used, he can take advantage of this technique to propel his hands or limbs at great distances and grab a target. Its also this technique that allows Kakuzu to detach his masks from his own body to form the "animals" which he uses in combat.
Note: Can only be used by Kakuzu

(Baikingusutairu: Bāsākāreiji) - Viking Style – Berserkergang
Rank: A
Type: Supplementary
Range: Self
Chakra cost: N/A
Damage points: N/A
Description: This technique requires for the user to eat a special mix of mushrooms which act like a drug and, paralyze his Nerves/senses and will enable him to enter a state of mind called the berserker rage. The effect of the mushrooms takes a turn to kick in, but when they do, the user will be put under a nearly uncontrollable, trance-like fury, speed up his neutral synapses to react faster to danger and push his physical prowess to it's maximum limits, allowing him to gain tremendous raw speed and monstrous power and completly removes all sense of pain from the body, and allows him to ignore any strain on the body. The effects of the mushrooms lasts for a while, though as they wear off the side effects will be a heavy headache.
~ The effect lasts for three turns after the effect kicks in.
~ Can only be used once and pushes the user's limits to Tsunade's strenght and Raikage's speed in his Lightning armour.

Taiton: Mōfū Daireppa ) - Typhoon Release: Great Consecutive Bursting Extreme Winds
Type: Offensive
Rank: Forbidden
Range: Short - Long ( Short range radius, long range reach)
Chakra: 50
Damage: 90
Description: The user summons a massive tornado, intense enough to not only dwarf a Complete Body — Susanoo, but also match it. Despite its power, the technique has an exploitable flaw. The user is left defenseless at the eye of the storm. Should the enemy reach it, they can easily counter with a suprise attack.
Note: Can only be used once every two turns

1230
-20
-50
1160
 
Last edited:

Never

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It Been 3 Days n I really want sum Heart


Noticing the Wind Glyphs slice through All Might's limbs, Lena doesn't continue to eat the Mushrooms or release the Typhoon attack that would wipe out the field. Instead she approaches all Might's useless torso and has her threads engulf his heart from his body, finishing him off and taking his life into her own body.

"A Hero Falls. I am Here."

(Jiongu: Chuushin Karite) - Earth Grudge Fear: Heart Reaper
Rank: S-Rank
Type: Supplementary/Offensive
Range: Short
Chakra Cost: N/A
Damage Points: N/A (results in the death of the target)
Description:The user uses their dark treads to rip out their opponents heart and add it to their body. The hearts are saved in animal-like masks in the users back.
Note: Can only be used by Kakuzu.
Note: All the process needs to abide by Kakuzu's bio rules

Taking Hashirama's Wood Heart
 
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