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Erzo

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My bio was last updated in 2013, let me know if I can use the more updated specialities and shit

Ninja Rank: Sage
Specialty: Wind | Ninjutsu
Elements: Basic 5 | Foam | Salt | Typhoon
Your ninjutsu: Oversoul (one CFS specialty) | Sound | Sound Propulsion | Impetus of Untouchable | Olm Summoning

As per Ninjutsu specialty rules, I want this to be my one summoning which exists outside of duration limit:

(Olm Kuchiyose no Jutsu: Noteleks ) - Olm Summoning Technique: Noteleks
Type: Supplementary/Defence
Rank: B
Range: Short (Summoned on self)
Chakra Cost: 20
Damage Points: N/A
Description: The user summons an exoskeleton, or rather more of a slimy yet thick skin of an Olm equal to the size of the user on their skin, covering them from head to toe, leaving mouth, nose and eyes just uncovered. The summoned skin has many uses, allowing physical attacks of up to B-rank to slide off the user (depending on size, as something bigger than the user himself cannot just slide off), with the thickness of the layer of skin aiding in the user in close quarter combat, lessening damage, and making the users own attack heavier in a sense (no added damage but if used against equally ranked opponent, the user of this would have the upper hand). Apart from this basic addition, this jutsus main use comes from its ability to allow the user to fuse with one of his summonings. Upon having used this, the user can summon an Olm at any point after, which he then chooses to fuse directly within him as its summoned, allowing the summoned beings to become one in an instant, giving the user a surge of foreign chakra which can be used to release genjutsu. Of course it cannot be used to release paralysis based jutsus if the user needs to move in order to summon the Olm to begin with. Moreover, the fusion allows the user access to the summoned Olms' abilities, which in most cases is basic elemental jutsus, and also allows the user to contact and communication with them.

Note: Can only be used 3 times, once activated, the layer of Skin lasts until destroyed or three turns have passed, whichever comes first. However, the slime dries out after 3 turns, not allowing the user protection from B-rank and below physical attacks, meaning the layer of skin left can only deflect basic weapons but nothing more for the remaining turns.

Note: When fused with summoned beings, this jutsu would last as long as the being with the most turns left on field, before the skin sheds, leaving the user as he was before this was summoned. This means if this technique is on its fourth turn, and a summoning which lasts 3 turns is summoned and fused with, then the technique will remain for those three turns. However, this can also be a disadvantage, since if a summoning is fused with early on, and lasts shorter than the five turns this jutsu allows, the user is forced to release this jutsu once that summoning has ran out of turns.

Note: Cannot last more than 8 turns per usage. | Two-turn cooldown.


Roy, covered in bone with a slimy exterior approaches the stranger.

Yo

They had no reason to fight, other than the fact the Erzo had made the thread in which Roy was always going to be picked to battle someone. Most times Roy would remain in one position, unfazed by an attack lodged at him but somehow never reaching as Erzo was offline.

But not today. Today he would reply. Today he would attack. Today... he would finish a fight.

Or not, who knows.

BOOM

A scroll discreetly thrown to his right side hits the ground - as it does, a bright light blinds all on field or at least attempts to do so anyway. Having planned this, Roy is slightly more prepared than his opponent, and uses his Kiyoshi sensing to keep track of the whereabouts of his opponent.

As the scroll drops, and the field is lit up, two Kunais are thrown, one directly at the opponent and another upwards, to arc down at the location at which you are standing.


Type: Supplementary
Rank: A Rank
Range: Short - Mid
Chakra: 30
Damage: n/a
Description: The user channels chakra into a prepared scroll and tosses it somewhere which unravels slightly summoning a large flash bomb that instantly sets off. As the flash bomb sets off it has an additional affect of releasing a very slight shockwave, this unravels the scroll a little more, summoning an additional large flash bomb, which also sets off and unravels the scroll a little more, revealing another seal thus summoning another large flash bomb, etc. The scroll continuously summons flash bombs at a constant pace for 2 turns. Each flash bomb sets off right as the previous ends making the battlefield up to mid range of the scroll filled with a bright light steadily blinking/going off for the duration. These flash bombs are larger and more powerful than conventional flashbombs, so they do make it impossible to see in the light like normal flash bombs, however keeping your eyes open for too long (1 turn) would lead to temporary vision loss (1 turn). This would also make it impossible for the user to see and also cause damage to him aswell if he kept his eyes open.

Note: Can only be taught by Strawberry
Note: Requires 2 turn cool down
Note: Light only reaches mid range from scroll
Note: Vision loss would only be for 1 turn
Note: Only Lasts 2 turns
Note: Can only be used 3 times per battle



A thrown scroll, and two Kunais. He expected interruption, but tried to go ahead anyway. Focusing chakra into the ground around his opponent, Roy causes the ground to shake violently, causing his opponent to lose his balance, and hopefully fall prey to both the Kunais which travel towards him.

Roy does this as he begins to run in arc to his left, keeping within mid range, watching for a reaction, or something, anything.

Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.




It's been a little while.
 

Skorm

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The ground emitted flashbombs non-stop. The most annoying fucking misery Zora had faced in battle so far. She would perform some handseals and release her typhoon chakra to create a huge wall of the concentrated black winds. The wind wall was wide and curved in towards her opponent, cutting him off in all directions eventually.

( Taiton: Kyōfū Reppa ) - Typhoon Release: Consecutive Bursting Strong Winds
Type: Offensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: After forming the necessary hand seals, he releases a storming vortex that can be used to simply limit his enemy's field of vision or do massive damage to his surroundings, mowing down anything around him. With effort he can increase the scale and intensity of the storm, being capable of covering an entire island.

As the scroll would be destroyed in the process and the flashbombs finally ending, thank god, Zora would perform some handseals and aim towards her opponents last known directions. She then slammed the ground, channeling lightning chakra into it and created a large pillar to erupt from the earths surface. The size of the pillar covered mid-range from its epicenter and 20 meters into the skies.

(Raiton: Denpō Sekka) - Lightning Release: Telegram Flash
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After doing the Rabbit → Rat → Horse → Ram handseals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.
 

Erzo

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The ground emitted flashbombs non-stop. The most annoying fucking misery Zora had faced in battle so far. She would perform some handseals and release her typhoon chakra to create a huge wall of the concentrated black winds. The wind wall was wide and curved in towards her opponent, cutting him off in all directions eventually.

( Taiton: Kyōfū Reppa ) - Typhoon Release: Consecutive Bursting Strong Winds
Type: Offensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: After forming the necessary hand seals, he releases a storming vortex that can be used to simply limit his enemy's field of vision or do massive damage to his surroundings, mowing down anything around him. With effort he can increase the scale and intensity of the storm, being capable of covering an entire island.

As the scroll would be destroyed in the process and the flashbombs finally ending, thank god, Zora would perform some handseals and aim towards her opponents last known directions. She then slammed the ground, channeling lightning chakra into it and created a large pillar to erupt from the earths surface. The size of the pillar covered mid-range from its epicenter and 20 meters into the skies.

(Raiton: Denpō Sekka) - Lightning Release: Telegram Flash
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After doing the Rabbit → Rat → Horse → Ram handseals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.
A rushed move was better than no move, thought Erzo as he typed out the actions of what Roy would do next.

As the visious wind was created by his opponent, Roy would surge chakra throughout his whole body, creating a sudden omnidirectional burst of Foam which goes outwards in all directions, neutralising the incoming Winds as the two attacks clash and leave nothing but a battlefied with droplets of Foam, and broken Earth.

''What a dangerous move'', thought Roy. Perhaps he was growing old, perhaps it was time to give it all up. Perhaps not. What else he could possibly do anyway?

The kunais, the scroll, the planning... all fucked, because of one jutsu. How annoying.

Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra cost: 40 (+10 per turn)
Damage points: (80 if released outwards)
Description: The user begins by surging foam chakra throughout their entire body. This allows the user to perform either two things. The first is a large, omni-directional spray of foam chakra that extends outwards in all directions up to mid-range around the user. The spray of foam is shaped into numerous tentacles when this is done, capable of incredibly quick blunt-force damage upon impact. The second ability allows the user to secrete a dense layer of foam that is highly resistant to heat, temperature, and explosions. Naturally, the sensitive areas such as the mouth, nose, and eye sockets are avoided. The user is only able to use foam, wind, and water techniques while this technique is activated.
- Usable twice per battle
- Armor lasts three turns unless destroyed
- No Foam techniques above A-rank the next turn



He could not be lost in his thoughts for too long. He could sense chakra in the ground, before it got the chance to strike him, Roy would create a layer of Kiyoshi energy beneath his feet, and 5 meters around him, creating a a cylinder like shape.

This would not only stop the Lightning from forcibly pushing him up, but also from doing any damage whatsoever.

''I would like to show you a skill of mine, if you'd let me?''

Who knows why Roy asked. Maybe he buying time, or or maybe he just really wanted his creation acknowledged.

Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.




Kuchiyose no...

POOF.

A small Olm would be summoned into Roy. Their bodies and soul shared. This came about due his jutsu known as Noteleks, a unique ability he had never tried before.

Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: Maskera is a small Olm roughly a meter long, and 30 cms wide. When it was born, Maskera had no specific affinity but instead could use waves, blasts, and constructs of the Wind element (not freeform, but the listed jutsus in the jutsu section). When using that elements, Maskera did not only perform them with beauty and elegance, but it also had the ability to focus so much chakra into it, allowing the jutsus themselves to be bigger in size, the Wind waves and blasts to be bigger, sharper, and generally having more blunt force (depending on the nature of the technique itself). This ability allowed him to use more focused and concentrated chakra in whatever element that was used, giving fourty more damage points to all jutsus. This skill was powerful and unbelievably envied by all Olms, young and old. However, his progress was soon halted as Maskera found his unique ability to be wasted as he became ill, and ended up not being able to master different elemental jutsus other than the ones he had learned as a kid, and so, without being able to progress he could not use jutsus ranked higher than D-rank. Luckily the illness only halted the learning of more advanced jutsus, but did not affect his unique ability, allowing him to make use of that and become mid-tier in the Olm hierarchy. Like all other Olms, he is blind, whilst having the sense of smell equal to that of an Inuzuka and hearing capabilities equal to someone who has the C-ranked sound jutsu activated. He is however better at sensing the quantity of prey/opponents by smell. ~ Can only be summoned once per battle, and lasts four turns. Due to its small size and general weakness, Maskera disperses if hit directly by any ranked technique.



The battle had just started now. This was it - he either had it, or he did not, this was where it was decided.




I'm being dramatic as all hell for no reason. Noteleks is posted in my starting move. o-o
 

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Zora hadn't seen anything like it. It was something new, extraordinary and kinda cool. Her typhoon was blown away by some sort of technique that looked like regular foam. Not only that but her follow up move was also neutralised by some sort energy burst.

Well, you've surprised me enough, now it's time for me to surprise you.

As the lightning had been neutralised, Zora would see a poof and hear her opponent saying kuchiyose.. Okey, a summoning she though. Mind as well try this thing out now. She would send her chakra in an arc and affect both her opponents at the same time. She would, with a unique handseal, swap the consciousnesses of her opponent and his summoning. Locking them into eachothers bodies and locked to their distinctive abilities.

(Shingyakushin no Jutsu) - Mind Body Reversal Technique
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage: N/A
Description: This is a more advanced version of the Mind Body Switch Technique. The Mind Body Reversal technique is a ninjutsu where the user uses their chakra to switch one person's mind with another's. Once the target's mind has been switched with another's by the caster, they are able to use their abilities. However, if the body that they are residing in are lacking in areas of skill that they are normally proficient at, then they are unable to use their own techniques. For example, if one could ordinarily open the Eight Inner Gates or enter Sage Mode on their own, they would only be able to utilize that ability of the host they were switched with could utilize those abilities physically. In order to perform this jutsu, both targets must be within short range of one another and no further than mid-range from the user. Through the use of a unique hand sign, the user will swap the minds and bodies of two individuals. Unlike other Yamanaka techniques, the user does not possess active control over the bodies of the affected persons beyond the ability to release the technique. The technique will naturally end on its own within 4 turns, however, the user is able to end the technique at any time the wish and switch both parties back.
Note: Can only be performed once per pair.

Not leaving much time however, Zora would then follow up with another hidden ability and cast a damaging confusing ability on her opponents, as if they wouldn't be confused enough.. The jutsu would cause a blazing migraine and make her opponent(s) get so dizzy that any means of sensory or otherwise would be nullified. Not only that, but limitations where placed as well, allowing them only to perform A ranked jutsu as long as her jutsu was active.

(Shintendou no Jutsu) – Mind Body Confusion Technique
Rank: A - S
Type: Supplementary
Range: Short - Mid
Chakra cost: 30 - 40 (-10/15 per turn)
Damage points: 60 - 80
Description: This technique causes damage to all foes on the battlefield as well as confuses the main target. This is unique technique within the Yamanaka as it deals with causing mental damage as opposed to actually controlling another's body or will. This technique can be directed at multiple targets though the power would be divided among them. The damage translates into a blaring migraine that causes opponent's minds senses to become fuzzy affecting their ability to react to movements (negating chakra based sensory and heightened base 5 senses) and perform techniques (Above S-rank or A-rank depending on the rank of the technique). When performing this technique, however, Yamanaka are limited to performing only A-rank techniques and below. As well, the more targets under this technique's effects, the stronger, the shorter the duration of the technique. Against one person the technique lasts 3 turns. For every target double the number, the turn duration decreases by 1 meaning this technique can be cast on a maximum of 4 people at any given time.
Note: This technique can only be performed 4 times per battle with a cool down of 3 turns in between each use. S-rank usage of this technique can only be performed twice

Lastly, Zora would release earth chakra into the ground and cause the ground under her opponents to become an adhesive sticky mud texture. This mud would burst upwards beneath and behind the opponent(s) and form into a tombstone. The mud hardens and is clinging onto the pair as it constricts them and grows ever so tighter constantly. This results in suffocation and would ultimately crush them.

(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze
 
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